Ultra Space Variants (Submissions: TENTAQUIL and LOLWUTCAR)

Status
Not open for further replies.

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Ok but you won't have any good Stab, you die If you use Brave Bird, get killed if you use Beak Blast and the rest of the Physical flying stabs are meh.

That being said, lol Aerial Ace is op on that, 150 BP (If I calced it right), I'm rather glad it lacks good stab. Also, rip Stealth Rocks will murder it right away. Honestly Delta Stream is unnecessary since you'll die to anything anyways
 
Free-for-all hype!



Name: UB-?? Mastermind (Beheeyem)
New Stats: 113 / 53 / 73 / 131 / 163 / 37
New Typing: Psychic - Normal
Added Moves: (Some of these are already egg moves or tms) Future Sight, Instruct, Ally Switch, Psyshock, Moonblast, Energy Ball, Taunt, Encore, Glare, Thunderbolt, Gravity, Foresight, Cosmic Power, Boomburst, Hyper Voice, Detect, Parting Shot, Hypnosis
(Italics are flavor, but may have use)
Abilities: Analytic (HA: Magic Guard)
Appearance: UB-?? Mastermind is somewhat similar to what it normally looks like, but slightly larger and the symbols on its head / decorations on its torso are glowing brightly. It's relatively normal appearance compared to other UBs suggest that Ultra Space is connected to the origins of Beheeyem. UB-?? Mastermind is almost always accompanied by other ultra beasts that it persuaded to protect it. UB-?? Mastermind isn't weak, however, and takes very little damage from special attacks.
Possible moveset(s):
I'm really bad at movesets, but a special tank seems obvious with recover and that bulk



Name: UB-?? Erosion (Clawitzer)
New Stats: 97 / 47 / 71 / 163 / 89 / 103 (BST: 570)
New Typing: Water - Dragon
Added Moves: Flash, Origin Pulse, Earthquake, Surf, Rock Slide, U-turn
Abilities: Mega Launcher (HA: Drizzle)
Appearance: UB-?? Erosion resembles Clawitzer, but it is much larger with two launcher claws. It also has legs and a larger body compared to the claws. UB-?? Erosion came after Clawitzer could find no water in the strange worlds of Ultra Space. It instead created its own water, turning what was previously a mountain range into an ocean.
Possible moveset(s):
UB-?? Erosion w/ Choice Specs
Modest Nature
Ability: Mega Launcher
- Origin Pulse
- Dragon Pulse
- Aura Sphere
- U-turn

Actually a nuke with a 165 base power Origin Pulse before STAB, a ridiculous special attack, and specs.



Name: UB-?? Striker (Beedrill)
New Stats: 53 / 173 / 41 / 103 / 53 / 147 (BST: 570)
New Typing: Bug - Steel
Added Moves: Attack Order, Iron Head, Smart Strike, Parting Shot, Wild Charge, Metal Claw, Thunder Wave
Removed: All poison moves
Abilities: Light Metal, Motor Drive (HA: Surge Surfer)
Appearance: UB-?? Striker was created when a swarm of Beedrill was exposed to radiation in Ultra Space, which spread electricity from Beedrill to Beedrill. Only the conductive Beedrill survived in the creul act of natural selection. Because of that, Beedrill gained the ability to harness electricity, but not generate it. As they grew a metal coat, they lost the ability to produce poison like their terrestrial counterparts, and paralyzed their enemies instead.
Possible moveset(s):
UB-?? Striker w/ Life Orb
Adamant Nature
Ability: Motor Drive
- Iron Head
- Wild Charge
- Drill Run
- U-turn
 
Last edited:
I fixed ULTRA BIRD

Ok but you won't have any good Stab, you die If you use Brave Bird, get killed if you use Beak Blast and the rest of the Physical flying stabs are meh.

