[LCT Finals] Matezoide vs. Texas Cloverleaf

Rules
Pokemon: 3v3
Format: Singles
DQ: Strict 72h Disqualification. One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Switch: OK
Items: ON
Abilities: ALL
Substitutions: THREE
Mega Evolutions: ZERO
∞ Recovers / ∞ Chills

Arena
The ASB Tournament Arena
Field Type: Neutral
Complexity: Simple
Format: All

Restrictions: No Restrictions

Description: Surrounded by thousands of screaming Pokémon fans, the ASB Arena can be best described as a standard Pokémon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Poké Ball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide & creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it is an outdoor arena with a large water source & packed dirt. Pokémon must stay in the arena (or the dimensions of the arena in the case of Flying-type Pokémon, who cannot leave the arena & cannot fly higher than 18m). This prevents Pokémon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokémon, or other elements not associated with the current battle.

Matezoide


<Ponyta> [Rarity] (F)
Nature: Naive (- Sp.Def Defense, +Speed, +25% Accuracy)

Type: Fire


Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None


Abilites:

Run Away (Passive):

This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Flash Fire (Passive):

This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).

Flame Body (HA UNLOCKED, Passive):

This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

EC: 0/6
MC: 0
AC: 5/5

Stats


HP: 90
Attack: 3
Defense: 2
SpA: 3
SpD: 2 (-)
Speed: 104 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 16


Moves

Growl (*)
Ember (*)
Tackle (*)
Tail Whip (*)
Stomp (*)
Flame Charge (*)
Fire Spin (*)
Quick Attack (*)
Flame Wheel
Inferno
Flare Blast
Bounce
Flare Blitz


Reflect
Bide
Iron Tail
Wild Charge
Overheat
Will-O-Wisp
Protect
Endure
Substitute
Solarbeam
Sunny Day
Hidden Power (Ice)
Thrash
Rest
Sleep-Talk
Facade
Mimic
Swift
Toxic
Return

Horn Drill (*)
Hypnosis (*)
Morning Sun (*)
Low Kick (*)
Double-Edge (*)
Charm
Double-Kick


<Fat Tony> [Murkrow] (M)

Nature: Hardy

Type: Dark/Flying
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:


Insomnia (Passive):

This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Supeer Luck (Passive):

This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Prankster (HA UNLOCKED, Passive):

The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

EC: 0/6
MC: 0
AC: 5/5

Stats


HP: 90
Attack: 3
Defense: 2
SpA: 3
SpD: 2
Speed: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15


Moves

Peck (*)
Pursuit (*)
Haze (*)
Astonish (*)
Wing Attack (*)
Night Shade (*)
Assurance (*)
Taunt
Foul Play
Mean Look
Sucker Punch
Torment


Sky Attack
Heat Wave
Icy Wind
Dark Pulse
Shadow Ball
Protect
Substitute
Double-Team
Psychic
Payback
Endure
Fly
Mud-Slap
Thunder-Wave
Aerial Ace
Hidden Power (Fighting)
Facade
Rest
Sleep-Talk
Defog


Brave Bird (*)
Perish Song (*)
Roost (*)
Drill Peck (*)
Whirlwind (*)
Mirror Move
Psycho Shift
Confuse Ray





<Harold> [Phanpy] (M)

Nature: Adamant (+Attack, -Sp.Attack)

Type: Ground
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:

Pick-Up (Passive):

This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Sand Veil (HA UNLOCKED, Passive):
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

EC: 0/6
MC: 0
AC: 5/5

Stats


HP: 100
Attack: 3 (+)
Defense: 2
SpA: 1 (-)
SpD: 2
Speed: 40
Size Class: 1
Weight Class: 3
Base Rank Total: 13


Moves

Tackle (*)
Growl (*)
Defense Curl (*)
Flail (*)
Take Down (*)
Odor Sleuth (*)
Rollout (*)
Natural Gift (*)
Slam (*)
Endure (*)
Double-Edge
Last Resort


