Agender Nerd vs Maxim

Welp, here's another flashmatch

Rules said:
1v1 FE Singles
2 Subs
Items=Training
All Abilities
Switch=N/A
Arena: ASB Arena
Team Maxim:
Infernape:

Infernape [Magenta] (F)
Nature: Mild (+1 SpA, -1 Def)

Type:
Fire/Fighting

Abilities:
Blaze/Iron Fist (H)


Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks (38/102):
Level Up:
Acrobatics
Close Combat
Ember
Facade
Feint
Flamethrower
Flame Wheel
Flare Blitz
Fury Swipes
Leer
Mach Punch
Nasty Plot
Punishment
Scratch
Slack Off
Taunt
Torment

Egg:
Blaze Kick
Counter
Double Kick
Encore
Fake Out
Quick Guard

Tutor:
Blast Burn
Fire Punch
Heat Wave
Low Kick
Thunder Punch

TM:
Brick Break
Earthquake
Fire Blast
Incinerate
Low Sweep
Overheat
Poison Jab
Protect
Substitute
Toxic

Event:

Special:
Bloodlust


Team Agender Nerd:
Thriss the Mothim


Mothim (♂) [Thriss]
Types:


Abilities:
Swarm/ Tinted Lens (Locked)

Nature: Modest (+ 1 SpA, - 1 Atk)

Stats:
HP:
100
Atk: 2 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 66
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/4
MC: 0
AC: 1/5 (Locked)

Attacks: 19/63

: 13/26
Air Cutter
Air Slash

Bug Buzz
Confusion
Electroweb
Giga Drain
Gust
Hidden Power (Fighting)
Ominous Wind
Psychic
Silver Wind
Snore
Twister

: 2/12
Bug Bite
Tackle

: 4/25
Defog
Protect
Quiver Dance
String Shot

Moth Dust:
Increases the holder's Special Attack by two (2) ranks. Combinations involving Gust and a move which doubles the Base Attack Power of the combo (e.g. Silver Wind) do not incur Cooldown, instead incurring Sluggish.

Gust Combos:

Raging Tempest (Gust + Twister)
Type: Dragon | Target: Up to 3 Adjacent Targets | BAP: 16 or 32 | Acc: 100| EN: 9 | Eff:20%
The user creates a powerful storm and sends it towards the opponent, damaging them. Raging Tempest's frightening power can frighten the opponent, causing them to flinch. If Raging Tempest is used against a Pokemon in the first stage of Fly, Bounce or Sky Drop, Raging Tempest's BAP increases from 16 to 32.

Silver Cyclone (Gust + Silver Wind)
Type: Ghost | Target: Any Single Target | BAP: 20 or 40 | Acc: 97.5| EN: 10.5 | Eff: 10%
A gleaming gale shimmers across the battlefield. The strange properties of the wind may raise all of the Pokemon's stats by one (1) stage, excluding accuracy and evasion. If C is used against a Pokemon in the first stage of Fly, Bounce or Sky Drop, Silver Cyclone's BAP increases from 20 to 40.
Sundering Gale (Gust + Air Cutter)
Type: Flying | Target: Up to 3 Adjacent Targets | BAP: 20 or 40 | Acc: 97.5| EN: 10.5 | Eff: --
The user creates violent stream of wind shear, the cutting force giving the attack a high critical hit rate. If Sundering Gale is used against a Pokemon in the first stage of Fly, Bounce or Sky Drop, Sundering Gale's BAP increases from 20 to 40.

Winds of Fate (Gust + Ominous Wind)
Type: Ghost | Target: Any Single Target | BAP: 20 or 40 | Acc: 97.5| EN: 10.5 | Eff: 10%
A cold, ghostly wind howls across the battlefield. The strange properties of the wind may raise all of the Pokemon's stats by one (1) stage, excluding accuracy and evasion. If Winds of Fate is used against a Pokemon in the first stage of Fly, Bounce or Sky Drop, Winds of Fate's BAP increases from 20 to 40.
Windstorm (Gust + Defog)
Type: Flying | Target: Entire Battle | BAP: 8 or 16 | Acc: 100 | EN: 19.5 | Eff: --
The user creates a heavy wind that clears away any obscuring field effects and negates Fog weather and clears both sides of the field of any laid hazards and any weather affecting the field. Windstorm lowers the opponent's Evasion one (1) stage and removes the effects of Mist, Safeguard, Reflect, and Light Screen on the target. (Mist blocks the evasion drop, and then dissipates). If Windstorm is used against a Pokemon in the first stage of Fly, Bounce or Sky Drop, Windstorm's BAP increases from 20 to 40.
Sluggish Moves:

:
Air Cutter
Confusion
Electroweb
Gust
Hidden Power (Fighting)
Ominous Wind
Silver Wind
Snore
Twister

:
Bug Bite
Tackle

:
Quiver Dance
String Shot


Turn order:
Maxim equips item and orders
Agender Nerd equips item and orders
I ref
 
sometime I should have a battle with all items so I can use Moth Dust...
w/Lucky Egg

Sundering Gale (Gust + Air Cutter) ~ Cooldown ~ Air Slash
 
Team Maxim:

Magenta (Infernape):
HP: 100
EN: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Item: Exp. Share (+1 MC)
Other: None

Team Agender Nerd:

Thriss (Mothim):
HP: 100
EN: 100
Atk: 2 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 66
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Item: Lucky Egg (+1 EC or AC)
Other: None

Round 1:

Action One:
Infernape used Blast Burn
To Hit: [10>= Miss]=14=Hit
To Crit: [1=yes]=14
Damage: [15+3+4.5]*1.5=33.75
[33.75 Damage Mot] [-9 Energy Inf]

Mothim used Sundering Gale
BAP: (4+6)*2=20
Energy: (3+4)*1.5-1=9.5
Accuracy: (100+95)/2=97.5
To Hit: [d1000, 25>=Miss]=354=Hit
To Crit: [2>= Yes]=10=No
Damage: [20+3+1.5]*1.5=36.75
[36.75 Damage Inf] [-9.5 Energy Mot]

Action Two:
Mothim had to cooldown

Infernape used Ember
To Crit: [1=Yes]=8
To Burn: [10>= Yes]=26=No
Damage: [4+3+4.5]*1.5=17.25
[17.25 Damage Mot] [-2 Energy Inf]

Action Three:
Infernape used Flamethrower
To Crit: [1=Yes]=8=No
To Burn: [10>= Yes]=11=No
Damage: [9+3+4.5]*1.5=24.75
[24.75 Damage Mot] [-6 Energy Inf]

Mothim used Air Slash
To Hit: [5>= Miss]=98=Hit
To Crit; [1=Yes]=16=No
Damage: [8+3+1.5]*1.5=18.75
[18.75 Damage Inf] [-5 Energy Mot]

Totals:
Infernape: 56 Damage, -17 Energy
Mothim: 76 Damage, -15 Energy


Team Maxim:

Magenta (Infernape):
HP: 44
EN: 83
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Item: Exp. Share (+1 MC)
Other: None

Team Agender Nerd:

Thriss (Mothim):
HP: 24
EN: 85
Atk: 2 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 66
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Item: Lucky Egg (+1 EC or AC)
Other: None

Turn order:
Agender Nerd orders
Maxim orders and refs
 
Flamethrower x3
=======================

Team Maxim:

Magenta (Infernape):
HP: 44
EN: 83
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Item: Exp. Share (+1 MC)
Other: None

Team Agender Nerd:

Thriss (Mothim):
HP: 24
EN: 85
Atk: 2 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 66
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Item: Lucky Egg (+1 EC or AC)
Other: None

Round 2:

Action One:
Infernape used Flamethrower
To Crit: [1=Yes]=14=No
To Burn: Irrelevant
Damage: [9+3+4.5]*1.5=24.75
[24.75 Damage Mot] [-10 Energy Inf]
Mothim fainted!

Maxim wins!


Team Maxim:

Magenta (Infernape):
HP: 44
EN: 73
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Item: Exp. Share (+1 MC)
Other: None

Team Agender Nerd:

Thriss (Mothim):
HP: KO
EN: 85
Atk: 2 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 66
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Item: Lucky Egg (+1 EC or AC)
Other: None

Rewards:

Maxim:

  • 3 Universal Counters
  • 1 Currency Counter
  • Infernape: 4 MC
Agender Nerd:
  • 1 Currency Counter
  • Mothim: 2 MC, 1 AC, 1 LEC
Thanks for playing!
 

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