Ragnarokalex
Greninja (Vilesti) Female
Nature:
Naive
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokémon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
Abilities:
Torrent:
Type: Passive
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean (DW):
Type: Passive
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Stats:
HP:100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 141 (+) (+23% Accuracy & Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
AC: 5/5
MC: 0
Attacks: 50 Total
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smoke Screen
Shadow Sneak
Round
Fling
Haze
Water Shuriken
15 LU
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport
5 Egg
Taunt
Ice Beam
Protect
Scald
Dark Pulse
5 TM
Toxic
Blizzard
Acrobatics
Substitute
Extrasensory
Hydro Pump
Spikes
Rain Dance
Smack Down
Rest
Sleep Talk
Hydro Cannon
Dig
Bounce
Dive
Gunk Shot
Icy Wind
Rock Slide
Grass Knot
Surf
Waterfall
Hidden Power (Fire)
U-Turn
Snatch
Hyper Beam
25 Learned Moves
Swampert Male
Nature:
Adamant
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Torrent:
Type: Passive
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW):
Type: Passive
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Self-Destruct or Explosion.
Stats:
HP: 110
Atk: Rank 5 (-)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Swift Swim:
Type: Passive
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 110
Atk: Rank 7 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 24
EC: 9/9
AC: 5/5
MC: 0
Attacks: 50 Total
Mud Shot
Hammer Arm
Tackle
Growl
Water Gun
Mud-Slap
Foresight
Bide
Mud Bomb
Mud Sport
Rock Throw
11 LU Moves
Mirror Coat
Counter
Yawn
Barrier
Avalanche
5 Egg Moves
Rain Dance
Earthquake
Protect
Brick Break
Rock Slide
5 Starting TM Moves
Substitute
Scald
Hydro Cannon
Dig
Power-Up Punch
Focus Punch
Stealth Rock
Superpower
Iron Tail
Endure
Ice Punch
Low Kick
Outrage
Dive
Refresh
Stone Edge
Bulldoze
Rest
Sleep Talk
Roar
Endeavor
Rock Tomb
Fling
Giga Impact
Swagger
Curse
Ice Ball
Whirlpool
Icy Wind
29 Learned Moves
Primarina Female
Nature:
Modest
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities:
Torrent:
Type: Passive
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Liquid Voice (DW):
Type: Toggle
By default, this Pokémon has the ability to liquify its sound, turning all Sound-based moves (check Soundproof for list) the Pokémon has into Water-type moves. A Perish Song used by a Pokémon with this ability will be absorbed by Pokémon with Storm Drain / Water Absorb and those Pokémon will be immune to its effects. When toggled, no effect.
Stats:
HP:100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 5
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 9/9
AC: 5/5
MC: 0
Attacks: 50 Total
Sparkling Aria
Pound
Water Gun
Growl
Disarming Voice
Baby-Doll Eyes
Aqua Jet
Encore
Bubble Beam
9 LU Moves
Amnesia
Aqua Ring
Charm
Perish Song
Wonder Room
5 Egg Moves
Toxic
Hidden Power (Fire)
Ice Beam
Blizzard
Light Screen
5 Starting TM Moves
Doubleslap
Hyper Voice
Moonblast
Captivate
Hydro Pump
Misty Terrain
Work Up
Hail
Protect
Rain dance
Frustration
Return
Psychic
Shadow Ball
Double Team
Reflect
Rest
Attract
Round
Echoed Voice
Energy Ball
Scald
Acrobatics
Giga Impact
Psych Up
Swagger
Sleep Talk
Substitute
Surf
Waterfall
Dazzling Gleam
31 Learned Moves
Pelipper Male
Nature:
Modest
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Keen Eye:
Type: Passive
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Drizzle:
Type: Trigger
Unless otherwise commanded by the trainer, when this Pokemon is sent out or when a Pokémon mega evolves into a Pokémon with this ability, it summons a massive rainstorm into the field that lasts 4 rounds (6 with Damp Rock), expending 10 EN to do so.