That being said, lol Aerial Ace is op on that, 150 BP (If I calced it right), I'm rather glad it lacks good stab. Also, rip Stealth Rocks will murder it right away. Honestly Delta Stream is unnecessary since you'll die to anything anyways
More like Dragon Ascent, Itemless Acrobatics, or Drill Peck. Out of those three, Itemless Acrobatics is the worst, because of the cost of not having an important item like a Focus Sash. Drill peck can be used for consistency, or Dragon Ascent can be used as a nuke with no regards to its low stats. Even though Delta Stream doesn't really do anything with a pokemon so frail, I like it with the theme of ULTRA BIRD so it's staying. Yeah RIP when dealing with stealth rocks.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Completally forgot about Ascent lol. Also ignore the below I didn't see the new spread
Either way, why not making the HP 11 and both defs 2? Tleast Rocks won't instakill
 

alephgalactus

Banned deucer.
UB-351 Grounded
Base Stats: 113/71/73/127/73/113 (570)
Type: Normal
Ability: Land Energy - This Pokémon changes into different forms depending on the currently active Terrain.
No Terrain - Base Form (Normal)
Grassy Terrain - Grassy Form (Grass)
Misty Terrain - Misty Form (Fairy)
Electric Terrain - Electric Form (Electric)
Psychic Terrain - Psychic Form (Psychic)
Removed Moves: The entirety of its (pitifully small) level-up movepool except Tackle and Headbutt (can still learn the weather moves via TM)
Added Moves: Thunder Shock, Disarming Voice, Leafage, Confusion, Absorb, Mega Drain, Giga Drain, Psybeam, Shock Wave (by level-up), Psychic, Moonblast, Secret Power, Nature Power, Synchronoise, Extrasensory, all Terrain moves
Description: Castform ended up on a rocky planet with barely any atmosphere but several different types of soil and sediments, each with its own unique properties. Since Castform could no longer draw power from changes in weather, as weather was nonexistent due to the lack of an atmosphere, it evolved to draw energy from the planet's odd rocks, giving it new forms and abilities based on the terrain. All of its Forms have a similar body structure: they all consist of a spherical or near-spherical head mounted on a tripod which is embedded into the ground, drawing energy from it. Grassy Form has all sorts of plant life growing on it, Misty Form has a dense mist perpetually surrounding it, Electric Form has wires and electric coils all over it, and Psychic Form looks suspiciously similar to Unown, with the head being replaced by a single enormous eye.
Justification: I thought it would be cool to make one of my favorite gimmick designs actually usable, and the Terrain motif is both unique and fits in well with the current meta.
Suggested Set: I'm not exactly the most well-versed person in terms of the current meta, but special sets would seem to work fairly well on it. The meta has a lot of tapus running around, so you could run Nature Power for guaranteed STAB and a boost in any Terrain. If you're looking for a cool anti-meta strat, Synchronoise can be used to surprise your opponents and ruin an island guardian's day, guaranteeing a huge chunk out of any Tapu whose last name isn't Fini.


UB-332 Saguaro (Cacturne)
Base Stats: 131/59/131/59/131/59 (570)
Type: Steel/Ghost
Ability: Iron Barbs (HA: Cursed Body)
Removed Moves: Absorb, Poison Sting, Leer, Growth, Energy Ball, Cotton Spore, Grass Knot, Poison Jab, Venoshock, Acid, Belch, Grass Whistle, Magical Leaf, Rototiller, Seed Bomb, Worry Seed
Added Moves: Astonish, Night Shade, Shadow Ball, Phantom Force, Shadow Punch, Shadow Sneak, Shadow Claw, Metal Claw, Iron Head, Meteor Mash, Stone Edge, Stealth Rock, Gyro Ball, Power Trick, Iron Defense, Rapid Spin, Grudge, Spite, Mean Look
Description: The planet Cacturne wound up on was tidally locked to its star, meaning one side always faced towards the star and one side always faced away from it. It had to adapt to survive both sides of the planet, so it developed a super-reflective metallic covering both to reflect the light and radiation bombarding the lighted side and to protect from the near-absolute-zero temperatures of the dark side. Its natural ability to photosynthesize rendered useless, as any attempt to do so would bake it alive, Cacturne developed the ability to "anti-photosynthesize", drawing energy from the shadows and allowing it to survive on the dark side of the planet. This form of Cacturne has grown much taller and more slender, with the "hat" on its head inverting to collect the rain that falls on the planet near its equator, where the hot and cold temperatures collide, creating a perpetual massive hurricane.
Justification: I based this on Saguaro cacti (which are really interesting to me) and the concept of tidally locked planets (which are equally interesting).
Competitive Analysis: Say hello to Ferrothorn 2.0. With its ridiculous 131/131/131 bulk, Fighting immunity and ability to switch out in the face of Dugtrio or Magnezone, it's probably going to be playing a big role in stall teams. It can set up Spikes and/or Stealth Rock and Leech Seed, tanking both physical and special hits and Rapid Spinning your own side's hazards away while at the same time acting as a spinblocker itself. Its substantial bulk also allows it to run a decent Power Trick set, with moves like Meteor Mash, Stone Edge, Drain Punch or Shadow Claw coming off of a scary 131 Attack. If you really want to be mean, you could run a Mean Look set to trap things that can't kill you (and with 131/131/131, basically anything that isn't a dedicated wallbreaker or sweeper falls into that category) and slowly whittle them away with Toxic and Leech Seed.


