Fusion Evolution V2 (Submission Phase)

Status
Not open for further replies.

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
In one of the most polarized voting phases in history (which made it one of the cloest), we finally got the votes tallied and the winners are:

DNA Donors: Flareon and Zygarde
Offspring name: Zyflare
New type: Fire/Dragon
New base stats: 106/120/90/100/115/80 (+20HP, +5Atk, +2SpA, +13SpD)
New ability and desc: Flash Fire + Aura Break =Sun Aura: Powers up each Pokemon's Fire-type moves by 33%.
Notable moves: Flare Blitz, Fire Blast, Dragon Dance, Coil, Extreme Speed, Outrage, Dragon Tail, Draco Meteor, Will-O-Wisp, Superpower, Earthquake, Wish
Role identification: Sun Aura gives Zyflare 159 BP Flare Blitz and 146 BP Fire Blast. It can set up in two ways: Dragon Dance if you prefer Speed and Coil if you prefer bulk. Superpower, Earth Power, and Eathquake are useful coverage moves while Wish gives Zyflare and its teammates some recovery. Thanks to its all-around great stats, it can also use all three choice items, giving it more unpredictability


Parents: Probopass and Latias
Shared egg group: DNA
Offspring name: Probs
New type: Dragon/Steel
New base stats: 90/67/122/92/140/90 (+20 HP, +5 Def, +15 Spe) (BST 560)
New ability and desc :Mine Field (Levitate + Magnet Pull) : Any Pokémon which uses a Ground-type move on this Pokémon becomes trapped. Ground immunity
Notable moves: Iron Defense, Thunder Wave, Discharge, Earth Power, Volt Switch, Flash Cannon, Stealth Rock, Magic Coat, Dragon Pulse, Healing Wish, Refresh, Psychic, Psyshock, Ice Beam, Thunderbolt, Surf, Draco Meteor, Defog, Calm Mind, Recover, Roost
Role identification: Almighty wall. On top of its titanic defenses and its stellar typing, Probs does have an Ability that removes one of its weaknesses, effectively leaving him with one single Fighting weakness (which you have Psychic for). It can’t be Toxic’d, isn’t bothered much by burns, does have reliably recovery in Roost or Recover, can pivot in and out with Volt Switch, set up rocks or even itself with Calm Mind and scares every Ground-type Choice user out there. Oh, huh, wait, did I say almighty…?

Parents: Probopass and Latias
Shared egg group: DNA
Offspring name: Probs-Mega
New type: Dragon/Steel
New base stats: 90/87/152/122/160/90 (BST 660)
New ability and desc :Levitate
Notable moves: All of the above
Role identification: Sweet mother of Arceus this is insane. With over-the-top defenses, the same great typing, Levitate and recovery, walling everything has never been this easy. It is even fast enough to be considered an attacking mon, and with Calm Mind and a now decent SpA, you can start using your complementary STABs to punch some holes in the opposing team. The loss of trapping is kinda sad, but this Mega has plenty to bring to the table.


DNA Donors: Tentacruel and Heatran
Offspring: Watch me Hentai
New Typing: Poison/Fire
New Stats:90(+5)/80/88(+3)/120(+15)/120(+7)/98(+10)
New Ability and Desc: Greek Fire - Immune to fire type moves. If hit by one, its own fire attacks are boosted by 1.5 and the opponent loses 1/8 max HP
Notable Moves: Fire Blast, Sludge Bomb, Toxic Spikes, Haze, Acid Spray, Magma Storm, Lava Plume, Rapid Spin, Knock Off, Will o Wisp, Hydro Pump, Earth Power
Role Description: Yeah I just wanted a Fire/Poison type with utility. Then Tentacruel came to mind. Thus Hentai was BORN!! Hentai is a great special tank and spinner, but it hates Spikes. It can use Magma Storm to trap pesky Fairy types and nail them with Sludge Bomb. I just love the fact it is named Hentai.


Parents: Omastar + Tornadus
Shared egg group: DNA
Offspring name: Tornastar
New type: Flying/Water
New base stats: 80/90/100/131/90/85 (BST 576, +6 HP, +3 Atk, +3 Def, +11 SpA, +15 SpD, +2 Spe)
New ability and desc: Tropical Storm (Swift Swim + Prankster) : Summons Tailwind for four turns upon switch in.
Notable moves: Shell Smash, Hurricane, Air Slash, Hydro Pump, Scald, Earth Power, Ice Beam, Blizzard, Grass Knot, Focus Blast, Sludge Wave, Acrobatics, Waterfall, U-Turn, Superpower, Hammer Arm, Stone Edge, Knock Off, Role Play, Taunt, Toxic, Stealth Rocks, Spikes, Toxic Spikes
Role Description: A Tailwind setter. Let that sink in. Tornastar is what bulky has been crying for, and easily turns tanks into sweepers by doubling their speed for five turns. But Tornastar aint no pushover offensively. 131 base special attack coupled with high power STABs and an auto tailwind makes it outspeed every unboosted threat in the tier. Access to Shell Smash makes it even more powerful than ever! What makes this unbroken? Bucketloads of Water resists and immunities, Revengekilled by weather sweepers, more priority than any other metagame, and the prevalence of Trick Room keeps it in check.


Wait for it...
Parents: Magmotar and Electrivire
Shared Egg Group: Human-Like
Offspring: Magmovire
New Typing:
Fire/Electric
New Stats: 85/119/77/120/100/99
New Ability and Desc: Flame Drive: If this Pokemon is struck by a Fire type move, its speed is raised by one stage. Fire type immunity.
Notable Moves: Fire Blast, Thunderbolt, Focus Blast, Mach Punch, Cross Chop, Flare Blitz, Wild Charge, Solarbeam, Flamethrower, Earthquake, Ice Punch, Fire Punch, Thunder Punch, Agility, Belly Drum
Role Description: Magmovire is a powerful wallbreaker with a glorious movepool capable of smashing through threats quite easily. Its access to excellent Electric/Fire coveragein Fire Blast and Thunderbolt. And thanks to its equally high physical physical attack makes it able to smash special walls with various physical attacks. It can boost its underwhelming speed with Agility. Its in general a fine Pokémon.


So discuss the impact the last fusions of the Gen VI era on the meta (that we want to exist)
 
Last edited:

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
In one of the most polarized voting phases in history (which made it one of the cloest), we finally got the votes tallied and the winners are:

DNA Donors: Flareon and Zygarde
Offspring name: Zyflare
New type: Fire/Dragon
New base stats: 106/120/90/100/115/80 (+20HP, +5Atk, +2SpA, +13SpD)
New ability and desc: Flash Fire + Aura Break =Sun Aura: Powers up each Pokemon's Fire-type moves by 33%.
Notable moves: Flare Blitz, Fire Blast, Dragon Dance, Coil, Extreme Speed, Outrage, Dragon Tail, Draco Meteor, Will-O-Wisp, Superpower, Earthquake, Wish
Role identification: Sun Aura gives Zyflare 159 BP Flare Blitz and 146 BP Fire Blast. It can set up in two ways: Dragon Dance if you prefer Speed and Coil if you prefer bulk. Superpower, Earth Power, and Eathquake are useful coverage moves while Wish gives Zyflare and its teammates some recovery. Thanks to its all-around great stats, it can also use all three choice items, giving it more unpredictability


Parents: Probopass and Latias
Shared egg group: DNA
Offspring name: Probs
New type: Dragon/Steel
New base stats: 90/67/122/92/140/90 (+20 HP, +5 Def, +15 Spe) (BST 560)
New ability and desc :Mine Field (Levitate + Magnet Pull) : Any Pokémon which uses a Ground-type move on this Pokémon becomes trapped. Ground immunity
Notable moves: Iron Defense, Thunder Wave, Discharge, Earth Power, Volt Switch, Flash Cannon, Stealth Rock, Magic Coat, Dragon Pulse, Healing Wish, Refresh, Psychic, Psyshock, Ice Beam, Thunderbolt, Surf, Draco Meteor, Defog, Calm Mind, Recover, Roost
Role identification: Almighty wall. On top of its titanic defenses and its stellar typing, Probs does have an Ability that removes one of its weaknesses, effectively leaving him with one single Fighting weakness (which you have Psychic for). It can’t be Toxic’d, isn’t bothered much by burns, does have reliably recovery in Roost or Recover, can pivot in and out with Volt Switch, set up rocks or even itself with Calm Mind and scares every Ground-type Choice user out there. Oh, huh, wait, did I say almighty…?

Parents: Probopass and Latias
Shared egg group: DNA
Offspring name: Probs-Mega
New type: Dragon/Steel
New base stats: 90/87/152/122/170/110 (BST 660)
New ability and desc :Levitate
Notable moves: All of the above
Role identification: Sweet mother of Arceus this is insane. With over-the-top defenses, the same great typing, Levitate and recovery, walling everything has never been this easy. It is even fast enough to be considered an attacking mon, and with Calm Mind and a now decent SpA, you can start using your complementary STABs to punch some holes in the opposing team. The loss of trapping is kinda sad, but this Mega has plenty to bring to the table.


DNA Donors: Tentacruel and Heatran
Offspring: Watch me Hentai
New Typing: Poison/Fire
New Stats:90(+5)/80/88(+3)/120(+15)/120(+7)/98(+10)
New Ability and Desc: Greek Fire - Immune to fire type moves. If hit by one, its own fire attacks are boosted by 1.5 and the opponent loses 1/8 max HP
Notable Moves: Fire Blast, Sludge Bomb, Toxic Spikes, Haze, Acid Spray, Magma Storm, Lava Plume, Rapid Spin, Knock Off, Will o Wisp, Hydro Pump, Earth Power
Role Description: Yeah I just wanted a Fire/Poison type with utility. Then Tentacruel came to mind. Thus Hentai was BORN!! Hentai is a great special tank and spinner, but it hates Spikes. It can use Magma Storm to trap pesky Fairy types and nail them with Sludge Bomb. I just love the fact it is named Hentai.


Parents: Omastar + Tornadus
Shared egg group: DNA
Offspring name: Tornastar
New type: Flying/Water
New base stats: 80/90/100/131/90/85 (BST 576, +6 HP, +3 Atk, +3 Def, +11 SpA, +15 SpD, +2 Spe)
New ability and desc: Tropical Storm (Swift Swim + Prankster) : Summons Tailwind for four turns upon switch in.
Notable moves: Shell Smash, Hurricane, Air Slash, Hydro Pump, Scald, Earth Power, Ice Beam, Blizzard, Grass Knot, Focus Blast, Sludge Wave, Acrobatics, Waterfall, U-Turn, Superpower, Hammer Arm, Stone Edge, Knock Off, Role Play, Taunt, Toxic, Stealth Rocks, Spikes, Toxic Spikes
Role Description: A Tailwind setter. Let that sink in. Tornastar is what bulky has been crying for, and easily turns tanks into sweepers by doubling their speed for five turns. But Tornastar aint no pushover offensively. 131 base special attack coupled with high power STABs and an auto tailwind makes it outspeed every unboosted threat in the tier. Access to Shell Smash makes it even more powerful than ever! What makes this unbroken? Bucketloads of Water resists and immunities, Revengekilled by weather sweepers, more priority than any other metagame, and the prevalence of Trick Room keeps it in check.


