[Fighting] Leader Birkal vs Challenger Rainman Legends

JJayyFeather

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Format: 5 vs. 5 Series (B8P5)
DQ Time: 72 Hours
Chills: ∞
Recoveries: ∞
Substitutions: 2
Switch: N/A
Items: On
Abilities: All
MEvos: 5
Arena: Nowhere in Particular
Arena: Nowhere in Particular

The hot stench of the metropolis suffocates all newcomers. The streets bustle with activity: businessmen scurry, children yell, and the homeless beg. The hustle-and-bustle city is tireless; it is clockwork. Everyone lives within their own microcosm, content to keep their head down and live another day.

Rather, most are content. There are those who know how to escape. They yearn for something greater, something primal. They gather at a pub down by Main Street and 10th called The Antidote. No, they're not there for the tempting booze or the allure of getting laid. They come to fight. A man with a missing eye and ripping biceps guards the back doorway which presumably leads to the basement. He spits on the ground and address you firmly.

"Oi, where you off to?" he grumbles.

"Nowhere in Particular," you reply candidly.

The man gives a knowing nod and steps out of the way. It worked!

Down and down the concrete stairs go. They lead you into a cavernous underground room. The basement: Nowhere in Particular. Its floor is cold pavement and its brick walls are unforgiving. Metal folding chairs, wobbly card tables, and other materials litter the room. But none of that matters; what catches your eye is the middle of the room. Underneath the flickering fluorescent lights is a battle. A formidable Fighting-type Pokemon slams an unsuspecting foe into the floor with a deafening thud. Its trainer sticks a fist pump of pride into the cool air, as the basement reverberates back to silence.

"Nice fight," calls a blond-haired figure with green pants, sitting backwards in a chair. "But I believe our training is over... We have a visitor."

They both turn towards you. A lithe young woman with short pink hair grunts and stamps her foot into the ground. "LET'S DO THIS."

The blond makes a motion to stop her. "Easy there, Maylene." He approaches you and offers a firm handshake. "Hi there, I'm Birkal!" he says, brimming with enthusiasm. "Welcome to Nowhere in Particular. Or more formally, welcome to Fight Gym. Let me give you a quick rundown on the rules here."


"Number One: The entire gym fight is played as a series of one versus one matches. It is a best of series, meaning that whoever wins the majority of the rounds wins the match. One a Pokemon has fought its round, it remains benched for the rest of the series. The arena is cleared anew after every match; hazards and field effects disappear."

"Number Two: Coin flip determines which battler will choose who sends out the first Pokemon of the match (right of way). From there, the loser of each round chooses who sends out first in the following matches."

"Number Three: Both Challenger and Gym Leader may only bring one of each typing, including Mega Evolutions and formes. For example, Avalugg would take up the Challenger's Ice-type slot. Similarly, Noivern would take up the Challenger's Flying-type and Dragon-type slots for the series. Fighting-type is exempt from this rule for the Gym Leader alone. However, the Gym Leader cannot bring two of the same typed Pokemon outside of Fighting-types (e.g. Gallade and Medicham cannot both be brought)."

"Number Four: The Gym Leader may bring Lopunny on her roster; it is forced to Mega Evolve upon send-out."

"Number Five: Ties are allowed in individual match-ups. If both Pokemon are KO'd, the score becomes X - X - 1. In the event of a tie series, then the challengers will face off in a final elimination round. They each PM one Pokemon to the referee that they have already brought to the match. Choice of send-out will be decided as a coin flip."

"Number Six: Referee payout is modified in this gym. In order to cycle through match-ups quickly, pay is determined by the number of match-ups refereed. Payout is earned based on the number of matches refereed in singles, plus a bonus of Pokemon sent out divided in half. In other words, reffing one grants 3 UC + (2 x 0.5) Bonus, two grants 8 UC, three grants 13 UC, four grants 19 UC, five grants 26 UC, and completing the entire series with a tiebreaker grants 34 UC. Referees that pass DQ once (even when on Leave of Absence) are susceptible to being replaced."


