[Fighting] Leader Birkal vs Challenger Dogfish44

JJayyFeather

Drifting~
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Format: 5 vs. 5 Series (B8P5)
DQ Time: 72 Hours
Chills: ∞
Recoveries: ∞
Substitutions: 2
Switch: N/A
Items: On
Abilities: All
MEvos: 5
Arena: Nowhere in Particular
Arena: Nowhere in Particular

The hot stench of the metropolis suffocates all newcomers. The streets bustle with activity: businessmen scurry, children yell, and the homeless beg. The hustle-and-bustle city is tireless; it is clockwork. Everyone lives within their own microcosm, content to keep their head down and live another day.

Rather, most are content. There are those who know how to escape. They yearn for something greater, something primal. They gather at a pub down by Main Street and 10th called The Antidote. No, they're not there for the tempting booze or the allure of getting laid. They come to fight. A man with a missing eye and ripping biceps guards the back doorway which presumably leads to the basement. He spits on the ground and address you firmly.

"Oi, where you off to?" he grumbles.

"Nowhere in Particular," you reply candidly.

The man gives a knowing nod and steps out of the way. It worked!

Down and down the concrete stairs go. They lead you into a cavernous underground room. The basement: Nowhere in Particular. Its floor is cold pavement and its brick walls are unforgiving. Metal folding chairs, wobbly card tables, and other materials litter the room. But none of that matters; what catches your eye is the middle of the room. Underneath the flickering fluorescent lights is a battle. A formidable Fighting-type Pokemon slams an unsuspecting foe into the floor with a deafening thud. Its trainer sticks a fist pump of pride into the cool air, as the basement reverberates back to silence.

"Nice fight," calls a blond-haired figure with green pants, sitting backwards in a chair. "But I believe our training is over... We have a visitor."

They both turn towards you. A lithe young woman with short pink hair grunts and stamps her foot into the ground. "LET'S DO THIS."

The blond makes a motion to stop her. "Easy there, Maylene." He approaches you and offers a firm handshake. "Hi there, I'm Birkal!" he says, brimming with enthusiasm. "Welcome to Nowhere in Particular. Or more formally, welcome to Fight Gym. Let me give you a quick rundown on the rules here."


"Number One: The entire gym fight is played as a series of one versus one matches. It is a best of series, meaning that whoever wins the majority of the rounds wins the match. One a Pokemon has fought its round, it remains benched for the rest of the series. The arena is cleared anew after every match; hazards and field effects disappear."

"Number Two: Coin flip determines which battler will choose who sends out the first Pokemon of the match (right of way). From there, the loser of each round chooses who sends out first in the following matches."

"Number Three: Both Challenger and Gym Leader may only bring one of each typing, including Mega Evolutions and formes. For example, Avalugg would take up the Challenger's Ice-type slot. Similarly, Noivern would take up the Challenger's Flying-type and Dragon-type slots for the series. Fighting-type is exempt from this rule for the Gym Leader alone. However, the Gym Leader cannot bring two of the same typed Pokemon outside of Fighting-types (e.g. Gallade and Medicham cannot both be brought)."

"Number Four: The Gym Leader may bring Lopunny on her roster; it is forced to Mega Evolve upon send-out."

"Number Five: Ties are allowed in individual match-ups. If both Pokemon are KO'd, the score becomes X - X - 1. In the event of a tie series, then the challengers will face off in a final elimination round. They each PM one Pokemon to the referee that they have already brought to the match. Choice of send-out will be decided as a coin flip."

"Number Six: Referee payout is modified in this gym. In order to cycle through match-ups quickly, pay is determined by the number of match-ups refereed. Payout is earned based on the number of matches refereed in singles, plus a bonus of Pokemon sent out divided in half. In other words, reffing one grants 3 UC + (2 x 0.5) Bonus, two grants 8 UC, three grants 13 UC, four grants 19 UC, five grants 26 UC, and completing the entire series with a tiebreaker grants 34 UC. Referees that pass DQ once (even when on Leave of Absence) are susceptible to being replaced."


"Think you can handle all that?" Birkal asks with a smile. "Let me know if you have any questions."

"UGH, SHUT UP," Maylene shouts angrily. A small crowd emerges from the shadows, their interest is piqued. "ENOUGH CHAT. LET'S GET THIS FIGHT STARTED."

