Resource Ultra SM OU Bazaar

New World Order

Licks Toads
is a Team Rater Alumnusis a Contributor Alumnus
Huh? There's people who complain about their ladder teams being "stolen" nowadays? It's not like you lost in an official tournament or anything because of it. I don't know what paradigm shifts have occurred in the community's attitude but back in the day, people "stealing your team" was considered a compliment about your team's quality.
 
Huh? There's people who complain about their ladder teams being "stolen" nowadays? It's not like you lost in an official tournament or anything because of it. I don't know what paradigm shifts have occurred in the community's attitude but back in the day, people "stealing your team" was considered a compliment about your team's quality.
Its more of a inside joke with a few friends sir. They know what I mean when I say what I say. Don't wanna shitpost this thread with something off topic, and explain myself when its pointless so I'll leave it at that.
 
Alright, I've got a shit team


Xurkitree @ Shuca Berry
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Energy Ball
- Hidden Power [Ice]
- Volt Switch

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Pursuit
- Crunch
- Stone Edge
- Superpower

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
- Leech Seed
- Heavy Slam
- Protect
- Flamethrower

Marowak-Alola @ Leftovers
Ability: Lightning Rod
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Shadow Bone
- Stealth Rock

Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 16 Atk / 44 Def / 200 SpD
Impish Nature
- U-turn
- Bullet Punch
- Swords Dance
- Roost

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Defog
- Ice Beam
- Surf
- Moonblast

Built this around banded ttar and Xurkitree which is a pretty cool core. Xurkitree is a good late game cleaner and ttar traps Marowak. Celesteela patched the ground weakness and gave a decent answer to aegislash. Marowak synergizes with Celesteela pretty well because of lightning rod. Standard mega scizor to provide momentum and gives Xurkitree free switch ins. Bullet Punch also revenge kills Pheromosa. Tapu Fini was needed as a defogger. Surf>scald because misty terrain prevents burns. Play smart against pheromosa, as it can 2HKO the entire team.
 

Vague

Banned deucer.
Alright, I've got a shit team


Xurkitree @ Shuca Berry
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Energy Ball
- Hidden Power [Ice]
- Volt Switch

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Pursuit
- Crunch
- Stone Edge
- Superpower

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
- Leech Seed
- Heavy Slam
- Protect
- Flamethrower

Marowak-Alola @ Leftovers
Ability: Lightning Rod
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Shadow Bone
- Stealth Rock

Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 16 Atk / 44 Def / 200 SpD
Impish Nature
- U-turn
- Bullet Punch
- Swords Dance
- Roost

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Defog
- Ice Beam
- Surf
- Moonblast

Built this around banded ttar and Xurkitree which is a pretty cool core. Xurkitree is a good late game cleaner and ttar traps Marowak. Celesteela patched the ground weakness and gave a decent answer to aegislash. Marowak synergizes with Celesteela pretty well because of lightning rod. Standard mega scizor to provide momentum and gives Xurkitree free switch ins. Bullet Punch also revenge kills Pheromosa. Tapu Fini was needed as a defogger. Surf>scald because misty terrain prevents burns. Play smart against pheromosa, as it can 2HKO the entire team.
I think Scarf or even SubSalac Xurkitree would be a better fit than Shuca Berry. It's realistically never cleaning up against any competent team with that set unless everything is below it's speed. SubSalac actually seems a really cool fit for this team with BandTar support.

Marowak should always be running a Fire-type move since Knock really isn't doing you many favors. Fire Punch is used here since you're running (need) Lightningrod. Offensive Tapu Fini sets really, really sucks since it doesn't hit hard at all and its awesome typing isn't being used to the fullest. A set of 248 HP / 100 Def / 160 Spe with a Bold Nature is what I run. You outrun Adamant Max speed Mega Scizor iirc (might be way off here) with the rest in bulk. Also swap Ice Beam for Taunt or even Haze. Grasses aren't too scary for this team.
 
