Monotype Salazzle (Poison)

Dharma

komorebi
is a Top Artist

[OVERVIEW]

Poison
======

* Salazzle's Special Attack and Speed make it a great choice for an offensive sweeper on a Poison team.
* Its Fire typing allows it to check Steel-type threats that are usually a problem for Poison teams, most notably Skarmory and Celesteela.
* Its good Special Attack can be further boosted with Nasty Plot, which can make Salazzle hard to stop.
* It has a good offensive STAB combination that gives it good neutral coverage against most types, with only Rock-types and a handful of other Pokemon like Gastrodon, Heatran and Toxapex being able to resist it.
* However, it's sweeping prowess is held back by the weakness to the ever-so-common Stealth Rock. It hinders Salazzle's effectiveness at switching in when needed to.
* Its bulk is very underwhelming, and it has a hard time surviving any strong neutral hit and is susceptible to being revenge killed by priority moves.
* Salazzle lacks access to reasonable coverage moves and has to rely on Hidden Power to be able to hit Pokemon that would otherwise check it.
* While its offensive typing is great, it's weak to Water-types and stacks another Ground- and Psychic-type weakness on Poison teams.

[SET]
name: Nasty Plot Sweeper (Poison)
move 1: Nasty Plot
move 2: Fire Blast / Flamethrower
move 3: Sludge Wave
move 4: Hidden Power Ground
item: Life Orb
ability: Corrosion
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Nasty Plot doubles Salazzle's Special Attack stat, turning it into an effective wallbreaker and allowing it to OHKO most Pokemon that don't resist its STAB combination.
* Fire Blast allows it to hit Steel-types for super effective damage, which Poison-types have a bad match-up against.
* Flamethrower may be opted for over Fire Blast due to its perfect accuracy. However, there is a significant reduction in damage output. For example, it misses out on the chance to OHKO Xurkitree and Porygon Z after Stealth Rock damage.
* Sludge Wave gives it a reliable source of Poison STAB that can be spammed more than Fire Blast due to its higher PP and perfect accuracy. Sludge Wave also has surprisingly good coverage alongside Fire Blast.
* Hidden Power Ground gives Salazzle a way of hitting Heatran without Air Balloon and Toxapex to some extent, both of which completely wall it otherwise.

Set Details
========

* Maximum investment in Special Attack and Speed, along with a Timid nature, aims to maximize Salazzle's wallbreaking potential all the while allowing it to outspeed prominent threats like Kyurem-B and Latios.
* Life Orb is the preferred item, as it helps increase Salazzle's offensive potential, even heavily denting Celesteela, one of the best special walls on Steel-type teams.
* Corrosion lets Salazzle poison Poison-types like Toxapex and Alolan Muk with Sludge Wave, which helps in wearing them down.
* The 4 EVs in Special Defense ensure that Porygon-Z gets the Attack boost from Download instead of a boost in Special Attack.

Usage Tips
========

* Nasty Plot Salazzle works as a good late-game sweeper once its checks are gone.
* Salazzle is capable of denting slower teams quite well, so a perfectly timed Nasty Plot may give way to a sweep that is hard to stop.
* Finding the perfect opportunity to set up a Nasty Plot can be difficult, but the best time to use it is when you are up against a Pokemon that either is weakened or fears Salazzle's STAB moves, such as Mega Scizor, a weakened Mega Venusaur, or a physical wall like Porygon2.
* Sludge Wave should be used as often as possible so as to not risk Fire Blast missing.
* Be careful to have removed Heatran's Air Balloon beforehand, as otherwise it completely walls Salazzle.
* Salazzle should never try to switch into a move, even if it resists it. Its bulk is very underwhelming, and almost every decent attack is able to dent it.
* Salazzle may be used as a revenge killer thanks to its high speed. However, be aware of taking unnecessary damage early- and mid-game, as even a bit of damage hinders its effectiveness late-game.
* Salazzle should absolutely be kept away from paralysis, since a paralyzed Salazzle is almost useless.
* Salazzle should ideally only be sent out when Stealth Rock isn't on its side of the field, but that said, a perfect opportunity to set up and sweep should be taken whenever possible.

