Monotype Celesteela (Steel)


[OVERVIEW]

Steel
========

* Celesteela's Steel / Flying typing grants it several resistances alongside an immunity to Ground-type attacks and a neutrality to Fighting-type attacks.
* Coupled with its bulk, Celesteela becomes the main switch-in to tank both physical and special attackers such as Terrakion and Landorus.
* Celesteela's access to Leech Seed and excellent bulk makes it a great help to Steel teams, as it's able to stall out the opposing threat effectively.
* Its offensive presence is very useful; it possesses great coverage moves that allow it to function as a great mixed or special attacker.
* However, Celesteela lacks reasonable recovery and has to rely on Leech Seed to recover any health that's lost, which is especially troubling when it's pressured by Stealth Rock.
* Celesteela has an awful base 61 Speed stat, which makes it outsped by much of the metagame.
* Celesteela faces competition from Skarmory, which has better utility, access to entry hazards, and recovery in Roost, while Celesteela has better mixed bulk and offensive capabilities.

[SET]
name: Bulky Attacker (Steel)
move 1: Leech Seed
move 2: Heavy Slam
move 3: Earthquake / Flamethrower
move 4: Protect / Flamethrower
item: Leftovers
ability: Beast Boost
nature: Careful / Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

* Leech Seed is Celesteela's main recovery move to apply pressure on the opposing team while it provides Celesteela and its team a form of healing each turn.
* Heavy Slam is a reliable STAB move that can hit opposing Pokemon that don't resist it hard thanks to Celesteela's substantial weight, allowing it to 2HKO Landorus after Stealth Rock damage.
* Earthquake helps Celesteela beat Steel-types such as Heatran and Magnet Pull Magnezone, especially after they have taken chip damage from Leech Seed, and deal a great damage to Electric-types such as Alolan Golem and Xurkitree.
* Flamethrower allows Celesteela to check opposing Steel-types such as Skarmory that resist its other attacks. With the combination of Heavy Slam and Earthquake, Celesteela becomes walled by Steel-types such as Skarmory, Ferrothorn, and Mega Scizor, while the combination of Heavy Slam and Flamethrower is walled by Heatran.
* Protect is used in conjunction with Leech Seed and Leftovers to regain more health for an extra turn and can be used as a way to scout the foe for a potential move that threatens Celesteela.

Set Details
========

* Maximum HP investment grants Celesteela mixed bulk for tanking both physical and special attacks.
* 252 Special Defense EVs with a Sassy nature helps Celesteela take special attacks aimed at it better, giving it a decent chance to survive three of Landorus's Focus Blasts after Protect.
* Sassy nature should only be used if running Flamethrower, while Careful nature is used if Earthquake is the chosen move.
* Leftovers is needed for passive recovery each turn in conjunction with Leech Seed + Protect to prolong Celesteela's stay on the field.
* Beast Boost raises Celesteela's Special Defense stat each time it KOes the opposing Pokemon.

Usage Tips
========

* When Celesteela is in a secure position against defensive Pokemon that can't deal much damage to it such as Chansey or special attackers such as Magearna and Latios, go for Leech Seed to wear down the opposing Pokemon.
* Don't be afraid to use Leech Seed again if you think your opponent is planning on switching out to preserve their Pokemon for late-game because it's always important to make sure that Leech Seed is up to weaken the opposing Pokemon for Celesteela's teammates to KO.
* Entry hazards should be set up so that Celesteela can pressure switches more with Leech Seed, forcing foes to take damage from Stealth Rock or Spikes upon switching in because many Pokemon don't enjoy taking continuous chip damage from Leech Seed.
* If Celesteela is against a Pokemon that can potentially threaten it, use Protect to scout for any threatening attacks so that it can pivot out to one of its teammates that can counter it.
* Make sure not to allow Celesteela to get burned because it weakens Heavy Slam's damage and negates Leftovers recovery.
* It's always best to preserve Celesteela in the presence of Ground-types because its Ground immunity is vital to Steel teams.
* Utilize Celesteela's bulk and Flying typing to pivot into special and weak attacks or incoming Ground-type attacks.
* Don't overestimate Celesteela's bulk because it can still be easily worn down due to its lack of recovery and reliance on Leech Seed. Make sure not to make unnecessary switch-ins because it's best to keep its health high.

Team Options
========

* All Steel-types appreciate Celesteela's presence thanks to its Ground immunity and neutrality to Fighting-types.
* Celesteela appreciates entry hazard support from Skarmory, Ferrothorn, and Heatran.
* Skarmory and Ferrothorn can set up Spikes for Celesteela to more easily KO with its attacks or pressure opposing teams even more with Leech Seed.
* Ferrothorn can switch into predicted Electric-type moves for Celesteela and take on Water-types such as Mega Sharpedo, Gyarados, and Tapu Fini.
* Heatran can make great use of Celesteela's Fire-type weakness to get a free switch thanks to its Flash Fire ability.
* Magnezone is a great partner for Celesteela, as it can trap other leads, such as Skarmory and Cobalion, with Magnet Pull and deal with Water-types such as Toxapex, Mega Slowbro, and Gyarados with its Electric-type STAB attacks. Magnezone carries Hidden Power Fire because it traps and KOes Mega Scizor and Ferrothorn, which would otherwise wall Celesteela without Flamethrower.
* Choice Scarf Excadrill can check Fire-types such as Talonflame and Volcarona with Rock Slide while using Earthquake to threaten Mega Charizard X, Rotom-H, and Entei. It also has access to Rapid Spin to remove Stealth Rock for Celesteela to pivot more freely without having to take any damage. Excadrill can switch into Electric-type moves thanks to its Ground typing.
* Magearna's Fairy typing lets it take on Dark-types such as Mega Sableye and Mandibuzz. It also utilizes Volt Switch, which allows it to pivot into Celesteela.
* Mega Scizor, especially offensive variants, appreciates Celesteela's ability to weaken the opposing team and defensive Pokemon for it to sweep. Celesteela can pivot off a U-turn from Mega Scizor after baiting in a Skarmory or Heatran switch.

[STRATEGY COMMENTS]
Other Options
=============

Steel
--------
* Giga Drain can help replenish health while dealing a lot of damage to Water- and Ground-types such as Greninja, Gastrodon, Seismitoad, and Swampert.
* Toxic can set a timer on opposing Pokemon and cripple walls such as Zapdos and Porygon2; however, Celesteela prefers to stall with Leech Seed + Protect.
* Substitute can be set up against weak attackers or on a predicted switch. The move is very helpful when paired with Leech Seed + Protect; however, Celesteela loses an attacking move that would prove useful to it and becomes more prone to being Taunted.

Checks and Counters
===================

Steel
--------
**Fire-types**: Many Fire-types such as Mega Charizard Y, Heatran, Victini, and Entei are able to KO Celesteela with their STAB moves; however, many that don't have a Flying typing or Levitate should be wary of Earthquake.