Command: Activate Drizzle - 9 En - Summons rainy weather to the field.
Rain Dish (DW):
Type: Innate
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 6/6
AC: 5/5
MC: 0
Attacks: 50 Total
Protect
Hurricane
Hydro Pump
Tailwind
Soak
Growl
Water Gun
Water Sport
Wing Attack
Supersonic
Mist
Water Pulse
Payback
Brine
Quick Attack
Air Cutter
16 LU Moves
Roost
Twister
Agility
Knock Off
Aqua Ring
5 Egg Moves
Toxic
Hidden Power
Ice Beam
Blizzard
Hyper Beam
5 Starting TM Moves
Gunk Shot
Rest
Sleep Talk
Scald
Sky Drop
Fly
Swagger
U-Turn
Substitute
Surf
Gust
Pursuit
Icy Wind
Shock Wave
Pluck
Endure
Defog
Whirlpool
Ominous Wind
Mud-Slap
Mimic
Sky Attack
Hail
Fling
24 Learned Moves
Awesomec424
Hawlucha [M] [Nacho Librè]
Nature: Naive
Type: Fighting/Flying
[Abilities]
Limber (Passive)
This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Unburden (Passive)
This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Mold Breaker (Passive) [Unlocked]
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
[Stats]
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 2-
Spe: 136+
+21% Accuracy
Size Class: 2
Weight Class: 3
Base Rank Total: 20
[Counters]
EC: N/A
MC: 0
AC: 5/5
[Moves] [50|X]
Level Up:
Detect(*)
Tackle(*)
Hone Claws(*)
Karate Chop(*)
Wing Attack(*)
Roost(*)
Aerial Ace(*)
Encore(*)
Fling(*)
Flying Press
Endeavor
High Jump Kick
Sky Attack
Swords Dance
Egg:
Agility(*)
Baton Pass(*)
Entrainment(*)
Mud Sport(*)
Me First(*)
TM:
Substitute(*)
Toxic(*)
Taunt(*)
Torment(*)
Double Team(*)
Fly
Rock Smash
U-Turn
Sleep Talk
Poison Jab
X-Scissor
Brick Break
Acrobatics
Giga Impact
Stone Edge
Grass Knot
Steel Wing
Attract
Bulk Up
Rock Slide
Payback
Sky Drop
Return
Tutor:
Drain Punch
Dual Chop
Iron Head
Superpower
Tailwind
Thunder Punch
Fire Punch
Zen Headbutt
Pangoro [M] [Fraudulent]
Nature: Brave
Type: Fighting/Dark
[Abilities]
Iron Fist (Passive)
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Mold Breaker (Passive)
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Scrappy (Passive) [Unlocked]
This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts.
[Stats]
HP: 100
Atk: 6+
Def: 3
SpA: 3
SpD: 3
Spe: 50-
-10% Evasion
Size Class: 4
Weight Class: 5
Base Rank Total: 19
[Counters]
EC: 6/6
MC: 0
AC: 5/5
[Moves] [50|X]
Level Up:
Bullet Punch(*)
Entrainment(*)
Hammer Arm(*)
Tackle(*)
Leer(*)
Arm Thrust(*)
Work Up(*)
Karate Chop(*)
Comet Punch(*)
Slash(*)
Circle Throw(*)
Body Slam
Crunch
Parting Shot
Sky Uppercut
Egg:
Foul Play(*)
Quick Guard(*)
Me First(*)
Quash (*)
Storm Throw(*)
TM:
Protect(*)
Substitute(*)
Taunt(*)
Roar(*)
Toxic(*)
Dragon Claw
Bulk Up
Earthquake
Dig
Brick Break
Double Team
Torment
Focus Blast
Payback
Infestation
Grass Knot
Rock Slide
Sleep Talk
Rock Tomb
Tutor:
Drain Punch
Endeavor
Ice Punch
Fire Punch
Thunder Punch
Focus Punch
Gunk Shot
Iron Head
Knock Off
Zen Headbutt
Superpower