Team Options
============

* Mega Venusaur makes for an excellent teammate, handling Water- and Ground-types on its own very well and also being able to switch into a large variety of Choice Scarf users, such as Excadrill, Terrakion, Nidoking, and Heracross, all of which are able to easily KO Salazzle. Mega Venusaur also handles priority users such as Dragonite, Azumarill, and Bisharp.
* Crobat is an excellent teammate alongside Salazzle, being able to preserve momentum by pivoting with U-turn. Crobat also provides the essential Defog support, removing Stealth Rock and Sticky Web so that Salazzle is not hindered. It ts also provides an immunity to Ground-type moves.
* Nidoking is able to hit a large variety of types thanks to its great coverage and may act as a secondary Steel check with Earth Power and Fire Blast. Most notably, it is able to KO Toxapex, Tentacruel, bulky Garchomp with Ice Beam, as well as most Rock-types that give Salazzle trouble. It may also set up Stealth Rock.
* Nidoqueen may be used as a bulky lead with Stealth Rock and Toxic Spikes, making it easier for Salazzle to sweep teams by removing Focus Sashes and dealing residual damage to wear down foes. It is also able to check Heatran and most other slower Steel-types with Earth Power.
* Alolan Muk is able to switch into Psychic-type moves, and with access to Knock Off and great special bulk, it is able to remove Leftovers, Eviolite, and Choice Scarf from foes, which eases the pressure on Salazzle. It is also able to Pursuit trap Psychic- and Ghost- types.
* Scolipede is a great physical wallbreaker, being able to take on special walls like Dragalge and Chansey that Salazzle is unable to handle on its own. Thanks to Speed Boost, it is able to outspeed every viable Choice Scarf user after a single boost, and is able to outspeed weather sweepers like Kingdra and Excadrill after two boosts. It also outspeeds Alolan Raichu after two boosts. It is also able to act as a Psychic and Steel check, thanks to Megahorn, Superpower, and Earthquake.
* Nihilego is a great sweeper as well, and thanks to its good Speed and ability in Beast Boost, it dents teams quite well, setting up Salazzle for an easier sweep.

[STRATEGY COMMENTS]
Other Options
=============

* Taunt may be used to prevent the target from trying to use status or recovery moves or set up hazards. However, it comes at the cost of a coverage move, and is generally not worth having.
* Toxic may be used to catch Heatran and Toxapex off guard. However, Salazzle rarely needs to use it, and it isn't worth using over a coverage move.
* Hidden Power Grass may be used so as to hit Water-types that check Salazzle, such as Gastrodon, Swampert, and Jellicent. However, this leaves it completely walled by Heatran, and said checks are handled well by Mega Venusaur.

Checks and Counters
===================

Poison
--------
**Heatran**: Heatran is immune to both Sludge Wave and Fire Blast thanks to its ability Flash Fire. It is also strong enough to hit switch-ins hard and can threaten Salazzle directly with Earth Power or Stone Edge. Air Balloon variants are especially problematic, as they are also immune to Hidden Power Ground and would require Salazzle to switch out.

**Toxapex**: Toxapex's typing allows it to resist both Sludge Wave and Fire Blast, and given its bulk, it is able to tank Hidden Power Ground quite well. It also directly threatens Salazzle with Scald. However, Toxapex cannot switch into Hidden Power Ground from Salazzle at +2.

**Specially defensive Pokemon**: Specially defensive Pokemon like Mantine, Gastrodon, and Jellicent are able to eat up any of Salazzle's unboosted attacks. Mantine is notable to being able to prevent it from setting up due to Haze.

**Rock-types**: Rock-types resist both Sludge Wave and Fire Blast and are usually bulky enough to survive Salazzle's coverage moves. They also threaten Salazzle with their Rock STAB.

**Faster Pokemon**: Salazzle is outsped by almost every viable Choice Scarf user, most notably Excadrill and Victini, and given its poor bulk, it is easily KOed by any strong neutral attack. Faster Pokemon like Mega Alakazam, Dugtrio, and Greninja and weather sweepers like Kingdra and Sand Rush Excadrill are also able to easily KO it.

**Priority users**: Given Salazzle's poor bulk, it is susceptible to being revenge killed by Pokemon that are notable for using priority moves. Although it resists Breloom's Mach Punch, Infernape's Vacuum Wave, and Mamoswine's Ice Shard, it still takes quite a bit of damage from them, and is also easily KOed by Azumarill's Aqua Jet, Dragonite's Extreme Speed, and Bisharp's Sucker Punch.

**Entry Hazards**: Salazzle's Fire typing makes it weak to the ever-so-common Stealth Rock. This when combined with the recoil from Life Orb wears it down pretty quickly, and care should be taken so that Salazzle doesn't have to switch into Stealth Rock too much. Sticky Web also hinders it quite a bit, since it reduces Salazzle's Speed and makes it much more susceptible to being revenge killed.

**Paralysis**: One of the main things that make Salazzle a great Steel check and a fine attacker in general is its superior Speed, which allows it to outspeed most of the unboosted meta. Paralysis cuts Salazzle's Speed by half, and renders it useless against an offensive team.
 