"Think you can handle all that?" Birkal asks with a smile. "Let me know if you have any questions."

"UGH, SHUT UP," Maylene shouts angrily. A small crowd emerges from the shadows, their interest is piqued. "ENOUGH CHAT. LET'S GET THIS FIGHT STARTED."


Summarized:
1) Best of Series (1 vs. 1).
2) Battler with right of way (granted by coin flip or a loss) will determine who sends out first.
3) Can only bring one of any single type to the fight (Mega Evolutions and formes included).

Leader Birkal
Wen-Do | Conkeldurr (F)
Wen-Do is a form of self-defense for women through various martial arts techniques from around the globe. This form aims to empower women to defend themselves from domestic violence, while supporting one another in their daily lives. Conkeldurr learned her name by defeating two enemies (and almost a third) in the Fighting Gym Qualifiers versus deadfox081. ▶
[Nature]
Adamant (+Atk | -SpA)
[Type]
Fighting
[Abilities]
Guts
Sheer Force
Iron Fist (✓)
[Stats]
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
S&W: 3 | 4
Total: 19
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Bonus]
[+4 CC]
[Learned Moves]
[72 | 72]
Attract
Bide
Block
Brick Break
Bulk Up
Bulldoze
Chip Away
Comet Punch
Confide
Counter
Cross Chop
Detect
Dig
Double Team
Drain Punch
Dynamic Punch
Earthquake
Endure
Facade
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Hammer Arm
Helping Hand
Hidden Power [Steel]
Hyper Beam
Ice Punch
Knock Off
Leer
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Throw
Rock Tomb
Rock Smash
Round
Scary Face
Secret Power
Sleep Talk
Smack Down
Smelling Salts
Snore
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Taunt
Thunder Punch
Toxic
Wake-Up Slap
Wide Guard
Work Up​
Dambe | Revenankh (M)
Dambe is a form of boxing from West Africa. Battles are primarily focused on strong blows from fists wrapped in cloth, but also utilizes fists as defensive shields suited for blocking. Traditional battles often feature amulets to bring good luck from the spirits. Revenankh learned its name by combining trickery with power in the Fighting Gym Qualifier versus AOPSUser. ▶
[Nature]
Adamant (+Atk | -SpA)
[Type]
Ghost | Fighting
[Abilities]
Air Lock
Shed Skin
Infiltrator (✓)
[Stats]
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
S&W: 3 | 3
Total: 20
[Tokens]
EC: N/A
AC: 5 | 5
MC: 0
[Learned Moves]
[73 | 94]
Ancient Power
Arm Thrust
Bide
Bind
Brick Break
Bulk Up
Bulldoze
Counter
Curse
Dazzling Gleam
Destiny Bond
Double Team
Drain Punch
Dual Chop
Earthquake
Embargo
Endure
Facade
Focus Blast
Focus Punch
Force Palm
Giga Impact
Glare
Grudge
Hammer Arm
Helping Hand
Hex
Hidden Power [Steel]
Ice Punch
Knock Off
Low Sweep
Mach Punch
Mean Look
Memento
Moonlight
Pain Split
Payback
Phantom Force
Poison Jab
Power-Up Punch
Power Whip
Protect
Punishment
Rest
Revenge
Rock Slide
Rock Smash
Rock Tomb
Safeguard
Sand Tomb
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Smack Down
Snore
Spite
Submission
Substitute
Sucker Punch
Sunny Day
Superpower
Taunt
Telekinesis
Torment
Toxic
Trick
Vacuum Wave
Vital Throw
Wide Guard
Work Up
Wrap
Wring Out​
Aikido | Lucario (M)
Practice primarily in Japan, Aikido is the combination of martial arts with philosophical beliefs. The form creates shifts in momentum to stop incoming assaults. Those who have perfected this art are said to have a harmonious spirit. Lucario learned its name by taking out Gerard's Mega Gardevoir and severely hampering his Aurumoth in the Best of Best Tournament: Round 1. ▶

