Look, I known that I'm known for making very anti-meta "meme teams," but I've had a lot of success with this team that I spontaneously created in a frustrated attempt to beat those stupid sticky web teams. I hope you enjoy this team.
Guzzlord @ Leftovers
Ability: Beast Boost
EVs: 108 Def / 252 SpA / 140 SpD / 8 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Draco Meteor
- Fire Blast
- Sludge Wave
This Guzzlord set is meant to not only take hits from the physical and special side, but also dish out hits. The 108 in defense is meant to make Adamant CB Entei's sacred fire and e-speed a 4hko and allow it to be one of the best answers to Bruxish:
252 Atk Life Orb Strong Jaw Bruxish Crunch vs. 0 HP / 108 Def Guzzlord: 103-121 (17.5 - 20.6%) -- possible 7HKO after Leftovers recovery
252 Atk Life Orb Bruxish Waterfall vs. 0 HP / 108 Def Guzzlord: 101-121 (17.2 - 20.6%) -- possible 7HKO after Leftovers recovery
The special attack allows it to do massive damage with draco meteor, an easily spammable move. Fire Blast hits steels like Registeel, Escav, and Lucario, and Sludge wave hits pesky fairy types like Shiinotic, Togekiss, and Whimsicott. The rest was put into Spdef so it could tank scalds from bulky waters, leaf storms from lurantis, and volt switches from electric types. The 8 evs in speed are just to creep Araquanid and opposing Guzzlord. Guzzlord is best used to sponge up Fire, Water, Grass, and Electric moves all day, and punish switches with powerful attacks.
Whimsicott @ Leftovers
Ability: Prankster
EVs: 204 HP / 252 Def / 4 SpA / 48 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Encore
- Moonblast
- Giga Drain
The most annoying mon on the team. Whimsicott stops set-up sweepers in their tracks with encore and taunt. Taunt prevents hazards and status moves like toxic, t-wave, and recover. Encore locks a pokemon into a certain move, which gives Whimsicott's teammates a great opportunity to switch in. Encore on a non-attacking move + taunt renders an opponent useless, and forces it to either switch, or struggle. The ev spread is fairly common, with enough speed to outspeed modest/adamant Kommo-o, and adamant Lucario. This pokemon is a great way to check dark types like Crawdaunt and Mega-Absol, bulky waters like Milotic, Suicune, and Swampert, and dragon types, especially dragon types that like to set up, like dd Flygon, dd or sd Haxorus, and Kommo-o.
Araquanid @ Assault Vest
Ability: Water Bubble
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Leech Life
- Liquidation
- Poison Jab
- Crunch
Thanks to its ability, Araquanid's liquidation hits like a freight train. That move is easily spammable, and has the potential to lower opponents' phydef by 1. Leech life gives araquanid some decent recovery, poison jab hits Shiinotic and Whimsicott for near Ohkoes, and Crunch smacks Jellicent. Due to its already incredible base 132 base spdef, an Assault Vest is a great item for Araquanid, allowing it to sponge sludge waves from Nidoqueen/King, Draco Meteors from Goodra, moves from both special and physical Lucario, and allowing it to 1v1 sub-roost Kyurem.The 16 evs allow it to speed creep past min speed minus speed nature diancie, and hit it with a powerful liquidation. Also, water bubble gives it a super-resistance to fire, and an immunity from burn, making this a great switch in to scalds. This spider can 1v1 nearly every water type in the tier (watch out for toxic)!
Hitmontop @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Sucker Punch
- Rapid Spin
- Close Combat
- Toxic
While outclassed as a spinner in many regards, Hitmontop's all around good bulk provides it an excellent opportunity to be a decent spinner and dark check. Hitmontop's intimidate ability weakens opponent's physical attacks, allowing it to further take attacks from physical attackers, especially Mega Absol, Crawdaunt, and Pangoro. Close Combat gives Hitmontop some offensive presence and hits most rockers for decent damage. Toxic cripples bulky waters like Alomomola, Araquanid, and Milotic, which otherwise could give Hitmontop a difficult time. Hitmontop not being weak to water gives it a slight edge over Donphan in this regard, especially with the abundance of bulky waters in the tier. Sucker punch is run over foresight to give Hitmontop a surprise revenge kill against Bruxish, Alakazam, and a Guaranteed OHKO on Hoopa.