Wait for it...
Parents: Magmotar and Electrivire
Shared Egg Group: Human-Like
Offspring: Magmovire
New Typing:
Fire/Electric
New Stats: 85/119/77/120/100/99
New Ability and Desc: Flame Drive: If this Pokemon is struck by a Fire type move, its speed is raised by one stage. Fire type immunity.
Notable Moves: Fire Blast, Thunderbolt, Focus Blast, Mach Punch, Cross Chop, Flare Blitz, Wild Charge, Solarbeam, Flamethrower, Earthquake, Ice Punch, Fire Punch, Thunder Punch, Agility, Belly Drum
Role Description: Magmovire is a powerful wallbreaker with a glorious movepool capable of smashing through threats quite easily. Its access to excellent Electric/Fire coveragein Fire Blast and Thunderbolt. And thanks to its equally high physical physical attack makes it able to smash special walls with various physical attacks. It can boost its underwhelming speed with Agility. Its in general a fine Pokémon.


So discuss the impact the last fusions of the Gen VI era on the meta (that we want to exist)
You put all of the winning fusions inside of Prob's hide tag. just though I'd let you know
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
DD
Zyflare @ Life Orb
EVs: 252 Atk / 4 Def / 252 Spe
Ability: Sun Aura
Jolly Nature
- Dragon Dance
- Flare Blitz
- Outrage
- Earthquake

WishTank
Zyflare @ Leftovers
EVs: 252 HP / 4 Def / 252 SpD
Ability: Sun Aura
Careful Nature
- Wish
- Protect
- Will o Wisp / Glare
- Dragon Tail


Ground Dispatcher
Probs @ Leftovers
EVs: 252 HP / 4 Def / 252 Spe
Ability: Mine Field
Timid Nature
- Recover
- Ice Beam
- Thunderbolt
- Reflect Type / Healing Wish

Probs @ Latiasite
EVs: 252 HP / 176 Def / 80 Spe
Ability: Mine Field
Bold Nature
- Roost
- Calm Mind
- Flash Cannon
- Thunder Wave


Tornastar @ Choice Specs
EVs: 252 SpA / 80 Def / 176 Spe
Ability: Tropical Storm
Modest Nature
- Surf
- Hurricane
- Hydro Pump
- Ice Beam

Tornastar @ White Herb
EVs: 252 Atk / 176 SpA / 80 Spe
Ability: Tropical Storm
Naive Nature
- Shell Smash
- Acrobatics
- Hydro Pump
- Ice Beam
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Little question, will this now be playable and updated when Gen 7 comes or do we still have to wait?

Either way... I'm both happy and terrified that Latias/Probopass won
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Yay, I won !
...Ahem, could someone post the coding thing I need to fill ?
Can't wait for the promised Probs/Hentai cores.
 
Since this is the end of generation 6 fusion evolution, I will post the code for my three submissions that got in.

Code:
name: {
        num: -0,
        species: "Zorogon-Z",
        types: ["Normal", "Dark"],
        genderRatio: {M: 0.5, F: 0.5},
        baseStats: {hp: 72, atk: 92, def: 65, spa: 147, spd: 67, spe: 117},
        abilities: {0: "Adaptable Illusion"},
        heightm: 1.3,
        weightkg: 57.5,
        color: "Red",
        eggGroups: ["Field"],
        },


Code:
name: {
        num: -0,
        species: "Klinkle",
        types: ["Electric", "Steel"],
        genderRatio: {M: 0.0, F: 0.0},
        baseStats: {hp: 70, atk: 75, def: 77, spa: 77, spd: 90, spe: 112},
        abilities: {0: "Magnetic Surge"},
        heightm: 0.7,
        weightkg: 85.2,
        color: "Grey",
        eggGroups: ["Mineral"],
       
    },


Code:
name: {
        num: -0,
        species: "Sunflorrim",
        types: ["Grass"],
        genderRatio: {M: 0.5, F: 0.5},
        baseStats: {hp: 82, atk: 77, def: 72, spa: 106, spd: 91, spe: 67},
        abilities: {0: "Photosynthetic Grace"},
        heightm: 0.7,
        weightkg: 8.9,
        color: "Yellow",
        eggGroups: ["Grass"],
       
    },
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Well this is it! The Gen 7 iteration of Fusion Evolution!

Let the submission phase begin!!

Small nitpick, for those who arent aware of Minior's stats changes.

Minior swaps attack and defence and special attack and special defence then boosts speed by +60 upon changing from Shield to Core form.

And until furthur notice, Wishiashi is barred from fusing
 

Spice up your life!
Parents: Silvally + Victini
Shared egg group: DNA
Offspring name: Vitality
New type: Normal/Fire
New base stats: 118(+20)/108(+10)/98/98/98/108(+10)
New ability and desc: Victory System (RKS System + Victory Star): Holding a Memory changes this Pokemon's primary type and multiplies its accuracy by 1.5.
Notable moves: Bolt Strike, V-Create, Iron Head, Multi-Attack, Thunderbolt, Dragon Claw, Ice Beam, X-Scissor, Crunch, Parting Shot, U-turn, Shadow Ball, Draco Meteor, Rock Slide, Flash Cannon, Surf, Swords Dance, Fire Punch, Thunder Punch, Zen Headbutt, Fire Blast, Dazzling Gleam, Will-O-Wisp, Focus Blast, Energy Ball, Solar Beam, Snarl, Thunder Wave
Role identification: Mixed, physical or special. Wallbreaker, sweeper, scarf or pivot. Vitality has the movepool and the balanced stats to pull off any role you need. Does your sweeper need Parting Shot support? Done. Do you need a wallbreaker with overpowered moves? V-Create and Draco Meteor have you set. Do you need a scarf that can rip through offensive teams and not be dead weight against stall? Absolutely done. Do you need a cure for your crippling depression, and think that Vitality might be the cure? There's only one way to find out.



The Basculin-Basculin of Gen 7.
Parents: Golem + Alolan Golem
Shared egg group: Mineral
Offspring name: Gololan Golem
New type: Ground/Electric
New base stats: 95/135/145/70/80/60
New ability and desc: Sturdy
Notable moves: Heavy Slam, Explosion, Stealth Rock, Rock Blast, Stone Edge, Rock Slide, Earthquake, Volt Switch, Wild Charge, Hammer Arm, Gyro Ball, Thunder Punch, Autotomize
Role identification: It's just a Golem, except with considerably buffed stats, a slightly wider movepool and a typing that isn't trash. It's not the strongest Pokemon in this slate, but you're probably in love with it regardless, due to the fact that it's a meme above all else.



I'm in love with the Koko.
Parents: Garchomp + Tapu Koko
Shared egg group: DNA
Offspring name: Garpu Koko
New type: Ground/Electric
New base stats: 99(+20)/123/90/88/100(+20)/116
New ability and desc: Electro Veil (Electric Surge + Sand Veil): Evasion increases by 20% in Electric Terrain.
Notable moves: Stealth Rock, Dragon Tail, Earthquake, Brave Bird, Dragon Claw, Draco Meteor, Poison Jab, Iron Head, Crunch, Stone Edge, Nature's Madness, Volt Switch, U-turn
Role identification: This is barely better than a normal Garchomp, which, by Fusion Evolution standards is kind of bad. Use the mega.

New type: Ground/Electric
New base stats: 99(+20)/163/110/128/110(+20)/106
New ability and desc: Sand Force
Notable moves: Stealth Rock, Dragon Tail, Earthquake, Brave Bird, Dragon Claw, Draco Meteor, Poison Jab, Iron Head, Crunch, Stone Edge, Nature's Madness, Volt Switch, U-turn, Roost, Thunderbolt, Grass Knot, Earth Power, Fire Blast, Flamethrower
Role identification: A mixed wallbreaker with the ability to rip through special walls with its fantastic 163 Attack, and obliterate physical walls with its good 128 Special Attack, and its 99/110/110 bulk means it can take a few hits before going down, on top of the fact that it can function as a bulky U-turn pivot, all while maintaining a decent Speed tier.



The ballchinian transformer you never knew you needed. (Named by FMD)
Parents: Minior + Castform
Shared egg group: DNA
Offspring name: Astrolith-Clear
New type: Rock/Normal
New base stats: 85(+20)/75(+10/85/75(+10)/85/65
New ability and desc: Cosmology (Forecast + Shields Down): Changes formes depending on the weather.
Notable moves: Weather Ball, Shell Smash, Power Gem, Stealth Rock, Calm Mind, Solar Beam, Reflect, Light Screen, Earthquake, Sandstorm, Stone Edge, U-turn, Dazzling Gleam, Blizzard, Fire Blast, Hydro Pump, Hurricane, Rain Dance, Sunny Day, Thunderbolt, Thunder, Shadow Ball, Flamethrower, Energy Ball, Hail


Parents: Minior + Castform
Shared egg group: DNA
Offspring name: Astrolith-Star
New type: Rock/Fire
New base stats: 85(+20)/115(+10)/45/115(+10)/45/125
New ability and desc: Cosmology (Forecast + Shields Down): Changes formes depending on the weather.
Especially notable moves: Fire Blast, Flamethrower, Weather Ball, Thunderbolt, Solar Beam, Power Gem, Shell Smash


Parents: Minior + Castform
Shared egg group: DNA
Offspring name: Astrolith-Comet
New type: Flying/Water
New base stats: 85(+20)/115(+10)/45/115(+10)/45/125
New ability and desc: Cosmology (Forecast + Shields Down): Changes formes depending on the weather.
Especially notable moves: Scald, Hydro Pump, Hurricane, Shell Smash, Energy Ball, Thunder, Weather Ball, Shadow Ball


Parents: Minior + Castform
Shared egg group: DNA
Offspring name: Astrolith-Neutron
New type: Rock/Ice
New base stats: 85(+20)/115(+10)/45/115(+10)/45/125
New ability and desc: Cosmology (Forecast + Shields Down): Changes formes depending on the weather.
Especially notable moves: Blizzard, Thunderbolt, Energy Ball, Power Gem, Shell Smash, Flamethrower, Shadow Ball


Parents: Minior + Castform
Shared egg group: DNA
Offspring name: Astrolith-Meteor
New type: Rock/Flying
New base stats: 85(+20)/115(+10)/45/115(+10)/45/125
New ability and desc: Cosmology (Forecast + Shields Down): Changes formes depending on the weather.
Especially notable moves: Thunderbolt, Energy Ball, Power Gem, Shell Smash, Flamethrower, Shadow Ball, Earthquake, Stone Edge

Role identification: Possibly the coolest weather sweeper that will ever exist. Astrolith has access to a brilliant setup move in Shell Smash, a more defensive alternative in Calm Mind, and a movepool to support its setup moves. You don't even need a weather team to use Astrolith, you can use it as a normal support Pokemon! Dual screens, U-turn, wide special coverage and EdgeQuake physical coverage can keep your opponent guessing, and on top of its sweeping and support capability, it's just really cool.
 