Summarized:
1) Best of Series (1 vs. 1).
2) Battler with right of way (granted by coin flip or a loss) will determine who sends out first.
3) Can only bring one of any single type to the fight (Mega Evolutions and formes included).

Leader Birkal
Bakom | Scrafty (M)
Bakom is an exotic style of Peruvian street fighting that values hidden weapons and deception. It utilizes tactics from jujutsu, and aims to attack with power in order to disrupt an opponent's equilibrium. Confrontations typically end in death. Scrafty learned his name by scoring a ORKO in its first battle versus IssacCross. ▶
[Nature]
Adamant (+Atk | -SpA)
[Type]
Fighting | Dark
[Abilities]
Shed Skin
Moxie
Intimidate (✓)
[Stats]
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
S&W: 2 | 3
Total: 18
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 1
[Learned Moves]
[69 | 81]
Amnesia
Attract
Brick Break
Bulk Up
Chip Away
Counter
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Drain Punch
Dual Chop
Facade
Fake Out
Feint Attack
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Giga Impact
Headbutt
Head Smash
High Jump Kick
Hyper Beam
Ice Punch
Iron Defense
Iron Head
Iron Tail
Knock Off
Leer
Low Kick
Low Sweep
Outrage
Payback
Poison Jab
Power-Up Punch
Protect
Quick Guard
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Tomb
Sand-Attack
Scary Face
Sleep Talk
Smack Down
Snatch
Snore
Spite
Stone Edge
Substitute
Super Fang
Swagger
Taunt
Thief
Thunder Punch
Torment
Toxic
Work Up
Zen Headbutt​
Tinku | Tomohawk (F)
Tinku derives from ancient traditions in the Andes; the word literally means "encounter" in the Quechua dialect. The form of this art is rhythmic, artistically adorned, and violent. Females rarely perform in Tinku; but Tomohawk is an exception. She earned her name through changing the ebb and flow of the Fighting Gym Qualifier against deadfox081. ▶
[Nature]
Modest (+1 SpA | -Atk)
[Type]
Flying | Fighting
[Abilities]
Intimidate
Prankster
Justified (✓)
[Stats]
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
S&W: 2 | 3
Total: 19
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]
[76 | 86]
Acrobatics
Aerial Ace
After You
Air Cutter
Air Slash
Attract
Aura Sphere
Baby-Doll Eyes
Baton Pass
Bounce
Brick Break
Bulldoze
Confide
Confuse Ray
Covet
Double Team
Drain Punch
Earth Power
Earthquake
Facade
Flash
Fly
Focus Blast
Focus Energy
Fury Swipes
Grass Knot
Harden
Haze
Healing Wish
Heat Wave
Hidden Power [Ice]
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Iron Tail
Last Resort
Memento
Morning Sun
Nature Power
Noble Roar
Protect
Quash
Rain Dance
Rapid Spin
Reflect
Rest
Roar
Rock Slide
Rock Smash
Roost
Safeguard
Scratch
Secret Power
Sky Attack
Sky Drop
Sleep Talk
Snatch
Snore
Solar Beam
Stealth Rock
Steel Wing
Strength
Submission
Substitute
Sunny Day
Superpower
Swagger
Tailwind
Taunt
Thief
Toxic
Uproar
Whirlwind
Work Up
Yawn​
Infernape (M)

