[AOT Round 8 - Losers Bracket] Its_A_Random vs Gale Wing Srock

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
NOTE: This is a Gen VI battle. Any Gen VII-only move will be disregarded

Bring 4, Pick 3 Singles.
You PM 4 pokemons to the ref from your profile, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
ASB Arena
Strict 72h Disqualification.
One warning per player. First warning (any tag after DQ interval is passed) resets the timer. If the player passes DQ interval a second time, DQ can be called, giving the player one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency. DQ time won't pass during a valid LoA.
After 30 days, the DQ Interval will go to 48h.
60 days Time Limit:
After 60 days I reserve the right to forcibly end any matches that don't seem like ending anytime soon. Said matches will be judged by me.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON.
Arena: ASB Tournament Arena
Ubers Rule:
Mewtwo and Victini may be used in battle, but they will take up the mega slot of the player. Other pokemon may be included in this list as the tournament progresses.


LOA Rules:

1)
If your LoA makes you unable to post we will wait up to 4 days. The longer the wait the smaller my patience if you keep pulling that card, so I reserve the right of rescinding it. LoAs without a defined ETA will be read as 3 days. that is per instance. You can't pull it in a row without first dealing with your current orders.
2) If your LoA is of the "will be busier" type, you will get +24h extension until it is over. Maximum time for its duration is 15 days (so during those 15 days you get 24h extra time on your posts). The longer the wait the smaller my patience if you keep pulling that card, so I reserve the right of rescinding it. You can't pull it in a row without first dealing with your current orders.
3) If you have good reasons and your match is well advanced, those rules might be excepted. But don't count on it.


Team Its_A_Random


Colossoil [Megawhal] (M)
NATURE: Jolly (+14% Accuracy)

TYPE: Dark / Ground
ABILITIES: Rebound / Guts / Pressure (H)

STATS
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (92/92)
PHYSICAL
Aqua Tail
Bite
Body Slam
Bounce
Brick Break
Bulldoze
Crunch
Dig
Dive
Double-Edge
Dragon Tail
Drill Run
Earthquake
Facade
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Frustration
Giga Impact
Horn Attack
Horn Drill
Iron Tail
Knock Off
Magnitude
Megahorn
Natural Gift
Payback
Peck
Poison Jab
Pursuit
Rapid Spin
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Sand Tomb
Secret Power
Smack Down
Stone Edge
Strength
Sucker Punch
Superpower
Tackle
Thief
Thunder Fang
U-Turn

SPECIAL
Ancientpower
Bubble Beam
Dark Pulse
Earth Power
Echoed Voice
Hidden Power (Grass)
Hyper Beam
Mud Bomb
Mud Shot
Muddy Water
Round
Sludge Bomb
Sludge Wave
Snarl
Snore
Spit Up
Water Spout

OTHER
Attract
Captivate
Confide
Double Team
Encore
Endure
Embargo
Leer
Protect
Quash
Rain Dance
Rest
Roar
Rototiller
Sandstorm
Screech
Sleep Talk
Snatch
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Taunt
Toxic

RAID
Bloodlust

Bronzong [Meklord] (-)
NATURE: Brave (-10% Evasion)

TYPE: Steel / Psychic
ABILITIES: Levitate / Heatproof / Heavy Metal (H)

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-)
Size Class: 3
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (73/73)
PHYSICAL
Bulldoze
Earthquake
Explosion
Facade
Feint Attack
Frustration
Giga Impact
Gyro Ball
Heavy Slam
Iron Head
Natural Gift
Payback
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Strength
Tackle
Zen Headbutt

SPECIAL
Ancient Power
Charge Beam
Confusion
Dream Eater
Extrasensory
Flash Cannon
Future Sight
Grass Knot
Hidden Power (Fire)
Hyper Beam
Psychic
Psyshock
Psywave
Round
Shadow Ball
Signal Beam
Snore
Solar Beam