Decent bulky offense squad, done well on ladder, won some OU room tournies with it, knock yourselves out:


Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Whirlwind
- Slack Off

Genesect @ Choice Scarf
Ability: Download
EVs: 248 Atk / 8 SpA / 252 Spe
Naive Nature
- U-turn
- Iron Head
- Flamethrower
- Ice Beam

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
- Defog
- Brave Bird
- Toxic
- Roost

Tapu Koko @ Zap Plate
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Taunt
- Volt Switch

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Earthquake
- Recover


Nice phat switch-ins in Mixed Hippo + Phys Def Skarm, equipped w/ Whirlwind to phase out set-up sweepers and the like, and Toxic to bop switch-ins to Skarm like Koko/Rotom. Mega Venu is there to catch the Tapus, bar Lele, and threaten them out, with HP Fire for the standard shit/steel switch ins, w/ EQ lure Latios for stuff like Heatran/Aegis switch-ins (although feel free to put EQ on Venu & HP Fire on Latios if that's what floats ur scrote). Taunt Koko is there to fuck w/ stallmons, which generally get annoying for this team, w/ Volt Switch + Scarf Gene for gaining momentum or just revenging shit. Solid build, I like it, hopefully you will too, although pls make suggestions if you have any bc I'm bad at finalizing teams. Actually, Phat Venu might be better, this team kinda struggles vs rain, we'll see. Also Aegis is clearly better than Skarmory, but I'd like to make something that's still useable after the bans, but for now, SubToxic Aegis is probably a better choice.

Ok scratch that, this build is miles better, with SubToxic Aegi > Skarm, and Phat Venu allows for more secure switch-ins and provides some further longevity/stall options in Leech Seed. Tapu Koko has HP Fire to bop Ferrothorn, as whatever HP Ice needs to hit, Dazzling Gleam hits either almost as hard or harder, and is a generally better coverage move. Much better iteration of the initial build, use this one instead:


Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Whirlwind
- Slack Off

Genesect @ Choice Scarf
Ability: Download
EVs: 248 Atk / 8 SpA / 252 Spe
Naive Nature
- U-turn
- Iron Head
- Flamethrower
- Ice Beam

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Leech Seed
- Synthesis

Aegislash @ Leftovers
Ability: Stance Change
EVs: 244 HP / 248 SpA / 16 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Toxic
- King's Shield
- Shadow Ball

Tapu Koko @ Zap Plate
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Hidden Power [Fire]
- Dazzling Gleam
- Volt Switch

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Earthquake
- Psyshock
- Recover
 
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Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Blizzard
- Freeze-Dry
- Aurora Veil

Tsareena @ Leftovers
Ability: Queenly Majesty
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Synthesis
- Trop Kick
- Aromatherapy
- Rapid Spin

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Toxic
- Scald
- Venoshock
- Recover

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Roost
- Bullet Punch
- U-turn
- Night Slash

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Rush
- Swords Dance
- Stone Edge

Porygon-Z @ Normalium Z
Ability: Adaptability
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Conversion
- Ice Beam
- Recover


This team has done the most work for me by far and I've been tweaking it some and honestly I'm super pleased with it. Tsareena is a surprisingly good mixed cleric/ spinner/ special wall a combination I don't think many other pokemon can claim to do and with the added bulk aurora veil allows securing a sword dance garchomp or z-conversion set up is fairly easy allowing the team to have multiple win cons. I would love for feedback and suggestions on ev spreads.
 
aurora veil ninetales is awesome, i wouldnt run toxapex in such a building tho, it just screws ur offensive momentum. i guess u should run it with things like rpolish landorus, genesect, shift gear magearna that are extremely threatening while boosted (just to make some examples). on scizor, brutal swing is better than night slash since it's boosted by technician and u should really run sd on it. sd + 3 attacks might work, sd / bp / bug bite / brutal swing is probably better since aegi is still around, otherwise spower is good as well
 
aurora veil ninetales is awesome, i wouldnt run toxapex in such a building tho, it just screws ur offensive momentum. i guess u should run it with things like rpolish landorus, genesect, shift gear magearna that are extremely threatening while boosted (just to make some examples). on scizor, brutal swing is better than night slash since it's boosted by technician and u should really run sd on it. sd + 3 attacks might work, sd / bp / bug bite / brutal swing is probably better since aegi is still around, otherwise spower is good as well
I tried running it without toxapex but Toxapex has saved my butt a ton. otherwise this team gets pressured hard by Pheromosa. This team is used in pre-bank mostly so super power isn't an option, but I didn't think about brutal swing. That's a good idea! I think I prefer using scizor as a pivot tho.
 

