[Monotype R1] JJayyFeather vs EndlessAge

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Battle Rules said:
Bring 4, Pick 3 Singles. You PM 4 pokemons to the ref from your team, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
72 Hour DQ, 1 Warning
Switch = OK
Abilities:
All
Items: All
Subsitutions: 3
Megas: 1
Z-Moves: 1
Infinite Recoveries/Chills
Turn Order:
Coin Flip
Arena: ASB Tournament Arena
Ubers Rule:
Each type has an Ubers list. You may only use one of those Pokemon per match. NOTE: This would mean that you can only send in 1 mon from that list per match.
Special Rule: Pokemon are equipped on send-in, similar to how Anime-Style Simulator challenges work.
Special Rule #2: The Gym League rules on Megas is in effect. A mega may be used as long as it shares a type with the gym. Pokemon that mega evolve into a Pokemon with the right type can only be used in their mega evolved form, and enter the field mega evolved (see: Mega Lopunny in Fighting). Pokemon that lose the proper type on mega evolution may not be used (see: Mega Aggron in Rock).
Special Rule #3: Silvally can be used, but it must hold the Memory associated with the typing of the team, unless you are Normal, in which case, you cannot use a Memory. Silvally will be immune to any item-changing/removing effect if it is holding a Memory item, and Knock Off will get a boosted BAP against a Silvally holding a Memory.
JJayyFeather

Banette [F] [-----]
Nature: Quiet
Type: Ghost || Ghost (Mega)

[Abilities]
Insomnia (Passive)
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.

Frisk (Passive)
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.

Cursed Body (Passive) [Hidden]
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

Prankster (Passive) [Mega]
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.
[Stats]
HP: 100
Atk: 4
Def: 3
SpA: 4+
SpD: 3
Spe: 56-
-10% Evasion
Size Class: 2
Weight Class: 2
Base Rank Total: 19​

[Mega Stats]
HP: 100
Atk: 7
Def: 3
SpA: 4+
SpD: 3
Spe: 65-
-10% Evasion
Size Class: 2
Weight Class: 2
Base Rank Total: 22​

[Counters]
EC: 6/6
MC: 0
AC: 5/5​

[Moves] [50|85]
Knock Off
Screech
Night Shade
Spite
Shadow Sneak
Will-o-Wisp
Feint Attack
Hex
Phantom Force
Curse

Destiny Bond
Disable
Gunk Shot
Imprison
Pursuit

Shadow Claw
Payback
Psychic
Protect
Substitute

Shadow Ball
Sucker Punch
Foul Play
Dark Pulse
Endure
Magic Coat
Pain Split
Skill Swap
Rest
Sleep Talk
Taunt
Torment
Thunder Wave
Giga Impact
Trick Room
Dazzling Gleam
Infestation
Metronome
Snatch
Icy Wind
Thunderbolt
Confuse Ray
Magic Room
Hyper Beam
Hidden Power (Fighting)
Mimic
Double Team
Ominous Wind
Dream Eater
Rain Dance​

Golurk [-] [-----]
Nature: Quiet
Type: Ground/Ghost

[Abilities]
Iron Fist (Passive)
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)

Klutz (Toggle)
By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. If the Pokemon also has No Guard, under this style the Pokemon will ignore the evasive penalty of No Guard, resetting incoming moves to their usual accuracy. When toggled, there is no effect.

No Guard (Passive) [Hidden]
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
[Stats]
HP: 100
Atk: 5
Def: 3
SpA: 3+
SpD: 3
Spe: 47-
-10% Evasion
Size Class: 5
Weight Class: 7
Base Rank Total: 18​

[Counters]
EC: 6/6
MC: 0
AC: 5/5​

[Moves] [50|76]
Astonish
Defense Curl
Pound
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Stomping Tantrum
Mega Punch
Heavy Slam
High Horsepower
Phantom Force