Last edited:

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
And until furthur notice, Wishiashi is barred from fusing
Thank Llama God.

758.png heatran.gif
Parents: Heatran|Salazzle
Shared egg group: DNA
Offspring name: Heatzzle
New type: Fire/Steel
New base stats: 90/77/96/120/96/100 (+11 HP, +13 in both defenses, +3 Speed)
Height: 226.1
New ability and desc: Toxic Overdrive: Can Poison/Toxic and Burn a Pokémon regardless of it's type. If hit by a Fire type move, absorbs it and gets the Flash Fire Effect (Fire imunity)
Notable moves: Lava Plume, Flash Cannon, WoW, Toxic, Earth Power, Fire Blast
Role identification: You can follow two paths: Straight up a Sweeper, or perhaps the best check to physical Fire mons. When it comes to importance, burning is better then both poisons because of the attack drop. This Fire Lizard is looking at all of you, Mega Zard X fusions.


pelipper.gif 785.png
Parents: Tapu Koko|Pelipper
Shared egg group: DNA
Offspring name: Peeko
New type: Fairy/Flying
New base stats: 65/82/92/105/72/107 (+20 sp atk/Speed)
Weight: 24.2
New ability and desc: Thunder Storm (Drizzle + Electric Surge) = Summons Rain and Electric Terrain on Switching in
Notable moves: Hurricane, Thunder, Dazzling Gleam, Volt Switch, U-Turn, Hydro Pump, Surf
Role identification: Remember Peeko? Mr. Briney's Wingull from Gen 3.Well, it evolved into this beast. Free Thunder and Hurricane, has tecnically 4 STABs, can't be put to sleep and can set up both a field and a weather to be a support in teams. The only reason it's not an Electric Type is because let's not create a 105 base Sp. Atk mon with 100% STAB Thunder hit under Electric Terrain, okay?


meloetta.gif 351.png
Parents: Castform|Meloetta
Shared egg group: DNA
Offspring name: Morm
Weight: 3.6
New ability and desc: Serene Weather: Gets a base stat boosted by 1.5 (2x would be too op) acording to weather. The base stats are set as if it gone Relic Song-->Weather. Changes Normal-Type to match the respective weather.

Rain: Sp. Atk
Sand: Def
Sun: Atk
Hail: Speed
New type: Normal/Psychic
New base stats: 85/73/81/110/100/100 (+8 def + 11 Sp. Atk + 1 Sp Def +20 Speed)
Notable moves: Hyper Voice, Psyshock, Calm Mind, Meloetta's and Castform's great set of coverage
Role identification: This ain't the form you are looking for. It cam serve basically as a worse Meloetta, but what you want is the forms. In fact, this mon's niche is the amount of forms it can be (10)


New type: Water/Psychic
New base stats: 85/73/81/165/100/100
Notable moves: Weather Ball, Hurricane, CM, Psyshock/Chic, Hydro Pump, Scald
Role identification: Rain Sweeper, as simple as that. Use it in a core with a rain setter (So you don't loose a slot) and be ready to go.


New type: Fire/Psychic
New base stats: 85/109/81/110/100/100
Notable moves: Fire Blast, Fire Punch, the above mentioned
Role identification: Mixed Sun Sweeper


New type: Rock/Psychic
New base stats: 85/73/121/110/100/100
Notable moves: Stone Edge, Above Mentioned
Role identification: Sand tank. It may have a bad typing but the bulk is pretty nice.


New type: Ice/Psychic
New base stats: 85/73/81/110/100/150
Notable moves: Blizzard + Above
Role identification: Gotta Go Fast. Hail Sweeper. Is probably not as fast as Slush Rush users buuut can still work

New type: Normal/Fighting
New base stats: 85/110/100/73/81/100
Notable moves: Close Combat, Return, any coverage you want. Relic Song is obligatory
Role identification: Like what I said about Aria.


New type: Water/Fighting
New base stats: 85/110/100/109/81/100
Notable moves: Above, Hydro Pump, Scald
Role identification: Probably inferior to Marine. Has no physical Water attack and if you want to run Mixed I'd say it's an ok choice but you're picking a not-so-good Morm.


New type: Fire/Fighting
New base stats: 85/165/100/73/81/100
Notable moves: Above+Fire Punch
Role identification: Hey look a starter The only shame is that your only option is Fire Punch, but this thing is amazing. Typing is not terrible, has Sun (well, have to have) to power up it's Fire Attacks and okay speed.


New type: Rock/Fighting
New base stats: 85/110/150/73/81/100
Notable moves: Stone Edge+Above
Role identification: Unlike Arabian, can use Stone Edge with a good attack Stat. Good thing it can only be in this form for max 8 turns because that's a hella bulky mon


New type: Ice/Fighting
New base stats: 85/110/100/73/81/150
Notable moves: Above + Ice Punch
Role identification: What Crabominable should've been. Great offensive type, fast and very usable attack.


Sorry if I made any mistake in any of the forms, I'm REALLY tired


738.png genesect.gif
Parents: Genesect|Vikavolt
Shared egg group: DNA
Offspring name: Vikesect
New type: Electric/Steel
New base stats: 85/95/93/132/93/96 (+11 HP, +1 Def, +8 Sp Def, +20 Speed)
Weight: 63.7
New ability and desc: Ground Energy (Levitate+Download): When hit by a Ground-Type move, raise Atk or Sp. Atk by one (Based on foe's lower defense). Ground imunity.
Notable moves: Thunderbolt, Flash Cannon, Volt Switch, U-Turn, Roost, Technoblast, Ice Beam
Role identification: Tanky Special Sweeper. Has a fantastic typing, ground imunity, reliable recovery, both Pivots and access to BoltBeam, as well as a 120 BP move that can have diferent types (Incluiding Electric itself).


738.png flygon.gif
Parents: Flygon|Vikavolt
Shared egg group: Bug
Offspring name: Volgon
New type: Ground/Electric
New base stats: 93/100/100/127/92/86 (+5 Hability boost)
Weight: 63.5
New ability and desc: Levitate
Notable moves: Earth Power/Quake, Thunderbolt, U-Turn, Volt Switch, Boomburst, Fire Blast/Punch (As coverage against Grass and Ice), Bug Buzz (Grass coverage), Dragon Dance, Stone Edge, Thunder Punch, Wild Charge, Roost, Defog
Role identification: Mixed Sweeper that has pretty neat moves. Agility and DD are setup options, both Pivots are nice, having Ground Type+Levitate makes it almost the perfect Defog user, has coverage for all of it's weaknesses and a huge Sp. Atk stat. Bulk is not bad either.


730.png meloetta.gif
Parents: Meloetta|Primarina
Shared egg group: DNA
Offspring name: Marinette
Weight: 25.2

New type: Water/Psychic
New base stats: 90/75/90/132/127/90 (+15 def, +5 Sp. Atk, +5 Sp. Def, +15 Speed)
New ability and desc: Serene Sea: Moves have the chance of their secondary effects happening doubled and moves with secondary effect are boosted by 1.5
Notable moves: Scald, Psyshock, Calm Mind, Moonblast, Ice Beam, Shadow Ball, Psychic, Signal Beam, Thunderbolt, Charge Beam, Energy Ball, Focus Blast
Role identification: Tanky Special Sweeper. Has an okay typing, fantastic Special stats, and an ability it can use with a variety of moves. Movepool is gigantic, and this has another form, so you really have a big deck of cards to work with

Marinette-Aria.png


New type: Water/Fighting
New base stats: 90/132/90/75/90/127
New ability and desc: Serene Sea: Moves have the chance of their secondary effects happening doubled and moves with secondary effect are boosted by 1.5
Notable moves: Close Combat, Waterfall, Elemental Punches, Zen Headbutt, Knock Off, Stone Edge, U-Turn (Must have Relic Song)
Role identification: Fast yet bulky physical sweeper. Has a fantastic speed of 127, enormous attack of 132, and pretty nice bulk of 90/90/90. The Elemental Punches will be boosted by the hability, givimg it very powerful coverage moves. Too bad you have only 3 usable moves, but Relic will still do a nice damage and may put the foe to sleep. Is also a fast Pivot.

Marinette-Ballerina.png


Also small reminder that some fusions will need to have the stats checked because of the boosts gen 7 gave to some few mons.


Reserving Slazzle/Salamence
 
Last edited:
I'll do more later but I'd like to ask, do the submissions have to be with a Gen 7 mon?
Also small reminder that some fusions will need to have the stats checked because of the boosts gen 7 gave to some few mons.
They shouldn't have to be, IMO. I don't know what the council's decided, though. At any rate, here's my fusions.

DNA Donors: Accelgor + Keldeo
Offspring Name: Acceldeo
New typing: Bug/Water
New base stats: 85/71/80/134/80/126 (+15 Def, +20 SpA, +5 SpD) (576 BST)
New Ability + description: Sticky Hold + Justified = Justice Hold (If the bearer is hit by a Dark-type move, the attacker cannot switch out, except by means that allow escaping from other trapping Abilities)
Notable moves: Calm Mind, Hydro Pump, Bug Buzz, Water Shuriken, Secret Sword, Energy Ball, Sludge Bomb, Scald, Spikes, Encore, Baton Pass, Final Gambit, Icy Wind, Substitute
Role identification: I made this as an attempt to put Accelgor's access to the revamped Water Shuriken to use, and I think I might have succeeded. With Surskit's formerly unique typing and amazing Special Attack and Speed stats, Acceldeo makes its debut as an extremely able Calm Mind user, able to break through teams after a single boost. It can also forgo Calm Mind if it wants to, and run a set consisting of Hydro Pump/Bug Buzz/Secret Sword/Water Shuriken. Attacking isn't all it's good for either, as it can be a great offensive Spikes setter, or it can boost up and then Baton Pass the boosts to someone else. Whatever you decide to use it for, Acceldeo will not disappoint.

Parents: Darmanitan + Weavile
Shared Egg Group: Field
Offspring Name: Darmanivile
New typing: Fire/Dark
New base stats: 97/140/70/47/80/120 (554 BST)
New Ability + description: Sheer Force + Pressure = Brute Power (Basically Sheer Force + Pressure)
Notable moves: Swords Dance, Flare Blitz, Knock Off, Icicle Crash, Poison Jab, Earthquake, Rock Slide, Zen Headbutt, U-turn, Superpower, Fake Out, Ice Shard
Role identification: A massively strong sweeper/late-game cleaner. With an Attack stat equal to that of vanilla Darmanitan, a Speed stat which lets it tie with Arceus, and an excellent STAB combination, Darmanivile will be a destructive force if it gets voted. The main thing it gets that vanilla 'Tan doesn't is a secondary Dark typing and Swords Dance, which means that if you have an opportunity to set up, Darmanivile will run right through the opponent's entire team. Darmanivile's main problem, however, is its bulk, as it can barely take non-resisted hits.

