[Monotype R1] JJayyfeather [Ghost] vs. Elevator Music [Grass]

Rules said:
Bring 4, Pick 3 Singles. You PM 4 pokemons to the ref from your team, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
72 Hour DQ, 1 Warning
Switch = OK
Abilities:
All
Items: All
Subsitutions: 3
Megas: 1
Z-Moves: 1
Infinite Recoveries/Chills
Turn Order:
Coin Flip
Arena: ASB Tournament Arena
Ubers Rule:
Each type has an Ubers list. You may only use one of those Pokemon per match. NOTE: This would mean that you can only send in 1 mon from that list per match.
Special Rule: Pokemon are equipped on send-in, similar to how Anime-Style Simulator challenges work.
Special Rule #2: The Gym League rules on Megas is in effect. A mega may be used as long as it shares a type with the gym. Pokemon that mega evolve into a Pokemon with the right type can only be used in their mega evolved form, and enter the field mega evolved (see: Mega Lopunny in Fighting). Pokemon that lose the proper type on mega evolution may not be used (see: Mega Aggron in Rock).
Special Rule #3: Silvally can be used, but it must hold the Memory associated with the typing of the team, unless you are Normal, in which case, you cannot use a Memory. Silvally will be immune to any item-changing/removing effect if it is holding a Memory item, and Knock Off will get a boosted BAP against a Silvally holding a Memory.
Team JJayyfeather:

Sableye [M] [-----]
Nature: Brave
Type: Dark/Ghost || Dark/Ghost (Mega)

[Abilities]
Keen Eye (Passive)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Stall (Passive)
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.

Prankster (Passive) [Hidden]
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.

Magic Bounce (Passive) [Mega]
This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.
[Stats]
HP: 90
Atk: 4+
Def: 3
SpA: 3
SpD: 3
Spe: 43-
-10% Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 16​

[Mega Stats]
HP: 90
Atk: 4+
Def: 5
SpA: 3
SpD: 4
Spe: 17-
-10% Evasion
Size Class: 1
Weight Class: 5
Base Rank Total: 18​

[Counters]
EC: N/A
MC: 0
AC: 5/5​

[Moves] [50|112]
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Detect
Shadow Sneak
Feint Attack
Fake Out
Punishment
Mean Look
Zen Headbutt

Feint
Imprison
Metal Burst
Moonlight
Sucker Punch

Shadow Claw
Payback
Poison Jab
Protect
Substitute

Knock Off
Foul Play
Counter
Endure
Fire Punch
Thunder Punch
Ice Punch
Pain Split
Low Kick
Rest
Sleep Talk
Dazzling Gleam
Dark Pulse
Taunt
Torment
Metronome
Brick Break
Recover
Will-o-Wisp
Toxic
Aerial Ace
Psychic
Facade
Snatch
Low Sweep
Dig
Magic Coat​

Banette [F] [-----]
Nature: Quiet
Type: Ghost || Ghost (Mega)

[Abilities]
Insomnia (Passive)
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.

Frisk (Passive)
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.

Cursed Body (Passive) [Hidden]
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

Prankster (Passive) [Mega]
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.
[Stats]
HP: 100
Atk: 4
Def: 3
SpA: 4+
SpD: 3
Spe: 56-
-10% Evasion
Size Class: 2
Weight Class: 2
Base Rank Total: 19​

[Mega Stats]
HP: 100
Atk: 7
Def: 3
SpA: 4+
SpD: 3
Spe: 65-
-10% Evasion
Size Class: 2
Weight Class: 2
Base Rank Total: 22​

[Counters]
EC: 6/6
MC: 0
AC: 5/5​

[Moves] [50|85]
Knock Off
Screech
Night Shade
Spite
Shadow Sneak
Will-o-Wisp
Feint Attack
Hex
Phantom Force
Curse

Destiny Bond
Disable
Gunk Shot
Imprison
Pursuit

Shadow Claw
Payback
Psychic
Protect
Substitute

Shadow Ball
Sucker Punch
Foul Play
Dark Pulse
Endure
Magic Coat
Pain Split
Skill Swap
Rest
Sleep Talk
Taunt
Torment
Thunder Wave
Giga Impact
Trick Room
Dazzling Gleam
Infestation
Metronome
Snatch
Icy Wind
Thunderbolt
Confuse Ray
Magic Room
Hyper Beam
Hidden Power (Fighting)
Mimic
Double Team
Ominous Wind
Dream Eater
Rain Dance​