Milotic @ Leftovers
Ability: Competitive
EVs: 248 HP / 252 Def / 4 SpA / 4 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Scald
- Ice Beam
- Magic Coat
This is a fairly standard Milotic set. With some great bulk and good HP stat, Milotic is a very good bulky water. On top of that, its base 100 Spatk gives it some offensive presence, unlike some of its counterparts like Blastoise and Alomomola. It has reliable recovery in recover, and ice beam to hit dragon, grass and flying types. Magic coat is a fun move that bounces back hazards like rocks, spikes, and sticky web, as well as status like toxic and will o wisp. This gives it an advantage over standard Milotic that carry toxic, allowing it to toxic opposing Milotic by using magic coat. Also, competitive is run over Marvel scale to punish sticky web users and defoggers. When one of Milotic's stats are lowered (sticky webs, defog by Crobat, and parting shot by Persian-A for example), its special attack is raised by 2, making it a dangerous pokemon to switch into.
Piloswine @ Eviolite
Ability: Thick Fat
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Stealth Rock
Ever since late ORAS RU, this little pig has gotten better and better, and I think has gotten better with the prevalence of dragon, flying, and ground types in the tier. With an eviolite and thick fat, Piloswine can take powerful neutral hits and return fire with strong earthquakes and icicle crashes. For example, it avoids a 2hko from a lead Galvantula bug buzz and does takes it out with eq + ice shard. Ice shard gives it some great priority to finish off weakened pokemon. And of course, stealth rock is one of the best moves in the game, and weakens opponents on switch in, which really helps the team. Its biggest advantage is its immunity to electric and pseudo-resistance to ice. Piloswine stops volt switch and thunderbolts and immediately threatens the opponent with powerful attacks. And it is an amazing answer to Mega Glalie, a super strong wallbreaker.
Ability: Beast Boost
EVs: 108 Def / 252 SpA / 140 SpD / 8 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Draco Meteor
- Fire Blast
- Sludge Wave
This Guzzlord set is meant to not only take hits from the physical and special side, but also dish out hits. The 108 in defense is meant to make Adamant CB Entei's sacred fire and e-speed a 4hko and allow it to be one of the best answers to Bruxish:
252 Atk Life Orb Strong Jaw Bruxish Crunch vs. 0 HP / 108 Def Guzzlord: 103-121 (17.5 - 20.6%) -- possible 7HKO after Leftovers recovery
252 Atk Life Orb Bruxish Waterfall vs. 0 HP / 108 Def Guzzlord: 101-121 (17.2 - 20.6%) -- possible 7HKO after Leftovers recovery
The special attack allows it to do massive damage with draco meteor, an easily spammable move. Fire Blast hits steels like Registeel, Escav, and Lucario, and Sludge wave hits pesky fairy types like Shiinotic, Togekiss, and Whimsicott. The rest was put into Spdef so it could tank scalds from bulky waters, leaf storms from lurantis, and volt switches from electric types. The 8 evs in speed are just to creep Araquanid and opposing Guzzlord. Guzzlord is best used to sponge up Fire, Water, Grass, and Electric moves all day, and punish switches with powerful attacks.
Whimsicott @ Leftovers
Ability: Prankster
EVs: 204 HP / 252 Def / 4 SpA / 48 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Encore
- Moonblast
- Giga Drain
The most annoying mon on the team. Whimsicott stops set-up sweepers in their tracks with encore and taunt. Taunt prevents hazards and status moves like toxic, t-wave, and recover. Encore locks a pokemon into a certain move, which gives Whimsicott's teammates a great opportunity to switch in. Encore on a non-attacking move + taunt renders an opponent useless, and forces it to either switch, or struggle. The ev spread is fairly common, with enough speed to outspeed modest/adamant Kommo-o, and adamant Lucario. This pokemon is a great way to check dark types like Crawdaunt and Mega-Absol, bulky waters like Milotic, Suicune, and Swampert, and dragon types, especially dragon types that like to set up, like dd Flygon, dd or sd Haxorus, and Kommo-o.