Drain Punch
Fire Punch
Ice Punch
Thunder Punch
Zen Headbutt

Stone Edge
Earthquake
Fly
Protect
Substitute

Block
Focus Punch
Rest
Sleep Talk
Low Kick
Magic Coat
Stealth Rock
Superpower
Dynamic Punch
Hammer Arm
Gyro Ball
Bulldoze
Brick Break
Low Sweep
Psychic
Rock Slide
Thief
Grass Knot
Rock Polish
Giga Impact
Focus Blast
Earth Power
Solar Beam
Toxic
Hidden Power (Water)
Hyper Beam
Thunderbolt
Double Team​

Dusknoir [F] [-----]
Nature: Quiet
Type: Ghost

[Abilities]
Pressure (Passive)
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Frisk (Passive) [Hidden]
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
[Stats]
HP: 90
Atk: 4
Def: 5
SpA: 4+
SpD: 5
Spe: 39-
-10% Evasion
Size Class: 4
Weight Class: 5
Base Rank Total: 21​

[Counters]
EC: 9/9
MC: 0
AC: 5/5​

[Moves] [50|100]
Leer
Night Shade
Disable
Astonish
Foresight
Shadow Sneak
Pursuit
Will-o-Wisp
Confuse Ray
Bind
Fire Punch
Future Sight
Gravity
Ice Punch
Shadow Punch
Thunder Punch

Dark Pulse
Destiny Bond
Imprison
Pain Split
Skill Swap

Shadow Ball
Psychic
Focus Blast
Protect
Substitute

Rest
Sleep Talk
Toxic
Hex
Thief
Payback
Ominous Wind
Focus Punch
Sucker Punch
Endure
Counter
Metronome
Mimic
Ice Beam
Trick Room
Earthquake
Rock Slide
Infestation
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Snatch
Taunt
Torment​

Chandelure [F] [-----]
Nature: Timid
Type: Ghost/Fire

[Abilities]
Flash Fire (Passive)
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by three (3).

Flame Body (Passive)
This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Infiltrator (Passive) [Hidden]
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Aurora Veil, Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
[Stats]
HP: 90
Atk: 1-
Def: 3
SpA: 6
SpD: 3
Spe: 92+
+10% Accuracy
Size Class: 2
Weight Class: 3
Base Rank Total: 19​

[Counters]
EC: 9/9
MC: 0
AC: 5/5​

[Moves] [50|66]
Astonish
Ember
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Flame Burst
Imprison
Hex
Pain Split

Acid Armor
Endure
Haze
Heat Wave
Power Split

Fire Blast
Flamethrower
Shadow Ball
Protect
Substitute

Rest
Sleep Talk
Energy Ball
Solar Beam
Dark Pulse
Hidden Power (Fairy)
Hyper Beam
Psychic
Taunt
Toxic
Inferno
Overheat
Shock Wave
Trick
Incinerate
Dream Eater
Curse
Clear Smog
Spite
Safeguard
Double Team
Trick Room
Flash
Memento
Attract
Sunny Day
Psych Up
Telekinesis​


EndlessAge
Aggron [-] [SteelStar]
Nature: Adamant
Type: Steel/Rock || Steel (Mega)

[Abilities]
Sturdy (Passive)
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.


Rock Head (Passive)
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.


Heavy Metal (Passive) [Hidden]
The Pokemon's body structure is immensely dense, doubling its actual weight.


Filter (Passive) [Mega]
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
[Stats]
HP: 100
Atk: 5+
Def: 8
SpA: 1
SpD: 2
Spe: 50
Size Class: 4
Weight Class: 8 [HM: 10]
Base Rank Total: 21


[Mega Stats]
HP: 100
Atk: 6+
Def: 10
SpA: 1-
SpD: 3
Spe: 50
Size Class: 4
Weight Class: 8 [HM: 11]
Base Rank Total: 25


[Counters]
EC:
9/9
MC: 0
AC: 5/5


[Moves] [50|113]
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Rock Tomb
Protect
Roar
Iron Head
Rock Slide
Iron Defense
Take Down

Iron Tail
Autotomize
Heavy Slam
Metal Burst
Double Edge

Dragon Claw
Toxic
Taunt
Smack Down
Earthquake

Return
Brick Break
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Rest
Brutal Swing
Shadow Claw
Payback
Smart Strike
Stone Edge
Dragon Tail
Dig
Fire Punch
Magnet Rise
Low Kick
Outrage
Thunder Punch
Avalanche
Endure
Dynamic Punch
Counter

Body Slam
Dragon Rush
Head Smash
Superpower
Stealth Rock
Mawile [-] [SteelBell]
Nature: Careful
Type: Steel/Fairy || Steel/Fairy (Mega)


[Abilities]
Hyper Cutter (Passive)
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.


