OU Scizor

Colonel M

I COULD BE BORED!
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QC: PK Gaming , Hootie, p2
GP: The Dutch Plumberjack

[OVERVIEW]
* Its Mega Evolution makes Scizor very bulky and enables it to outspeed threats such as Magnezone and slower variations of Mega Venusuar and Rotom-W. Combined with Mega Scizor's typing and access to Roost, it is only in danger against Fire-type attacks or boosted attacks.
* Mega Scizor fits easily on a variety of teams not looking for any other Mega Pokemon, as it can check many ominous threats such as Mega Metagross, Nihilego, and Kyurem-B. It works great in teams that utilize Volt Switch and U-turn as its core.
* Scizor is vulnerable to being lured by Pokemon running Hidden Power Fire such as Tapu Lele, Magnezone, Mega Venusaur, and Mega Alakazam. It also faces issues from Pokemon that often carry Fire-type coverage such as Garchomp and Celesteela.
* Many new threats such as Toxapex and Alolan Marowak along with old threats such as Charizard, Heatran, and Volcarona make it difficult to utilize Scizor effectively. Psychic Terrain is also a problem, as it prevents Scizor from being able to use Bullet Punch on grounded Pokemon.


[SET]
name: Bulky Swords Dance
move 1: Swords Dance
move 2: Roost
move 3: Bullet Punch
move 4: U-turn
item: Scizorite
ability: Light Metal
nature: Impish
evs: 248 HP / 116 Def / 128 SpD / 16 Spe

[SET COMMENTS]
Moves
========

* Swords Dance bolster Mega Scizor's Attack. Though uninvested, Mega Scizor is capable of doing quite a bit of damage with a boosted Bullet Punch.
* Roost keeps Mega Scizor healthy while giving it more opportunities to use Swords Dance or continue its sweep.
* Bullet Punch allows Mega Scizor to smash through faster offensive Pokemon such as Nihilego and Pheromosa.
* U-tun lets Mega Scizor further fulfill its role as a pivot while doing respectable damage to slower Pokemon after a Swords Dance.
* Superpower is Mega Scizor's best option to force its way through Heatran, Chansey, and weakened Pokemon such as Skarmory and Celesteela. U-turn is usually the better move, though, as it is more effective to have Mega Scizor's teammates handle these threats.
* Bug Bite is a more consistent Bug-type STAB option that doesn't force Mega Scizor to switch out while dealing heftier damage to Mega Venusaur, Rotom-W, Ferrothorn, and Zygarde.

Set Details
========

* Light Metal reduces Mega Scizor's weight to reduce damage taken from Low Kick before Mega Evolving.
* 248 HP EVs and 128 SpD EVs allow Mega Scizor to survive two Focus Blasts from Mega Alakazam if Stealth Rock is off the field. Furthermore, they allow Mega Scizor to avoid a 4HKO from Modest Magearna's Aura Sphere.
* 116 Defense EVs with an Impish nature gives Mega Scizor extra bulk to help set up against threats such as bulky Landorus-T, Mega Metagross, and non-Swords Dance Excadrill.
* 16 Speed EVs allow Mega Scizor to always outspeed Adamant Alolan Marowak.
* Max Defense with an Impish nature is also acceptable to minimize damage from Mega Metagross and physical Ground-types.
* Adamant with 88 Attack EVs allow Bullet Punch to always 2HKO Tapu Koko while also 2HKOing most Tapu Fini after a Swords Dance.
* An alternative spread of 248 HP, 164 Special Defense EVs, and a Careful nature allow Mega Scizor to always survive two Focus Blasts from Mega Alakazam regardless if Stealth Rock is on the field or not.
* 88 Defense EVs are needed on a neutral nature to always survive a boosted High Jump Kick from Choice Scarf Pheromosa. An Impish nature with no EV investment guarantees Mega Scizor to survive the boosted move at full health.
* 60 Speed EVs are optional to outspeed most Mega Venusaur. This should be used if Bug Bite is the move of choice.

Usage Tips
========

* This set works as a pivot for Volt Switch and U-turn teams to switch into. Mega Scizor's bulk with its potential of threatening frailer Pokemon with Swords Dance and Bullet Punch should not be underestimated.
* Mega Scizor can switch into a plethora of Pokemon. Examples are Choice Scarf Tapu Lele not locked into Hidden Power Fire, Mega Metagross, Choice Band Tapu Bulu, and Mega Alakazam.
* Scizor needs a turn of safety to Mega Evolve and get going. This can be accomplished with U-turn or Volt Switch support. Furthermore, Scizor can switch in after a Pokemon has been sacked or into a weaker, resisted, or ineffective attack such as Tapu Fini's Moonblast.
* When using U-turn Mega Scizor should hold off on using Swords Dance unless it is safe to do so. Remember that there are Pokemon such as both variations of Mega Charizard, Heatran, and Volcarona that easily switch into Mega Scizor and immediately threaten it out. U-turn is a very safe option if these Pokemon exist on the enemy team; however, if you suspect a Volcarona switch, the best course of action is to double switch instead to avoid activating Flame Body.
* If running Superpower, try to use it whenever you predict a Heatran switch-in. Furthermore, potential Superpower targets such as Celesteela, Skarmory, and Ferrothorn don't take much damage from the unboosted attack.
* Mega Scizor doesn't have Leftovers to recover passively. Thus, it relies a lot on Roost to keep itself healthy. Sometimes it is worth conceding momentum to keeping Mega Scizor healthy to do its role more effectively.
* Elimination of Psychic Terrain is critical for using Bullet Punch against grounded Pokemon. This can be accomplished with Mega Scizor's team using a different terrain setter or by stalling out Psychic Terrain.

Team Options
========

* Pokemon that utilize U-turn and Volt Switch are highly recommended with Mega Scizor. Tapu Koko, Landorus-T, and Rotom-W are great examples. Tapu Koko threatens Skarmory and Celesteela with STAB Thunderbolt or Volt Switch, which is further bolstered by Electric Terrain. It also eliminates pesky bulky Water-types such as Toxapex that are otherwise a tad more difficult for Swords Dance Scizor to bypass. Landorus-T provides utility with Intimidate, Stealth Rock, and being a solid check against Mega Charizard X. Rotom-W can take on Heatran that either lack or have used up Bloom Doom with STAB Hydro Pump and Pain Split.
* Removal of Spikes and Stealth Rock is also critical to keep Mega Scizor and some of its grounded teammates from being worn down through repeated chip damage. Tapu Fini is a great partner that provides Defog utility and immunity to status effects with Misty Terrain. Tapu Fini is also great for clearing Psychic Terrain from Tapu Lele. Mantine is also an acceptable partner that has a great Special Defense stat as well as access to recovery.
* Bloom Doom Heatran can melt through a lot of Mega Scizor's problematic Pokemon while being an effective lure against troublesome bulky Water-types such as Rotom-Wash and Toxapex.
* Greninja is a great teammate that can provide Spikes support while being able to pressure many of Mega Scizor's threats with its vast array of coverage moves. Pressuring Defog users such as Zapdos and Skarmory, which are great switch-ins to Mega Scizor, is an added bonus.
* Other Water-types such as Manaphy, Keldeo, and Slowbro can handle problematic Fire-types while being able to lure and take down some of Scizor's potential switch-ins. Mega Scizor does well at handling Grass-types that otherwise are issues for the Water-types, especially if Hidden Power Fire is absent from their set.
* Magnezone and Dugtrio are Pokemon that syngergize well with slow U-turns that Mega Scizor provides. Magnezone helps eliminate Skarmory, Ferrothorn, and Celesteela. Dugtrio applies major pressure to Heatran and Toxapex and, if using Focus Sash, can be a reliable answer to check Mega Charizard X and Volcarona.
* Lures or powerful offensive Pokemon such as Continental Crush Landorus-T, Inferno Overdrive Garchomp, or Hoopa-U can power through a lot of Mega Scizor's common switch-ins while appreciating the slow U-turn from Mega Scizor to switch in easier.

[SET]
name: Pursuit
move 1: Pursuit
move 2: Bullet Punch
move 3: U-turn
move 4: Roost
item: Scizorite
ability: Light Metal
nature: Adamant
evs: 248 HP / 100 Atk / 144 SpD / 16 Spe

[SET COMMENTS]
Moves
========

* Pursuit is the main move in this set, as it lets Scizor chase down Tapu Lele, Mega Metagross, Mega Alakazam, Latios, and Jirachi that attempt to flee. It also is Scizor's better move against Alolan Marowak and Gengar.
* Bullet Punch helps Scizor take down faster threats such as Pheromosa, Kyurem-B, and Nihilego.
* U-turn allows Scizor to retain momentum while being a good STAB attack to use on Grass-types.
* Roost gives Scizor longevity to continue fulfilling its utility role.

Set Details
========

* 100 Attack EVs with an Adamant nature guarantees a OHKO on Latios that attempt to switch out after taking Life Orb recoil and Stealth Rock damage.
* 16 Speed EVs allow Mega Scizor to be faster than Adamant Alolan Marowak.
* The remaining EVs are invested into Mega Scizor's bulk to help it effectively trap special attackers.
* Mega Scizor can opt to be more durable by investing the Attack EVs into either Defense or Special Defense with an Impish or Careful nature. This does make Mega Scizor much weaker when attempting to revenge kill with Bullet Punch or trapping threats with Pursuit, though.

Usage Tips
========

* This set revolves around Mega Scizor's utility with being able to revenge kill, trap, and keep momentum all in one nice package.
* Pursuit should be used on Pokemon that threaten Mega Scizor's team and cannot realistically harm Mega Scizor back without taking risks. Psychic-types that lack any Fire-type attack or are Choice locked are great for Mega Scizor to trap and severely wound or KO with Pursuit. This also works on frailer attackers such as Gengar and Nihilego.
* Though sometimes risky, Pursuit is a great move to use against Pokemon that may opt to U-turn or Volt Switch away from Mega Scizor such as defensive Landorus-T.

Team Options
========

* Heatran is a great partner that can provide Stealth Rock support and be an answer to Pokemon running Hidden Power Fire. If desired, it also is a great trapper that can shut down Water-types with Bloom Doom.
* Zygarde appreciates the disposal of Latios, Ice Punch Mega Metagross, and Tapu Lele to help set up and clear through the opposing team with boosted Thousand Arrows.
* Manaphy is a great partner, as it takes advantage of the removal of Latios and Latias with access to Z-Rain Dance. Once the opposing team is weakened Manaphy can sweep faster teams with Z-Rain Dance or drown bulkier teams with a boosted Hydro Vortex.
* The Removal of Choice Scarf Tapu Lele, Mega Metagross, and Mega Alakazam as well as Latios and Latias makes it easier to use Pokemon such as Choice Specs Keldeo, Swords Dance Garchomp, Choice Specs Nihilego, and Kyurem-B.
* Tapu Fini is still a great support Pokemon to keep entry hazards off the field to help Mega Scizor fulfill its role successfully.