[Nature]
Serious
[Type]
Fire | Fighting
[Abilities]
Blaze
Iron Fist (✓)
[Stats]
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 108
S&W: 3 | 4
Total: 21
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Learned Moves]
[84 | 102]
Acrobatics
Aerial Ace
Assist
Blast Burn
Blaze Kick
Brick Break
Bulldoze
Calm Mind
Close Combat
Counter
Covet
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flame Wheel
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Heat Wave
Helping Hand
Hidden Power [Psychic]
Hyper Beam
Incinerate
Iron Tail
Leer
Low Kick
Low Sweep
Mach Punch
Mud-Slap
Nasty Plot
Overheat
Poison Jab
Power-Up Punch
Protect
Punishment
Quick Guard
Rest
Return
Roar
Rock Slide
Rock Tomb
Role Play
Scratch
Shadow Claw
Slack Off
Sleep Talk
Snore
Solar Beam
Stealth Rock
Stone Edge
Submission
Substitute
Sunny Day
Swift
Taunt
ThunderPunch
Torment
Toxic
U-turn
Uproar
Vacuum Wave
Will-O-Wisp​
Savate | Gallade (M)
Literally "old shoe" in French, savate is a form of fighting that is adapted to circumvent the death penalty of fighting with a closed fist. It is defined by its clever techniques and versatile offense. Savate learned his name by outwitting numerous foes in Maylene's first battle as Gym Leader. ▶
[Nature]
Naive (+15% Spe | +10% Accuracy | +19% Accuracy [Mega] | -1 SpD)
[Type]
Psychic | Fighting
[Abilities]
Steadfast
Justified
Inner Focus [Mega]
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+)
S&W: 3 | 4
Total: 21
[Mega Stats]
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 127 (+)
S&W: 3 | 4
Total: 24
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Bonus]
[+8 CC]
[Learned Moves]
[133 | 133]
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double-Edge
Double Team
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Nightmare
Night Slash
Pain Split
Poison Jab
Power-Up Punch
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
ThunderPunch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt​
Dambe | Revenankh (M)
Dambe is a form of boxing from West Africa. Battles are primarily focused on strong blows from fists wrapped in cloth, but also utilizes fists as defensive shields suited for blocking. Traditional battles often feature amulets to bring good luck from the spirits. Revenankh learned its name by combining trickery with power in the Fighting Gym Qualifier versus AOPSUser. ▶
[Nature]
Adamant (+Atk | -SpA)
[Type]
Ghost | Fighting
[Abilities]
Air Lock
Shed Skin
Infiltrator (✓)
[Stats]
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
S&W: 3 | 3
Total: 20
[Tokens]
EC: N/A
AC: 5 | 5
MC: 0
[Learned Moves]
[73 | 94]
Ancient Power
Arm Thrust
Bide
Bind
Brick Break
Bulk Up
Bulldoze
Counter
Curse
Dazzling Gleam
Destiny Bond
Double Team
Drain Punch
Dual Chop
Earthquake
Embargo
Endure
Facade
Focus Blast
Focus Punch
Force Palm
Giga Impact
Glare
Grudge
Hammer Arm
Helping Hand
Hex
Hidden Power [Steel]
Ice Punch
Knock Off
Low Sweep
Mach Punch
Mean Look
Memento
Moonlight
Pain Split
Payback
Phantom Force
Poison Jab
Power-Up Punch
Power Whip
Protect
Punishment
Rest
Revenge
Rock Slide
Rock Smash
Rock Tomb
Safeguard
Sand Tomb
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Smack Down
Snore
Spite
Submission
Substitute
Sucker Punch
Sunny Day
Superpower
Taunt
Telekinesis
Torment
Toxic
Trick
Vacuum Wave
Vital Throw
Wide Guard
Work Up
Wrap
Wring Out​
Aikido | Lucario (M)
Practice primarily in Japan, Aikido is the combination of martial arts with philosophical beliefs. The form creates shifts in momentum to stop incoming assaults. Those who have perfected this art are said to have a harmonious spirit. Lucario learned its name by taking out Gerard's Mega Gardevoir and severely hampering his Aurumoth in the Best of Best Tournament: Round 1. ▶

[Nature]
Jolly (-SpA | +Spe | +12% Accuracy | +19% Accuracy [Mega])
[Type]
Fighting | Steel
[Abilities]
Steadfast
Inner Focus
Justified (✓)
Adaptability [Mega]
[Stats]
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 104 (+)
S&W: 3 | 4
Total: 20
[Mega Stats]
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 4 (-)
SpD: Rank 3
Spe: 129 (+)
S&W: 3 | 4
Total: 24
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
[Bonus]
[+6 CC]
[Learned Moves]
[102 | 102]
Agility
Attract
Aura Sphere
Bite
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Facade
Feint
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power [Grass]
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Screech
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt​
Tomoi | Heracross (F)