Intimidate (Trigger)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.

Sheer Force (Toggle) [Hidden]
By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.


Huge Power (Passive) [Mega]
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

[Stats]
HP: 90
Atk: 3
Def: 3
SpA: 1-
SpD: 3+
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14


[Mega Stats]
HP: 90
Atk: 4[7]
Def: 5
SpA: 1-
SpD: 4+
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18[21]


[Counters]
EC:
N/A
MC: 0
AC: 5/5


[Moves] [50|102]
Play Rough
Iron Head
Taunt
Growl
Fairy Wind
Astonish
Fake Tears
Bite
Sweet Scent
Vice Grip
Feint Attack
Baton Pass

Crunch


TM/HM
Toxic
Taunt
Protect
Payback
Stone Edge

Torment
Sandstorm
Rock Slide
Substitute
Double Team
Brick Break
Charge Beam
Grass Knot
Facade
Fire Blast
Sword Dance


Poison Fang
Sucker Punch
Ice Fang
Fire Fang
Thunder Fang

Slam
Metal Burst
Seismic Toss
Punishment



Power-up Punch
Foul Play
Ice Punch
Knock off
Magnet Rise
Thunder Punch
Mud slap
Mega Kick
Counter
Dynamic Punch
Endure
Super Fang
Kitsunoh [Male][Steel-Face]
Nature: Jolly
Type: Ghost/Steel


[Abilities]
Frisk (Passive)
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.


Limber (Passive)
This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.


Cursed Body (Passive) [Hidden]
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

[Stats]
HP: 100
Atk: 4
Def: 3
SpA: 1-
SpD: 3
Spe: 127+
+19% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 19


[Counters]
EC:
6/6
MC: 0
AC: 5/5


[Moves] [50|102]
Metal Burst
Curse
Imprison
Scratch
Tail Whip
Iron Defense
Lick
Odor Sleuth
Feint Attack
Shadow Sneak
Metal Claw

Copycat
Fake Out
Shadow Claw
Iron Head
Revenge
Shadow Strike
Perish Song

Foul Play
Hex
Meteor Mash
Phantom Force
Psycho Shift

Yawn
Flail


Toxic
Taunt
Earthquake
Dig
Torment

Aerial Ace
Endure
Will-o-wisp
Payback
Gyro Ball
Rock Slide
U-Turn
Substitute
Bulldoze
Defog
Facade


Ice Punch
Knock Off
Low Kick
Magic Coat
Pain Split
Sucker Punch
Thunder Punch
Super Power
Trick
Lucario [-] [Steelfist]
Nature: Lonely
Type: Fighting/Steel || Fighting/Steel (Mega)

[Abilities]
Steadfast (Passive)
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.


Inner Focus (Passive)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.


Justified (Passive) [Hidden]
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).


Adaptability (Passive) [Mega]
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

[Stats]
HP: 100
Atk: 5+
Def: 2-
SpA: 4
SpD: 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20


[Mega Stats]
HP: 100
Atk: 7+
Def: 2-
SpA: 5
SpD: 3
Spe: 112
Size Class: 3
Weight Class: 4
Base Rank Total: 24


[Counters]
EC:
6/6
MC: 0
AC: 5/5


[Moves] [50|102]
Endure
Force Palm
Copy Cat
Screech
Aura Sphere
Laser Focus
Foresight
Quick Attack
Detect
Metal Claw
Counter
Feint
Power-Up Punch
Swords Dance
Metal Sound