**Electric-types**: Celesteela can't do anything towards Electric-types besides using Earthquake to KO them. Tapu Koko can threaten Celesteela with its Electric-type STAB attacks under Electric Terrain. Xurkitree outspeeds Celesteela and threatens to use it as setup fodder with Z-Hypnosis or Tail Glow.

**Steel-types**: Depending on what moves Celesteela uses, unless it uses both attacks, it's going to be walled by some Pokemon. For example, if Celesteela chooses to run Flamethrower, Heatran and Empoleon will have an easier time dealing with it. If Celesteela decides to use Earthquake, opposing Celesteela, Skarmory, Mega Scizor, and Ferrothorn will be able to wall it more effectively.

**Mega Venusaur**: Mega Venusaur takes little damage from Flamethrower and is unaffected by Leech Seed thanks to its Thick Fat and Grass typing. Celesteela would need to be wary of its Hidden Power Fire and Leech Seed.

**Stallbreakers**: When Taunted, Celesteela won't be able to utilize Leech Seed and Protect to stall the foe and is either forced to switch out or attack. Swords Dance Gliscor can use Celesteela as setup fodder because it doesn't mind being hit by Leech Seed thanks to its ability Poison Heal.

**Mega Sableye**: Mega Sableye has access to Magic Bounce to keep Celesteela from using Leech Seed and can set up using Calm Mind. Mega Sableye doesn't take much damage from Celesteela's attacks and can burn it with Will-O-Wisp, weakening Heavy Slam.

**Wallbreakers**: Wallbreakers have an easy time beating Celesteela because its mixed bulk fails to provide much defense against them. For example, Choice Specs Secret Sword Keldeo can 2HKO it. Landorus-T can set up Swords Dance on Celesteela and KO it with a +2 Continental Crush.
 
Last edited:
I recommend slashing EQ with Flamethrower, just because it really helps you win against electric and Poison. Poison seems to actually be a hard matchup for Steel stall, thanks to stuff like Salazzle and toxapex. The thing about Salazzle is that it's super fast, can poison steel types, and has a really strong stab that only Heatran resists. And Toxapex is really hard to take down without Ground-type coverage. Also Electric Types are troublesome as their STAB is only resisted by Excadrill, and Zapdos/rotom-w/eelektross/Raichu-A can all hit Excadrill with supereffective coverage. It's worth it to have an extra earthquake user, even if Celesteela has to take an electric attack to KO something, which it can do, it's worth it.
Flamethrower does hit some opposing steel types, but a combination of scarf Drill, Heatran and Metagross can kill every steel type in the metagame except Bronzong in 2 hits maximum. Since Heatran is on every team you have Flamethrower there, and when you're playing the steel vs steel matchup you really do have to play Heatran carefully, so it stays alive for a long time anyway in order to check stuff like Mega Scizor.
 

Dharma

komorebi
is a Top Artist
Amcheck

[Overview]
- "...allows it to take both physical and Special..."
- the secondary Flying typing doesnt really grant it any key resistances, only a neutrality to Fighting.
- it isn't really pressured by stealth rock much since it is neutral, instead say that lack of recovery sometimes affects its ability to switch into strong neutral hits

[Set]
252 HP EVs give it an even HP stat. Change it to 248. Allows it to take less damage from stealth rock. (ignore this part, found out 252 is fine)
Not much, and this is more of a personal opinion, but I always like to invest the remaining 4 or 8 EVs in speed for any bulky Mon. It allows it to outspeed a foe's own celesteela in a 1v1, although rare, and helps against mons that try to creep that particular speed tier. Just a small optimization, unless the 8 EVs in defense actually do something.

name:
move 1: Leech Seed
move 2: Heavy Slam
move 3: Flamethrower
move 4: Protect
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 248 HP / 252 SpD / 8 Spe
(yours is fine)

[Set Comments]
Moves
=====
- Fairy, Ice and Rock types aren't exactly a problem for Steel teams. Give other examples instead

Set details
=========
- give a few examples of what the max sp def investment lets it tank

Usage tips
=========
- what would be a 'secure position' to use leech seed?
- when talking about using leech seed consecutively predicting a switch, mention that the presence of stealth rock also helps in wearing down a team that tries to switch in and out of leech seed (I know it is mentioned in the next bullet, but mentioning stealth rock here as well explains how exactly it pressures alongside leech seed)
- when talking about protect, mention that if it is revealed beforehand, the opponent may use the free turn to set up, and then might be hard to stop
- remove the phrase "Even though celesteela has excellent bulk". Just saying that it should be preserved against a Ground threat is good.
- mention that although it's special bulk is good, it is still prone to being easily worn down due to lack of recovery, and care should be taken so that unnecessary switch-ins are not made

Team options
===========
- remove the mention about ash greninja when talking about Ferrothorn
- add to the part about Heatran that Heatran helps handle Fire and Electric types with Stone Edge and Earth Power.
- add to the part about Choice Scarf excadrill that it also functions as a late game cleaner and can finish off mons that have been weakened by celesteela
- remove mention of ash greninja when talking about magearna
- explain how exactly celesteela appreciates mega megagross' offensive presence. What threats does mega megagross handle? Expand.

[Strategy comments]
Other options
===========
(Doesn't a special set with automize deserve its own set instead of being an OO? I dunno for sure, up to QC)
- if the above set is better to considered OO worthy, compress the first and second bullets into one.

Checks and counters
==================
- in the Electric Types section, mention how Magnezone can trap and KO a weakened celesteela. Also mention that without giga drain, celesteela is walled by rotom-wash, which resists flamethrower and heavy slam and is immune to earthquake
 
Last edited:
Hi misaka, what do u think about the av flame charge set? i find that one pretty useful too, and its not too uncommon
 
Assault Vest Celesteela is never used. Automatize Celesteela is not getting its own set (even I don't think it's that good). I spoke to a couple of QC members to make sure first.

Also some things mentioned I'm aware of, pretty much forgot to take out some piece of info since I had this tab up for a while.
 
Assault Vest Celesteela is never used. Automatize Celesteela is not getting its own set (even I don't think it's that good). I spoke to a couple of QC members to make sure first.

Also some things mentioned I'm aware of, pretty much forgot to take out some piece of info since I had this tab up for a while.
ok, i'm starting to understand what the QC is really looking for
 
Comments in the quotes in bold blue. Nice work in general. Misaka, you can go ahead and implement whatever I don't disagree with, I'll be working over it.
Amcheck

[Overview]
- "...allows it to take both physical and Special..."
- the secondary Flying typing doesnt really grant it any key resistances, only a neutrality to Fighting.
- it isn't really pressured by stealth rock much since it is neutral, instead say that lack of recovery sometimes affects its ability to switch into strong neutral hits Nah, Stealth Rock doesn't do 25%, but the 12.5% is actually really annoying for Celesteela.