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AM QC coming through.
QC: × / × / ×
GP: ×


[OVERVIEW]

Poison
======
* Salazzle's Fire typing and Speed make it a great choice for an offensive sweeper on a Poison team.
* Its Fire typing allows it to check Steel type threats that are usually a problem for Poison teams, most notable threats being Skarmory, Celesteela, and Mega Metagross.
* Its great Special Attack is further boosted by having access to Nasty Plot, which when used, can prove to be hard to stop. I wouldn't really characterize 111 as great. Maybe good, although this is sematics
* It has a great offensive STAB combination which gives it wide coverage, with only Rock types and a handful of other Pokemon like Gastrodon, Heatran and Toxapex being able to resist it. Water/Ground is pretty common on both ground and water teams, many flying teams run aero, steel teams almost always run heatran... I'm not sure it's quite that good in practice; I've played less than a dozen poison matches, admittedly, but in general lack of something to take its attacks isn't that common.
* It has access to both Taunt and Encore, which allows it to serve even as a decent stallbreaker. If these aren't main set worthy, they shouldn't be mentioned imo
* However's it's offensive prowess is held back by the weakness to the ever-so-common Stealth Rock. Maybe it's sweeping prowess? Rocks weakness doesn't effect damage.
* Its bulk is very underwhelming, and it has a hard time surviving any strong neutral hit.
* It is also weak to common coverage moves like Earthquake and Scald, which hinders its effectiveness.

[SET]
name: Nasty Plot Sweeper (Poison)
move 1: Nasty Plot
move 2: Fire Blast / Flamethrower
move 3: Sludge Wave
move 4: Hidden Power Ground / Hidden Power Grass
item: Life Orb
ability: Oblivious
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Nasty Plot doubles Salazzle's Special Attack stat, turning it into an effective wallbreaker and allowing to to OHKO most Pokemon that don't resist its STAB combination.
* Fire Blast allows it to hit Steel types for super effective damage, a type which Poison-types have a bad match-up against.
* Flamethrower may be opted over Fire Blast due to its perfect accuracy. However, there is a significant reduction in damage output, and may miss out on the KO on some prominent threats like Mega Metagross. 252 SpA Life Orb Salazzle Flamethrower vs. 0 HP / 0 SpD Metagross-Mega: 315-374 (104.6 - 124.2%) -- guaranteed OHKO
* Sludge Wave gives it a reliable source of Poison STAB that can be spammed more than Fire Blast due to its higher PP and perfect accuracy.
* Hidden Power Ground gives Salazzle a way of hitting Heatran and Toxapex to some extent, both of which completely wall Salazzle otherwise.
* Hidden Power Grass may be opted as the coverage move over Hidden Power Ground as it lets Salazzle hit bulky Water/Ground-types like Seismitoad, Swampert and Gastrodon, being able to OHKO all of them after a Nasty Plot boost.

Set Details
========

* Maximum investment in Special Attack and Speed aim to maximise Salazzle's wallbreaking potential all the while allowing it to outspeed prominent threats like Mega Metagross and Mega Charizard Y. Put speed in the timid buller
* Life Orb is the preferred item as it helps increase Salazzle's offensive potential, helping it secure the OHKO against Mega Metagross with Fire Blast as well as heavily denting Celesteela, one of the best Special walls on Steel-type teams.
* Since it is not running Toxic, there is no point in Corrosion, which is why Oblivious is the preferred ability. It also helps out in the unlikely event of Salazzle being Taunted to prevent set-up. Corrosion lets you poison poison types with sludge wave, so it isn't useless. Maybe not worth using because of niche (ie, few targets+low chance), but it does have a point/
* A Timid nature is used to maximise its Speed. Mention evs, +put this in #2 place

Usage Tips
========

* Nasty Plot Salazzle works as a good late game sweeper once its checks are gone.
* Finding the perfect opportunity to set up a Nasty Plot can be difficult, but the best time to use it is when you are up against a Pokemon that is either weakened or fears Salazzle's STAB moves, such as against Mega Scizor, weakened Mega Venusaur or against a physical wall like Porygon2.
* Sludge Wave should be used as often as possible so as to not risk Fire Blast missing.
* Fire Blast should only be used when the target resists Sludge Wave or if Fire Blast is needed for the KO.
* Hidden Power should not be revealed if possible until the Pokemon that it is meant to lure switches in.
* Salazzle should never try to switch into a move, even if it resists it. Its bulk is very underwhelming, and almost every decent attack is able to dent it.
* Salazzle should ideally only be sent out when Stealth Rock isn't on its side of the field, but that said, a perfect opportunity to set up and sweep should be taken whenever possible.


