Probopass [GP 2/2]

[OVERVIEW]

Probopass has a unique niche as the only viable Pokemon with access to Magnet Pull in the NU metagame. Rock / Steel typing and impressive defenses allow
Probopass to check a myriad of relevant threats such as Vivillon, Swellow, Mega Audino, and Mesprit, but its typing also leaves Probopass weak to common attacking types such as Fighting, Water, and Ground and gives it heavy competition from Rhydon, Regirock, and Steelix as a Stealth Rock setter and Normal- and Flying-type check. Being weak to such common attacking types means that despite Probopass's impressive defenses, any kind of defensive set is outclassed, and Probopass should only be running an offensive Steel-type trapping set. Also, a lack of recovery makes Probopass very easy to wear down throughout a battle. Due to its lackluster offensive stats and movepool, Probopass is often very passive and easy to take advantage of when not trapping Steel-types. Unless a team has a sweeper such as Linoone that absolutely requires the removal of Steel-types, it is not strictly necessary to use Probopass to trap them. Oftentimes running a lure set such as Hidden Power Fire Mesprit is better. Lastly, due to a lack of solid Dragon- and Fairy-type Pokemon, Steel-types have a less prominent role in the NU metagame than in most other tiers. This diminished role lessens Probopass's niche as a Steel-type trapper and often makes it dead weight against teams without a Steel-type.

[SET]
name: Steel Trapper
move 1: Stealth Rock / Flash Cannon
move 2: Earth Power / Hidden Power Fire
move 3: Magnet Rise
move 4: Taunt
item: Air Balloon
ability: Magnet Pull
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe

[SET COMMENTS]
Moves
========

Stealth Rock chips away at the foe's HP every time they switch in and provides fantastic support for teammates. Probopass is a decent user of the move, as it can set it up with ease on almost any trapped Steel-type without worry of the opponent switching to Xatu or a Rapid Spin user or Defogger, but it will struggle in other circumstances due to its passivity. If the team already has a Stealth Rock user, another coverage move can utilized such as Flash Cannon to provide better neutral coverage and hit Fairy-types such as Mega Audino and Clefairy for super effective damage. Volt Switch is another coverage option if the team already has a Stealth Rock user, providing offensive momentum for teammates and hitting Defog users such as Mantine and Pelipper for 4x super effective damage. Toxic can also be used here to cripple Pokemon such as Gastrodon, Claydol, and Hariyama that would otherwise have no problems switching into Probopass. Earth Power hits Pokemon Probopass likes to trap such as Steelix and Aggron for maximum damage while also having the added benefit of hitting Fire-types such as Pyroar and Magmortar and Rock-types like Rhydon, Regirock, and Aurorus. Hidden Power Fire is also a viable coverage move for Probopass, hitting Pokemon such as Ferroseed, Vivillon, and Scyther harder than Earth Power without anything being immune to it. Although this might seem appealing, Hidden Power Fire is usually inferior to Earth Power, as it is far weaker, and Probopass can Taunt Steel-types such as Ferroseed and chip them with Earth Power regardless. Magnet Rise is crucial, as it allows Probopass to effectively trap Steel-types without having to fear 4x super effective Earthquakes. It is also useful for making Probopass harder to revenge kill for the likes of Archeops, Tauros, and Kangaskhan after it has trapped a foe. Similarly, Taunt is valuable because it prevents trapped Steel-types from setting up entry hazards before they faint and can prevent a setup sweeper from boosting any further in a pinch.

Set Details
========

Maximum Special Attack investment with a Modest nature allows Probopass to hit as hard as possible, while 84 Speed EVs allow Probopass to outpace uninvested base 50 speed Pokemon and below, such as Regirock and tank Rhydon. The rest of the EVs are poured into Probopass's HP stat to allow it to be as bulky as possible. If your team is particularly weak to Piloswine, an alternate EV spread of 252 SpA / 120 Spe / 136 HP can be used to outspeed it and easily win the matchup with Flash Cannon. Magnet Pull is the entire reason one uses Probopass and allows it to fulfill its job of trapping Steel-types. Air Balloon is the item of choice, as it prevents Steel-types such as Steelix from simply using Earthquake against Probopass as it switches in to trap them.

Usage Tips
========

Aside from Steelix, beware of switching Probopass directly into Steel-types such as Aggron and Ferroseed, as Probopass is KOed by Aggron's Superpower and cannot beat Ferroseed if it is affected by Leech Seed and lacks Hidden Power Fire. Since Probopass is also very one-dimensional, your opponent will often predict you to switch in Probopass on their Steel-type and switch out first, so finding opportune times to trap said Steel-types is essential. In order to trap a Steel-type, it is often useful to sack another Pokemon on your team to said Steel-type and then trap it as the opponent does not have a chance to switch out predicting Probopass to come in. Once Probopass has trapped the opposing Steel-type and set up Stealth Rock, it is often dead weight and potential setup fodder, so beware of just throwing it out recklessly in the midst of battle, as it is very easy to take advantage of.

