The Legend Run: (Zarator) Victory Road

Challenging The Victory Road, and taking this opportunity to test some stuff in the process^^

Backpack:
3X Potion (3 CC)
1X Super Poton (2 CC)
3X Ether (3 CC)
1X Elixir (4 CC)
1X Revive (4 CC)
2X Heal Ball (4 CC)
13X Dusk Ball (13 CC)


NOTE: I am buying the Dusk Balls in my latest Prize Claim, which hopefully will be approved soon. I will remove this notice once it's approved.
Team:

Gardevoir (Sune) (F)
Nature: Bold (Attack lowered by 1; Defense raised by 1)
Type: Psychic/Fairy
Abilities: Synchronize, Trace, (HA) Telepathy (Mega: Pixilate)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

Stats (Mega):
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks (102/102 moves):

Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double-edge
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Mud-slap
Natural Gift
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
Thunder Punch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt

Greninja (Vhaeraun) (M)
Nature: Timid (Attack lowered; Speed increased, Accuracy increased)
Type: Water/Dark
Abilities: Torrent, (HA) Protean

Stats:
HP 100
Atk Rank 2 (-)
Def Rank 3
SpA Rank 4
SpD Rank 3
Spe 141 (+)
Size Class: 3
Weight Class: 3
Accuracy Boost: 23%
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks (76/76 moves):

Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Brutal Swing
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Dive
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Gunk Shot
Haze
Hidden Power (Fairy)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Lick
Low Kick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Secret Power
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Snatch
Snore
Spikes
Spite
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-turn
Waterfall
Water Pledge
Water Pulse
Water Shuriken
Water Sport
Work Up

Deoxys (N)
Nature: Timid (Attack lowered; Speed increased, Accuracy increased)
Type: Psychic
Ability: Pressure

Stats:
HP: 90
Atk: Rank 5 (-)
Def: Rank 2
SpA: Rank 6
SpD: Rank 2
Spe: 173 (+)
Size Class: 3
Weight Class: 4
Accuracy Boost: 30%
Base Rank Total: 24

Stats (Attack Forme):
HP 90
Atk: Rank 7 (-)
Def: Rank 1
SpA: Rank 8
SpD: Rank 1
Spe: 173 (+)
Size Class: 3
Weight Class: 4
Accuracy Boost: 30%
Base Rank Total: 26

Stats (Defense Forme):
HP 90
Atk: Rank 2 (-)
Def: Rank 7
SpA: Rank 3
SpD: Rank 7
Spe: 104 (+)
Size Class: 3
Weight Class: 4
Accuracy Boost: 12%
Base Rank Total: 25

Stats (Speed Forme):
HP 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 207 (+)
Size Class: 3
Weight Class: 4
Accuracy Boost: 30%
Base Rank Total: 22

EC: N/A
MC: 0
AC: N/A

Attacks (114/114 moves)

Aerial Ace
Agility
Ally Switch
Amnesia
Avalanche
Bind
Body Slam
Brick Break
Brutal Swing
Calm Mind
Charge Beam
Confide
Cosmic Power
Counter
Cut
Dark Pulse
Detect
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Endure
Energy Ball
Extreme Speed
Facade
Fire Punch
Flash
Flash Cannon
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Gravity
Headbutt
Hidden Power (Fairy)
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Knock Off
Leer
Light Screen
Low Kick
Low Sweep
Magic Coat
Mega Kick
Mega Punch
Meteor Mash
Mimic
Mirror Coat
Mud-Slap
Nasty Plot
Natural Gift
Nightmare
Night Shade
Poison Jab
Power-Up Punch
Protect
Psychic
Psycho Boost
Psycho Shift
Psych Up
Psyshock
Pursuit
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Solar Beam
Spikes
Stealth Rock
Strength
Substitute
Sunny Day
Superpower
Swagger
Swift
Taunt
Telekinesis
Teleport
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Water Pulse
Wonder Room
Wrap
Zap Cannon
Zen Headbutt
3X Potion (3 CC)
1X Super Poton (2 CC)
3X Ether (3 CC)
1X Elixir (4 CC)
1X Revive (4 CC)
2X Heal Ball (4 CC)
13X Dusk Ball (13 CC)


Victory Road Entrance:


Everyone knows that Victory Road is the ultimate test of skill. Only those who have eight badges are even allowed to go near the place, let alone get in. But once word got out that it is the only known residence of the legendary Moltres, the guards couldn't stop the stream of people who wanted to get it for themselves. Now, anybody can go into Victory Road, and the badge check has been moved to the entrance to the Pokemon League building.

