Rules
Pokemon: 3v3
Format: Singles
DQ: Strict 72h Disqualification. One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Switch: OK
Items: ON
Abilities: ALL
Substitutions: THREE
Mega Evolutions: ZERO
∞ Recovers / ∞ Chills
Arena
The ASB Tournament Arena
Birkal
Mismagius | Misdreavus (F)
[Nature]
Lanturn | Chinchou (F)
[Nature]
Infernape | Chimchar (M)
[Nature]
Matezoide
<Yachiru> [Gastly] (F)
Nature: Timid (- Attack, +Speed, +29% Accuracy)
Type: Ghost/Poison
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ability:
Levitate (Passive):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
EC: 0/9
MC: 0
AC: N/A
Stats
HP: 90
Attack: 1 (-)
Defense: 2
SpA: 4
SpD: 2
Speed: 92 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15
Moves
Lick (*)
Confuse Ray (*)
Night Shade (*)
Hypnosis (*)
Spite (*)
Mean Look (*)
Curse (*)
Sucker Punch (*)
Shadow Ball
Nightmare
Hex
Dark Pulse
Dream Eater
Destiny Bond
Thunder
Explosion
Bide
Psychic
Will-O-Wisp
Toxic
Taunt
Pain Split
Giga Drain
Sludge Bomb
Embargo
Dazzling Gleam
Trick Room
Venoshock
Hidden Power (Fighting)
Knock Off
Skill Swap
Snatch
Endure
Thunderbolt
Torment
Reflect Type (*)
Perish Song (*)
Disable (*)
Grudge (*)
Clear Smog (*)
<Fat Tony> [Murkrow] (M)
Nature: Hardy
Type: Dark/Flying
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
Insomnia (Passive):
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Supeer Luck (Passive):
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Prankster (HA UNLOCKED, Passive):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
EC: 0/6
MC: 0
AC: 5/5
Stats
HP: 90
Attack: 3
Defense: 2
SpA: 3
SpD: 2
Speed: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15
Moves
Peck (*)
Pursuit (*)
Haze (*)
Astonish (*)
Wing Attack (*)
Night Shade (*)
Assurance (*)
Taunt
Foul Play
Mean Look
Sucker Punch
Torment
Sky Attack
Heat Wave
Icy Wind
Dark Pulse
Shadow Ball
Protect
Substitute
Double-Team
Psychic
Payback
Endure
Fly
Mud-Slap
Thunder-Wave
Aerial Ace
Hidden Power (Fighting)
Facade
Rest
Sleep-Talk
Defog
Brave Bird (*)
Perish Song (*)
Roost (*)
Drill Peck (*)
Whirlwind (*)
Mirror Move
Psycho Shift
Confuse Ray
<Erika> [Mankey] (F)
Nature: Jolly (-Sp.Attack, + Speed, + 15% Accuracy)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Vital Spirit (Passive):
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Anger Point (Passive):
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the current natural stage.
Defiant (HA UNLOCKED, Passive):
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. This boost may not reset towards its natural stage the round this ability is triggered.
Stats
HP: 90
Attack: 3
Defense: 2
SpA: 1 (-)
SpD: 2
Speed: 81 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 5/5
Moves
Scratch (*)
Leer (*)
Low Kick (*)
Karate Chop (*)
Fury Swipes (*)
Focus Energy (*)
Covet (*)
Seismic Toss (*)
Screech (*)
Assurance (*)
Cross Chop
Final Gambit
Bide
Skull Bash
Taunt
Endure
Earthquake
Dig
Seed Bomb
Ice Punch
Fire Punch
Thunder Punch
Gunk Shot
Endeavor
Dual Chop
Acrobatics
U-Turn
Protect
Substitute
Payback
Low Sweep
Rock Slide
Smackdown
Focus Punch (*)
Close Combat (*)
Encore (*)
Counter (*)
Revenge (*)
Reversal
Foresight
Pokemon: 3v3
Format: Singles
DQ: Strict 72h Disqualification. One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Switch: OK
Items: ON
Abilities: ALL
Substitutions: THREE
Mega Evolutions: ZERO
∞ Recovers / ∞ Chills
Arena
The ASB Tournament Arena
Field Type: Neutral
Complexity: Simple
Format: All
Restrictions: No Restrictions
Description: Surrounded by thousands of screaming Pokémon fans, the ASB Arena can be best described as a standard Pokémon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Poké Ball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide & creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it is an outdoor arena with a large water source & packed dirt. Pokémon must stay in the arena (or the dimensions of the arena in the case of Flying-type Pokémon, who cannot leave the arena & cannot fly higher than 18m). This prevents Pokémon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokémon, or other elements not associated with the current battle.