Dusknoir [F] [-----]
Nature: Quiet
Type: Ghost

[Abilities]
Pressure (Passive)
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Frisk (Passive) [Hidden]
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
[Stats]
HP: 90
Atk: 4
Def: 5
SpA: 4+
SpD: 5
Spe: 39-
-10% Evasion
Size Class: 4
Weight Class: 5
Base Rank Total: 21​

[Counters]
EC: 9/9
MC: 0
AC: 5/5​

[Moves] [50|100]
Leer
Night Shade
Disable
Astonish
Foresight
Shadow Sneak
Pursuit
Will-o-Wisp
Confuse Ray
Bind
Fire Punch
Future Sight
Gravity
Ice Punch
Shadow Punch
Thunder Punch

Dark Pulse
Destiny Bond
Imprison
Pain Split
Skill Swap

Shadow Ball
Psychic
Focus Blast
Protect
Substitute

Rest
Sleep Talk
Toxic
Hex
Thief
Payback
Ominous Wind
Focus Punch
Sucker Punch
Endure
Counter
Metronome
Mimic
Ice Beam
Trick Room
Earthquake
Rock Slide
Infestation
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Snatch
Taunt
Torment​

Chandelure [F] [-----]
Nature: Timid
Type: Ghost/Fire

[Abilities]
Flash Fire (Passive)
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by three (3).

Flame Body (Passive)
This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Infiltrator (Passive) [Hidden]
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Aurora Veil, Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
[Stats]
HP: 90
Atk: 1-
Def: 3
SpA: 6
SpD: 3
Spe: 92+
+10% Accuracy
Size Class: 2
Weight Class: 3
Base Rank Total: 19​

[Counters]
EC: 9/9
MC: 0
AC: 5/5​

[Moves] [50|66]
Astonish
Ember
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Flame Burst
Imprison
Hex
Pain Split

Acid Armor
Endure
Haze
Heat Wave
Power Split

Fire Blast
Flamethrower
Shadow Ball
Protect
Substitute

Rest
Sleep Talk
Energy Ball
Solar Beam
Dark Pulse
Hidden Power (Fairy)
Hyper Beam
Psychic
Taunt
Toxic
Inferno
Overheat
Shock Wave
Trick
Incinerate
Dream Eater
Curse
Clear Smog
Spite
Safeguard
Double Team
Trick Room
Flash
Memento
Attract
Sunny Day
Psych Up
Telekinesis​


Team Elevator Music:

Venusaur [Flowey] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Grass Poison

Abilities: Overgrow / Chlorophyll (Unlocked) / Thick Fat (Mega)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 20


Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Grass/Poison

Stats (Mega):
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 6 (+)
SpD: Rank 5
Spe: 69
Size Class: 5
Weight Class: 5
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Moves:
Growl
Growth
Leech Seed
Petal Dance
Poison Powder
Razor Leaf
Sleep Powder
Sweet Scent
Tackle
Take Down
Vine Whip
---
Petal Blizzard
Solar Beam
Synthesis
Worry Seed

Endure
Giga Drain
Grassy Terrain
Leaf Storm
Power Whip
Razor Wind
Skull Bash
Sludge

Bide
Bulldoze
Bullet Seed
Earthquake
Energy Ball
Giga Impact
Grass Knot
Hidden Power (Ice)
Hyper Beam
Light Screen
Protect
Reflect
Rest
Roar
Safeguard
Sleep Talk
Sludge Bomb
Substitute
Sunny Day
Venoshock

Block
Frenzy Plant
Knock Off
Outrage

Ancient Power
Dig
Weather Ball

Rotom [Mettaton] (N)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Ghost

Abilities: Levitate

Stats (Normal):
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Stats (Mow):
Type:
Electric/Grass
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 2
Weight Class: 3
Base Rank Total: 20