Superpower
Seed Bomb
Gunk Shot
Knock Off
Iron Tail
Stealth Rock
Earthquake
Sandstorm
Rest
Sleep-Talk
Protect
Substitute
Rock-Slide
Rock Tomb
Roar
Toxic
Bulldoze
Return
Frustation
Charm


Ice Shard (*)
Play Rough (*)
Counter (*)
Fissure (*)
Endeavor (*)
Head Smash
Heavy Slam
Body Slam

Texas Cloverleaf

Murkrow (M)
Nature: Naughty (+Atk, -SpD)
Type: Dark / Flying
Abilities: Insomnia / Super Luck / Prankster (H)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
AC: 5/5

Attacks:
Peck*
Astonish*
Pursuit*
Haze*
Wing Attack*
Night Shade*
Assurance*
Mean Look
Sucker Punch

Brave Bird*
Drill Peck
Mirror Move
Perish Song*
Psycho Shift*
Quick Attack*
Sky Attack*
Whirlwind

Dark Pulse
Endure
Heat Wave
Icy Wind
Snatch
Swagger

Toxic*
Taunt*
Protect*
Roost*
Psychic*
Shadow Ball
Double Team
Torment
Detect
Rest
Steel Wing
Embargo
Thunder Wave
Sleep Talk
Substitute
Fly
Defog

Total Moves: 40

Misdreavus (F)
Nature: Timid (+Spe, +22% Acc, -Atk)
Type: Ghost
Abilities: Levitate

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
AC: 5/5

Attacks:
Growl*
Psywave*
Spite*
Astonish*
Confuse Ray*
Mean Look*
Psybeam*
Hex*
Pain Split
Shadow Ball
Perish Song
Power Gem

Curse
Destiny Bond*
Imprison*
Shadow Sneak*
Skill Swap*
Sucker Punch*

Endure
Heal Bell
Icy Wind
Magic Coat
Snatch
Thunder Wave
Trick

Toxic*
Zap Cannon
Taunt*
Protect*
Thunderbolt*
Psychic*
Double Team
Torment
Rest
Will-O-Wisp
Embargo
Sleep Talk
Substitute
Trick Room
Dazzling Gleam

Total Moves: 40

Snubbull (M)
Nature: Adamant (+Atk, -SpA)
Type: Fairy
Abilities: Intimidate / Run Away / Rattled (H)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 5/5

Attacks:
Ice Fang*
Fire Fang*
Thunder Fang*
Tackle*
Scary Face*
Tail Whip*
Charm*
Bite*
Lick*
Headbutt*
Roar*
Play Rough

Close Combat*
Crunch*
Focus Punch*
Heal Bell*
Reflect*

Counter
Fire Punch
Ice Punch
Low Kick
Super Fang
Thunder Punch
Thunder Wave

Toxic*
Taunt*
Protect*
Earthquake*
Dig*
Brick Break
Torment
Facade
Rest
Thief
Overheat
Bulldoze
Sleep Talk
Substitute
Wild Charge
Dazzling Gleam

Total Moves: 40

We play flip the starter to see who makes the first move here as I sit back and leave my snark at home for a while to see what happens here.

Front = Mate Back = Texas


[FRONT:BACK] 6457/10000: BACK



Turn Order
Texas Cloverleaf sends out first Pokemon with item.
Matezoide sends out first Pokemon with item and issues actions.
Texas Cloverleaf issues actions.
deadfox081 referees.​
 
Ponyta was a bit of a Wild card for me here, tbh. Best of luck, Tex

Ponyta @ Expert Belt


Fire Blast -> Hidden Piwer -> Fire Blast

If Sky Attack outside of a combination AND you are faster, use Bounce that action
If Whirlwind AND you arent taunted AND Murkrow is not behind a Substitute, use Protect that action, Hypnosis the second and Protect the third
If Damaging/Evasive move AND you are slower, use Swift that action the first time and Protect the second


Now to hope i wont get buttfucked. Murkrow is a pain to order first again.
 