Complexity: Simple
Format: All
Restrictions: No Restrictions
Description: Surrounded by thousands of screaming Pokémon fans, the ASB Arena can be best described as a standard Pokémon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Poké Ball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide & creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it is an outdoor arena with a large water source & packed dirt. Pokémon must stay in the arena (or the dimensions of the arena in the case of Flying-type Pokémon, who cannot leave the arena & cannot fly higher than 18m). This prevents Pokémon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokémon, or other elements not associated with the current battle.
Birkal
[Nature]
Bold (+Def | -Atk)
[Type]
Ghost
[Abilities]
Levitate
[Stats]
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 85
S&W: 1 | 1
Total: 15
[Tokens]Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 85
S&W: 1 | 1
Total: 15
EC: 0 | 6
AC: N/A
MC: 0
[Learned Moves]AC: N/A
MC: 0
[40 | ??]
Astonish
Confuse Ray
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Embargo
Endure
Foul Play
Growl
Heal Bell
Hex
Hidden Power [Fighting]
Icy Wind
Imprison
Inferno
Magic Coat
Mean Look
Ominous Wind
Pain Split
Perish Song
Power Gem
Protect
Psybeam
Psychic
Psywave
Rest
Shadow Ball
Shadow Sneak
Skill Swap
Spite
Substitute
Taunt
Thunderbolt
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Astonish
Confuse Ray
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Embargo
Endure
Foul Play
Growl
Heal Bell
Hex
Hidden Power [Fighting]
Icy Wind
Imprison
Inferno
Magic Coat
Mean Look
Ominous Wind
Pain Split
Perish Song
Power Gem
Protect
Psybeam
Psychic
Psywave
Rest
Shadow Ball
Shadow Sneak
Skill Swap
Spite
Substitute
Taunt
Thunderbolt
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
[Nature]
Quiet (+SpA | -Spe | -10% Evasion)
[Type]
Water | Electric
[Abilities]
Volt Absorb
Illuminate
Water Absorb (✓)
[Stats]Illuminate
Water Absorb (✓)
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 58 (-)
S&W: 1 | 2
Total: 14
[Tokens]Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 58 (-)
S&W: 1 | 2
Total: 14
EC: 0 | 6
AC: 5 | 5
MC: 0
[Learned Moves]AC: 5 | 5
MC: 0
[40 | ??]
Agility
Aqua Ring
Blizzard
Bounce
Brine
Bubble
Bubblebeam
Confuse Ray
Dazzling Gleam
Discharge
Dive
Electro Ball
Endure
Flail
Heal Bell
Hidden Power [Grass]
Hydro Pump
Ice Beam
Icy Wind
Ion Deluge
Light Screen
Protect
Psybeam
Rain Dance
Rest
Scald
Signal Beam
Sleep Talk
Soak
Substitute
Supersonic
Surf
Take Down
Thunder
Thunderbolt
Thunder Wave
Volt Switch
Waterfall
Water Gun
Whirlpool
Agility
Aqua Ring
Blizzard
Bounce
Brine
Bubble
Bubblebeam
Confuse Ray
Dazzling Gleam
Discharge
Dive
Electro Ball
Endure
Flail
Heal Bell
Hidden Power [Grass]
Hydro Pump
Ice Beam
Icy Wind
Ion Deluge
Light Screen
Protect
Psybeam
Rain Dance
Rest
Scald
Signal Beam
Sleep Talk
Soak
Substitute
Supersonic
Surf
Take Down
Thunder
Thunderbolt
Thunder Wave
Volt Switch
Waterfall
Water Gun
Whirlpool
[Nature]
Brave (+Atk | -Spe | -10% Evasion)
[Type]
Fire
[Abilities]
Blaze
Iron Fist (✓)
[Stats]Iron Fist (✓)
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 53 (-)
S&W: 1 | 1
Total: 13
[Tokens]Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 53 (-)
S&W: 1 | 1
Total: 13
EC: 0 | 9
AC: 5 | 5
MC: 0
[Learned Moves]AC: 5 | 5
MC: 0
[40 | ??]