UB-365 Foundry (Walrein)
Base Stats: 113/113/113/113/113/5 (570)
Type: Steel/Fire
Ability: Coal Burner - When hit by a Rock-type move, Fire-type moves are boosted instead of taking damage. Stealth Rocks are removed on switch-in and it takes no damage from them. (HA: Steelworker)
Removed Moves: All Water and Ice moves, Rollout, Defense Curl, Encore, Belly Drum, Signal Beam (why could it even learn that it makes no sense)
Added Moves: Heavy Slam, Heat Crash, Heat Wave, Flamethrower, Fire Blast, Fire Fang, Gyro Ball, Iron Head, Iron Tail, Sunny Day, Sandstorm, Stone Edge, Iron Defense, Amnesia, Smokescreen, Will-O'-Wisp
Description: Walrein wound up on a planet which had long ago been the home of an alien race which, at the time of its extinction, had been entering their Iron Age. As such, huge metal foundries and furnaces had become part of the planet's landscape, with most life there adapting to live in or around them. Walrein, normally an herbivore, found no edible plant life on the planet and was forced to become a predator to survive. This was a difficult task as Walrein was quite small compared to most of the planet's other creatures, and most of them had metallic or rocky hides that were too tough for a Walrein to chew or digest. Over time, Walrein evolved to become much larger, and it became an ambush predator, disguising itself as one of the planet's huge furnaces and waiting for prey to walk into its gaping mouth. Once they are inside, Walrein's jaws snap shut, and it heats up the inside of its body enough to melt the creature, extracting its nutrients and expelling the remains as superheated smoke out of one of its smokestacks. Its skin has turned gunmetal gray, and its mouth takes up more than half of its body. However, as it is a sit-and-wait predator, it has become very slow, and moving its enormous body is challenging for it.
Justification: Come on, you gotta admit this thing is cool. Kinda wanted to base it on Swalot instead, but that would have been a bit too obvious.
Competitive Analysis: Though it ties with Pyukumuku, Munchlax and Shuckle as the slowest Pokémon in the game, Walrein is an all-around great Pokémon for any number of roles. Its decent bulk and great defensive typing allows it to check many of the offensive threats Heatran can, and its good offensive stats and enormous weight can be used to throw out STAB-boosted Heavy Slams and Heat Crashes generally at 120 or 90 base power. It can play a lot of the roles Heatran can, but has a better physical movepool than special, so you're going to want to run Earthquake and Heat Crash as opposed to Heatran's Earth Power and Magma Storm. It works especially well on Trick Room teams, suddenly becoming the fastest Pokémon on the field and throwing Heat Crash, Earthquake and Heavy Slam around like it's nobody's business. Unfortunately, it's weak to the same common offensive types Heatran is, with only slightly better bulk. As for team composition, if something would make a good partner for Heatran, it'll most likely make a good partner for Walrein.