Bone Rush
Me First
Work Up
Heal Pulse
Close Combat
Dragon Pulse
Extreme Speed
Dig
Dynamic Punch
Dual Chop
Ice Punch
Thunder Punch
Zen Headbutt


Toxic
Earthquake
Brick Break
Stone Edge
Protect

Psychic
Shadow Ball
Double Team
Facade
Shadow Claw
Rock Slide
Poison Jab
Flash Cannon
Dark Pulse
Magnet Rise
Head butt
Cross Chop


High Jump Kick
Vacuum Wave
Low Kick
Blaze Kick
Bullet Punch


HEADS: Jayy | TAILS: EAge
[Pretend there's a Luvdisc facing backwards]
TAILS
EndlessAge Send out and Equip
JJayyFeather Send out and Order
EndlessAge Order
I Ref!​
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator

"Well, this is going to be fun. Good luck!"


Sending out Golurk @ Expert Belt!

[Toggle: Klutz] Focus Blast > Earth Power > Focus Blast
IF
Aggron is to use Metal Burst in a combination, THEN Block and push back.
IF Aggron is to use a Damaging Ice Combination, THEN Protect and push back.
(ONCE) IF Aggron is to use Stealth Rock, THEN Magic Coat and push back.
 
Well, instead of freaking myself about battling someone with infinite more experience. I'm just going to KISS

Avalanche - Heavy Slam - Avalanche

My eyes have stars in them with excitement.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Expert
Iron Fist/Klutz/No Guard
100/100
5/3/3/3/47
Status: OK!
//VS//
#Exoert
Sturdy/Rock Head/Heavy Metal
100/100
5/8/1/2/50
Status: OK!
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

GOLURK uses Focus Blast
Crit: 5058 (625)
Effect: 1545 (1000)
Damage: (12[BAP]+4.5[SpA]+2[EB]-3[SpD]-1[Stur])*2.25=32.625
-8en

AGGRON uses Avalanche
Crit: 6071 (625)
Damage: (12[BAP]+7.5[SpA]+2[EB]-4.5[SpD])*1.5=25.5
-8en

2ND ACTION

AGGRON uses Heavy Slam
Crit: 4784 (625)
Damage: (10[BAP]+3[STAB]+7.5[Atk]-4.5[Def])=16
-9.333en

GOLURK uses Earth Power
Crit: 3420 (625)
EffecT: 5566 (1000)
Damaeg: (9[BAP]+3[STAB]+4.5[SpA]+2[EB]-3[SpD]-1[Stur])*2.25=32.625
-6en

3RD ACTION

GOLURK uses Focus Blast
Crit: 9058 (625)
Effect: 2704 (1000)
Damage: (12[BAP]+4.5[SpA]+2[EB]-3[SpD]-1[Stur])*2.25=32.625
-8en

AGGRON uses Avalanche
Crit: 2985 (625)
Damage: (12[BAP]+7.5[SpA]+2[EB]-4.5[SpD])*1.5=25.5
-8en

TL;DR
-67HP -22EN
-98HP -25EN
=======
Yo yo YO! Welcome all to finally an explosive First Round out of the many many matches im reffing in this tour. One side we have the host of the tournament as well as the Fairy Gym Leader, Jayy Jayy the Feather and Airplanes, his opponent this match is a newcommer who's already a very active and productive member of the community, Endless of many Ages Ghost vs Steel, respectfully. The Luvdisc has spoken flipped rather, and Endless gets to send out first!

Endless lead of choice is SteelStar the Aggron, making a smashlloyd proud and carrying an Expert Belt like a MAN. Jayy's retaliates with Golurk the Golurk also carrying a Expert Belt and doesn't seem like a Klutz as well.