[Nature]
Jolly (+Spe | -SpA | +11% Accuracy | +9% Accuracy (Mega))
[Type]
Bug | Fighting
[Abilities]
Swarm
Guts
Moxie (✓)
Skill Link [Mega]
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
S&W: 3 | 4
Total: 19
[Mega Stats]
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
S&W: 3 | 4
Total: 24
[Tokens]
EC: N/A
AC: 5 | 5
MC: 0
[Bonus]
[+5 CC]
[Learned Moves]
[83 | 83]
Aerial Ace
Arm Thrust
Attract
Bide
Body Slam
Brick Break
Bug Bite
Bulk Up
Bulldoze
Bullet Seed
Captivate
Chip Away
Close Combat
Confide
Counter
Curse
Cut
Detect
Dig
Double-Edge
Double Team
Earthquake
Endure
Facade
False Swipe
Feint
Flail
Fling
Focus Blast
Focus Punch
Frustration
Fury Attack
Fury Cutter
Giga Impact
Harden
Headbutt
Helping Hand
Hidden Power [Steel]
Horn Attack
Hyper Beam
Iron Defense
Knock Off
Leer
Low Kick
Megahorn
Mimic
Natural Gift
Night Slash
Pin Missile
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Snore
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Take Down
Thief
Toxic
Vacuum Wave
Venoshock
Work Up​
Krav Maga | Machamp (M)

[Nature]
Brave (+Atk | -1Spe | -10% Evasion)
[Type]
Fighting
[Abilities]
Guts
No Guard
Steadfast (✓)
[Stats]
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (-)
S&W: 3 | 5
Total: 19
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Learned Moves]
[79 | 129]
Attract
Bide
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Close Combat
Counter
Cross Chop
Detect
Dig
Double-Edge
Double Team
Dual Chop
Dynamic Punch
Earthquake
Encore
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Foresight
Frustration
Giga Impact
Heavy Slam
Headbutt
Helping Hand
Hidden Power [Grass]
Ice Punch
Karate Chop
Knock Off
Leer
Light Screen
Low Kick
Low Sweep
Mega Punch
Metronome
Mimic
Payback
Poison Jab
Power-Up Punch
Power Trick
Protect
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Rock Slide
Rock Tomb
Role Play
Rolling Kick
Scary Face
Seismic Toss
Skull Bash
Sleep Talk
Smack Down
Snore
Stone Edge
Submission
Substitute
Sunny Day
Superpower
Swagger
Take Down
Thief
Thunder Punch
Toxic
Vacuum Wave
Vital Throw
Wake-Up Slap
Wide Guard​


Challenger Dogfish44

Kurain (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Fairy

Abilities: Cute Charm / Pixilate [DW]

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 5 [+]
SpD: 5
Spe: 52 [-]
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks [47/83]:
Baby-Doll Eyes
Baton Pass
Bide
Bite
Charm
Covet
Dazzling Gleam
Detect
Dig
Disarming Voice
Double Team
Double-Edge
Draining Kiss
Endure
Fairy Wind
Flail
Focus Energy
Growl
Heal Bell
Helping Hand
Hyper Beam
Hyper Voice
Last Resort
Light Screen
Magic Coat
Misty Terrain
Moonblast
Psych Up
Psyshock
Quick Attack
Reflect
Refresh
Round
Safeguard
Sand Attack
Shadow Ball
Skill Swap
Skull Bash
Substitute
Swift
Tackle
Tail Whip
Take Down
Toxic
Trump Card
Wish
Yawn

Fate (F)

Nature: Timid
+15% Speed, +22% Acc, -1 Atk

Type: Psychic

Abilities: Synchronize / Inner Focus / Magic Guard [DW]

Stats:
HP: 90
Atk: 1 [-]
Def: 2
SpA: 5
SpD: 3
Spe: 138 [+]
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5



Type: Psychic

Abilities: Synchronize / Inner Focus / Magic Guard [DW] / Trace

Stats:
HP: 90
Atk: 1 [-]
Def: 3
SpA: 8
SpD: 3
Spe: 173 [+]
Size Class: 3
Weight Class: 3
Base Rank Total: 24
Accuracy Boost: +30%


Attacks [106/106]:
Ally Switch
Attract
Barrier
Bide
Body Slam
Calm Mind
Captivate
Charge Beam
Confide
Confusion
Counter
Curse
Dazzling Gleam
Dig
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Guard Split
Guard Swap
Headbutt
Hidden Power Fire
Hyper Beam
Hypnosis
Ice Punch
Iron Tail
Kinesis
Knock Off
Light Screen
Magic Coat
Magic Room
Mega Kick
Mega Punch
Metronome
Mimic
Miracle Eye
Natural Gift
Nightmare
Power Trick
Protect
Psybeam
Psych Up
Psychic
Psycho Cut
Psycho Shift
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Slash
Sleep Talk
Snatch
Snore
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Torment
Toxic
Tri Attack
Trick
Trick Room
Wonder Room
Zap Cannon
Zen Headbutt