[SET]
name: Offensive Swords Dance
move 1: Swords Dance
move 2: Bullet Punch
move 3: Bug Bite
move 4: Superpower
item: Scizorite
ability: Light Metal / Technician
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

* Swords Dance doubles Mega Scizor's Attack to make it a powerful offensive threat.
* Bullet Punch bypasses the issue of being slower than the majority of the offensive tier. After a Swords Dance Bullet Punch will OHKO targets such as Tapu Koko and place massive dents on in Tapu Fini and Greninja.
* Bug Bite provides a more consistent Bug-type STAB attack without forcing Scizor to switch out. It allows Scizor to muscle through switch-ins such as Gyarados and Mega Venusaur.
* Superpower gives Scizor a fighting chance against Steel-types, which otherwise wall this set.
* U-turn is a viable option over Bug Bite; however, this set prefers to stay in and dish as much damage as possible.

Set Details
========

* Maximum Attack with an Adamant nature grants Scizor as much power as possible.
* Maximizing Speed allows Scizor to creep bulkier Pokemon such as Mega Venusaur and Rotom-W.
* Scizorite is the preferred item, as it grants Scizor a boost in durability and power as well as greater chances of outspeeding Magnezone, an otherwise dangerous threat to Scizor.
* Life Orb trades away Scizor's durability for extra power and not requiring a Mega slot. The power boost allows Scizor to secure more KOs without Stealth Rock such as with a boosted Bullet Punch against Tapu Koko or boosted Superpower versus a weakened physically defensive Skarmory.
* Light Metal is the ability of choice when using Scizorite as the item. Else, Technician is the preferred ability choice.

Usage Tips
========

* This set needs to hold off as long as it can before attempting to set up and sweep through the opposing team late-game. The lack of invested bulk and Roost make Scizor a bit easier to wear down if it attempts to sweep at an inopportune moment.
* Scizor should opt to use Superpower against potential switch-ins such as Heatran. This is important because many variations of Heatran will run enough Speed to outspeed even Jolly Mega Scizor and OHKO it with any Fire-type attack.
* STAB Bullet Punch has quite a bit of power behind it on this set. This allows Scizor to come in and revenge kill threats such as Pheromosa and weakened Tapu Koko more easily than bulkier sets, which gives some utility in the event that Scizor is having difficulty setting up.
* Psychic Terrain is problematic, as it prevents Scizor from using Bullet Punch on grounded Pokemon. Scizor's teammates can help reset the Terrain with their own, or teammates should help by stalling out Psychic Terrain long enough.

Team Options
========

* Garchomp and Landorus-T are great Pokemon that can lure some of Scizor's threats. Inferno Overdrive Garchomp and Continental Crush Landorus-T melt through Skarmory and Celesteela without much issue. Their STAB Earthquakes apply a lot of pressure to Heatran and Toxapex as well. Landorus-T can provide support with Stealth Rock while Garchomp can create massive dents on the opponent's team with STAB Dragon Claw.
* Protean Greninja is an excellent teammate because it not only applies pressure on Heatran but also can lure Toxapex and beat it with Extrasensory or Hidden Power Electric. For an added bonus Protean Greninja can opt to lay Spikes to help Scizor's sweep late-game.
* Tapu Fini can eliminate entry hazards to keep Scizor healthy. This is extremely important with this set, as sometimes Scizor can come in and revenge kill with Bullet Punch, and entry hazards and Life Orb recoil can add up quickly.
* Choice Scarf users such as Garchomp and Nihilego are great for eliminating Mega Charizard X, Mega Charizard Y, and Volcarona, which otherwise can switch into Scizor and either set up freely or do massive damage immediately.
* Assault Vest Magearna provides a reliable answer to Tapu Lele while using Volt Switch to have Scizor switch in safely.
* Heatran is solid partner, as it absorbs Fire-type attacks such as Flamethrower and Will-O-Wisp. It's a great lure for other Heatran with Earth Power while also being able to shut down threats with Taunt or Bloom Doom.
* Jirachi can run Healing Wish to give Scizor a second chance of attempting a sweep while also providing Stealth Rock. Latias has the added utility of Defog if warranted.

[STRATEGY COMMENTS]
Other Options
=============

* Knock Off lets Scizor deprive potential switch-ins such as Zapdos, Toxapex, Alolan Marowak, and Skarmory of their items. It also can be used to scout out Pokemon potentially holding a Z-crystal such as Bloom Doom Heatran.
* Defog is an option for Mega Scizor to clear hazards. Its bulk, access to recovery, and utility with Bullet Punch and U-turn make it nice to use on bulkier teams.
* Choice Band can be used on a regular Scizor. It gives Scizor immediate power and helps make it an interesting utility Pokemon that can revenge kill and sometimes trap weakened Pokemon.
* Iron Head ensures Scizor can hit Tapu Lele for super effective damage regardless of Terrain.
* Scizor is capable of Baton Passing one of Swords Dance, Iron Defense, or Agility. It can be paired with Substitute to protect the recipient as well.
* Fightinium Z on the offensive Swords Dance set turns Superpower into All-Out Pummeling. After a Swords Dance, it will OHKO specially defensive Celesteela while, also having a 25% chance to OHKO Skarmory after Stealth Rock. In most cases, though, this is a large tradeoff, though, as it cuts into Bug Bite and Bullet Punch's damage output.

Checks and Counters
===================

**Fire-types**: Heatran, Mega Charizard X, Mega Charizard Y, Volcarona, and Alolan Marowak can easily survive any STAB attack from Scizor and crisp Scizor with any Fire-type move. Mega Charizard X and Mega Charizard Y boast the advantage of not taking any extra damage from Knock Off and can pack Roost to heal themselves. Volcarona can easily set up on most Scizor sets with Quiver Dance and burn through it with STAB Fire Blast. Alolan Marowak either is immune to or resists most of Scizor's attacks while being able to respond with STAB Fire Punch or cripple with Will-O-Wisp. Heatran usually packs enough Speed to outspeed even Jolly Mega Scizor and proceeds to torch it with its arsenal of Fire-type attacks, though it has to be wary of Superpower. Bear in mind that Stealth Rock easily wears down Fire-types and U-turn makes it harder to catch Mega Scizor.

**Water-types**: Toxapex, Manaphy, Greninja, Gyarados, and Keldeo are either fast or bulky enough to threaten Scizor out of the field. Many of these Pokemon will often carry STAB Scald and potentially cripple Scizor with a burn. Toxapex, Mantine, and Pelipper can be major drains to Scizor's sweeping potential thanks to access to recovery and, in Toxapex and Mantine's case, Haze. Keldeo and Manaphy both easily withstand boosted Bullet Punches while retaliating with powerful Water-type attacks such as Hydro Pump and Surf. Rotom-W is a special case that, in spite of not taking repeated abuse from Scizor's attacks very well, can threaten it out with STAB Hydro Pump or potentially burn it with Will-O-Wisp. Greninja cannot switch in safely; however, it can retaliate with STAB Hydro Pump or Protean Hidden Power Fire. Ash-Greninja can take advantage of a weakened Scizor, as Water Shuriken will strike first before Bullet Punch. Gyarados is a Pokemon that can withstand almost any attack in its regular form, cripple Scizor with Intimidate, and set up Dragon Dance against it.

**Physically Defensive Pokemon:** Skarmory, Celesteela, Mega Venusaur, and Quagsire are barely bothered by anything Scizor does. Skarmory and Quagsire have recovery to help keep themselves healthy. Skarmory can easily phaze Scizor while Zapdos threatens Scizor with STAB Discharge or Heat Wave. Celesteela can set up Leech Seed and Protect on sets lacking Superpower while often packing Flamethrower or Fire Blast to roast Scizor. Scizor sets lacking Swords Dance are also vulnerable to Autotomize Celesteela setting up. Quagsire's Unaware ability means it never cares about anything Scizor does while having STAB Scald to potentially burn Scizor. Mega Venusaur is a rare case that often carries Hidden Power Fire in the event that Scizor are bold enough to stay in and try to set up on or KO it, though more offensive Scizor sets can do hefty damage to Mega Venusaur with a boosted Bug Bite.

**Electric-types:** Tapu Koko, Thundurus, Rotom-W, and Zapdos are rather threatening Pokemon to Mega Scizor, as they are all capable of taking at least one Bullet Punch and retaliating with STAB Thunderbolt. Tapu Koko needs to be cautious of offensive Scizor or defensive Mega Scizor that pack Attack EVs, as it can be OHKOed by a boosted Bullet Punch. Thundurus and Zapdos resist the majority of moves that Mega Scizor carries, with Zapdos having the added benefit of Roost and Heat Wave to efficiently eliminate Scizor.

**Magnezone:** Nothing puts fear into the heart of Scizor like the sight of Magnezone. Not only does Scizor sometimes run the risk of being slower than Magnezone, Magnezone can carry items such as Chople Berry to survive a boosted Superpower while OHKOing back with Hidden Power Fire. Magnezone limits Scizor to using U-turn more often to prevent itself from being trapped and KOed.
 
Last edited:

Colonel M

I COULD BE BORED!
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So many of you probably notice a lot is missing. This is intentional as Scizor is a Pokemon that is very customizable and has a lot of options to consider. So what I'm going to do is break down what I'm doing step-by-step before this is ready for QC:

1) Research Defensive Spreads / Other Spreads

So as I noted in the previous thread, the EVs that are currently on-site do a pretty good job. I have heard some people going for 164 SpD 144 Impish, and I have shown there is a spread of 164 SpD / 88 Def Careful. I really want to look very deep into getting the EV spread to what is considered "optimal" while offering valid alternatives in the analysis.

Some, such as Offensive Swords Dance and Choice Band, are probably going either max Speed or max HP. There's a little less to customize on these, and at best I could maybe find some situations where (Mega) Scizor hits a benchmark while surviving something.

Pursuit really needs a re-evalution. I am still really confused on the statement from its XY Analysis:

"The given Attack investment along with an Adamant nature allows Mega Scizor to OHKO Latios as it tries to switch out"

84+ Atk Mega Scizor (80 BP) Pursuit vs. 0 HP / 0 Def Latios: 230-272 (76.4 - 90.3%) -- 18.8% chance to OHKO after Stealth Rock

I could be missing something on this, so if someone knows a bit more feel free (I didn't really play ORAS OU).

2) Test Sets

So far Bulky and Mega Offensive SD seem like passes without really needing too big in testing. I think the moves listed are your best options, with some moves like Knock Off being at best Moves options (could potentially argue U-turn in Offensive SD - I have considered this as a slash with Bug Bite and I do enjoy that Offensive SD can brag momentum sometimes).

Life Orb Swords Dance and Choice Band need some testing. I know a couple of non-QC people have mentioned that Choice Band could work, and I do agree that its utility perks are always welcome to have, but I think that regular Scizor really faces the problem of just not being as bulky as it used to be with the power creep. Mega really has much better bulk at a small sacrifice in power, so I feel that these need a fair testing before auto-adding or "auto-OO".

