[Monotype R1] awesomec424 vs Ragnarokalex

Ragnarokalex


Greninja (Vilesti) Female
Nature:
Naive
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokémon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).

Abilities:
Torrent:
Type: Passive
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean (DW):
Type: Passive
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Stats:
HP:100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 141 (+) (+23% Accuracy & Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
AC: 5/5
MC: 0


Attacks: 50 Total
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smoke Screen
Shadow Sneak
Round
Fling
Haze
Water Shuriken
15 LU

Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport
5 Egg

Taunt
Ice Beam
Protect
Scald
Dark Pulse
5 TM

Toxic
Blizzard
Acrobatics
Substitute
Extrasensory
Hydro Pump
Spikes
Rain Dance
Smack Down
Rest
Sleep Talk
Hydro Cannon
Dig
Bounce
Dive
Gunk Shot
Icy Wind
Rock Slide
Grass Knot
Surf
Waterfall
Hidden Power (Fire)
U-Turn
Snatch
Hyper Beam
25 Learned Moves

Swampert Male
Nature:
Adamant
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Torrent:
Type: Passive
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW):
Type: Passive
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Self-Destruct or Explosion.

Stats:
HP: 110
Atk: Rank 5 (-)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 3
Weight Class: 4
Base Rank Total: 19


Swift Swim:
Type: Passive
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 110
Atk: Rank 7 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 24


EC: 9/9
AC: 5/5
MC: 0


Attacks: 50 Total
Mud Shot
Hammer Arm
Tackle
Growl
Water Gun
Mud-Slap
Foresight
Bide
Mud Bomb
Mud Sport
Rock Throw
11 LU Moves

Mirror Coat
Counter
Yawn
Barrier
Avalanche
5 Egg Moves

Rain Dance
Earthquake
Protect
Brick Break
Rock Slide
5 Starting TM Moves

Substitute
Scald
Hydro Cannon
Dig
Power-Up Punch
Focus Punch
Stealth Rock
Superpower
Iron Tail
Endure
Ice Punch
Low Kick
Outrage
Dive
Refresh
Stone Edge
Bulldoze
Rest
Sleep Talk
Roar
Endeavor
Rock Tomb
Fling
Giga Impact
Swagger
Curse
Ice Ball
Whirlpool
Icy Wind
29 Learned Moves

Primarina Female
Nature:
Modest
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Torrent:
Type: Passive
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Liquid Voice (DW):
Type: Toggle
By default, this Pokémon has the ability to liquify its sound, turning all Sound-based moves (check Soundproof for list) the Pokémon has into Water-type moves. A Perish Song used by a Pokémon with this ability will be absorbed by Pokémon with Storm Drain / Water Absorb and those Pokémon will be immune to its effects. When toggled, no effect.

Stats:
HP:100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 5
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
AC: 5/5
MC: 0


Attacks: 50 Total
Sparkling Aria
Pound
Water Gun
Growl
Disarming Voice
Baby-Doll Eyes
Aqua Jet
Encore
Bubble Beam
9 LU Moves

Amnesia
Aqua Ring
Charm
Perish Song
Wonder Room
5 Egg Moves

Toxic
Hidden Power (Fire)
Ice Beam
Blizzard
Light Screen
5 Starting TM Moves

Doubleslap
Hyper Voice
Moonblast
Captivate
Hydro Pump
Misty Terrain
Work Up
Hail
Protect
Rain dance
Frustration
Return
Psychic
Shadow Ball
Double Team
Reflect
Rest
Attract
Round
Echoed Voice
Energy Ball
Scald
Acrobatics
Giga Impact
Psych Up
Swagger
Sleep Talk
Substitute
Surf
Waterfall
Dazzling Gleam
31 Learned Moves

Pelipper Male
Nature:
Modest
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Keen Eye:
Type: Passive
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Drizzle:
Type: Trigger
Unless otherwise commanded by the trainer, when this Pokemon is sent out or when a Pokémon mega evolves into a Pokémon with this ability, it summons a massive rainstorm into the field that lasts 4 rounds (6 with Damp Rock), expending 10 EN to do so.