Team Options
============

* Mega Venusaur makes for an excellent teammate, handling Water- and Ground-types on its own very well and also being able to switch into a large variety of Choice Scarf users, such as Excadrill, Terrakion, Nidoking, Rotom-W, and Heracross, all of which are able to easily KO Salazzle. Mega Venusaur also handles priority users such as Dragonite, Azumarill, and Skuntank.
* Crobat is an excellent teammate alongside Salazzle, being able to hit special walls like Chansey and Dragalge that Salazzle struggles with, while Salazzle handles Steel-types and Physical walls like Porygon2 in return. Crobat also provides the essential Defog support, removing Stealth Rock and Sticky Web so that Salazzle is not hindered. Mention the nice ground immunity too
* Nidoking is able to hit a large variety of types thanks to its great coverage, and may act as a secondary Steel check with Earth Power and Fire Blast. Most notably, it is able to KO Toxapex, Tentacruel, bulky Garchomp, as well as most Rock types that give Salazzle trouble. It may also set up Stealth Rock.
* Nidoqueen may be used as a bulky lead with Stealth Rock and Toxic Spikes, making it easier for Salazzle to sweep teamd by removing sashes and dealing residual damage to wear down foes. It is also able to check Heatran and most other slower Steel types with Earth Power.
* Skuntank is able to switch into Psychic-type moves, and having access to both Pursuit and sucker Punch, is able to trap the likes of Victini and Latios, making it easier for Salazzle to sweep. It is also able to provide Defog support, removing Stealth Rock and Sticky Web.
* Drapion and Alolan Muk are also able to switch into Psychic-type moves, and having access to Knock Off and decent bulk, they are able to remove Leftovers, Eviolite, and Choice Scarf from foes, which eases the pressure on Salazzle. Muk also gets pursuit
* Scolipede is a great physical wallbreakers, being able to take on special walls like Dragalge and Chansey that Salazzle is unable to handle on its own. Thanks to Speed Boost, it is able to outspeed every viable Choice Scarf user after a single boost, and is able to outspeed weather abusers like Kingdra and Excadrill after two boosts. It is also able to act as a Psychic and Steel check, thanks to Megahorn, Superpower, and Earthquake. Mention outspeeding alolan Raichu at +2 and how much that helps vs electric
* Gengar sits as a great Speed tier, and thanks to its high Special Attack and good coverage, it is a great Choice Scarf user, allowing it to be a great revenge killer. It is also able to handle Psychic teams pretty well its Ghost STAB.

[STRATEGY COMMENTS]
Other Options
=============

* Taunt may be used to prevent the target from trying to use status or recovery moves or set up hazards. However, it comes at the cost of a coverage move, and is generally not worth having.
* Encore may be used to deter slow set-up sweepers like Bisharp or to lock a foe into a useless move and make them switch out, providing opportunities to set up a Nasty Plot.
* Substitute may be considered to allow Salazzle to attack behind the safety of a Substitute without having to worry about status moves. If the Substitute is set up on a predicted switch, it gives Salazzle a chance of attacking twice before taking damage. However, Salazzle rarely finds opportunities to use it, and is generally a waste of move slot.
* Toxic may be used to catch Heatran and Toxapex off guard. However, it fails to do much aside from that, and is usually a waste of a move slot.
* Given its high speed, Salazzle may be used as a suicide lead with Taunt and Toxic Spikes. However, its offensive presence against slower teams is too good to pass up, and is usually wasted potential.
* Choice Specs may be used since it allows Salazzle to do quite a bit of damage to most teams without needing to set up. However, it has very bad coverage, with the only other special attack being Dragon Pulse. Also, the damage output is only slightly higher than that of Life Orb and isn't worth being locked into a move.
Mention knock off here? I've had some success using this to weaken chansey so you can 2hko at +2 next time, but it doesn't have much other purpose except annoying zapdos if it wants to switch in twice.

Checks and Counters
===================

Poison
--------
**Heatran**: Heatran is immune to both Sludge Wave and Fire Blast thanks to its ability Flash Fire. It is also strong enough to hit switch-ins hard, and can threaten Salazzle directly with Earth Power or Stone Edge. Air Balloon variants are especially problematic, as they are also immune to Hidden Power Ground and would require Salazzle to switch out.

**Water/Ground types**: Water/Ground types like Gastrodon, Swampert, and Seismitoad resist both of Salazzle's STAB moves and are bulky enough to survive quite a few hits. Their Ground typing also allows them to punish Pokemon that Salazzle tries to switch into, and threaten Salazzle directly with both their STAB moves. However, they have to be wary of Hidden Power Grass, and all of them are OHKOed after a Nasty Plot. Specify Koed by hidden power grass, as this seems to imply that +2 fire blast will suffice.

Mention excadrill here especially, as both variants hurt Salazzle and threaten its team. It's better off here than below, because it turns a bad matchup to a particularly bad matchup and prevents Salazzle from doing its job, ie, sweeping steel

**Toxapex**: Toxapex' typing allows it to resist both Sludge Wave and Fire Blast, and given its bulk, is able to tank Hidden Power Ground quite well. It also directly threatens Salazzle with Scald.

**Special Walls**: Special walls like Zapdos, Alolan Muk and Chansey can switch into an unboosted Salazzle and either threaten it with STAB moves or stall it out in the case of Chansey.

**Rock types**: Rock types resist both Sludge Wave and Fire Blast and are usually bulky enough to survive Salazzle's coverage moves. They also threaten Salazzle with their Rock STAB.

**Choice Scarf users**: Salazzle is outsped by every viable Choice Scarf user, and given its poor bulk, it is easily KOed by any strong neutral attack.

**Weather sweepers**: Prominent weather sweepers like Sand Rush Excadrill and Swift Swim Kingdra easily outspeed and KO Salazzle without a problem. However, they are outsped by Salazzle in the absence of Sand or Rain.

