Team:Challenging The Victory Road, and taking this opportunity to test some stuff in the process^^
Backpack:
3X Potion (3 CC)
1X Super Poton (2 CC)
3X Ether (3 CC)
1X Elixir (4 CC)
1X Revive (4 CC)
2X Heal Ball (4 CC)
13X Dusk Ball (13 CC)
NOTE: I am buying the Dusk Balls in my latest Prize Claim, which hopefully will be approved soon. I will remove this notice once it's approved.
Gardevoir (Sune) (F)
Nature: Bold (Attack lowered by 1; Defense raised by 1)
Type: Psychic/Fairy
Abilities: Synchronize, Trace, (HA) Telepathy (Mega: Pixilate)
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Stats (Mega):
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
Attacks (102/102 moves):
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double-edge
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Mud-slap
Natural Gift
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
Thunder Punch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
Greninja (Vhaeraun) (M)
Nature: Timid (Attack lowered; Speed increased, Accuracy increased)
Type: Water/Dark
Abilities: Torrent, (HA) Protean
Stats:
HP 100
Atk Rank 2 (-)
Def Rank 3
SpA Rank 4
SpD Rank 3
Spe 141 (+)
Size Class: 3
Weight Class: 3
Accuracy Boost: 23%
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks (76/76 moves):
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Brutal Swing
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Dive
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Gunk Shot
Haze
Hidden Power (Fairy)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Lick
Low Kick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Secret Power
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Snatch
Snore
Spikes
Spite
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-turn
Waterfall
Water Pledge
Water Pulse
Water Shuriken
Water Sport
Work Up
Deoxys (N)
Nature: Timid (Attack lowered; Speed increased, Accuracy increased)
Type: Psychic
Ability: Pressure
Stats:
HP: 90
Atk: Rank 5 (-)
Def: Rank 2
SpA: Rank 6
SpD: Rank 2
Spe: 173 (+)
Size Class: 3
Weight Class: 4
Accuracy Boost: 30%
Base Rank Total: 24
Stats (Attack Forme):
HP 90
Atk: Rank 7 (-)
Def: Rank 1
SpA: Rank 8
SpD: Rank 1
Spe: 173 (+)
Size Class: 3
Weight Class: 4
Accuracy Boost: 30%
Base Rank Total: 26
Stats (Defense Forme):
HP 90
Atk: Rank 2 (-)
Def: Rank 7
SpA: Rank 3
SpD: Rank 7
Spe: 104 (+)
Size Class: 3
Weight Class: 4
Accuracy Boost: 12%
Base Rank Total: 25
Stats (Speed Forme):
HP 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 207 (+)
Size Class: 3
Weight Class: 4
Accuracy Boost: 30%
Base Rank Total: 22
EC: N/A
MC: 0
AC: N/A
Attacks (114/114 moves)
Aerial Ace
Agility
Ally Switch
Amnesia
Avalanche
Bind
Body Slam
Brick Break
Brutal Swing
Calm Mind
Charge Beam
Confide
Cosmic Power
Counter
Cut
Dark Pulse
Detect
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Endure
Energy Ball
Extreme Speed
Facade
Fire Punch
Flash
Flash Cannon
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Gravity
Headbutt
Hidden Power (Fairy)
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Knock Off
Leer
Light Screen
Low Kick
Low Sweep
Magic Coat
Mega Kick
Mega Punch
Meteor Mash
Mimic
Mirror Coat
Mud-Slap
Nasty Plot
Natural Gift
Nightmare
Night Shade
Poison Jab
Power-Up Punch
Protect
Psychic
Psycho Boost
Psycho Shift
Psych Up
Psyshock
Pursuit
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Solar Beam
Spikes
Stealth Rock
Strength
Substitute
Sunny Day
Superpower
Swagger
Swift
Taunt
Telekinesis
Teleport
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Water Pulse
Wonder Room
Wrap
Zap Cannon
Zen Headbutt
3X Potion (3 CC)
1X Super Poton (2 CC)
3X Ether (3 CC)
1X Elixir (4 CC)
1X Revive (4 CC)
2X Heal Ball (4 CC)
13X Dusk Ball (13 CC)
1X Super Poton (2 CC)
3X Ether (3 CC)
1X Elixir (4 CC)
1X Revive (4 CC)
2X Heal Ball (4 CC)
13X Dusk Ball (13 CC)
Victory Road Entrance:
Everyone knows that Victory Road is the ultimate test of skill. Only those who have eight badges are even allowed to go near the place, let alone get in. But once word got out that it is the only known residence of the legendary Moltres, the guards couldn't stop the stream of people who wanted to get it for themselves. Now, anybody can go into Victory Road, and the badge check has been moved to the entrance to the Pokemon League building.
Fortunately, Victory Road is still as difficult to traverse as ever. Most people who go in come running right back out in less than an hour. But rumors abound of trainers who go in and come back out with fewer Pokemon than they began with. You doubt there is any truth to those rumors—after all, who would abandon their Pokemon to the depths of Victory Road?—but even if they are true, it shouldn't be too much of a hurdle.
Arriving at Victory Road, you draw a deep breath. After all you've heard about it, and all you've prepared, here you are. You step in, ready to test these rumors and see if these abandoned Pokemon—or Moltres—actually exist where it is said they do
Legend Seeker Options:
A) Enter Victory Road
B) Scram
zarator