Conkeldurr [M] [Doink]
Nature: Brave
Type: Fighting
[Abilities]
Guts (Passive)
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (Toggle)
By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Iron Fist (Passive) [Unlocked]
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
[Stats]
HP: 110
Atk: 6+
Def: 3
SpA: 2
SpD: 3
Spe: 39-
-10% Evasion
Size Class: 3
Weight Class: 4
Base Rank Total: 19
[Counters]
EC: 9/9
MC: 0
AC: 5/5
[Moves] [50|X]
Level Up:
Pound(*)
Leer(*)
Focus Energy(*)
Bide(*)
Low Kick(*)
Rock Throw(*)
Wake-Up-Slap(*)
Chip Away(*)
Hammer Arm
Egg:
Mach Punch(*)
Endure(*)
Foresight(*)
Drain Punch(*)
Counter(*)
Reversal
Comet Punch
TM:
Taunt (*)
Toxic (*)
Substitute(*)
Protect(*)
Attract(*)
Bulk Up
Smack Down
Earthquake
Dig
Brick Break
Double Team
Facade
Focus Blast
Stone Edge
Bulldoze
Rock Slide
Poison Jab
Rock Smash
Strength
Payback
Rest
Return
Frustration
Secret Power
Swagger
Grass Knot
Tutor:
Block
Thunder Punch
Fire Punch
Ice Punch
Focus Punch
Knock Off
Sleep Talk
Superpower
Lucario [M] [Blue Note]
Nature: Modest
Type: Fighting/Steel || Fighting/Steel (Mega)
[Abilities]
Steadfast (Passive)
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus (Passive)
When an opponent attempts to flinch this Pokemon, it stands firm and continues
its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (Passive) [Unlocked]
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
Adaptability (Passive) [Mega]
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
[Stats]
HP: 100
Atk: 3-
Def: 3
SpA: 5+
SpD: 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20
[Mega Stats]
HP: 100
Atk: 5-
Def: 3
SpA: 6+
SpD: 3
Spe: 112
Size Class: 3
Weight Class: 4
Base Rank Total: 24
[Counters]
EC: 6/6
MC: 0
AC: 5/5
[Moves] [50|X]
Level Up:
Laser Focus(*)
Endure(*)
Reversal(*)
Force Palm(*)
Copycat(*)
Screech(*)
Extreme Speed(*)
Dragon Pulse(*)
Close Combat(*)
Aura Sphere(*)
Dark Pulse(*)
Quick Attack(*)
Foresight(*)
Detect(*)
Metal Claw(*)
Counter(*)
Feint(*)
Bone Rush(*)
Me First(*)
Power-Up-Punch(*)
Swords Dance(*)
Metal Sound(*)
Egg:
Blaze Kick(*)
High Jump Kick(*)
Circle Throw(*)
Vacuum Wave(*)
Agility(*)
Sky Uppercut
Bullet Punch
TM:
Roar(*)
Substitute(*)
Protect(*)
Double Team(*)
Toxic(*)
Earthquake
Focus Blast
Shadow Ball
Psychic
Flash Cannon
Dig
Poison Jab
Attract
Rock Smash
Rock Slide
Shadow Claw
Tutor:
Thunder Punch
Fire Punch
Ice Punch
Water Pulse
Magnet Rise
Dark Pulse
"Welcome welcome, one and all, to the Monotype Tournament! Hosted by none other than myself, thank you very much, we should hope to see some intense, lopsided matches in this debut! On one side, we have Alex, who brought his Water squad, with Primarina and Pelipper looking like potent threats. Awesome on the other hand, brought his Fighting team. Conkeldurr was limited for a reason, and we'll see why here!
Lets get this started!"