Fortunately, Victory Road is still as difficult to traverse as ever. Most people who go in come running right back out in less than an hour. But rumors abound of trainers who go in and come back out with fewer Pokemon than they began with. You doubt there is any truth to those rumors—after all, who would abandon their Pokemon to the depths of Victory Road?—but even if they are true, it shouldn't be too much of a hurdle.

Arriving at Victory Road, you draw a deep breath. After all you've heard about it, and all you've prepared, here you are. You step in, ready to test these rumors and see if these abandoned Pokemon—or Moltres—actually exist where it is said they do

Legend Seeker Options:
A) Enter Victory Road
B) Scram

zarator
 
Lackeys: Triumphal Entry?

Lackey Battle:

You enter Victory Road, surprised by how easy it is to see. However, you've barely gone a few meters in before you hear a grunt, and a Combusken pops out from behind a corner to block your way! That isn't all, for the commotion seems to have stirred a [Roll: 2983] Zubat that was perched above you. As you call your Pokemon forth to fight, you think about how unusual it is to find a wild Combusken, but it probably doesn't mean anything significant...

|

Combusken (F) | Zubat (F)
"I am a lonely Chick" | "Zu Zu"
--------​

Team Zarator (A-A-A):


Gardevoir (Sune) (F) | Greninja (Vhaeraun) (M) | Deoxys-A (N)
Psychic / Fairy | Water Dark | Psychic
100 | 100 | 90
100 | 100 | 100
Gardevoirite | Rare Candy | Focus Band
2/4/5/4/80/3/3 | 2/3/5/3/141/3/3 | 7/1/8/1/173/3/4
Trace, Synchronize, Telepathy | Torrent, Protean | Pressure
No Stat Changes | +23% Accuracy | +30% Accuracy
Normal | Normal | Normal

Bench
The Lackeys:
|

Combusken (F) | Zubat (F)
Water | Electric | Poison / Flying
90 | 90
100 | 100
255 | 45

No Item | No Item | No Item
4/1/3/2/55/2/2 | 2/2/1/2/69/1/1 | 3/2/2/1/55/1/1
Blaze / Speed Boost | Inner Focus / Infiltrator
No Stat Changes | No Stat Changes
Normal | Normal
Field Effects: None.
In the beginning of the victory there is this cave, leading you further into the mountain. You see no bodies of water, but aside from it it is a pretty bland cave. The close quarters mean that fire pokemon can easily produce light and enhance their accuracy without much effort. Their battle spirit is also enhanced for some reason
  • Arena Type: Cave
  • No Natural Water source
  • Fire Pokemon gain the ability "Victory Star".

Combusken (F)
NATURE
: Lonely (+ 1 Atk, -1 Def)

TYPE: Fire / Fighting
ABILITIES: Blaze / Speed Boost (H)

STATS
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 4/9
MC: 0
AC: 5/5

ATTACKS
Bulk Up
Double Kick
Ember
Flame Charge
Flare Blitz
Focus Energy
Growl
Mirror Move
Peck
Quick Attack
Sand Attack
Scratch
Sky Uppercut
Slash

Counter
Feint
Flame Burst
Low Kick
Night Slash

Brick Break
Dig
Protect
Shadow Claw
Rock Slide

Flame Charge
Overheat
Poison Jab
Sleep Talk
Endure

Zubat (F)
NATURE
: Naughty (+1 Atk, -1 SpD)