OTHER
Block
Calm Mind
Confide
Confuse Ray
Double Team
Endure
Flash
Gravity
Heal Block
Hypnosis
Imprison
Iron Defence
Light Screen
Metal Sound
Protect
Psych Up
Rain Dance
Recycle
Reflect
Rest
Rock Polish
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Telekinesis
Toxic
Trick
Trick Room
Wonder Room

Gardevoir [Elincia] (F)
NATURE: Bold

TYPE: Psychic / Fairy
ABILITIES: Synchronise / Trace / Telepathy (H) / Pixilate (Mega)

STATS (NORMAL)
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

STATS (MEGA)
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 1
AC: 5/5

ATTACKS (74/102)
PHYSICAL
Facade
Shadow Sneak

SPECIAL
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Psychic
Psyshock
Round
Shadow Ball
Signal Beam
Snore
Stored Power
Swift
Synchronoise
Thunderbolt

OTHER
Ally Switch
Calm Mind
Captivate
Confuse Ray
Destiny Bond
Disable
Double Team
Encore
Endure
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mean Look
Mimic
Misty Terrain
Pain Split
Protect
Rain Dance
Recycle
Reflect
Rest
Safeguard
Sing
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick Room
Will-O-Wisp
Wish
Wonder Room

RAID
Dispel
Shadow Mend

Kitsunoh [Yammich] (M)
NATURE: Jolly (+19% Accuracy)

TYPE: Ghost / Steel
ABILITIES: Frisk / Limber / Cursed Body (H)

STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)

SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 1
AC: 5/5

ATTACKS (65/103)
PHYSICAL
Aerial Ace
Bulldoze
Dig
Earthquake
Endeavour
Facade
Fake Out
Feint Attack
Flail
Foul Play
Ice Punch
Iron Head
Iron Tail
Knock Off
Lick
Low Kick
Metal Burst
Metal Claw
Meteor Mash
Payback
Phantom Force
Revenge
Rock Slide
Scratch
Shadow Claw
Shadow Sneak
Shadow Strike
Sucker Punch
Super Fang
Thief
Thunder Punch
U-Turn

SPECIAL
Dark Pulse
Hex
Shadow Ball

OTHER
Attract
Copycat
Curse
Defog
Embargo
Endure
Imprison
Iron Defence
Magic Coat
Memento
Odour Sleuth
Pain Split
Perish Song
Protect
Psych Up
Psycho Shift
Roar
Role Play
Safeguard
Sleep Talk
Snatch
Spite
Substitute
ail Whip
Taunt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp

RAID
Shadow Mend


Team Gale Wing Srock


Yamma | Snorlax (F)
________________________

[Nature]
Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)​

[Type]
Normal

Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
[Abilities]
Immunity / Thick Fat / Gluttony

Immunity - (Passive, MoldBreaker affects - Yes) This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Thick Fat (✓) - (Passive, MoldBreaker affects - Yes) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony (UnLocked) - (Passive, MoldBreaker affects - No) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.​

[Stats]
HP: 130
Atk: 5 (+)
Def: 3
SpA: 3
SpD: 4
Spe: 26 (-)
Size Class: 4
Weight Class: 9

Total: 23​

[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks] [91/x]

Level Up ( 31 / 32 )
Last Resort(17,8) | Snatch(4+m) | Lick(4,3) | Metronome(7+m) | Odor Sleuth(0,5) | Tackle(8,2) | Defense Curl(0,4) | Amnesia(0,7) | Chip Away(10,5) | Recycle(0,6) | Screech(0,5) | Body Slam(12,5) | Stockpile(0,7) | Fling(7,4) | Headbutt(10,4) | Belly Drum (0,29) | Yawn(0,6) | Rest (0,15) | Sleep Talk(2+m) | Heavy Slam(4+2*wd,11) | Giga Impact(21,12) | Crunch (8,6) | Hyper Beam(18,9) | Snore(8,2) | Double-Edge(19,9) | Roll Out(4 + 4 + n*3, 4 + n) | Block(5) | Swallow(18) | Covet(9,3) | Natural Gift(10,7) |​