Texas Cloverleaf

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Sky Attack x3

see: flying stab

IF Flying stab doesn't actually work like that, THEN initiate order set Thunder Wave ~ Sky Attack ~ Fly
 
Matezoide
AOO

280/280: 100%

Ponyta (F)
@ Expert Belt
HP: 90
EN: 100
Spe: 104 [+25]
3 / 2 / 3 / 2
SC 3 / WC 3
Run Away, Flash Fire, Flame Body

VS.

Texas Cloverleaf
OAO

270/270: 100%

Murkrow (M)
@ Power Herb
HP: 90
EN: 100
Spe: 91
4 / 2 / 3 / 1
SC 1 / WC 1
Insomnia, Super Luck, Prankster

Ponyta finds it a little hard to Bounce over a bird as Murkrow shows what a little haxplane it can be. Two crits and even a flinch look to open up a big early HP lead for Texas as Matezoide now has to figure out how to save his Ponyta.

Matezoide
AOO

214/280: 76%

Ponyta (F)
@ Expert Belt
HP: 24
EN: 69
Spe: 104 [+25]
3 / 2 / 3 / 2
SC 3 / WC 3
Run Away, Flash Fire, Flame Body

VS.

Texas Cloverleaf
AOO

249/270: 92%

Murkrow (M)
@ Power Herb [2/5]
HP: 69
EN: 61
Spe: 91
4 / 2 / 3 / 1
SC 1 / WC 1
Insomnia, Super Luck, Prankster
Action 1

Ponyta sprang into the air!
[5 EN]

Murkrow ate some of its Power Herb!
Murkrow used Sky Attack
HIT [<=9000] 7027/10000: YES
CRIT [<=2500] 1579/10000: YES
FLINCH [<=300] 9859/10000: NO

(14 + 3 + 3 + (4-2)*1.5) = 23
[23 DMG] [9 EN]

Pontta used Bounce
CRIT [<=625] 6062/10000: NO
PARA [<=3000] 6236/10000: NO

(9 + (3-2)*1.5) = 10.5
[10.5 DMG] [5 EN]

Action 2

Ponyta sprang into the air!
[7 EN]

Murkrow ate some of its Power Herb!
Murkrow used Sky Attack
HIT [<=9000] 8466/10000: YES
CRIT [<=2500] 5108/10000: NO
FLINCH [<=300] 8100/10000: NO

(14 + 3 + (4-2)*1.5) = 20
[20 DMG] [13 EN]

Pontta used Bounce
CRIT [<=625] 9741/10000: NO
PARA [<=3000] 7342/10000: NO

(9 + (3-2)*1.5) = 10.5
[10.5 DMG] [7 EN]

Action 3

Ponyta sprang into the air!
[9 EN]

Murkrow ate some of its Power Herb!
Murkrow used Sky Attack
HIT [<=9000] 3502/10000: YES
CRIT [<=2500] 1587/10000: YES
FLINCH [<=300] 2095/10000: YES

(14 + 3 + 3 + (4-2)*1.5) = 23
[23 DMG] [17 EN]

Pontta flinched!

Turn Order
Texas Cloverleaf issues actions
Matezoide issues actions
deadfox081 referees.​
 
Alright. Phanpy @ Rare Candy


Gunk Shot -> Heavy Slam -> Gunk Shot


If Counter, use Stealth Rock that action the first time, Toxic the second and Focus Energy the third, pushing back every time.

If Snubull is underground, Earthquake that action the first time and Bulldoze the second

If Taunt, use Protect that action, but not consecutively
 
Matezoide
BOA

214/280: 76%

Ponyta (F)
@ Expert Belt
HP: 24
EN: 69
Spe: 104 [+25]
3 / 2 / 3 / 2
SC 3 / WC 3
Run Away, Flash Fire, Flame Body


Phanpy (M)
@ Rare Candy
HP: 100
EN: 100
Spe: 40
35 / 24 / 1 / 2
SC 1 / WC 3
Pick Up, Sand Veil

VS.