[Set]
252 HP EVs give it an even HP stat. Change it to 248. Allows it to take less damage from stealth rock. (ignore this part, found out 252 is fine)
Not much, and this is more of a personal opinion, but I always like to invest the remaining 4 or 8 EVs in speed for any bulky Mon. It allows it to outspeed a foe's own celesteela in a 1v1, although rare, and helps against mons that try to creep that particular speed tier. Just a small optimization, unless the 8 EVs in defense actually do something. Don't use Speed creep that relies on the metagame. If the analysis says to always run 4 Speed EVs, everyone will do it, and then 8 Speed EVs will be needed to Speed creep, and so on. Similar reason to why Return vs. Frustration shouldn't be referred to in an analysis.

name:
move 1: Leech Seed
move 2: Heavy Slam
move 3: Flamethrower
move 4: Protect
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 248 HP / 252 SpD / 8 Spe
(yours is fine)

[Set Comments]
Moves
=====
- Fairy, Ice and Rock types aren't exactly a problem for Steel teams. Give other examples instead

Set details
=========
- give a few examples of what the max sp def investment lets it tank

Usage tips
=========
- what would be a 'secure position' to use leech seed?
- when talking about using leech seed consecutively predicting a switch, mention that the presence of stealth rock also helps in wearing down a team that tries to switch in and out of leech seed (I know it is mentioned in the next bullet, but mentioning stealth rock here as well explains how exactly it pressures alongside leech seed) I think this is unnecessary.
- when talking about protect, mention that if it is revealed beforehand, the opponent may use the free turn to set up, and then might be hard to stop
- remove the phrase "Even though celesteela has excellent bulk". Just saying that it should be preserved against a Ground threat is good. I'd like this tied in with the lack of recovery you mentioned in the next line here somehow vvv.
- mention that although it's special bulk is good, it is still prone to being easily worn down due to lack of recovery, and care should be taken so that unnecessary switch-ins are not made

Team options
===========
- remove the mention about ash greninja when talking about Ferrothorn
- add to the part about Heatran that Heatran helps handle Fire and Electric types with Stone Edge and Earth Power.
- add to the part about Choice Scarf excadrill that it also functions as a late game cleaner and can finish off mons that have been weakened by celesteela
- remove mention of ash greninja when talking about magearna
- explain how exactly celesteela appreciates mega megagross' offensive presence. What threats does mega megagross handle? Expand.

[Strategy comments]
Other options
===========
(Doesn't a special set with automize deserve its own set instead of being an OO? I dunno for sure, up to QC) As Misaka said, Automatize isn't getting a set because it's pretty much just awful. The problem is that Celesteela lacks power and doesn't have enough moveslots either. It'll always get walled by important threats, so the set ends up only being useful in a cteam for whatever one exact type Celesteela chooses to counter with its very few moveslots.
- if the above set is better to considered OO worthy, compress the first and second bullets into one. Agreed

Checks and counters
==================
- in the Electric Types section, mention how Magnezone can trap and KO a weakened celesteela. Also mention that without giga drain, celesteela is walled by rotom-wash, which resists flamethrower and heavy slam and is immune to earthquake Not sure about this Rotom-W thing. Leech Seed lets Celesteela ignore most of any damage Rotom-W tries to deal, although it does get burned. With Giga Drain, you still get burned, so I don't really agree with that.
Overview:
- First line must talk about its Ground immunity. That's the #1 thing Celesteela does for Steel.
- When you talk about its bulk and its typing, somewhere you should mention that Celesteela is the only real Landorus switch-in (of course Gravity wins, but Gravity's bad anyway).
- When talking about Skarmory, contrast them with something like how Skarmory has more utility, while Celesteela has better mixed bulk and offensive capabilities.

Set:
- I think Earthquake should be the main secondary attacking move in front of Flamethrower. The Steel vs. Steel matchup is really all about Heatran, and having Celesteela, which can always survive even an offensive Fire Blast, deal crippling damage with Earthquake is more important than having Flamethrower for Skarmory, Ferrothorn, and Mega Scizor, all of which offensive Heatran and Magnezone can check very safely.
- At the same time, Flamethrower is still very useful, so I'd like it slashed after Protect as well. Protect is great for combining with Leech Seed and Leftovers, of course, but Earthquake + Flamethrower coverage can be crushing against Steel.
- So Careful / Sassy, since Flamethrower is not always on the set.

[SET]
name: Name?
move 1: Leech Seed
move 2: Heavy Slam
move 3: Earthquake / Flamethrower
move 4: Protect / Flamethrower
item: Leftovers
ability: Beast Boost
nature: Careful / Sassy
evs: 252 HP / 4 Def / 252 SpD

Moves:
- Example for Heavy Slam: Landorus is always 2HKOed after Stealth Rock damage, which is one of the benefits of using Celesteela.
- Add Earthquake. The main reason to use Earthquake is to beat Heatran on other Steel teams. However, it also gives Celesteela a way to hit Electric-types. This is very important for beating Magnet Pull Magnezone, which cannot OHKO Celesteela and can be put into range of Earthquake with barely any chip damage. Leech Seed -> Protect -> Earthquake always beats Magnezone from full health, for example.
- If you could reword Flamethrower's line a bit to reflect that it's still very good and that it can viably be used over either Earthquake or Protect.

Set Details:
- Specifically, the bulk allows Celesteela to have a decent chance to avoid the 3HKO from Landorus's Focus Blast with Protect. (It's like 50% or something if all 3 hit, so it's basically over 80% lol) It also lets Celesteela wall uninvested Garchomp's Fire Blast while still avoiding the 2HKO from fully invested Mega Garchomp even after Stealth Rock damage.
- Sassy should only be used with Flamethrower, while Careful should be used without it, allowing Celesteela to outspeed Clefable.

Usage Tips:
- "Always" is a pretty strong word, you don't always want to Leech Seed.
- Talk about hiding whether Celesteela carries Earthquake or not against Steel teams, as Celesteela can lure Heatran quite easily.
- In that line about pivoting, add in using Celesteela's Ground immunity.

Team Options:
- Mention that basically every Steel-type likes to have Celesteela as a teammate because of its Ground immunity and neutrality to Fighting-type attacks.
- Although they share the same typing, Celesteela should be paired with Skarmory because Skarmory is a much more reliable Ground-immune wall that actually has longevity.
- Hidden Power Fire Magnet Pull Magnezone is an amazing partner for Earthquake Celesteela, as it traps and KOes Ferrothorn and Mega Scizor, which wall Celesteela without Flamethrower.
- Add Mega Scizor. Offensive variants have a much easier time sweeping with Celesteela slowly weakening most of the opposing team and defensive variants form a strong defensive core and can U-turn into Celesteela after baiting in a Heatran or Skarmory switch.

