Rules
Pokemon: 3v3
Format: Singles
DQ: Strict 72h Disqualification. One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Switch: OK
Items: ON
Abilities: ALL
Substitutions: THREE
Mega Evolutions: ZERO
∞ Recovers / ∞ Chills
Arena
The ASB Tournament Arena
Matezoide
<Ponyta> [Rarity] (F)
Nature: Naive (- Sp.Def Defense, +Speed, +25% Accuracy)
Type: Fire
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilites:
Run Away (Passive):
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire (Passive):
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Flame Body (HA UNLOCKED, Passive):
This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
EC: 0/6
MC: 0
AC: 5/5
Stats
HP: 90
Attack: 3
Defense: 2
SpA: 3
SpD: 2 (-)
Speed: 104 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 16
Moves
Growl (*)
Ember (*)
Tackle (*)
Tail Whip (*)
Stomp (*)
Flame Charge (*)
Fire Spin (*)
Quick Attack (*)
Flame Wheel
Inferno
Flare Blast
Bounce
Flare Blitz
Reflect
Bide
Iron Tail
Wild Charge
Overheat
Will-O-Wisp
Protect
Endure
Substitute
Solarbeam
Sunny Day
Hidden Power (Ice)
Thrash
Rest
Sleep-Talk
Facade
Mimic
Swift
Toxic
Return
Horn Drill (*)
Hypnosis (*)
Morning Sun (*)
Low Kick (*)
Double-Edge (*)
Charm
Double-Kick
<Fat Tony> [Murkrow] (M)
Nature: Hardy
Type: Dark/Flying
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
Insomnia (Passive):
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Supeer Luck (Passive):
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Prankster (HA UNLOCKED, Passive):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
EC: 0/6
MC: 0
AC: 5/5
Stats
HP: 90
Attack: 3
Defense: 2
SpA: 3
SpD: 2
Speed: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15
Moves
Peck (*)
Pursuit (*)
Haze (*)
Astonish (*)
Wing Attack (*)
Night Shade (*)
Assurance (*)
Taunt
Foul Play
Mean Look
Sucker Punch
Torment
Sky Attack
Heat Wave
Icy Wind
Dark Pulse
Shadow Ball
Protect
Substitute
Double-Team
Psychic
Payback
Endure
Fly
Mud-Slap
Thunder-Wave
Aerial Ace
Hidden Power (Fighting)
Facade
Rest
Sleep-Talk
Defog
Brave Bird (*)
Perish Song (*)
Roost (*)
Drill Peck (*)
Whirlwind (*)
Mirror Move
Psycho Shift
Confuse Ray
<Harold> [Phanpy] (M)
Nature: Adamant (+Attack, -Sp.Attack)
Type: Ground
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Pick-Up (Passive):
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Sand Veil (HA UNLOCKED, Passive):
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
EC: 0/6
MC: 0
AC: 5/5
Stats
HP: 100
Attack: 3 (+)
Defense: 2
SpA: 1 (-)
SpD: 2
Speed: 40
Size Class: 1
Weight Class: 3
Base Rank Total: 13
Moves
Tackle (*)
Growl (*)
Defense Curl (*)
Flail (*)
Take Down (*)
Odor Sleuth (*)
Rollout (*)
Natural Gift (*)
Slam (*)
Endure (*)
Double-Edge
Last Resort
Superpower
Seed Bomb
Gunk Shot
Knock Off
Iron Tail
Stealth Rock
Earthquake
Sandstorm
Rest
Sleep-Talk
Protect
Substitute
Rock-Slide
Rock Tomb
Roar
Toxic
Bulldoze
Return
Frustation
Charm
Ice Shard (*)
Play Rough (*)
Counter (*)
Fissure (*)
Endeavor (*)
Head Smash
Heavy Slam
Body Slam
Texas Cloverleaf
Murkrow (M)
Nature: Naughty (+Atk, -SpD)
Type: Dark / Flying
Abilities: Insomnia / Super Luck / Prankster (H)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 5/5
Attacks:
Peck*
Astonish*
Pursuit*
Haze*
Wing Attack*
Night Shade*
Assurance*
Mean Look
Sucker Punch
Brave Bird*
Drill Peck
Mirror Move
Perish Song*
Psycho Shift*
Quick Attack*
Sky Attack*
Whirlwind
Dark Pulse
Endure
Heat Wave
Icy Wind
Snatch
Swagger
Toxic*
Taunt*
Protect*
Roost*
Psychic*
Shadow Ball
Double Team
Torment
Detect
Rest
Steel Wing
Embargo
Thunder Wave
Sleep Talk
Substitute
Fly
Defog
Total Moves: 40
Misdreavus (F)
Nature: Timid (+Spe, +22% Acc, -Atk)
Type: Ghost
Abilities: Levitate
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 5/5
Attacks:
Growl*
Psywave*
Spite*
Astonish*
Confuse Ray*
Mean Look*
Psybeam*
Hex*
Pain Split
Shadow Ball