The round begins with surprisingly Golurk moving first, bringing his hands together and summons a white aura and blast it towards the Aggron doing hell of a lot to the metallic lizard. Aggron summons glacial pillars and causes them to collapses right on top of the Golurk, yeouch. SteelStar releases his resolute stance and slams the Golurk against the walls of the arena, creating a shockwave. Golurk uses its raw force stomps on the ground, cracking open the field and showering SteelStar with golden light, blasting the Aggron up into the air and slaming right back down to the ground on his back. Finally we see a repeat of what happened at the beginning of the match, lame commentary, ik, but it's ok THIS ROUND IS DAMAGE

Thank god for sturdy, as SteelStar is living on a prayer right now. One last touch and it will collapse onto the ground, but we can't ignore the damage it did to his opponent! With EndlessAge ordering first, what will he do now?
#Expert
Iron Fist/Klutz/No Guard
33/78
5/3/3/3/47
Status: OK!
//VS//
#Exoert
Sturdy/Rock Head/Heavy Metal
2/75
5/8/1/2/50
Status: OK!

EndlessAge Orders
JJayyFeather Orders
I Ref!
 
Last edited:
(Totally didn't misread Aggron's weaknesses like a total nub. RIP)

Endure - Heavy Slam - Heavy Slam
IF Golurk uses Rest successfully, Taunt and push actions back
IF a damaging ground move is used action 2 or 3 successfully, replace action with Metal Burst
IF a damaging fighting move is used action 2 or 3 successfully, replace action with Metal Burst
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator

"Heh, I like your style, fast and simple. Golurk, slow it down!"


Golurk @ Expert Belt

Rest > Sleep Talk (Stealth Rock | Block | Drain Punch | Iron Defense) > Sleep Talk (Stealth Rock | Block | Drain Punch | Shadow Punch)
IF you are awake AND you are to use Sleep Talk, THEN Drain Punch the first instance, Protect the second instance.
IF Sleep Talk A2 calls Stealth Rock AND you are asleep when you are to act A3, THEN Sleep Talk (Chill | Block | Drain Punch | Shadow Punch)
IF Sleep Talk A2 calls Block AND you are asleep when you are to act A3, THEN Sleep Talk (Stealth Rock | Chill | Drain Punch | Shadow Punch)
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Your first sub is weird...the word 'successfully' makes the sub not activate since aggron moves before Golurk and time loop and that jazz (at least that's how im seeing it atm)
Also that's not the reason why I'm late on this, I'm just a good procrastinator and sorta forgotten about it

#Expert
Iron Fist/Klutz/No Guard
33/78
5/3/3/3/47
Status: OK!
//VS//
#Exoert
Sturdy/Rock Head/Heavy Metal
2/75
5/8/1/2/50
Status: OK!
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

AGGRON uses Endure
-15en

GOLURK uses Rest
-15en

GOLURK Zzz +12HP

2ND ACTION

AGGRON uses Heavy Slam
Crit: 7504 (625)
Damage: (10[BAP]+3[STAB]+7.5[Atk]-4.5[Def])=16
-9.333en

GOLURK Zzz
uses Sleep Talk
!roll 4=1
[Stealth Rock]
-15en

GOLURK Zzz +12HP

3RD ACTION

AGGRON uses Heavy Slam
Crit: 6812 (625)
Damage: (10[BAP]+3[STAB]+7.5[Atk]-4.5[Def])=16
-13.333en

GOLURK Zzz
uses Sleep Talk
!roll 4=4
Crit: 6985 (625)
Damage: (6[BAP]+3[STAB]+2[IF]+7.5[Atk]-11[Def]-1[Stur])=6.5 Endure
-11en

GOLURK Zzz +12HP

TL;DR
+4HP -41EN
-endureHP -38EN
=======
FIELD
Stealth Rock
<----
[EndlessAge[
#Expert
Iron Fist/Klutz/No Guard
37/37
5/3/3/3/47
Status: Rest (0a)
//VS//
#Exoert
Sturdy/Rock Head/Heavy Metal
1/37
5/8/1/2/50
Status: No Endure (1r)

JJayyFeather Orders
EndlessAge Orders
I Ref!
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Heh yeah, but I'd rather not just win and detract from your progression when I don't plan to stick with this. Good luck in the rest of the tourney! :D
 

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