Ultra Space Variants (Submissions: TENTAQUIL and LOLWUTCAR)

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AquaticPanic

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UB 068 - Shine

New Stats: 109/109/151/13/151/37 (570 BST. I swear I had to re-make this at the least 15 times)
New Typing: Fairy/Rock
Added Moves: Looses all ice moves, gains Flash, Flash Cannon, Diamond Storm, Power Gem, Moonblast, Dazzling Gleam, Play Rough, Clamp, Harden, Shell Smash, Hypnosis, Crunch, Moonlight
Abilities: Collector (Whenever a Pokémon faints while this Pokemon is on the field, the effects of their Item are permanently added to this mon)

So, let's say, Shine is holding lefties and knocks out a foe who is holding a Life Orb. Now Shine will recover 1/16 HP every turn and it's attacks will be boosted by 1.3x at the cost of loosing 10% of it's HP every time it inflicts damage. Species-Especific Item such as Light Ball have no effect (As doesn't Eviolite). Can't collect Z-Crystals nor Mega Stones. The item effects do stack (So if it collects two LOs, it'll have it's moves boosted by 1.69 (1.3 X 1.3) but will loose 20% HP every time it attacks. Knock Off cannot knock off collected items, but will still do double damage. Items like Power/White Herb stay only until they are activated)

Appearance: Upon entering Ultra Space, Crabominable started collecting some diamonds and other crystals it found there, and used them to make a shell. As there's no ice or snow on the place it landed, it lost it's icy capabilities. It's shell is composed of lots of shiny stuff, so much that it illuminates a part of the isolated caves it lives in. It also has grown massivelly, to almost the size of a house

(For whoever didn't get the reference)
Possible moveset(s):
Ok, so, this has a very scarry hability and a good bulk for a mon with respectable attack. Shell Smash is way safer with 109/151/151 bulk and 109 Attack is not bad. Has a good offensive pool, with moves such as Equake, Crabhammer, the new STABs and a few Fighting moves it kept. It has a recovery move in Moonlight, but Moonlight sucks. The most important thing is: It's a revenge killer at it's finest. The hability works like Soul-Heart in terms of when it activates. As for possible sets, there are a ton. While 37 speed is straight up ridiculous, it has a nice typing and much more then average bulk, and a good coverage pool.

Crabominable @ White Herb
Ability: Collector
EVs: 252 Atk / 4 SpD / 252 HP
Adamant Nature
- Diamond Storm
- Shell Smash
- Play Rough
- Earthquake
 

UB - -1 Nautilus
New Stats: 83 / 127 / 89 / 61 / 137 / 73 (BST: 570)
New Typing: Water / Steel
Added Moves: Iron Head, Head Smash, Dive, Scald, Hydro Pump, Waterfall, Aqua Jet, Curse, Tailwind, Aqua Ring, Fire Blast, Flamethrower, Flame Burst, Flame Charge, Lock-On
Abilities: Full Sail Ahead - If Tailwind was used by an ally of this Pokémon or is on both sides of the field, this Pokémon's Speed is x3, instead of x2; but if Tailwind is used by the opponent, this Pokémon's Speed is halved.
Appearance: Now it looks like attached to a giant half-submarine half-pirate ship (kinda like Arcadia, from Capitan Harlock) and it weights 999,0 kg.
Possible moveset(s): Now it can abuse of Curse stats boosts.
Nemo (Dhelmise) @ Waterium Z
Ability: Full Sail Ahead
EVs: 156 HP / 252 Atk / 100 Spe
- Anchor Shot
- Waterfall
- Aqua Jet
- Tailwind


WIP
 
Last edited:

Name: UB YX: Chiropod
New Stats: 73/37/97/109/103/127 (546 BST) - derived from a sort of inverted stat distribution compared to that of regular Crabominable, using the formula 170 - X and rounding to the nearest prime number for each stat
New Typing: Normal/Psychic
Added Moves: Stomp, Tri Attack, Psychic, Psyshock, Psycho Cut, Topsy-Turvy, Switcheroo, Trick Room, Simple Beam, Power Split, Signal Beam
(Removed: all Ice-, Rock-, and Ground-type moves, including Hail and Wide Guard)
Abilities: Beast Boost / Contrary / Inverted Muscles* (HA)
*Inverted Muscles: Physical damage dealt by the user is calculated using the user's Special Attack stat, and special damage dealt by the user is calculated using the user's Attack stat. Effects remain the same, however. (e.g., Psyshock still deals damage to the target's Defense stat, Power-Up Punch still raises Attack, and Superpower still reduces Attack and Defense.)
Appearance: Imagine its hands being flattened and planted on the ground, and imagine Chiropod holding itself straight up (or at least as much so as possible) with those limbs. Then, imagine its body being tilted 45 degrees upward along the axis of its arms, and its chest and belly being a new pair of eyes and mouth respectively.
During its time at the Aether Foundation before being released into Ultra Space, its kind was watched over by an employee who was obsessed over Inkay and Malamar. As a result, when the species was released into Ultra Space, each creature made its own attempt to emulate Malamar (hence most of the species' movepool is derived from that of Malamar), and the ones who survived were able to thrive by standing on their arms and using their other limbs as a makeshift energy conductor for indirect attacking and sabotage. Throughout the species' time in Ultra Space, it has become less yeti-like and more Sasquatch-like but more mysterious.
(As a side note, the name Chiropod is a combination of the Greek root words for "hand" and "foot" ("chiro-" and "-pod" respectively), because this species uses its hands for feet.)
Possible moveset(s):
Choice Scarf + Beast Boost
Crabominable @ Choice Scarf
Ability: Beast Boost
EVs: 28 HP / 252 SpA / 228 Spe
Modest Nature
IVs: 0 Atk
- Tri Attack
- Psyshock
- Focus Blast
- Switcheroo
This set takes full advantage of Beast Boost, giving Chiropod maximum offensive investment while ensuring that Beast Boost raises its Special Attack instead of its Speed. (Because of Chiropod's high base Speed, this build still outpaces base 108s.) Tri Attack and Psyshock are its main STABs, Focus Blast is coverage against Steel-types, and Switcheroo allows it to limit defensively oriented foes. As an alternative option, you could run Scald over any of the four moves to ensure that this set does not get completely stopped by Mega Sableye.