Pursuit is something that I always thought was a great appeal to Scizor, so this set I look forward to. I thought about making it "Utility" and letting Defog slide in there, but honestly using a Mega slot for Defog seems dumb as shit. The only new entry hazard mon that Scizor can really take some advantage of is Nihilego. Necrozma is kind of awkward with the Filter-like ability and being able to potentially pack Hidden Power Fire.

3) Post Analysis, QC / GP

The usual drill. Get yelled at and get paid. $$$.

=====

So with this in mind, you probably will see me post in this every now and then to give feedback from suggestions as well as what results I had from some testing / calculating. This is currently the only information I have from the previous thread:
Doing some random calculations it appears the current EV spread still accomplishes what you want out of Mega Scizor. You could argue having a heavier Defensive investment can help in random situations, but honestly I couldn't find many avenues where it was worthwhile. I would just keep the current EV spread honestly unless someone really has something worthwhile to add with it (heavier SpD maybe at best?):

- 200 SpD EVs make Focus Blast a 3HKO from non-Specs Tapu Lele and, if Stealth Rock is out of the equation, makes Mega Alakazam 3HKO with Focus Blast as well.
- 16 Def EVs with Impish nature does give some cushion against +1 Pheromosa High Jump Kick - making it a 2HKO at best. This one is important versus Beast Boost Scarf set and having no Def investment with a neutral nature means that Mega Scizor runs into bad gambles (+1 252+ Atk Pheromosa High Jump Kick vs. 248 HP / 0 Def Mega Scizor: 271-321 (79 - 93.5%) -- 43.8% chance to OHKO after Stealth Rock). It also means Landorus-T can't 2HKO with max Attack Adamant Earthquake (though being honest this is kind of a shady example since Scarf Landorus-T are using Jolly and Adamant Landorus can pack Soft Sand or Supersonic Strike).
- Remainder in Attack to sprinkle some offense.
- 248 HP / 164 SpD with Careful nature makes Mega Alakazam 3HKO with Focus Blast (252 SpA Mega Alakazam Focus Blast vs. 248 HP / 164+ SpD Mega Scizor: 127-150 (37 - 43.7%) -- guaranteed 3HKO after Stealth Rock).
- 88 Def EVs with neutral nature will still allow Mega Scizor to survive a +1 High Jump Kick from Scarf Pheromosa.

I'm kind of burnt after calculating for a while, so I'll just leave it at that.
Goal is to try to get this done by New Years if possible, though if I need to do a lot of extensive testing on some of the sets it may be a little longer.
 
Last edited:

UltiMario

Out of Obscurity
is a Pokemon Researcher
I'm not sure what ORAS's par for an OHKO is in QC/GP standards, but after LO and SR Pursuit has a 75% chance to OHKO after Rocks with 84+ Atk. The analysis wording for sure feels incorrect, but it's not entirely wrong.

88Def/168+SpD looks like a really tempting spread, being able to answer Lele (and by some extent, Zam) and Phero on one set, but when I really thought about it Scizor is a really last ditch effort to answer these, seeing as both heavily threaten in with HJK and HP Fire. Scizor needs some pretty intense investment to guarantee an OHKO on Pheromosa after rocks to begin with (200+ Atk Technician Scizor-Mega Bullet Punch vs. 0 HP / 0 Def Pheromosa: 249-294 (87.9 - 103.8%)) and still more than you want to run to make it favor you (64+ Atk Technician Scizor-Mega Bullet Punch vs. 0 HP / 0 Def Pheromosa: 228-268 (80.5 - 94.6%)). I just don't like the idea of the main spread being to try and push Scizor towards checking Pokemon that are very unsafe for it to check.

An Impish spread leaves Scizor as a better answer to Grounds, something that you're a little more consistently going to be able to use Scizor for, since it dodges KOs from things like Landorus, Chomp, and Zygarde. I think I'd prefer that over praying to god that I'm against the one guy not running HP Fire on Lele.
 

Colonel M

I COULD BE BORED!
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Top Contributor Alumnus
Actually now that you mention LO that makes sense. The roll would put it really close as you stated above. Might be able to make it closer.
 

Colonel M

I COULD BE BORED!
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Top Contributor Alumnus
Results of Defensive Calculations

Disclaimer: Pretend that 130 = 128.
Tapu Lele
Specs Focus Blast (Timid)
+1 252 SpA Tapu Lele Focus Blast vs. 248 HP / 252+ SpD Mega Scizor: 141-167 (41.1 - 48.6%) -- 74.2% chance to 2HKO after Stealth Rock - unavoidable

Scarf Focus Blast (Timid)
252 SpA Tapu Lele Focus Blast vs. 248 HP / 0 SpD Mega Scizor: 131-155 (38.1 - 45.1%) -- guaranteed 3HKO (No SR)
252 SpA Tapu Lele Focus Blast vs. 248 HP / 126 SpD Mega Scizor: 116-137 (33.8 - 39.9%) -- guaranteed 3HKO after Stealth Rock (also can live 1 HP Fire)

252 SpA Tapu Lele Focus Blast vs. 248 HP / 252+ SpD Mega Scizor: 95-112 (27.6 - 32.6%) -- 83.2% chance to 3HKO after Stealth Rock

Landorus-T
Defensive Earthquake

0 Atk Landorus-T Earthquake vs. 248 HP / 0 Def Mega Scizor: 111-132 (32.3 - 38.4%) -- guaranteed 3HKO after Stealth Rock
0 Atk Landorus-T Earthquake vs. 248 HP / 134+ Def Mega Scizor: 93-109 (27.1 - 31.7%) -- 53% chance to 3HKO after Stealth Rock
0 Atk Landorus-T Earthquake vs. 248 HP / 248+ Def Mega Scizor: 84-100 (24.4 - 29.1%) -- guaranteed 4HKO after Stealth Rock

Scarf Earthquake

252 Atk Landorus-T Earthquake vs. 248 HP / 0 Def Mega Scizor: 133-157 (38.7 - 45.7%) -- 14.8% chance to 2HKO after Stealth Rock
252 Atk Landorus-T Earthquake vs. 248 HP / 60 Def Mega Scizor: 127-150 (37 - 43.7%) -- guaranteed 3HKO after Stealth Rock
252 Atk Landorus-T Earthquake vs. 248 HP / 134+ Def Mega Scizor: 109-130 (31.7 - 37.9%) -- guaranteed 3HKO after Stealth Rock

Come back to Offensive Lando-T later but:

252+ Atk Landorus-T (No Move) vs. 248 HP / 0 Def Mega Scizor: 255-300 (74.3 - 87.4%) -- guaranteed 2HKO after Stealth Rock

Magearna
Specs Aura Sphere
252+ SpA Choice Specs Magearna Aura Sphere vs. 248 HP / 126 SpD Mega Scizor: 127-150 (37 - 43.7%) -- guaranteed 3HKO after Stealth Rock

AssVest Aura Sphere
252+ SpA Magearna Aura Sphere vs. 248 HP / 126 SpD Mega Scizor: 85-101 (24.7 - 29.4%) -- 0.1% chance to 3HKO after Stealth Rock
252+ SpA Magearna Aura Sphere vs. 248 HP / 130 SpD Mega Scizor: 85-100 (24.7 - 29.1%) -- guaranteed 4HKO after Stealth Rock

Shift Gear Thunderbolt
252 SpA Magearna Thunderbolt vs. 248 HP / 130 SpD Mega Scizor: 87-103 (25.3 - 30%) -- 1.9% chance to 3HKO after Stealth Rock
252 SpA Magearna Thunderbolt vs. 248 HP / 156 SpD Mega Scizor: 85-100 (24.7 - 29.1%) -- guaranteed 4HKO after Stealth Rock

Mega Metagross (?)
Hammer Arm
252 Atk Tough Claws Mega Metagross Hammer Arm vs. 248 HP / 0 Def Mega Scizor: 115-136 (33.5 - 39.6%) -- guaranteed 3HKO after Stealth Rock

No major changes

Tapu Koko
Magnet Thunderbolt
252 SpA Magnet Tapu Koko Thunderbolt vs. 248 HP / 126 SpD Mega Scizor in Electric Terrain: 190-225 (55.3 - 65.5%) -- guaranteed 2HKO after Stealth Rock
252 SpA Magnet Tapu Koko Thunderbolt vs. 248 HP / 168+ SpD Mega Scizor in Electric Terrain: 165-195 (48.1 - 56.8%) -- guaranteed 2HKO after Stealth Rock

Life Orb Thunderbolt
252 SpA Life Orb Tapu Koko Thunderbolt vs. 248 HP / 130 SpD Mega Scizor in Electric Terrain: 204-242 (59.4 - 70.5%) -- guaranteed 2HKO after Stealth Rock

Nothing changes

Buzzwole
SubPunch Focus Punch
200+ Atk Buzzwole Focus Punch vs. 248 HP / 0 Def Mega Scizor: 204-241 (59.4 - 70.2%) -- guaranteed 2HKO after Stealth Rock
200+ Atk Buzzwole Focus Punch vs. 248 HP / 0 Def Mega Scizor: 204-241 (59.4 - 70.2%) -- guaranteed 2HKO after Stealth Rock

Yeah always 2HKO

3 Attacks Superpower

252+ Atk Buzzwole Superpower vs. 248 HP / 0 Def Mega Scizor: 169-201 (49.2 - 58.6%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Buzzwole Superpower vs. 248 HP / 130+ Def Mega Scizor: 141-166 (41.1 - 48.3%) -- 69.5% chance to 2HKO after Stealth Rock

Yeah this one isn't really a 2HKO but it's pretty brutal to take

Choice Band Superpower

+1 252+ Atk Buzzwole Superpower vs. 248 HP / 0 Def Mega Scizor: 255-300 (74.3 - 87.4%) -- guaranteed 2HKO after Stealth Rock

Yeah like Focus Punch not escaping this one either

Excadrill

Life Orb Offensive Earthquake
252 Atk Life Orb Mold Breaker Excadrill Earthquake vs. 248 HP / 0 Def Mega Scizor: 165-195 (48.1 - 56.8%) -- guaranteed 2HKO after Stealth Rock
252 Atk Life Orb Mold Breaker Excadrill Earthquake vs. 248 HP / 130+ Def Mega Scizor: 136-161 (39.6 - 46.9%) -- 37.9% chance to 2HKO after Stealth Rock

Yeah even with Def investment at least this calc barely matters (aside from being able to slip from 2HKO easier, at least).

Offensive Earthquake
252 Atk Mold Breaker Excadrill Earthquake vs. 248 HP / 0 Def Mega Scizor: 127-150 (37 - 43.7%) -- guaranteed 3HKO after Stealth Rock
252 Atk Mold Breaker Excadrill Earthquake vs. 248 HP / 130+ Def Mega Scizor: 105-124 (30.6 - 36.1%) -- guaranteed 3HKO after Stealth Rock

Nothing changes here

Garchomp
Offensive Earthquake
252 Atk Garchomp Earthquake vs. 248 HP / 0 Def Mega Scizor: 123-145 (35.8 - 42.2%) -- guaranteed 3HKO after Stealth Rock
252 Atk Garchomp Earthquake vs. 248 HP / 130+ Def Mega Scizor: 102-120 (29.7 - 34.9%) -- guaranteed 3HKO after Stealth Rock

Life Orb may change things, but this is a dicey matchup considering Firium Z and Fire Blast roast Scizor.