MC: 0

Moves:
Astonish
Charge
Confuse Ray
Discharge
Double Team
Shock Wave
Thunder Shock
Thunder Wave
Trick
Uproar
---
Electro Ball
Hex
Ominous Wind
Substitute

Charge Beam
Confide
Dream Eater
Endure
Facade
Flash
Hidden Power (Water)
Light Screen
Natural Gift
Protect
Psych Up
Rain Dance
Reflect
Rest
Round
Secret Power
Shadow Ball
Sleep Talk
Sunny Day
Telekinesis
Thief
Thunderbolt
Toxic
Volt Switch
Will-O-Wisp

Dark Pulse
Electroweb
Foul Play
Mud-Slap
Pain Split
Signal Beam
Snatch
Snore
Spite
Sucker Punch
Swift

Leaf Storm

Serperior [Monster Kid] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass

Abilities: Overgrow / Contrary (Unlocked)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 113
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Moves:
Growth
Leaf Tornado
Leech Seed
Leer
Mega Drain
Slam
Tackle
Vine Whip
Wrap
---
Gastro Acid
Giga Drain
Leaf Storm
Wring Out

Glare
Grassy Terrain
Iron Tail
Magical Leaf
Mean Look
Mirror Coat
Pursuit
Twister

Dragon Tail
Energy Ball
Giga Impact
Grass Knot
Hidden Power (Fire)
Hyper Beam
Light Screen
Nature Power
Protect
Reflect
Rest
Round
Safeguard
Sleep Talk
Solar Beam
Substitute
Sunny Day
Taunt
Torment
Toxic

Aqua Tail
Dragon Pulse
Frenzy Plant
Knock Off
Outrage
Seed Bomb
Snatch
Synthesis
Worry Seed

Pyroak [Alphys] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fire/Grass

Abilities: Rock Head / Battle Armor / Chlorophyll (Unlocked)

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Moves:
Absorb
Bullet Seed
Ember
Fire Spin
Flame Wheel
Flare Blitz
Giga Drain
Growth
Leafage
Leech Seed
Sweet Scent
Wood Hammer
---
Heat Crash
Synthesis

Aromatherapy
Blaze Kick
Counter
Grassy Terrain
Petal Blizzard
Revenge
Sand Tomb
Seed Bomb
Water Sport

Brutal Swing
Bulldoze
Dragon Tail
Earthquake
Endure
Flame Charge
Flamethrower
Giga Impact
Light Screen
Low Sweep
Protect
Rest
Roar
Rock Slide
Rock Tomb
Safeguard
Sleep Talk
Solar Beam
Substitute
Sunny Day
Toxic
Will-O-Wisp

Iron Tail
Low Kick
Snore
Stealth Rock
Worry Seed


<smashlloyd2> !pick JJayyfeather, Elevator Music
-ASBot- JJayyfeather

JJayyFeather sends out
Elevator Music sends out and orders
Jayy orders
Ref
 

Pyroak @ Weakness Policy

Pyroak: Stealth Rock ~ Rock Tomb ~ Rock Slide
IF (Taunt is used) AND (Taunt is not used next action) THEN (use Protect and push actions back)
IF (Acid Armor is used when you would use Rock Tomb) THEN (use Solar Beam and push actions back)
IF (Chandelure is under the effect of a protective/evasive move when you would use Rock Tomb) THEN (use Grassy Terrain and push actions back)​
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
However shitty you claim these orders are... I cannot stop these Rocks reasonably. Brute Force it is!


Chandelure @ Weakness Policy

Toxic > Hex > Hex
 
JJayyfeather (AOO)
Chandelure (F)

90 HP l 100 EN
1/3/6/3/92
Type: Ghost/Fire
Ability: Flash Fire/Flame Body/Infiltrator
Size: 2 l Weight: 3
Item: Weakness Policy
Other: +10% Accuracy

Elevator Music (AOO)
Alphys (F)

120 HP l 100 EN
4/4/2/3/60
Type: Fire/Grass
Ability: Rock Head/Battle Armor/Chlorophyll
Size: 4 l Weight: 5
Item: Weakness Policy
Other: --


Let's get this battle of the past and present Fairy gym leaders started! In one corner we've got Jayy with Ghost, widely considered to be a top type in this tournament! In the other we've got Elevator Music with...