Egg ( 7 / 9 )
Counter (P*1.5,6+p/2) | Curse(0,6) | Self-Destruct(23,14) | Whirlwind(0,6) | Zen Headbutt (8,6) | Pursuit(8,5) | Fissure(25,14) |

Tutor ( 10 / 11 )
Gunk Shot(12,8) | Icy Wind(6,5) | Super Power(12,8) | Seed Bomb(8,6) | Mud-Slap(4,4+ad) | Mimic(0,4) | Dynamic Punch(10,8) | Seismic Toss(7+tw, 6) | Psych Up(6) | Mega Kick(15,7) |

Prev Gen TM/HM/Event ( 13 / 21 )
Endure (0,15) | Whirlpool (12,5) | Bide(d*1.75,5+d/2), | Skull Bash(16,7) | Focus Punch (15,10) | Water Gun(4,3) | Pay Day(7,2) | Work Up(0,6) | Zap Cannon(12,9) | Rage(7,2) | Lovely Kiss(5) | Psywave(10F,5) | Secret Power(10,4) |​

TM/HM/Tutor ( 41 / 48 )
Solar Beam(12,8) | Frustration(13,6) | Earthquake(10,7) | Protect(7+d/2.5) | Rock Slide(8,6) | Ice Beam(9,7) | Brick Break(8,6) | Facade(17/10,8/5) | Fire Blast(11,8) | Shadow Ball(8,6) | Surf(9,7) | Psychic(6+tw,5+tw/2) | Substitute(0,11) | Smack Down(5,4) | Wild Charge(13,9) | Retaliate(14,8) | Thunder(11,8) | Thunder Punch(8,6) | Incinerate(6,4) | Toxic(7) | Fire Punch(8,6) | Hyper Voice(12,6) | Double Team(4*C) | Shock Wave(6,4) | Rock Tomb(6,4) | Hidden Power(6,4)[Ground] | Blizzard(11,8) | Bulldoze(6,5) | Flamethrower(9,7) | Focus Blast(12,8) | Ice Punch(8,6) | Rock Smash(4,3) | Iron Head(8,6) | Outrage(12,8) | Thunderbolt(9,7) | Rain Dance(10) | Sunny Day(10) | Return(13,6) | Power-Up Punch(4,4) | Uproar(12,5) | After You(6)

DeeDee | Heracross (F)
_______________________________
[Nature]
Jolly (+15% Speed, +11% Accuracy, -1 SpA)
Jolly (+15% Speed, +9% Accuracy, -1 SpA) [Mega]
[Type]
Bug/Fighting


Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
[Abilities]
Swarm / Guts / Skill Link(Mega)

Swarm
(Passive, MoldBreaker affects - No)
When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Guts (✓)
(Passive, MoldBreaker affects - No)
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie(Locked)
(Passive, MoldBreaker affects - No)
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Skill Link(Mega)
(Passive, MoldBreaker affects - No)
This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19​

[ Mega Stats]
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19​

[Counters]
EC: N | A
AC: 2 | 5
MC: 0
KOC: 0​

[Attacks]

Level Up ( 16 / 18 )
Arm Thrust(2*h+3,3) | Bullet Seed(3*h,7) | Night Slash(7,5) | Tackle(5,4) | Leer(4) | Horn Attack(7,5) | Endure(15) | Fury Attack(2*h,4) | Aerial Ace(6,4) | Chip Away(7,5) | Counter(D*1.5, 6+D/2) | Brick Break(11,5) | Pin Missile (3*h,6) | Feint(4,4) | Close Combat(15,7) | Megahorn(15,7)

Egg ( 5 / 8 )
Bide(d*1.75,6+D/2) | Double-Edge(13,8) | Pursuit(4/8,5) | Revenge(9/15,7) | Rock Blast(3*h,7) |