Pheromosa
Life Orb HJK
252 Atk Life Orb Pheromosa High Jump Kick vs. 248 HP / 0 Def Mega Scizor: 214-253 (62.3 - 73.7%) -- guaranteed 2HKO after Stealth Rock
Yeah too high next

Scarf Naughty HJK (Potential +1?)
252+ Atk Pheromosa High Jump Kick vs. 248 HP / 0 Def Mega Scizor: 181-214 (52.7 - 62.3%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Pheromosa High Jump Kick vs. 248 HP / 88 Def Mega Scizor: 169-201 (49.2 - 58.6%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Pheromosa High Jump Kick vs. 248 HP / 130+ Def Mega Scizor: 151-178 (44 - 51.8%) -- guaranteed 2HKO after Stealth Rock

+1 252+ Atk Pheromosa High Jump Kick vs. 248 HP / 0 Def Mega Scizor: 271-321 (79 - 93.5%) -- 43.8% chance to OHKO after Stealth Rock
+1 252+ Atk Pheromosa High Jump Kick vs. 248 HP / 88 Def Mega Scizor: 255-300 (74.3 - 87.4%) -- guaranteed 2HKO after Stealth Rock
+1 252+ Atk Pheromosa High Jump Kick vs. 248 HP / 0+ Def Mega Scizor: 247-292 (72 - 85.1%) -- guaranteed 2HKO after Stealth Rock

This one has mild matters with Defense. It appears that you always survive as Impish.

Specs Focus Blast
4 SpA Choice Specs Pheromosa Focus Blast vs. 248 HP / 130 SpD Mega Scizor: 225-265 (65.5 - 77.2%) -- guaranteed 2HKO after Stealth Rock
4 SpA Choice Specs Pheromosa Focus Blast vs. 248 HP / 168+ SpD Mega Scizor: 198-234 (57.7 - 68.2%) -- guaranteed 2HKO after Stealth Rock

No difference here.

Tapu Fini
Defensive Scald
0 SpA Tapu Fini Scald vs. 248 HP / 130 SpD Mega Scizor: 73-87 (21.2 - 25.3%) -- 98.4% chance to 4HKO after Stealth Rock
0 SpA Tapu Fini Scald vs. 248 HP / 164+ SpD Mega Scizor: 64-76 (18.6 - 22.1%) -- Miniscule chance to 4HKO after Stealth Rock

Basically on difference here comes down to the Nature's Madness and Double Scald (or Double Nature's Madness and Scald). To be fair Scizor should Roost on that, and Taunt stops Swords Dance and Roost anyway so it's kind of only useful for situations where Tapu Fini is weakened.

By the way, +2 Bullet PUnch has a 2% chance to 2HKO with Stealth Rock. Praise the lord.

Offensive... uh... Scald?

I'm not going to bother unless someone twists my arm on this.

Zygarde
+1 Coil Thousand Arrows
Note that this one is min Attack Zygarde

+1 0 Atk Zygarde Land's Wrath vs. 248 HP / 0 Def Mega Scizor: 109-129 (31.7 - 37.6%) -- guaranteed 3HKO after Stealth Rock
+1 0 Atk Zygarde Land's Wrath vs. 248 HP / 88 Def Mega Scizor: 102-121 (29.7 - 35.2%) -- guaranteed 3HKO after Stealth Rock
+1 0 Atk Zygarde Land's Wrath vs. 248 HP / 130+ Def Mega Scizor: 91-108 (26.5 - 31.4%) -- 34.9% chance to 3HKO after Stealth Rock

0 Attack Mega Scizor should bust a Substitute if Zygarde does Coil and Scizor does Swords Dance with Bullet Punch. You can lay pressure with Bug Bite if you pack it obviously.

DD Bulky Zygarde

+1 60 Atk Zygarde Land's Wrath vs. 248 HP / 130+ Def Mega Scizor: 96-114 (27.9 - 33.2%) -- 92% chance to 3HKO after Stealth Rock

tl;dr - dicey af (Coil could theoretically use 60 Attack btw).

+1 DD (Offensive) Thousand Arrows - also include Zygarde 10%

+1 252 Atk Zygarde Land's Wrath vs. 248 HP / 0 Def Mega Scizor: 138-163 (40.2 - 47.5%) -- 50.8% chance to 2HKO after Stealth Rock
+1 252 Atk Zygarde Land's Wrath vs. 248 HP / 88 Def Mega Scizor: 129-153 (37.6 - 44.6%) -- 2% chance to 2HKO after Stealth Rock
+1 252 Atk Zygarde Land's Wrath vs. 248 HP / 108 Def Mega Scizor: 127-150 (37 - 43.7%) -- guaranteed 3HKO after Stealth Rock
+1 252 Atk Zygarde Land's Wrath vs. 248 HP / 130+ Def Mega Scizor: 114-135 (33.2 - 39.3%) -- guaranteed 3HKO after Stealth Rock

Impish takes a lead here since CB Land's Wrath does a lot.

I think in fairness Mega Scizor is eh on this matchup here but Impish really helps.

Offensive DD Zygarde

+1 252 Atk Life Orb Zygarde Land's Wrath vs. 248 HP / 130+ Def Mega Scizor: 148-175 (43.1 - 51%) -- 97.7% chance to 2HKO after Stealth Rock

There is no escape.

Mega Alakazam
Focus Blast

252 SpA Mega Alakazam Focus Blast vs. 248 HP / 130 SpD Mega Scizor: 144-170 (41.9 - 49.5%) -- 85.9% chance to 2HKO after Stealth Rock (3HKO with no SR)
252 SpA Mega Alakazam Focus Blast vs. 248 HP / 164+ SpD Mega Scizor: 127-150 (37 - 43.7%) -- guaranteed 3HKO after Stealth Rock

Hidden Power Fire (IF applicable)
252 SpA Mega Alakazam Hidden Power Fire vs. 248 HP / 130 SpD Mega Scizor: 292-344 (85.1 - 100.2%) -- 75% chance to OHKO after Stealth Rock
252 SpA Mega Alakazam Hidden Power Fire vs. 248 HP / 164+ SpD Mega Scizor: 256-304 (74.6 - 88.6%) -- 6.3% chance to OHKO after Stealth Rock

This one is pretty desperate as far as HP Fire IMO, but the 3HKO even with SR on the field is cool.

Bisharp

Life Orb Sucker Punch
252 Atk Life Orb Bisharp Sucker Punch vs. 248 HP / 0 Def Mega Scizor: 109-129 (31.7 - 37.6%) -- guaranteed 3HKO after Stealth Rock
252 Atk Life Orb Bisharp Sucker Punch vs. 248 HP / 88 Def Mega Scizor: 101-121 (29.4 - 35.2%) -- guaranteed 3HKO after Stealth Rock
252 Atk Life Orb Bisharp Sucker Punch vs. 248 HP / 130+ Def Mega Scizor: 90-107 (26.2 - 31.1%) -- 23.7% chance to 3HKO after Stealth Rock

Life Orb Knock Off
252 Atk Life Orb Bisharp Knock Off vs. 248 HP / 130+ Def Mega Scizor: 83-99 (24.1 - 28.8%) -- guaranteed 4HKO after Stealth Rock

Pretty nice on Impish's part

Gengar
Life Orb Shadow Ball

252 SpA Life Orb Gengar Shadow Ball vs. 248 HP / 130 SpD Mega Scizor: 152-179 (44.3 - 52.1%) -- guaranteed 2HKO after Stealth Rock
252 SpA Life Orb Gengar Shadow Ball vs. 248 HP / 164+ SpD Mega Scizor: 133-157 (38.7 - 45.7%) -- 16.4% chance to 2HKO after Stealth Rock

Gengar is kind of rare these days (sadly), so I doubt that you should really invest a hell of a lot more SpD just for LO Shadow Ball.

Gyarados
+1 Mega Crunch / Waterfall
+1 252 Atk Mold Breaker Mega Gyarados Crunch vs. 248 HP / 0 Def Mega Scizor: 168-198 (48.9 - 57.7%) -- guaranteed 2HKO after Stealth Rock
+1 252 Atk Mold Breaker Mega Gyarados Crunch vs. 248 HP / 88 Def Mega Scizor: 156-184 (45.4 - 53.6%) -- guaranteed 2HKO after Stealth Rock
+1 252 Atk Mold Breaker Mega Gyarados Crunch vs. 248 HP / 64+ Def Mega Scizor: 144-171 (41.9 - 49.8%) -- 88.3% chance to 2HKO after Stealth Rock (3HKO no SR)
+1 252 Atk Mold Breaker Mega Gyarados Crunch vs. 248 HP / 130+ Def Mega Scizor: 138-163 (40.2 - 47.5%) -- 50.8% chance to 2HKO after Stealth Rock

+1 Supersonic Skystrike (175 BP Flying)
+1 252 Atk Gyarados Supersonic Skystrike vs. 248 HP / 0 Def Mega Scizor: 312-367 (90.9 - 106.9%) -- guaranteed OHKO after Stealth Rock
+1 252 Atk Gyarados Supersonic Skystrike vs. 248 HP / 88 Def Mega Scizor: 291-343 (84.8 - 100%) -- 81.3% chance to OHKO after Stealth Rock
+1 252 Atk Gyarados Supersonic Skystrike vs. 248 HP / 130+ Def Mega Scizor: 258-304 (75.2 - 88.6%) -- 6.3% chance to OHKO after Stealth Rock

Kartana
+2 Sacred Sword
+2 252 Atk Kartana Sacred Sword vs. 248 HP / 88 Def Mega Scizor: 176-208 (51.3 - 60.6%) -- guaranteed 2HKO after Stealth Rock
+2 252 Atk Life Orb Kartana Sacred Sword vs. 248 HP / 88 Def Mega Scizor: 229-270 (66.7 - 78.7%) -- guaranteed 2HKO after Stealth Rock
+2 252 Atk Kartana Sacred Sword vs. 248 HP / 130+ Def Mega Scizor: 156-184 (45.4 - 53.6%) -- guaranteed 2HKO after Stealth Rock

Nothing really different here.

+2 All-Out Pummeling
+2 252 Atk Kartana All-Out Pummeling (175 BP) vs. 248 HP / 130+ Def Mega Scizor: 302-356 (88 - 103.7%) -- guaranteed OHKO after Stealth Rock

O_O;

(Word of advice - don't send Mega Scizor on Kartana)

Kyurem-B
Choice Band Fusion Bolt

252+ Atk Choice Band Teravolt Kyurem-B Fusion Bolt vs. 248 HP / 88 Def Mega Scizor: 153-181 (44.6 - 52.7%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Choice Band Teravolt Kyurem-B Fusion Bolt vs. 248 HP / 130+ Def Mega Scizor: 136-160 (39.6 - 46.6%) -- 30.5% chance to 2HKO after Stealth Rock

Life Orb could carry Hidden Power Fire to be fair.