Command: Activate Drizzle - 9 En - Summons rainy weather to the field.
Rain Dish (DW):
Type: Innate
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
AC: 5/5
MC: 0


Attacks: 50 Total
Protect
Hurricane
Hydro Pump
Tailwind
Soak
Growl
Water Gun
Water Sport
Wing Attack
Supersonic
Mist
Water Pulse
Payback
Brine
Quick Attack
Air Cutter
16 LU Moves

Roost
Twister
Agility
Knock Off
Aqua Ring
5 Egg Moves

Toxic
Hidden Power
Ice Beam
Blizzard
Hyper Beam
5 Starting TM Moves

Gunk Shot
Rest
Sleep Talk
Scald
Sky Drop
Fly
Swagger
U-Turn
Substitute
Surf
Gust
Pursuit
Icy Wind
Shock Wave
Pluck
Endure
Defog
Whirlpool
Ominous Wind
Mud-Slap
Mimic
Sky Attack
Hail
Fling
24 Learned Moves


Awesomec424


Hawlucha [M] [Nacho Librè]
Nature: Naive
Type: Fighting/Flying

[Abilities]
Limber (Passive)
This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.

Unburden (Passive)
This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.

Mold Breaker (Passive) [Unlocked]
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
[Stats]
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 2-
Spe: 136+
+21% Accuracy
Size Class: 2
Weight Class: 3
Base Rank Total: 20

[Counters]
EC:
N/A
MC: 0
AC: 5/5

[Moves] [50|X]

Level Up:
Detect(*)
Tackle(*)
Hone Claws(*)
Karate Chop(*)
Wing Attack(*)
Roost(*)
Aerial Ace(*)
Encore(*)
Fling(*)
Flying Press
Endeavor
High Jump Kick
Sky Attack
Swords Dance
Egg:
Agility(*)
Baton Pass(*)
Entrainment(*)
Mud Sport(*)
Me First(*)
TM:
Substitute(*)
Toxic(*)
Taunt(*)
Torment(*)
Double Team(*)
Fly
Rock Smash
U-Turn
Sleep Talk
Poison Jab
X-Scissor
Brick Break
Acrobatics
Giga Impact
Stone Edge
Grass Knot
Steel Wing
Attract
Bulk Up
Rock Slide
Payback
Sky Drop
Return
Tutor:
Drain Punch
Dual Chop
Iron Head
Superpower
Tailwind
Thunder Punch
Fire Punch
Zen Headbutt

Pangoro [M] [Fraudulent]
Nature: Brave
Type: Fighting/Dark

[Abilities]
Iron Fist (Passive)
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)

Mold Breaker (Passive)
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.

Scrappy (Passive) [Unlocked]
This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts.
[Stats]
HP: 100
Atk: 6+
Def: 3
SpA: 3
SpD: 3
Spe: 50-
-10% Evasion
Size Class: 4
Weight Class: 5
Base Rank Total: 19

[Counters]
EC:
6/6
MC: 0
AC: 5/5

[Moves] [50|X]

Level Up:
Bullet Punch(*)
Entrainment(*)
Hammer Arm(*)
Tackle(*)
Leer(*)
Arm Thrust(*)
Work Up(*)
Karate Chop(*)
Comet Punch(*)
Slash(*)
Circle Throw(*)
Body Slam
Crunch
Parting Shot
Sky Uppercut
Egg:
Foul Play(*)
Quick Guard(*)
Me First(*)
Quash (*)
Storm Throw(*)
TM:
Protect(*)
Substitute(*)
Taunt(*)
Roar(*)
Toxic(*)
Dragon Claw
Bulk Up
Earthquake
Dig
Brick Break
Double Team
Torment
Focus Blast
Payback
Infestation
Grass Knot
Rock Slide
Sleep Talk
Rock Tomb
Tutor:
Drain Punch
Endeavor
Ice Punch
Fire Punch
Thunder Punch
Focus Punch
Gunk Shot
Iron Head
Knock Off
Zen Headbutt
Superpower

Conkeldurr [M] [Doink]
Nature: Brave
Type: Fighting

[Abilities]
Guts (Passive)
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the attack drop from burn.

Sheer Force (Toggle)
By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Iron Fist (Passive) [Unlocked]
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
[Stats]
HP: 110
Atk: 6+
Def: 3
SpA: 2
SpD: 3
Spe: 39-
-10% Evasion
Size Class: 3
Weight Class: 4
Base Rank Total: 19

[Counters]
EC:
9/9
MC: 0
AC: 5/5

[Moves] [50|X]
Level Up:
Pound(*)
Leer(*)
Focus Energy(*)
Bide(*)
Low Kick(*)
Rock Throw(*)
Wake-Up-Slap(*)
Chip Away(*)
Hammer Arm
Egg:
Mach Punch(*)
Endure(*)
Foresight(*)
Drain Punch(*)
Counter(*)
Reversal
Comet Punch
TM:
Taunt (*)
Toxic (*)
Substitute(*)
Protect(*)
Attract(*)
Bulk Up
Smack Down
Earthquake
Dig
Brick Break
Double Team
Facade
Focus Blast
Stone Edge
Bulldoze
Rock Slide
Poison Jab
Rock Smash
Strength
Payback
Rest
Return
Frustration
Secret Power
Swagger
Grass Knot
Tutor:
Block
Thunder Punch
Fire Punch
Ice Punch
Focus Punch
Knock Off
Sleep Talk
Superpower