Perish Song
Power Gem
Curse
Destiny Bond*
Imprison*
Shadow Sneak*
Skill Swap*
Sucker Punch*
Endure
Heal Bell
Icy Wind
Magic Coat
Snatch
Thunder Wave
Trick
Toxic*
Zap Cannon
Taunt*
Protect*
Thunderbolt*
Psychic*
Double Team
Torment
Rest
Will-O-Wisp
Embargo
Sleep Talk
Substitute
Trick Room
Dazzling Gleam
Total Moves: 40
Snubbull (M)
Nature: Adamant (+Atk, -SpA)
Type: Fairy
Abilities: Intimidate / Run Away / Rattled (H)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 5/5
Attacks:
Ice Fang*
Fire Fang*
Thunder Fang*
Tackle*
Scary Face*
Tail Whip*
Charm*
Bite*
Lick*
Headbutt*
Roar*
Play Rough
Close Combat*
Crunch*
Focus Punch*
Heal Bell*
Reflect*
Counter
Fire Punch
Ice Punch
Low Kick
Super Fang
Thunder Punch
Thunder Wave
Toxic*
Taunt*
Protect*
Earthquake*
Dig*
Brick Break
Torment
Facade
Rest
Thief
Overheat
Bulldoze
Sleep Talk
Substitute
Wild Charge
Dazzling Gleam
Total Moves: 40
Pokemon: 3v3
Format: Singles
DQ: Strict 72h Disqualification. One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Switch: OK
Items: ON
Abilities: ALL
Substitutions: THREE
Mega Evolutions: ZERO
∞ Recovers / ∞ Chills
Arena
The ASB Tournament Arena
Field Type: Neutral
Complexity: Simple
Format: All
Restrictions: No Restrictions
Description: Surrounded by thousands of screaming Pokémon fans, the ASB Arena can be best described as a standard Pokémon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Poké Ball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide & creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it is an outdoor arena with a large water source & packed dirt. Pokémon must stay in the arena (or the dimensions of the arena in the case of Flying-type Pokémon, who cannot leave the arena & cannot fly higher than 18m). This prevents Pokémon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokémon, or other elements not associated with the current battle.
Complexity: Simple
Format: All
Restrictions: No Restrictions
Description: Surrounded by thousands of screaming Pokémon fans, the ASB Arena can be best described as a standard Pokémon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Poké Ball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide & creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it is an outdoor arena with a large water source & packed dirt. Pokémon must stay in the arena (or the dimensions of the arena in the case of Flying-type Pokémon, who cannot leave the arena & cannot fly higher than 18m). This prevents Pokémon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokémon, or other elements not associated with the current battle.
Matezoide
<Ponyta> [Rarity] (F)
Nature: Naive (- Sp.Def Defense, +Speed, +25% Accuracy)
Type: Fire
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilites:
Run Away (Passive):
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire (Passive):
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Flame Body (HA UNLOCKED, Passive):
This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
EC: 0/6
MC: 0
AC: 5/5
Stats
HP: 90
Attack: 3
Defense: 2
SpA: 3
SpD: 2 (-)
Speed: 104 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 16
Moves
Growl (*)
Ember (*)
Tackle (*)
Tail Whip (*)
Stomp (*)
Flame Charge (*)
Fire Spin (*)
Quick Attack (*)
Flame Wheel
Inferno
Flare Blast
Bounce
Flare Blitz
Reflect
Bide
Iron Tail
Wild Charge
Overheat
Will-O-Wisp
Protect
Endure
Substitute
Solarbeam
Sunny Day
Hidden Power (Ice)
Thrash
Rest
Sleep-Talk
Facade
Mimic
Swift
Toxic
Return
Horn Drill (*)
Hypnosis (*)
Morning Sun (*)
Low Kick (*)
Double-Edge (*)
Charm
Double-Kick
<Fat Tony> [Murkrow] (M)
Nature: Hardy
Type: Dark/Flying
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
Insomnia (Passive):
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Supeer Luck (Passive):
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Prankster (HA UNLOCKED, Passive):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