Ragnarokalex sends out
awesomec424 sends out and orders
Greninja (Vilesti) Female
Nature:
Naive
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokémon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
Abilities:
Torrent:
Type: Passive
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean (DW):
Type: Passive
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Stats:
HP:100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 141 (+) (+23% Accuracy & Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
AC: 5/5
MC: 0
Attacks: 50 Total
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smoke Screen
Shadow Sneak
Round
Fling
Haze
Water Shuriken
15 LU
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport
5 Egg
Taunt
Ice Beam
Protect
Scald
Dark Pulse
5 TM
Toxic
Blizzard
Acrobatics
Substitute
Extrasensory
Hydro Pump
Spikes
Rain Dance
Smack Down
Rest
Sleep Talk
Hydro Cannon
Dig
Bounce
Dive
Gunk Shot
Icy Wind
Rock Slide
Grass Knot
Surf
Waterfall
Hidden Power (Fire)
U-Turn
Snatch
Hyper Beam
25 Learned Moves
Swampert Male
Nature:
Adamant
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Torrent:
Type: Passive
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW):
Type: Passive
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Self-Destruct or Explosion.
Stats:
HP: 110
Atk: Rank 5 (-)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Swift Swim:
Type: Passive
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 110
Atk: Rank 7 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 24
EC: 9/9
AC: 5/5
MC: 0
Attacks: 50 Total
Mud Shot
Hammer Arm
Tackle
Growl
Water Gun
Mud-Slap
Foresight
Bide
Mud Bomb
Mud Sport
Rock Throw
11 LU Moves
Mirror Coat
Counter
Yawn
Barrier
Avalanche
5 Egg Moves
Rain Dance
Earthquake
Protect
Brick Break
Rock Slide
5 Starting TM Moves
Substitute
Scald
Hydro Cannon
Dig
Power-Up Punch
Focus Punch
Stealth Rock
Superpower
Iron Tail
Endure
Ice Punch
Low Kick
Outrage
Dive
Refresh
Stone Edge
Bulldoze
Rest
Sleep Talk
Roar
Endeavor
Rock Tomb
Fling
Giga Impact
Swagger
Curse
Ice Ball
Whirlpool
Icy Wind
29 Learned Moves
Primarina Female
Nature:
Modest
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities:
Torrent:
Type: Passive
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Liquid Voice (DW):
Type: Toggle
By default, this Pokémon has the ability to liquify its sound, turning all Sound-based moves (check Soundproof for list) the Pokémon has into Water-type moves. A Perish Song used by a Pokémon with this ability will be absorbed by Pokémon with Storm Drain / Water Absorb and those Pokémon will be immune to its effects. When toggled, no effect.
Stats:
HP:100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 5
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 9/9
AC: 5/5
MC: 0
Attacks: 50 Total
Sparkling Aria
Pound
Water Gun
Growl
Disarming Voice
Baby-Doll Eyes
Aqua Jet
Encore
Bubble Beam
9 LU Moves
Amnesia
Aqua Ring
Charm
Perish Song
Wonder Room
5 Egg Moves
Toxic
Hidden Power (Fire)
Ice Beam
Blizzard
Light Screen
5 Starting TM Moves
Doubleslap
Hyper Voice
Moonblast
Captivate
Hydro Pump
Misty Terrain
Work Up
Hail
Protect
Rain dance
Frustration
Return
Psychic
Shadow Ball
Double Team
Reflect
Rest
Attract
Round
Echoed Voice
Energy Ball
Scald
Acrobatics
Giga Impact
Psych Up
Swagger
Sleep Talk
Substitute
Surf
Waterfall
Dazzling Gleam
31 Learned Moves
Pelipper Male
Nature:
Modest
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Keen Eye:
Type: Passive
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Drizzle:
Type: Trigger
Unless otherwise commanded by the trainer, when this Pokemon is sent out or when a Pokémon mega evolves into a Pokémon with this ability, it summons a massive rainstorm into the field that lasts 4 rounds (6 with Damp Rock), expending 10 EN to do so.
Command: Activate Drizzle - 9 En - Summons rainy weather to the field.