Rawk (M)

Nature: Hasty
+15% Speed, +19% Accuracy, -1 Def

Type: Rock / Flying

Abilities: Defeatist

Stats:
HP: 100
Atk: 5
Def: 2 [-]
SpA: 4
SpD: 3
Spe: 127 [+]
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
DC: N/A

Attacks [74/74]:
Acrobatics
Aerial Ace
Agility
Ally Switch
AncientPower
Aqua Tail
Attract
Bite
Bounce
Bulldoze
Confide
Crunch
Cut
Defog
Dig
Double Team
DragonBreath
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Endeavor
Facade
Focus Blast
Fly
Frustration
Giga Impact
Head Smash
Heat Wave
Hidden Power Grass
Hone Claws
Hyper Beam
Iron Defense
Iron Tail
Knock Off
Leer
Outrage
Pluck
Protect
Quick Attack
Quick Guard
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Roost
Round
Sandstorm
Scary Face
Secret Power
Shadow Claw
Sky Attack
Sleep Talk
Smack Down
Snore
Stealth Rock
Steel Wing
Stone Edge
Substitute
Swagger
Switcheroo
Tailwind
Taunt
Thrash
Torment
Toxic
Uproar
U-Turn
Wing Attack

Vamp (F)

Type: Fire / Water

Nature: Timid
+15% Speed, +14% Acc, -1 Atk

Abilities: Analytic / Infiltrator / Pressure

Stats:
HP: 110
Atk: 1 [-]
Def: 3
SpA: 5
SpD: 4
Spe: 110 [+]
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks [61/61]:
Aqua Jet
Aqua Ring
Assurance
Attract
Bind
Bite
Captivate
Confide
Constrict
Destiny Bond
Dive
Double Team
Facade
False Swipe
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Flash
Flash Cannon
Fling
Frustration
Giga Impact
Heat Wave
Hidden Power Electric
Hydro Pump
Hyper Beam
Incinerate
Leech Life
Memento
Overheat
Pain Split
Payback
Power Gem
Protect
Quash
Rain Dance
Reflect
Rest
Return
Round
Scald
Scary Face
Secret Power
Sleep Talk
Snatch
Snore
Substitute
Sunny Day
Surf
Swagger
Thief
Tickle
Torment
Toxic
U-Turn
Water Gun
Water Pulse
Waterfall
Whirlpool
Will-O-Wisp

Nimbus (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Electric / Dragon

Abilities: Shield Dust / Static / Overcoat [DW]

Stats:
HP: 110
Atk: 1 [-]
Def: 5
SpA: 5 [+]
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks [89/89]:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Confide
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electric Terrain
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power Grass
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Ion Deluge
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Nature Power
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon

Coin Flip
Firelord: Leader | Lightlord: Challenger


Right of Way goes to Birkal!

Good luck to both Birkal and Dogfish44, and let's get this match underway!​
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

"LET'S GO OLD SCHOOL."


Bakom @ Rare Candy

Ice Punch | Knock Off | Ice Punch

If Bide, change actions from that point forward to Toxic | Chill | Knock Off.
If Cyclohm is under the effects of a protective / evasive move, use Amnesia on the first instance, and Chill on the second.

 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Match 1 - Round 1
Best of 5!

Field Effects
None

Leader Birkal [0]

Scrafty @ Rare Candy
Typing:
Fighting/Dark
Abilities: Shed Skin/Moxie/Intimidate
HP: 100
EN: 100
Stats: 4/[5]/1/[5]/58
S/W/BRT: 2/3/18
Status: Fine

Challenger Dogfish44 [0]

Cyclohm @ WiseGlasses
Typing:
Electric/Dragon
Abilities: Shield Dust/Static/Overcoat
HP: 110
EN: 100
Stats: 1/5/[6]/3/80
S/W/BRT: 4/4/21
Status: Fine

Action 1

Cyclohm used Rain Dance!