Parents: Salazzle + Hydreigon
Shared Egg Group: Dragon
Offspring Name: Salazeigon
New typing: Poison/Dark
New base stats: 90/94/85/128/85/117 (599 BST)
New Ability + description: Corrosion + Levitate = Floating Malice (Corrosion + Levitate effects)
Notable moves: Nasty Plot, Sludge Bomb, Dark Pulse, Fire Blast/Flamethrower, Earth Power, Focus Blast, Surf, Roost, Substitute, Disable, Taunt, Toxic, U-turn
Role identification: A fast Nasty Plot user, with something resembling bulk and no weaknesses outside of Mold Breaker Ground-type moves. It can do more than just attack, though; it can use Gengar's extremely annoying SubDisable set, made better by reliable recovery and a way to (badly) poison Steel- and Poison- types. It can act as an anti-lead, too, since it gets things like Taunt.

DNA Donors: Diancie + Golisopod
Offspring Name: Diansopod
New typing: Bug/Rock
New base stats: 82/132/145/80/120/45 (+20 HP, +20 Atk) (604 BST)
New Ability + description: Clear Body + Emergency Exit = Clear Exit (Prevents other Pokemon from lowering the bearer's stat stages; attempts to do so will instead switch the bearer out)
Notable moves: First Impression, Rock Polish, Swords Dance, Diamond Storm, Leech Life, Poison Jab, Liquidation, Sucker Punch, Brick Break, Spikes, Stealth Rock, Taunt, Heal Bell, dual screens
Role identification: First Impression is a busted move. To prove this, here's Diansopod, with an interesting offensive typing, a powerful secondary STAB move in Diamond Storm, and excellent defensive stats coupled with 132 base Attack. It even has a way to recover HP in the form of Leech Life, a move which would have never seen the light of usage had Game Freak not intervened and given it 80 BP. It can go for a double dance set if it doesn't feel like spamming First Impression, or go for a hazard stacking approach. Just be thankful Diancite is unreleased/banned anyways...

DNA Donors: Druddigon + Cresselia
Offspring Name: Drusselia
New typing: Dragon/Psychic
New base stats: 118/110/110/67/110/66 (+20 HP, +15 Atk, +5 Def) (581 BST)
New Ability + description: Sheer Force + Levitate = Sheer Flight (During any turn in which a move with a secondary effect was used by the bearer, the move loses its secondary effect to deal 1.3x power and the bearer is immune to Ground)
Notable moves: Dragon Claw, Zen Headbutt, Gunk Shot, Fire Punch, Thunder Punch, Crunch, Rock Slide, Outrage, Trick, Moonlight, Stealth Rock, dual screens, Lunar Dance, Glare, Taunt
Role identification: Drusselia is an interesting case. While it has excellent mixed bulk, it is a surprisingly powerful attacker with a Life Orb in tow, doing hefty amounts of damage to anything that doesn't resist its moves. I personally can see Drusselia running Stealth Rock + 3 attacks, but Moonlight exists also, so who can say? Lunar Dance is also interesting to give a teammate a second shot at sweeping.

Parents: Togekiss + Archeops
Shared Egg Group: Flying
Offspring Name: Arkiss
New typing: Fairy/Flying
New base stats: 90/105/90/126/100/105 (616 BST)
New Ability + description: Hustle + Defeatist = Hit or Miss (If the bearer is above 1/2 of its max HP, its Attack is 1.5x; if the bearer is at or below 1/2 of its max HP, the accuracy of its physical attacks is 0.8x)
Notable moves: Acrobatics, Earthquake, Stone Edge, Knock Off, Extreme Speed, Drain Punch, Aqua Tail, U-turn, Trick, Nasty Plot, Agility, Dazzling Gleam, Air Slash, Aura Sphere, Fire Blast/Flamethrower, Earth Power, Grass Knot, Psychic, Stealth Rock, Roost, Encore, Defog, Baton Pass, Heal Bell, Wish, Tailwind, Taunt
Role identification: An extremely well-rounded threat which can go for either offensive or defensive sets. On the offense side, you have your Ability for physical sets and Nasty Plot for special sets, but having Acrobatics as its only physical STAB move does Arkiss no favors. On the defense side, however, access to all of Stealth Rock, Defog, and Taunt help Arkiss carve out yet another niche for itself as a lead. Of course, Fairy/Flying is by no means a perfect defensive typing and your Ability can quickly become a hindrance on physical sets by lowering the accuracy of your moves, but Arkiss is still a force to be reckoned with.
 
Last edited:

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
Parents: Diancie + Araquanid
Shared egg group: DNA
Offspring name: Araquanie
New type: Bug/Fairy
New base stats: 60/85/141/85/141/50
Stat Bonuses: +1/+0/+20/+10/+0/+9
New ability and desc: Transparent Bubble (Halves the power of Fire Attacks. Prevents this Pokemon from losing stats, and from getting burned. Water Type attacks, and attacks that have a chance to lower stats, have doubled damage)
Notable moves: Liquidation, Bubblebeam, Lunge, Moonblast.
Role identification: 60/141/141 defences gives this mon some good survivability. 85 mixed offences allow it to do small amounts of damage, but it overall works better as a support mon.
 
EDIT: Added Tapu Egg, Tapu Loom and Tapu Tini

Parents: Mimikyu + Banette
Egg Group: Amorphous
Offspring Name: Miminette
Typing: Ghost / Fairy
HP: 70 (+10)
Atk: 112 (+10)
Def: 82 (+10)
SpA: 76 (+10)
SpD: 94 (+10)
Spe: 91 (+10)
BST: 515 (+60)
Ability: Disguise + Insomnia = Nightmare Shield (Once per battle, the Pokémon can withstand one damaging attack without recieving any damage. Nightmare Shield also protects the user from status conditions before it takes a damaging attack)
Notable Moves: Swords Dance, Play Rough, Shadow Sneak, Shadow Claw, Sucker Punch, Will-O-Wisp
Role Identification: Overall, this is an improved Mimikyu, despite being a little bit slower. Nightmare Shield protects Miminette from status conditions as well.


Parents: Mimikyu + Mega Banette
Egg Group: Amorphous
Offspring Name: Mega Miminette
Typing: Ghost / Fairy
HP: 70
Atk: 162 (+50)
Def: 92 (+10)
SpA: 86 (+10)
SpD: 114 (+20)
Spe: 101 (+10)
BST: 615 (+100)
Ability: Prankster
Notable Moves: Swords Dance, Play Rough, Shadow Sneak, Shadow Claw, Sucker Punch, Will-O-Wisp
Role Identification: After regular Miminette's Nightmare Shield gets busted, Miminette should Mega Evolve and gain absurd base 162 Attack, coupled with base 101 Speed, enough to outrun the crowded base 100 Speed tier, such as Mega Gardevoir, Mega Charizard Y and Mega Medicham. With Nightmare Shield protecting Miminette from any damaging move before it Mega Evolves, Miminette can almost always guarantee a +2 with Swords Dance. After Mega Evolving, Miminette also has above average bulk, being able to withstand some powerful Special Attacks well:

252 SpA Tapu Lele Psychic vs. 0 HP / 0 SpD Miminette-Mega: 198-234 (70.4 - 83.2%) -- guaranteed 2HKO
252 SpA Xurkitree Thunderbolt vs. 0 HP / 0 SpD Miminette-Mega: 163-193 (58 - 68.6%) -- guaranteed 2HKO
252 SpA Life Orb Tapu Koko Thunderbolt vs. 0 HP / 0 SpD Miminette-Mega: 207-243 (73.6 - 86.4%) -- guaranteed 2HKO
252 SpA Heatran Flash Cannon vs. 0 HP / 0 SpD Miminette-Mega: 236-278 (83.9 - 98.9%) -- guaranteed 2HKO

And Miminette can even take on some Physical Attacking threats too:

252+ Atk Life Orb Pheromosa Poison Jab vs. 0 HP / 0 Def Miminette-Mega: 139-165 (49.4 - 58.7%) -- 99.6% chance to 2HKO
+1 252 Atk Buzzwole Earthquake vs. 0 HP / 0 Def Miminette-Mega: 184-217 (65.4 - 77.2%) -- guaranteed 2HKO

Mega Miminette can easily sweep through teams, because at +2, its attacks deal so much damage:

+2 252+ Atk Miminette-Mega Play Rough vs. 248 HP / 192 Def Tapu Fini: 286-337 (83.3 - 98.2%) -- guaranteed 2HKO
+1 252+ Atk Miminette-Mega Play Rough vs. 248 HP / 244+ Def Landorus-Therian: 222-262 (58.2 - 68.7%) -- guaranteed 2HKO
+2 252+ Atk Miminette-Mega Play Rough vs. 248 HP / 240+ Def Rotom-Wash: 264-312 (87.1 - 102.9%) -- 18.8% chance to OHKO
+2 252+ Atk Miminette-Mega Play Rough vs. 244 HP / 216+ Def Tangrowth: 240-283 (59.7 - 70.3%) -- guaranteed 2HKO
+2 252+ Atk Miminette-Mega Play Rough vs. 252 HP / 144+ Def Hippowdon: 267-315 (63.5 - 75%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Miminette-Mega Shadow Claw vs. 252 HP / 232+ Def Toxapex: 160-190 (52.6 - 62.5%) -- 99.6% chance to 2HKO after Black Sludge recovery
+2 252+ Atk Miminette-Mega Play Rough vs. 4 HP / 252+ Def Eviolite Chansey: 504-594 (78.5 - 92.5%) -- guaranteed 2HKO

Many faster Pokémon just drop to Shadow Sneak at the other hand:

+2 252 Atk Miminette-Mega Shadow Sneak vs. 0 HP / 4 Def Metagross-Mega: 218-258 (72.4 - 85.7%) -- guaranteed 2HKO
+2 252 Atk Miminette-Mega Shadow Sneak vs. 0 HP / 4 Def Alakazam-Mega: 438-516 (174.5 - 205.5%) -- guaranteed OHKO
+2 252 Atk Miminette-Mega Shadow Sneak vs. 0 HP / 0 Def Pheromosa: 331-390 (116.9 - 137.8%) -- guaranteed OHKO
+2 252 Atk Miminette-Mega Shadow Sneak vs. 0 HP / 0 Def Tapu Koko: 177-208 (62.9 - 74%) -- guaranteed 2HKO
+2 252 Atk Miminette-Mega Shadow Sneak vs. 0 HP / 0 Def Hoopa-Unbound: 234-276 (77.7 - 91.6%) -- guaranteed 2HKO

Mega Banette is currently unreleased in SM, so no Mega Miminette, just regular Miminette :P


Parents: Crabominabe + Kabutops
Egg Group: Water 3
Offspring Name: Crabutops
Typing: Fighting / Water
HP: 89 (+10)
Atk: 133 (+10)
Def: 101 (+10)
SpA: 74 (+10)
SpD: 79 (+10)
Spe: 71 (+10)
BST: 547 (+60)
Ability: Swift Swim + Iron Fist = Swift Fist (Under rain, this Pokémon's Speed and the power of its punching moves are doubled)
Notable Moves: Close Combat, Ice Hammer, Ice Punch, Crabhammer, Aqua Jet, Stone Edge, Knock Off, Earthquake
Role Identification: Meet Crabutops, the most fearsome rain sweeper; with base 133 Attack and a good base 71 Speed for a rain sweeper, this Pokémon finds itself in a great position. However, adding to the fact that its ability doubles the power of Punching moves in rain, namely Ice Hammer/Ice Punch, also adds to its power and gives Crabutops coverage.