Prev Gens (Tutor / TM / HM) ( 1 / 8 )
Vacuum Wave(7,3) |

Gen 6 TM/HM/Tutor ( 13 / 46 )
Dig(8,10) | Earthquake(10,7) | Stone Edge (10, 7) | Rock Tomb(6,4) | Shadow Claw(7,5) | Helping Hand(2x, 4+BAP/2) | Knock Off(10,7) | Rest(15) | Sleep Talk(3+m) | Protect(0,7+d/2.5) | Substitute(0,12) | Toxic(7) | Smack Down(5,4) | Low Kick | Focus Blast (12,8) | Bulldoze | Rock Slide | Swords Dance | Bug Bite | Thief | Rain Dance | Double Team​

Recon | Greninja (F)
_______________________________

[Nature]
Naive (+15% Speed, +23% Accuracy, -1 SpD)

[Type]
Water / Dark

Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

[Abilities]
Torrent / Protean

Torrent
(Passive, MoldBreaker affects - No)
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)

Protean (✓) (Unlocked)
(Toggle, MoldBreaker affects - No)
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

[Stats]
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

[Counters]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0

[Attacks] [59/74]

Level Up ( 23 / 23 )
Pound | Growl | Bubble | Quick Attack | Lick | Water Pulse | Smoke Screen | Round | Fling | Smack Down | Substitute | Bounce | Double Team | Hydro Pump | Night Slash | Role Play | Mat Block | Shadow Sneak | Spikes | Water Shuriken | ExtraSensory | Feint Attack | Haze

Egg ( 5 / 6 )
Camouflage | Mind Reader | Mud Sport | Toxic Spikes | Water Sport

Gen 6 TM/HM/Tutor ( 36 / 40 )
Dig(8,10) | Rock Slide(8,6) | Blizzard(11,8) | Grass Knot(6+tw,4+tw/2) | Taunt(10) | Rock Tomb (6,5) | U-Turn(7,5) | Rain Dance(0,10) | Dive(8,10) | Surf(9,7) | Protect(6+D/2.5) | Thief(6,4) | Hydro Cannon (18,10) | Gunk Shot (15,8) | Icy Wind (9,5) | Low Kick | Hidden Power (9,4) [Fairy] | Hyper Beam (18,10) | Ice Punch (11,6) | Aerial Ace (9,4) | Scald (11,6) | Acrobatics (14,7) | Giga Impact | Dark Pulse (11,6) | Waterfall (11,6) | Ice Beam (12,7) | Toxic (7) | Rest (15) | Snatch (3+m) | Sleep Talk | Snore (5,3) | Facade (17,7) | Frustration (13,7) | Water Pledge (11,6) | Power Up Punch (7,4) | Spite (6)

Steven | Metagross (N)
________________________

[Nature]

Hasty (+15% Speed, +6% Accuracy, -1 Def)
[Type]
Steel | Psychic

Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[Abilities]
Clear Body / Light Metal / Tough Claws (Mega)

Clear Body (✓)
(Passive, MoldBreaker affects - Yes)
This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal (H)[UnLocked]
(Passive, MoldBreaker affects - Yes)
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Tough Claws [Mega]
(Passive, MoldBreaker affects - No)
This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 4 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 81 (+) (+8% Accuracy)
Size Class: 4
Weight Class: 9 (7 Light Metal)
Base Rank Total: 22

HP: 100
Atk: Rank 6
Def: Rank 5 (-)
SpA: Rank 4
SpD: Rank 4
Spe: 127 (+) (+19% Accuracy)
Size Class: 4
Weight Class: 11 (9 Light Metal)
Base Rank Total: 27


[Counters]
EC: 9 | 9
AC: 5 | 5
MC: 1
KOC: 0
[Attacks] [51/x]

Level Up (15/15)
Magnet Rise(6) | Take Down(11,9) | Metal Claw(8,3) | Confusion(5,2) | Scary Face(6) | Pursuit(8,5) | Zen Headbutt(11,5) | Hammer Arm(10,7) | Bullet Punch(7,3) | Psychic(6+tw,5+tw/2) | Iron Defense(0,6) | Hyper Beam(15,9) | Meteor Mash(12,6) | Miracle Eye(5) | Agility(6) |

Prev Gens (Tutor / TM / HM) (6/14)
Endure(15) | Dynamic Punch(10,8) | Mimic(5) | Mud-Slap(4+acc) | Swift(6,4) | Double-Edge(10+x,6+x) |