Other Options:
- Air Slash is really just a special STAB move.
- Flash Cannon isn't worth using ever. The coverage is redundant on a Steel team.
- Remove Earthquake, since it's on the main set now.
- Celesteela really shouldn't run a physically defensive spread, since it wouldn't be able to beat Landorus with such a spread. Choice Band Excadrill still cannot 3HKO it with Protect, and I guess the only other concern would be Mega Metagross, which can be beaten.

Checks and Counters:
- Steel-types should be added. Depending on Celesteela's coverage, unless it runs both Flamethrower and Earthquake, it's going to be walled by something. Without Earthquake by Heatran and Empoleon, and without Flamethrower by Mega Scizor, Ferrothorn, and Skarmory. It can be noted that opposing Celesteela can always switch into Celesteela even with Flamethrower, but for obvious reasons nothing will really get done.
- Wallbreakers are good. Celesteela is a pivot with mixed defensives, so wallbreakers of all kinds can break it with ease. Examples include Hoopa-U and Keldeo, both of which can easily switch into Celesteela. Choice Band Hoopa-U is especially notable for breaking through Celesteela's Protect with Hyperspace Fury.
- Instead of Taunt users, how about stallbreakers? Mega Sableye and Swords Dance Gliscor can easily beat Celesteela.

Nice work. QC 1/3
 
AM QC check, you know how this works.

[OVERVIEW]

Steel
========
* Celesteela's Steel / Flying typing grants it several resistances with an immunity to Ground-type attacks along with a neutrality to Fighting-type attacks.
* With that in mind coupled by its bulk, Celesteela is becomes the main switch-in to Landorus.
* Celesteela's access to Leech Seed and excellent bulk makes it a great help to Steel teams, which allows it to stall out the opposing Pokemon effectively.
* Celesteela's mixed bulk and typing allow it to take both physical and special attacks effectively. This is the third bullet about it's bulk and the third about it's typing, consider folding this into the previous ones.
* Its offensive presence is very useful, possessing great coverage moves, which allows it to function as a great mixed or special attacker.
* However, Celesteela lacks reasonable recovery and has to rely on Leech Seed to recover any damage that's lost taken, or health that's lost, not damage that's lost, especially when it's pressured by Stealth Rock.
* Celesteela has an awful base 61 Speed stat, which makes it outsped by much of the metagame,
* Celesteela faces competition from Skarmory, which have better utility and recovery in Roost, while Celesteela has better mixed bulk and offensive capabilities.

[SET]
name: Bulky Attacker (Steel)
move 1: Leech Seed
move 2: Heavy Slam
move 3: Earthquake / Flamethrower
move 4: Protect / Flamethrower
item: Leftovers
ability: Beast Boost
nature: Careful / Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

* Leech Seed is Celesteela's main recovery move to apply pressure on the opposing team while it provides Celesteela a form of self-healing each turn.
* Heavy Slam is a reliable STAB move that can hit opposing Pokemon that don't resist it hard thanks to its substantial weight along with being able to 2HKO Landorus after Stealth Rock damage. particularly or allowing it to or something. not along with
* Earthquake allows Celesteela to beat Steel-types such as Heatran and Magnezone while also beating Electric-types such as Magnet Pull Magnezone this is also a steel type/in steel types, maybe use something else, especially after taking chip damage from Leech Seed.
* Flamethrower allows Celesteela to check opposing Steel-types that resist its STAB attacks. With the combination of Heavy Slam and Earthquake, Celesteela becomes walled by Steel-types such as Skarmory, Ferrothorn, and Mega Scizor. what about the combination of heavy slam and flamethrower, since ff is slashed after EQ as well?
* Protect is used in conjunction with Leech Seed and Leftovers to regain more health for an extra turn and can be used as a way to scout the foe for a potential move that threatens Celesteela.

Set Details
========

* Maximum HP investment grants Celesteela mixed bulk in tanking both physical and special attacks.
* 252 Special Defense EVs with a Sassy nature helps Celesteela take special attacks aimed at it better such as having a decent chance to survive a 3HKO from Landorus's Focus Blast after Protect.
* Sassy nature should only be used if running Flamethrower, while Careful nature is used if Earthquake is the chosen move.
* Leftovers is needed for passive recovery each turn in conjunction with Leech Seed + Protect to prolong its stay on the field.
* Beast Boost raises its Special Defense stat every turn each time it KOes the opposing Pokemon. cut every turn

Usage Tips
========

* When Celesteela is in a secure position against defensive Pokemon that can't deal much damage to it such as Chansey or special attackers such as Magearna and Latios, go for Leech Seed to wear down the opposing Pokemon.
* Don't be intimidated to use Leech Seed again if you think your opponent is planning on switching out to preserve their Pokemon for later-game because it's always important to make sure that Leech Seed is up to shorten the opposing Pokemon's longevity for its teammates to KO. and to help celesteela recover
* Entry hazards should be set up so that Celesteela can pressure switching more with Leech Seed while taking damage from Stealth Rock or Spikes upon switching in. also elaborate on how leech seed causes switches
* If Celesteela is against a Pokemon that can potentially threaten it, use Protect to scout for any attack or move so that it can pivot out to one of its teammates that can counter it. If Protect is revealed beforehand, the opponent might predict and use that as an opportunity to get a free turn to set up.
* Make sure not to allow Celesteela to get burned because it weakens Heavy Slam's damage and it negates Leftovers recovery.
* It's always best to preserve it in the presence of Ground-types because its Ground immunity is vital to Steel teams.
* Utilize Celesteela's bulk and Flying typing to pivot into special and weak attacks or incoming Ground-type attacks from pokemon such as.
* Don't overestimate Celesteela's bulk because it can still be easily worn down due to its lack of recovery and reliance on Leech Seed. Make sure not to make unnecessary switch-ins for Celesteela to take damage because it's best to keep its health high.

Team Options
========

* All Steel-types appreciate Celesteela's presence thanks to its Ground immunity and neutrality to Fighting-types.
* Celesteela appreciates entry hazard support from Skarmory, Ferrothorn, and Heatran.
* Skarmory and Ferrothorn can set up Spikes for Celesteela to KO easier with its attacks or pressure opposing teams even more with Leech Seed.
* Ferrothorn can switch into predicted Electric-type moves for Celesteela and take on Water-types such as Mega Sharpedo, Gyarados, and Tapu Fini.
* Heatran can make great use of Celesteela's Fire-type weakness to get a free switch thanks to its Flash Fire ability.
* Magnezone is a great partner for Celesteela, as it can trap other leads with Magnet Pull such as Skarmory and Cobalion and deal with Water-types such as Toxapex, Mega Slowbro, and Gyarados with its Electric-type STAB attacks. Magnezone carries Hidden Power Fire because it traps and KOes Mega Scizor and Ferrothorn, which would otherwise wall Celesteela without Flamethrower.
* Choice Scarf Excadrill can check Fire-types such as Talonflame and Volcarona with Rock Slide while using Earthquake to threaten Mega Charizard X, Rotom-H, Entei, and Salazzle. Excadrill also has access to Rapid Spin to remove Stealth Rock for Celesteela to pivot more freely without having to take any damage. Excadrill can switch into Electric-type moves thanks to its Ground typing.
* Magearna's Fairy typing can take on Dark-types such as Mega Sableye and Hoopa-U. It also utilizes Volt Switch, which allow it to pivot into Celesteela. hoopa-u is banmned now
* Celesteela appreciates Mega Metagross's offensive presence because its excellent Attack stat, Tough Claws ability, and coverage moves allow it to apply pressure on the opposing team. It can also deal with Fighting-types such as Keldeo in case Celesteela becomes overwhelmed. Mega Metagross is banned now
* Mega Scizor, especially offensive variants appreciates Celesteela's weakening the opposing team and defensive Pokemon for it to sweep. Celesteela can pivot off a U-turn from Mega Scizor after baiting in a Skarmory or Heatran switch.

