Fly - Flying | Physical | Adjacent Target | 9 BAP | 95% Acc | 11 EN Cost | -- Eff% | Contact: Yes | 0 and -2 Prio | Z-BAP: 18 | Combo Type: Deferring | Snatch: No | Magic Coat: No
The Pokemon flies up high, and strikes down in a tackle. While in the air the Pokemon can evade almost any attack. This move can hit any single Pokemon on the field, regardless of position. Gust, Hurricane, Sky Uppercut, Smack Down, Thunder, Twister, and Whirlwind cannot miss against an opponent in the evasive stage of Fly. When used during the evasive stage of Fly, Smack Down and Gravity will cause the Pokemon to crash to the ground, cancelling Fly and making it take (2 * Weight Class + 4) crash damage. Gust, Twister, and Whirlwind will also make Fly miss when used during the evasive stage, but will not deal crash damage. If Fly (Attack) is used whilst airbone, Fly has a priority of 0 and uses all 11 EN on the hit. If used whilst not airborne, Fly has an evasive priority of 0, which uses 6 EN, and a hit priority of -2, which uses 5 EN. In both cases, STAB EN Cost Reduction is only applied to EN used upon the hit.
Fly (Suspend): The user may pay 6 En to delay the attack component of Fly for an action. If a Pokemon is airborne at the end of the round, it may not be switched out. Fly (Suspend) only applies Consecutive EN Costs for multiple uses Fly (Suspend), and does not count for Fly (Attack). Whilst airborne, a Pokemon can only use Fly (Suspend), Fly (Attack), or a combination involving Fly (Attack). If a Pokemon fails to use Fly (Suspend) whilst airborne, said Pokemon returns to ground level.