It began raining!
-10 EN

Scrafty used Ice Punch!
Crit [<=625] 1024; NO
Freeze [<=1000] 5282; NO
[(8 - 1.5) × 1.5] = 9.75
Static [<=3000] 776; YES
Cyclohm's Static: Scrafty was paralyzed! [20%]
-6 EN

Action 2

Cyclohm used Hurricane!

Crit [<=625] 9809; NO
Confuse [<=3000] 9795; NO
[(11 + 1.5) × 1.5] = 18.75
-8 EN

Full Paralysis [<=2000] 7448; NO
Scrafty used Knock Off!
Crit [<=625] 7252; NO
[(10 + 3 + 1 - 1.5) × 1] = 12.5
Cyclohm's WiseGlasses were knocked off!
-6 EN

Action 3

Cyclohm used Hurricane!

Crit [<=625] 5911; NO
Confuse [<=3000] 439; YES
Duration [1,2,3] 1/3; 2a
[(11) × 1.5] = 16.5
Scrafty was confused!
-12 EN

Confuse [<=5000] 2579; YES
Scrafty hit itself in confusion!
[(4 - 1.5) × 1] = 2.5
-3 EN

Post-Round
Scrafty's Shed Skin [1] 3/3; NO

Field Effects
Rain (3r)

Leader Birkal [0]

Scrafty @ Rare Candy
Typing:
Fighting/Dark
Abilities: Shed Skin/Moxie/Intimidate
HP: 62
EN: 84
Stats: 4/[5]/1/[5]/[14]
S/W/BRT: 2/3/18
Status: Paralysis [15%], Confused (0a)

Challenger Dogfish44 [0]

Cyclohm @ WiseGlasses
Typing:
Electric/Dragon
Abilities: Shield Dust/Static/Overcoat
HP: 88
EN: 70
Stats: 1/5/5/3/80
S/W/BRT: 4/4/21
Status: Fine

Dogfish44 orders
Birkal orders
I ref​
 
Last edited:

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

"BZZT, LOSER, TIME IS UP."

DQ Warning #1 Read your LoA, so just a friendly reminder. Try to order soon!
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
"Easy does it..."

Thunder ~ Thunderbolt ~ Thunder
IF Scrafty has active Double Team clones THEN Discharge on the first instance, Shock Wave the second, Discharge the third
IF Scrafty is underground when you are to act THEN Earthquake on the first instance, Chill on the second
IF Scrafty is under the effect of a Protective/Evasive action when you are to act THEN Chill​
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

"RACE TO THE FINISH!"


Outrage (Three Actions) | Outrage | Outrage

If you're fully paralyzed on A1, use Outrage (Two Actions) on A2.
If you're fully paralyzed on A2, use Ice Punch on A3.​
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Match 1 - Round 2
Best of 5!

Field Effects
Rain (3r)

Leader Birkal [0]

Scrafty @ Rare Candy
Typing:
Fighting/Dark
Abilities: Shed Skin/Moxie/Intimidate
HP: 62
EN: 84
Stats: 4/[5]/1/[5]/[14]
S/W/BRT: 2/3/18
Status: Paralysis [15%], Confused (0a)

Challenger Dogfish44 [0]

Cyclohm @ WiseGlasses
Typing:
Electric/Dragon
Abilities: Shield Dust/Static/Overcoat
HP: 88
EN: 70
Stats: 1/5/5/3/80
S/W/BRT: 4/4/21
Status: Fine

Action 1

Cyclohm used Thunder!

Crit [<=625] 3064; NO
Paralyze [<=3000] 502; YES
[(11 + 3) × 1] = 14, Paralysis (20%)
-7 EN

Scrafty snapped out of its confusion!
Full Paralysis [<=2000] 9404; NO
Scrafty used Outrage!
Crit [<=625] 388; YES
[(12 + 3 - 1.5) × 1.5] = 20.25
-8 EN

Action 2

Cyclohm used Thunderbolt!

Crit [<=625] 962; NO
[(9 + 3) × 1] = 12
-6 EN

Full Paralysis [<=2000] 8401; NO
Scrafty used Outrage!
Crit [<=625] 7187; NO
[(12 - 1.5) × 1.5] = 15.75
-8 EN

Action 3

Cyclohm used Thunder!