UB-561 Valkyrie (Swanna)
Base Stats: 71/41/109/67/109/173 (570)
Type: Fairy/Flying
Ability: Serene Grace (HA: Dazzling)
Removed Moves: All Water moves, Mud Sport
Added Moves: Moonblast, Moonlight, Disarming Voice, Fairy Wind, Misty Terrain, Dazzling Gleam, Flash, Thunder Wave, Clear Smog, Haze, Hyperspace Hole, Mirror Shot, Flash Cannon, Luster Purge
Description: This form of Swanna has been documented for thousands of years, and it was worshipped as a goddess by ancient civilizations. It was thought that they would carry dying warriors to their eternal heavenly reward, but in reality it is a scavenger, carrying dying creatures back to Ultra Space to feast. In Ultra Space, Swanna were cast into a world of light, a planet made of a clear glasslike substance with a superheated nuclear core that illuminated the whole planet and made it shine like a star. The planet was cold and dead, and millions of miles away from anything other than the Swanna, as its star had gone supernova eons prior and it was flung into space, doomed to drift through the void forever. However, all was not lost for the Swanna. Using their beaks and talons as digging tools, they delved into the planet's core, the strange radiation penetrating deep into their bodies and causing them to glow like the planet itself. Using the newfound energy this gave them, the Swanna developed a technique that allowed them to travel freely between this dimension and Ultra Space. They can sense when a large creature is on the verge of death even across dimensions, and are usually observed emerging from glowing portals and ferrying the creature back to their world to eat it. This form of Swanna has pink and golden feathers instead of the usual blue, and have helmetlike growths on their heads that protect them from micrometeor showers that frequently occur on their home world.
Justification: Based on the Valkyries of ancient Viking mythology, beautiful winged angels who would appear to take brave Viking warriors to the eternal feast of Valhalla.
Competitive Analysis: Its offensive stats leave a lot to be desired, but with access to tools like Thunder Wave, Haze and Defog, good defensive stats and mind-boggling Speed, Swanna is pretty good with support. You could cripple super-fast (but not fast enough) threats with Thunder Wave, screw over an opponent's setup sweeper with Haze or Clear Smog, clear entry hazards with Defog, or run Togekiss's Thunder Wave/Air Slash Serene Grace set with almost no chance of anything outspeeding you. Alternatively, Dazzling allows it to further cement its position as the Fastest Thing Alive by blocking priority moves. Enjoy drinking the tears of priority spammers as you remove their boosts and wear them down with Toxic. Even if you aren't running Dazzling, your opponent might be so cautious of it that they won't try to use priority moves against you until you've flinch-haxed half their team to death.


UB-666 The Beast (Vivillon)
Base Stats: 47/131/59/107/59/167 (570)
Type: Dark/Fire
Ability: Merciless (HA: Malice - Indirect damage taken by opponents is doubled)
Removed Moves: All level-up moves and Egg Moves not learned by TM, Rain Dance, Energy Ball, Acrobatics, Infestation
Added Moves: Night Slash, Flare Blitz, Foul Play, Nasty Plot, Dark Pulse, Slash, Swords Dance, Flamethrower, Inferno, Fire Blast, Will-O'-Wisp, Knock Off, Feint Attack, Phantom Force, Shadow Sneak, Shadow Claw, X-Scissor, Hex, Venoshock, Poison Jab
Description: Like Swanna, this form of Vivillon was documented thousands of years ago by ancient civilizations. Unlike Swanna, Vivillon was not worshipped but feared, and for good reason. Vivillon arrived in Ultra Space on a volcanic planet with several permanent openings connecting to this world, usually ending in caves deep under the earth's surface. Because of this, Vivillon from Ultra Space were often thought to be demons appearing from the underworld. As Vivillon adapted to its volcanic home, it grew wings of obsidian and its exoskeleton became more bonelike, and it learned to gain control over the lava and fire that made up its landscape. It uses these to great effect when emerging into our world in groups to hunt and feed on humans, dragging them into their world and roasting them alive with their pyrokinesis. In ancient times, it was said that being caught by a Vivillon was a punishment for sin, and that they took people to eternal punishment. This form of Vivillon has six diamond-shaped obsidian wings, which it uses to slice at its prey, and a skeletal carapace that protects its soft flesh from the blistering heat and lava flows of its home world.
Justification: Based on both classical demons and the ancient Aztec goddess Ītzpāpālōtl, the Obsidian Butterfly, a skeletal warrior goddess of the underworld.
Competitive Analysis: With amazing Speed, excellent attacking stats and a great movepool, Vivillon is a great sweeper or revenge killer. Its Hidden Ability, Malice, makes switching into Pokémon like Charizard or Volcarona literally impossible when Stealth Rocks are up, and turns Belly Drum from high-risk-high-reward to instant suicide. With great offensive STAB and moves like Flare Blitz and Knock Off, it can serve as a great physical sweeper if it survives long enough to get a Swords Dance up, or a respectable special sweeper if you opt for Nasty Plot instead. Alternatively, if your team includes Toxic Spikes, this thing gets Merciless with both Hex and Venoshock to absolutely destroy anything that's been poisoned. As its two Abilities imply, this really is an evil Pokémon.