**Priority users**: Given Salazzle's poor bulk, it is susceptible to being revenge killed by Pokemon that are notable for using priority moves. Although it resists Breloom's Mach Punch, Infernape's Vacuum Wave, and Mamoswine's Ice Shard, it still takes quite a bit of damage from them, and is also easily KOed by Azumarill's Aqua Jet, Dragonite's Extreme Speed and Bisharp's Sucker Punch.

**Entry Hazards**: Salazzle's Fire typing makes it weak to the ever-so-common Stealth Rock. This when combined with the recoil from Life Orb wears it down pretty quickly, and care should be taken so that Salazzle doesn't have to switch into Stealth Rock too much. Sticky Web also hinders it quite a bit, since it reduces Salazzle's Speed and makes it much more susceptible to being revenge killed.

**Paralysis**: One of the main things that make Salazzle a great Steel check and a fine attacker in general is its superior Speed, which allows it to outspeed most of the unboosted meta. Paralysis cuts Salazzle's Speed by half, and renders it useless against an offensive team.
 

Dharma

komorebi
is a Top Artist
Thanks for the check, I found almost everything fine so I went ahead and implemented it. There was one point in the overview, though.

* It has a great offensive STAB combination which gives it wide coverage, with only Rock types and a handful of other Pokemon like Gastrodon, Heatran and Toxapex being able to resist it. Water/Ground is pretty common on both ground and water teams, many flying teams run aero, steel teams almost always run heatran... I'm not sure it's quite that good in practice; I've played less than a dozen poison matches, admittedly, but in general lack ofsomething to take its attacks isn't that common.

I already mentioned Heatran, Aerodactyl is a Rock type as well, which I mentioned.
 
Thanks for the check, I found almost everything fine so I went ahead and implemented it. There was one point in the overview, though.

* It has a great offensive STAB combination which gives it wide coverage, with only Rock types and a handful of other Pokemon like Gastrodon, Heatran and Toxapex being able to resist it. Water/Ground is pretty common on both ground and water teams, many flying teams run aero, steel teams almost always run heatran... I'm not sure it's quite that good in practice; I've played less than a dozen poison matches, admittedly, but in general lack ofsomething to take its attacks isn't that common.

I already mentioned Heatran, Aerodactyl is a Rock type as well, which I mentioned.
Ah, sorry for the confusion! I just didn't think the STAB combination was quite as good as you suggested, and tried to show how it generally has resists on most teams (unlike, say, boltbeam, which has like 3/4 resists period); while only a few comboes resist it, those combinations are readily available (If that's any clearer).
 
Overview:
- "Salazzle's Fire typing and Speed make it a great choice for an offensive sweeper on a Poison team." Remove that part. Instead it should say its Special Attack and access to Nasty Plot makes it a great choice for an offensive sweeper. Yes keep Speed as well. A Pokemon's typing doesn't help them sweep, rather it's their movepool and stats.
- "It has access to both Taunt and Encore, which allows it to serve even as a decent stallbreaker." Remove this bit as well. Since they're both not important enough to have their own set and are instead mentioned in the OO, I see no point in it being in the overview.
- Add that while Stealth Rock is on the field, it causes Salazzle to struggle in finding opportunities to switch in if needed.
- I'd mention that Salazzle lacks reasonable coverage moves and has to rely on Hidden Power to hit other types super effectively.
- "It is also weak to common coverage moves like Earthquake and Scald, which hinders its effectiveness." "While its offensive typing is great, it's weak to Water-types and stacks another Ground- and Psychic-type weakness on Poison teams."

Moves:
- I know you mentioned it in the checks / counters section but please be careful when you're mentioning Heatran as one of those that Hidden Power Ground hits. Just add "Heatran without Air Balloon."

Set Details:
"A Timid nature is used to maximise its Speed." Remove that. You already mentioned about it in the first line.
- Mention that the 4 remaining EVs are invested in Special Defense to prevent Porygon-Z and Porygon2 from getting a Download boost considering its Defense and Special Defense are the same stat.


Team Options:
- I'd remove Skuntank as a priority user. I don't see it around. Azumarill and Dragonite is pretty much your best examples for priority that Mega Venusaur can switch into.
- I don't really like Rotom-W being an example of a Choice Scarf user because it usually prefers a more physically bulky spread. The others are fine choices.
- It's pretty vague in what you mean by Crobat being able to hit (specifically Chansey) as a special wall. Please expand a little on that because I'm not sure what you mean. Also, talk about how Crobat can be a good pivot with U-turn to help Salazzle gain momentum.
- EDIT: Remove Skuntank as well. I don't think it's really relevant to the metagame right now either.


Checks and Counters:
- Mention some notable Choice Scarf users for Salazzle to be on the look out for.

Good job Quantum Tesseract

Nice going!



QC 1/3
 
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Set:
- Hidden Power Grass doesn't really make any sense to me. You'll have a Mega Venusaur and you're walled by Heatran if you use it. It should go in OO if we don't remove it outright.