Mimikyu
+2 Never-Ending Nightmare

+2 252 Atk Mimikyu Never-Ending Nightmare (140 BP) vs. 248 HP / 130+ Def Mega Scizor: 220-259 (64.1 - 75.5%) -- guaranteed 2HKO after Stealth Rock

I know, "it could survive the Never-Ending Nightmare and Shadow Sneak". Only if no Stealth Rock is on the field. Else - doomed.

Porygon-Z
+1 Thunderbolt
+1 252 SpA Adaptability Porygon-Z Thunderbolt vs. 248 HP / 130 SpD Mega Scizor: 266-314 (77.5 - 91.5%) -- 25% chance to OHKO after Stealth Rock
+1 252 SpA Adaptability Porygon-Z Thunderbolt vs. 248 HP / 164+ SpD Mega Scizor: 236-278 (68.8 - 81%) -- guaranteed 2HKO after Stealth Rock

I mean, surviving a +1 Thunderbolt is nice at full health... but we're going really extreme for this IMO.

Mega Sharpedo
Crunch

252+ Atk Mega Sharpedo Black Hole Eclipse (160 BP) vs. 248 HP / 130+ Def Mega Scizor: 187-222 (54.5 - 64.7%) -- guaranteed 2HKO after Stealth Rock

Yano


Speaking strictly on the defensive:

248 HP | 128 SpD should be the minimum. Yes, you read that right - a 4 SpD EV point jump. This is relevant for only one calculation really:
Magearna

AssVest Aura Sphere

252+ SpA Magearna Aura Sphere vs. 248 HP / 124 SpD Mega Scizor: 85-101 (24.7 - 29.4%) -- 0.1% chance to 3HKO after Stealth Rock
252+ SpA Magearna Aura Sphere vs. 248 HP / 128 SpD Mega Scizor: 85-100 (24.7 - 29.1%) -- guaranteed 4HKO after Stealth Rock
It doesn't appear, off-hand, that anything major changes otherwise. There are some potentially complicated calculations that could be made (i.e. Scizor pre-Mega switch-in), but that's all I can think of.

* 88 Def is still a decent benchmark, though coincidentally Impish with no investment reaches the 2HKO from +1 HJK.
* 64 Def Impish ensures a 3HKO from +1 Mega Gyarados Crunch / Waterfall. Dicey, but remember the Gyarados vs. Mega Scizor matchup really depends on circumstances (i.e. if Gyarados swapped into Scizor when it used SD, it's probably not good for Gyarados if Mega Scizor has Bug Bite).
* 130 Def is kind of a comforting EV spread in the point of "remaining super defensive".

On the offensive with Bulky

If we include Stealth Rock, OHKOing Tapu Koko after a Swords Dance is very possible:

+2 96+ Atk Technician Mega Scizor Bullet Punch vs. 4 HP / 0 Def Tapu Koko: 247-292 (87.5 - 103.5%) -- guaranteed OHKO after Stealth Rock

In the absolute most extreme scenario of being able to potentially survive:

252 SpA Life Orb Tapu Koko Hidden Power Fire vs. 248 HP / 128 SpD Mega Scizor: 244-291 (71.1 - 84.8%) -- guaranteed 2HKO after Stealth Rock

:ok_hand:

You also 2HKO Tapu Fini most of the time, assuming the current on-site analysis spread:

+2 96+ Atk Technician Mega Scizor Bullet Punch vs. 248 HP / 192 Def Tapu Fini: 163-193 (47.5 - 56.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

This, unfortunately, only leaves Mega Scizor 34 EVs to play with outside of that situation.

Last generation opted for 60 Speed EVs. This probably could happen again, though I think this generation Mega Scizor (at least on this set) should focus on being phat with having some extra power behind its punches. I'll keep toying with the EVs.

Offensive Swords Dance

Still need to calculate more, but seems like the same story as before - Mega is superior in that it doesn't take Life Orb recoil and is a little bulkier to pull off the Swords Dance. Only really big thing I saw was, at the moment, that +2 Bullet Punch from LO Scizor is a guaranteed OHKO with Bullet Punch and no SR on Koko. I don't think Scizor should really toy with Jolly nature this time around, but "we'll see". Jolly would only be super useful in the situation that you're so desperately afraid of max Speed Magnezone.

Pursuit

It's getting late, but I will come back to this calculation. I just want to see how much Attack it would take for LO Recoil + Pursuit switch to KO Latios.

That's all at the moment. There's a bit more number crunching to do, but the determination appears to be:

248 HP / 128 SpD is the bar minimum

248 HP / 96 Atk / 128 SpD Adamant nautre ensures OHKOing Tapu Koko and 2HKOing Tapu Fini with +2 Bullet Punch after Stealth Rock.

248 HP / 0 Def Impish guarantees survival against +1 Pheromosa HJK. This is also accomplished by 88 Def EVs, though that would appear to be rather inefficient if Impish can be considered as a nature.

248 HP / 164 SpD with a Careful nature ensures to live through Focus Blast from Mega Alakazam 3 times even if Stealth Rock is in play. It also gives more cushion to survive Hidden Power Fire among a few other things.

=====

Bulky should have Bug Bite / U-turn / Superpower as slashes. Still unsure on Knock Off in moves considering it is rather weak.

Offensive should stick with what it has. Knock Off can definitely have a mention here because +2 Knock Off has a 50% chance to 2HKO current EV Spread Mantine. +2 LO Scizor has a 100% chance with Stealth Rock.

I think after more thought I'm probably going to toss Choice Band back to Other Options. I'll test it to see, but with the advent of Tapu Lele it really hurts part of Band Scizor's utility. There's still Pursuit and a few other things, but other Scizor can carry that.

Fightium Z in Other Options as well. This is only for regular Scizor and only on Offensive Swords Dance:

+2 252+ Atk Scizor All-Out Pummeling (190 BP) vs. 252 HP / 252+ Def Skarmory: 258-304 (77.2 - 91%) -- 25% chance to OHKO after Stealth Rock

You also OHKO Celesteela. It's much better to pack Magnezone IMO, though. LO can roll the dice if Skarmory is weakened a bit.

More to come later. Sorry that I didn't really update the OP with much, but hopefully this satisfies until we do more testing and tweaking.
 
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Colonel M

I COULD BE BORED!
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So I confess, I got it done before New Years.

Of 2018.

On that note this analysis definitely took a lot of work and I had to invest some extra time with Offensive Swords Dance (I still love this set since it's an old favorite of mine from Gen 4). Pursuit was kind of tricky because a lot of Pokemon could be listed in here. I am open to adding more generalized version of the Pursuit teammates if warranted. I feel it could be streamlined a little better.

I may change the EVs to be more defensive in Pursuit Scizor because Pursuit trapping Mega Metagross sounds sexy af.

Be gentle >_>;
 
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PK Gaming

Persona 5
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Yo!

Overview

This is solid, but slightly overwritten.
  • Bullet Punch makes Scizor an offensive threat that bypasses one of Scizor's weaknesses - its poor Speed.
  • Scizor has just the right moves to let it bypass some of its checks and counters once they are worn down.
  • Psychic Terrain makes Bullet Punch much harder to abuse.
  • Rocky Helmet, Rough Skin, and Iron Barbs are annoying as the majority of Scizor's attacks are contact moves.
I'd remove these. While nice, they're a bit too specific for an Overview and not particularly helpful. I don't think Psychic Terrain makes Bullet Punch much harder to use either, though it's still annoying and it should be noted somewhere.

Bulky Swords

Bullet Punch allows Mega Scizor to bypass faster Pokemon such as Pheromosa and Nihilego.
Nitpicky, but this sticks out since the other move descriptions have so much more detail to them. You got this, though.

Usage Tips

* Scizor should mega evolve immediately as the benefit of having bolstered defenses and Technician are crucial to the set's survivability and power.
Everyone's gonna do this :V. I think the main thing worth noting is how you achieve Mega Evolvution. I don't know about you, but I damn well wish Scizor was mega'd before I throw it have heavy duty threats. Telling the player to find opportunities to safely Mega Evolve (ie by leading in anticipation of a Pokemon you can beat) OR making double switches in order to minimize damage is worthwhile, I think.

You need to tell the player to consistently keep Scizor healthy with roosts. It can't do its job at 45% and it's easier for it get worn down due to lack of leftovers. I think oftentimes ceding momentum by Roosting is a play worth making.

Checks and Counters

I don't think Tapu Lele should get its own section. Yes, Psychic Terrain stuffs Bullet Punch, but Bullet Punch is only a component of Scizor's overall kit, not the crux of its set. If anything, Scizor is one of Tapu Lele's best checks, as it comfortably takes everything barring HP Fire (which is easy to take advantage of) and does a ton with U-turn while keeping the momentum. Going by personal experience alone, the aren't too many situations where I felt that Tapu Lele negatively impacted Scizor's performance.

Axe the offensive section, and create an Electric-type section. Stick Greninja and Gyarados into the Water-type section, Tapu Koko into the Electric-type section and Alolan Marowak into the Fire-type section. Add a mention that Fire-types can be worn down by SR, and it's difficult to chase Scizor due to U-turn.

Re: Magnezone

You don't need to mention Choice Scarf; just point out that Magnezone can trap and fry Scizor with HP Fire or do significant damage with Thunderbolt, though trapping Scizor isn't as straightforward since it will typically U-turn (vs offensive variants it has to be wary of Superpower, though Chople mitigates that). Most important of all, the very fact that Magnezone existence prevents Scizor from freely switching into battle or using anything but U-turn is a major huge detriment to it.

Great work overall

1/3
 

Colonel M

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Placed Pursuit as second set as the current meta is starting to appeal a little bit more to Pursuit Mega Scizor and a lot less (obviously) on Offensive Swords Dance.
 
Not really a fan of Superpower being slashed on bulky SD, it doesn't really do much to Skarmory or Celesteela while Heatran has to be hit on the switch so it isn't ideal in situations where Scizor is forced to Roost or BP, that and missing out on U-turn makes Scizor way more vulnerable to Metagross + Magnezone teams. Besides that, this is good.

2/3
 

Colonel M

I COULD BE BORED!
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Made changes barring the merging of the first two sets. These sets play rather differently and have a different role. The second set is much more of a utility / support set in comparison to the first set.

I added the Fire-types in the Overview and added small tidbits on Psychic Terrain needing removal on first and third set (though worded kind of awkward. May need to reword later). I de-slashed Superpower because I agree in majority cases U-turn should be used and, worst case scenario, Mega Scizor can U-turn against Volcarona and Zards to a Choice Scarf Pokemon.