Team Options
========

Pokemon that struggle to break through Steel-types such as Scyther, Kangaskhan, and Swellow make for excellent teammates. Other Pokemon such as Archeops, Tauros, and Jynx that appreciate Stealth Rock also work well with Probopass. Furthermore, Pokemon that resist Fighting, Ground, and Water such as Garbodor, Torterra, and Mesprit respectively make for good partners with Probopass, as they have good defensive synergy. Mesprit, in particular, works well with Probopass, as not only do they have fantastic offensive and defensive synergy, but Mesprit can also provide Stealth Rock, freeing up a slot for Flash Cannon on Probopass. Versus teams without a Steel-type, Probopass often finds it difficult to set up Stealth Rock due to its low Speed and multitude of weaknesses, so Mesprit can fulfill that role. Pokemon that make excellent use of U-turn and Volt Switch such as Scyther and Rotom are solid partners for Probopass, as they provide free switches into Steel-types Probopass yearns to trap.

[STRATEGY COMMENTS]
Other Options
=============

An all-out attacking set consisting of Flash Cannon / Volt Switch / Earth Power and Stealth Rock might seem plausible due to Probopass's decent coverage, but it is outclassed by other stronger and faster special attackers such as Samurott, Magmortar, and Aurorus. In theory, a defensive or specially defensive set would work well due to Probopass's immense defenses and useful set of resistances, but in practice this is not the case. Probopass's typing does not allow it to properly check Normal-types such as Kangaskhan and Tauros due to their access to Earthquake. Similarly, Probopass is too passive to actually stop special attacking Normal- and Flying-types such as Vivillon and Mega Audino, as they can usually set up on Probopass and power right through it.

Checks and Counters
===================

**Fighting-types**: Fighting-types such as Hariyama, Primeape, and Hitmonchan have 4x super effective STAB moves to use against Probopass, and they can switch in almost for free, only fearing the potential status condition.

**Ground-types**: Rhydon, Golurk, and Torterra are all examples of Ground-types that immensely threaten Probopass due to their 4x super effective STAB moves, and they are able to set up Rock Polishes or Stealth Rock without fear after switching in.

**Bulky Water-types**: Bulky Water-types such as Lanturn, Gastrodon, and Quagsire can all easily switch in on Probopass, only fearing Toxic. These Water-types threaten Probopass with super effective STAB moves and put the Probopass user in a difficult situation, likely having to risk a Scald burn on a Pokemon that resists Water-type attacks or losing momentum on a double switch.

**Opposing Teams Lacking A Steel-type**: A lack of a Steel-type for Probopass to trap essentially means Probopass has very little purpose during the battle outside of setting up Stealth Rock and checking Normal- and Flying-types in a pinch. Even with these decent niches, Probopass is severely outclassed in these roles by other Pokemon in the metagame such as Rhydon, Regirock, and Steelix.
 
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is balloon really that necessary? most good partners to probo usually carry uturn or are just good pivots in general and you're dicking lix as soon as you're getting in anyway...i think lefties is at least worth mentioning, i've seen it used in nul anyway.

not qc but just my thots
 
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Yeah lefties is usable and could be considered for a slash behind Air Balloon, but I feel like the usefulness of Air Balloon in multiple situations almost always outweighs the passive recovery of leftovers. Not only does it let you 100% hard switch into Steelix, but also it can let you actually check Rhydon, Tauros, and Kanga in a pinch if you can keep your balloon in tact. Honestly once Probo traps the Steel and sets up rocks it's dead weight and set up fodder anyway, to me keeping it around with passive recovery isn't a necessity
 

erisia

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Maybe re-iterate in the Overview that defensive sets are hella bad and you should ONLY be using Probopass as an offensive trapper. In fact this translates to my next point on Moves; you can't always rely on Probopass to set up Stealth Rock since Steelix can break its Balloon with Heavy Slam if Probopass gets greedy and deal heavy damage with Earthquake. You're usually safe setting it up against Aggron/Ferroseed/Klinklang etc but since Steelix is the most common (and relevant) Steel-type you'll be trapping, you could possibly add Flash Cannon as a second slash to Stealth Rock. In particular, if the opposing team lacks a Steel-type and Probopass is your rocker, you can expect a pretty rough time setting up Rocks due to Probopass's low Speed and weaknesses. The fact that Mesprit synergises so well with it and can also set up Rocks is also relevant and this should be brought up in Team Options.