Crit [<=625] 4963; NO
[(11 + 3) × 1] = 14
-7 EN

Full Paralysis [<=2000] 3699; NO
Scrafty used Outrage!
Crit [<=625] 4098; NO
[(12 - 1.5) × 1.5] = 15.75
-8 EN

Scrafty's Shed Skin [1] 1/3; YES
Scrafty was cured of Paralysis!

Field Effects
Rain (2r)

Leader Birkal [0]

Scrafty @ Rare Candy
Typing:
Fighting/Dark
Abilities: Shed Skin/Moxie/Intimidate
HP: 22
EN: 60
Stats: 4/[5]/1/[5]/58
S/W/BRT: 2/3/18
Status: Fine

Challenger Dogfish44 [0]

Cyclohm @ WiseGlasses
Typing:
Electric/Dragon
Abilities: Shield Dust/Static/Overcoat
HP: 36
EN: 50
Stats: 1/5/5/3/80
S/W/BRT: 4/4/21
Status: Fine

Birkal orders
Dogfish44 orders
I ref​
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

"SWAG TIME!"


Swagger | Drain Punch | Drain Punch

If successful protective / evasive move, use Amnesia that action. Push back actions.
If Cyclohm is behind a Substitute when you would act, use Dual Chop that action. Push back actions.​
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Whoops, must've missed this waiting for 12 hours.

Um, right.

Substitute (25) ~ Thunderbolt ~ Thunder
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Match 1 - Round 3

Field Effects

Rain (2r)

Leader Birkal [0]

Scrafty @ Rare Candy
Typing: Fighting/Dark
Abilities: Shed Skin/Moxie/Intimidate
HP: 22
EN: 60
Stats: 4/[5]/1/[5]/58
Status: Fine

Challenger Dogfish44 [0]

Cyclohm @ WiseGlasses
Typing: Electric/Dragon
Abilities: Shield Dust/Static/Overcoat
HP: 36
EN: 50
Stats: 1/5/5/3/80
Status: Fine

Action 1

Cyclohm used Substitute!
Cyclohm created a 25 HP decoy!
-25 HP, -24 EN

Scrafty used Dual Chop!
Crits [<=625] 5212, 7100; NONE
Static [<=3000] 5839, 2084; YES
Damage: (8-1.5)*1.5 = 9.75
Cyclohm's Static: Scrafty was paralyzed! (20%)
-6 EN

Action 2

Cyclohm used Thunderbolt!
Crit [<=625] 2230; NO
Damage: 9+3 = 12
-6 EN

Full Paralysis [<=2000] 7581; NO
Scrafty used Dual Chop!
Crits [<=625] 8608, 7805; NONE
Damage: (8-1.5)*1.5 = 9.75
-10 EN

Action 3

Cyclohm used Thunder!
Crit [<=625] 4973; NO
Damage: 11+3 = 14 - KO
-7 EN
Field Effects
Rain (1r)

Leader Birkal [0]

Scrafty @ Rare Candy
Typing: Fighting/Dark
Abilities: Shed Skin/Moxie/Intimidate
HP: KO
EN: 44
Stats: 4/[5]/1/[5]/58
Status: Paralyzed (15%)

Challenger Dogfish44 [1]

Cyclohm @ WiseGlasses
Typing: Electric/Dragon
Abilities: Shield Dust/Static/Overcoat
HP: 11
EN: 13
Stats: 1/5/5/3/80
Status: Substitute [5/25]

Round 1 Outcome: Challenger Win

Right of Way:
Birkal
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Hmm... many options here. Uh, to be more precise, four options. Alakazam w/Alakazite, you're in play!"
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

"YOU'RE ON, CUPCAKE."


Tomoi @ Heracronite

[Mega Evolve] Pin Missile | Megahorn | Pin Missile

If Counter, use Struggle Bug that action. Push back actions.
If Bide, change action string to Bulk Up | Work Up | Pin Missile.​
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Come on, make something out of this..."

Hypnosis + Dream Eater ~ Cooldown ~ Future Sight
IF Heracross is Sleep (0a) at the start of A3 THEN Nightmare A3​
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Pre-Round 2.1
Field Effects
None

Leader Birkal (L)

Heracross @ Heracronite
HP: 100
EN: 100
Type: Bug/Fighting
Abilities: Swarm/Guts/Moxie
Stats: 5/3/1/3/98 (+11% Accuracy)
Status: Fine

Challenger Dogfish44 (W)

Alakazam @ Alakazite
HP: 90
EN: 100
Type: Psychic
Abilities: Synchonize/Inner Focus/Magic Guard
Stats: 1/2/5/3/138 (+22% Accuracy)
Status: Fine

Heracross mega evolved!