Physical(?) attacker
Crabominable @ Choice Specs
Ability: Inverted Muscles
Happiness: 0
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Frustration
- Superpower
- Crabhammer
- Switcheroo
Chiropod's unique Ability in Inverse Muscles makes a special movepool out of its physical movepool (and vice versa, not that that matters much). Its primary STAB in Return/Frustration deals respectable damage off of its base 109 attacking stat with Choice Specs. It also gets the luxury of being able to use Superpower without lowering its main attacking stat, and this also makes it so that the stat lowering makes it less prone to Foul Play than that of Close Combat would. Crabhammer is supplementary coverage for Ghost-types, particularly Mega Sableye, because Psycho Cut is quite weak (but can come in handy if Jellicent is an issue). Switcheroo is there for the reason why it's always there on Choice sets, and it can be a nasty surprise for just about anything physically inclined.


Name: UB K9: Static
New Stats: 73/113/53/113/53/137 (542 BST) - the midpoint between Lycanroc-Midday's normal stat distribution (w/ split attacking stats) and Pheromosa's stat distribution, but taking the closest prime number above for all stat numbers that are not prime
New Typing: Electric
Added Moves: Charge, Charge Beam, Discharge, Electro Ball, Magnet Rise, Nuzzle, Shock Wave, Spark, Thunder, Thunder Shock, Thunder Wave, Thunderbolt, Volt Switch, Wild Charge
(Removed: Rock-type moves and Swords Dance)
Abilities: Beast Boost / Static / High-Amp Current* (HA)
*High-Amp Current: The user's Electric-type attacks of base 40 power or below are granted +1 priority.
Appearance: Instead of rocks in its mane, it has conductive crystals. Its fur is yellow and covered with sparks.
Upon being sent into Ultra Space, a midday Lycanroc searched the caves and found some mysterious crystals that matched perfectly with its mane. This Lycanroc was so vain that it could not resist replacing the rocks in its mane with crystals. Who would have predicted, however, that Lycanroc would have been surrounded by electrons before long? These electrons transformed the Lycanroc into a faster and sharper species while unfortunately reducing its fortitude.
Possible moveset(s):
Beast Boost
Lycanroc @ Life Orb
Ability: Beast Boost
EVs: 72 Atk / 252 SpA / 184 Spe
Rash Nature
- Thunderbolt
- Hidden Power [Ice]
- Fire Fang
- Taunt
This is the best way Static can take advantage of Beast Boost. The spread above provides the optimal Speed investment while ensuring that Beast Boost will raise its Special Attack. (In terms of Speed, it barely pulls ahead of its non-UB counterpart.) Thunderbolt and Hidden Power Ice make up its central coverage, while Fire Fang is the easiest way it can 2HKO standard Ferrothorn. Taunt is for defensive threats that can take its hits before it gets a boosting opportunity.

Utility Offense
Lycanroc @ Life Orb
Ability: High-Amp Current
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Nuzzle
- Volt Switch
- Hidden Power [Ice]
- Taunt
This set makes the best use of its signature Ability: High-Amp Current. With the Ability, Nuzzle essentially becomes a 7th-gen Prankster Thunder Wave, and it also deals damage for good ol' priority and/or Sash/Sturdy breaking. Volt Switch is a stronger attack (especially given the investment) that can be used for momentum-related purposes. Hidden Power Ice is obligatory coverage, and Taunt thwarts foes who opt against attacking. Rash Nature is run for the extra power and because neutral-natured max Speed still puts it ahead of the base 120 mark.


Name: UB 9K: THE EDGE
New Stats: 67/179/89/49/73/113 (570 BST)
New Typing: Dark
Added Moves: Brutal Swing, Dark Pulse, Foul Play, Knock Off, Nasty Plot, Night Slash, Pursuit, Cross Chop, Psycho Cut, Poison Tail, Shadow Claw, Slash
Abilities: Beast Boost / Maximum Edge* (HA)
*Maximum Edge: Moves with a high critical hit ratio, if used by the user, always result in critical hits. However, the user takes double damage from entry hazards (i.e., Stealth Rock and Spikes).
Appearance: Pure blackness except for the eyes and claws which are red. Claws are twice as long and so sharp that they reflect light.
Upon being sent into Ultra Space, this species has embraced its inner edge to become the edgiest of edgelords in edgesistence...er, existence. (Less informal translation: Upon being sent into Ultra Space, this species' dark nature led it to embrace the darkness and become as corrupt as it possibly can. Housed primarily in the caves of Ultra Space, its claws mutated and doubled in length to adapt to its surroundings, e.g. for hoarding precious minerals.)
Possible moveset(s):
Scarf + Beast Boost
Lycanroc-Midnight @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Pursuit
- Cross Chop
- Psycho Cut
Even with Jolly Nature and maximum Speed investment, there's no question that THE EDGE will gain Attack as a result of Beast Boost (well, unless you decide to go all fancy and run Timid with no more than 8 Attack EVs). Being Dark-type is useful for the luxury of having STAB Knock Off and Pursuit, and THE EDGE has just the right Attack stat to abuse that. The triumvirate of that, Cross Chop, and Psycho Cut is completely unresisted, which is great. Cross Chop has low PP and a pretty icky chance to miss, though. Base 113 may not be the best Speed tier around, but that's what Choice Scarf is for.