[Nature]
Jolly (-SpA | +Spe | +12% Accuracy | +19% Accuracy [Mega])
[Type]
Fighting | Steel
[Abilities]
Steadfast
Inner Focus
Justified (✓)
Adaptability [Mega]
[Stats]
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 104 (+)
S&W: 3 | 4
Total: 20
[Mega Stats]
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 4 (-)
SpD: Rank 3
Spe: 129 (+)
S&W: 3 | 4
Total: 24
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
[Bonus]
[+6 CC]
[Learned Moves]
[102 | 102]
Agility
Attract
Aura Sphere
Bite
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Facade
Feint
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power [Grass]
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Screech
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt​
Vale Tudo | Hawlucha (M)

[Nature]
Adamant (+Atk | -SpA)
[Type]
Fighting | Flying​

[Abilities]
Limber
Unburden
Mold Breaker (✓)​

[Stats]
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 118
S&W: 2 | 3
Total: 20​

[Tokens]
AC: 5 | 5
MC: 0​

[Learned Moves]
[73 | 79]
Acrobatics
Aerial Ace
Agility
Ally Switch
Attract
Baton Pass
Bounce
Brick Break
Bulk Up
Cut
Detect
Dig
Double Team
Drain Punch
Dual Chop
Encore
Endeavor
Entrainment
Facade
False Swipe
Feather Dance
Fire Punch
Fling
Fly
Flying Press
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Helping Hand
High Jump Kick
Hone Claws
Iron Head
Karate Chop
Last Resort
Low Kick
Low Sweep
Me First
Mud Sport
Payback
Poison Jab
Power-Up Punch
Protect
Quick Guard
Rain Dance
Rest
Return
Rock Slide
Rock Tomb
Roost
Sky Attack
Sky Drop
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Tackle
Tailwind
Taunt
Thunder Punch
Torment
Toxic
U-turn
Wing Attack
X-Scissor
Zen Headbutt​
Tomoi | Heracross (F)

[Nature]
Jolly (+Spe | -SpA | +11% Accuracy | +9% Accuracy (Mega))
[Type]
Bug | Fighting
[Abilities]
Swarm
Guts
Moxie (✓)
Skill Link [Mega]
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
S&W: 3 | 4
Total: 19
[Mega Stats]
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
S&W: 3 | 4
Total: 24
[Tokens]
EC: N/A
AC: 5 | 5
MC: 0
[Bonus]
[+5 CC]
[Learned Moves]
[83 | 83]
Aerial Ace
Arm Thrust
Attract
Bide
Body Slam
Brick Break
Bug Bite
Bulk Up
Bulldoze
Bullet Seed
Captivate
Chip Away
Close Combat
Confide
Counter
Curse
Cut
Detect
Dig
Double-Edge
Double Team
Earthquake
Endure
Facade
False Swipe
Feint
Flail
Fling
Focus Blast
Focus Punch
Frustration
Fury Attack
Fury Cutter
Giga Impact
Harden
Headbutt
Helping Hand
Hidden Power [Steel]
Horn Attack
Hyper Beam
Iron Defense
Knock Off
Leer
Low Kick
Megahorn
Mimic
Natural Gift
Night Slash
Pin Missile
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Snore
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Take Down
Thief
Toxic
Vacuum Wave
Venoshock
Work Up​
Zui Quan | Arghonaut (M)

[Nature]
Adamant (+Atk| -SpA)
[Type]
Water | Fighting
[Abilities]
Unaware
Iron Fist (✓)
[Stats]
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
S&W: 3 | 5
Total: 21
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]
[69 | 98]
Aqua Jet
Arm Thrust
Belch
Brick Break
Bubble
Bulk Up
Bulldoze
Chip Away
Circle Throw
Constrict
Cross Chop
Dive
Double Team
Drain Punch
Earthquake
Embargo
Endure
Facade
Focus Punch
Foul Play
Frustration
Giga Impact
Gunk Shot
Hail
Hidden Power [Steel]
Hyper Beam
Ice Beam
Ice Punch
Infestation
Knock Off
Low Kick
Low Sweep
Mach Punch
Night Slash
Octazooka
Poison Jab
Power-Up Punch
Protect
Punishment
Rain Dance
Recover
Rest
Return
Revenge
Roar
Rock Blast
Rock Slide
Scald
Scary Face
Seismic Toss
Sleep Talk
Smack Down
Smokescreen
Snatch
Soak
Stone Edge
Submission
Substitute
Superpower
Taunt
Thief
Thunder Punch
Torment
Toxic
Vacuum Wave
Waterfall
Whirlpool
Wrap
Yawn​
Capoeira | Blaziken (F)