Martin

A monoid in the category of endofunctors
is a Smogon Discord Contributoris a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
I tried running it without toxapex but Toxapex has saved my butt a ton. otherwise this team gets pressured hard by Pheromosa. This team is used in pre-bank mostly so super power isn't an option, but I didn't think about brutal swing. That's a good idea! I think I prefer using scizor as a pivot tho.


Better than Toxapex on this type of build
 

pancake

movement and location
is a Contributor Alumnus
decided to share this team which showcases just how broken some mons in this meta are, I can't use it for the sumo tour because pheromosa.



Tapu Lele @ Leftovers
Ability: Psychic Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Calm Mind
- Shadow Ball

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 21 HP / 0 Def / 26 SpD
- Earthquake
- Reversal
- Screech
- Stealth Rock

Pheromosa @ Choice Scarf
Ability: Beast Boost
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Bug Buzz
- Ice Beam
- U-turn
- High Jump Kick

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- U-turn
- Roost
- Bullet Punch
- Superpower

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Recover


don't normally play OU but I've been playing a lot because SuMo is fun and like in my main tier, PU, trapping is a very strong strategy. I decided to pair it with Tapu Lele because Heatran traps a lot of things that give Lele trouble such as Heatran and Tyranitar. Shadow Ball lures Aegislash, you can run life orb if you want to clean OHKO standard Aegi. Originally this was Defog Scizor / CM Lati / 4 Attacks Tapu, but I was weak to Bisharp if I lose Duggy's Sash so I switched it to Superpower Scizor / Defog Lati / Calm Mind Lele. Scarf Pheromosa is actually just an insane mon, so broken. It cleans with Bug Buzz typically once I weaken things like Heatran and Lando, and I typically lead with it because it literally just U-turns out on anything. I wanted a knock switchin and mega so I added Scizor; it's not a resist but because I'm superpower it helps with Bisharp. I needed a check to stuff like Jirachi and fire types so I added standard Rotom, and I wanted something that could abuse Psychic Terrain + Defog support so I added Latios, originally I was soul dew but I don't think Soul Dew has a place on non-Calm Mind sets.

enjoy this broken shit while it's not banned :>

edit: didn't realize how similar this was to Baloor's team on the first page, :thinking:
 
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Hey guys i really loved kommo-o when it was revealed,only to find it wasnt meant to be the monster i was expecting.anyway,i wanted to build a team centered around it,so here are the fruits of my labor so far.The team is meant for SUMO OU.

Kommo-o @ Normalium Z
Ability: Bulletproof
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Autotomize
- Belly Drum
- Dragon Claw
- Brick Break


Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Dazzling Gleam
- Grass Knot

Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Earthquake

Marowak-Alola @ Leftovers
Ability: Lightning Rod
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Will-O-Wisp
- Flare Blitz
- Shadow Bone
- Earthquake

Toxapex @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic
- Toxic Spikes



the team is built with a kommo-o sweep in mind.really,once its counters are eliminated,its basically game.i chose brick break over sky uppercut cause i don't want my sweep to be ended prematurely by an untimely miss (see:The Pokemon Showdown Law of Exponential Miss Chance) ,and i figured,when you're +6 adamant,it doesnt really make a difference.Now,to address the aforementioned counters,first come to mind the shiny new toys of gen 7,the fairies.i figured megagross is a fine check to them,boasting the raw power to ohko most of them and the good bulk to take a couple of hits from those it can't ohko.tapu koko (which is blanket checked my a-marowak anyway ) does like 66 max with LO electric surge t-bolt and is roasted by meteor mash or earthquake.bulu and lele are outsped and easily koed with the added bonus that megagros can easily switch in on all of their arks which barely 3hko (barring lele shadowball which 2hkos but cant do much more).only maxdef tapu fini proves to be tricky,especially if it scaldburns you.magearna is 2hkoed by m-mash and can't do much in return.gross does equally well against the ultra beasts:pheromosa does 61 max with HJK and is annihilated by zenbutt(although she can wear you down with fast u-turns),buzzwole does 63 max with superpower and is outsped and 2hkoed by zenbutt,and nihilego and circuitry dont stand a chance.celesteela and kartana sadly can't be adressed,because gross doesnt get access to the elemental punches which would trouble them.even the omnipresent wall toxapex cant stand in its way.onto tapu koko,which is a great mon overall,completes the dragon-steel-fairy core and deals with celesteela,kartana and the popular pelipper,as well as possessing a great speed stat.a-marowak and toxapex don't really need an explanation,great defensive backbone which walls and cripples the majority of SUMO offensive threats.