...

Grass.

Goddamit Emma why are you like this.

This round is largely a tentative one for both players, as Jayy sets up for Hex spam and EM gets up some rocks and lowers Chandelure's speed. I'm sure next round will be a big one, so stay tuned for more exciting action!


Action 1

Chandelure used Toxic!
Pyroak was badly poisoned!
-7 EN

Pyroak used Stealth Rock!
Pointed rocks were set up around JJayyfeather's team!
-12 EN

Pyroak took 1 poison damage!

Action 2

Chandelure used Hex!
Crit (625): 7298=NO
Damage: (13+3+4.5)=20.5
-7 EN

Pyroak used Rock Tomb!
Hit (9500): 4307=YES
Crit (625): 9760=NO
Damage: (6+1.5)*1.5=11.25
-4 EN
Chandelure -1 Speed (92>52)

Chandelure's Weakness Policy activated!
+2 Attack/Special Attack (and natural stage)

Pyroak took 1 poison damage!

Action 3

Pyroak used Rock Slide!

Hit (9000): 180=YES
Effect (3000): 8436=NO
Crit (625): 603=YES
Damage: (8+3+1.5)*1.5=18.75
-6 EN

Chandelure used Hex!
Crit (625): 3338=NO
Damage: (13+3+4.5)+4=24.5
-11 EN

Pyroak took 1 poison damage!


JJayyfeather (AOO)
Stealth Rock
Chandelure (F)

60 HP l 75 EN
1/3/6/3/92
Type: Ghost/Fire
Ability: Flash Fire/Flame Body/Infiltrator
Size: 2 l Weight: 3
Item: Weakness Policy
Other: +10% Accuracy, -1 Speed, +2 Attack/Special Attack (natural stage)

Elevator Music (AOO)
Alphys (F)

72 HP l 78 EN
4/4/2/3/60
Type: Fire/Grass
Ability: Rock Head/Battle Armor/Chlorophyll
Size: 4 l Weight: 5
Item: Weakness Policy
Other: Toxic (2 DPA)

Order of Operations:
JJayyFeather orders
Elevator Music orders
Ref
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Usually I'm not too fond of this... but let's do it!


Switching to Dusknoir @ Focus Sash! Would you like to counterswitch?
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator

Dusknoir @ Focus Sash


Hex > Hex > Hex
IF
Pyroak is to use Rest, THEN Imprison (Sleep Talk, Protect, Endure).
IF Pyroak is to use a Switch-Forcing Move, THEN Metronome (Stealth Rock, Spikes, Shadow Force, Blue Flare, Origin Pulse, Rapid Spin, Defog, Precipice Blades, Sky Attack, Paleo Wave).
IF Pyroak is to use a Status-Healing Move, THEN Toxic.
 
JJayyfeather (BAO)
Stealth Rock
Dusknoir (F)

90 HP l 100 EN
4/5/4/5/39
Type: Ghost
Ability: Pressure/Frisk
Size: 4 l Weight: 5
Item: Focus Sash
Other: -10% Evasion
Chandelure (F)

60 HP l 75 EN
1/3/6/3/92
Type: Ghost/Fire
Ability: Flash Fire/Flame Body/Infiltrator
Size: 2 l Weight: 3
Item: Weakness Policy
Other: +10% Accuracy


Elevator Music (AOO)
Alphys (F)

72 HP l 78 EN
4/4/2/3/60
Type: Fire/Grass
Ability: Rock Head/Battle Armor/Chlorophyll
Size: 4 l Weight: 5
Item: Weakness Policy
Other: Toxic (2 DPA)


Remember how I said this round was going to be a big one? Yeah, uh, I lied. Emma rests off most of the damage Pyroak takes and phazes in...Chandelure again! Let's keep this matchup merry-go-round spinning, shall we?


Dusknoir took 12 damage from Stealth Rock!

Action 1

Dusknoir used Hex!
Damage: (13+3+1.5)=17.5
-7 EN

Pyroak used Dragon Tail!
Crit (625): 6021=NO
Damage: (6-2-1.5)=2.5
-7 EN
Sendout roll:
<smashlloyd20> !pick Sableye, Banette, Chandelure
-ASBot_- Chandelure
-_- -_- -_- -_-

Pyroak took 2 poison damage!