Texas Cloverleaf
BOA

249/270: 92%

Murkrow (M)
@ Power Herb [2/5]
HP: 69
EN: 61
Spe: 91
4 / 2 / 3 / 1
SC 1 / WC 1
Insomnia, Super Luck, Prankster

Snubbull (M)
@ Life Orb
HP: 90
EN: 100
Spe: 30
4 / 2 / 1 / 2
SC 1 / WC 1
Intimidate, Run Away, Rattled

Texas must be at least a little bit scared about what a weakened Ponyta can do as he opts to save Murkrow for another day after that very impressive first round. Matezoide jumps at the opportunity to save his little pony and we find ourselves with two new combatants on the field. After Intimidating Phanpy with its massive jaws Snubbull basically plays a reverse chicken dance to try and ensure a better match up. He does need to take one usually devastating Heavy Slam to make it happen but between said Intimidate and the fact that Phanpy isn't actually all that fat its really not so bad. And then of course all is worthwhile when Texas gets the phaze he is looking for and Snubbull licks its oversized lips at the Murkrow now forced to face him.

Matezoide
BAB

214/280: 76%

Ponyta (F)
@ Expert Belt
HP: 24
EN: 69
Spe: 104 [+25]
3 / 2 / 3 / 2
SC 3 / WC 3
Run Away, Flash Fire, Flame Body

Phanpy (M)
@ Rare Candy
HP: 100
EN: 79
Spe: 40
35 / 24 / 1 / 2
SC 1 / WC 3
Pick Up, Sand Veil

Murkrow (M)
@ ???
HP: 90
EN: 100
Spe: 91
3 / 2 / 3 / 2
SC 1 / WC 1
Insomnia, Super Luck, Prankster

VS.

Texas Cloverleaf
BOA

232/270: 86%

Murkrow (M)
@ Power Herb [2/5]
HP: 69
EN: 61
Spe: 91
4 / 2 / 3 / 1
SC 1 / WC 1
Insomnia, Super Luck, Prankster

Snubbull (M)
@ Life Orb
HP: 73
EN: 73
Spe: 30
4 / 2 / 1 / 2
SC 1 / WC 1
Intimidate, Run Away, Rattled
Snubbull is intimidating!
Phanpy's Attack fell!

Action 1

Phanpy used Protect
[7 EN]

Snubbull used Taunt
Phanpy is protected!
[10 EN]

Action 2

Phanpy used Heavy Slam
CRIT [<=625] 1517/10000: NO
(8 + (5-2)*1.5)*1.5 - 2 = 16.75
[16.75] [7 EN]

Snubbull used Roar
Phanpy will be forced out!
[7 EN]

Action 3

Phanpy used Protect
[7 EN]

Snubbull used Taunt
Phanpy is protected!
[10 EN]

PHAZE [PONYTA:MURKROW] 5235/10000: MURKROW
Murkrow was dragged out!

Turn Order
Matezoide attaches an item to Murkrow
Texas Cloverleaf issues actions
Matezoide issues actions
deadfox081 referees.​
 

Texas Cloverleaf

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Play Rough ~ Play Rough ~ Play Rough
If you are Tormented and your move is affected by Torment, replace your action with Thunderpunch on the first instance and Ice Punch on the second
If Fly without suspense, Counter that action
If Murkrow has active Double Team clones, Dazzling Gleam that action
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
[ 232/270: 86% VS 214/280: 76% ]
#Dusk
Insomnia/Super Luck/Prankster
90/100
3[4]/2/3[4]/2/91
Status: OK!
#Expert
Run Away/Flash Fire/Flame Body
24/69
3/2/3/2/104 [+25%]
Status: OK!
#Rare
Pick Up/Sand Veil
100/79
3[5]/2[4]/1/2/40
Status: OK!