Gen 6 TM/HM/Tutor (41/52)
Earthquake(10,7) | Protect(7+2.5/d) | Substitute(0,12) | Rock Slide(8,6) | Bulldoze(6,5) | Ice Punch(8,6) | Gravity(9) | Rock Tomb(6,4) | Explosion(25,20) | Thunder Punch(8,6) | Signal Beam(8,6) | Sludge Bomb(8,6) | Light Screen(9) | Icy Wind(6,5) | Iron Head(11,5) | Reflect(9) | Brick Break(8,6) | Grass Knot(6+w, 4+w/2) | Frustration(10,7) | Hyper Beam(15,10) | Power-Up Punch (4,4) | Facade(14,8) | Sandstorm(10) | Toxic(7) | Sleep Talk(3+m) | Trick(6) | Rest(14) | Aerial Ace(6,4) | Stealth Rock(12) | Flash Cannon(11,5) | Giga Impact(17,12) | Block (6) | Hone Claws(6) | Double Team(4*c) | Hidden Power [Fire] (6,4) | Sunny Day(10) | Rain Dance(10) | Shadow Ball(8,6) | Snore(5,3) | Power-Up Punch (4,4) | Facade(14,8) |


Order of Operations:
Heads: IAR
Tails: Gale


(tails)

Gale Wing Srock sends out with item
Its_A_Random sends out with item and ordes
Gale Wing Srock orders
I Ref
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I urge you to reconsider your choice!


Elincia (F) @ Gardevoirite

[Mega Evolve] Hyper Voice > Swift > Hyper Voice
IF
U-Turn is used, THEN use Teleport (Switch) on the first instance, pushing actions back.
IF Taunt is used, AND you have not used Teleport (Switch) yet this round, THEN use Magic Coat on the first instance, pushing actions back.
IF (Evasive Damaging Move) is used, THEN use Reflect on the first instance, Future Sight on the second instance, Teleport (Evade) on the third instance, pushing acitons back.

gard really needs a better way to deal with edm's ._.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 100
En: 100
2/4/7/5/100
Other:
Item: Mega Stone


Hp: 100
En: 100
3/3/4/2/141
Other:
Item: Expert Belt

Round 1!

DATA:

ACTION 1!


Greninja dove underwater! (-5en)

Gardevoir used Reflect! (-9en)

Greninja used Dive! (-4en)
Crit: 12 (no)
Damage: (4+3-1.5)= 5.5hp

ACTION 2!

Greninja used Mat Block! (-6en)

Gardevoir used Hyper Voice! (-6en)
Damage: (9+3+2+7)= 21hp (-5.25en)

ACTION 3!

Greninja used Spikes! (-8en)

Gardevoir used Swift! (-3en)
Crit: 9 (no)
Damage: (6+3+2+7)= 18hp

- - -

Reflect for 3a
Spikes


Hp: 94
En: 82
2/4/7/5/100
Other:
Item: Mega Stone


Hp: 82
En: 72
3/3/4/2/141
Other:
Item: Expert Belt

Gale Wing Srock
Its_A_Random
I Ref
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Yeah why not.


Meklord (-) @ Rare Candy

Iron Head > Zen Headbutt > Iron Head
IF
(Non-Combo) (Protective Move) is used, AND Snorlax is not to use Bide this round, THEN use Stealth Rock on the first instance, pushing actions back.
IF Bide is used, THEN use Stealth Rock on the first Bide action, Block on the second Bide action.
IF Counter is used, THEN use Psychic that action, pushing actions back.
 

Yamma | Snorlax (F) #Full Incense
________________________
Lovely Kiss ~ Smack Down ~ Whirlpool

IF Bronzong is awake when you would act on action 3, THEN use Earthquake that action instead.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Spikes
Reflect (3a)



Hp: 100
En: 100
4/6/3/6/28
Other:
Item: Rare Candy



Hp: 94
En: 82
2/4/7/5/100
Other:
Item: Mega Stone



Hp: 130
En: 100
6/3/3/5/26
Other:
Item: Full Incense

Hp: 82
En: 72
3/3/4/2/141
Other:
Item: Expert Belt
Round 2!​

DATA:

ACTION 1!