EC: 0/6
MC: 0
AC: 5/5
Stats
HP: 90
Attack: 3
Defense: 2
SpA: 3
SpD: 2
Speed: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15
Moves
Peck (*)
Pursuit (*)
Haze (*)
Astonish (*)
Wing Attack (*)
Night Shade (*)
Assurance (*)
Taunt
Foul Play
Mean Look
Sucker Punch
Torment
Sky Attack
Heat Wave
Icy Wind
Dark Pulse
Shadow Ball
Protect
Substitute
Double-Team
Psychic
Payback
Endure
Fly
Mud-Slap
Thunder-Wave
Aerial Ace
Hidden Power (Fighting)
Facade
Rest
Sleep-Talk
Defog
Brave Bird (*)
Perish Song (*)
Roost (*)
Drill Peck (*)
Whirlwind (*)
Mirror Move
Psycho Shift
Confuse Ray
<Harold> [Phanpy] (M)
Nature: Adamant (+Attack, -Sp.Attack)
Type: Ground
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Pick-Up (Passive):
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Sand Veil (HA UNLOCKED, Passive):
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
EC: 0/6
MC: 0
AC: 5/5
Stats
HP: 100
Attack: 3 (+)
Defense: 2
SpA: 1 (-)
SpD: 2
Speed: 40
Size Class: 1
Weight Class: 3
Base Rank Total: 13
Moves
Tackle (*)
Growl (*)
Defense Curl (*)
Flail (*)
Take Down (*)
Odor Sleuth (*)
Rollout (*)
Natural Gift (*)
Slam (*)
Endure (*)
Double-Edge
Last Resort
Superpower
Seed Bomb
Gunk Shot
Knock Off
Iron Tail
Stealth Rock
Earthquake
Sandstorm
Rest
Sleep-Talk
Protect
Substitute
Rock-Slide
Rock Tomb
Roar
Toxic
Bulldoze
Return
Frustation
Charm
Ice Shard (*)
Play Rough (*)
Counter (*)
Fissure (*)
Endeavor (*)
Head Smash
Heavy Slam
Body Slam
Texas Cloverleaf
Murkrow (M)
Nature: Naughty (+Atk, -SpD)
Type: Dark / Flying
Abilities: Insomnia / Super Luck / Prankster (H)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 5/5
Attacks:
Peck*
Astonish*
Pursuit*
Haze*
Wing Attack*
Night Shade*
Assurance*
Mean Look
Sucker Punch
Brave Bird*
Drill Peck
Mirror Move
Perish Song*
Psycho Shift*
Quick Attack*
Sky Attack*
Whirlwind
Dark Pulse
Endure
Heat Wave
Icy Wind
Snatch
Swagger
Toxic*
Taunt*
Protect*
Roost*
Psychic*
Shadow Ball
Double Team
Torment
Detect
Rest
Steel Wing
Embargo
Thunder Wave
Sleep Talk
Substitute
Fly
Defog
Total Moves: 40
Misdreavus (F)
Nature: Timid (+Spe, +22% Acc, -Atk)
Type: Ghost
Abilities: Levitate
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 5/5
Attacks:
Growl*
Psywave*
Spite*
Astonish*
Confuse Ray*
Mean Look*
Psybeam*
Hex*
Pain Split
Shadow Ball
Perish Song
Power Gem
Curse
Destiny Bond*
Imprison*
Shadow Sneak*
Skill Swap*
Sucker Punch*
Endure
Heal Bell
Icy Wind
Magic Coat
Snatch
Thunder Wave
Trick
Toxic*
Zap Cannon
Taunt*
Protect*
Thunderbolt*
Psychic*
Double Team
Torment
Rest
Will-O-Wisp
Embargo
Sleep Talk
Substitute
Trick Room
Dazzling Gleam
Total Moves: 40
Snubbull (M)
Nature: Adamant (+Atk, -SpA)
Type: Fairy
Abilities: Intimidate / Run Away / Rattled (H)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 5/5
Attacks:
Ice Fang*
Fire Fang*
Thunder Fang*
Tackle*
Scary Face*
Tail Whip*
Charm*
Bite*
Lick*
Headbutt*
Roar*
Play Rough
Close Combat*
Crunch*
Focus Punch*
Heal Bell*
Reflect*
Counter
Fire Punch
Ice Punch
Low Kick
Super Fang
Thunder Punch
Thunder Wave
Toxic*
Taunt*
Protect*
Earthquake*
Dig*
Brick Break
Torment
Facade
Rest
Thief
Overheat
Bulldoze
Sleep Talk
Substitute
Wild Charge
Dazzling Gleam
Total Moves: 40
We play flip the starter to see who makes the first move here as I sit back and leave my snark at home for a while to see what happens here.
Front = Mate Back = Texas
[FRONT:BACK] 6457/10000: BACK
Turn Order
Texas Cloverleaf sends out first Pokemon with item.
Matezoide sends out first Pokemon with item and issues actions.
Texas Cloverleaf issues actions.
deadfox081 referees.
Front = Mate Back = Texas
[FRONT:BACK] 6457/10000: BACK
Turn Order
Texas Cloverleaf sends out first Pokemon with item.
Matezoide sends out first Pokemon with item and issues actions.
Texas Cloverleaf issues actions.
deadfox081 referees.