Parents: Yanmega + Vikavolt
Egg Group: Bug
Offspring Name: Megavolt
Typing: Bug / Electric
HP: 91 (+10)
Atk: 83 (+10)
Def: 98 (+10)
SpA: 141 (+10)
SpD: 76 (+10)
Spe: 79 (+10)
BST: 568 (+60)
Ability: Speed Boost + Levitate = Rising Speed (Speed increases by one stage at the end of each turn. Immunity to slower Ground-Type moves, if Megavolt moves before the Ground-Move user it takes no damage from its attacks, if the Ground-Move user is faster Megavolt takes full damage from its Ground attacks)
Notable Moves: Thunderbolt, Volt Switch, Bug Buzz, Giga Drain, Flash Cannon, Protect, Roost, Defog
Role Identification: With a scary base 141 Special Attack stat, Megavolt hits extremely hard. Rising speed allows it to reach a very good Speed Tier at +1, outspeeding anything up to Mega Lop. And at +2 can outspeed non-Scarfed Phermosa easily and can barely outspeed Rock Polish Lando-T. Finally, at +3 Megavolt can even outspeed Rock Polish Mega Metagross and Mega Diancie. Its bulk is actually quite above average btw, 91/98/76 allows Volt to take some hits when needed. The only flaw with this is that its coverage is quite limited. Thunderbolt + Bug Buzz + Giga Drain isn't the best, especially against Steel-Types that resist Electric, namely Magnezone and Excadrill. Another problem is that base 141 Special Attack is very powerful, however, without any set-up moves, its gonna have a hard time sweeping, and Megavolt might be better of just revenge killing with Protect, hence Volt Switch is a notable move


Parents: Tapu Lele + Exeggutor
Egg Group: DNA
Offspring Name: Tapu Egg
Typing: Psychic / Grass
HP: 92 (+9,5)
Atk: 90
Def: 85 (+5)
SpA: 140 (+12,5)
SpD: 95
Spe: 88 (+13)
BST: 590 (+40)
Ability: Psychic Surge + Clorophyll = Psychic Plant (If either the Weather is Sunny Day or the Terrain is Psychic Terrain, the user's speed gets doubled)
Notable Moves: Psychic, Psyshock, Solar Beam, Energy Ball, Leaf Storm, Giga Drain, Moonblast, Hidden Power Fire, Thunderbolt, Shadow Ball, Focus Blast, Sludge Bomb, Sleep Powder
Role Identification: This Pokémon is the ultimate Sun/Psychic Terrain sweeper. Tapu Egg can perform well in both archetypes and hits extremely hard with that base 140 SpA. Psychic Terrain support also means its Psychics will be even stronger, not to mention the priority immunity, and Sun Support means Tapu Egg can use full powered Solar Beams, also Hidden Power Fire will act as a pseudo-Flamethrower under Sun. The last coverage move is up to you, Thunderbolt deals with Celesteela, Skarmory and Mandibuzz, Focus Blast deals with Heatran and Shadow Ball deals with Jirachi and Mega Metagross. Now let's talk about speed: Base 88 Speed, with a Timid nature under Sun or Psychic Terrain, is just enough to outspeed Scarfed Pheromosa which would otherwise destroy Tapu Egg with U-turn. If running Modest, +2 Tapu Egg can outspeed +2 Modest Kingdra and anything up to Scarfed Latios. Tapu Egg's bulk is quite decent too, 92/85/95 is nothing to laugh at, and can allow Tapu Egg to take some hits before getting Knocked Out.


Parents: Tapu Bulu + Breloom
Egg Group: DNA
Offspring Name: Tapu Loom
Typing: Grass / Fighting
HP: 85 (+20)
Atk: 140 (+10)
Def: 100 (+2,5)
SpA: 75 (+2,5)
SpD: 80 (+2,5)
Spe: 75 (+2,5)
BST: 555 (+40)
Ability: Grassy Surge + Poison Heal = Grassy Heal (Activates Grassy Terrain for 5 turns when the Pokémon enters a battle. HP is restored by 1/8th of the maximum HP every turn while Grassy Terrain is active. Immune to Poison under Grassy Terrain)
Notable Moves: Wood Hammer, Horn Leech Secret Power, Mach Punch, Drain Punch, Superpower, Focus Punch, Megahorn, Stone Edge, Zen Headbutt, Thunder Punch, Brutal Swing, Smart Strike, Spore, Swords Dance, Bulk Up, Substitute, Leech Seed
Role Identification: Tapu Loom is the perfect mashup beetween two already extremely scary Grass-types. Base 140 Atk is 10 points higher than regular Bulu or Loom, however, Tapu Loom's main selling point its is ability to recover 3/16 or 19% of its HP at the end of every turn (or 1/4 if using Leftovers) that Grassy Terrain is on. Tapu Loom's better bulk also allows it to take hits better. Tapu Loom's main set will most likely be SubPunch + SD and Wood Hammer with Leftovers, as this set allows for another Sub at the end of every turn when Grassy Terrain's up. Tapu Loom also has tons of coverage options and a pretty decent speed tier, not to mention access to useful moves in Leech Seed and Spore. Also, a possible gimmick from Tapu Loom is Secret Power which is a 70BP Physical move that has a 30% chance to put the target to sleep in Grassy Terrain and becomes Grass-type.


Parents: Tapu Koko + Victini
Egg Group: DNA
Offspring Name: Tapu Tini
Typing: Electric / Fire
HP: 85
Atk: 125 (+17,5)
Def: 95 (+2,5)
SpA: 100 (+2,5)
SpD: 90 (+2,5)
Spe: 130 (+15)
BST: 625 (+40)
Ability: Electric Surge + Victory Star = Victory Voltage (Activates Electric Terrain for 5 turns when the Pokémon enters a battle. The Electric Terrain from this Pokemon gives any grounded Pokémon an accuraccy raise of 10%)
Notable Moves: V-Create, Overheat, Bolt Strike, Volt Switch, Glaciate, U-Turn, Brave Bird, Zen Headbutt, Psychic, Grass Knot, Energy Ball, Focus Blast, Shadow Ball
Role Identification: Tapu Tini is a completely terrifying Fusion, V-create coming of from a base 125 Atk stat already sounds pretty scary, now combine that with the fact that Tapu Tini gets a 94% accurate Bolt Strike that gets a 1.5x boost from Electric Terrain, powerful, right? 130 Speed makes Tapu Tini able to outspeed many of the unboosted metagame, and that 100 SpA stat is also more than usable. Finally, 85/95/90 bulk is nothing to laught at. This might not be ideal for a wall, but for such a powerful revenge killer its amazing. Volt Switch and U-turn can give Tapu Tini momentum, also, great coverage on Glaciate, Brave Bird, Zen Headbutt and Grass Knot allows Tapu Tini to check even more Pokémon. I guess Tapu Tini is really the Victory Spirit Pokémon after all, cuz if you have it on your team, its GG ;]
 
Last edited:
Haven't posted here in a while lol

Fighting / Flying is an awesome typing

Parents: Marshadow + Aerodactyl
Shared egg group: DNA
Offspring name: Marshadactyl
New type: Fighting / Flying
New base stats: 101 / 135 / 72 / 75 / 82 / 131 (+16 HP, +20 ATK, +4 SPE) (BST 596)
New ability and desc: Overclock (Pressure + Technician) - Any move at or under 80 BP gets boosted 1.5x, but costs 2 PP instead of 1. (Note: moves not boosted cost their normal amount. Pressure clones make boosted moves cost 4 BP instead of 2)
Notable moves: Drain Punch, Acrobatics (Marshadow gets it), Wing Attack (if an item is preferred) Crunch, Iron Head, Spectral Thief, Fire Punch, Ice Punch, Thunder Punch, Pursuit, Sucker Punch, Rock Slide, Roost, Tailwind
Role identification: Made with the entire meta in mind. This guy gets some stupidly powerful STAB moves, as well as a divine physical movepool capable of destroying everything not named Cofagreelix. Also, Marshadactyl has a great support / status movepool that can be a situational benefit for a team. It doesn't have the bulk to go full support, but 101 / 72 / 82 is better than a lot of sweepers. Neutral stealth rock damage / immunity to all other hazards and a speed stat that outpaces nearly the entire meta work well for this guy. The mega is also useful.

Moves that this guy gets:
120 BP Crunch / Iron Head / Pursuit
112.5 BP Drain Punch, Elemental Punches, Rock Slide
110 BP Acrobatics (w/o item)
105 BP Sucker Punch
90 BP Wing Attack, Spectral Thief

However, Marshadactyl is balanced by its own ability. It can use any of its common moves only up to 8 times (4 times with pressure) before requiring a leppa berry. This weakens choice item sets, as well as making trappers and stall incredibly effective against Marshadow. Also, Cofagreelix exists.


Aerodactylite is available in the battle tree >:D

Parents: Marshadow + Aerodactyl-Mega
Shared egg group: DNA
Offspring name: Marshadactyl-Mega
New type: Fighting / Flying
New base stats: 101 / 165 / 92 / 75 / 102 / 151 (BST 696)
New ability and desc: Tough Claws
Notable moves: All on Marshadactyl besides Acrobatics, maybe Role Play
Role identification: Tough Claws is an amazing ability, and Mega Marshadactyl's entire physical movepool (barring rock slide) is boosted by it. 165 attack hits incredibly hard, especially with astounding coverage to back it up. 151 speed is insane, letting Mega Marshadactyl gracefully soar over the 150 speed mark. 101 / 92 / 102 bulk is not incredible in Fusion Evolution, but it is certainly bulkier than a lot of sweepers. This bulk gives this guy the ability to run tailwind support for many pokemon.

Mega Marshadactyl is limited, though, as it still has drawbacks (just fewer). A lack of a good flying STAB (wing attack is 78 with Tough Claws) isn't very good for sweeping, and a (still apparent) weakness to Cofagreelix is not appreciated.