Bronzong used Iron Head! (-5en)
Crit: 12 (no)
Effect: 1 (yes)
Damage: (8+3+1+1.5)= 13.5hp

Snorlax flinched!

ACTION 2!

Bronzong used Zen Headbutt! (-5en)
Crit: 11 (no)
Effect: 7 (no)
Damage: (8+3+1+1.5)= 13.5hp

Snorlax used Smack Down! (-4en)
Crit: 3 (no)
Damage: (5*0.5)*0.67= 1.67hp

ACTION 3!

Bronzong used Iron Head! (-5en)
Crit: 16 (no)
Effect: 7 (no)
Damage: 13.5hp

Snorlax used Earthquake! (-7en)
Crit: 2 (no)
Damage: (10*0.5)*1.5= 7.5hp

- - -

Spikes


Hp: 91
En: 85
4/6/3/6/28
Other: Smack Down (5a)
Item: Rare Candy



Hp: 94
En: 82
2/4/7/5/100
Other:
Item: Mega Stone



Hp: 89
En: 89
6/3/3/5/26
Other:
Item: Full Incense

Hp: 82
En: 72
3/3/4/2/141
Other:
Item: Expert Belt

Gale Wing Srock
Its_A_Random
I Ref
 

Yamma | Snorlax (F) #Full Incense
________________________
Bulldoze ~ Earthquake ~ Earthquake

IF Bronzong is under the effects of a P/E move, THEN use Chill on the first instance, Curse on the second instance.
IF Reflect is up when you would act, THEN use Brick Break that action instead and restart the queue.
IF Bronzong is under the effects of Rest, THEN use Rest on the first instance, Sleep Talk (Bulldoze, Earthquake, Crunch, Psywave) on the future instances.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Okay this actually isn't turning out as badly as expected.

Imprison (Bulldoze | Earthquake | Rest) > Psychic > Psyshock
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Spikes


Hp: 91
En: 85
4/6/3/6/28
Other: Smack Down (5a)
Item: Rare Candy



Hp: 94
En: 82
2/4/7/5/100
Other:
Item: Mega Stone



Hp: 89
En: 89
6/3/3/5/26
Other:
Item: Full Incense

Hp: 82
En: 72
3/3/4/2/141
Other:
Item: Expert Belt

Round 3!
DATA:

ACTION 1!

Bronzong used Imprison! (-7en)

Snorlax tried to use Bulldoze!
But it failed!

ACTION 2!

Bronzong used Psychic! (-8.5en)
Crit: 1 (yes)
Effect: 8 (no)
Damage: (15+3+3+1-3)= 19hp

Snorlax used Struggle! (-5en)
Crit: 4 (no)
Damage: 5hp
-2hp

ACTION 3!

Bronzong used Psyshock! (-5en)
Crit: 16 (no)
Damage: (8+3+1)= 12hp

Snorlax used Struggle! (-5en)
Crit: 7 (no)
Damage: 5hp
-2hp

- - -

Spikes
Imprisoning (Earthquake, Bulldoze and Rest) for 3a)



Hp: 81
En: 64
4/6/3/6/28
Other: Smack Down (2a)
Item: Rare Candy



Hp: 94
En: 82
2/4/7/5/100
Other:
Item: Mega Stone



Hp: 54
En: 79
6/3/3/5/26
Other:
Item: Full Incense

Hp: 82
En: 72
3/3/4/2/141
Other:
Item: Expert Belt
Its_A_Random
Gale Wing Srock
I Ref
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
This round would be much easier if I could group switch preventers and trappers into one sub like protective and evasive moves, but I digress.