TYPE: Poison / Flying
ABILITIES: Inner Focus / Infiltrator (H)

STATS
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
AC: 5/5

ATTACKS
Acrobatics
Air Cutter
Air Slash
Astonish
Bite
Confuse Ray
Haze
Leech Life
Mean Look
Poison Fang
Quick Guard
Supersonic
Swift
Venoshock
Wing Attack

Brave Bird
Feint Attack
Hypnosis
Steel Wing
Zen Headbutt

Fly
Protect
Shadow Ball
Sludge Bomb
Toxic

Super Fang
U-Turn
Snatch
Sleep Talk
Endure

[Scenario 1: Lackeys]
Zarator: 2 CC
Sune the Gardevoir: 3 MC and 0 KOC
Vhaeraun the Greninja: 3 MC and 0 KOC
Deoxys: 3 MC and 0 KOC

Gale: 4 [Base] + 1x2 [Non Combat Update] + 0x3 [Combat Update <=3] + 0x4 [Combat Update 4<=6] + 0x5 [Combat Update >7] + 0x1 [Ball Thrown] = 6 UC
Potions: 3/3
Super Potions: 1/1
Ether: 3/3
Elixir: 1/1
Revive: 1/1
Spare Pocket: 0/5
Pokeballs: 13x Dusk Balls, 2x Heal Balls
Battle Items: 1x Gardevoirite, 1x Rare Candy, 1x Focus Band

ITEMS/POKEMON GAINS/LOSSES
-
The Legend Seeker zarator has Trace Option
Lackeys hang around!
Ref
 
Last edited:
Lackeys: Triumphal Entry?

Lackey Battle:

You enter Victory Road, surprised by how easy it is to see. However, you've barely gone a few meters in before you hear a grunt, and a Combusken pops out from behind a corner to block your way! That isn't all, for the commotion seems to have stirred a [Roll: 2983] Zubat that was perched above you. As you call your Pokemon forth to fight, you think about how unusual it is to find a wild Combusken, but it probably doesn't mean anything significant...

|

Combusken (F) | Zubat (F)
"I am a lonely Chick" | "Zu Zu"
Combusken (F):
_______________
Poison Jab (Gardevoir) ~ Shadow Claw (Gardevoir)

IF You are the target of D/E move, THEN use Counter that action instead and push back.
IF Zubat's target uses P/E move, THEN use Feint (Zubat's Target) that action instead and push back.

Zubat (F):
_______________
Super Fang (Gardevoir) ~ Super Fang (Greninja)

IF Disable is ordered and you are the target, THEN use U-Turn (Deoxys) that action instead and push back.
IF Torment is ordered and you are the target, THEN use U-Turn (Deoxys) that action instead and push back.

The Legend Seeker zarator Orders
Ref
 
I think I was told by Dogfish44 via chat that I may still be in time, as long as I allow you to reorder - though it'd also help if next time you don't ask me just for Trace
 
I think I was told by Dogfish44 via chat that I may still be in time, as long as I allow you to reorder - though it'd also help if next time you don't ask me just for Trace
Wait, don't get me wrong but do I have to ask for Deoxys' forme? I believe if formes are not specified or not apparent by item (rotom) then a mon takes its default forme?
 
I wasn't aware - either way, if DF could confirm if I still can or not... Dogfish44
Np wrt change of formes, I will revise accordingly. But I want to understand how formes work, would the ref / opp have to ask for confirmation of formes or would the mon take its regular forme by default.

Dogfish44

Edit: My query is based on a precedence where Rotom was defaulted to its Appliance based forme as default.

Btw, I can cater to that request but if it is a revision of how formes work then it would be better to know, no?
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Form should be declared alongside Trace etc. - if it's not declared upon sendout, the Normal forme is assumed.
 
Well let's go then

Deoxys: Psyshock (Combusken) - Telekinesis (Zubat)
Greninja: Hydro Cannon (Combusken) - Chill
Gardevoir: [Mega Evolve] Psyshock (Combusken) - Hypnosis (Zubat)
 
Lackeys: Triumphal Entry?