I'd also mention in the overview that trapping Steel-types isn't strictly necessary in NU; you're often better of just running a lure like Mesprit or something unless your team has a wincon that absolutely requires Steel-types to be removed, such as Linoone.

Typo in set details; change Magnet Rise to Magnet Pull when you talk about Probopass's ability.

Piloswine usually runs Speed creep for Gourgeist-XL, so imo remove this mention or make it more explicit, saying that 120 Speed EVs can be used alongside Flash Cannon to outspeed standard Piloswine and beat it easily.



QC 1/3
 
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Overview

Probably the biggest problem with Probopass is that steel just isn't a particularly dominant type in NU compared to other tiers. In OU, UU, and even to an extent in RU you can be reasonably certain that most people will have a steel type on their team, meaning your magnet pull mon will almost never be completely useless. This simply isn't the case in NU, where Rock-types are just as good (sometimes better) at being rockers and at handling the normal and flying types you mention, and there aren't very many threats that only struggle with Steels and not with Rocks - Linoone is the only example i can think of off the top of my head. This definitely needs to be mentioned somewhere (more concisely of course), because the reality is that when you put probopass on your team half the time you're just using a terrible mon
Moves

Put Flash Cannon right after SR in the paragraph to match how it's slashed, then specify that volt switch and toxic are for that slot

Set Details

Rhydon is base 40

e: never mind i re-read and see what you meant, but put regirock before rhydon in the list to make it more clear

Usage Tips

In order to trap a Steel-type it is often useful to sack another pokemon on your team to said Steel, and then proceed to trap as the opponent does not have a chance to swap out.
just add 'predicting probopass to come in' to the end of this. very nitpicky but i can see newer readers potentially being somewhat puzzled, so it's good to make it as clear as possible

OO

Probopass' passable Special Attack stat and decent coverage
even calling it passable is giving it too much credit. 75 is simply awful, just remove the 'passable SpA stat' part and stick with the coverage bit

C&C

Some kind of catch-all section needs to be added here. this sounds stupid but honestly putting a section titled 'teams without steel types' at the top that rehashes its plentiful negative traits would be pretty damn accurate, because this thing is just so bad when it has nothing to trap


let me know if you want me to clear anything up, some of this is potentially confusing

QC 2/3
 

etern

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Overview:
  • mention which rock setters outclass it, specifically rhydon / lix / regirock
Moves:
  • Probopass isnt really a "reliable" setter in the traditional sense, especially when compared to our other rockers which have superior resistances, and less passivity. I'd just say "Probopass is a decent user of the move" to reflect that in some scenarios, such as when its in versus a Steel-type it can reliably set them, but more often that not it will be more difficult.
Set Details:
  • Specify that it outspeeds Tank Rhydon
good work, qc 3/3
 

Pilo

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[OVERVIEW]

Probopass has a unique niche as being the only viable pokemon Pokemon with access to Magnet Pull in the NU metagame. Rock/Steel typing and impressive defenses allow Probopass to check a myriad of relevant threats such as Vivillon, Swellow, Mega-Audino, and Mesprit. Rock/Steel typing also leaves Probopass weak to common attacking types such as Fighting, Water, and Ground, optionally you could say "Probopass' typing leaves it weak to etc. but it's up to you and gives heavy it competition from Rhydon, Regirock, and Steelix as a Stealth Rocker and Normal / Flying check Normal- and Flying-type check. Being weak to such common attacking types means that despite Probopass' impressive defenses, any kind of defensive set is outclassed and Probopass should only be running an offensive Steel-trapping set. Also, a lack of recovery makes Probopass very easy to wear down throughout a battle. Due to its lackluster offensive stats and movepool, Probopass is often very passive and easy to take advantage of when not trapping Steel-types. Unless a team has a win condition such as Linoone that absolutely requires the removal of Steel-types, it is not strictly necessary to use Probopass to trap them. Often times running a lure set such as Hidden Power Fire Mesprit is more optimal. Lastly, do due to a lack of solid Dragon-(+hyphen) and Fairy-type Pokemon, Steel-types have a less prominent role in the NU metagame than most other tiers. This diminished role lessens Probopass' niche as a Steel-type trapper and often makes it dead weight against teams without a Steel-type.