[STRATEGY COMMENTS]
Other Options
=============

Steel
--------
* 252 Speed EVs allow Celesteela to hit 221 and outspeed while Automatize allow Celesteela to outspeed the entire metagame barring fast Choice Scarf users. 252 Special Attack investment with a Modest nature can be used alongside Automatize to boost Ceslesteela's damage output while being fast enough to....
* Air Slash hits Bug- and Grass-types such as Araquanid and most notably Mega Venusaur.
* Giga Drain can help replenish health while dealing a lot of damage to Water- and Ground-types such as Greninja, Gastrodon, Seismatoad and Swampert.
* Toxic can set a timer on opposing Pokemon and cripple walls such as Zapdos and Porygon2; however, Celesteela prefers to stall with Leech Seed + Protect.
* Substitute can be used to set up against weak attackers or on a predicted switch. The move is very helpful when paired with Leech Seed + Protect; however, Celesteela loses an attacking move that would prove useful to it and be more prone to being Taunted and the health is hard to recover.

Checks and Counters
===================

Steel
--------
**Fire-types**: Many Fire-types such as Mega Charizard Y, Heatran, Alolan Marowak, Victini, and Entei are able to KO Celesteela with their STAB moves; however, many that don't have a Flying typing or Levitate, should be wary of Earthquake.

**Electric-types**: Celesteela can't do anything towards Electric-types besides relying on Earthquake to KO them. Tapu Koko can threaten Celesteela with its Electric STAB attacks under Electric Terrain. Xurkitree outspeeds Celesteela and threatens it with Z-Hypnosis + Tail Glow to use as setup fodder.

**Steel-types**: Depending on what moves Celesteela uses unless it uses both attacks, it's going to be walled by other Pokemon. For example, if Celesteela chooses to run Flamethrower, Pokemon such as Heatran and Empoleon will have an easier time dealing with it. If Celesteela decides to use Earthquake, Pokemon such as opposing Celesteela, Skarmory, Mega Scizor, and Ferrothorn will be able to wall it more effectively.

**Mega Venusaur**: Mega Venusaur takes less damage from Flamethrower and is unaffected by Leech Seed thanks to Thick Fat and Grass typing. Celesteela would need to be wary of Hidden Power Fire and Leech Seed.

**Stallbreakers**: When Taunted, Celesteela won't be able to utilize Leech Seed and Protect to stall the foe, which is either forced to switch out or attack. Swords Dance Gliscor can use Celesteela as a setup fodder because it doesn't mind being hit by Leech Seed thanks to its ability Poison Heal. Mega Sableye has access to Magic Bounce to keep Celesteela from using Leech Seed and can set up using Calm Mind.

**Wallbreakers**: Wallbreakers have an easy time to beat Celesteela because of its mixed bulk functioning as a pivot. Hyperspace Fury Hoopa-U can break through Celesteela's Protect, Choice Specs Secret Sword Keldeo can 2HKO. hoopa-u is banned, so give some other (and more) examples
Great job, as expected there isn't much to fix.
 

Vid

Our life is what our thoughts make it
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Quantum Tesseract's AM QC is fine, since most of it is just minor wording mistakes
Comments omit

[OVERVIEW]

Steel
========
* Celesteela's Steel / Flying typing grants it several resistances with an immunity to Ground-type attacks along with a neutrality to Fighting-type attacks.
* With that in mind coupled by its bulk, Celesteela is becomes the main switch-in to Landorus.
* Celesteela's access to Leech Seed and excellent bulk makes it a great help to Steel teams, which allows it to stall out the opposing Pokemon effectively.
* Celesteela's mixed bulk and typing allow it to take both physical and special attacks effectively.
* Its offensive presence is very useful, possessing great coverage moves, which allows it to function as a great mixed or special attacker.
* However, Celesteela lacks reasonable recovery and has to rely on Leech Seed to recover any damage that's lost, especially when it's pressured by Stealth Rock.
* Celesteela has an awful base 61 Speed stat, which makes it outsped by much of the metagame,
* Celesteela faces competition from Skarmory, which have better utility and recovery in Roost, while Celesteela has better mixed bulk and offensive capabilities. I would emphasize Skarmory also having hazards is major reason to use Skarmory over Celesteela

[SET]
name: Bulky Attacker (Steel)
move 1: Leech Seed
move 2: Heavy Slam
move 3: Earthquake / Flamethrower
move 4: Protect / Flamethrower
item: Leftovers
ability: Beast Boost
nature: Careful / Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

* Leech Seed is Celesteela's main recovery move to apply pressure on the opposing team while it provides Celesteela a form of self-healing each turn.
* Heavy Slam is a reliable STAB move that can hit opposing Pokemon that don't resist it hard thanks to its substantial weight along with being able to 2HKO Landorus after Stealth Rock damage.
* Earthquake allows Celesteela to beat Steel-types such as Heatran and Magnezone while also beating Electric-types such as Magnet Pull Magnezone, especially after taking chip damage from Leech Seed.
* Flamethrower allows Celesteela to check opposing Steel-types that resist its STAB attacks. With the combination of Heavy Slam and Earthquake, Celesteela becomes walled by Steel-types such as Skarmory, Ferrothorn, and Mega Scizor.
* Protect is used in conjunction with Leech Seed and Leftovers to regain more health for an extra turn and can be used as a way to scout the foe for a potential move that threatens Celesteela.

Set Details
========

* Maximum HP investment grants Celesteela mixed bulk in tanking both physical and special attacks.
* 252 Special Defense EVs with a Sassy nature helps Celesteela take special attacks aimed at it better such as having a decent chance to survive a 3HKO from Landorus's Focus Blast after Protect.
* Sassy nature should only be used if running Flamethrower, while Careful nature is used if Earthquake is the chosen move.
* Leftovers is needed for passive recovery each turn in conjunction with Leech Seed + Protect to prolong its stay on the field.
* Beast Boost raises its Special Defense stat every turn each time it KOes the opposing Pokemon.