Lucario [M] [Blue Note]
Nature: Modest
Type: Fighting/Steel || Fighting/Steel (Mega)

[Abilities]
Steadfast (Passive)
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Inner Focus (Passive)
When an opponent attempts to flinch this Pokemon, it stands firm and continues
its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified (Passive) [Unlocked]
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).

Adaptability (Passive) [Mega]
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
[Stats]
HP: 100
Atk: 3-
Def: 3
SpA: 5+
SpD: 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

[Mega Stats]
HP: 100
Atk: 5-
Def: 3
SpA: 6+
SpD: 3
Spe: 112
Size Class: 3
Weight Class: 4
Base Rank Total: 24

[Counters]
EC:
6/6
MC: 0
AC: 5/5

[Moves] [50|X]
Level Up:
Laser Focus(*)
Endure(*)
Reversal(*)
Force Palm(*)
Copycat(*)
Screech(*)
Extreme Speed(*)
Dragon Pulse(*)
Close Combat(*)
Aura Sphere(*)
Dark Pulse(*)
Quick Attack(*)
Foresight(*)
Detect(*)
Metal Claw(*)
Counter(*)
Feint(*)
Bone Rush(*)
Me First(*)
Power-Up-Punch(*)
Swords Dance(*)
Metal Sound(*)
Egg:
Blaze Kick(*)
High Jump Kick(*)
Circle Throw(*)
Vacuum Wave(*)
Agility(*)
Sky Uppercut
Bullet Punch
TM:
Roar(*)
Substitute(*)
Protect(*)
Double Team(*)
Toxic(*)
Earthquake
Focus Blast
Shadow Ball
Psychic
Flash Cannon
Dig
Poison Jab
Attract
Rock Smash
Rock Slide
Shadow Claw
Tutor:
Thunder Punch
Fire Punch
Ice Punch
Water Pulse
Magnet Rise
Dark Pulse


Bring 4, Pick 3 Singles. You PM 4 pokemons to the ref from your team, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
72 Hour DQ, 1 Warning
Switch = OK
Abilities:
All
Items: All
Subsitutions: 3
Megas: 1
Z-Moves: 1
Infinite Recoveries/Chills
Turn Order:
Coin Flip
Arena: ASB Tournament Arena




"Welcome welcome, one and all, to the Monotype Tournament! Hosted by none other than myself, thank you very much, we should hope to see some intense, lopsided matches in this debut! On one side, we have Alex, who brought his Water squad, with Primarina and Pelipper looking like potent threats. Awesome on the other hand, brought his Fighting team. Conkeldurr was limited for a reason, and we'll see why here!

Lets get this started!"

Ragnarokalex sends out
awesomec424 sends out and orders
 

Blue Note @ Rare Candy
Aura Sphere > Attract > Aura Sphere

IF Greninja uses Hidden Power Fire, THEN use Earthquake that instance and push back.
IF Greninja uses a P/E move successfully, THEN use Swords Dance that instance and push back actions.
IF Greninja uses a damaging ghost type move, THEN Shadow Ball that instance and push back actions.
 
@ Life Orb
Torrent / Protean
100 HP | 100 EN
3/3/4/2/141 (+23% Accuracy)
STATUS: OK

--------------------VS.--------------------

@ Rare Candy
Steadfast / Inner Focus / Justified
100 HP | 100 EN
3/3/5/3/90
STATUS: OK

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

A1

Greninja digs underground!
Protean: Ground
-6 EN

Lucario uses Aura Sphere!
-6 EN

Missed!

Greninja uses Dig!
CRIT: NO (4073>625)
(8 + 3 + 3) x 1.5 = 21 DMG
-2 HP
-3 EN


A2

Greninja bounces into the air!
Protean: Flying
-5 EN

Lucario uses Attract!
-6 EN

Missed!

Greninja uses Bounce!
CRIT: NO (5417>625)
EFFECT: NO (8296>3000)
9 + 3 + 3 = 15 DMG
-2 HP
-4 EN


A3

Greninja digs underground!
Protean: Ground
-6 EN

Lucario uses Aura Sphere!
-6 EN

Missed!