[Nature]
Sassy (+SpD | -Spe | -10% Evasion)
[Type]
Fire | Fighting
[Abilities]
Blaze
Speed Boost (✓)
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 69 (-)
S&W: 3 | 4
Total: 21
[Mega Stats]
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 86 (-)
S&W: 3 | 4
Total: 25
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 6
[Learned Moves]
[76 | 107]
Acrobatics
Aerial Ace
Agility
Attract
Baton Pass
Blaze Kick
Bounce
Brave Bird
Brick Break
Bulk Up
Bulldoze
Counter
Crush Claw
Curse
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Endure
Facade
Feather Dance
Feint
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Focus Energy
Focus Punch
Giga Impact
Growl
Heat Wave
Helping Hand
Hidden Power [Ice]
High Jump Kick
Hyper Beam
Incinerate
Knock Off
Low Kick
Low Sweep
Mimic
Mirror Move
Night Slash
Overheat
Peck
Poison Jab
Power-Up Punch
Protect
Quick Attack
Rest
Return
Reversal
Roar
Rock Slide
Rock Tomb
Role Play
Sand Attack
Scratch
Shadow Claw
Sky Uppercut
Slash
Sleep Talk
Solar Beam
Stone Edge
Substitute
Sunny Day
Superpower
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Will-O-Wisp​
Medicham (M)

[Nature]
Jolly (+15% Spe | +10% Accuracy | +15% Accuracy [Mega] | -SpA)
[Type]
Fighting | Psychic
[Abilities]
Pure Power
Telepathy (✓)
[Stats]
HP: 90
Atk: Rank 2 (5)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+)
S&W: 3 | 3
Total: 15
[Mega Stats]
HP: 90
Atk: Rank 4 (7)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 115 (+)
S&W: 3 | 3
Total: 19
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]
[80 | 96]
Acupressure
Baton Pass
Bide
Body Slam
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Confusion
Counter
Detect
Double-Edge
Double Team
Drain Punch
Dynamic Punch
Endure
Energy Ball
Facade
Fake Out
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Gravity
Guard Swap
Headbutt
Helping Hand
Hidden Power [Steel]
High Jump Kick
Hyper Beam
Ice Punch
Light Screen
Low Kick
Low Sweep
Magic Coat
Meditate
Metronome
Mimic
Mind Reader
Pain Split
Poison Jab
Power-Up Punch
Power Swap
Power Trick
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Reversal
Rock Slide
Rock Smash
Rock Tomb
Role Play
Seismic Toss
Shadow Ball
Signal Beam
Sleep Talk
Substitute
Sunny Day
Swagger
Thunder Punch
Toxic
Trick
Vacuum Wave
Zen Headbutt​


Challenger Rainman Legends

Aurumoth (Phantom) (M)
Type:
Bug: Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor: No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

No Guard: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Illusion (H): Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Nature: Quiet: +1 SpAtk, Speed ÷ 1.15, -10% Evasion

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 1
AC: 5/5

Moves:

Level-Up:
Dragon Dance
Quiver Dance
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Will-o-wisp
Wish
Healing Wish
Tail Glow
Final Gambit
Zen Headbutt
Ancientpower
Silver Wind
Ominous Wind

Egg Moves:
Bug Buzz
Counter
Disable
Hydro Pump
Close Combat
Megahorn
Feint

TM Moves:
Psychic
Shadow Ball
Protect
Reflect
Light Screen
Blizzard
Thunder
Overheat
Focus Blast
Solarbeam
Hidden Power (Ground)
Ice Beam
Thunderbolt
Infestation
Dazzling Gleam
Hyper Beam
Steel Wing
Toxic
Surf
Ally Switch
Attract

Move Tutors:
Magic Coat
Skill Swap
Helping Hand
Role Play

Sableye (Kefka Palazzo) (Male)
Type:
Dark: Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Ghost: immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Stall: This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.