Action 2

Pyroak used Rest!
Pyroak went to sleep!
Pyroak recovered from poison!
Pyroak recovered 12 HP!
-15 EN

Dusknoir used Imprison!
Sleep Talk, Protect, and Endure were imprisoned!
-8 EN

Action 3

Pyroak snoozed!

+12 HP

Dusknoir used Hex!
Damage: (13+3+1.5)=17.5
-7 EN


JJayyfeather (ABO)
Stealth Rock
Chandelure (F)

60 HP l 75 EN
1/3/6/3/92
Type: Ghost/Fire
Ability: Flash Fire/Flame Body/Infiltrator
Size: 2 l Weight: 3
Item: Weakness Policy
Other: +10% Accuracy
Dusknoir (F)

75 HP l 70 EN
4/5/4/5/39
Type: Ghost
Ability: Pressure/Frisk
Size: 4 l Weight: 5
Item: Focus Sash
Other: -10% Evasion


Elevator Music (AOO)
Alphys (F)

59 HP l 56 EN
4/4/2/3/60
Type: Fire/Grass
Ability: Rock Head/Battle Armor/Chlorophyll
Size: 4 l Weight: 5
Item: Weakness Policy
Other: Rest Sleep (1A)

Order of Operations:
Elevator Music orders
JJayyFeather orders
Ref
 
Last edited:
Pyroak: Sleep Talk (Earthquake/Rock Tomb/Rock Slide/Roar) ~ Rock Slide ~ Rock Slide
IF (you are awake when you would act a1) THEN (use Bulldoze)
IF (a damaging Fire-type combination is used a2 or a3) THEN (use Protect)
IF (a damage Ghost-type combination is used a2 or a3) THEN (use Protect)​
 
JJayyfeather (ABO)
Stealth Rock
Chandelure (F)

60 HP l 75 EN
1/3/6/3/92
Type: Ghost/Fire
Ability: Flash Fire/Flame Body/Infiltrator
Size: 2 l Weight: 3
Item: Weakness Policy
Other: +10% Accuracy
Dusknoir (F)

75 HP l 70 EN
4/5/4/5/39
Type: Ghost
Ability: Pressure/Frisk
Size: 4 l Weight: 5
Item: Focus Sash
Other: -10% Evasion


Elevator Music (AOO)
Alphys (F)

59 HP l 56 EN
4/4/2/3/60
Type: Fire/Grass
Ability: Rock Head/Battle Armor/Chlorophyll
Size: 4 l Weight: 5
Item: Weakness Policy
Other: Rest Sleep (1A)


This battle is going I guess? Main thing to note is that Rock Slide missed A2, oopsie.


Chandelure took 15 damage from Stealth Rock!

Action 1

Pyroak used Sleep Talk!
<smashlloyd20> !pick Earthquake,Rock Tomb,Rock Slide,Roar
-ASBot- Rock Tomb
Hit (9500): 7311=YES
Crit (625): 8709=NO
Damage: (6+1.5)*1.5=11.25
Chandelure -1 Speed (92>52)
-7 EN

Pyroak recovered 12 HP!

Chandelure used Vicious Hex!
Crit (625): 8660=NO
Damage: ((13*2.25)+3+4.5)=36.75
-34 EN

Pyroak snapped out of Rest!

Action 2

Pyroak used Rock Slide!
Hit (9000): 9380=NO
RIP
-6 EN

Chandelure cooled down!

Action 3

Pyroak used Rock Slide!

Hit (9000): 518=YES
Effect (3000): 9405=NO
Crit (625): 8906=NO
Damage: (8+1.5)*1.5=14.25
-10 EN

Chandelure used Heat Wave!
Crit (625): 4380=NO
Damage: (10+3+4.5)=17.5
-6 EN


JJayyfeather (ABO)
Stealth Rock
Chandelure (F)

19 HP l 35 EN
1/3/6/3/52
Type: Ghost/Fire
Ability: Flash Fire/Flame Body/Infiltrator
Size: 2 l Weight: 3
Item: Weakness Policy
Other: +10% Accuracy, -1 Speed
Dusknoir (F)