Greninja uses Dig!
CRIT: NO (6837>625)
(8 + 3 + 3) x 1.5 = 21 DMG
-2 HP
-3 EN


Greninja: -6 HP, -27 EN
Lucario: -57 HP, -18 EN


@ Life Orb
Torrent / Protean
94 HP | 73 EN
3/3/4/2/141 (+23% Accuracy)
STATUS: Ground type

--------------------VS.--------------------

@ Rare Candy
Steadfast / Inner Focus / Justified
43 HP | 82 EN
3/3/5/3/90
STATUS: OK



"Ouch, that evasive spam hurts a lot. Greninja dances around the field, underground and even in the air, dodging attacks with ease! Those perfectly accurate Aura Spheres aren't exactly perfect accuracy, it seems. On another note, Lucario seems to be confused by the Rare Candy, and can't use it properly!"

Ragnarokalex orders
awesomec424 orders
 
Bounce - Dig - Bounce
IF Counter, Hidden Power that action, and push down
IF Magnet Rise, change any remaining instances of Dig to Hidden Power
IF Dig when you would dig, Acrobatics that action and push down
 
My apologies. I should be more active from now on.



@ Life Orb
Torrent / Protean
94 HP | 73 EN
3/3/4/2/141 (+23% Accuracy)
STATUS: Ground type

--------------------VS.--------------------

@ Rare Candy
Steadfast / Inner Focus / Justified
43 HP | 82 EN
3/3/5/3/90
STATUS: OK

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

A1

Lucario uses Extremespeed!
CRIT: NO (4357>625)
8 DMG
-6 EN


Greninja uses Bounce!
Protean: Flying!
CRIT: NO (6406>625)
EFFECT: YES (1193<3000)
Lucario is paralyzed! (20%)
9 + 3 + 3 = 15 DMG
-2 HP
-9 EN


A2

Greninja digs underground!
Protean: Ground
-6 EN

Lucario uses Swords Dance!
PARA: NO (8964>625)
+2 Attack
-7 EN

Greninja uses Dig!
CRIT: NO (1528>625)
(8 + 3 + 3) x 1.5 = 21 DMG
-2 HP
-3 EN


A3

Lucario uses Extremespeed!
PARA: NO (4341>2000)
CRIT: NO (8441>625)
8 + 4 = 12 DMG
-6 EN


Greninja uses Bounce!
Protean: Flying!
9 + 3 + 3 = 15 DMG
-2 HP
-9 EN

Lucario faints!


Greninja: -26 HP, -27 EN
Lucario: -51 HP, -19 EN


@ Life Orb
Torrent / Protean
68 HP | 46 EN
3/3/4/2/141 (+23% Accuracy)
STATUS: Flying type

--------------------VS.--------------------

@ Rare Candy
Steadfast / Inner Focus / Justified
HPKO | 63 EN
3/3/5/3/90
STATUS: KO'ed



"Lucario seems to have gotten the memo that you can't use Aura Sphere to hit everything, and goes with Speed to combat the frog. Those Extreme Speeds don't seem to hurt very much though, and Greninja continues Bouncing and Digging around. And with that, Greninja nets the first victory of the match."

awesomec424 sends out and orders
Ragnarokalex orders
 

Nacho Librè @ Everstone
Stone Edge > Rock Slide > Stone Edge

IF Greninja uses a damaging flying type move and Hawlucha is slower, THEN use Fly that instance and push back actions
IF Greninja uses Dive and Hawlucha is slower, THEN use Fly that instance and push back actions
IF Greninja successfully uses a P/E move, THEN use Swords Dance that instance and push back actions
 
@ Life Orb
Torrent / Protean
68 HP | 46 EN
3/3/4/2/141 (+23% Accuracy)
STATUS: Flying type

--------------------VS.--------------------

@ Everstone
Limber / Mold Breaker / Unburden
100 HP | 100 EN
4/3/3/2/136 (+21% Accuracy)
STATUS: OK

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

A1

Greninja uses Extrasensory!
Protean: Psychic!
CRIT: NO (7326>625)
EFFECT: NO (6627>2000)
(8 + 3 + 3 + 3) x 1.5 = 25.5 DMG
-2 HP
-5 EN


Hawlucha uses Stone Edge!
CRIT: YES (179<1250)
10 + 3 + 1.5 = 14.5 DMG
-7 EN


A2

Greninja uses Blizzard!
Protean: Ice!
HIT: YES (4134<9300)
CRIT: NO (7275>625)
EFFECT: NO (6306>1000)
(11 + 3 + 3 + 3) x 1.5 = 30 DMG
-2 HP
-7 EN