Prankster (H): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Nature: Brave: +1 Atk, Speed ÷ 1.15, -10% Evasion

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: -/-
MC: 1
AC: 5/5


Type:
Dark: Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Ghost: immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Stall: This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.

Prankster (H): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Magic Bounce (M): This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.

HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 18


Moves:

Level-Up:
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Feint Attack
Knock Off
Foul Play
Shadow Ball
Power Gem
Confuse Ray
Shadow Claw

Egg Moves:
Imprison
Recover
Sucker Punch
Psych Up
Metal Burst
Moonlight
Feint

TM Moves:
Taunt
Will-o-Wisp
Payback
Torment
Toxic
Endure
Theif
Dazzling Gleam
Power-Up Punch
Substitute
Poison Jab
Low Sweep
Focus Punch
Trick
DynamicPunch

Move Tutor
Counter
Fire Punch
Low Kick
Magic Coat
Pain Split
Ice Punch
Thunder Punch
Gravity
Snatch
Role Play

Mawile (Zantetsuken) (F)
Type:
Steel: Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Fairy: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Hyper Cutter: This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.

Sheer Force (HA): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Nature: Careful (+1 SpD, -1 SpA)
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14

HP: 90
Atk: Rank 4 [8 Huge Power]
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [22 Huge Power]


EC: -/-
MC: 0
AC: 5/5

Moves:

Level-Up:
Iron Head
Play Rough
Taunt
Growl
Fairy Wind
Astonish
Fake Tears
Bite
Sweet Scent
Vicegrip
Feint Attack
Baton Pass
Sucker Punch
Iron Defense
Crunch
Stockpile
Swallow
Spit Up

Egg Moves:
Fire Fang
Metal Burst
Guard Swap
Ice Fang
Thunder Fang
Poison Fang

TM Moves:
Rock Slide
Power-Up Punch
Toxic
Taunt
Torment
Endure
Fire Blast
Giga Impact
Ice Beam
Solarbeam
Brick Break

Move Tutors:
Counter
Pain Split
Thunderpunch
Knock Off
Stealth Rock
Ice Punch
Foul Play
Super Fang

Cyclohm (Thundaga) (Male)
Types:
Electric
: immune to paralysis status.
Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Shield Dust
: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static: This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (H): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Nature: Modest: (+1 SpA, -1 Atk)

Stats:
HP:
110
Atk: 1 (-)
Def: 5
SpA: 5 (+)
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up

Weather Ball
Ion Deluge
Tri Attack
Whirlwind
Bide
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonic Boom
Dragon Pulse
Slack Off
Hurricane
Dragon Tail
Zap Cannon
Discharge

Egg
Hydro Pump
Shock Wave
Dragon Breath
Magnet Rise
Heal Bell
Power Gem
Mud Slap
Dragon Dance

TM/HM
Volt Switch
Flamethrower
Thunderbolt
Thunder Wave
Surf
Protect
Hidden Power (Grass)
Light Screen
Endure
Fire Blast
Toxic
Thunder
Torment
Earthquake
Bulldoze
Signal Beam
Ice Beam
Blizzard
Hyper Beam
Substitute
Charge Beam
Aerial Ace
Attract

Move Tutor

Tomohawk (Kain Highwind) (M)
Types:
Flying:
Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting: Ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Intimidate:
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Justified (H): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Nature: Modest (-Atk, +SpAtk)


Stats:
HP:
110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 4
AC: 5/5
Attacks:
Level Up

Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Scratch
Fury Swipes
Baby-Doll Eyes
Harden
Focus Energy
Rock Smash
Roar
Noble Roar
Rain Dance
Earth Power
Air Slash
Submission
Heat Wave
Hyper Voice
Sky Drop
Rest
Hurricane
Healing Wish
Superpower
Bulk Up