Iron Head > Zen Headbutt > Iron Head
IF
Lovely Kiss is used, THEN use Safeguard on the first instance, pushing actions back.
IF Bide is used, THEN use Stealth Rock on the first Bide action, Block on the second Bide action.
IF Counter is used, THEN use Psychic that action, pushing actions back.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Spikes

Hp: 81
En: 64
4/6/3/6/28
Other: Smack Down (2a)
Item: Rare Candy



Hp: 94
En: 82
2/4/7/5/100
Other:
Item: Mega Stone



Hp: 54
En: 79
6/3/3/5/26
Other:
Item: Full Incense

Hp: 82
En: 72
3/3/4/2/141
Other:
Item: Expert Belt

Round 4!

Pokemon
DATA:

ACTION 1!

Bronzong used Iron Head! (-5en)
Crit: 13 (no)
Effect: 2 (yes)
Damage: (8+3+1.5+1)= 13.5hp

Snorlax flinched!

ACTION 2!

Bronzong used Zen Headbutt! (-5en)
Crit: 1 (yes)
Effect: 5 (no)
Damage: (8+3+3+1+1.5)= 16.5hp

Snorlax used Crunch! (-6en)
Crit: 5 (no)
Effect: 9 (no)
Damage: 8*1.5= 12hp

ACTION 3!

Bronzong used Safeguard! (-10en)

Snorlax used Lovely Kiss! (-5en)
blocked!

- - -
Spikes

Hp: 69
En: 44
4/6/3/6/28
Other:
Item: Rare Candy



Hp: 94
En: 82
2/4/7/5/100
Other:
Item: Mega Stone



Hp: 24
En: 68
6/3/3/5/26
Other:
Item: Full Incense

Hp: 82
En: 72
3/3/4/2/141
Other:
Item: Expert Belt
Gale Wing Srock
Its_A_Random
I Ref
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Gardevoir returns.

[Trace Protean] Hyper Voice > Swift > Hyper Voice
IF
Taunt is used, THEN use Magic Coat on the first instance, pushing actions back.
IF (Evasive Damaging Move) is used, THEN use Reflect on the first instance, Future Sight on the second instance, Teleport (Evade) on the third instance, pushing actions back.
IF Greninja is a Poison-type when you act, THEN use Psychic on the first instance, Psyshock on the second instance, Psychic on the third instance, pushing actions back.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Spikes


Hp: 94
En: 82
2/4/7/5/100
Other:
Item: Mega Stone

Hp: 69
En: 44
4/6/3/6/28
Other:
Item: Rare Candy



Hp: 82
En: 72
3/3/4/2/141
Other:
Item: Expert Belt


Hp: 24
En: 68
6/3/3/5/26
Other:
Item: Full Incense

Round 5!
DATA:

SPIKES! (Gardevoir lost 12hp)

ACTION 1!

Greninja used Gunk Shot! (-8en)
Crit: 9 (no)
Effect: 3 (yes)
Damage: (12+3+2-1.5)*1.5= 23.25hp

Gardevoir is poisoned!

Gardevoir used Psychic! (-5.5en)
Crit: 10 (no)
Effect: 6 (no)
Damage: (9+3+7)*1.5= 28.5hp
-2hp

ACTION 2!

Greninja used Dark Pulse! (-6en)
Crit: 3 (no)
Effect: 9 (no)
Damage: (8+3+2-1.5)*1.5= 17.25hp

Gardevoir used Hyper Voice! (-6en)
Crit: 16 (no)
Damage: (9+3+2+7)*1.5= 31.5hp
-2HP

ACTION 3!

Greninja used Gunk Shot! (-8en)
Crit: 2 (no)
Damage: (12+3+2-1.5)*1.5= 23.25hp

Gardevoir is poisoned!

Gardevoir used Psychic! (-5.5en)
Crit: 3 (no)
Effect: 8 (no)
Damage: (9+3+7)*1.5= 28.5hp
-2hp

Greninja fainted!