Edgy sweeper
Lycanroc-Midnight @ Life Orb
Ability: Maximum Edge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Night Slash
- Cross Chop
- Psycho Cut
- Swords Dance
THE EDGE's signature Ability, Maximum Edge, may make it especially prone to hazards, thereby either reducing its survivability or requiring hazard control, but its power is no joke. Guaranteed base 105 STAB with base 150 and 105 coverage in Cross Chop and Psycho Cut respectively, coupled with that base 179 Attack stat and access to Swords Dance... Now that is what I call edgy.


Name: UB 80: Airhead
New Stats: 211/23/79/131/83/43 (570 BST)
New Typing: Flying
Added Moves: Air Cutter, Air Slash, Bounce, Hyper Voice, Stockpile, Swallow, Spit-Up
(Removed: Play Rough, Switcheroo, U-turn, and Charm)
Abilities: Beast Boost / Aftermath / Gas Breather* (HA)
*Gas Breather: This Pokémon's sound-based moves become Flying-type.
Appearance: Imagine Alolan Persian but with a head roughly 9 times the size of its body—in other words, about 9 meters (29'03") in height. Its body and facial features are the same size, but the facial features are more spread out, and the body hangs limply as the head floats in the air.
This variety of Alolan Persian, upon entering Ultra Space, once tried to breathe in...and couldn't stop. There was just too much gas in the area, and it was impossible to stop consuming the gas, especially for a creature with such a chubby head as that of Alolan Persian. As a result, its head has become gargantuan, while its body hangs limply with minimal control over the head.
Possible moveset(s):
Bulky attacking pivot
Persian-Alola @ Normalium Z
Ability: Gas Breather
EVs: 252 Def / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stockpile
- Hyper Voice
- Parting Shot
- Toxic
This set capitalizes upon Airhead's respectable bulk, with which it can use Parting Shot to weaken the opposition, or Z-Stockpile if it needs healing later in the match. (Alternatively, it can use Hyper Voice --> Breakneck Blitz to hit Electric-types.) Thanks to its Ability, Airhead has access to base 90 special Flying STAB, something that most other Flying-type special attackers only wish they could boast. Sadly, apart from Hidden Power, whatever single coverage move it runs will be walled by at least one thing. Running Thunderbolt? Get walled by Electric-types. Power Gem? Steel-types. For this reason, perhaps Toxic would be good for the last slot.

Choice Specs
Persian-Alola @ Choice Specs
Ability: Beast Boost / Gas Breather
EVs: 252 SpA / 36 SpD / 220 Spe
Modest Nature
IVs: 0 Atk
- Air Slash / Hyper Voice
- Dark Pulse
- Thunderbolt
- Parting Shot
Here's a more offensive variety. Now that it can run Dark Pulse and Thunderbolt alongside its STAB (whatever it may be, depending entirely on preference; Air Slash with Beast Boost, Hyper Voice with Gas Breather), it doesn't have to worry so much about being walled. (Dark Pulse is used in this case because it would be walled by Normal/Electric if it ran Shadow Ball.) A Choice set with Parting Shot (to ease prediction) is always good, even if it's Specs. The spread is used to creep past uninvested base 70s, notably letting it strike first against Skarmory and easily 2HKO with Thunderbolt.

Anyway, I suppose Airhead's niche would lie in being one of the strongest Flying-type attackers around, with a fair bit of bulk under its belt.


Name: UB 3Q: Pegasus
New Stats: 97/97/89/89/97/97 (566 BST)
New Typing: Fairy/Flying
Added Moves: Dazzling Gleam, Moonblast, Play Rough, Aerial Ace, Air Slash, Roost, Wing Attack, Calm Mind, Healing Wish, Hyper Voice
(Removed: Ground-type moves except High Horsepower; Rock-type moves, Bide, Iron Defense, Heavy Slam, and Counter)
Abilities: Beast Boost / Pixilate / Aerilate (HA)
Appearance: Pure white pelt, rainbow-colored mud coating, and two wings (roughly half the size of its smaller-than-average body) sprouting out its back.
This variety of Mudsdale goes to show that miracles can happen. At least, that's how one would perceive it from a non-scientific point of view. In reality, when Mudsdale was first released into Ultra Space, it was accidentally attacked by the proboscis of a Buzzwole. Although the strike did not end up fatal (obviously, otherwise the tale of this species would end right here), the Mudsdale contracted a near-fatal disease that caused it to go albino and sprout wings. (Its mud coating became a clear color, which with its now white pelt appears rainbow-colored to the naked eye.) Be it a disease as it may, over the passage of time, the infected Mudsdale managed to adapt to the disease and become a creature of enough majesty to be dubbed "Pegasus." (It is smaller and lighter than the average Mudsdale, though.)
Possible moveset(s):
Physical attacker
Mudsdale @ Life Orb
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Play Rough
- High Horsepower
- Roost / Healing Wish
Pegasus may have a lower-than-average stat distribution, but its stats are distributed such that it can be called a specially defensive physical attacker, a rare case in...pretty much the history of Pokémon. Additionally, the triumvirate of Aerilate Return (which is base 122, may I add), Play Rough, and High Horsepower (which actually proves to be useful with the removal of Earthquake) is unresisted barring Skarmory/Celesteela. The last slot choice depends on team needs: Roost for self-sustenance, and Healing Wish for clerical support.

Calm Mind + Roost
Mudsdale @ Leftovers
Ability: Aerilate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Moonblast
- Calm Mind
- Roost
It might seem odd to use a weaker attacking stat, but that doesn't mean that the stat is unusable. Rather, Pegasus is totally usable as a bulky attacker, putting forth its base 108 and 95 dual STABs (Aerilate Hyper Voice and Moonblast respectively) and capitalizing upon its access to Calm Mind and Roost. This seems very Togekiss-like, but Pegasus has a higher Speed value and better STAB, and Togekiss does not get Calm Mind.