[SET]
name: Nasty Plot Sweeper (Poison)
move 1: Nasty Plot
move 2: Fire Blast / Flamethrower
move 3: Sludge Wave
move 4: Hidden Power Ground
item: Life Orb
ability: Corrosion
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

Moves:
- List examples of what Flamethrower doesn't KO that Fire Blast does. However, do mention that it always OHKOes Mega Metagross, making it more reliable for that specific task.
- Talk about the Fire + Poison coverage, which is better than one would think. Right now it just looks like it's a spammable move, in which case why not use Flamethrower?
- Remove Hidden Power Grass.

Set Details:
- Sludge Bomb??
* Corrosion lets Salazzle to poison Poison-types like Toxapex and Alolan Muk with Sludge Bomb, which would help in wearing them down.
- Don't mention Oblivious. Nothing is going to Taunt a Salazzle.
- Don't use Mega Charizard Y here. Modest outspeeds it too. Latios can work here.

Usage Tips:
- Talk about using Salazzle to wallbreak with +2 Fire Blast throughout the game.
- Against Steel, make sure to have popped Heatran's Air Balloon before setting up with Salazzle so that it can hit Heatran with Hidden Power Ground.
- Mention using Salazzle to revenge kill with its great Speed. However, it should be careful of taking damage early- or mid-game, as sweeping is much more difficult when Salazzle is even marginally weakened.
- I don't really get the Hidden Power line. Maybe it was fine before, but with only one Hidden Power on the set, there's no real reason to do this, so cut this line.

Team Options:
- I really wouldn't use Chansey as an example of a special wall that Salazzle has trouble with in this section. If Chansey switches in as Salazzle Nasty Plots, it actually loses 1v1. Feel free to use like Haze Mantine or Toxapex.
- Crobat does almost no damage, so don't talk about hitting special walls.
- Remove Drapion. Why would you use it over Alolan Muk?
- No mention of Nihilego? Definitely add it here as a second sweeper, as Nihilego and Salazzle set each other up for sweeps.
- Gengar is not that good of a teammate tbh. Salazzle doesn't really have much trouble with Psychic teams that Gengar can handle and it doesn't wallbreak anything that Salazzle needs help with.

Other Options:
- Drop Encore, it's not useful over Taunt.
- Drop Substitute. Salazzle is immune to poison and burn anyway, so why bother?
- Remove Knock Off...
- Why would you use Salazzle as a lead? You don't need a suicide lead and Toxic Spikes isn't even that good this generation.
- Choice Specs isn't ever worth using. Salazzle is a sweeper.
- Add Hidden Power Grass for the reasons you listed in Moves.

Checks and Counters:
- Really don't like this Water/Ground types section that much. I mean if you going to put this sort of thing, wouldn't Jellicent be even better than all of them? I'd just cut this tbh.
- Toxapex is most notable for having access to Haze as well, which lets it easily wall Salazzle that lack Hidden Power Ground.
- Zapdos is hardly capable of beating Salazzle. I wouldn't use it as an example when Mantine is much more appropriate (Mantine also gets Haze like Toxapex does). Alolan Muk is questionable here because it's not a wall. Try "Specially Defensive Pokemon" instead. Should add Jellicent to this list.
- Remove Excadrill. It's not notable at all outside of being a faster Pokemon, which is addressed later (both ways it outspeeds Salazzle were listed anyway).
- Instead of Choice Scarf users, use Faster Pokemon. Mega Alakazam, Greninja, and Tapu Koko can all defeat Salazzle just fine. Just as a side note, Salazzle outspeeds Choice Scarf Magnezone, so it's untrue to say it is outsped by all viable Choice Scarf users.
- Remove weather sweepers. Feel free to add one to the Faster Pokemon list to represent the others, you don't need a separate section for them.

After implementations QC 2/3
 
AM check don't implement until stamped by QC

- Remove all mentions of Mega Metagross in the analysis

[OVERVIEW]
- Add on that its really weak to priority moves to the line talking about its bulk

[Set Details]
- What KOs are Flamethrower losing out on? Maybe something like Fire Blast gives it a good chance to OHKO Xurkitree or even Porygon Z after rocks which Flamethrower doesnt

[Usage Tips]
- Definitely say keep it away from paralysis because a paralysed Salazzle is almost useless

[Team Options]
- Skuntanks a pretty bad example of a priority user

[Other Options]
- Toxic isn't a completely useless slot; it lets Salazzle lure in and cripple all of its defensive checks.

[Checks and Counters]
- Say that Toxapex isn't switching into a boosted Salazzle,

- I'd definitely add Dugtrio to 'Faster Pokemon'. It's the best offensive check to Salazzle.

e: If the Toxapex thing wasn't clear say it switches into Hidden Power Ground-less variants of Salazzle like Eien said, because +2 hp ground does 55+ to fully spdef toxapex
 
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Implement the above amateur QC check.

[OVERVIEW]

* Its bulk is very underwhelming, and it has a hard time surviving any strong neutral hit.
* It is also susceptible to priority moves
- Combine these two bullets.