[SET]
name: Steel Trapper
move 1: Stealth Rock / Flash Cannon
move 2: Earth Power / Hidden Power Fire
move 3: Magnet Rise
move 4: Taunt
item: Air Balloon
ability: Magnet Pull
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe

[SET COMMENTS]
Moves
========

Stealth Rock chips away at the opponents HP every time they switch in,(-comma) and provides fantastic support for teammates. Probopass is a decent user of the move, as it can set them up with ease on almost any trapped Steel-type without worry of the opponent switching to Xatu or a Rapid Spinner / Defoger Defogger but will struggle in other circumstances due to its passivity. If the team already has a Stealth Rocker, another coverage move can utilized such as Flash Cannon to provide better neutral coverage and hit Fairy-types such as Mega-Audino and Clefairy for Super-Effective super effective damage. Volt Switch is another coverage option if the team already has a Stealth Rocker, providing offensive momentum for teammates and hitting Defog users such as Mantine and Pelipper for 4X Super Effective damage. Toxic can also be used here to cripple Pokemon such as Gastrodon, Claydol, and Hariyama who would otherwise have no problems switching into Probopass. Earth Power hits pokemon Pokemon Probopass likes to trap such as Steelix and Aggron for maximum damage, while also having the added benefit of hitting Fire-types such as Pyroar and Magmortar and Rock-types like Rhydon, Regirock, and Aurorus. Hidden Power Fire is also a viable coverage move for Probopass, hitting pokemon Pokemon such as Ferroseed, Vivillon, and Scyther harder than Earth Power while also having no immunities. Although this may seem appealing, Hidden Power Fire is usually inferior to Earth Power as it is far weaker, and Probopass can taunt Steel-type's such as Ferroseed and chip them with Earth Power regardless. Magnet Rise is crucial as it allows Probopass to effectively trap Steel-types without having to fear 4X Super Effective Earthquakes. Magnet rise is also useful as it makes Probpass Probopass harder to revenge kill after trapping from the likes of Archeops, Tauros, and Kangaskhan. Similarly, Taunt is valuable as it prevents trapped Steel-types from setting up entry hazards before they die faint, and can prevent a set up setup sweeper from boosting any further in a pinch.

Set Details
========

Maximum Special Attack investment with a Modest nature allows for Probopass to hit as hard as possible, while 84 Speed EV's allow Probopass to outpace uninvested base 50 speed Pokemon and below, such as Regirock and tank Rhydon. The rest of the EV's are poured into Probopass' HP stat to allow it to be as bulky as possible. If particularly weak to Piloswine, an alternate EV spread of 252 SpA / 120 Spe / 136 HP can be used to out speed it and easily win the one vs. one matchup with Flash Cannon. Magnet Pull is the entire reason one uses Probopass, and allows it to fulfill its job of trapping Steel-types. Air Balloon is the item of choice as it prevents Steel-types such as Steelix from simply Earthquaking using Earthquake against Probopass as it switches in to trap them.

Usage Tips
========

Aside from Steelix, beware of switching Probopass directly into Steel-types such as Aggron and Ferroseed, as Probopass dies to is KOed by Aggron's Superpower, and cannot beat Ferroseed if it is Leech Seeded and lacks Hidden Power Fire. Probopass is also very one dimensional, so your opponent will often predict you to switch in Probopass on their Steel-type and switch out first, so finding opportune times to trap said Steel-types is essential. In order to trap a Steel-type it is often useful to sack another pokemon Pokemon on your team to said Steel, and then proceed to trap as the opponent does not have a chance to swap out predicting Probopass to come in. Once Probopass has trapped the opposing Steel-type and set up Stealth Rock, it is often dead weight and potential set up fodder, so beware of just throwing it out recklessly in the midst of battle, as it is very easy to take advantage of.

Team Options
========
Pokemon that struggle to break through Steel-types such as Scyther, Kangaskhan, and Swellow make for excellent teammates. Other Pokemon such as Archeops, Tauros, and Jynx that appreciate Stealth Rock reliably set up cutting a bit of the fluff also work well with Probopass. Furthermore, pokemon that resist Fighting, Ground, and Water such as Garbodor, Torterra, and Mesprit respectively make for good partners with Probopass as they have good defensive synergy. Mesprit,(+comma) in particular,(+comma) works well with Probopass as not only do they have fantastic offensive and defensive synergy, but Mesprit can also provide Stealth Rock, freeing up a slot for Flash Cannon on Probopass. Versus teams without a Steel-type, Probopass often finds it difficult to set up Stealth Rock due to its low speed and multitude of weaknesses, so Mesprit can fulfill that role. Pokemon that make excellent use of U-Turn and Volt Switch such as Scyther and Rotom are solid partners for Probopass as they provide free switch ins to the Steel-Types Probopass yearns to trap.