Name: UB 74: Asteroid
New Stats: 151/83/83/83/83/83 (566 BST)
New Typing: Ghost/Rock
Added Moves: Flare Blitz, Flame Charge, Rock Slide, Stone Edge, Smack Down, Rock Tomb, Draco Meteor, Ancient Power, Stealth Rock, Cosmic Power, Self-Destruct, Explosion
(Removed: Grass-type moves, Shadow Claw, Anchor Shot, Flash Cannon, Rapid Spin, Brutal Swing, Brick Break, Aerial Ace, Slam, Thief, Wrap, Growth, Metal Sound, Swords Dance, Rain Dance, Sludge Wave, Surf, and Whirlpool)
Abilities: Beast Boost / Flaming Debris* (HA)
*Flaming Debris: Stealth Rock set up by the user factors in the Fire resistance (disregarding Abilities) of switch-ins.
Appearance: A brown asteroid decorated with a patch of black dust.
Don't expect plants to thrive when suddenly sent into Ultra Space. Case in point: one Dhelmise was released into Ultra Space, and the algae constituting the Dhelmise stopped clinging to the anchor and disintegrated into space dust. However, this space dust found a nearby asteroid to cling to and, just near the end of its ordinary lifespan, has become a whole new being.
Possible moveset(s):
Stealth Rock lead
Dhelmise @ Mental Herb
Ability: Flaming Debris
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Rock Tomb
- Flare Blitz
- Explosion
With Asteroid's exclusive Ability Flaming Debris, the efficacy of its Stealth Rock is turned completely on its head. Instead of Flying- and Fire-types having to play cautious while Steel-types remain relatively safe, Grass- and Steel-types have to play cautious while Fire-types remain relatively safe. (Water-, Rock-, and Dragon-types work too.) Mental Herb is the item of choice so that Taunt doesn't prevent Stealth Rock from going up. Rock Tomb is its primary STAB, the use of which lies in speed control. Flare Blitz is chosen as a secondary move to hit Steel-types hard and potentially KO itself by recoil when its job is done. Explosion is a more reliable way of letting Asteroid go down with a bang. Earthquake is an alternative option for hitting opposing Rock-types harder, or perhaps Phantom Force --> Never-Ending Nightmare with Ghostium Z for its best damage-dealing physical Ghost-type option (base 175 power).

Because of Asteroid's relatively even stat distribution, it can run a number of roles, but Flaming Debris is definitely its niche. It's like using a Fire-type in Same Type Stealth Rock.


Name: UB 27: Reaper
New Stats: 83/163/89/127/89/19 (570 BST)
New Typing: Dark/Steel
Added Moves: Brutal Swing, Dark Pulse, Feint Attack, Night Slash, Pursuit, Sucker Punch, Autotomize, Gyro Ball, Metal Burst
(Removed: Flying-type moves except Beak Blast; Boomburst, Bullet Seed, Rock Blast, Steel Wing)
Abilities: Beast Boost / Infiltrator (HA)
Appearance: The body is its handle, the beak is its spout. It wears the same angry expression, only its beak is sharp and blood red while its body is darker than normal.
Toucannon has always been the sort of Pokémon with an angry demeanor, and releasing it into Ultra Space only fans the flame. The anger becomes major enough that it wishes death upon every living being, and thus it takes after the grim reaper, darkening its body and sharpening its beak. Make no mistake, though; the red of its beak is merely the color of the heat stored within its scythe-like beak.
Possible moveset(s):
All-out attacker
Toucannon @ Life Orb
Ability: Infiltrator
EVs: 4 HP / 252 Atk / 252 SpA
Brave Nature
IVs: 0 Spe
- Pursuit
- Gyro Ball
- Overheat
- U-turn
You can run, but you can't hide. Notable components of Reaper are: Infiltrator Ability for bypassing Substitutes, base 163 Attack with STAB Pursuit, STAB Gyro Ball with the same Attack stat and base 19 Speed, a strong mixed option in Overheat, and a momentum-keeping option in U-turn. Be that as it may, it still has that 4x weakness to Fighting, is only moderately bulky, and is slow as molasses, so it's not entirely unstoppable. The spread above... I didn't know what to do with it; just a basic Brave-natured attacker with maximum offense was what I settled upon.

Other options: Sucker Punch, maybe? It's possibly the slowest priority move possible, but it's still priority...?
 

AquaticPanic

Intentional Femboy Penguin
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Name: UB YX: Chiropod
New Stats: 73/37/97/109/103/127 (546 BST) - derived from a sort of inverted stat distribution compared to that of regular Crabominable, using the formula 170 - X and rounding to the nearest prime number for each stat
New Typing: Normal/Psychic
Added Moves: Stomp, Tri Attack, Psychic, Psyshock, Psycho Cut, Topsy-Turvy, Switcheroo, Trick Room, Simple Beam, Power Split, Signal Beam
(Removed: all Ice-, Rock-, and Ground-type moves, including Hail and Wide Guard)
Abilities: Beast Boost / Contrary / Inverted Muscles* (HA)
*Inverted Muscles: Physical damage dealt by the user is calculated using the user's Special Attack stat, and special damage dealt by the user is calculated using the user's Attack stat. Effects remain the same, however. (e.g., Psyshock still deals damage to the target's Defense stat, Power-Up Punch still raises Attack, and Superpower still reduces Attack and Defense.)
Appearance: Imagine its hands being flattened and planted on the ground, and imagine Chiropod holding itself straight up (or at least as much so as possible) with those limbs. Then, imagine its body being tilted 45 degrees upward along the axis of its arms, and its chest and belly being a new pair of eyes and mouth respectively.
During its time at the Aether Foundation before being released into Ultra Space, its kind was watched over by an employee who was obsessed over Inkay and Malamar. As a result, when the species was released into Ultra Space, each creature made its own attempt to emulate Malamar (hence most of the species' movepool is derived from that of Malamar), and the ones who survived were able to thrive by standing on their arms and using their other limbs as a makeshift energy conductor for indirect attacking and sabotage. Throughout the species' time in Ultra Space, it has become less yeti-like and more Sasquatch-like but more mysterious.
(As a side note, the name Chiropod is a combination of the Greek root words for "hand" and "foot" ("chiro-" and "-pod" respectively), because this species uses its hands for feet.)
Possible moveset(s):
Choice Scarf + Beast Boost
Crabominable @ Choice Scarf
Ability: Beast Boost
EVs: 28 HP / 252 SpA / 228 Spe
Modest Nature
IVs: 0 Atk
- Tri Attack
- Psyshock
- Focus Blast
- Switcheroo
This set takes full advantage of Beast Boost, giving Chiropod maximum offensive investment while ensuring that Beast Boost raises its Special Attack instead of its Speed. (Because of Chiropod's high base Speed, this build still outpaces base 108s.) Tri Attack and Psyshock are its main STABs, Focus Blast is coverage against Steel-types, and Switcheroo allows it to limit defensively oriented foes. As an alternative option, you could run Scald over any of the four moves to ensure that this set does not get completely stopped by Mega Sableye.