Now to my questions:
1)any suggestions for the last moveslot of megagross?maybe bullet punch or some fighting/other coverage move?
2)i originally had scarf timid tapu lele instead of koko,which fared fairly well against most of the metagame and supported the kommo-o sweep by cancelling priority moves,but then the team was weak to celesteela and kartana,and we all know what happens when these literal beasts ko a pokemon.any suggestions on a special sweeper better suited to my team?
3)would i be better off with mega venusaur instead of metagross/koko for a fairy-UB check?
4)Any suggestions for the teams 6th slot?I was pondering a defogger-spinner(either defensive or offensive),who could cover the team's defensive/offensive issues?
5)Are there any pokemon which completely wall my team or clean it up with ease?


p.s. aegislash is a legit problem to this team,also somebody pointed out the team’s ground weakness my thoughts for that were:

1)replace toxapex with phys.def. skarmory

2)find a ground-immune(or at least not weak to ground) mon which can hope to outduel aegis 1v1.i spent much time browsing the alola pokedex,and the following pokemon seem that they can at least hold ther own vs it:


mandibuzz(which also serves as a defogger and overall wall)

sp.def SubCoil zygarde (i came up with this myself)

air balloon magnezone

offensive rocker garchomp

honchkrow(i know its shit but desperate times)

dragonite

Thanks for your time,and sorry for the long post.


Subject 18 Edit: Dont double post and learn to use the "Edit" function. Thanks
 
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bludz

a waffle is like a pancake with a syrup trap
is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus


Necrozma @ Leftovers
Ability: Prism Armor
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
- Stealth Rock
- Thunder Wave
- Earthquake
- Psychic

Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- U-turn
- High Jump Kick
- Ice Beam
- Rapid Spin

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]

Gyarados-Mega @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Crunch
- Earthquake

Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 116 HP / 252 Atk / 140 Spe
Adamant Nature
- Wood Hammer
- Horn Leech
- Superpower
- Stone Edge

Landorus @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Rock Polish
- Earth Power
- Sludge Wave
- Rock Slide


Goons.

I wanted to try out Necrozma and to me it looks like one of its better sets is gonna be Stealth Rock support so I went with that. TWave to support the team, EQ hits Aegi and Psychic provides nice STAB to hit stuff like Lando. SpD because SpD is good in this meta with all the savages running around. Pheromosa as part 1 of VoltTurn and immediate offensive pressure. Mag is part 2 of VoltTurn and my fairy check, as well as helping to remove annoyances like Celesteela, Skarmory, and Ferrothorn for the next 3 members. Mega Gyara so I have setup and have something for fire types, I like 3 Atks a lot but may try out Sub as well since it kinda sets up on Aegi. Tapu Bulu is the primary breaker and destroys everything once Magnezone traps whatever hard counter it has. Landorus is the other setup sweeper with Rock Slide for luring and Sludge Wave for Scarf Tapu Lele and the like. Its weak to setup (beware Shift Gear Magearna x_x) and other stuff but just sharing for fun. Enjoy
 
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Ram22

formerly PurpleCrispy
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 248 HP / 16 Atk / 112 SpD / 132 Spe
Adamant Nature
- Shadow Bone
- Fire Punch
- Bonemerang
- Will-O-Wisp

Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Wood Hammer
- Superpower
- Megahorn
- Horn Leech

Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Crunch
- Waterfall
- Earthquake

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Leech Seed
- Toxic
- Heavy Slam
- Flame Charge

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Thunderbolt

Nihilego @ Leftovers
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Hidden Power [Ice]
- Power Gem
- Sludge Wave

The goal here is to wear down the opponent's walls with Tapu bulu and Nihilego before coming in with a gyarados sweep.
I've been thinking of switching out Celesteela for Red card mimikyu, in order to get some extra insurance against a sweep, and to be able to wear down teams a little bit with a swords dance play rough.
 
Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Scald
- Ice Beam
- Dark Pulse
- Hidden Power [Electric]

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 16 Def / 240 SpD
Sassy Nature
- Leech Seed
- Heavy Slam
- Protect
- Flamethrower

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Sucker Punch
- Stone Edge

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 240 Def / 20 SpD
Bold Nature
IVs: 0 Atk
- Haze
- Scald
- Recover
- Toxic Spikes

Landorus @ Leftovers
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Sludge Wave
- Earth Power
- Focus Blast

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Defog
- Hidden Power [Fire]
- Draco Meteor
- Psyshock


Here's a team I made.
I feel I need to edit either lando or greninja to improve it
maybe latios.
Do you guys have any tips
 
Looking for some advice on my current Trick Room team (currently 8-1 with it). I feel like I'm close to something special but not quite there;

Magearna @ Life Orb
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Fleur Cannon
- Flash Cannon
- Shadow Ball/Thunderbolt

Marowak-Alola (F) @ Thick Club
Ability: Lightning Rod
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Earthquake
- Shadow Bone
- Stealth Rock
- Fire Punch

Gyarados (F) @ Gyaradosite
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Waterfall
- Earthquake/Sub

Audino (F) @ Chople Berry
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Healing Wish
- Knock Off
- Heal Bell

Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spe
- Wood Hammer
- Horn Leech
- Superpower
- Megahorn

Reuniclus (F) @ Life Orb
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psyshock
- Trick Room
- Shadow Ball
- Focus Blast

I do have an alternate version with offensive Mega Blastoise as a spinner
 
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chicken (Tapu Koko) @ Terrain Extender
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunder
- Hidden Power [Ice]
- U-turn
- Dazzling Gleam

peligod (Pelipper) @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Spe
- U-turn
- Hurricane
- Scald
- Defog

pancakes (Raichu-Alola) (F) @ Magnet
Ability: Surge Surfer
EVs: 4 Atk / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunder
- Surf
- Psychic
- Volt Switch

shell (Tapu Lele) @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Moonblast
- Focus Blast
- Hidden Power [Fire]

spoon (Alakazam-Mega) @ Alakazite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Psyshock
- Calm Mind
- Focus Blast

hug me (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip


I've been toying around with this and its been decently successful. The two cores of the team (Koko/Pelliper/Raichu and Lele/Zam) work very well together and the use of two Tapus makes the team incredibly versatile. I've been having trouble finding a good pick for the 6th spot (Ferrothorn). Dugtrio offers trapping for things like Magearna and other Tapu Kokos and Toxapex can haze set-up sweepers that may cause trouble for the rest of the team as well as Toxic them. Ferrothorn works as a sort of in-between since it can deal with Magearna and is tanky enough that it can wall some set-up sweeper, it also gets Spikes which Raichu enjoys.
 
Looking for some advice on this team, i'm only recently starting on pokemon competitive battling

Aegislash @ Leftovers
Ability: Stance Change
EVs: 244 HP / 12 Def / 252 SpA
Calm Nature
IVs: 0 Atk
- Substitute
- Shadow Ball
- King's Shield
- Toxic

Garchomp @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Dragon Claw
- Earthquake
- Fire Fang

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Throat Chop
- Ice Shard
- Poison Jab

Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Shadow Ball
- Energy Ball
- Memento

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- U-turn

Goodra @ Choice Specs
Ability: Sap Sipper
EVs: 212 HP / 252 SpA / 44 Spe
Modest Nature
- Draco Meteor
- Fire Blast
- Sludge Bomb
- Thunderbolt
 


Lt. Surge (Tapu Lele) @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Psychic
- Psyshock
- Moonblast
- Hidden Power [Fire]

Mega-Gourgeist (Decidueye) @ Choice Scarf
Ability: Overgrow
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Leaf Blade
- Spirit Shackle
- Brave Bird

Cornacyl (Lycanroc) @ Focus Sash
Ability: Steadfast
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Toxic
- Taunt
- Stone Edge

Busted (Mimikyu) @ Focus Sash
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Claw
- Play Rough
- Shadow Sneak

Alien (Magnezone) @ Assault Vest
Ability: Magnet Pull
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Mirror Coat

Release the Me (Gyarados-Mega) @ Gyaradosite
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Crunch
- Waterfall