Egg
Roost
Stealth Rock
Rapid Spin
Confuse Ray
Yawn
Haze
Baton Pass
Air Cutter
Memento

TM/HM
Focus Blast
Grass Knot
Bulldoze
Hidden Power (Ice)
Taunt
Protect
Reflect
Substitute
Grass Knot
Fly
Hyper Beam
Solarbeam
Toxic
Sleep Talk
Rock Tomb
Quash
Incinerate
Double Team
Swagger
Echoed Voice
Earthquake
Thief
Uproar
Secret Power
Nature Power
Safeguard
Acrobatics
Attract
Brick Break
Confide
Covet
Facade
False Swipe
Flash
Fling

Move Tutor
Stealth Rock
Tailwind
Snatch
Sky Attack
Drain Punch
Focus Punch
Bounce
After You
Coin Flip
Heads: Leader | Tails: Challenger


Right of Way goes to Birkal!

Good luck to both Birkal and Rainman Legends, and let's get this show on the road!​
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

"AND SO WE BEGIN."

Vale Tudo @ RageCandyBar

[Activate RageCandyBar] Acrobatics | Sky Attack | Acrobatics

If Counter, use Toxic on the first instance and Taunt on the second. Push back actions each time.
If your move is disabled when you would use it, use Fly that action.​
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Match 1: Round 1

Field Effects

None

Leader Birkal

Hawlucha (M) @ RageCandyBar
Type:
Fighting/Flying
Abilities: Limber/Unburden/Mold Breaker
HP: 100
EN: 100
Stats: 4/3/3/3/118
S/W/BRT: 2/3/20
Other: None

Challenger Rainman Legends

Aurumoth (M) @ Expert Belt
Type:
Bug/Psychic
Abilities: Weak Armor/No Guard/Illusion
HP: 110
EN: 100
Stats: 5/4/6/2/81 (-10% EVA)
S/W/BRT: 4/5/23
Other: None
Hawlucha ate its RageCandyBar!

Action 1

Hawlucha used Acrobatics!

Crit [<=625] 936; NO
(11 + 3 + 1.5) * 1.5 = 23.25
Aurumoth's Weak Armor activated!
-7 EN

Aurumoth used Psychic!
Crit [<=625] 8469; NO
-1 SpD [<=1000] 2170; NO
(9 + 3 + 2 + 3) * 1.5 = 25.5
-5.5 EN

Action 2

Hawlucha was cloaked in a white light!

Aurumoth used Psychic!

Crit [<=625] 2065; NO
-1 SpD [<=1000] 2165; NO
(9 + 3 + 2 + 3) * 1.5 = 25.5
-9.5 EN

Hawlucha used Sky Attack!
Crit [<=1250] 6128; NO
(14 + 3 + 1.5) * 1.5 + 2 = 29.75
-9 EN

Action 3

Hawlucha used Acrobatics!

Crit [<=625] 1480; NO
(11 + 3 + 1.5) * 1.5 + 2 = 25.25
Aurumoth's Weak Armor activated!
-7 EN

Aurumoth used Psychic!
Crit [<=625] 3485; NO
-1 SpD [<=1000] 8610; NO
(9 + 3 + 2 + 3) * 1.5 = 25.5
-13.5 EN

Field Effects
None

Leader Birkal

Hawlucha (M) @ RageCandyBar
Type:
Fighting/Flying
Abilities: Limber/Unburden/Mold Breaker
HP: 23
EN: 77
Stats: [5]/[4]/[4]/[4]/[295]
S/W/BRT: 2/3/20
Other: Consumed RageCandyBar (3a)

Challenger Rainman Legends

Aurumoth (M) @ Expert Belt
Type:
Bug/Psychic
Abilities: Weak Armor/No Guard/Illusion
HP: 32
EN: 71
Stats: 5/4/6/2/[202] (-10% EVA)
S/W/BRT: 4/5/23
Other: -2 Def, +2 Spe