Thank you mil and Hootie !
 
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mulgokizary

Banned deucer.
Hi, how are you doing?

I don't really think Pursuit is worth a set, Scizor has better things to do most of the time (like roosting or running SD to win in the endgame). A lot of pursuitables (Lele, Lati, Jira, LO or M-Zam) have had common sets with Fire coverage which make it ineffective as a Pursuiter, and the rest don't really need to be Pursuited (there's little point in pursuiting a Mega Metagross, for instance, since it does meager damage and bulky Scizor's role on your team is going to be perpetually roosting off Meta's attacks to wall it). I have never really had a desire to add Pursuit onto any bulky Scizor. What I'd rather do is come in on an attack that I fully wall and win the game by SDing.

Other things:
Knock off slash on Bulky SD?
SD LO was also a very viable teammate in ORAS, so if you wanted to go something like MMeta to wear down Lando + SD Sciz wincon it's fine. Just a general example.

Everything else looks awesome, great work on finding out some great EV spreads.

Thanks for reading.

EDIT: Defog M-Sciz deserves a better mention, it's still great Bulky Offense glue because it comes in very easily with its great resistances and status as one of the few pure Mega Metagross counters, and keeps SR/Spikes off for teams that like to switch around and wall a lot very nicely.
 
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Colonel M

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I figured I could use this post to go in a little more detail about Pursuit Mega Scizor (and smaller extent, Defog):
I don't really think Pursuit is worth a set, Scizor has better things to do most of the time (like roosting or running SD to win in the endgame). A lot of pursuitables (Lele, Lati, Jira, LO or M-Zam) have had common sets with Fire coverage which make it ineffective as a Pursuiter, and the rest don't really need to be Pursuited (there's little point in pursuiting a Mega Metagross, for instance, since it does meager damage and bulky Scizor's role on your team is going to be perpetually roosting off Meta's attacks to wall it). I have never really had a desire to add Pursuit onto any bulky Scizor. What I'd rather do is come in on an attack that I fully wall and win the game by SDing.
So originally when I was considering moving Pursuit Scizor up I almost put it at the first set (until Hootie stopped me). Part of the reason, I feel, is exactly how you worded it - in some cases it's much nicer to have Mega Scizor still be an offensive presence while boasting defensive prowess. Since Psychic Terrain isn't "always" around and it can be played around or reset through other terrain users I did decide, for now, to keep it as the first set. It's still got an okay threatening presence offensively and doesn't just "sit there" against Mega Metagross (unlike Defog, which I'll note further on below).

The trick with Pursuit more or less is that it gives Scizor a move that will punish Mega Metagross further. Think of it a little bit like Rocky Helmet Tangrowth - the item is used on it to further punish Mega Metagross to help wear it down faster. What Pursuit does differently is make sure Mega Metagross doesn't switch out without being punished most of the time. Putting it bluntly Mega Scizor is doing about 12ish% damage minimum with Bullet Punch - and that's assuming a scenario that Psychic Terrain isn't on the field and using the Adamant Mega Scizor! It's true that Mega Scizor can U-turn to another Pokemon to punish Mega Metagross and force it out or attempt to KO it, but I feel the problem is that Mega Metagross can potentially switch out freely every time - especially if the opponent puts enough pressure to keep Stealth Rock off the field.

This is where Pursuit comes in.

It's a minimum 3HKO at worst, and when Mega Metagross switches out you can wear it down to about half-health. This further punishes the opponent from freely switching in something that threatens Mega Scizor out immediately with, say, Volcarona.

Even outside of those situations Pursuit has its uses. One example is Scarf Nihilego - a Pokemon that is somewhat starting to gain popularity with the advent of needing something that immediately can respond to a +1 Zard X or +1 Volcarona. Nihilego locked onto Sludge Wave or Hidden Power Ice does nothing against Mega Scizor. Though it can go for the speedier route with Bullet Punch, it can also make sure that Nihilego doesn't get to come in often safely either. I want to put this on the table - Pursuit Mega Scizor is not very strong in comparison to others like Banded Tyranitar or Life Orb Weavile, but it has the utility of being able to recover its health and take more risks of using Pursuit while having backup options too.

As you mentioned there are many of those Pokemon that may carry a Fire-type attack, and I will concede this does happen. However, let's boil down some situations where this happens:

- Leles sometimes will use Choice Scarf - even though I feel AOA is the most threatening of Leles you can't deny Scarf is really good just for the free stuff it has alongside it (power and protection against priority). When not locked onto Hidden Power Fire Mega Scizor is a pretty safe Pokemon to go into and threaten it out. Pursuit at least gives it a move to use if you don't want Mega Scizor to switch out immediately, too.
- Latios and Mega Alakazam definitely are two Pokemon that can be threatening, though Mega Alakazam runs the cost of running another coverage move such as Dazzling Gleam or having something like Substitute or Encore to protect itself. Meanwhile, Latios has changed its roles a bit towards a more offensive or trapper variation (sometimes it does play the Defog role). In the role of Choice Specs it still is very easy to take advantage of outside of Hidden Power Fire. In situations with the AOA Trapper, though, I will agree it is a bit worse for Mega Scizor.
- Jirachi is an interesting case. Jirachi will only carry Fire-type moves on two of its sets - one being Choice Scarf, which is a rare set to begin with, SubToxic, and Z Happy Hour, which is even rarer (and much worse) than Choice Scarf. The usual go-to sets will be Specially Defensive Jirachis (either Stealth Rock or Healing Wish). Mega Scizor doesn't really give a damn about those so it either forces Jirachi to be punished when attempting to U-turn to a Wish recipient or forced into a crappier situation with Specially Defensive.

Pursuit offers a different way to help pave way of your different wincons to winning the fight. Utility Mega Scizor isn't too bad, and though weaker than Swords Dance for sure, certainly has its place on certain teams. Choking Mega Metagross that much harder alone frees up so much for teams to use against the opponent.
Other things:
Knock off slash on Bulky SD?
Originally when I wrote the analysis this almost had a slash. I decided against it for a few reasons:

- In most cases it is safer to go for U-turn.
- Though Knock Off gives a move that Mega Scizor can spam if needed, it's generally a worse option outside of its utility against a few Pokemon.
- I felt that Knock Off still deserved a strong mention in Other Options and was why I listed it first - though a worse option it is probably the strongest of Other Options to consider. I will say - it depends on your team composition and your play style honestly.

Prior to Superpower barely had a pass, and that was because it was a good catch for Heatran - which was rather dominating at the time in the metagame (still is IMO, though a little less so with Dugtrio running around to stop it).
SD LO was also a very viable teammate in ORAS, so if you wanted to go something like MMeta to wear down Lando + SD Sciz wincon it's fine. Just a general example.
For bulky or Offensive? I did place Life Orb on Offensive. Life Orb has a few more consistent KO ranges like 2HKOing Skarmory and the like. Worse option overall, but felt it was solid enough to mention in Set Details. I de-slashed it due to the bulk being a lot easier to set up overall and it provided more favorable matchups at times (i.e. full health Mega Scizor vs full health Mega Gyarados).

I don't know about bulky. Mega Scizor's bulk is very good, and Life Orb really puts a sting on its durability.
EDIT: Defog M-Sciz deserves a better mention, it's still great Bulky Offense glue because it comes in very easily with its great resistances and status as one of the few pure Mega Metagross counters, and keeps SR/Spikes off for teams that like to switch around and wall a lot very nicely.
I realize some players still opt to use Defog Mega Scizor, but I also feel that I addressed a lot on why it is bad here. Furthermore, another good post in this thread was done by Steel With It. I don't say this because he agreed with me, but because he pointed out what Pokemon often run Stealth Rock. There are a few that Mega Scizor does "okay" against (believe it or not it's the best one to handle Stealth Rock Mamoswine and makes sure that Azelf isn't running crazy), but the more common and often-seen Stealth Rock users either pressure it offensively or defensively while Mega Scizor doesn't do anything back.

For what it's worth - I'll definitely detail everything more in Other Options for it since it's a set that has a... small but I guess wanted niche from some teams? I really argue why not turn to other Pokemon (seriously Skarmory is not that bad on something like a bulky Offensive team and Zapdos is pretty solid IMO), but considering the rarity of entry hazard removers I guess it has a small purpose.
 
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mulgokizary

Banned deucer.
I don't feel like M-Sciz sans Pursuit just "sits there" against M-Meta at all. Sciz underspeeds, takes no more than max 35ish percent from anything Metagross runs, so you can afford to U-Turn out after taking a hit to bring in something that forces M-Gross out like Greninja. Rocky Helmet Tangrowth needs to wear down things like M-Meta with its item because it doesn't have reliable recovery and Ice Punch is a bitch to it so it has a limited amount of switchins, but if you have M-Sciz on your team there's no need to instantly damage a Metagross at any point, because M-Sciz fully walls it and switches in very easily.

That's, to me, one of Bulky Sciz's main strengths: It walls a lot and it's never a momentum sink because you can underspeed and U-Turn out on so much. The other strength is how potent it is as a secondary win condition, it forces your opponent to keep stuff like Heatran healthy for the entire game if it has SD. Same thing with Scarf Nihilego, Power Gem does 40 max so I would rather just U-Turn out to regain momentum or Roost to regain HP than Pursuit it and lose both momentum and 1/3 of my HP when I will not come close to killing it. Your point about Jirachi rings true, I haven't seen the best set (bulky) running Fire coverage at all, but I feel like HP Fire on everything else is still threatening enough to a point where Scizor is ineffective at pursuiting them a large portion of the time.

Your points on Knock Off sound good to me. I have no complaints. U-Turn usually is better.

For Life Orb, they will always be Offensive variants, yes. I don't think that bulky regular Scizor is very useful. I did not see this slashed, so I didn't look at the set details. My B.

On Defog: It isn't worth a set, I just didn't feel like the mention that was given to it does it justice; it makes it seem unviable. In hindsight, it's a very petty thing to ask changed. I don't think a change is necessary to the analysis, whatever, but I'll defend it here anyway so you can see what I'm talking about:

A lot of the rockers that beat M-Sciz also beat other Defoggers:

Alolawak: Beats Zapdos and Skarm.
Garchomp: SD beats everything except for Skarm.
Heatran: Beats every defogger, even Fini with Bloom Doom.
Lando-T: SD beats every Defogger. Bulky isn't a problem for M-Sciz, you'll outlast it due to the lack of Lefties since most run Rocky Helmet.
Skarmory: If it's running Spikes then Defog Sciz is certainly still useful against it for getting rid of layers.
Ferrothorn: Same thing as Skarm. Also beats Fini, not that that's any justification for running this thing as your rocker right now.

We are in the age of defoggers losing to SR setters. Z-Moves changed EVERYTHING. Defog M-Sciz's strength doesn't really come from staying in on rockers and Defogging against them. It's that it comes in on a lot of meta threats like Metagross, even under extreme duress from layers of Spikes, for a free Defog and can keep up momentum with U-Turn. Also isn't super weak to good attacking types like Rock or Ice. It has a niche on certain bulky teams as it always has had.