Physical(?) attacker
Crabominable @ Choice Specs
Ability: Inverted Muscles
Happiness: 0
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Frustration
- Superpower
- Crabhammer
- Switcheroo
Chiropod's unique Ability in Inverse Muscles makes a special movepool out of its physical movepool (and vice versa, not that that matters much). Its primary STAB in Return/Frustration deals respectable damage off of its base 109 attacking stat with Choice Specs. It also gets the luxury of being able to use Superpower without lowering its main attacking stat, and this also makes it so that the stat lowering makes it less prone to Foul Play than that of Close Combat would. Crabhammer is supplementary coverage for Ghost-types, particularly Mega Sableye, because Psycho Cut is quite weak (but can come in handy if Jellicent is an issue). Switcheroo is there for the reason why it's always there on Choice sets, and it can be a nasty surprise for just about anything physically inclined.


Name: UB K9: Static
New Stats: 73/113/53/113/53/137 (542 BST) - the midpoint between Lycanroc-Midday's normal stat distribution (w/ split attacking stats) and Pheromosa's stat distribution, but taking the closest prime number above for all stat numbers that are not prime
New Typing: Electric
Added Moves: Charge, Charge Beam, Discharge, Electro Ball, Magnet Rise, Nuzzle, Shock Wave, Spark, Thunder, Thunder Shock, Thunder Wave, Thunderbolt, Volt Switch, Wild Charge
(Removed: Rock-type moves and Swords Dance)
Abilities: Beast Boost / Static / High-Amp Current* (HA)
*High-Amp Current: The user's Electric-type attacks of base 40 power or below are granted +1 priority.
Appearance: Instead of rocks in its mane, it has conductive crystals. Its fur is yellow and covered with sparks.
Upon being sent into Ultra Space, a midday Lycanroc searched the caves and found some mysterious crystals that matched perfectly with its mane. This Lycanroc was so vain that it could not resist replacing the rocks in its mane with crystals. Who would have predicted, however, that Lycanroc would have been surrounded by electrons before long? These electrons transformed the Lycanroc into a faster and sharper species while unfortunately reducing its fortitude.
Possible moveset(s):
Beast Boost
Lycanroc @ Life Orb
Ability: Beast Boost
EVs: 72 Atk / 252 SpA / 184 Spe
Rash Nature
- Thunderbolt
- Hidden Power [Ice]
- Fire Fang
- Taunt
This is the best way Static can take advantage of Beast Boost. The spread above provides the optimal Speed investment while ensuring that Beast Boost will raise its Special Attack. (In terms of Speed, it barely pulls ahead of its non-UB counterpart.) Thunderbolt and Hidden Power Ice make up its central coverage, while Fire Fang is the easiest way it can 2HKO standard Ferrothorn. Taunt is for defensive threats that can take its hits before it gets a boosting opportunity.

Utility Offense
Lycanroc @ Life Orb
Ability: High-Amp Current
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Nuzzle
- Volt Switch
- Hidden Power [Ice]
- Taunt
This set makes the best use of its signature Ability: High-Amp Current. With the Ability, Nuzzle essentially becomes a 7th-gen Prankster Thunder Wave, and it also deals damage for good ol' priority and/or Sash/Sturdy breaking. Volt Switch is a stronger attack (especially given the investment) that can be used for momentum-related purposes. Hidden Power Ice is obligatory coverage, and Taunt thwarts foes who opt against attacking. Rash Nature is run for the extra power and because neutral-natured max Speed still puts it ahead of the base 120 mark.


Name: UB 9K: THE EDGE
New Stats: 67/179/89/49/73/113 (570 BST)
New Typing: Dark
Added Moves: Brutal Swing, Dark Pulse, Foul Play, Knock Off, Nasty Plot, Night Slash, Pursuit, Cross Chop, Psycho Cut, Poison Tail, Shadow Claw, Slash
Abilities: Beast Boost / Maximum Edge* (HA)
*Maximum Edge: Moves with a high critical hit ratio, if used by the user, always result in critical hits. However, the user takes double damage from entry hazards (i.e., Stealth Rock and Spikes).
Appearance: Pure blackness except for the eyes and claws which are red. Claws are twice as long and so sharp that they reflect light.
Upon being sent into Ultra Space, this species has embraced its inner edge to become the edgiest of edgelords in edgesistence...er, existence. (Less informal translation: Upon being sent into Ultra Space, this species' dark nature led it to embrace the darkness and become as corrupt as it possibly can. Housed primarily in the caves of Ultra Space, its claws mutated and doubled in length to adapt to its surroundings, e.g. for hoarding precious minerals.)
Possible moveset(s):
Scarf + Beast Boost
Lycanroc-Midnight @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Pursuit
- Cross Chop
- Psycho Cut
Even with Jolly Nature and maximum Speed investment, there's no question that THE EDGE will gain Attack as a result of Beast Boost (well, unless you decide to go all fancy and run Timid with no more than 8 Attack EVs). Being Dark-type is useful for the luxury of having STAB Knock Off and Pursuit, and THE EDGE has just the right Attack stat to abuse that. The triumvirate of that, Cross Chop, and Psycho Cut is completely unresisted, which is great. Cross Chop has low PP and a pretty icky chance to miss, though. Base 113 may not be the best Speed tier around, but that's what Choice Scarf is for.