#Life
Intimidate/Run Away/Rattled
73/73
4/2/1/2/30
Status: OK!
#Dusk
Insomnia/Super Luck/Prankster
90/92
3[4]/2/3[4]/2/91

Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

MURKROW uses Fly
-5en

SNUBBULL uses Play Rough
missed
-6en

2ND ACTION

MURKROW uses Fly
-9en

SNUBBULL uses Play Rough
Missed
-8en

3RD ACTION

MURKROW uses Fly
Hit: 826 (9500)
Crit: 9782 (1250)
Damage: (9[BAP]+3[STAB]+6[Atk]-3[Def])=15
-4en

SNUBBULL uses Play Rough
Hit: 9782 (9000) NO
-10en

TL;DR
-0HP -18EN
-15HP -24EN
======
Hiyo folks o/ reffing this thing while the host goes on vacation~ hopefully he brings me back something like floatzel plusie.

After being roared out, Mate equips Fat Tony the Murkrow with a Dusk Stone. Simple as that.

Like the birb it is, Fat Tony flies into the sky avoiding Snubbull's Play Rough, because playing rough with a Snubbull doesn't really sound fun. The Murkrow continues flying in the sky, avoiding the Snubbulls playful roughhousing.

Fat Tony had to come down some day, so it decides to do it now, striking the fairy dog in the process. Snubbull finally can Play Rough with the the birdy, but misses in the process.

[ 217/270: 80% VS 214/280: 76% ]
#Dusk
Insomnia/Super Luck/Prankster
90/92
3[4]/2/3[4]/2/91
Status: OK!
#Expert
Run Away/Flash Fire/Flame Body
24/69
3/2/3/2/104 [+25%]
Status: OK!
#Rare
Pick Up/Sand Veil
100/79
3[5]/2[4]/1/2/40
Status: OK!

#Life
Intimidate/Run Away/Rattled
58/49
4/2/1/2/30
Status: OK!
#2
Insomnia/Super Luck/Prankster
69/61
3/2/3/2/91


Matezoide Orders
Texas Cloverleaf Orders
I Ref
I'll add benches l8er sorry~​
 
Last edited:

Texas Cloverleaf

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Counter to Misdreavus @ Dusk Stone

Will-O-Wisp ~ Hex ~ Hex
If Stealth Rock or Roar, Taunt on the first instance and push back
If Protect is ordered, on the first instance use Embargo and push back and on the second instance use Chill that action and Will-O-Wisp the preceding action
If the WoW clause is illegal strike it and end the sub at Chill that action
 
You know that moment you think of something, but an obscure mechanics just looks at you and says "Nah"?

Have this significantly less useful shenanigan instead.

Knock Off -> Rest -> Sleep-Talk (Play Rough, Knock Off, Roar, Iron Tail)


If you are not asleep A3, use Roar that action. This sub takes priority.
If you are not asleep A3, use Iron Tail that action.
 
Matezoide
BBA

214/280: 76%

Ponyta (F)
@ Expert Belt
HP: 24
EN: 69
Spe: 104 [+25]
3 / 2 / 3 / 2
SC 3 / WC 3
Run Away, Flash Fire, Flame Body

Murkrow (M)
@ Dusk Stone
HP: 90
EN: 100
Spe: 91
34 / 2 / 34 / 2
SC 1 / WC 1
Insomnia, Super Luck, Prankster

Phanpy (M)
@ Rare Candy
HP: 100
EN: 79
Spe: 40
35 / 24 / 1 / 2
SC 1 / WC 3
Pick Up, Sand Veil

VS.

Texas Cloverleaf
BAB

217/270: 80%

Murkrow (M)
@ Power Herb [2/5]
HP: 69
EN: 61
Spe: 91
4 / 2 / 3 / 1
SC 1 / WC 1
Insomnia, Super Luck, Prankster

Snubbull (M)
@ Life Orb
HP: 58
EN: 49
Spe: 30
4 / 2 / 1 / 2
SC 1 / WC 1
Intimidate, Run Away, Rattled

Misdreavus (F)
@ Dusk Stone
HP: 90
EN: 100
Spe: 98 [+22]
1 / 2 / 34 / 34
SC 1 / WC 1
Levitate

A little rest talking ensures that this Phanpy is a whole lot less boned in the matchup vs Missy than the last one I watched. Texas does take long enough to show us just how much Hex can hurt though. Lucky it wasn't Dusk Stone boosted to boot. Mate manages to come out ahead on the round, but all the fun and games is taking its toll on his little elephant's energy reserves. Time to see if Texas can capitalise.