Hawlucha uses Rock Slide!
CRIT: YES (565<625)
(8 + 3 + 1.5) x 1.5 = 18.75 DMG
-6 EN


A3

Greninja uses Extrasensory!
Protean: Psychic!
CRIT: NO (9719>625)
EFFECT: NO (8784>2000)
(8 + 3 + 3 + 3) x 1.5 = 25.5 DMG
-2 HP
-5 EN


Hawlucha uses Stone Edge!
CRIT: NO (9178>1250)
10 + 1.5 = 11.5 DMG
-7 EN


Greninja: -51 HP, -17 EN
Hawlucha: -81 HP, -20 EN


@ Life Orb
Torrent / Protean
17 HP | 29 EN
3/3/4/2/141 (+23% Accuracy)
STATUS: Psychic type

--------------------VS.--------------------

@ Everstone
Limber / Mold Breaker / Unburden
19 HP | 80 EN
4/3/3/2/136 (+21% Accuracy)
STATUS: OK



"Holy butts, that Greninja is laying a serious beatdown on Hawlucha with those incredible attacks. Hurts like a train wreck, and Hawlucha is struggling to get Greninja into the KO range. Meanwhile, Hawlucha is on the verge of fainting itself..."

Ragnarokalex , then awesomec424 to order.
 
@ Life Orb
Torrent / Protean
17 HP | 29 EN
3/3/4/2/141 (+23% Accuracy)
STATUS: Psychic type

--------------------VS.--------------------

@ Everstone
Limber / Mold Breaker / Unburden
19 HP | 80 EN
4/3/3/2/136 (+21% Accuracy)
STATUS: OK

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

A1

Greninja uses Icy Wind!
Protean: Ice!
CRIT: NO (6517>625)
(6 + 3 + 3 + 3) x 1.5 = 22.5 DMG
-2 HP
-4 EN


Hawlucha faints!




"A quickie this time; Greninja lets out a gust of icy wind, chilling the Hawlucha until it falls out of the sky, unable to battle!"

@ Life Orb
Torrent / Protean
17 HP | 25 EN
3/3/4/2/141 (+23% Accuracy)
STATUS: Ice type

--------------------VS.--------------------

@ Everstone
Limber / Mold Breaker / Unburden
HPKO | 80 EN
4/3/3/2/136 (+21% Accuracy)
STATUS: KO'ed

awesomec424 to send out and order
Ragnarokalex to order
 

Doink @ Expert Belt
Mach Punch > Mach Punch > Mach Punch

IF Greninja is a Ghost Type OR Psychic Type, THEN use Knock Off that instance and push back actions.
IF Greninja successfully uses a P/E move, THEN Chill that instance and push back actions
 
@ Life Orb
Torrent / Protean
17 HP | 25 EN
3/3/4/2/141 (+23% Accuracy)
STATUS: Ice type

--------------------VS.--------------------

@ Expert Belt
Guts / Sheer Force / Iron Fist
110 HP | 100 EN
6/3/2/3/39 (-10% Evasion)
STATUS: OK

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

A1

Greninja uses Shuriken Swarm!
Protean: Water!
HITS: 4 (5 out of 6)
CRIT: NO (5585, 2054, 7958, 3086>625)
18 + 3 + 3 + 2 + 1.5 = 27.5 DMG
-2 HP
-21 EN


Conkeldurr uses Mach Punch!
CRIT: NO (2583>625)
4 + 3 + 2 + 4.5 = 13.5 DMG
-3 EN


A2

Conkeldurr uses Mach Punch!
4 + 3 + 2 + 4.5 = 13.5 DMG
-7 EN


Greninja: -29 HP, -21 EN
Conkeldurr: -23 HP, -10 EN




"Conkeldurr comes in, and is met with a large barrage of sharp watery shurikens! As Greninja recovers from the combo, Conkeldurr gives it a one-two punch and knocks it out, finally netting a KO for AC424."

@ Life Orb
Torrent / Protean
HPKO | 4 EN
3/3/4/2/141 (+23% Accuracy)
STATUS: KO'ed

--------------------VS.--------------------

@ Expert Belt
Guts / Sheer Force / Iron Fist
87 HP | 90 EN
6/3/2/3/39 (-10% Evasion)
STATUS: OK

Ragnarokalex sends out and orders
awesomec424 orders
 
@ Exp Belt

Moonblast - Moonblast - Moonblast
IF Dig, AND you are slower than Conkeldurr, then Aqua Ring the first instance, and Reflect the second, pushing down each time
IF Bide A1, change actions to Misty Terrain - Aqua Ring - Moonblast
 

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