So I've been waiting for S/M rmt to post this squad.
It was built around double scarf, Decidueye and Tapu Lele (best starter, best Tapu), cause everything is so fast these days.
Magnezone pairs so very well with Decidueye. Spirit Shackle + Magnezone is busted. You can trap Celesteele and Skarmory (though Celesteele will take more than 1 volt switch to go down), for example, and then go Magnezone the very next turn with easy. Or just U-turn. AV zone (nice emvee's special) also counters/checks all tapus but Bulu and a few UB, as well as Toxapex and Magearna. And it has good type synergy with Tapu Lele. In return, Decidueye pressures Marrowak and can wear down Tapu Bulu with Brave Bird.
Lycanroc is the best SR dedicated lead right now.
Mimikyu is my revenge killer, setup sweeper and wincon in so many games. Awesome typing, great ability, I can definitely see it in OU.
Last, Gyara comes with the ability to set up, as well as the necessary EQ to take down Toxapex and Magearna, and all the eletric types running around, after 1 DD. It also checks Aegislash.

 
Araquanid has been a 'mon that's been surprisingly good, Water attacks hitting like like a truck with its unique ability and possessing a fair amount of bulk on the special side. I've been loving it so much in rain, and decided to build a team around it. It's been fairly successful, though it definitely has its problems. If anyone would like to suggest changes, feel free! I'm a fairly new teambuilder, and any help is appreciated. If you'd like me to include calcs, say so, but I'm a tad too lazy to look them up at the moment. This post is honestly more of a RMT format than anything, but since the SM RMT isn't up yet, here it goes.



Boggarak (Araquanid) (F) @ Choice Band
Ability: Water Bubble
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Liquidation
- Lunge/Waterfall
- Leech Life
- Poison Jab

Here she is, the whole reason I made this team. She's a behemoth with the combination of Water Bubble and Choice Band, 2HKOing and even OHKOing many resists under rain. Nothing wants to switch in, and I've found even Toxapex fears defensive drops. Liquidation is probably the only move you'll be using, but Poison Jab lures Bulu and Lunge lowers attack, with Leech Life for recovery. Alternatively, run Waterfall over either to flinch Pokemon somehow slower than you? Anyway, the EVs are max Attack to utterly destroy, 8 in Speed to outpace other Araquanid, and the rest in HP to make you silly durable. Once Pyukumuku Cursepasses to you, just about nothing OHKOs and those that do are usually OHKOed as they switch in. Also, Bionicle references.



Reign (Pelipper) @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 SpD / 8 SpA
Bold Nature
- Scald
- Hurricane
- U-turn
- Roost

Your standard rainsetter in Sun/Moon, Pelipper does what it always does--sets up rain and serves as a pretty nice pivot. Damp Rock is obligatory, EVs are standard PhysDef, which I prefer to SpDef at the moment, Roost is for longevity, Hurricane and Scald are your STABs with pleasing effects, and the slow U-Turn is wonderful in gaining momentum.

Edit: I've switched to specially defensive Pelipper. It's been marginally more useful for me, but honestly one could go either way. It just depends on the types of teams you find yourself facing.



Pearl (Tapu Fini) @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 244 Def / 16 Spe
IVs: 0 Atk
- Nature's Madness
- Brine
- Defog
- Taunt

Physically Defensive Tapu Fini is absolutely wonderful. It's the team's resident Defogger, and its ability protects the team from status. The combination of Nature's Madness and Brine is quite effective even without investment, and Taunt shuts down setup 'mons, hazards, and other such things. The EVs are, well, I'll admit I stole them from somewhere, but they've been rather effective. I'm sure the Speed has relevancy, probably to outspeed other Tapu Fini, and the physically defensive spread has saved me time and time again. In particular, I've found it to be my main Celesteela counter, outlasting the 'mon by neutralizing its Toxics, Taunting its Leech Seeds, and serving as an effective pivot into Pokemon that can handle it better.



QT (Pyukumuku) @ Darkinium Z
Ability: Innards Out
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Memento
- Curse
- Baton Pass
- Recover

I've fallen in love with Z-Memento and Z-Parting Shot, and this team loves that kind of support. Pyukumuku fulfills this need as well as Cursepassing, usually to Araquanid to make it stupidly bulky on both defences, and Recover is Recover. Pyukumuku is also my last-ditch stop I pull out if an opponent has set up on me, minimizing casualties, which is especially nice given this team has a weakness to setup sweepers. SpDef because that's mostly what I want to survive, HP for Innards Out and bulk, although I've been considering switching to a more physically defensive set. Water is a lovely defensive typing, and I actually really love the fact that it's weak to Grass and Electric, as most sweepers that threaten the rest of my team OHKO Pyukumuku and thus themselves, or at least bring themselves down to a manageable level of health.