Action 1
Mega Heracross used Pin Missile!
Crits [<=625] 7109, 7504, 7533, 9221, 2138; NONE
Damage: (15+3+8)*1.5 = 39
-9 EN

Alakazam used Hypnosis + Dream Eater!
Crit [<=625] 570; YES
Duration: 3/3; 2a
Damage: (10+3+3+1.5)*1.5 = 26.25, Sleep (0a)
Drain: 13.125
-27.5 EN

Action 2
Alakazam cooled down!

Mega Heracross was asleep!

Action 3
Alakazam used Future Sight!
Alakazam foresaw an attack!
-7 EN

Mega Heracross was asleep!

Post-Round 2.1
Field Effects
None

Leader Birkal (L)

Mega Heracross @ Heracronite
HP: 74
EN: 91
Type: Bug/Fighting
Abilities: Swarm/Guts/Moxie/Skill Linl
Stats: 8/4/1/4/87 (+9% Accuracy)
Status: Sleep (0a), Future Sight [R5 SpA, STAB]

Challenger Dogfish44 (W)

Alakazam @ Alakazite
HP: 64
EN: 65
Type: Psychic
Abilities: Synchonize/Inner Focus/Magic Guard
Stats: 1/2/5/3/138 (+22% Accuracy)
Status: Fine

Dogfish44 orders
Birkal orders
I ref
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Whoops

[MEGA EVOLVE]

Dream Eater ~ Psychic ~ Psychic

[ONCE] IF Endure THEN Encore
IF Heracross is awake when you are to use Dream Eater THEN Psyshock​
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

"NOW WE'RE FIGHTING!"


Protect | Pin Missile + Pin Missile | Cooldown (Pin Missile + Pin Missile)
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Pre-Round 2.2
Field Effects
None

Leader Birkal (L)

Mega Heracross @ Heracronite
HP: 74
EN: 91
Type: Bug/Fighting
Abilities: Swarm/Guts/Moxie/Skill Linl
Stats: 8/4/1/4/87 (+9% Accuracy)
Status: Sleep (0a), Future Sight [R5 SpA, STAB]

Challenger Dogfish44 (W)

Alakazam @ Alakazite
HP: 64
EN: 65
Type: Psychic
Abilities: Synchonize/Inner Focus/Magic Guard
Stats: 1/2/5/3/138 (+22% Accuracy)
Status: Fine

Alakazam mega evolved!

Action 1
Mega Heracross woke up!
Mega Heracross used Protect!
Mega Heracross protected itself!
-7 EN

Mega Alakazam used Psyshock!

Crit [<=625] 8174; NO
Damage: (8+3+5)*1.5 = 24 =>
Mega Heracross protected itself! (-9.6 EN)
-5 EN

Mega Heracross was struck by a foreseen attack!
Damage: (12+3+1.5)*1.5 = 24.75

Action 2
Mega Alakazam used Psychic!
Crit [<=625] 1015; NO
-1 SpD [<=1000] 7267; NO
Damage: (10+3+5)*1.5 = 27
-6 EN

Mega Heracross used Pin Missile + Pin Missile!
Crits [<=625] 8362, 8329, 1589, 5839, 3372; NONE
Damage: (33.75+3+2+5.5)*1.5 = 66.375 - KO
-33.5 EN

Post-Round 2.2
Field Effects
None

Leader Birkal (LW)

Mega Heracross @ Heracronite
HP: 22
EN: 41
Type: Bug/Fighting
Abilities: Swarm/Guts/Moxie/Skill Linl
Stats: 8/4/1/4/87 (+9% Accuracy)
Status: Fine

Challenger Dogfish44 (WL)

Mega Alakazam @ Alakazite
HP: KO
EN: 54
Type: Psychic
Abilities: Synchonize/Inner Focus/Magic Guard/Trace
Stats: 1/3/8/3/173 (+30% Accuracy)
Status: Fine

Match 2 Outcome: Leader Win

Right of Way:
Dogfish44
 

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