Araquanid @ Assault Vest
Ability: Water Bubble
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Leech Life
- Liquidation
- Poison Jab
- Crunch
Thanks to its ability, Araquanid's liquidation hits like a freight train. That move is easily spammable, and has the potential to lower opponents' phydef by 1. Leech life gives araquanid some decent recovery, poison jab hits Shiinotic and Whimsicott for near Ohkoes, and Crunch smacks Jellicent. Due to its already incredible base 132 base spdef, an Assault Vest is a great item for Araquanid, allowing it to sponge sludge waves from Nidoqueen/King, Draco Meteors from Goodra, moves from both special and physical Lucario, and allowing it to 1v1 sub-roost Kyurem.The 16 evs allow it to speed creep past min speed minus speed nature diancie, and hit it with a powerful liquidation. Also, water bubble gives it a super-resistance to fire, and an immunity from burn, making this a great switch in to scalds. This spider can 1v1 nearly every water type in the tier (watch out for toxic)!
Hitmontop @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Sucker Punch
- Rapid Spin
- Close Combat
- Toxic
While outclassed as a spinner in many regards, Hitmontop's all around good bulk provides it an excellent opportunity to be a decent spinner and dark check. Hitmontop's intimidate ability weakens opponent's physical attacks, allowing it to further take attacks from physical attackers, especially Mega Absol, Crawdaunt, and Pangoro. Close Combat gives Hitmontop some offensive presence and hits most rockers for decent damage. Toxic cripples bulky waters like Alomomola, Araquanid, and Milotic, which otherwise could give Hitmontop a difficult time. Hitmontop not being weak to water gives it a slight edge over Donphan in this regard, especially with the abundance of bulky waters in the tier. Sucker punch is run over foresight to give Hitmontop a surprise revenge kill against Bruxish, Alakazam, and a Guaranteed OHKO on Hoopa.
Milotic @ Leftovers
Ability: Competitive
EVs: 248 HP / 252 Def / 4 SpA / 4 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Scald
- Ice Beam
- Magic Coat
This is a fairly standard Milotic set. With some great bulk and good HP stat, Milotic is a very good bulky water. On top of that, its base 100 Spatk gives it some offensive presence, unlike some of its counterparts like Blastoise and Alomomola. It has reliable recovery in recover, and ice beam to hit dragon, grass and flying types. Magic coat is a fun move that bounces back hazards like rocks, spikes, and sticky web, as well as status like toxic and will o wisp. This gives it an advantage over standard Milotic that carry toxic, allowing it to toxic opposing Milotic by using magic coat. Also, competitive is run over Marvel scale to punish sticky web users and defoggers. When one of Milotic's stats are lowered (sticky webs, defog by Crobat, and parting shot by Persian-A for example), its special attack is raised by 2, making it a dangerous pokemon to switch into.
Piloswine @ Eviolite
Ability: Thick Fat
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Stealth Rock
Ever since late ORAS RU, this little pig has gotten better and better, and I think has gotten better with the prevalence of dragon, flying, and ground types in the tier. With an eviolite and thick fat, Piloswine can take powerful neutral hits and return fire with strong earthquakes and icicle crashes. For example, it avoids a 2hko from a lead Galvantula bug buzz and does takes it out with eq + ice shard. Ice shard gives it some great priority to finish off weakened pokemon. And of course, stealth rock is one of the best moves in the game, and weakens opponents on switch in, which really helps the team. Its biggest advantage is its immunity to electric and pseudo-resistance to ice. Piloswine stops volt switch and thunderbolts and immediately threatens the opponent with powerful attacks. And it is an amazing answer to Mega Glalie, a super strong wallbreaker.
2 Big Tips:
1.) This team is a tad weak to flying spam, especially Braviary, so rocks + ice shard is very important.
2.) Status, most importantly toxic, is its biggest weakness. Try to avoid getting worn down with toxic and try to limit the amount of pokemon poisoned. If all 6 pokemon are badly poisoned, it is nearly impossible to win.
With all of that out of the way, have fun!!!!!