Lackey Battle:

Legend seeker Zarator takes out Combusken before she could do anything (brutal!), and puts Zubat to sleep right after she gets a bite out of Sune (Cruel!)

|

Combusken (F) | Zubat (F)
"I am a ded Chick" | "Fu Fu"
--------​

Team Zarator (A-A-A):


Mega Gardevoir (Sune) (F) | Greninja (Vhaeraun) (M) | Deoxys-A (N)
Psychic / Fairy | Water / Dark | Psychic
80 | 100 | 90
83 | 100 | 89
Gardevoirite | Rare Candy | Focus Band
2/4/7/5/100/3/3 | 2/3/5/3/141/3/3 | 7/1/8/1/173/3/4
Trace (Infiltrator [4a]), Synchronize, Telepathy, Pixilate | Torrent, Protean (Water) | Pressure
No Stat Changes | +23% Accuracy | +30% Accuracy
Normal | Normal | Normal

Bench
The Lackeys:
|

Combusken (F) | Zubat (F)
Water | Electric | Poison / Flying
KO | 90
KO | 87
255 | 45

No Item | No Item | No Item
4/1/3/2/55/2/2 | 2/2/1/2/69/1/1 | 3/2/2/1/55/1/1
Blaze / Speed Boost | Inner Focus / Infiltrator
No Stat Changes | No Stat Changes
Normal | Sleep (0a), Telekinesis (5a)
Field Effects: None.
In the beginning of the victory there is this cave, leading you further into the mountain. You see no bodies of water, but aside from it it is a pretty bland cave. The close quarters mean that fire pokemon can easily produce light and enhance their accuracy without much effort. Their battle spirit is also enhanced for some reason
  • Arena Type: Cave
  • No Natural Water source
  • Fire Pokemon gain the ability "Victory Star".
Gardevoir Traces Infiltrator!
En: -6

Deoxys takes Attack Form!

Gardevoir mega evolves!

Action 1:
Deoxys uses Psyshock (Combusken)
Crit: 3928
Damage: (8 + 3 + 11 - 1.5)*1.5 = 30.75
En: -5

Greninja uses Hydro Cannon (Combusken)
Crit: 4087
Damage: (15 + 3 + 7.5 - 3 + 2)*1.5 = 36.75
En: -9

Mega Gardevoir uses Psyshock (Combusken)
Crit: 8866
Damage: (8 + 3 + 10 - 1.5)*1.5 = 29.25
En: -5

Combusken is KO'd

Zubat uses Super Fang (Gardevoir)!
Hit: 1987
Damage: 20
En: -13

Action 2:
Deoxys uses Telekinesis (Zubat)
En: -6

Greninja uses Chill
En: +9

Mega Gardevoir uses Hypnosis (Zubat)
Sleep: 977 (1a)
En: -6

Zubat is asleep!
Sleep (0a)

[Scenario 1: Lackeys]
Zarator: 2 CC
Sune the Gardevoir: 3 MC and 0 KOC
Vhaeraun the Greninja: 3 MC and 0 KOC
Deoxys: 3 MC and 0 KOC

Gale: 4 [Base] + 1x2 [Non Combat Update] + 0x3 [Combat Update <=3] + 1x4 [Combat Update 4<=6] + 0x5 [Combat Update >7] + 0x1 [Ball Thrown] = 10 UC
Potions: 3/3
Super Potions: 1/1
Ether: 3/3
Elixir: 1/1
Revive: 1/1
Spare Pocket: 0/5
Pokeballs: 13x Dusk Balls, 2x Heal Balls
Battle Items: 1x Gardevoirite, 1x Rare Candy, 1x Focus Band

ITEMS/POKEMON GAINS/LOSSES
-
The Legend Seeker zarator Orders
Lackeys Order!
Ref
 
Into the Cave

After defeating the lackeys, capturing the Zubat and tending to your team, you advance further into the cave. Every so often, you find a group of pebbles on the ground, as if a rock has been destroyed. Groups of Geodude cluster around them, but they don't seem to be mourning, just curious. So, probably not Pokepebbles. Shrugging, you continue on, surprised that you haven't seen any [more] Zubat.