Reread this a couple times and there's not really much that hasn't already been covered by Eien or Misaka. Good job! QC 3/3
 

Lumari

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[OVERVIEW]

Poison
======

* Salazzle's Special Attack and Speed make it a great choice for an offensive sweeper on a Poison team.
* Its Fire typing (RH) allows it to check Steel-type (AH) threats that are usually a problem for Poison teams, most notable threats being notably Skarmory and Celesteela.
* Its good Special Attack is can be further boosted by having access to with Nasty Plot, which when used, can prove to be make Salazzle hard to stop.
* It has a good offensive STAB combination which that gives it good neutral coverage against most types, with only Rock-types (AH) and a handful of other Pokemon like Gastrodon, Heatran and Toxapex being able to resist it.
* However, (comma) it's sweeping prowess is held back by the weakness to the ever-so-common Stealth Rock. It hinders Salazzle's effectiveness at switching in when needed to.
* Its bulk is very underwhelming, and it has a hard time surviving any strong neutral hit and is susceptible to being revenge killed by priority moves.
* Salazzle lacks access to reasonable coverage moves (RC) and has to rely on Hidden Power to be able to hit Pokemon that would otherwise check it.
* While its offensive typing is great, it's weak to Water-types and stacks another Ground- and Psychic-type weakness on Poison teams.

[SET]
name: Nasty Plot Sweeper (Poison)
move 1: Nasty Plot
move 2: Fire Blast / Flamethrower
move 3: Sludge Wave
move 4: Hidden Power Ground
item: Life Orb
ability: Corrosion
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Nasty Plot doubles Salazzle's Special Attack stat, turning it into an effective wallbreaker and allowing to it to OHKO most Pokemon that don't resist its STAB combination.
* Fire Blast allows it to hit Steel-types (AH) for super effective damage, a type which Poison-types have a bad match-up against.
* Flamethrower may be opted for over Fire Blast due to its perfect accuracy. However, there is a significant reduction in damage output. For example, (AC) it misses out on the chance to OHKO Xurkitree and Porygon Z after Stealth Rock damage, which would otherwise be KOed with Fire Blast.
* Sludge Wave gives it a reliable source of Poison STAB that can be spammed more than Fire Blast due to its higher PP and perfect accuracy. Sludge Wave also has surprisingly good coverage alongside Fire Blast.
* Hidden Power Ground gives Salazzle a way of hitting Heatran without Air Balloon and Toxapex to some extent, both of which completely wall Salazzle it otherwise.

Set Details
========

* Maximum investment in Special Attack and Speed, along with a Timid nature, aims to maximise maximize Salazzle's wallbreaking potential all the while allowing it to outspeed prominent threats like Kyurem-B and Latios.
* Life Orb is the preferred item, (AC) as it helps increase Salazzle's offensive potential, even heavily denting Celesteela, one of the best special walls on Steel-type teams.
* Corrosion lets Salazzle to poison Poison-types like Toxapex and Alolan Muk with Sludge Wave, which would help helps in wearing them down.
* The 4 EVs in Special Defense ensure that Porygon-Z (AH) gets the Attack boost from Download instead of a boost in Special Attack.

Usage Tips
========

* Nasty Plot Salazzle works as a good late-game (AH) sweeper once its checks are gone.
* Salazzle is capable of denting slower teams quite well, so a perfectly timed Nasty Plot may give way to a sweep that is hard to stop.
* Finding the perfect opportunity to set up a Nasty Plot can be difficult, but the best time to use it is when you are up against a Pokemon that either is either weakened or fears Salazzle's STAB moves, such as against Mega Scizor, a weakened Mega Venusaur, (AC) or against (if this is a new category of setup bait then change the comma after mega Scizor to "or" and keep the second "against") a physical wall like Porygon2.
* Sludge Wave should be used as often as possible so as to not risk Fire Blast missing.
* Fire Blast should only be used when the target resists Sludge Wave or if Fire Blast is needed for the KO. (this bullet is p much redundant with the previous one)
* Be careful to have removed Heatran's Air Balloon beforehand, as otherwise it completely walls Salazzle.
* Salazzle should never try to switch into a move, even if it resists it. Its bulk is very underwhelming, and almost every decent attack is able to dent it.
* Salazzle may be used as a revenge killer thanks to its high speed. However, be aware of taking unnecessary damage early- and mid-game, as even a bit of damage hinders its effectiveness late-game.
* Salazzle should absolutely be kept away from paralysis, since a paralyzed Salazzle is almost useless.
* Salazzle should ideally only be sent out when Stealth Rock isn't on its side of the field, but that said, a perfect opportunity to set up and sweep should be taken whenever possible.