This guy would probably look nifty

Parents: Mimikyu + Cofagrigus
Shared egg group: Amorphous
Offspring name: Mimagrigus
New type: Ghost / Fairy
New base stats: 66 / 80 / 122 / 82 / 115 / 73 (BST 538)
New ability and desc: Horrifying (Mummy + Disguise) - The user is immune to one move through a disguise, and when the disguise is broken, the opposing pokemon (that broke it) is given mummy. This disguise resets when an opponent switches.
Notable moves: Swords Dance, Pain Split, Disable, Play Rough, Will-o-wisp, Shadow Ball, Shadow Claw, Destiny Bond, Hex, Nasty Plot, Dazzling Gleam, Thunder Wave, Taunt
Role identification: This guy fights interestingly. First off, Mimagrigus' stats suck. It has okay bulk, but the offenses and speed won't bring it anywhere. It has a good typing and an okay movepool, but where it shines is its ability. Horrifying is hard to play right, but if it is, you will be immune to all of the opponent's attacks. Because of horrifying's uselessness after the disguise is "broken", playing Mimagrigus means that you have to force switches constantly if you want to keep your disguise. If you can do that right, you can set up monstrously with Nasty Plot or Swords Dance and sweep with ghost / fairy coverage. Otherwise, this guy is dead weight onto a team as soon as an opponent can 2HKO Mimagrigus.


Shockingly fast

Parents: Tapu Koko + Raichu-A
Shared egg group: DNA
Offspring name: Raiko
New type: Electric / Psychic
New base stats: 75 / 100 / 77 / 115 / 80 / 120 (+10 HP, +10 DEF +20 SPA) (BST 567)
New ability and desc: Shocking Surf (Electric Surge + Surge Surfer) - This pokemon's speed is doubled in electric terrain. Upon switiching in, this pokemon sets electric terrain.
Notable moves: Psychic, Dazzling Gleam, Discharge, Thunder(bolt), Thunder Punch, Grass Knot, Wild Charge, Electro Ball, U-Turn
Role identification: Say hello to the fastest pokemon in the FE meta. With a doubled 120 speed, nothing can really outspeed this guy without boosting their speed. Boosted electric STAB makes for some of the strongest special moves in the meta as well. Psychic STAB and fairy / grass coverage are also very nice to have on this pokemon. A sleep immunity is a nice bonus, as well. However, 115 special attack isn't amazing in the FE meta, and mediocre defenses are very noticeable.


This guy is built solely to have the highest non-mega BST in Fusion Evolution

Parents: Tyranitar + Kyurem
Shared egg group: DNA
Offspring name: Kyraurem
New type: Rock / Ice
New base stats: 120 / 140 / 108 / 120 / 103 / 78 (+8 to all but SPE) (BST: 669)
New ability and desc: Sandy Storm - The user summons a sandstorm, and while the user is in a sandstorm, all moves used by all pokemon cost double PP.
Notable moves: Stone Edge, Ice Fang, Outrage, Rock Slide, Ice Beam, Ancient Power, Draco Meteor, Psychic, Shadow Ball, Rock Polish, Focus Blast, Curse, Dragon Dance, Roost, (If ORAS is considered, Ice Punch also), Flamethrower, Thunderbolt, Dragon Tail
Role identification: This guy is built to have the highest BST in non-mega FE. Of course, the absolutely monstrous stats come at a cost: an atrocious typing and ordinary STABs. The pairing is either Stone Edge and Ice Fang (Ice Punch if brought from ORAS) for physical, or Ice Beam and Ancient Power for special. So yeah, this guy's STABs aren't great. However, Kyraurem excels at being a jack-of-all-trades with 120 / 108 / 103 sandstorm-boosted bulk, reliable recovery (how tf did I forget about roost) and powerful boosting moves such as Curse and Dragon Dance. It's coverage moves are probably more reliable than its STABs, with moves like Thunderbolt / Flamethrower / Ice Beam and more. If you don't get destroyed with your 2 4x weaknesses, you can ram holes in the opposing team!

Sadly, there is no mega because of the lack of Tyranitarite in SuMo.


So this hasn't been done yet apparently, and SuMo has a little treat for it

Parents: Whimsicott + Porygon2
Shared egg group: DNA
Offspring name: Whimsi2
New type: Normal / Fairy
New base stats: 82 / 73 / 87 / 111 / 85 / 98 (+10 HP, +20 SPA, +10 SPE) (BST 536)
New ability and desc: Prioritize (Prankster + Download) - The user's status moves have +1 priority. If the opponent's defense is lower than their special defense, then the user's physical attacks get +1 priority as well. Otherwise, the user's special moves gain +1 priority added onto the status priority.
Notable moves:
Z-Conversion, and the following STABs to convert to: Moonblast, Thunderbolt, Ice Beam, Hurricane, Shadow Ball, Signal Beam, Energy Ball, Psychic
Status moves such as Encore, Recover, Taunt, Thunder Wave, Tailwind
Role identification: Get ready for the Z-Conversion shenanigans. In case you don't know, Z-Conversion does the same effect as conversion (changing the user's type into that of it's first moveslot), with an added +1 boost to all stats. In SuMo OU, PorygonZ is appearing everywhere because of this, and in FE, Whimsi2 is made to become what PorygonZ is, but better.

Priority setup and recover are awesome, and so is a chance for priority special moves. However, it is the additional coverage brought by Whimsicott is what makes this guy competitive in FE. Two to three slots of coverage from a pool of nine powerful moves and the ability to change your type into ANY of these makes Whimsi2 extremely versatile. Need a grass type special attacker? Done. Need a fairy sweeper with ghost coverage for all of those ghost/steels? Done. Need a bulky switch-forcer using Encore? DONE.


It's like a ghost possessed a pirate ship
and

Parents: Aegislash + Dhelmise
Shared egg group: DNA
Offspring name: Dhaegis
New type: Ghost / Steel
New base stats:
Blade: 85 / 140 / 75 / 138 / 70 / 50 (+20 HP, +20 SPA) (BST 558)
Shield: 85 / 75 / 140 / 70 / 138 / 50 (+20 HP, +20 SPD) (BST 558)
New ability and desc: Reforge (Steelworker + Stance Change) - The user changes into Shield forme when using King's Shield, and Blade forme when using an attack. Every form change boosts the power of steel-type moves by 10% (additive after multiple times, not multiplicative) (this multiplier also resets on the switch)
Notable moves:
King's Shield and...
Physical: Anchor Shot, Sacred Sword, Shadow Sneak, Shadow Claw, Night Slash, Power Whip, Gyro Ball
Special: Shadow Ball, Flash Cannon, Giga Drain, Energy Ball, Sludge Wave, Surf
Role identification: This hunk of possessed metal is designed to be the FE equivalent of Aegislash. Its ability, when used correctly, can turn Dhaegis into a powerhouse in a few turns, and the trapping effect of Anchor Shot can create many opportunities for this. Special Dhaegis is also viable, running giga drain for much-needed recovery. Besides an improved movepool, Dhaegis also has better stats. 85 / 140 / 138 bulk in defense form is fantastic, and 85 / 75 / 70 isn't quite as glass-cannony as Aegislash-Blade either. A lower base speed is awesome because of the whole forme gimmick, as well. Lastly, Dhaegis has the same ghost/steel typing that made Aegislash good in the first place, and while the typing is more common in FE, it is still great to have.

tl;dr this guy is a better Aegislash
 
Last edited:

No poison, but this komodo dragon doesn't need it.
Parents: Charizard+Kommo-O
Shared egg group: Dragon
Offspring name: Komodo
New type: Fire/Dragon
New base stats: 86/107/111/114/105/102 (BST 625)
New ability and desc: Fireproof Kevlar (Bulletproof+Blaze)-Immune to Fire type and ballistic moves
Notable moves: Dragon Dance, Swords Dance, Dragon Claw, Flare Blitz, Flash Cannon, Flamethrower, Dragon Pulse, Poison Jab, Shadow Claw, Earthquake, Roost, Clanging Scales
Role identification: This thing has an amazing typing plus really well rounded stats. It can use either of its Mega Evolutions equally well, and its base form can actually hold its own decently well in a meta full of insane busted monsters with its well rounded stats and great movepool.


Komodo-Mega-X
New type:
Fire/Dragon
New base stats: 86/153/144/135/105/102 (BST 725)
New ability and desc: Tough Claws
Notable moves: Same as above
Role identification: This thing is a physical powerhouse with good 86/144/105 mixed bulk. It's possibly the better of the two fusions thanks to Dragon Dance. It can also afford to run Swords Dance thanks to having okay Speed and amazing physical bulk.


Komodo-Mega-Y
New type:
Fire/Dragon
New base stats: 86/127/111/164/135/102 (BST 725)
New ability and desc: Drought
Notable moves: Same as above
Role identification: Whereas the first Mega is a physical powerhouse, this one is a special powerhouse. It has insane Special Attack plus great bulk, but not as much bulk as X.



You want flexibility? Here's the epitome of flexibility.
Parents: Celesteela+Metagross
Shared egg group: DNA
Offspring name: Celestagross
New type: Steel/Flying
New base stats: 88/120(+2)/120(+4)/115(+14)/115(+20)/65 (BST 623)
New ability and desc: Beast Body (Clear Body+Beast Boost)-Raises highest stat by 2 stages instead of lowering stats. Stats cannot be lowered.
Notable moves: Leech Seed, Earthquake, Psyshock, Giga Drain, Heavy Slam, Air Slash, Iron Head, Flash Cannon, Flamethrower, Seed Bomb, Automotize, Stone Edge, Pursuit,
Role identification: Amazingly well rounded stats except for Speed plus a great movepool make this like Celesteela in standards except better in basically every way.


Celestagross-Mega
New type:
Steel/Flying
New base stats: 88/130/140/125/135/105 (BST 723)
New ability and desc: Tough Claws
Notable moves: Same as above+maybe Grass Knot (hooray Special contact move)
Role identification: Take everything I said about its base form except the Speed part and take it up to eleven. It has pretty good base Speed now. Although, physical sets are probably better for this form because it only gets one Special contact move and it isn't even STAB.



The first fusion to be approved by The Stig
Parents: Magearna+Tapu Lele
Shared egg group: DNA
Offspring name: Tapu Gear
New type: Steel/Fairy
New base stats: 80(+5)/90/115(+20)/130/120(+5)/90(+10) (BST 625)
New ability and desc: Psychokinetic Force (Misty Terrain+Soul-Heart)-Increases Special Attack by 1.5x under Psychic Terrain. Summons Psychic Terrain upon being switched in.
Notable moves: Calm Mind, Fleur Cannon, Flash Cannon, Moonblast, Psyshock, Aura Sphere, Volt Switch, Thunderbolt, Ice Beam,
Role identification: The boost provided by Psychic Terrain essentially gives it three STABs to abuse with its stupidly high Special Attack, and it has pretty nice bulk too.


An anchor and a manly mosquito join forces to bring you a complete monster
Parents: Dhelmise+Buzzwole
Shared egg group: DNA
Offspring name: Dhelswole
New type: Ghost/Fighting
New base stats: 98(+10)/135/129(+10)/69/91(+20)/59 (BST 581)
New ability and desc: Deadlifter (Beast Boost+Steelworker)- Just the effects of Steelworker+Beast Boost (if it ain't broke, don't fix it)
Notable moves: Bulk Up, Leech Life, Rapid Spin, Heavy Slam, Shadow Claw, Anchor Shot, Gyro Ball, Lunge, Roost, Taunt, Hammer Arm, Superpower
Role identification: Bulky physical attacker with an amazing STAB combo and a pretty good amount of coverage, plus Rapid Spin and reliable recovery in Roost. It has a pretty large variety of viable sets as well, with utility moves like Taunt and a nice setup move in Bulk Up. Deadlifter giving it pseudo-STAB on Anchor Shot is also pretty great as well.