Thanks for reading.
 
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Colonel M

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All good points all around. I think you do slightly undervalue PUrsuit, but I do agree that random Fire-type moves do make it harder for Mega Scizor to use it effectively against some targets.

I have at least decided to put a little more emphasis within Defog being a viable option on bulkier teams:
* Defog is an option for Mega Scizor. Its bulk, access to recovery, and still having some utility with Bullet Punch and U-turn make it a move set that is nice to use on bulkier teams.
Though I do feel that I should also note in there about considering this in the event that other Defog users don't quite mesh with your team.

Since I have a rather heavy bias against Defog Mega Scizor, I would like to ask if this is acceptable mulgokizary .

EDIT: Got the go ahead.
 
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Lumari

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GP 1/1
[OVERVIEW]
* Its Mega Evolution makes Scizor very bulky while capable of being able and enables it to outspeed threats such as Magnezone and slower variations of Mega Venusuar and Rotom-W. Combined with Mega Scizor's typing and access to Roost, (AC) it is only in danger of against Fire-type attacks or boosted attacks.
* Splashable Mega Scizor fits easily on a variety of teams not looking for any other Mega Pokemon, (AC) as it can check many ominous threats such as Mega Metagross, Nihilego, and Kyurem-B. It works great in teams that utilize Volt Switch and U-turn as its core.
* Scizor is vulnerable to being lured by Pokemon running Hidden Power Fire such as Tapu Lele, Magnezone, Mega Venusaur, and Mega Alakazam. It also faces issues from Pokemon that often carry Fire-type coverage such as Garchomp and Celesteela. (AP)
* Many new threats such as Toxapex and Alolan Marowak along with old threats such as Charizard, Heatran, and Volcarona make it difficult to utilize Scizor effectively. Psychic Terrain is also a problem, (AC) as it prevents Scizor from being able to use Bullet Punch on grounded Pokemon.


[SET]
name: Bulky Swords Dance
move 1: Swords Dance
move 2: Roost
move 3: Bullet Punch
move 4: U-turn
item: Scizorite
ability: Light Metal
nature: Impish
evs: 248 HP / 116 Def / 128 SpD / 16 Spe

[SET COMMENTS]
Moves
========

* Swords Dance bolster Mega Scizor's Attack. Though uninvested, (AC) Mega Scizor is capable of doing quite a bit of damage with a boosted Bullet Punch.
* Roost keeps Mega Scizor healthy while giving it more opportunities to use Swords Dance or continue its sweep.
* Bullet Punch allows Mega Scizor to smash through faster offensive Pokemon such as Nihilego and Pheromosa.
* U-tun lets Mega Scizor further fulfill its role as a pivot while doing respectable damage to slower Pokemon after a Swords Dance.
* Superpower is Mega Scizor's best option to force itself its way through Heatran, Chansey, and weakened Pokemon such as Skarmory and Celesteela. U-turn is usually the better move, though, as it is more effective to have Mega Scizor's teammates handle these threats.
* Bug Bite is a more consistent Bug-type STAB option that doesn't force Mega Scizor to switch out while dealing heftier damage to Mega Venusaur, Rotom-W, Ferrothorn, and Zygarde.

Set Details
========

* Light Metal reduces Mega Scizor's weight to reduce damage taken from Low Kick before Mega Evolving.
* 248 HP EVs and 128 SpD EVs allow Mega Scizor to survive two Focus Blasts from Mega Alakazam Focus Blasts if Stealth Rock is off of the field. Furthermore, they also allow Mega Scizor to edge out (avoid? probs make it avoid a 4HKO / avoid a 3HKO, wording is kinda awk) a 4HKO from Modest Magearna's Aura Sphere.
* 116 Defense EVs with an Impish nature gives Mega Scizor extra bulk to help set up against threats such as bulky Landorus-T, Mega Metagross, and non-Swords Dance Excadrill.
* 16 Speed EVs allow Mega Scizor to always outspeed Adamant Alolan Marowak.
* Adamant with 88 Attack EVs allow Bullet Punch to always 2HKO Tapu Koko while, after a Swords Dance, also 2HKOing most Tapu Fini after a Swords Dance.
* An alternative spread of 248 HP, 164 Special Defense EVs, and a Careful nature allow Mega Scizor to always live survive two Focus Blasts from Mega Alakazam regardless if Stealth Rock is on the field or not.
* 88 Defense EVs are needed on a neutral nature to always live through survive a boosted High Jump Kick from Choice Scarf Pheromosa. An Impish nature with no EV investment is guaranteed guarantees Mega Scizor to live survive the boosted move at full health.
* 60 Speed EVs are optional to outspeed most Mega Venusaur. This should be used if Bug Bite is the move of choice.

Usage Tips
========

* This set works as a pivot for Volt Switch and U-turn teams to switch into. Mega Scizor's bulk with its potential of threatening frailer Pokemon with Swords Dance and Bullet Punch should not be underestimated.
* Mega Scizor can switch into a plethora of Pokemon. Such Examples are Choice Scarf Tapu Lele not locked into Hidden Power Fire, Mega Metagross, Choice Band Tapu Bulu, and Mega Alakazam.
* Scizor needs a turn of safety to Mega Evolve and get going. This can be accomplished with U-turn or Volt Switch support. Furthermore, Scizor can switch in after a Pokemon has been sacked or if into a weaker, resisted, or immune ineffective attack is being used against Scizor's team such as Tapu Fini's Moonblast.
* When using U-turn Mega Scizor should hold off on using Swords Dance unless it is safe to do so. Remember that there are Pokemon such as both variations of Mega Charizard, Heatran, and Volcarona who that easily switch into Mega Scizor and immediately threaten it out. U-turn is a very safe option if these Pokemon exist on the enemy team; however, if you suspect a Volcarona switch is suspected, (AC) the best course of action is to double switch instead to avoid activating Flame Body.
* If running Superpower, (AC) try to use it whenever you predict a Heatran switch-in is predicted. Furthermore, potential Superpower targets such as Celesteela, Skarmory, and Ferrothorn don't take much damage from the unboosted attack.
* Mega Scizor doesn't have Leftovers to recover passively. Thus, it relies a lot on Roost to keep itself healthy. Sometimes it is worth conceding momentum to keeping Mega Scizor healthy to do its role more effectively.
* Elimination of Psychic Terrain is critical for using Bullet Punch against grounded Pokemon. This can be accomplished with Mega Scizor's team using a different terrain setter or by stalling out Psychic Terrain.

Team Options
========

* Pokemon that utilize U-turn and Volt Switch are highly recommended with Mega Scizor. Tapu Koko, Landorus-T, and Rotom-W are great examples. Tapu Koko threatens Skarmory and Celesteela with STAB Thunderbolt or Volt Switch, which is further bolstered by Electric Terrain. It also eliminates pesky bulky Water-types such as Toxapex that are otherwise a tad more difficult for Swords Dance Scizor to bypass. Landorus-T provides utility with Intimidate, Stealth Rock, and being a solid check against Mega Charizard X. Rotom-W can take on Heatran that either lacking or have used up Bloom Doom with STAB Hydro Pump and Pain Split.
* Removal of Spikes and Stealth Rock are is also critical to keep Mega Scizor and some of its grounded teammates from being worn down through entry hazards repeated chip damage. Tapu Fini is a great partner that provides Defog utility and immunity to status effects with Misty Terrain. Tapu Fini is also great for clearing Psychic Terrain from Tapu Lele. Mantine is also an acceptable partner that has a great Special Defense stat while having as well as access to recovery.
* Bloom Doom Heatran can melt through a lot of Mega Scizor's problematic Pokemon while being an effective lure against troublesome bulky Water-types such as Rotom-Wash and Toxapex.
* Greninja is a great teammate that can provide Spikes support while being able to pressure many of Mega Scizor's problematic Pokemon threats with its vast array of coverage moves. Pressuring Defog users such as Zapdos and Skarmory, which are great switch-ins to Mega Scizor, is an added bonus.
* Other Water-types such as Manaphy, Keldeo, and Slowbro can handle problematic Fire-types while being able to lure and take down some of Scizor's potential switch-ins. Mega Scizor does well at handling Grass-types that otherwise are issues for the Water-types, (AC) especially if Hidden Power Fire is absent from their repertoire set.
* Magnezone and Dugtrio are Pokemon that syngergize well with slow U-turns that Mega Scizor provides. Magnezone helps eliminate Skarmory, Ferrothorn, and Celesteela. Dugtrio applies major pressure to Heatran and Toxapex while and, if using Focus Sash, can be a reliable answer to check Mega Charizard X and Volcarona.
* Lures or powerful offensive Pokemon such as Continental Crush Landorus-T, Inferno Overdrive Garchomp, or Hoopa-U can power through a lot of Mega Scizor's common switch-ins while appreciating the slow U-turn from Mega Scizor to switch in easier.

[SET]
name: Pursuit
move 1: Pursuit
move 2: Bullet Punch
move 3: U-turn
move 4: Roost
item: Scizorite
ability: Light Metal
nature: Adamant
evs: 248 HP / 100 Atk / 144 SpD / 16 Spe

[SET COMMENTS]
Moves
========

* Pursuit is the main move in this set, (AC) as it lets Scizor chase down Tapu Lele, Mega Metagross, Mega Alakazam, Latios, and Jirachi that attempt to flee. It also is Scizor's better moves move against Alolan Marowak and Gengar.
* Bullet Punch helps Scizor take down faster threats such as Pheromosa, Kyurem-B, and Nihilego.
* U-turn allows Scizor to retain momentum while being a good STAB attack to use on Grass-types.
* Roost gives Scizor longevity to continue fulfilling its utility role.

Set Details
========

* 100 Attack EVs with an Adamant nature guarantees a OHKO on Latios that attempt to switch out after taking Life Orb recoil and Stealth Rock damage.
* 16 Speed EVs allows allow Mega Scizor to be faster than Adamant Alolan Marowak.
* The remaining EVs are invested into Mega Scizor's durability bulk to help it effectively trap special attackers.
* Mega Scizor can opt to be more durable by investing the Attack EVs into either Defense or Special Defense with an Impish or Careful nature. This does make Mega Scizor much weaker when attempting to revenge kill with Bullet Punch or trapping threats with Pursuit, though.

Usage Tips
========

* This set revolves around Mega Scizor's utility with being able to revenge kill, trap, and keep momentum all in one nice package.
* Pursuit should be used on Pokemon that threaten Mega Scizor's team and cannot realistically harm Mega Scizor back without taking risks. Psychic-types that lack any Fire-type attack or are Choice locked (RH) are great for Mega Scizor to trap and severely wound or KO with Pursuit. This also works on frailer attackers such as Gengar and Nihilego.
* Though sometimes risky, (AC) Pursuit is a great move to use against Pokemon that may opt to U-turn or Volt Switch away from Mega Scizor such as defensive Landorus-T.