Usage Tips
========

* When Celesteela is in a secure position against defensive Pokemon that can't deal much damage to it such as Chansey or special attackers such as Magearna and Latios, go for Leech Seed to wear down the opposing Pokemon.
* Don't be intimidated to use Leech Seed again if you think your opponent is planning on switching out to preserve their Pokemon for later-game because it's always important to make sure that Leech Seed is up to shorten the opposing Pokemon's longevity for its teammates to KO.
* Entry hazards should be set up so that Celesteela can pressure them more with Leech Seed while taking damage from Stealth Rock or Spikes upon switching in.
* If Celesteela is against a Pokemon that can potentially threaten it, use Protect to scout for any attack or move so that it can pivot out to one of its teammates that can counter it. If Protect is revealed beforehand, the opponent might predict and use that as an opportunity to get a free turn to set up. this is a bit too complicated after the if protect revealed part maybe removing it would be better or rewording it
* Make sure not to allow Celesteela to get burned because it weakens Heavy Slam's damage and it negates Leftovers recovery.
* It's always best to preserve it in the presence of Ground-types because its Ground immunity is vital to Steel teams.
* Utilize Celesteela's bulk and Flying typing to pivot into special and weak attacks or incoming Ground-type attacks.
* Don't overestimate Celesteela's bulk because it can still be easily worn down due to its lack of recovery and reliance on Leech Seed. Make sure not to make unnecessary switch-ins for Celesteela to take damage because it's best to keep its health high.

Team Options
========

* All Steel-types appreciate Celesteela's presence thanks to its Ground immunity and neutrality to Fighting-types.
* Celesteela appreciates entry hazard support from Skarmory, Ferrothorn, and Heatran.
* Skarmory and Ferrothorn can set up Spikes for Celesteela to KO easier with its attacks or pressure opposing teams even more with Leech Seed.
* Ferrothorn can switch into predicted Electric-type moves for Celesteela and take on Water-types such as Mega Sharpedo, Gyarados, and Tapu Fini.
* Heatran can make great use of Celesteela's Fire-type weakness to get a free switch thanks to its Flash Fire ability.
* Magnezone is a great partner for Celesteela, as it can trap other leads with Magnet Pull such as Skarmory and Cobalion and deal with Water-types such as Toxapex, Mega Slowbro, and Gyarados with its Electric-type STAB attacks. Magnezone carries Hidden Power Fire because it traps and KOes Mega Scizor and Ferrothorn, which would otherwise wall Celesteela without Flamethrower.
* Choice Scarf Excadrill can check Fire-types such as Talonflame and Volcarona with Rock Slide while using Earthquake to threaten Mega Charizard X, Rotom-H, Entei, and Salazzle. Excadrill also has access to Rapid Spin to remove Stealth Rock for Celesteela to pivot more freely without having to take any damage. Excadrill can switch into Electric-type moves thanks to its Ground typing. Salazzle isn't that relevant because of Mega Meta ban.
* Magearna's Fairy typing can take on Dark-types such as Mega Sableye and Hoopa-U. It also utilizes Volt Switch, which allow it to pivot into Celesteela. make sure to remove Hoopa-U and Mega Metagross references
* Celesteela appreciates Mega Metagross's offensive presence because its excellent Attack stat, Tough Claws ability, and coverage moves allow it to apply pressure on the opposing team. It can also deal with Fighting-types such as Keldeo in case Celesteela becomes overwhelmed. Mega Meta reference
* Mega Scizor, especially offensive variants appreciates Celesteela's weakening the opposing team and defensive Pokemon for it to sweep. Celesteela can pivot off a U-turn from Mega Scizor after baiting in a Skarmory or Heatran switch.

[STRATEGY COMMENTS]
Other Options
=============

Steel
--------
* 252 Speed EVs allow Celesteela to hit 221 and outspeed while Automatize allow Celesteela to outspeed the entire metagame barring fast Choice Scarf users. 252 Special Attack investment with a Modest nature can be used alongside Automatize to boost Ceslesteela's damage output while being fast. small detail with 252 modest nature beast boost boosts Celesteela's special attack instead of spedef like it does in the main set
* Air Slash hits Bug- and Grass-types such as Araquanid and most notably Mega Venusaur.
* Giga Drain can help replenish health while dealing a lot of damage to Water- and Ground-types such as Greninja, Gastrodon, Seismatoad and Swampert.
* Toxic can set a timer on opposing Pokemon and cripple walls such as Zapdos and Porygon2; however, Celesteela prefers to stall with Leech Seed + Protect.
* Substitute can be used to set up against weak attackers or on a predicted switch. The move is very helpful when paired with Leech Seed + Protect; however, Celesteela loses an attacking move that would prove useful to it and be more prone to being Taunted.

Checks and Counters
===================

Steel
--------
**Fire-types**: Many Fire-types such as Mega Charizard Y, Heatran, Alolan Marowak, Victini, and Entei bit too long for a such as are able to KO Celesteela with their STAB moves; however, many that don't have a Flying typing or Levitate, should be wary of Earthquake.

**Electric-types**: Celesteela can't do anything towards Electric-types besides relying on Earthquake to KO them. Tapu Koko can threaten Celesteela with its Electric STAB attacks under Electric Terrain. Xurkitree outspeeds Celesteela and threatens it with Z-Hypnosis + Tail Glow to use as setup fodder.

**Steel-types**: Depending on what moves Celesteela uses unless it uses both attacks, it's going to be walled by other Pokemon. For example, if Celesteela chooses to run Flamethrower, Pokemon such as Heatran and Empoleon will have an easier time dealing with it. If Celesteela decides to use Earthquake, Pokemon such as opposing Celesteela, Skarmory, Mega Scizor, and Ferrothorn will be able to wall it more effectively.

**Mega Venusaur**: Mega Venusaur takes less damage from Flamethrower and is unaffected by Leech Seed thanks to Thick Fat and Grass typing. Celesteela would need to be wary of Hidden Power Fire and Leech Seed. The 2nd sentence seems like Air Slash was supposed to be mentioned 2 options here either talk about Air Slash or remove the 2nd sentence

**Stallbreakers**: When Taunted, Celesteela won't be able to utilize Leech Seed and Protect to stall the foe, which is either forced to switch out or attack. Swords Dance Gliscor can use Celesteela as a setup fodder because it doesn't mind being hit by Leech Seed thanks to its ability Poison Heal. Mega Sableye has access to Magic Bounce to keep Celesteela from using Leech Seed and can set up using Calm Mind. Wouldn't really consider Mega Sableye a stallbreaker maybe just Mega Sableye or Magic bounce in general should get its own section

**Wallbreakers**: Wallbreakers have an easy time to beat Celesteela because of its mixed bulk functioning as a pivot. Hyperspace Fury Hoopa-U Hoopa-U reference can break through Celesteela's Protect, Choice Specs Secret Sword Keldeo can 2HKO. this only applies if Celesteela misses Leech Seed. Wallbreaker that could be considered are Choice Banded Terrakion, Swords Dance Tapu Bulu with All-Out Pummeling, etc... I trust your judgement
Nice work
QC 2/3
 
add
remove
(comments)
AC = add comma
RC = remove comma

[OVERVIEW]