Assist
Acrobatics
Counter
Dig
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flame Wheel
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hidden Power [Ice]
Iron Tail
Leer
Low Sweep
Nasty Plot
Overheat
Power-Up Punch
Protect
Role Play
Scratch
Shadow Claw
Stealth Rock
Substitute
Sunny Day
Taunt
Thunder Punch
Torment
U-Turn
Vacuum Wave
Will-O-Wisp
Assist
Acrobatics
Counter
Dig
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flame Wheel
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hidden Power [Ice]
Iron Tail
Leer
Low Sweep
Nasty Plot
Overheat
Power-Up Punch
Protect
Role Play
Scratch
Shadow Claw
Stealth Rock
Substitute
Sunny Day
Taunt
Thunder Punch
Torment
U-Turn
Vacuum Wave
Will-O-Wisp
Matezoide
<Yachiru> [Gastly] (F)
Nature: Timid (- Attack, +Speed, +29% Accuracy)
Type: Ghost/Poison
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ability:
Levitate (Passive):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
EC: 0/9
MC: 0
AC: N/A
Stats
HP: 90
Attack: 1 (-)
Defense: 2
SpA: 4
SpD: 2
Speed: 92 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15
Moves
Lick (*)
Confuse Ray (*)
Night Shade (*)
Hypnosis (*)
Spite (*)
Mean Look (*)
Curse (*)
Sucker Punch (*)
Shadow Ball
Nightmare
Hex
Dark Pulse
Dream Eater
Destiny Bond
Thunder
Explosion
Bide
Psychic
Will-O-Wisp
Toxic
Taunt
Pain Split
Giga Drain
Sludge Bomb
Embargo
Dazzling Gleam
Trick Room
Venoshock
Hidden Power (Fighting)
Knock Off
Skill Swap
Snatch
Endure
Thunderbolt
Torment
Reflect Type (*)
Perish Song (*)
Disable (*)
Grudge (*)
Clear Smog (*)
<Fat Tony> [Murkrow] (M)
Nature: Hardy
Type: Dark/Flying
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
Insomnia (Passive):
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Supeer Luck (Passive):
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Prankster (HA UNLOCKED, Passive):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
EC: 0/6
MC: 0
AC: 5/5
Stats
HP: 90
Attack: 3
Defense: 2
SpA: 3
SpD: 2
Speed: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15
Moves
Peck (*)
Pursuit (*)
Haze (*)
Astonish (*)
Wing Attack (*)
Night Shade (*)
Assurance (*)
Taunt
Foul Play
Mean Look
Sucker Punch
Torment
Sky Attack
Heat Wave
Icy Wind
Dark Pulse
Shadow Ball
Protect
Substitute
Double-Team
Psychic
Payback
Endure
Fly
Mud-Slap
Thunder-Wave
Aerial Ace
Hidden Power (Fighting)
Facade
Rest
Sleep-Talk
Defog
Brave Bird (*)
Perish Song (*)
Roost (*)
Drill Peck (*)
Whirlwind (*)
Mirror Move
Psycho Shift
Confuse Ray
<Erika> [Mankey] (F)
Nature: Jolly (-Sp.Attack, + Speed, + 15% Accuracy)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Vital Spirit (Passive):
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Anger Point (Passive):
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the current natural stage.
Defiant (HA UNLOCKED, Passive):
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. This boost may not reset towards its natural stage the round this ability is triggered.
Stats
HP: 90
Attack: 3
Defense: 2
SpA: 1 (-)
SpD: 2
Speed: 81 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 5/5
Moves
Scratch (*)
Leer (*)
Low Kick (*)
Karate Chop (*)
Fury Swipes (*)
Focus Energy (*)
Covet (*)
Seismic Toss (*)
Screech (*)
Assurance (*)
Cross Chop
Final Gambit
Bide
Skull Bash
Taunt
Endure
Earthquake
Dig
Seed Bomb
Ice Punch
Fire Punch
Thunder Punch
Gunk Shot
Endeavor
Dual Chop
Acrobatics
U-Turn
Protect
Substitute
Payback
Low Sweep
Rock Slide
Smackdown
Focus Punch (*)
Close Combat (*)
Encore (*)
Counter (*)
Revenge (*)
Reversal
Foresight
We play flip the starter to see who makes the first move here as I sit back and leave my snark at home for a while to see what happens here.
Front = Birkal Back = Mate
[FRONT:BACK] 4898/10000: FRONT
Turn Order
Birkal sends out first Pokemon with item.
Matezoide sends out first Pokemon with item and issues actions.
Birkal issues actions.
deadfox081 referees.
Front = Birkal Back = Mate
[FRONT:BACK] 4898/10000: FRONT
Turn Order
Birkal sends out first Pokemon with item.
Matezoide sends out first Pokemon with item and issues actions.
Birkal issues actions.
deadfox081 referees.