Team Options
========

* Heatran is a great partner that can provide Stealth Rock utility support and be an answer to Pokemon running Hidden Power Fire. If desired, (AC) it also is a great trapper that can shut down Water-types with Bloom Doom.
* Zygarde appreciates the disposal of Latios, Ice Punch Mega Metagross, and Tapu Lele to help set up and clear through the opposing team with boosted Thousand Arrows.
* Manaphy is a great partner, (AC) as it takes advantage of teams that lack the removal of Latios and Latias with access to Z-Rain (AH) Dance. Once the opposing team is weakened Manaphy can sweep faster teams with Z-Rain (AH) Dance or drown bulkier teams with a boosted Hydro Vortex.
* The Removal of Choice Scarf Tapu Lele, Mega Metagross, and Mega Alakazam in tandem with as well as Latios and Latias makes it easier to use Pokemon such as Choice Specs Keldeo, Swords Dance Garchomp, Choice Specs Nihilego, and Kyurem-B.
* Tapu Fini is still a great support Pokemon to keep entry hazards off the field to help Mega Scizor fulfill its role successfully.

[SET]
name: Offensive Swords Dance
move 1: Swords Dance
move 2: Bullet Punch
move 3: Bug Bite
move 4: Superpower
item: Scizorite
ability: Light Metal / Technician
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

* Swords Dance doubles the Mega Scizor's Attack power to make Scizor it a powerful offensive threat.
* Bullet Punch bypasses the issue of being slower than the majority of the offensive tier. After a Swords Dance Bullet Punch will OHKO targets such as Tapu Koko and place massive dents on in Tapu Fini and Greninja.
* Bug Bite provides a more consistent Bug-type STAB attack without forcing Scizor to switch out. It allows Scizor to muscle through switch-ins such as Gyarados and Mega Venusaur.
* Superpower gives Scizor a fighting chance against Steel-types, which otherwise wall this set.
* U-turn is a viable option over Bug Bite; however, this set prefers to stay in and dish as much damage as possible in comparison to the Bulky Swords Dance set. (no cross-set referencing)

Set Details
========

* Maximizing Maximum Attack with an Adamant nature grants Scizor as much power as possible.
* Maximizing Speed allows Scizor to creep through bulkier Pokemon such as Mega Venusaur and Rotom-W.
* Scizorite is the preferred item, (AC) as it grants Scizor a boost in durability and power as well as having greater chances of outspeeding Magnezone, (comma) an otherwise dangerous threat to Scizor.
* Life Orb trades away Scizor's durability for extra power and not requiring a Mega slot. Life Orb has more favorable trades where The power boost allows Scizor to secure more KOs without Stealth Rock isn't necessary for KOes (think this is what you were getting at?) such as with a boosted Bullet Punch against Tapu Koko or boosted Superpower versus a weakened physically defensive Skarmory.
* Light Metal is the ability of choice when using Scizorite as your the item. Else, Technician is the preferred ability choice.

Usage Tips
========

* This set needs to hold off as long as it can before attempting to set up and sweep through the opponent opposing team late-game. (AH) The lack of invested bulk and Roost make Scizor a bit easier to wear down if it attempts to sweep at an inopportune moment.
* Scizor should opt to use Superpower against potential switch-ins such as Heatran. This is important as because many variations of Heatran will run enough Speed to outspeed even Jolly Mega Scizor and OHKO it with any Fire-type attack.
* STAB Bullet Punch has quite a bit of power behind it on this set. This allows Scizor to come in and revenge kill threats such as Pheromosa and weakened Tapu Koko easier more easily than bulkier sets, which gives some utility in the event that Scizor is having difficulty setting up.
* Psychic Terrain is problematic, (AC) as it prevents Scizor from using Bullet Punch on grounded Pokemon. Scizor's teammates can help reset the Terrain with their own, (AC) or teammates should help by stalling out Psychic Terrain long enough.

Team Options
========

* Garchomp and Landorus-T are great Pokemon that can lure some of Scizor's problematic Pokemon threats. Inferno Overdrive Garchomp and Continental Crush Landorus-T melt through Skarmory and Celesteela without much issue. Their STAB Earthquakes apply a lot of pressure to Heatran and Toxapex as well. Landorus-T can provide support with Stealth Rock while Garchomp can create massive dents on the opponent's team with STAB Dragon Claw.
* Protean Greninja is an excellent teammate as, because it not only does it apply applies pressure on Heatran (RC) it but also can lure Toxapex and beat Toxapex it with Extrasensory or Hidden Power Electric. For an added bonus Protean Greninja can opt to lay Spikes to help Scizor's sweep late-game. (AH)
* Tapu Fini can eliminate entry hazards to keep Scizor healthy. This is extremely important with this set, (AC) as sometimes Scizor can come in and revenge kill with Bullet Punch, (comma) Unfortunately, and entry hazards and Life Orb recoil can add up quickly.
* Choice Scarf users such as Garchomp and Nihilego are great for eliminating Mega Charizard X, Mega Charizard Y, and Volcarona, (AC) whom which otherwise can switch into Scizor and either set up freely or do massive damage immediately.
* Assault Vest Magearna provides Scizor support by being a reliable answer to Tapu Lele while using Volt Switch to have Scizor switch in safely.
* Heatran is solid partner, (AC) as it absorbs Fire-type attacks such as Flamethrower and Will-O-Wisp. It's a great lure for other Heatran with Earth Power while also being able to shut down threats with Taunt or Bloom Doom.
* Healing Wish support from Jirachi helps can run Healing Wish to give Scizor a second chance of attempting a sweep while also providing Stealth Rock. Latias has the added utility of Defog if warranted.

[STRATEGY COMMENTS]
Other Options
=============

* Knock Off lets Scizor punish deprive potential switch-ins such as Zapdos, Toxapex, Alolan Marowak, and Skarmory of their items. It also can be used to scout out Pokemon potentially holding a Z Item Z-crystal such as Bloom Doom Heatran.
* Defog is an option for Mega Scizor to clear hazards. Its bulk, access to recovery, and still having some utility with Bullet Punch and U-turn make it a move set that is nice to use on bulkier teams.
* Toxic lets Scizor punish potential defensive switch-ins as well as Pokemon that may take advantage of it to set up such as Zygarde, Mega Charizard X, and Volcarona.
* Choice Band can be used on a regular Scizor. It gives Scizor immediate power and helps make it an interesting utility Pokemon that can revenge kill and sometimes trap weakened Pokemon.
* Iron Head ensures Scizor can hit Tapu Lele for super effective damage regardless of Terrain.
* Scizor is capable of Baton Passing one of Swords Dance, Iron Defense, or Agility. It can be paired with Substitute to protect the recipient as well.
* Fightinium Z on the offensive Swords Dance set turns Superpower into All-Out Pummeling. After a Swords Dance, (AC) it will OHKO specially defensive Celesteela while, after Stealth Rock, has also having a 25% chance to OHKO Skarmory after Stealth Rock. In most cases, though, this is a large trade-off tradeoff, though, as it cuts into Bug Bite and Pullet Bullet Punch's damage output.

Checks and Counters
===================

**Fire-types**: Heatran, Mega Charizard X, Mega Charizard Y, Volcarona, and Alolan Marowak can easily survive any STAB attack from Scizor and crisp Scizor with any Fire-type move. Mega Charizard X and Mega Charizard Y boast the advantage of not taking any extra damage from Knock Off and can pack Roost to heal themselves. Volcarona can easily set up on most Scizor sets with Quiver Dance and burn through it with STAB Fire Blast. Alolan Marowak either is either immune to or resists most of Scizor's attacks while being able to respond with STAB Fire Punch or cripple with Will-O-Wisp. Heatran usually packs enough Speed to outspeed even Jolly Mega Scizor and proceeds to torch it with its arsenal of Fire-type attacks, though it has to be aware wary of Superpower. Bear in mind that Stealth Rock easily wears down Fire-types and U-turn makes it harder to catch Mega Scizor.

**Water-types**: Toxapex, Manaphy, Greninja, Gyarados, and Keldeo are either fast or bulky enough to threaten Scizor out of the field. Many of these Pokemon will often carry STAB Scald and potentially cripple Scizor with a burn. Toxapex, Mantine, and Pelipper can be major drains to Scizor's sweeping potential thanks to access to recovery and, in Toxapex and Mantine's case, Haze. Keldeo and Manaphy are both Pokemon that easily withstand boosted Bullet Punches while retaliating with powerful Water-type attacks such as Surf or Hydro Pump and Surf. Rotom-W is a special case that, in spite of not taking repeated abuse from Scizor's attacks very well, can threaten it out with STAB Hydro Pump or potentially burn it with Will-O-Wisp. Greninja cannot switch in safely; however, it can retaliate with STAB Hydro Pump or Protean Hidden Power Fire against Scizor. Ash-Greninja can take advantage of a weakened Scizor, (AC) as Water Shuriken will strike first before Bullet Punch. Gyarados is a Pokemon that can withstand almost any attack in its regular form, cripple Scizor with Intimidate, and commit to setting up Dragon Dance against it.

**Physically Defensive Pokemon:** Skarmory, Celesteela, Mega Venusaur, and Quagsire are barely bothered by anything Scizor does. Skarmory and Quagsire have recovery to help keep themselves healthy. Skarmory can easily phaze out Scizor while Zapdos threatens Scizor with STAB Discharge or Heat Wave. Celesteela can set up Leech Seed and Protect on sets lacking Superpower while often packing Flamethrower or Fire Blast to roast Scizor. Scizor sets lacking Swords Dance are also vulnerable to Autotomize Celesteela setting up. Quagsire's Unaware ability means it never gives a damn cares (strong language) about anything Scizor does while having STAB Scald to potentially burn Scizor. Mega Venusaur is a rare case that often carries Hidden Power Fire in the event that Scizor are bold enough to stay in and try to set up on or KO Mega Venusaur it, though more offensive Scizor sets can do hefty damage to Mega Venusaur with a boosted Bug Bite.

**Electric-types:** Tapu Koko, Thundurus, Rotom-W, (AC) and Zapdos are rather threatening Pokemon to Mega Scizor, (AC) as they are all capable of taking at least one Bullet Punch and retaliate retaliating with STAB Thunderbolt. Tapu Koko needs to be cautious of offensive Scizor or defensive Mega Scizor that pack Attack EVs, (AC) as Tapu Koko it can be OHKOed by a boosted Bullet Punch. Thundurus and Zapdos resist the majority of moves that Mega Scizor carries, (AC) with Zapdos having the added benefit of Roost and Heat Wave to efficiently eliminate Scizor.

**Magnezone:** Nothing puts fear into the heart of Scizor than like the sight of Magnezone. Not only does Scizor sometimes run the risks of being slower than Magnezone, Magnezone can carry items such as Chople Berry to survive a boosted Superpower while OHKOing back with Hidden Power Fire. Magnezone limits Scizor to using U-turn more often to prevent itself from being trapped and KOed.
 
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