Steel
========

* Celesteela's Steel / Flying typing grants it several resistances alongside an immunity to Ground-type attacks and a neutrality to Fighting-type attacks.
* With that in mind coupled by Coupled with its bulk, Celesteela is becomes the main switch-in to tank both physical and special attackers such as Terrakion and Landorus. (Add period)
* Celesteela's access to Leech Seed and excellent bulk makes it a great help to Steel teams, which allows it as it's able to stall out the opposing threat effectively.
* Its offensive presence is very useful; it possesses possessing great coverage moves that , which allows it to function as a great mixed or special attacker.
* However, Celesteela lacks reasonable recovery and has to rely on Leech Seed to recover any health that's lost, which is especially troubling when it's pressured by Stealth Rock.
* Celesteela has an awful base 61 Speed stat, which makes it outsped by much of the metagame.
* Celesteela faces competition from Skarmory, which have has better utility, access to entry hazards, and recovery in Roost, while Celesteela has better mixed bulk and offensive capabilities.

[SET]
name: Bulky Attacker (Steel)
move 1: Leech Seed
move 2: Heavy Slam
move 3: Earthquake / Flamethrower
move 4: Protect / Flamethrower
item: Leftovers
ability: Beast Boost
nature: Careful / Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

* Leech Seed is Celesteela's main recovery move to apply pressure on the opposing team while it provides Celesteela and its team a form of healing each turn.
* Heavy Slam is a reliable STAB move that can hit opposing Pokemon that don't resist it hard thanks to its Celesteela's substantial weight, (AC) allowing it to 2HKO Landorus after Stealth Rock damage.
* Earthquake helps Celesteela beat Steel-types such as Heatran and Magnet Pull Magnezone, especially after they have taken taking chip damage from Leech Seed, (AC) and deal a great damage to Electric-types such as Alolan Golem and Xurkitree.
* Flamethrower allows Celesteela to check opposing Steel-types such as Skarmory that resist its STAB other attacks. With the combination of Heavy Slam and Earthquake, Celesteela becomes walled by Steel-types such as Skarmory, Ferrothorn, and Mega Scizor, while the combination of Heavy Slam and Flamethrower, Celesteela is walled by Heatran.
* Protect is used in conjunction with Leech Seed and Leftovers to regain more health for an extra turn and can be used as a way to scout the foe for a potential move that threatens Celesteela.

Set Details
========

* Maximum HP investment grants Celesteela mixed bulk in for tanking both physical and special attacks.
* 252 Special Defense EVs with a Sassy nature helps Celesteela take special attacks aimed at it better, (AC) giving it such as having a decent chance to survive three of Landorus's Focus Blasts a 3HKO from Landorus's Focus Blast after Protect.
* Sassy nature should only be used if running Flamethrower, while Careful nature is used if Earthquake is the chosen move.
* Leftovers is needed for passive recovery each turn in conjunction with Leech Seed + Protect to prolong its Celesteela's stay on the field.
* Beast Boost raises its Celesteela's Special Defense stat each time it KOes the opposing Pokemon.

Usage Tips
========

* When Celesteela is in a secure position against defensive Pokemon that can't deal much damage to it such as Chansey or special attackers such as Magearna and Latios, go for Leech Seed to wear down the opposing Pokemon.
* Don't be intimidated afraid to use Leech Seed again if you think your opponent is planning on switching out to preserve their Pokemon for later-game because it's always important to make sure that Leech Seed is up to shorten weaken the opposing Pokemon's longevity for its Celesteela's teammates to KO.
* Entry hazards should be set up so that Celesteela can pressure switches more with Leech Seed, (AC) while taking forcing foes to take damage from Stealth Rock or Spikes upon switching in because many opposing Pokemon don't enjoy taking continuous chip damage from Leech Seed; it wears them down quicker while entry hazards are on the field.
* If Celesteela is against a Pokemon that can potentially threaten it, use Protect to scout for any threatening attacks or move so that it can pivot out to one of its teammates that can counter it.
* Make sure not to allow Celesteela to get burned because it weakens Heavy Slam's damage and it negates Leftovers recovery.
* It's always best to preserve it Celesteela in the presence of Ground-types because its Ground immunity is vital to Steel teams.
* Utilize Celesteela's bulk and Flying typing to pivot into special and weak attacks or incoming Ground-type attacks.
* Don't overestimate Celesteela's bulk because it can still be easily worn down due to its lack of recovery and reliance on Leech Seed. Make sure not to make unnecessary switch-ins for Celesteela to take damage because it's best to keep its health high.

Team Options
========

* All Steel-types appreciate Celesteela's presence thanks to its Ground immunity and neutrality to Fighting-types.
* Celesteela appreciates entry hazard support from Skarmory, Ferrothorn, and Heatran.
* Skarmory and Ferrothorn can set up Spikes for Celesteela to more easily KO easier with its attacks or pressure opposing teams even more with Leech Seed.
* Ferrothorn can switch into predicted Electric-type moves for Celesteela and take on Water-types such as Mega Sharpedo, Gyarados, and Tapu Fini.
* Heatran can make great use of Celesteela's Fire-type weakness to get a free switch thanks to its Flash Fire ability.
* Magnezone is a great partner for Celesteela, as it can trap other leads, (AC) such as Skarmory and Cobalion, (AC) with Magnet Pull such as Skarmory and Cobalion and deal with Water-types such as Toxapex, Mega Slowbro, and Gyarados with its Electric-type STAB attacks. Magnezone carries Hidden Power Fire because it traps and KOes Mega Scizor and Ferrothorn, which would otherwise wall Celesteela without Flamethrower.
* Choice Scarf Excadrill can check Fire-types such as Talonflame and Volcarona with Rock Slide while using Earthquake to threaten Mega Charizard X, Rotom-H, and Entei. Excadrill It also has access to Rapid Spin to remove Stealth Rock for Celesteela to pivot more freely without having to take any damage. Excadrill can switch into Electric-type moves thanks to its Ground typing.
* Magearna's Fairy typing lets it can take on Dark-types such as Mega Sableye and Mandibuzz. It also utilizes Volt Switch, which allows it to pivot into Celesteela.
* Mega Scizor, especially offensive variants, (AC) appreciates Celesteela's ability to weakening the opposing team and defensive Pokemon for it to sweep. Celesteela can pivot off a U-turn from Mega Scizor after baiting in a Skarmory or Heatran switch.