Rain Dish (DW):
Type: Innate
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 6/6
AC: 5/5
MC: 0
Attacks: 50 Total
Protect
Hurricane
Hydro Pump
Tailwind
Soak
Growl
Water Gun
Water Sport
Wing Attack
Supersonic
Mist
Water Pulse
Payback
Brine
Quick Attack
Air Cutter
16 LU Moves
Roost
Twister
Agility
Knock Off
Aqua Ring
5 Egg Moves
Toxic
Hidden Power
Ice Beam
Blizzard
Hyper Beam
5 Starting TM Moves
Gunk Shot
Rest
Sleep Talk
Scald
Sky Drop
Fly
Swagger
U-Turn
Substitute
Surf
Gust
Pursuit
Icy Wind
Shock Wave
Pluck
Endure
Defog
Whirlpool
Ominous Wind
Mud-Slap
Mimic
Sky Attack
Hail
Fling
24 Learned Moves
Awesomec424
Hawlucha [M] [Nacho Librè]
Nature: Naive
Type: Fighting/Flying
[Abilities]
Limber (Passive)
This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Unburden (Passive)
This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Mold Breaker (Passive) [Unlocked]
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
[Stats]
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 2-
Spe: 136+
+21% Accuracy
Size Class: 2
Weight Class: 3
Base Rank Total: 20
[Counters]
EC: N/A
MC: 0
AC: 5/5
[Moves] [50|X]
Level Up:
Detect(*)
Tackle(*)
Hone Claws(*)
Karate Chop(*)
Wing Attack(*)
Roost(*)
Aerial Ace(*)
Encore(*)
Fling(*)
Flying Press
Endeavor
High Jump Kick
Sky Attack
Swords Dance
Egg:
Agility(*)
Baton Pass(*)
Entrainment(*)
Mud Sport(*)
Me First(*)
TM:
Substitute(*)
Toxic(*)
Taunt(*)
Torment(*)
Double Team(*)
Fly
Rock Smash
U-Turn
Sleep Talk
Poison Jab
X-Scissor
Brick Break
Acrobatics
Giga Impact
Stone Edge
Grass Knot
Steel Wing
Attract
Bulk Up
Rock Slide
Payback
Sky Drop
Return
Tutor:
Drain Punch
Dual Chop
Iron Head
Superpower
Tailwind
Thunder Punch
Fire Punch
Zen Headbutt
Pangoro [M] [Fraudulent]
Nature: Brave
Type: Fighting/Dark
[Abilities]
Iron Fist (Passive)
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Mold Breaker (Passive)
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Scrappy (Passive) [Unlocked]
This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts.
[Stats]
HP: 100
Atk: 6+
Def: 3
SpA: 3
SpD: 3
Spe: 50-
-10% Evasion
Size Class: 4
Weight Class: 5
Base Rank Total: 19
[Counters]
EC: 6/6
MC: 0
AC: 5/5
[Moves] [50|X]
Level Up:
Bullet Punch(*)
Entrainment(*)
Hammer Arm(*)
Tackle(*)
Leer(*)
Arm Thrust(*)
Work Up(*)
Karate Chop(*)
Comet Punch(*)
Slash(*)
Circle Throw(*)
Body Slam
Crunch
Parting Shot
Sky Uppercut
Egg:
Foul Play(*)
Quick Guard(*)
Me First(*)
Quash (*)
Storm Throw(*)
TM:
Protect(*)
Substitute(*)
Taunt(*)
Roar(*)
Toxic(*)
Dragon Claw
Bulk Up
Earthquake
Dig
Brick Break
Double Team
Torment
Focus Blast
Payback
Infestation
Grass Knot
Rock Slide
Sleep Talk
Rock Tomb
Tutor:
Drain Punch
Endeavor
Ice Punch
Fire Punch
Thunder Punch
Focus Punch
Gunk Shot
Iron Head
Knock Off
Zen Headbutt
Superpower
Conkeldurr [M] [Doink]
Nature: Brave
Type: Fighting
[Abilities]
Guts (Passive)
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (Toggle)
By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Iron Fist (Passive) [Unlocked]
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