A few minutes later, you notice a trainer not too far from you.



Once you get closer, you hear him saying, "You useless monkey! You're too weak! Breaking all those rocks should have made you stronger, but it seems like all it did was prove that your hand can hurt! If you could evolve I might want to keep you, but NO. Pansear this, Pansear that. Never a Simisear. You know what? I'm done with you. Go off on your own, I'm going that way." He turns left and walks off into the distance, while the Pansear runs to the right. You can catch up to one of them, but then the other will be too far gone for you to find. What do you do?

a) Follow the Pansear to the right
b) Follow the trainer to the left


Team Zarator (A-A-A-B):


Mega Gardevoir (Sune) (F) | Greninja (Vhaeraun) (M) | Deoxys-A (N)
Psychic / Fairy | Water / Dark | Psychic
100 | 100 | 90
83 | 100 | 89
Gardevoirite | Rare Candy | Focus Band
2/4/7/5/100/3/3 | 2/3/5/3/141/3/3 | 7/1/8/1/173/3/4
Trace (Infiltrator [4a]), Synchronize, Telepathy, Pixilate | Torrent, Protean (Water) | Pressure
No Stat Changes | +23% Accuracy | +30% Accuracy
Normal | Normal | Normal

Bench

Zubat (F)
Poison / Flying
90 | 99
No Item
2/2/1/2/69/1/1
Inner Focus / Infiltrator
No Stat Changes
Asleep (0a)

Field Effects: None.

[Scenario 3: RP]
Zarator: 2 CC
Sune the Gardevoir: 3 MC and 1 KOC
Vhaeraun the Greninja: 3 MC and 0 KOC
Deoxys: 3 MC and 0 KOC

Gale: 4 [Base] + 2x2 [Non Combat Update] + 0x3 [Combat Update <=3] + 1x4 [Combat Update 4<=6] + 0x5 [Combat Update >7] + 1x1 [Ball Thrown] = 13 UC
Potions: 2/3
Super Potions: 1/1
Ether: 3/3
Elixir: 1/1
Revive: 1/1
Spare Pocket: 0/5
Pokeballs: 12x Dusk Balls, 2x Heal Balls
Battle Items: 1x Gardevoirite, 1x Rare Candy, 1x Focus Band

ITEMS/POKEMON GAINS/LOSSES
- 1 Dusk Ball
- 1 Potion
+ 1 Zubat
The Legend Seeker zarator Chooses
Ref
 
Into the Cave

You decide that confronting the trainer is not as important as making sure the Pansear is okay, so you run to the right. However, the Pansear sees you behind it, and in its panic starts spewing Flamethrowers everywhere!

(Mega Gardevoir - 1, Greninja - 1, Deoxys - 2)
They hit your Sune and Vhaeraun, causing each of them to take 10 damage! Furthermore, Sune and Vhaeraun seem to be burned now...

(2)
You proceed to run regardless, going deeper into the mountain.

Lightning Chase

You continue your chase, but since it wasn't looking where it was going, the Pansear seems to have stumbled upon a dead end. You approach slowly, not wanting to start any more fires, and the Pansear backs up further and further until it brushes into the wall. Which has an interesting orange pattern. Uh oh.

Standing back, you watch the Pansear evolve into a Simisear. And with its new strength, the Simisear seems to have lost its fear of you. This could be a tough battle.


.. .. ..