Matezoide
BBA

201/280: 72%

Ponyta (F)
@ Expert Belt
HP: 24
EN: 69
Spe: 104 [+25]
3 / 2 / 3 / 2
SC 3 / WC 3
Run Away, Flash Fire, Flame Body

Murkrow (M)
@ Dusk Stone
HP: 90
EN: 100
Spe: 91
34 / 2 / 34 / 2
SC 1 / WC 1
Insomnia, Super Luck, Prankster

Phanpy (M)
@ Rare Candy
HP: 87
EN: 47
Spe: 40
35 / 24 / 1 / 2
SC 1 / WC 3
Pick Up, Sand Veil
Rest (1a)

VS.

Texas Cloverleaf
BAB

185/270: 69%

Murkrow (M)
@ Power Herb [2/5]
HP: 69
EN: 61
Spe: 91
4 / 2 / 3 / 1
SC 1 / WC 1
Insomnia, Super Luck, Prankster

Snubbull (M)
@ Life Orb
HP: 58
EN: 49
Spe: 30
4 / 2 / 1 / 2
SC 1 / WC 1
Intimidate, Run Away, Rattled

Misdreavus (F)
@ Nothing
HP: 58
EN: 75
Spe: 98 [+22]
1 / 2 / 3 / 3
SC 1 / WC 1
Levitate
Action 1

Misdreavus used Will-O-Wisp
Phanpy was burned
[7 EN]

Phanpy used Knock Off
CRIT [<=625] 3576/10000: NO
(10 - 3 + (5-2)*1.5)*1.5 = 17.25
Misdreavus' Dusk Stone was knocked off!
[17.25 DMG] [7 EN]

Phanpy is hurt by the burn!
[2 DMG]

Action 2

Misdreavus used Hex
CRIT [<=625] 8982/10000: NO
(13 + 3 + (3-2)*1.5) = 17.5
[17.5 DMG] [7 EN]

Phanpy used Rest
Phanpy started resting!
[15 EN]

Phanpy is resting!
Phanpy was cured of its burn!
[+12 HP]

Action 3

Misdreavus used Hex
CRIT [<=625] 3476/10000: NO
(13 + 3 + (3-2)*1.5) = 17.5
[17.5 DMG] [11 EN]

Phanpy used Sleep Talk
MOVE [1:2:3:4] 8095/10000: IRON TAIL
Phanpy used Iron Tail
HIT [<=7500] 6621/10000: YES
CRIT [<=625] 1760/10000: NO
DEF DROP [<=3000] 633/10000: YES

(10 + (5-2)*1.5) = 14.5
[14.5 DMG] [10 EN]

Phanpy is resting!
[+12 HP]

Turn Order
Matezoide issues actions
Texas Cloverleaf issues actions
deadfox081 referees.​
 
Sleep -> Roar -> Iron Tail


If Misdreavus is to use Taunt A2, use Seed Bomb that action
If you are not asleep A1, use Roar that action and Seed Bomb A2
If Misdreavus is under the effects of a P/E move when you are to use Roar, Chill that action and push-back
 
Matezoide
BBA

201/280: 72%

Ponyta (F)
@ Expert Belt
HP: 24
EN: 69
Spe: 104 [+25]
3 / 2 / 3 / 2
SC 3 / WC 3
Run Away, Flash Fire, Flame Body

Murkrow (M)
@ Dusk Stone
HP: 90
EN: 100
Spe: 91
34 / 2 / 34 / 2
SC 1 / WC 1
Insomnia, Super Luck, Prankster

Phanpy (M)
@ Rare Candy
HP: 87
EN: 47
Spe: 40
35 / 24 / 1 / 2
SC 1 / WC 3
Pick Up, Sand Veil
Rest (1a)

VS.