[STRATEGY COMMENTS]
Other Options
=============

Steel
--------
* 252 Speed EVs allow Celesteela to hit 221 and Automatize allow Celesteela to outspeed the entire metagame barring fast Choice Scarf users. 252 Special Attack investment with a Modest nature can be used alongside Automatize to boost Ceslesteela's damage output while being fast. With Beast Boost, Celesteela's Special Attack rises instead of its Special Defense. (Honestly this set is so bad, I know I let it go during QC like 2 months ago before we really got to know just how horrible this is and I shouldn't have.)
* Air Slash hits Bug- and Grass-types such as Araquanid and most notably Mega Venusaur. (This coverage is pretty bad and we should just remove it. Steel teams don't need Flying-type coverage when Fighting-types are very rare. Air Slash could arguably be used for Keldeo, but that's a bit of a stretch)

* Giga Drain can help replenish health while dealing a lot of damage to Water- and Ground-types such as Greninja, Gastrodon, Seismitoad, (AC) and Swampert.
* Toxic can set a timer on opposing Pokemon and cripple walls such as Zapdos and Porygon2; however, Celesteela prefers to stall with Leech Seed + Protect.
* Substitute can be used to set up against weak attackers or on a predicted switch. The move is very helpful when paired with Leech Seed + Protect; however, Celesteela loses an attacking move that would prove useful to it and becomes more prone to being Taunted and it would be much difficult to recover health with Leech Seed (I thought this is supposed to be helpful with Leech Seed though?).

Checks and Counters
===================

Steel
--------
**Fire-types**: Many Fire-types such as Mega Charizard Y, Heatran, Victini, and Entei are able to KO Celesteela with their STAB moves; however, many that don't have a Flying typing or Levitate, (RC) should be wary of Earthquake.

**Electric-types**: Celesteela can't do anything towards Electric-types besides relying on using Earthquake to KO them. Tapu Koko can threaten Celesteela with its Electric-type STAB attacks under Electric Terrain. Xurkitree outspeeds Celesteela and threatens it with Z-Hypnosis + Tail Glow to use it as setup fodder with Z-Hypnosis or Tail Glow.

**Steel-types**: Depending on what moves Celesteela uses, (AC) unless it uses both attacks, it's going to be walled by other some Pokemon. For example, if Celesteela chooses to run Flamethrower, Pokemon such as Heatran and Empoleon will have an easier time dealing with it. If Celesteela decides to use Earthquake, Pokemon such as opposing Celesteela, Skarmory, Mega Scizor, and Ferrothorn will be able to wall it more effectively.

**Mega Venusaur**: Mega Venusaur takes less little damage from Flamethrower and is unaffected by Leech Seed thanks to its Thick Fat and Grass typing. Celesteela would need to be wary of its Hidden Power Fire and Leech Seed. Mega Venusaur also needs to be wary of Celesteela possibly carrying Air Slash. (Content: Honestly this isn't really a thing.)

**Stallbreakers**: When Taunted, Celesteela won't be able to utilize Leech Seed and Protect to stall the foe, (RC) which and is either forced to switch out or attack. Swords Dance Gliscor can use Celesteela as a setup fodder because it doesn't mind being hit by Leech Seed thanks to its ability Poison Heal.

**Mega Sableye**: Mega Sableye has access to Magic Bounce to keep Celesteela from using Leech Seed and can set up using Calm Mind. Mega Sableye doesn't take much damage from its Celesteela's attacks and can burn it with Will-O-Wisp, weakening Heavy Slam.

**Wallbreakers**: Wallbreakers have an easy time to beat beating Celesteela because its mixed bulk fails to provide much defense against them (Sort of rewrote this, but you can change it as you wish) of its mixed bulk functioning as a pivot. , (RC) For example, Choice Specs Secret Sword Keldeo can 2HKO it. Landorus-T can set up Swords Dance on Celesteela and KO it with a +2 Continental Crush Rockium Z Stone Edge.


I made some QC changes, so please review the comments. If you have any comments, please feel free to tag me! GP 1/1
 

Shadestep

volition immanent
is a Community Contributor Alumnusis a Tiering Contributor Alumnus
sorry to interrupt but you HAVE to add Assault Vest Celesteela here. Idk who ever suggest AV Flame Charge but the following set definitely deserves a mention in OO:
Celesteela @ Assault Vest
Ability: Beast Boost
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 1 Atk
- Hidden Power [Ice]
- Giga Drain
- Flamethrower
- Flash Cannon

it's super good an ups the chances of winning water / dragon / flying / basically anything but steel mirrors by a LOT. kaiser made a team with it and it's quite succesful, i can show you some replays if you need them and/or pass you the team if you're not convinced yet. doesn't really need its own set but i think a place in the second or third bullet in OO should be warranted. im not qc though so do with it what you want.
 
sorry to interrupt but you HAVE to add Assault Vest Celesteela here. Idk who ever suggest AV Flame Charge but the following set definitely deserves a mention in OO:
Celesteela @ Assault Vest
Ability: Beast Boost
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 1 Atk
- Hidden Power [Ice]
- Giga Drain
- Flamethrower
- Flash Cannon

it's super good an ups the chances of winning water / dragon / flying / basically anything but steel mirrors by a LOT. kaiser made a team with it and it's quite succesful, i can show you some replays if you need them and/or pass you the team if you're not convinced yet. doesn't really need its own set but i think a place in the second or third bullet in OO should be warranted. im not qc though so do with it what you want.
It's a bad set for the same reason as all other offensive Celesteela sets: you just don't have enough coverage.

The only use it has is against Ground. It's pretty obviously a Ground cteam set that has literally 0 reliable uses outside of it. I remember when Celesteela first came out, there was this cteam against Ground that used Automatize with Hidden Power Ice and Giga Drain. Ridiculed for being a bad set that only beats Ground. This is no different.

It's useless vs balance Water and Flying actually because it's walled by all the mainstays: Zapdos, Mantine, Toxapex.
Offensive Water still just breaks it with like whatever its Z-Move sweeper is. Manaphy freely sets up if you hard switch to Celesteela, and Gyarados literally doesn't care about this set at all.
Offensive Flying has Mega Charizard Y, so good luck.
It's more than useless vs Steel, as you mentioned.
This isn't even that amazing vs Fairy either when you consider that it literally uses a moveslot on Flash Cannon.
This doesn't actually change the Psychic matchup at all, and it's even more of a free switch to Victini than any other set or Pokemon.
Useless vs Electric, literally walled by the entire team and can't ever switch in.
Useless vs Normal, walled by the Eviolite core and doesn't threaten a single Pokemon other than like exactly Diggersby, which gets crushed by the standard set. Porygon-Z literally sets up on this thing lol.
It's no better than anything else vs Poison. (It's actually pretty bad, not able to switch into anything important and walled by everything)

And that's the top 9 types. I strongly disagree with adding this set because it's a gimmick that cteams one specific type by surprising it with horrible coverage. If you argue that it's a good pivot, well, so is the standard set without being completely useless in so many matchups. I'd need to see very good replays of it in these other matchups before agreeing to add it.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top