Simisear (M/F)
NATURE
: Hasty (+spe, -1 Def, +16% acc)

TYPE: Fire
ABILITIES: Gluttony / Blaze (H)

STATS
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 117 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

ATTACKS
Acrobatics
Amnesia
Bite
Crunch
Fire Blast
Flame Burst
Fling
Fury Swipes
Incinerate
Leer
Lick
Natural Gift
Play Nice
Recycle
Scratch
Yawn

Astonish
Fire Punch
Fire Spin
Heat Wave
Low Kick

Dig
Focus Blast
Grass Knot
Overheat
Rock Slide
Protect

Iron Tail
Payback
Covet
Role Play
Endeavor
Knock Off


Team Zarator (A-A-A-B):


Mega Gardevoir (Sune) (F) | Greninja (Vhaeraun) (M) | Deoxys-A (N)
Psychic / Fairy | Water / Dark | Psychic
90 | 90 | 90
83 | 100 | 89
Gardevoirite | Rare Candy | Focus Band
2/4/7/5/100/3/3 | 2/3/5/3/141/3/3 | 7/1/8/1/173/3/4
Trace (Infiltrator [4a]), Synchronize, Telepathy, Pixilate | Torrent, Protean (Water) | Pressure
No Stat Changes | +23% Accuracy | +30% Accuracy
BRN (2 DPA) | BRN (2 DPA) | Normal

Bench

Zubat (F)
Poison / Flying
90 | 99
No Item
2/2/1/2/69/1/1
Inner Focus / Infiltrator
No Stat Changes
Asleep (0a)

Simisear Trap:

Simisear (F)
Fire
100
100
225

No Item
5/2/5/3/117/2/3
Gluttony / Blaze (+1 BAP)
Fire Moves: +10% Accuracy, No Recoil or Stat Changes

Field Effects:
A wall made purely of a big Fire Stone, this is truly a sight to behold. The power emanating from this orange wall fuels the spirits of fire pokemon, mainly those who evolve with the usage of the Fire Stone. The name comes from a thunder-like formation on the wall that doesn't affect you much. It is just pretty to look.
  • Arena Type: Cave
  • No natural Water source
  • All eligible pokemon gets the effects of Fire Stone as if they were holding it

[Scenario 4: Trap Encounter]
Zarator: 2 CC
Sune the Gardevoir: 3 MC and 1 KOC
Vhaeraun the Greninja: 3 MC and 0 KOC
Deoxys: 3 MC and 0 KOC

Gale: 4 [Base] + 3x2 [Non Combat Update] + 0x3 [Combat Update <=3] + 1x4 [Combat Update 4<=6] + 0x5 [Combat Update >7] + 1x1 [Ball Thrown] = 15 UC
Potions: 2/3
Super Potions: 1/1
Ether: 3/3
Elixir: 1/1
Revive: 1/1
Spare Pocket: 0/5
Pokeballs: 12x Dusk Balls, 2x Heal Balls
Battle Items: 1x Gardevoirite, 1x Rare Candy, 1x Focus Band

ITEMS/POKEMON GAINS/LOSSES
- 1 Dusk Ball
- 1 Potion
+ 1 Zubat
The Legend Seeker zarator awaits orders
Ref
 
Lightning Chase

SimisearTrap Battle:

And the battle begins ...

(I am assuming Trap battle means 1v1 vs one of the mons of the player, not sure if I can take Zubat though)


Simisear (F)
O.. M.. G..

Simisear (F):
_______________
Iron Tail (Mega Gardevoir) ~ Overheat (Mega Gardevoir) ~ Iron Tail (Mega Gardevoir)

IF Disable is used, AND you are faster, AND Trick Room is not up, THEN use Dig that action instead and replace the following action with Iron Tail (Mega Gardevoir).
IF Pain Split is used, AND you are faster, AND Trick Room is not up, THEN use Dig that action instead and replace the following action with Iron Tail (Mega Gardevoir).
IF Thunder Wave is used, AND you are faster, AND Trick Room is not up, THEN use Dig that action instead and replace the following action with Iron Tail (Mega Gardevoir).