Team Options
============

* Mega Venusaur makes for an excellent teammate, handling Water- and Ground-types on its own very well and also being able to switch into a large variety of Choice Scarf users, such as Excadrill, Terrakion, Nidoking, and Heracross, all of which are able to easily KO Salazzle. Mega Venusaur also handles priority users such as Dragonite, Azumarill, and Bisharp.
* Crobat is an excellent teammate alongside Salazzle, being able to preserve momentum by pivoting with U-turn. Crobat also provides the essential Defog support, removing Stealth Rock and Sticky Web so that Salazzle is not hindered. It ts also provides an immunity to Ground-type moves.
* Nidoking is able to hit a large variety of types thanks to its great coverage (RC) and may act as a secondary Steel check with Earth Power and Fire Blast. Most notably, it is able to KO Toxapex, Tentacruel, bulky Garchomp with Ice Beam, as well as most Rock-types that give Salazzle trouble. It may also set up Stealth Rock.
* Nidoqueen may be used as a bulky lead with Stealth Rock and Toxic Spikes, making it easier for Salazzle to sweep teams by removing Focus Sashes and dealing residual damage to wear down foes. It is also able to check Heatran and most other slower Steel-types with Earth Power.
* Alolan Muk is able to switch into Psychic-type moves, and having with access to Knock Off and great special bulk, it is able to remove Leftovers, Eviolite, and Choice Scarf from foes, which eases the pressure on Salazzle. It is also able to Pursuit trap Psychic- and Ghost- types.
* Scolipede is a great physical wallbreakers wallbreaker, being able to take on special walls like Dragalge and Chansey that Salazzle is unable to handle on its own. Thanks to Speed Boost, it is able to outspeed every viable Choice Scarf user after a single boost, and is able to outspeed weather abusers sweepers like Kingdra and Excadrill after two boosts. It also outspeeds Alolan Raichu after two boosts. It is also able to act as a Psychic and Steel check, thanks to Megahorn, Superpower, and Earthquake.
* Nihilego is a great sweeper as well, and thanks to its good Speed and ability in Beast Boost, it dents teams quite well, setting up Salazzle for an easier sweep.

[STRATEGY COMMENTS]
Other Options
=============

* Taunt may be used to prevent the target from trying to use status or recovery moves or set up hazards. However, it comes at the cost of a coverage move, and is generally not worth having.
* Toxic may be used to catch Heatran and Toxapex off guard. However, Salazzle rarely needs to use it, and it isn't worth using over a coverage move.
* Hidden Power Grass may be used so as to hit Water-types that check it Salazzle, such as Gastrodon, Swampert, and Jellicent. However, this leaves it completely walled by Heatran, and said checks are handled well by Mega Venusaur.

Checks and Counters
===================

Poison
--------
**Heatran**: Heatran is immune to both Sludge Wave and Fire Blast thanks to its ability Flash Fire. It is also strong enough to hit switch-ins hard (RC) and can threaten Salazzle directly with Earth Power or Stone Edge. Air Balloon variants are especially problematic, as they are also immune to Hidden Power Ground and would require Salazzle to switch out.

**Toxapex**: Toxapex's typing allows it to resist both Sludge Wave and Fire Blast, and given its bulk, it is able to tank Hidden Power Ground quite well. It also directly threatens Salazzle with Scald. However, Toxapex cannot switch into Hidden Power Ground from Salazzle at +2.

**Specially defensive Pokemon**: Specially defensive Pokemon like Mantine, Gastrodon, and Jellicent are able to eat up any of Salazzle's unboosted attacks. Mantine is notable to being able to prevent it from setting up due to Haze.

**Rock-types**: Rock-types resist both Sludge Wave and Fire Blast and are usually bulky enough to survive Salazzle's coverage moves. They also threaten Salazzle with their Rock STAB.

**Faster Pokemon**: Salazzle is outsped by almost every viable Choice Scarf user, most notably Excadrill and Victini, and given its poor bulk, it is easily KOed by any strong neutral attack. Faster Pokemon like Mega Alakazam, Dugtrio, and Greninja (RC) and weather sweepers like Kingdra and Sand Rush Excadrill are also able to easily KO it.

**Priority users**: Given Salazzle's poor bulk, it is susceptible to being revenge killed by Pokemon that are notable for using priority moves. Although it resists Breloom's Mach Punch, Infernape's Vacuum Wave, and Mamoswine's Ice Shard, it still takes quite a bit of damage from them, and is also easily KOed by Azumarill's Aqua Jet, Dragonite's Extreme Speed, and Bisharp's Sucker Punch.

**Entry Hazards**: Salazzle's Fire typing makes it weak to the ever-so-common Stealth Rock. This when combined with the recoil from Life Orb wears it down pretty quickly, and care should be taken so that Salazzle doesn't have to switch into Stealth Rock too much. Sticky Web also hinders it quite a bit, since it reduces Salazzle's Speed and makes it much more susceptible to being revenge killed.

**Paralysis**: One of the main things that make Salazzle a great Steel check and a fine attacker in general is its superior Speed, which allows it to outspeed most of the unboosted meta. Paralysis cuts Salazzle's Speed by half, and renders it useless against an offensive team.
 
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