China Shop (Tapu Bulu) @ Assault Vest
Ability: Grassy Surge
EVs: 252 HP / 4 Def / 252 SpD
Adamant Nature
- Wood Hammer
- Horn Leech
- Superpower
- Stone Edge

I lifted this from a really neat team (I wish I could remember whose) and swapped Nature's Madness for Wood Hammer. And man, it synergizes well, both in utility and typing! Its sky-high SpDef and Electric resist are appreciated, and its Grassy Terrain has prolonged the lives of my team on numerous occasions, and grants Araq in particular the equilivant of Leftovers+Choice Band. And he functions well in his own right, Stone Edge luring troublesome Flying- and Bug-types, Wood Hammer for sheer power, Horn Leech for recovery, and Superpower to catch Steels and the like. This guy has saved me many a time, and man again his special bulk is insane!




Heinous (Mamoswine) @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Ice Shard
- Icicle Crash
- Earthquake

Finally, I needed a Rocker and an answer to Electric types that wasn't Bulu. Mamo was the perfect fit for this team, with strong priority, Ground and Ice STAB, and the ability to clean lategame if need be.

So, erm yeah. That's my team, and very first attempt to showing one to the world! I hope it's fun to use, if anyone chooses to do so.

Replays:
http://replay.pokemonshowdown.com/gen7ou-483428979
http://replay.pokemonshowdown.com/gen7ou-483942406
http://replay.pokemonshowdown.com/gen7ou-484021206
http://replay.pokemonshowdown.com/gen7ou-484024525
http://replay.pokemonshowdown.com/gen7ou-484033838
 
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First off, why are you using modest on tapu koko? or is this a metagame trend that i'm missing out on? Tapu's base speed shouldn't be underutilized considering that it is capable of dishing huge damage with eterrain thunders so being greedy with modest isn't such a great idea. Next, there is no duggy on the team, neither is there rocks. Rocks are vitally important for rain offense and should be prioritized over spikes so run rocks over spikes on ferro. with the way your team is right now, you are actually weak to shit like a-maro and that's a huge pain in the ass. why not run something that abuses the rain like a swift swimmer? Perhaps an option over a-raichu is kingdra, since it helps ensures that either your tapus win the game, or can actually end games itself. Ferro's EVs could be optimized but the meta is still young so I don't have much to suggest for it.
I probably should've been more clear in saying that Dugtrio could replace Ferro because of the trapping and I think I am going to replace Ferro with Dugtrio for the rocks and trapping. Modest Tapu Koko is fine because Raichu outspeeds anything Koko can't.
 
Kartana @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Swords Dance
- Defog

Garchomp (M) @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Stealth Rock
- Swords Dance

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Focus Blast
- Shadow Ball

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind

Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 224 Atk / 32 SpA / 252 Spe
Naive Nature
- High Jump Kick
- U-turn
- Ice Beam
- Poison Jab

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- Shadow Ball
- Sacred Sword
- King's Shield
- Substitute

New to Smogon. I've been using this team and have had decent success, but lately this team has been getting completely shut down. Any advice???
 
Alakazam-Mega @ Alakazite
Ability: Magic Guard
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Focus Blast
- Psychic
- Shadow Ball

Buzzwole @ Assault Vest
Ability: Beast Boost
EVs: 244 HP / 252 Atk / 12 Spe
Adamant Nature
- Earthquake
- Leech Life
- Superpower
- Ice Punch

Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Horn Leech
- Megahorn
- Superpower
- Wood Hammer

Greninja @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 40 Atk / 252 SpA / 216 Spe
Hasty Nature
- Gunk Shot
- Ice Beam
- Hydro Pump
- Dark Pulse

Heatran @ Grassium Z
Ability: Flash Fire
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Solar Beam
- Magma Storm
- Earth Power
- Stealth Rock

Gastrodon-East @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 112 Def / 144 SpD
Sassy Nature
- Curse
- Scald
- Earthquake
- Recover

Tran kills bulky water types and then gren + gastro can usually finish teams off. Tapu breaks walls and buzz is fat and broken. Zam can copy beast boost and sweep while also controlling speed. This team is undefeated rn but auto loses to birds or celesteela. Maybe put rhyperior over gastro to get bird check + heatran can use hp electric over rocks. Havent tested that but it sounds __fire__.
 
Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 8 SpA / 248 Spe
Naive Nature
- High Jump Kick
- U-turn
- Poison Jab
- Ice Beam

Aegislash (M) @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Shadow Ball
- King's Shield
- Pursuit
- Sacred Sword

Bisharp (M) @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Iron Head
- Knock Off
- Swords Dance

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 240 Def / 12 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn

Venusaur-Mega (F) @ Venusaurite
Ability: Overgrow
EVs: 248 HP / 184 Def / 76 SpD
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Draco Meteor
- Hidden Power [Fire]
- Roost

Too stupid to know how to put the team into the box thing. Built around Pheromosa + Bisharp. 248 Speed on Pheromosa just to outspeed Mega Zam/Aero. Aegislash is 2 gud 2 pass up. Pursuit is used on Aegi so I don't have to put pursuit on Bish,Trap Mega Zam, Lati etc. Sacred Sword is to lure Bisharp, Fat Exca, Ferro,Tran. Bisharp sits on any Non Sacred Sword Aegislash,Clefable check, a stallbreaker? since no1 is using quag atm. Lando-T for rocks and a ground immunity since pheromosa is a laughable ground resist, check Zard-X,Sand,Minior,etc. Mega Venusaur is there as a water resist, tank spore, has HP fire to cockblock Celesteela( pray u have enuf synthesis to beat it) and to help vs ferro/scizor; helps to also check Tapus like Koko,Fini, etc. Iirc the EV spread for Mega Venu has to do with checking Pheromosa and Greninja. Latios is there since Toxapex cockblocks majority of the team; HP fire cuz scizor/ferro/ celesteela have a fun time on shitting on the team, also helps checking Zard-Y which I click x to.

Threats: Any smart player dat knows how to use stall( pray for hax), the classic Pursuit Trap + Zard-Y, (feel free to tell any threats)
 
Mimikyu @ Ghostium Z
Ability: Disguise
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Claw
- Play Rough
- Shadow Sneak

Genesect @ Choice Scarf
Ability: Download
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- U-turn
- Ice Beam
- Iron Head
- Flamethrower

Hoopa-Unbound @ Choice Band
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Hyperspace Fury
- Gunk Shot
- Drain Punch
- Fire Punch

Tapu Koko @ Zap Plate
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Dazzling Gleam
- Taunt

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 240 HP / 216 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Nature's Madness
- Surf
- Moonblast

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Leech Seed
- Spikes
- Power Whip

whipped up a mimikyu team that's been doing very well~! it more or less runs off stacking hazards with ferro accompanied with the speed control & pivot support of koko + gene followed by band hoopa-u to open holes, the team also carries taunt + nature's madness fini to weaken down fatmons and prevent things from getting out of hand, if they do there's a safety net in mimikyu which has saved my ass a ton of times. mimikyu actually gets to +4 frequently so it's super nice since my offensive core wears down stuff pretty quickly so it can clean well, at other times i'll just use it to revenge stuff if i know my other mons can win the game (even an unboosted never-ending nightmare + shadow sneak hurts like a bitch); neat mon.

sets wise, i'm more or less running taunt on both tapu's so i can keep things low and prevent say set-up mons from being annoying and as well prevent hazards or defog, running max def on ferro to stomach phys mons better since the team couldn't afford to have a land-t or something and it's been pretty good from the games i've experienced. there's nothing too special here set wise, i used to be a more specially invested fini but now i've switched to defensive since it's been way better overall.

you could probably tweak the ev's on ferro + fini if you think you need something to stomach spa mons, but i've no idea what spread to use that utilises mixed bulk well. anyways when i use this team i try to get as many chances as possible to either get hazards up, voltturn > remove a mon / keep it weak > repeat until mimikyu / speed wins, or fini + ferro can outlast the team; some replays i remembered to click save are below, i played a bit more and added some more games~

1|2|3||4|5|6|7|8|9|10|11|12
 
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