The Legend Seeker zarator Orders
Ref
 
Lightning Chase

Encore is evil -

Team Zarator (A-A-A-B):


Mega Gardevoir (Sune) (F) | Greninja (Vhaeraun) (M) | Deoxys-A (N)
Psychic / Fairy | Water / Dark | Psychic
58 | 90 | 90
46 | 100 | 89
Gardevoirite | Rare Candy | Focus Band
2/4/7/5/100/3/3 | 2/3/5/3/141/3/3 | 7/1/8/1/173/3/4
Trace, Synchronize, Telepathy, Pixilate | Torrent, Protean (Water) | Pressure
No Stat Changes | +23% Accuracy | +30% Accuracy
BRN (2 DPA) | BRN (2 DPA) | Normal

Bench

Zubat (F)
Poison / Flying
90 | 99
No Item
2/2/1/2/69/1/1
Inner Focus / Infiltrator
No Stat Changes
Asleep (0a)

Simisear Trap:

Simisear (F)
Fire
75
77
225

No Item
5/2/5/3/117/2/3
Gluttony / Blaze (+1 BAP)
Fire Moves: +10% Accuracy, No Recoil or Stat Changes
Encore (1a)

Field Effects:
A wall made purely of a big Fire Stone, this is truly a sight to behold. The power emanating from this orange wall fuels the spirits of fire pokemon, mainly those who evolve with the usage of the Fire Stone. The name comes from a thunder-like formation on the wall that doesn't affect you much. It is just pretty to look.
  • Arena Type: Cave
  • No natural Water source
  • All eligible pokemon gets the effects of Fire Stone as if they were holding it
Speed Order: Simisear, Mega Gardevoir

Roll: 2688 3412 4577 5805 4303 6262 8530 8284 7908

Action 1:

Turn Order: Simisear, Mega Gardevoir

Simisear uses Iron Tail!
Hit (9100): 2688 (Hit)
Critical Hit Check (625): 3412 (No)
Damage: (10 + 7.5 - 6)*1.5 = 17.25
Effect Chance (3000): 4577 No
EN Used: 7

Mega Gardevoir uses Chill!
EN Gained: 12

Burn Damage = 2

Action 2:

Turn Order: Simisear, Mega Gardevoir

Simisear uses Overheat!
Critical Hit Check (625): 5805 (No)
Damage: (13 + 3 + 7.5 - 7.5 + 1 [Blaze] )*1 = 17
EN Used: 8

Mega Gardevoir uses Encore!
EN Used: 10

Burn Damage = 2

Action 3:

Turn Order: Simisear, Mega Gardevoir

Simisear uses Overheat!
Critical Hit Check (625): 4303 (No)
Damage: (13 + 3 + 7.5 - 7.5 + 1 [Blaze] )*1 = 17
EN Used: 8

Mega Gardevoir uses Pain Split!
Diff = 65
Damage: 25
Healed: 25
EN Used: 38.5

Burn Damage = 2


[Scenario 4: Trap Encounter]
Zarator: 2 CC
Sune the Gardevoir: 3 MC and 1 KOC
Vhaeraun the Greninja: 3 MC and 0 KOC
Deoxys: 3 MC and 0 KOC

Gale: 4 [Base] + 3x2 [Non Combat Update] + 1x3 [Combat Update <=3] + 1x4 [Combat Update 4<=6] + 0x5 [Combat Update >7] + 1x1 [Ball Thrown] = 18 UC
Potions: 2/3
Super Potions: 1/1
Ether: 3/3
Elixir: 1/1
Revive: 1/1
Spare Pocket: 0/5
Pokeballs: 12x Dusk Balls, 2x Heal Balls
Battle Items: 1x Gardevoirite, 1x Rare Candy, 1x Focus Band

ITEMS/POKEMON GAINS/LOSSES
- 1 Dusk Ball
- 1 Potion
+ 1 Zubat
The Legend Seeker zarator orders
Simisear Actions

Ref
 
Last edited:
Please my dear don't miss

Hypnosis + Nightmare (combo) - Cooldown - Chill

If Simisear orders a Fire-type or Steel-type damaging combo and is not asleep when you are to act, replace your respective action with Protect.
If Simisear orders Sleep Talk on A2 or A3, change A1 to Wish and A2 to Chill
 

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