With great power comes a not so great Mega
Parents: Araquanid+Scizor
Shared egg group: Bug
Offspring name: Araquizor
New type: Water/Bug
New base stats: 79/110/106/62/116/63 (BST 536)
New ability and desc: Sea Scorpion (Water Bubble+Swarm)-Immune to burns. Halves damage taken from Fire type attacks. Doubles BP of Water and Bug type moves
Notable moves: Swords Dance, Liquidation, Roost, U-Turn, Leech Life, Lunge
Role identification: Its stats are pretty poor for FE standards, but it more than makes up for it in terms of raw power with its STABs being able to hit insanely hard. Basically any Araquanid fusion can easily end up a powerhouse, even with poor stats.

Araquizor-Mega
New type:
Water/Bug
New base stats: 79/130/146/72/136/73 (BST 636)
New ability and desc: Technician
Notable moves: Same as above(?)
Role identification: DON'T USE ME


I don't know why I like "low stats, high viability" kinds of Pokemon either
Parents: Charjabug+Nihilego
Shared egg group: DNA
Offspring name: Egocharge
New type: Electric/Poison
New base stats: 90(+7)/70(+3)/75(+4)/95(+4)/105(+2)/89(+20) (BST 524)
New ability and desc: Fission Powered (Beast Boost+Battery)- Increases Special Attack and highest stat of this Pokemon and its allies by 50%. Doubles Special Attack if it is its highest stats.
Notable moves: Sludge Wave, Sludge Wave, Psyshock, Thunderbolt, Power Gem, Grass Knot, Volt Switch
Role identification: It has a poor movepool and equally poor stats, but it makes up for both of these shortcomings with its godly ability. However, it still can't break Steel types whatsoever without HP Ground. If it had a good movepool it would likely be infinitely better than it is now.
 
Last edited:

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Oh and heads up, if the mega is unavailable in SuMo, neither new nor existing fusions can access them. (So dat Banette-Mimikyu fusion got hit)
 
Six heads are better than 3

Parents: Dugtrio + Dugtrio-Alola
Shared Egg Group: Field
Offspring Name: TrioTrio
New Type: Ground/Steel
New Base Stats: 45/110/65/60/80/125 (+10 All) BST: 485
New Ability: Hair Net (Arena Trap + Tangling Hair): Combines the effects of Arena Trap and Tangling Hair.
Notable Moves: Earthquake, Iron Head, Sucker Punch, Stone Edge, Stealth Rock, Memento, Reversal, Pursuit
Role Identification: Pretty much a better Dugtrio. It gets what Alolan Dugtrio sorely needed in Arena Trap, and gives a strong second STAB in Iron Head. Z-Memento could be cool to run, as it combines Healing Wish and Memento into one move, and could be used with a strong sweeper Pokemon. Sash Reversal can be cool too, as it gives TrioTrio very strong fighting coverage. At this point, I feel like I am writing a Dugtrio analysis, so I should stop before it gets too boring.


And here we have a bug ninja wielding a katana, nothing unordinary here

DNA Donors: Kartana + Ninjask
Offspring Name: Ninkatana
New Type: Bug/Steel
New Base Stats: 60/135/108/54/59/135 (+20 Def, +19 SpD, +1 Spe) BST: 551
New Ability: Ultra Speed (Beast Boost + Speed Boost): After this pokemon gets a kill, it's speed and it's highest stat besides it's speed get raised by plus one.
Notable Moves: Smart Strike, Leech Life, U-Turn, Sacred Sword, Night Slash, Dig, Swords Dance
Role Identification: I have created a monster. Gaining a free dragon dance after every kill with it's ability is very insane, and having it with 135 attack and 135 speed is even better. It also sports one of the best defensive typings in bug/steel.




DNA Donors: Genesect + Araquanid
Offspring Name: Araqnisect
New Type: Bug/Steel
New Base Stats: 69/95/93/105/113/90 (+20 SpA, +20 Spe) BST: 565
New Ability: Bubble Drive (Water Bubble + Download): When this pokemon holds a drive, it's steel type changes to the type of the drive, and the power of that type's moves are doubled. Immune to burn in all forms, as well as halving fire damage in all forms.

Burn Drive= Bug/Fire and Fire moves do double damage

Douse Drive= Bug/Water and Water moves do double damage

Shock Drive= Bug/Electric and Electric moves do double damage

Chill Drive= Bug/Ice and Ice moves do double damage
Notable Moves: Bug Buzz, Flash Cannon, Techno Blast (For Drive), Ice Beam, Thunderbolt, Flamethrower, Surf, Scald, Lunge, Leech Life, U-Turn, Blaze Kick, Waterfall, Extreme Speed
Role Identification: A very diverse attacker. While it's drive forms lose the chance to run a speed boosting item, they make up for it by massively increasing it's strength. A STAB 2x Techno Blast will hurt a lot.


I love my gear Pokemon!!!

DNA Donors: Marshadow + Klinklang
Offspring Name: Marshklang
New Type: Ghost/Steel
New Base Stats: 75/132/97/80/87/127 (+20 Atk, +20 Spe) BST: 598
New Ability: Technician+ (Technician + Plus): Moves with a base power less than 60 get their damage doubled, and moves with a base power from 61-90 get their damage multiplied by 1.5x.
Notable Moves: Spectral Thief, Gear Grind, Fire Punch, Ice Punch, Thunder Punch, Force Palm, Shadow Sneak, Sucker Punch, Rock Tomb, Poison Jab, Shift Gear
Role Identification: A very strong physical attacker with many different coverage options.


Don't worry I didn't use Power Construct, this is much better


DNA Donors: Komala + Zygarde
Offspring Name: Komagarde
New Type: Normal/Dragon
New Base Stats: 106/107/100/80/100/86 (+20 HP, +7 Def, +2 SpA, +5 SpD, +6 Spe) BST: 579
New Ability: Status Break (Comatose + Aura Break): Status effects are reversed on this Pokemon. Immune to Freeze and Sleep, but Sleep Talk can be called without going to sleep
Burn= Heals 1/16 of max HP at the end of every turn, and doubles the damage of physical moves
Poison= Heals 1/8 of max HP at the end of every turn
Toxic= Heals 1/16 at the end of every turn, then 2/16, 3/16 and so on.
Paralysis= Doubles speed and no chance of being paralyzed
Notable Moves: Dragon Dance, Extreme Speed, Outrage, Thousand Arrows, Rapid Spin, Wood Hammer, U-Turn, Play Rough, Stone Edge, Sleep Talk, Dragon Tail, Facade
Role Identification: Wow this thing is broken. With it's ability, it can easily run a Toxic Orb to heal HP very fast, or a Flame Orb to gain leftovers recovery and double power on physical moves. It gets STAB Extreme Speed, the best priority move in the game, as well as Dragon Dance, Thousand Arrows, Rapid Spin, and U-Turn. It can even run a gimmicky but effective sleep shuffle set with a choice scarf, sleep talk and dragon tail. This thing with a scarf outspeeds every pokemon without a scarf except for ninjask and deoxys-speed.
 
Last edited:
Parents: Salazzle + Dragalge
Shared Egg Group: Dragon
Offspring Name: Drazzalge
New typing: Poison/Dragon
New base stats: 77/80/85/114/102/91
New Ability: Ultra Poison (Corrosion + Poison Point or Poison Touch who cares) - All moves have a 33% chance to badly poison any foe regardless of type and ability. Additionally, Poison super effectively hits steel and poison types.
Notable Moves: Draco Meteor, Nasty Plot, Dragon Pulse, Sludge Wave, Scald, Hydro Pump, Thunderbolt, Fire Blast, Focus Blast, Venoshock, Taunt
Role Identification: Too strong? Like I care! Seriously, this thing puts poison on the map. It makes you yearn for Rock/Ground types. This thing is unresistable. Your best chance to beat it is with a Poison Healer that isn't weak to a coverage move. Gliscor comes to mind but his SpDef is low. Oh well, awesome dual stab ahoy!

Parents: Gyarados + Bruxish
Shared Egg Group: Water 2
Offspring Name: Gybrux
New Typing: Water/Flying
New Base Stats: 92/125/85/75/95/97
New Ability: Scary Fangs (Intimidate + Strong Jaw) - Striking with bite moves reduces both enemy Attack stats by 1 stage
Notable Moves: Crunch, Psychic Fang, Waterfall, Dragon Dance, Aqua Jet, Bounce, Ice Fang, Earthquake, Poison Fang, Disable, Stone Edge
Role Identification: The big role is forcing constant, CONSTANT switches. Think something that will outright attack you wants to come in? NP! Just use a tooth move and lower its damage output. Keep in mind, you'll probably need to get in on something you'll force out, and NONE OF YOUR JAW MOVES HAVE STAB! Keep that in mind when Gybrux comes around.

Mega Gybrux
New Typing:
Water/Dark
New Base Stats: 92/155/115/85/125/97
New Ability: Mold Breaker
Notable Moves: Crunch, Psychic Fang, Waterfall, Dragon Dance, Aqua Jet, Bounce, Ice Fang, Earthquake, Poison Fang, Disable, Stone Edge
Role Identification: It's a mega-dos with better stats and some new moves. What else is there to say?

Parents: Komala + Musharna
Shared Egg Group: Field
Offspring Name: Mulan
New Typing: Normal/Psychic
New Base Stats: 101/95/85/101/105/57
New Ability: Sleep Together (Synchronyze + Comatose) - When this Pokemon falls asleep for any reason, every enemy falls asleep too. This Mon can act while sleeping.
Notable Moves: Psychic, Rest, Return, Wood Hammer, Toxic, Calm Mind, Moonlight, Dazzling Gleam, Psychic, Psystrike, Zen Headbutt, Energy Ball, Shadow Ball, Signal Beam, Sucker Punch, Earthquake, U-Turn, Sword Dance, Play Rough, Rapid Spin, Wish, Shadow Claw
Role Identification: Sleep and be a bulky attacker.


Parents: TornadusT + Vanilluxe
Shared Egg Group: DNA
Offspring Name: TuxT
New Typing: Flying/Ice
New Base Stats: 95/98/83/130/93/100 (+20 HP, +10 ATK, +10 Speed)
New Ability: Lifegiving Snow (Places hail that doesn't hurt allies. In fact, while it's up, allies are under a Regenerator effect and a Rain Dish of sorts)
Notable Moves: Hurricane, Heatwave, Blizzard, Focus Blast, Grass Knot, U-Turn, Superpower, Knock Off, Sludge Bomb/Wave, Freeze Dry, Flash Cannon, Ice Shard, Automize
Role Identification: Support Oriented Hail mon. Who said Hail can't be AMAZING?!