Edgy sweeper
Lycanroc-Midnight @ Life Orb
Ability: Maximum Edge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Night Slash
- Cross Chop
- Psycho Cut
- Swords Dance
THE EDGE's signature Ability, Maximum Edge, may make it especially prone to hazards, thereby either reducing its survivability or requiring hazard control, but its power is no joke. Guaranteed base 105 STAB with base 150 and 105 coverage in Cross Chop and Psycho Cut respectively, coupled with that base 179 Attack stat and access to Swords Dance... Now that is what I call edgy.


Name: UB 80: Airhead
New Stats: 211/23/79/131/83/43 (570 BST)
New Typing: Flying
Added Moves: Air Cutter, Air Slash, Bounce, Hyper Voice, Stockpile, Swallow, Spit-Up
(Removed: Play Rough, Switcheroo, U-turn, and Charm)
Abilities: Beast Boost / Aftermath / Gas Breather* (HA)
*Gas Breather: This Pokémon's sound-based moves become Flying-type.
Appearance: Imagine Alolan Persian but with a head roughly 9 times the size of its body—in other words, about 9 meters (29'03") in height. Its body and facial features are the same size, but the facial features are more spread out, and the body hangs limply as the head floats in the air.
This variety of Alolan Persian, upon entering Ultra Space, once tried to breathe in...and couldn't stop. There was just too much gas in the area, and it was impossible to stop consuming the gas, especially for a creature with such a chubby head as that of Alolan Persian. As a result, its head has become gargantuan, while its body hangs limply with minimal control over the head.
Possible moveset(s):
Bulky attacking pivot
Persian-Alola @ Normalium Z
Ability: Gas Breather
EVs: 252 Def / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stockpile
- Hyper Voice
- Parting Shot
- Toxic
This set capitalizes upon Airhead's respectable bulk, with which it can use Parting Shot to weaken the opposition, or Z-Stockpile if it needs healing later in the match. (Alternatively, it can use Hyper Voice --> Breakneck Blitz to hit Electric-types.) Thanks to its Ability, Airhead has access to base 90 special Flying STAB, something that most other Flying-type special attackers only wish they could boast. Sadly, apart from Hidden Power, whatever single coverage move it runs will be walled by at least one thing. Running Thunderbolt? Get walled by Electric-types. Power Gem? Steel-types. For this reason, perhaps Toxic would be good for the last slot.

Choice Specs
Persian-Alola @ Choice Specs
Ability: Beast Boost / Gas Breather
EVs: 252 SpA / 36 SpD / 220 Spe
Modest Nature
IVs: 0 Atk
- Air Slash / Hyper Voice
- Dark Pulse
- Thunderbolt
- Parting Shot
Here's a more offensive variety. Now that it can run Dark Pulse and Thunderbolt alongside its STAB (whatever it may be, depending entirely on preference; Air Slash with Beast Boost, Hyper Voice with Gas Breather), it doesn't have to worry so much about being walled. (Dark Pulse is used in this case because it would be walled by Normal/Electric if it ran Shadow Ball.) A Choice set with Parting Shot (to ease prediction) is always good, even if it's Specs. The spread is used to creep past uninvested base 70s, notably letting it strike first against Skarmory and easily 2HKO with Thunderbolt.

Anyway, I suppose Airhead's niche would lie in being one of the strongest Flying-type attackers around, with a fair bit of bulk under its belt.


Name: UB 3Q: Pegasus
New Stats: 97/97/89/89/97/97 (566 BST)
New Typing: Fairy/Flying
Added Moves: Dazzling Gleam, Moonblast, Play Rough, Aerial Ace, Air Slash, Roost, Wing Attack, Calm Mind, Healing Wish, Hyper Voice
(Removed: Ground-type moves except High Horsepower; Rock-type moves, Bide, Iron Defense, Heavy Slam, and Counter)
Abilities: Beast Boost / Pixilate / Aerilate (HA)
Appearance: Pure white pelt, rainbow-colored mud coating, and two wings (roughly half the size of its smaller-than-average body) sprouting out its back.
This variety of Mudsdale goes to show that miracles can happen. At least, that's how one would perceive it from a non-scientific point of view. In reality, when Mudsdale was first released into Ultra Space, it was accidentally attacked by the proboscis of a Buzzwole. Although the strike did not end up fatal (obviously, otherwise the tale of this species would end right here), the Mudsdale contracted a near-fatal disease that caused it to go albino and sprout wings. (Its mud coating became a clear color, which with its now white pelt appears rainbow-colored to the naked eye.) Be it a disease as it may, over the passage of time, the infected Mudsdale managed to adapt to the disease and become a creature of enough majesty to be dubbed "Pegasus." (It is smaller and lighter than the average Mudsdale, though.)
Possible moveset(s):
Physical attacker
Mudsdale @ Life Orb
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Play Rough
- High Horsepower
- Roost / Healing Wish
Pegasus may have a lower-than-average stat distribution, but its stats are distributed such that it can be called a specially defensive physical attacker, a rare case in...pretty much the history of Pokémon. Additionally, the triumvirate of Aerilate Return (which is base 122, may I add), Play Rough, and High Horsepower (which actually proves to be useful with the removal of Earthquake) is unresisted barring Skarmory/Celesteela. The last slot choice depends on team needs: Roost for self-sustenance, and Healing Wish for clerical support.