[Stats]
HP: 110
Atk: 6+
Def: 3
SpA: 2
SpD: 3
Spe: 39-
-10% Evasion
Size Class: 3
Weight Class: 4
Base Rank Total: 19
[Counters]
EC: 9/9
MC: 0
AC: 5/5
[Moves] [50|X]
Level Up:
Pound(*)
Leer(*)
Focus Energy(*)
Bide(*)
Low Kick(*)
Rock Throw(*)
Wake-Up-Slap(*)
Chip Away(*)
Hammer Arm
Egg:
Mach Punch(*)
Endure(*)
Foresight(*)
Drain Punch(*)
Counter(*)
Reversal
Comet Punch
TM:
Taunt (*)
Toxic (*)
Substitute(*)
Protect(*)
Attract(*)
Bulk Up
Smack Down
Earthquake
Dig
Brick Break
Double Team
Facade
Focus Blast
Stone Edge
Bulldoze
Rock Slide
Poison Jab
Rock Smash
Strength
Payback
Rest
Return
Frustration
Secret Power
Swagger
Grass Knot
Tutor:
Block
Thunder Punch
Fire Punch
Ice Punch
Focus Punch
Knock Off
Sleep Talk
Superpower
Lucario [M] [Blue Note]
Nature: Modest
Type: Fighting/Steel || Fighting/Steel (Mega)
[Abilities]
Steadfast (Passive)
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus (Passive)
When an opponent attempts to flinch this Pokemon, it stands firm and continues
Justified (Passive) [Unlocked]
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
Adaptability (Passive) [Mega]
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
[Stats]
HP: 100
Atk: 3-
Def: 3
SpA: 5+
SpD: 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20
[Mega Stats]
HP: 100
Atk: 5-
Def: 3
SpA: 6+
SpD: 3
Spe: 112
Size Class: 3
Weight Class: 4
Base Rank Total: 24
[Counters]
EC: 6/6
MC: 0
AC: 5/5
[Moves] [50|X]
Level Up:
Laser Focus(*)
Endure(*)
Reversal(*)
Force Palm(*)
Copycat(*)
Screech(*)
Extreme Speed(*)
Dragon Pulse(*)
Close Combat(*)
Aura Sphere(*)
Dark Pulse(*)
Quick Attack(*)
Foresight(*)
Detect(*)
Metal Claw(*)
Counter(*)
Feint(*)
Bone Rush(*)
Me First(*)
Power-Up-Punch(*)
Swords Dance(*)
Metal Sound(*)
Egg:
Blaze Kick(*)
High Jump Kick(*)
Circle Throw(*)
Vacuum Wave(*)
Agility(*)
Sky Uppercut
Bullet Punch
TM:
Roar(*)
Substitute(*)
Protect(*)
Double Team(*)
Toxic(*)
Earthquake
Focus Blast
Shadow Ball
Psychic
Flash Cannon
Dig
Poison Jab
Attract
Rock Smash
Rock Slide
Shadow Claw
Tutor:
Thunder Punch
Fire Punch
Ice Punch
Water Pulse
Magnet Rise
Dark Pulse
Bring 4, Pick 3 Singles. You PM 4 pokemons to the ref from your team, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
72 Hour DQ, 1 Warning
Switch = OK
Abilities: All
Items: All
Subsitutions: 3
Megas: 1
Z-Moves: 1
Infinite Recoveries/Chills
Turn Order: Coin Flip
Arena: ASB Tournament Arena
72 Hour DQ, 1 Warning
Switch = OK
Abilities: All
Items: All
Subsitutions: 3
Megas: 1
Z-Moves: 1
Infinite Recoveries/Chills
Turn Order: Coin Flip
Arena: ASB Tournament Arena
"Welcome welcome, one and all, to the Monotype Tournament! Hosted by none other than myself, thank you very much, we should hope to see some intense, lopsided matches in this debut! On one side, we have Alex, who brought his Water squad, with Primarina and Pelipper looking like potent threats. Awesome on the other hand, brought his Fighting team. Conkeldurr was limited for a reason, and we'll see why here!
Lets get this started!"
Ragnarokalex sends out
awesomec424 sends out and orders