Rainman Legends orders
Birkal orders
I ref​
 
Psychic--Psychic-->Psychic
If damaging flying type priority combination, protect and push actions back
If you are tormented when you would act, initiate action string thunder-->blizzard-->thunder (once)
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Match 1: Round 2

Field Effects

None

Leader Birkal

Hawlucha (M) @ RageCandyBar
Type:
Fighting/Flying
Abilities: Limber/Unburden/Mold Breaker
HP: 23
EN: 77
Stats: [5]/[4]/[4]/[4]/[295]
S/W/BRT: 2/3/20
Other: Consumed RageCandyBar (3a)

Challenger Rainman Legends

Aurumoth (M) @ Expert Belt
Type:
Bug/Psychic
Abilities: Weak Armor/No Guard/Illusion
HP: 32
EN: 71
Stats: 5/4/6/2/[202] (-10% EVA)
S/W/BRT: 4/5/23
Other: -2 Def, +2 Spe

Action 1

Hawlucha used Detect!

Hawlucha foresaw the upcoming attack!
-6 EN

Aurumoth used Psychic!
[(9 + 3 + 2 + 3) × 1.5] = 25.5 => 0
Hawlucha foresaw the attack! (-10.2 EN)
-17.5 EN

Action 2

Hawlucha used Substitute!

Hawlucha created a decoy! [15 HP]
-15 HP, -12 EN

Aurumoth used Psychic!
Crit doesn't matter
[(9 + 3 + 2 + 3) × 1.5 ] = 25.5 => 15
Hawlucha's substitute faded!
-21.5 EN

Action 3

Hawlucha used Detect!

Hawlucha foresaw the upcoming attack!
-6 EN

Aurumoth used Psychic!
[(9 + 3 + 2 + 3) × 1.5] = 25.5 => 0
Hawlucha foresaw the attack! (-10.2 EN)
-25.5 EN

Field Effects
None

Leader Birkal

Hawlucha (M) @ RageCandyBar
Type:
Fighting/Flying
Abilities: Limber/Unburden/Mold Breaker
HP: 8
EN: 33
Stats: 4/3/3/3/[236]
S/W/BRT: 2/3/20
Other: Fine

Challenger Rainman Legends

Aurumoth (M) @ Expert Belt
Type:
Bug/Psychic
Abilities: Weak Armor/No Guard/Illusion
HP: 32
EN: 6
Stats: 5/4/6/2/[141] (-10% EVA)
S/W/BRT: 4/5/23
Other: -1 Def, +1 Spe

Birkal orders
Rainman Legends orders
I ref​
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

"ARE YOU GREEDY?"

Encore | Acrobatics | Aerial Ace

If protective / evasive move, use Sky Attack that action. Push actions back.
If Feint, use Aerial Ace + Sky Attack that action. Push back actions.​
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Match 1: Round 3

Field Effects

None

Leader Birkal

Hawlucha (M) @ RageCandyBar
Type:
Fighting/Flying
Abilities: Limber/Unburden/Mold Breaker
HP: 8
EN: 33
Stats: 4/3/3/3/[236]
S/W/BRT: 2/3/20
Other: Fine

Challenger Rainman Legends

Aurumoth (M) @ Expert Belt
Type:
Bug/Psychic
Abilities: Weak Armor/No Guard/Illusion
HP: 32
EN: 6
Stats: 5/4/6/2/[141] (-10% EVA)
S/W/BRT: 4/5/23
Other: -1 Def, +1 Spe

Action 1

Aurumoth used Dodge!

Calculation: 5 + [(141 - 236) ÷ 5] - 10 = -24
It failed!
-5 EN

Hawlucha used Encore!
Aurumoth received an encore!
-10 EN

Action 2

Hawlucha used Acrobatics!

Crit [<=625] 8444; NO
[(11 + 3) × 1.5] + 2 = 23
Aurumoth's Weak Armor activated!
-7 EN

Aurumoth used Psychic!
Crit [<=625] 2548; NO
[(9 + 3 + 2 + 4.5) × 1.5] = 27.75
Hawlucha was KO'd!
-5.5 EN
Aurumoth fainted from exhaustion!