[STRATEGY COMMENTS]
Other Options
=============

An all-out attacking set consisting of Flash Cannon / Volt Switch / Earth Power and Stealth Rock may seem plausible do due to Probopass' decent coverage, but is outclassed by other stronger and faster Special Attackers such as Samurott, Magmortar, and Aurorus. In theory, a Defensive or Specially defensive set would work well due to Probopass' immense defenses and useful set of resistances, but in practice this is not the case. Probopass' typing does not allow it to properly check Normal-types such as Kangaskhan and Tauros do due to their access to Earthquake. Similarly, Probopass is too passive to actually stop special attacking Normal and Flying-types such as Vivillon and Mega-Audino, as they can usually set up on Probopass and power right through it.

Checks and Counters
===================

**Fighting-types**: Fighting-types such as Hariyama, Primeape, and Hitmonchan have 4X Super-Effective 4x super effective STAB moves to use against Probopass, and switch in almost for free only fearing the potential status condition.

**Ground-types**: Rhydon, Golurk, and Torterra are all examples of Ground-types which immensely threaten Probopass due to their 4X Super-effective 4x super effective STAB moves, and are able to set up Rock Polishes or Stealth Rock without fear upon switch in.

**Bulky Water-types**: Bulky Water-types such as Lanturn, Gastrodon, and Quagsire can all easily switch in on Probopass, only fearing Toxic. These Water-types threaten Probopass with Super-Effective super effective STAB move and put the Probopass user in a difficult situation, likely having to risk a Scald burn on a resist Pokemon that resists Water-type attacks or losing momentum on a double switch.

**Opposing Teams Lacking A Steel-type**: Opposing teams that lack a Steel-type for Probopass to trap essentially means Probopass has very little purpose during the battle outside of setting up Stealth Rock and checking Normal and Flying-types in a pinch. Even with these decent niches, Probopass is severely outclassed in these roles by other Pokemon in the metagame such as Rhydon, Regirock, and Steelix respectively.


Stay sharp.
 
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GatoDelFuego

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My additional remove change comments
[OVERVIEW]

Probopass has a unique niche as being the only viable pokemon Pokemon with access to Magnet Pull in the NU metagame. Rock / Steel typing and impressive defenses allow Probopass to check a myriad of relevant threats such as Vivillon, Swellow, Mega Audino, and Mesprit. Rock / Steel typing also leaves Probopass weak to common attacking types such as Fighting, Water, and Ground, optionally you could say "Probopass' typing leaves it weak to etc. but it's up to you and gives heavy it competition from Rhydon, Regirock, and Steelix as a Stealth Rocker and Normal / Flying check Normal- and Flying-type check. Being weak to such common attacking types means that despite Probopass's impressive defenses, any kind of defensive set is outclassed and Probopass should only be running an offensive Steel-trapping set. Also, a lack of recovery makes Probopass very easy to wear down throughout a battle. Due to its lackluster offensive stats and movepool, Probopass is often very passive and easy to take advantage of when not trapping Steel-types. Unless a team has a win condition such as Linoone that absolutely requires the removal of Steel-types, it is not strictly necessary to use Probopass to trap them. Often times running a lure set such as Hidden Power Fire Mesprit is more optimal. Lastly, do due to a lack of solid Dragon-(+hyphen) and Fairy-type Pokemon, Steel-types have a less prominent role in the NU metagame than most other tiers. This diminished role lessens Probopass's niche as a Steel-type trapper and often makes it dead weight against teams without a Steel-type.

[SET]
name: Steel Trapper
move 1: Stealth Rock / Flash Cannon
move 2: Earth Power / Hidden Power Fire
move 3: Magnet Rise
move 4: Taunt
item: Air Balloon
ability: Magnet Pull
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe

[SET COMMENTS]
Moves
========

Stealth Rock chips away at the opponents foe's opponent is the human, foe is the Pokemon HP every time they switch in,(-comma) and provides fantastic support for teammates. Probopass is a decent user of the move, as it can set them up with ease on almost any trapped Steel-type without worry of the opponent switching to Xatu or a Rapid Spinner Spin user / either Rapid Spin user or spinner, but nothing else Defoger Defogger but will struggle in other circumstances due to its passivity. If the team already has a Stealth Rocker Rock user, another coverage move can utilized such as Flash Cannon to provide better neutral coverage and hit Fairy-types such as Mega Audino and Clefairy for Super-Effective super effective damage. Volt Switch is another coverage option if the team already has a Stealth Rock user, providing offensive momentum for teammates and hitting Defog users such as Mantine and Pelipper for 4x super effective damage. Toxic can also be used here to cripple Pokemon such as Gastrodon, Claydol, and Hariyama who that would otherwise have no problems switching into Probopass. Earth Power hits pokemon Pokemon Probopass likes to trap such as Steelix and Aggron for maximum damage, while also having the added benefit of hitting Fire-types such as Pyroar and Magmortar and Rock-types like Rhydon, Regirock, and Aurorus. Hidden Power Fire is also a viable coverage move for Probopass, hitting pokemon Pokemon such as Ferroseed, Vivillon, and Scyther harder than Earth Power while also having no immunities. Although this may might seem appealing, Hidden Power Fire is usually inferior to Earth Power as it is far weaker, and Probopass can Taunt Steel-type's Steel-types such as Ferroseed and chip them with Earth Power regardless. Magnet Rise is crucial as it allows Probopass to effectively trap Steel-types without having to fear 4x super effective Earthquakes. Magnet Rise is also useful as it makes Probpass Probopass harder to revenge kill after trapping from the likes of Archeops, Tauros, and Kangaskhan. Similarly, Taunt is valuable as it prevents trapped Steel-types from setting up entry hazards before they die faint, and can prevent a set up setup sweeper from boosting any further in a pinch.