Parent: Torkoal + Shiftry
Shared Egg Group: Field
Offspring Name: Shitty
New Typing: Grass/Fire
New Base Stats: 90/103/110/98/75/60
New Ability: Running Sun (Drought + Chlorophyll) - The Sun this guy sets boosts his team with Chloro
Notable Moves:Fire Blast, Knock Off, Solar Beam, Leech Seeds, Rapid Spin, Leaf Storm, Overheat, Hurricane, Nasty Plot, Sword Dance, Growth, Shell Smash, Sludge Bomb, Earthquake, Sucker Punch, Grass Knot, Lowkick, Tailwind, Synthesis, Giga Drain, Icy Wind, Leaf Blade, Fake Out, Stealth Rocks, Earth Power, Clear Smog, Superpower
Role Identification: Support Oriented Drought mon. Who said Sun can't be AMAZING?!
 
Last edited:

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
These are some quality fusions here


Its A Kickass Diamond Cockroach!!
DNA Donors: Pheromosa + Diancie
Offspring: Pherancie
New Typing: Rock/Fighting
New Stats: 60/131/93/128/93/116
(+14 Atk, +10 SpA, +16 Spe)
New Ability and Desc: Beast Body - Beast Boost + Clear Body basically
Notable Moves: Diamond Storm, High Jump Kick, Focus Blast, U-Turn, Focus Blast, Power Gem, Ice Beam, Quiver Dance, Bug Buzz, Lunge, Moonblast, Earth Power, Stealth Rock, Rapid Spin, Rock Polish
Role Description: A very versatile threat, Pherancie inherits a specialized stat spread that allows it to be extremely threatening. A powerful special sweeper with Quiver Dance + Dual STAB makes it mow through offensive teams with ease. A physical set is not without merit however, as Diamond Storm is very spammable and High Jump Kick demolishes any Steel type foolish enough to challenge its power.



Egyptian Shadows
DNA Donors: Marshadow + Lucario
Offspring: Lucashadow
New Typing: Fighting/Ghost
New Stats: 80/131/80/110/80/120
(+14 Atk, +5 Def, +8 SpA, +13 Spe)
New Ability and Desc: Technician + Inner Focus
Notable Moves: Shadow Punch, Spectral Thief, Swords Dance, Close Combat, Shadow Sneak, Shadow Ball, Aura Sphere, Nasty Plot, Vacuum Wave, Hidden Power
Role Description: Lucashadow is a fast threat that may or may not be a worse Marshadow. Lucashadow basically gives up speed and a small amount of bulk for much more power from both sides of the spectrum.



Lord of the crits
DNA Donors: Tapu Koko + Kingdra
Offspring: Tapu Kodra
New Typing: Dragon/Electric
New Stats: 72/115/90/105/85/127
(+10 Atk, +10 SpA, +20 Spe)
New Ability and Desc: Sniper Surge - The power of critical hits are boosted by 50%. Critical hits are guarenteed to land in Electric Terrain.
Notable Moves: Focus Energy, Draco Meteor, Thunderbolt, Thunder, Outrage, Wild Charge, Hydro Pump, Ice Beam, Electric Terrain, Roost, Calm Mind
Role Description: Y'all thought I'd make a self summoning Electric Terrain speed booster? I'm not that cruel (and it would be kinda weak with their SpA stats). So I went with a different approach. A crit god. Basically set up Electric Terrain and watch things die to LO Electric Terrain boosted Thunderbolts landing a crit with a Sniper boost. Calc that out!! Or if you can set your own Electric Terrain, bump that power up with a Choice Specs. DAAAAMMNN that power!!! Its already fast as needed (only a tad bit slow but who cares). If Electric Terrain isnt your thing a clasdic CritDra set is useable, but significantly weaker. Pray to your Tapu Gods.



Bugs ahoy!!
Parents: Volcarona + Ribombee
Shared Egg Group: Bug
Offspring: Volcaribbon
New Typing: Fairy/Fire
New Stats: 82/67/72/125/97/123
New Ability and Desc: Cloak of Fire - If this Pokemon is hit by a move with a secondary effect and it activates, the effect is ignored and the inflictor is burned.
Notable Moves: Fiery Dance, Moonblast, Quiver Dance, Hurricane, Roost, Overheat, Will O Wisp, Baton Pass, U-Turn
Role Description: Its a really fast Quiver Dancer that hits modestly hard after a boost, and has really great coverage between its STABs alone. Also Fuck Flinch Spam!


This ain't no God of Beauty
DNA Donors: Venusaur + Guzzlord
Offspring: Lord Venus
New Typing: Poison/Dragon
New Stats: 160/100/72/102/82/70 (+9 HP, +9 Atk, +4 Def, +4 SpA, +6 SpD, +8 Spe)
New Ability and Desc: Beastly Growth - Boosts the highest stat by 1 stage when it uses a Grass type move. Below 50% it is boosted by 2 stages.
Notable Moves: Synthesis, Leech Seed, Knock Off, Sludge Bomb, Outrage, Draco Meteor, Poison Jab, Dragon Pulse, Earthquake, Fire Blast, Heavy Slam,
 
Last edited:

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus

Parents: Cradily and Nihilego
Shared egg group: DNA
Offspring name: Cradilego
New type: Poison/Grass
New base stats: 102/67/86/121/123/74 (BST: 573)
Stat Bonuses: +4/+0/+14/+17/+4/+1
New ability: Insidious Tentacles (Foes hit with a contact move have their highest stat lowered by one stage, and cannot normally switch; Suction Cups + Beast Boost)
Notable moves: Grass Knot (contact!), Sludge Bomb, Thunder Wave, Stealth Rock, Toxic Spikes, Recover
Other notable moves:
Power Gem, Thunderbolt, Earth Power, Acid Spray, Giga Drain, Clear Smog, Mirror Coat, Barrier
Role identification: A pair of unusual movepools and stat spreads work beautifully together. A solid typing and stat spread, both of which lack any glaring weaknesses, let Cradilego abuse its versatile movepool and stay healthy throughout the match. Hazard setting and toxic stall is a breeze with reliable recovery, and a strong movepool backed by a Special Attack over Raikou's makes Cradilego anything but passive. Insidious Tentacles makes an already good Pokemon scary, giving it a no-risk tool with Grass Knot(/Infestation/Body Slam/etc.) to lock in and incapacitate counters and targets alike.



Parents: Heatran and Magearna
Shared Egg Group: DNA
Offspring Name: Hetrarna
New Type: Fire/Fairy
New Base Stats: 93/93/114/137/114/91 (BST: 642)
Stat Bonuses: +7/+0/+3/+7/+3/+20
New Ability: Burning Heart (Special Attack is raised by 1 stage if this Pokemon is hit with a Fire-type attack or scores a KO. Immunity to Fire-type attacks and burns; Flash Fire + Soul-Heart)
Notable Moves: Fire Blast, Moonblast, Fleur Cannon, Earth Power, Volt Switch, Thunder Wave, Calm Mind
Other notable moves:
Ice Beam, Focus Blast, Thunderbolt, Energy Ball, Lava Plume, Magma Storm, Solar Beam, Sunny Day, Stealth Rock, Will-O-Wisp, Shift Gear, Heart Swap
Role Identification: This offensive monster has 80+ Base Power special attacks for 13/18 types. It's STABs alone give quite good coverage, and only one currently-existing typing resists STABs+Earth Power (fire/flying), so you have much moveslot freedom. A strong defensive typing gives Calm Mind/Support sets plenty of viability, as well. Burning Heart forces your opponents to play very carefully with their own Fire-type moves, provides extra switch-in opportunities, and makes Hetrarna more deadly with each KO. A very versatile Pokemon.



Parents: Mimikyu and Banette
Shared egg group: Amorphous
Offspring name: Mimibane
New type: Ghost/Fairy
New base stats: 70/113/83/77/94/91 (BST: 528)
New ability and desc: Stealing Shadow (This Pokemon is unaffected by the first direct attack it receives in a battle. That move's PP will be reduced to 1, or reduced to 0 if it already is 1; Disguise + Cursed Body)
Notable moves: Swords Dance, Play Rough, Shadow Sneak, Gunk Shot, Knock Off, Will-O-Wisp, Destiny Bond
Other notable moves: Shadow Claw, Pursuit, Wood Hammer, Leech Life, Bulk Up, Cotton Guard, Thunder Wave, Trick, Pain Split, Taunt
Role identification: Its ability almost makes you want to not attack it, for fear of crippling one of your Pokemon. If you don't take it down, though, it will use its wide movepool and not-great-but-usable stat spread to make you pay in one of several different ways. Mimibane can set up, spread debilitating status, abuse and then trick away choice items, pursuit-trap, and stallbreak with ease.



Parents: Slurpuff and Ribombee
Shared egg group: Fairy
Offspring name: Slurpee
New type: Fairy/Bug
New base stats: 81/78/83/100/83/108 (BST: 533)
New ability and desc: Natural Sweetness (When this Pokemon uses a Bug or Grass-type move, including via other moves, it and any allies are cured of all major status conditions; Sweet Veil + Honey Gather)
Notable moves: Quiver Dance, Moonblast, Pollen Puff, Bug Buzz, Flamethrower, Energy Ball, Roost
Other notable moves: Psychic, Thunderbolt, Surf, Draining Kiss, Struggle Bug, U-Turn, AromatherapyCotton Guard, Stun Spore
Role identification: Slurpee is the single most complete Quiver Dancer, and among the most complete set-up sweepers around. Decent offense and speed stats poised to burst after a single boost, great STABs, excellent coverage, recovery, decent defensive typing, semi-immunity to all statuses besides confusion and (ironically) sleep), as well as enough support capability to maintain some versatility and unpredictability..


i must admit i made this Pokemon because of the ability name's appropriateness

Parents: Drifblim and Gallade
Shared egg group: Amorphous
Offspring name: Driade
New type: Flying/Fighting
New base stats: 119/113/65/88/95/90
New ability and desc: Soaring Spirit (When this Pokemon takes a direct attack, its Attack and Special Attack rise by one stage; Flare Boost + Justified)
Notable moves: Acrobatics, Close Combat, Stone Edge, Ice Punch, Knock Off, Swords Dance, Will-O-Wisp
Other notable moves: Earthquake, Fire Punch, Thunder Punch, Poison Jab, Leaf Blade, Psycho Cut, Sucker Punch, Shadow Sneak, Bulk Up, Thunder Wave, Wish, Encore, Taunt, Destiny Bond, Haze, Pain Split, Tailwind
Role identification: Any fusion with the base stat anomaly known as Drifblim is bound to be odd: Driade is odd in all the best ways. Oddly bulky, oddly fast, oddly gifted with coverage options, and oddly to the brim with seemingly unrelated support options. Wishes coming out of a maximum 442 HP stat are definitely worth keeping in mind. Switch it in on a good-matchup opponent's attack and set up Swords Dance as it switches out for hilarious results!
+3 252 Atk Drifblim Close Combat vs. 252 HP / 252+ Def Skarmory: 252-297 (75.4 - 88.9%) -- guaranteed 2HKO after Leftovers recovery
 
Last edited by a moderator:
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top