75 HP l 70 EN
4/5/4/5/39
Type: Ghost
Ability: Pressure/Frisk
Size: 4 l Weight: 5
Item: Focus Sash
Other: -10% Evasion


Elevator Music (AOO)
Alphys (F)

5 HP l 33 EN
4/4/2/3/60
Type: Fire/Grass
Ability: Rock Head/Battle Armor/Chlorophyll
Size: 4 l Weight: 5
Item: Weakness Policy
Other: --

Order of Operations:
JJayyFeather orders
Elevator Music orders
Ref
 
Last edited:

Venusaur @ Venusaurite

Venusaur: [Mega Evolve] Knock Off ~ Grass Knot ~ Energy Ball
IF (Pain Split is used) AND (Trick Room is not up when you would act) AND (you are at +0 Speed or higher when you would act) THEN (use Dig and push actions back)
IF (Taunt is used) AND (Trick Room is not up when you would act) AND (you are at +0 Speed or higher when you would act) THEN (use Dig on the first instance and Protect on the second instance, pushing actions back)
IF (Pain Split is used) AND (Pain Split is not used next action) THEN (use Protect and push actions back)​
 
JJayyfeather (ABO)
Dusknoir (F)

75 HP l 70 EN
4/5/4/5/39
Type: Ghost
Ability: Pressure/Frisk
Size: 4 l Weight: 5
Item: Focus Sash
Other: -10% Evasion
Chandelure (F)

19 HP l 35 EN
1/3/6/3/92
Type: Ghost/Fire
Ability: Flash Fire/Flame Body/Infiltrator
Size: 2 l Weight: 3
Item: Weakness Policy
Other: +10% Accuracy, -1 Speed


Elevator Music (BAO)
Flowey (M)

100 HP l 100 EN
4/5/6/5/69
Type: Grass/Poison
Ability: Overgrow/Chlorophyll/Thick Fat
Size: 5 l Weight: 5
Item: Venusaurite
Other: -10% Evasion
Alphys (F)

5 HP l 33 EN
4/4/2/3/60
Type: Fire/Grass
Ability: Rock Head/Battle Armor/Chlorophyll
Size: 4 l Weight: 5
Item: Weakness Policy
Other: --



jayy and I are both bad but I'm reffing and he's battling sooooo


Dusknoir took 12 damage from Stealth Rock!

Venusaur Mega Evolved!


Action 1

Venusaur used Knock Off!
Crit (625): 9901=NO
Damage: (10-2-1.5)*1.5=9.75
-9 EN

Dusknoir's Focus Sash was Knocked Off!

Dusknoir used Torment!
Venusaur was Tormented!
-10 EN

Action 2

Venusaur dug a hole!
-7 EN

Dusknoir used Taunt!
nope
-10 EN

Venusaur used Dig!
Crit (625): 5617=NO
Damage: (8-1.5)=6.5
-5 EN

Action 3

Venusaur used Protect!

Venusaur was protected!
-7 EN

Dusknoir used Pain Split!
Protected
-33.875 EN


JJayyfeather (ABO)

Dusknoir (F)

47 HP l 16 EN
4/5/4/5/39
Type: Ghost
Ability: Pressure/Frisk
Size: 4 l Weight: 5
Item: Focus Sash
Other: -10% Evasion
Chandelure (F)

19 HP l 35 EN
1/3/6/3/92
Type: Ghost/Fire
Ability: Flash Fire/Flame Body/Infiltrator
Size: 2 l Weight: 3
Item: Weakness Policy
Other: +10% Accuracy, -1 Speed


Elevator Music (BAO)
Flowey (M)

100 HP l 72 EN
4/5/6/5/69
Type: Grass/Poison
Ability: Overgrow/Chlorophyll/Thick Fat
Size: 5 l Weight: 5
Item: Venusaurite
Other: -10% Evasion, Torment (3A)
Alphys (F)

5 HP l 33 EN
4/4/2/3/60
Type: Fire/Grass
Ability: Rock Head/Battle Armor/Chlorophyll
Size: 4 l Weight: 5
Item: Weakness Policy
Other: --


Order of Operations:
JJayyFeather orders
Elevator Music orders
Ref
 
Last edited:

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