Set Details
========

Maximum Special Attack investment with a Modest nature allows for Probopass to hit as hard as possible, while 84 Speed EVs allow Probopass to outpace uninvested base 50 speed Pokemon and below, such as Regirock and tank Rhydon. The rest of the EVs are poured into Probopass's HP stat to allow it to be as bulky as possible. If particularly weak to Piloswine, an alternate EV spread of 252 SpA / 120 Spe / 136 HP can be used to outspeed it and easily win the one vs. one matchup redundant, either one-versus-one or matchup is fine with Flash Cannon. Magnet Pull is the entire reason one uses Probopass, and allows it to fulfill its job of trapping Steel-types. Air Balloon is the item of choice as it prevents Steel-types such as Steelix from simply Earthquaking using Earthquake against Probopass as it switches in to trap them.

Usage Tips
========

Aside from Steelix, beware of switching Probopass directly into Steel-types such as Aggron and Ferroseed, as Probopass dies to is KOed by Aggron's Superpower, and cannot beat Ferroseed if it is Leech Seeded and lacks Hidden Power Fire. Probopass is also very one dimensional, so your opponent will often predict you to switch in Probopass on their Steel-type and switch out first, so finding opportune times to trap said Steel-types is essential. In order to trap a Steel-type it is often useful to sack another pokemon Pokemon on your team to said Steel-type, and then proceed to trap as the opponent does not have a chance to swap out predicting Probopass to come in. Once Probopass has trapped the opposing Steel-type and set up Stealth Rock, it is often dead weight and potential setup fodder, so beware of just throwing it out recklessly in the midst of battle, as it is very easy to take advantage of.

Team Options
========
Pokemon that struggle to break through Steel-types such as Scyther, Kangaskhan, and Swellow make for excellent teammates. Other Pokemon such as Archeops, Tauros, and Jynx that appreciate Stealth Rock reliably set up cutting a bit of the fluff also work well with Probopass. Furthermore, Pokemon that resist Fighting, Ground, and Water such as Garbodor, Torterra, and Mesprit respectively make for good partners with Probopass, (AC) as they have good defensive synergy. Mesprit,(+comma) in particular,(+comma) works well with Probopass as not only do they have fantastic offensive and defensive synergy, but Mesprit can also provide Stealth Rock, freeing up a slot for Flash Cannon on Probopass. Versus teams without a Steel-type, Probopass often finds it difficult to set up Stealth Rock due to its low Speed and multitude of weaknesses, so Mesprit can fulfill that role. Pokemon that make excellent use of U-turn and Volt Switch such as Scyther and Rotom are solid partners for Probopass as they provide free switch-ins to the switches to Probopass against the Steel-types Probopass yearns to trap.

[STRATEGY COMMENTS]
Other Options
=============

An all-out attacking set consisting of Flash Cannon / Volt Switch / Earth Power and Stealth Rock may might seem plausible do due to Probopass's decent coverage, but is outclassed by other stronger and faster special attackers such as Samurott, Magmortar, and Aurorus. In theory, a defensive or specially defensive set would work well due to Probopass's immense defenses and useful set of resistances, but in practice this is not the case. Probopass's typing does not allow it to properly check Normal-types such as Kangaskhan and Tauros do due to their access to Earthquake. Similarly, Probopass is too passive to actually stop special attacking Normal- and Flying-types such as Vivillon and Mega Audino, as they can usually set up on Probopass and power right through it.

Checks and Counters
===================

**Fighting-types**: Fighting-types such as Hariyama, Primeape, and Hitmonchan have 4X Super-Effective 4x super effective STAB moves to use against Probopass, and switch in almost for free only fearing the potential status condition.