Calm Mind + Roost
Mudsdale @ Leftovers
Ability: Aerilate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Moonblast
- Calm Mind
- Roost
It might seem odd to use a weaker attacking stat, but that doesn't mean that the stat is unusable. Rather, Pegasus is totally usable as a bulky attacker, putting forth its base 108 and 95 dual STABs (Aerilate Hyper Voice and Moonblast respectively) and capitalizing upon its access to Calm Mind and Roost. This seems very Togekiss-like, but Pegasus has a higher Speed value and better STAB, and Togekiss does not get Calm Mind.


Name: UB 74: Asteroid
New Stats: 151/83/83/83/83/83 (566 BST)
New Typing: Ghost/Rock
Added Moves: Flare Blitz, Flame Charge, Rock Slide, Stone Edge, Smack Down, Rock Tomb, Draco Meteor, Ancient Power, Stealth Rock, Cosmic Power, Self-Destruct, Explosion
(Removed: Grass-type moves, Shadow Claw, Anchor Shot, Flash Cannon, Rapid Spin, Brutal Swing, Brick Break, Aerial Ace, Slam, Thief, Wrap, Growth, Metal Sound, Swords Dance, Rain Dance, Sludge Wave, Surf, and Whirlpool)
Abilities: Beast Boost / Flaming Debris* (HA)
*Flaming Debris: Stealth Rock set up by the user factors in the Fire resistance (disregarding Abilities) of switch-ins.
Appearance: A brown asteroid decorated with a patch of black dust.
Don't expect plants to thrive when suddenly sent into Ultra Space. Case in point: one Dhelmise was released into Ultra Space, and the algae constituting the Dhelmise stopped clinging to the anchor and disintegrated into space dust. However, this space dust found a nearby asteroid to cling to and, just near the end of its ordinary lifespan, has become a whole new being.
Possible moveset(s):
Stealth Rock lead
Dhelmise @ Mental Herb
Ability: Flaming Debris
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Rock Tomb
- Flare Blitz
- Explosion
With Asteroid's exclusive Ability Flaming Debris, the efficacy of its Stealth Rock is turned completely on its head. Instead of Flying- and Fire-types having to play cautious while Steel-types remain relatively safe, Grass- and Steel-types have to play cautious while Fire-types remain relatively safe. (Water-, Rock-, and Dragon-types work too.) Mental Herb is the item of choice so that Taunt doesn't prevent Stealth Rock from going up. Rock Tomb is its primary STAB, the use of which lies in speed control. Flare Blitz is chosen as a secondary move to hit Steel-types hard and potentially KO itself by recoil when its job is done. Explosion is a more reliable way of letting Asteroid go down with a bang. Earthquake is an alternative option for hitting opposing Rock-types harder, or perhaps Phantom Force --> Never-Ending Nightmare with Ghostium Z for its best damage-dealing physical Ghost-type option (base 175 power).

Because of Asteroid's relatively even stat distribution, it can run a number of roles, but Flaming Debris is definitely its niche. It's like using a Fire-type in Same Type Stealth Rock.


Name: UB 27: Reaper
New Stats: 83/163/89/127/89/19 (570 BST)
New Typing: Dark/Steel
Added Moves: Brutal Swing, Dark Pulse, Feint Attack, Night Slash, Pursuit, Sucker Punch, Autotomize, Gyro Ball, Metal Burst
(Removed: Flying-type moves except Beak Blast; Boomburst, Bullet Seed, Rock Blast, Steel Wing)
Abilities: Beast Boost / Infiltrator (HA)
Appearance: The body is its handle, the beak is its spout. It wears the same angry expression, only its beak is sharp and blood red while its body is darker than normal.
Toucannon has always been the sort of Pokémon with an angry demeanor, and releasing it into Ultra Space only fans the flame. The anger becomes major enough that it wishes death upon every living being, and thus it takes after the grim reaper, darkening its body and sharpening its beak. Make no mistake, though; the red of its beak is merely the color of the heat stored within its scythe-like beak.
Possible moveset(s):
All-out attacker
Toucannon @ Life Orb
Ability: Infiltrator
EVs: 4 HP / 252 Atk / 252 SpA
Brave Nature
IVs: 0 Spe
- Pursuit
- Gyro Ball
- Overheat
- U-turn
You can run, but you can't hide. Notable components of Reaper are: Infiltrator Ability for bypassing Substitutes, base 163 Attack with STAB Pursuit, STAB Gyro Ball with the same Attack stat and base 19 Speed, a strong mixed option in Overheat, and a momentum-keeping option in U-turn. Be that as it may, it still has that 4x weakness to Fighting, is only moderately bulky, and is slow as molasses, so it's not entirely unstoppable. The spread above... I didn't know what to do with it; just a basic Brave-natured attacker with maximum offense was what I settled upon.

Other options: Sucker Punch, maybe? It's possibly the slowest priority move possible, but it's still priority...?
All mons have to have 570 BST tho. And some of yours doesn't
 
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All mons have to have 570 BST tho. And some of yours doesn't
Uh, that's not what the OP says. It says:
the OP said:
-All stats must be less than or equal to 570 BST. Stats must be made up of prime numbers.
Some are less, some are equal. No rules violated.

Anyway, will edit in my votes later today.

EDIT
Crabominable: Laughing X-Naut
Lycanroc: Hourai
Alolan Persian: The Reptile
Mudsdale: transwiththeplans
Dhelmise: Hourai
Toucannon: transwiththeplans
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Oh, misread it then, sorry.