Field Effects
None

Leader Birkal

Hawlucha (M) @ RageCandyBar
Type:
Fighting/Flying
Abilities: Limber/Unburden/Mold Breaker
HP: KO
EN: 16
Stats: 4/3/3/3/[236]
S/W/BRT: 2/3/20
Other: Fine

Challenger Rainman Legends

Aurumoth (M) @ Expert Belt
Type:
Bug/Psychic
Abilities: Weak Armor/No Guard/Illusion
HP: 9
EN: KO
Stats: 5/4/6/2/[202] (-10% EVA)
S/W/BRT: 4/5/23
Other: -2 Def, +2 Spe

Match 1 Result: Tie

Coin Flip [Right of Way]

Heads: Leader | Tails: Challenger


Challenger gets Right of Way!

Rainman Legends
 
Mawile takes mawilite
Mega evolve
Play rough-->play rough-->play rough
If Bide, initiate action string (taunt-->torment-->play rough) once
If counter, fire blast and push actions back
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

"FISTS WILL FLY."

Fire Punch | Fire Punch | Fire Punch + Giga Impact

If your attack stat has been lowered, use Fire Punch that action.​
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Match 2: Round 1

Field Effects

None

Leader Birkal (T)

Conkeldurr @ Life Orb
Type:
Fighting
Abilities: Guts/Sheer Force/Iron Fist
HP: 110
EN: 100
Stats: 6/3/1/3/45
S/W/BRT: 3/4/19
Other: Fine

Challenger Rainman Legends (T)

Mawile @ Mawilite
Type:
Steel/Fairy
Abilities: Hyper Cutter/Intimidate/Sheer Force
HP: 90
EN: 100
Stats: 3/3/1/3/50
S/W/BRT: 1/2/14
Other: Fine

Mawile mega evolved!

Action 1

Mega Mawile used Play Rough!
Hit [<=9000] 3236; YES
Crit [<=625] 5730; NO
-1 Atk [<=1000] 2209; NO
[(9 + 3 + 2 + 5.5) × 1.5] = 29.25
-6 EN

Conkeldurr used Fire Punch!
Crit [<=625] 5155; NO
[(8 + 3 + 2 + 2 + 1.5) × 1.5] - 2 = 22.75
-6 EN

Action 2

Mega Mawile used Play Rough!

Hit [<=9000] 5548; YES
Crit [<=625] 2035; NO
-1 Atk [<=1000] 7603; NO
[(9 + 3 + 2 + 5.5) × 1.5] = 29.25
-8 EN

Conkeldurr used Fire Punch!
Crit [<=625] 5349; NO
[(8 + 3 + 2 + 2 + 1.5) × 1.5] - 2 = 22.75
-10 EN

Action 3

Mega Mawile used Play Rough!
Hit [<=9000] 3029; YES
Crit [<=625] 401; YES
-1 Atk [<=1000] 6300; NO
[(9 + 3 + 3 + 2 + 5.5) × 1.5] = 33.75
-10 EN

Conkeldurr used Fire Punch + Giga Impact!
Crit [<=625] 3313; NO
[(23 + 3 + 2 + 2 + 1.5) × 1.5] - 2 = 45.25
Mega Mawile was KO'd!
-36.9 EN

Field Effects
None

Leader Birkal (TW)

Conkeldurr @ Life Orb
Type:
Fighting
Abilities: Guts/Sheer Force/Iron Fist
HP: 18
EN: 47
Stats: 6/3/1/3/45
S/W/BRT: 3/4/19
Other: Fine

Challenger Rainman Legends (TL)

Mawile @ Mawilite
Type:
Steel/Fairy
Abilities: Hyper Cutter/Intimidate/Sheer Force
HP: KO
EN: 76
Stats: 3/3/1/3/50
S/W/BRT: 1/2/14
Other: Fine

Match 2 Result: Win (Leader)

Challenger Rainman Legends has Right of Way!
 

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