**Ground-types**: Rhydon, Golurk, and Torterra are all examples of Ground-types which immensely threaten Probopass due to their 4X Super-effective 4x super effective STAB moves, and are able to set up Rock Polishes or Stealth Rock without fear upon switching in.

**Bulky Water-types**: Bulky Water-types such as Lanturn, Gastrodon, and Quagsire can all easily switch in on Probopass, only fearing Toxic. These Water-types threaten Probopass with Super-Effective super effective STAB moves and put the Probopass user in a difficult situation, likely having to risk a Scald burn on a resist Pokemon that resists Water-type attacks or losing momentum on a double switch.

**Opposing Teams Lacking A Steel-type**: Opposing teams that lack a Steel-type for Probopass to trap essentially means Probopass has very little purpose during the battle outside of setting up Stealth Rock and checking Normal- and Flying-types in a pinch. Even with these decent niches, Probopass is severely outclassed in these roles by other Pokemon in the metagame such as Rhydon, Regirock, and Steelix respectively.

1/2

Great work Pilobacon! You have zero incorrect changes. However, you missed some things earlier in the analysis you got later on. Also, check up stuff like capitalization, the 's rule, and Mega-Audino stuff. But overall great stuff, I'm looking forward to more of your work!
 

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GP 2/2
[OVERVIEW]

Probopass has a unique niche as being the only viable Pokemon with access to Magnet Pull in the NU metagame. Rock / Steel typing and impressive defenses allow
Probopass to check a myriad of relevant threats such as Vivillon, Swellow, Mega Audino, and Mesprit, (comma) Rock / Steel but its typing also leaves Probopass weak to common attacking types such as Fighting, Water, and Ground (RC) and gives heavy it heavy competition from Rhydon, Regirock, and Steelix as a Stealth Rock setter and Normal- and Flying-type check. Being weak to such common attacking types means that despite Probopass's impressive defenses, any kind of defensive set is outclassed, (AC) and Probopass should only be running an offensive Steel-type trapping set. Also, a lack of recovery makes Probopass very easy to wear down throughout a battle. Due to its lackluster offensive stats and movepool, Probopass is often very passive and easy to take advantage of when not trapping Steel-types. Unless a team has a win condition sweeper such as Linoone that absolutely requires the removal of Steel-types, it is not strictly necessary to use Probopass to trap them. Oftentimes (remove space) running a lure set such as Hidden Power Fire Mesprit is more optimal better. Lastly, due to a lack of solid Dragon- and Fairy-type Pokemon, Steel-types have a less prominent role in the NU metagame than in most other tiers. This diminished role lessens Probopass's niche as a Steel-type trapper and often makes it dead weight against teams without a Steel-type.

[SET]
name: Steel Trapper
move 1: Stealth Rock / Flash Cannon
move 2: Earth Power / Hidden Power Fire
move 3: Magnet Rise
move 4: Taunt
item: Air Balloon
ability: Magnet Pull
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe

[SET COMMENTS]
Moves
========

Stealth Rock chips away at the foe's HP every time they switch in and provides fantastic support for teammates. Probopass is a decent user of the move, as it can set them it up with ease on almost any trapped Steel-type without worry of the opponent switching to Xatu or a Rapid Spin user or Defogger, (AC) but it will struggle in other circumstances due to its passivity. If the team already has a Stealth Rock user, another coverage move can utilized such as Flash Cannon to provide better neutral coverage and hit Fairy-types such as Mega Audino and Clefairy for super effective damage. Volt Switch is another coverage option if the team already has a Stealth Rock user, providing offensive momentum for teammates and hitting Defog users such as Mantine and Pelipper for 4x super effective damage. Toxic can also be used here to cripple Pokemon such as Gastrodon, Claydol, and Hariyama that would otherwise have no problems switching into Probopass. Earth Power hits Pokemon Probopass likes to trap such as Steelix and Aggron for maximum damage (RC) while also having the added benefit of hitting Fire-types such as Pyroar and Magmortar and Rock-types like Rhydon, Regirock, and Aurorus. Hidden Power Fire is also a viable coverage move for Probopass, hitting Pokemon such as Ferroseed, Vivillon, and Scyther harder than Earth Power while also having no immunities without anything being immune to it. Although this might seem appealing, Hidden Power Fire is usually inferior to Earth Power, (AC) as it is far weaker, and Probopass can Taunt Steel-types such as Ferroseed and chip them with Earth Power regardless. Magnet Rise is crucial, (AC) as it allows Probopass to effectively trap Steel-types without having to fear 4x super effective Earthquakes. Magnet Rise It is also useful as it makes for making Probopass harder to revenge kill after trapping from for the likes of Archeops, Tauros, and Kangaskhan after it has trapped a foe. Similarly, Taunt is valuable as because it prevents trapped Steel-types from setting up entry hazards before they faint (RC) and can prevent a setup sweeper from boosting any further in a pinch.