Texas Cloverleaf
BAB

185/270: 69%

Murkrow (M)
@ Power Herb [2/5]
HP: 69
EN: 61
Spe: 91
4 / 2 / 3 / 1
SC 1 / WC 1
Insomnia, Super Luck, Prankster

Snubbull (M)
@ Life Orb
HP: 58
EN: 49
Spe: 30
4 / 2 / 1 / 2
SC 1 / WC 1
Intimidate, Run Away, Rattled

Misdreavus (F)
@ Nothing
HP: 58
EN: 75
Spe: 98 [+22]
1 / 2 / 3 / 3
SC 1 / WC 1
Levitate
-1 Def

Texas makes use of a much more useful verson of Curse thanks to some recent revisions and stacks the residual pain on Phanpy. Even with the nifty little added effect of limiting how much he rested for that final action. Matezoide on the other hand makes the very strange play of Roaring while ordering first. Made all the more strange by the fact that Phanpy doesn't exactly outright win any of its potential match ups. Nevertheless, Roar he does and now Mate once again finds himself burdened with having to act first.

Matezoide
BBA

165/280: 59%

Ponyta (F)
@ Expert Belt
HP: 24
EN: 69
Spe: 104 [+25]
3 / 2 / 3 / 2
SC 3 / WC 3
Run Away, Flash Fire, Flame Body

Murkrow (M)
@ Dusk Stone
HP: 90
EN: 100
Spe: 91
34 / 2 / 34 / 2
SC 1 / WC 1
Insomnia, Super Luck, Prankster

Phanpy (M)
@ Rare Candy
HP: 51
EN: 33
Spe: 40
35 / 24 / 1 / 2
SC 1 / WC 3
Pick Up, Sand Veil
Ghost Curse, Burned

VS.

Texas Cloverleaf
ABB

166/270: 61%

Misdreavus (F)
@ Nothing
HP: 39
EN: 22
Spe: 98 [+22]
1 / 2 / 3 / 3
SC 1 / WC 1
Levitate

Snubbull (M)
@ Life Orb
HP: 58
EN: 49
Spe: 30
4 / 2 / 1 / 2
SC 1 / WC 1
Intimidate, Run Away, Rattled

Murkrow (M)
@ Power Herb [2/5]
HP: 69
EN: 61
Spe: 91
4 / 2 / 3 / 1
SC 1 / WC 1
Insomnia, Super Luck, Prankster

Action 1

Misdreavus used Curse
Misdreavus put a curse on Phanpy!
[-30 HP] [10 EN]

Phanpy is fast asleep

Phanpy is resting!
[+6 HP]

Phanpy is hurt by the curse!
[5 DMG]

Action 2

Misdreavus used Pain Split
The battlers shared their pain!
88 - (88+28)/2 = 30 ~ 25
[25 DMG] [+25 HP] [36 EN]

Phanpy woke up!
Phanpy used Roar
Misdreavus will be forced out!
[7 EN]

Phanpy is hurt by the curse!
[5 DMG]

Action 3

Misdreavus used Will-O-Wisp
Phanpy was burned
[7 EN]

Phanpy used Iron Tail
HIT [<=7500] 5266/10000: YES
CRIT [<=625] 4838/10000: NO
DEF DROP [<=3000] 3221/10000: NO

(10 - 3 + (5-2)*1.5) + 2 = 13.5
[13.5 DMG] [7 EN]

Phanpy is hurt by the curse!
[5 DMG]

Phanpy is hurt by the burn!
[2 DMG]

PHAZE [MURKROW:SNUBBULL] 1192/10000: MURKROW
Murkrow was dragged out!

Turn Order
Matezoide issues actions
Texas Cloverleaf issues actions
deadfox081 referees.​
 
I do not believe I'll have the energy or will to keep this going. My LOA is still valid, but i do not wish to stall this any longer. It took me way too long for shit orders and, frankly, i can not promise it will not happen again. I am busy, and tired.

I am sorry for everyone that wanted to enjoy the match.

Forfeit.
 

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