- - -

Spikes



Hp: 12
En: 65
2/4/7/5/100
Other: Poison
Item: Mega Stone

Hp: 69
En: 44
4/6/3/6/28
Other:
Item: Rare Candy





Hp: KO
En: KO
3/3/4/2/141
Other:
Item: Expert Belt


Hp: 24
En: 68
6/3/3/5/26
Other:
Item: Full Incense

Gale Wing Srock sends out pokemon with item and orders
Its_A_Random orders
I Ref

 

DeeDee | Heracross (F) #Flame Orb
_______________________________
COMBO (Feint + Feint) ~ Cooldown (Feint) ~ Feint

IF Gardevoir uses Dodge, THEN use Swords Dance on the first instance.
IF Gardevoir uses Teleport, THEN use Earthquake on the first instance.
IF Gardevoir is under the effects of Endure, THEN use Pin Missile on the first instance, Feint on the second instance.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I am legitimately surprised at your pick. Now I shall attempt to show you the error of your ways (and your calculations)!

Future Sight + Future Sight combo > N/A (Future Sight + Future Sight combo) > Future Sight + Future Sight combo
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
You might jinx it, you know?

Spikes




Hp: 12
En: 65
2/4/7/5/100
Other: Poison
Item: Mega Stone

Hp: 69
En: 44
4/6/3/6/28
Other:
Item: Rare Candy





Hp: 100
En: 100
5/3/1/3/98
Other:
Item: Flame Orb


Hp: 24
En: 68
6/3/3/5/26
Other:
Item: Full Incense

Round 6!
DATA:

ACTION 1!

Heracross used Feint + Feint! (-21en)
Crit: 2/16 (almost, but no)
Damage: (4*2.25+1.5)= 10.5hp
NOTE: Flame Orb only kicks in at the end of the round

Gardevoir used Future Sight + Future Sight! (-34en)​
Gardevoir foresaw a biiiig attack coming

Gardevoir lost 2hp due to poison!

Gardevoir fainted!

Heracros was burned by the flame orb!

- - -

Spikes



Hp: KO
En: KO
2/4/7/5/100
Other: Poison
Item: Mega Stone

Hp: 69
En: 44
4/6/3/6/28
Other:
Item: Rare Candy




Incoming Future Sight Combo!

Hp: 100
En: 79
5/3/1/3/98
Other: Cooldown (1a), Burn
Item: Flame Orb


Hp: 24
En: 68
6/3/3/5/26
Other:
Item: Full Incense

Its_A_Random sends out pokemon with item and orders
Gale Wing Srock orders
I Ref
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Now the path is clear. Time to wrap this one up!


Yammich (M) @ Life Orb

Aerial Ace > Aerial Ace > Aerial Ace
IF
(Protective/Evasive Move) is used successfully, THEN use Chill that action.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Spikes



Hp: 100
En: 100
4/3/1/3/127
Other:
Item: Life Orb

Hp: 69
En: 44
4/6/3/6/28
Other:
Item: Rare Candy




Incoming Future Sight Combo!

Hp: 100
En: 79
5/3/1/3/98
Other: Cooldown (1a), Burn
Item: Flame Orb


Hp: 24
En: 68
6/3/3/5/26
Other:
Item: Full Incense
Round 7!
DATA:

SPIKES!
(Kitsunoh lost 12hp)

ACTION 1!

Kitsunoh used Aerial Ace! (-4en)
Crit:2 (no)
Damage: (6+1.5+3)*2.25= 23.625hp
-2hp

Heracross is cooling down!
-2hp

FUTURE SIGHT COMBO GO
Damage: (12*2.25+3+5.5)*1.5=53.25hp

ACTION 2!

Kitsunoh used Aerial Ace! (-8en)
Crit: 15 (no)
Damage: 23.625hp
-2hp

Heracross fainted!

- - -

Spikes



Hp: 84
En: 88
4/3/1/3/127
Other:
Item: Life Orb

Hp: 69
En: 44
4/6/3/6/28
Other:
Item: Rare Candy






Hp: KO
En: KO
5/3/1/3/98
Other: Cooldown (1a), Burn
Item: Flame Orb


Hp: 24
En: 68
6/3/3/5/26
Other:
Item: Full Incense

Snorlax is sent out!
Gale Wing Srock orders
Its_A_Random orders
I Ref
 

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