Set Details
========

Maximum Special Attack investment with a Modest nature allows for Probopass to hit as hard as possible, while 84 Speed EVs allow Probopass to outpace uninvested base 50 speed Pokemon and below, such as Regirock and tank Rhydon. The rest of the EVs are poured into Probopass's HP stat to allow it to be as bulky as possible. If your team is particularly weak to Piloswine, an alternate EV spread of 252 SpA / 120 Spe / 136 HP can be used to outspeed it and easily win the matchup with Flash Cannon. Magnet Pull is the entire reason one uses Probopass (RC) and allows it to fulfill its job of trapping Steel-types. Air Balloon is the item of choice, (AC) as it prevents Steel-types such as Steelix from simply using Earthquake against Probopass as it switches in to trap them.

Usage Tips
========

Aside from Steelix, beware of switching Probopass directly into Steel-types such as Aggron and Ferroseed, as Probopass is KOed by Aggron's Superpower (RC) and cannot beat Ferroseed if it is affected by Leech Seeded and lacks Hidden Power Fire. Since Probopass is also very one-dimensional, (AH) so your opponent will often predict you to switch in Probopass on their Steel-type and switch out first, so finding opportune times to trap said Steel-types is essential. In order to trap a Steel-type, (AC) it is often useful to sack another Pokemon on your team to said Steel-type (RC) and then proceed to trap it as the opponent does not have a chance to swap switch out predicting Probopass to come in. Once Probopass has trapped the opposing Steel-type and set up Stealth Rock, it is often dead weight and potential setup fodder, so beware of just throwing it out recklessly in the midst of battle, as it is very easy to take advantage of.

Team Options
========
Pokemon that struggle to break through Steel-types such as Scyther, Kangaskhan, and Swellow make for excellent teammates. Other Pokemon such as Archeops, Tauros, and Jynx that appreciate Stealth Rock also work well with Probopass. Furthermore, Pokemon that resist Fighting, Ground, and Water such as Garbodor, Torterra, and Mesprit respectively make for good partners with Probopass, as they have good defensive synergy. Mesprit, in particular, works well with Probopass, (AC) as not only do they have fantastic offensive and defensive synergy, but Mesprit can also provide Stealth Rock, freeing up a slot for Flash Cannon on Probopass. Versus teams without a Steel-type, Probopass often finds it difficult to set up Stealth Rock due to its low Speed and multitude of weaknesses, so Mesprit can fulfill that role. Pokemon that make excellent use of U-turn and Volt Switch such as Scyther and Rotom are solid partners for Probopass, (AC) as they provide free switches into Steel-types Probopass yearns to trap.

[STRATEGY COMMENTS]
Other Options
=============

An all-out attacking set consisting of Flash Cannon / Volt Switch / Earth Power and Stealth Rock might seem plausible due to Probopass's decent coverage, but it is outclassed by other stronger and faster special attackers such as Samurott, Magmortar, and Aurorus. In theory, a defensive or specially defensive set would work well due to Probopass's immense defenses and useful set of resistances, but in practice this is not the case. Probopass's typing does not allow it to properly check Normal-types such as Kangaskhan and Tauros due to their access to Earthquake. Similarly, Probopass is too passive to actually stop special attacking Normal- and Flying-types such as Vivillon and Mega Audino, as they can usually set up on Probopass and power right through it.

Checks and Counters
===================

**Fighting-types**: Fighting-types such as Hariyama, Primeape, and Hitmonchan have 4x super effective STAB moves to use against Probopass, and they can switch in almost for free, (AC) only fearing the potential status condition.

**Ground-types**: Rhydon, Golurk, and Torterra are all examples of Ground-types which that immensely threaten Probopass due to their 4x super effective STAB moves, and they are able to set up Rock Polishes or Stealth Rock without fear upon after switching in.

**Bulky Water-types**: Bulky Water-types such as Lanturn, Gastrodon, and Quagsire can all easily switch in on Probopass, only fearing Toxic. These Water-types threaten Probopass with super effective STAB moves and put the Probopass user in a difficult situation, likely having to risk a Scald burn on a Pokemon that resists Water-type attacks or losing momentum on a double switch.

**Opposing Teams Lacking A Steel-type**: Opposing teams that lack A lack of a Steel-type for Probopass to trap essentially means Probopass has very little purpose during the battle outside of setting up Stealth Rock and checking Normal- and Flying-types in a pinch. Even with these decent niches, Probopass is severely outclassed in these roles by other Pokemon in the metagame such as Rhydon, Regirock, and Steelix.
 
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