Dhelmise: Stitch98
Toucannon: Mygavolt
Mudsdale: transwiththeplans
Persian: Hourai
Lycanrock: Hourai
Crabominable: Exploudit
 
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Oh, misread it then, sorry.

Dhelmise: Stitch98, Mygavolt, Hourai
Toucannon: Mygavolt, transwiththeplans, JungleB
Mudsdale: transwiththeplans, Mygavolt
Persian: Hourai, The Reptile, transwiththeplans

I can't really chose Crabominable and Lycanrock tbh. I like every submission of them.
Y'all have to choose one.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Ok then, fixed

Also imo there should be more time to vote. Seems a bit short to have only one day
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
I don't really know what to vote tbh, but I will improvise...

Crabominable: Mygavolt
Lycanrock (both forms): Mygavol
Alolan Persian: transwiththeplans,
Mudsdale: Ticktock
Dhelmise: PoisonSearch
Toucannon: JungleB

Also, psyche! There is a seven whopping accepted Crabominable submissions! This is saying a lot!

EDIT: I know it's too late, but this is the vote I would use if I still had time.
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
I don't really know what to vote tbh, but I will improvise...

Crabominable: Mygavolt, Exploudit, Samtendo09,
Lycanrock (both forms): Mygavolt, Kilgrave, JungleB
Alolan Persian: The Reptile, transwiththeplans,
Mudsdale: Ticktock
Dhelmise: PoisonSearch
Toucannon: JungleB, Laughing X-Naut

Also, psyche! There is a seven whopping accepted Crabominable submissions! This is saying a lot!
I think I've seen somewhere earlier on the thread that you can't vote for yourself tho. You'll have to chose another one for the third Crab vote
 
I don't really know what to vote tbh, but I will improvise...

Crabominable: Mygavolt, Exploudit, Samtendo09,
Lycanrock (both forms): Mygavolt, Kilgrave, JungleB
Alolan Persian: The Reptile, transwiththeplans,
Mudsdale: Ticktock
Dhelmise: PoisonSearch
Toucannon: JungleB, Laughing X-Naut

Also, psyche! There is a seven whopping accepted Crabominable submissions! This is saying a lot!
Only one vote per submission.
 
Lycanrocs: Kilgrave
Mudsdale: transwiththeplans
Crabominable: AquaticPanic
Persian-Alola: transwiththeplans
Dhelmise: Mygavolt
 
I can't believe gun Dhelmise won

Name: Primarina (UB XX: Envy)
New Stats: 73/101/79/101/79/137 (BST 570)
New Typing: Normal/Ghost
Removed Moves: All Water-type moves, Hyper Voice, Echoed Voice, Encore, Disarming Voice, Growl, Perish Song, Attract, Return, all Fairy-type moves
Added Moves: Taunt, Shadow Ball, Shadow Thief, Heart Swap, Shadow Claw, Torment, Shadow Sneak, Grudge, Spite, Play Rough
Abilities: Green-Eyed Monster (Deals 1.5x extra damage to opponents who have a positive stat change. Ignores defensive stat boosts.)
Appearance/Flavor: When Primarina arrived in Ultra Space, they arrived on a jungle planet full of vicious wildlife, and were swiftly annihilated. However, due to a bizarre mutation that occurred upon arrival, their vengeful souls were able to live on. They quickly became jealous of the living, and lost the ability to sing, further fueling their jealousy. Ultra Space Primarina's body is purple-gray, and its eyes are, fittingly enough, green. Its hair is unchanged in terms of color, but is missing the pearls. Its body appears tattered, and it is missing its lower half.
Possible moveset(s):
Shadow Thief

Primarina-Ultra @ Life Orb
Ability: Green-Eyed Monster
Happiness: 0
Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe
- Shadow Thief
- Frustration
- Taunt
- Play Rough
Probably its best set. It's basically a weaker, faster Marshadow thanks to Shadow Thief.
 
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Name: UB [Some Number] Cannon
New Stats: 79 / 53 / 107 / 181 / 107 / 43
New typing: Ice/Steel
Removed Moves: All grass moves, all ghost moves.
Added Moves: Aura Sphere, Dark Pulse, Dragon Pulse, Water Pulse, Flash Cannon, Ice Shard, Ice Beam, Iron Head, Ice Punch, Cannonball (New move, has the same power and effect as Spirit Shackle but is Steel type and is special.)
Ability: Mega Launcher
Appearance: When Decidueye was sent to Ultra Space, it had a problem: it's flimsy little leaf arrows couldn't dent the powerful monsters that lived there. So Decidueye evolved, becoming UB Cannon. It's feathers are now icicles, and its fingers are replaced with the end of a cannon. Its 'hood' is made of solid iron. While regular Decidueye are fast and stealthy in their attacks. UB Cannon have become heavy and slow, but their powerful artillery makes up for it.
Possible movesets:
WIP
Crap defensive typing.
 
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Name: UB [Some Number] Cannon
New Stats: 79 / 53 / 107 / 181 / 107 / 43
New typing: Ice/Steel
Removed Moves: All grass moves, all ghost moves.
Added Moves: Aura Sphere, Dark Pulse, Dragon Pulse, Water Pulse, Flash Cannon, Ice Shard, Ice Beam, Iron Head, Ice Punch, Cannonball (New move, has the same power and effect as Spirit Shackle but is Steel type)
Ability: Mega Launcher
Appearance: When Decidueye was sent to Ultra Space, it had a problem: it's flimsy little leaf arrows couldn't dent the powerful monsters that lived there. So Decidueye evolved, becoming UB Cannon. It's feathers are now icicles, and its fingers are replaced with the end of a cannon. Its 'hood' is made of solid iron. While regular Decidueye are fast and stealthy in their attacks. UB Cannon have become heavy and slow, but their powerful artillery makes up for it.
Possible movesets:
WIP
Crap defensive typing.


Will add more soon.
Isn't Cannonball just a special Anchor Shot?
 
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