I'm kinda pressed for time right now, so I'll edit these to contain actual content when I have time.

EDIT: Descriptions and justifications added!
EDIT 2 (ELECTRIC BOOGALOO): Removed moves.
EDIT 3 (TOKYO DRIFT): Added base stats for Swanna and Vivillon.
EDIT 4 (ROAD CHIP): Added new moves.
EDIT 5 (A GOOD DAY TO EDIT HARD): Added competitive analyses and fancy-schmancy collapsibles!

(Next Up: Weezing, Golurk, Seismitoad, Spinda, Exploud, Avalugg and Kecleon)
 
Last edited:

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
Submission for Porygon2 (May or may not post Porygon-Z)

UB-00 PLACEHOLDER
Species Name: Porygon2-Ultra(Loses access to Eviolite)
New Type: Bird/Normal (not Flying/Normal! Bird type is hit neutrally by every move and hits every type neutrally.) in Red form or Normal/999 (same type interactions as Bird type) in Yellow form
Height/Weight: 1.0m/10.0KG (both forms)
New Base Stats: 31/137/0/7/7/29 (BST 211) in Red form or 179/19/11/23/23/0 (BST 255) in Yellow form
Removed Moves: Everything except what's listed below.
New Moves(both forms): Water Gun, Sky Attack, Pay Day, Bind, Mega Punch, Razor Wind, Swords Dance, Whirlwind, Mega Kick, Toxic, Horn Drill, Body Slam, Take Down, Double-Edge, Bubble Beam, Ice Beam, Blizzard, Hyper Beam, Submission, Counter, Seismic Toss, Rage, Mega Drain, Solar Beam, Dragon Rage, Thunderbolt, Thunder, Earthquake, Fissure, Dig, Psychic, Teleport, Mimic, Double Team, Reflect, Bide, Metronome, Selfdestruct, Egg Bomb, Fire Blast, Swift, Skull Bash, Softboiled, Dream Eater, Rest, Thunder Wave, Psywave, Explosion, Rock Slide, Tri Attack, Substitute, Cut, Fly, Surf, Strength, Flash
Ability: Item Duplication (This Pokemon's held item is treated as if there were 128 of them. e.g. Life Orb multiplies damage by 1.3^128 but deals damage equal to 10% of max HP * 128, Leftovers restores 1/16 of max HP 128 times at the end of the turn, Assault Vest multiplies Special Defense by 1.5^128 but prevents use of status moves. Most items do nothing spectacular with this, including Z-crystals and status-curing berries.)


Justification: It's our good pal MISSINGNO. (and 'M)! Everything seen here is taken from actual properties of Missingno (except the slightly rounded base stats). As it takes its TM movepool from whatever is below it in the party, it can effectively learn every TM. Its ability Item Duplication is a nod to its most famous property, adding 128 to the player's sixth item's quantity. To be honest, it kinda needs the ability with its awful base stats and somewhat limited movepool.
So... why did I pick Porygon2 for this instead of its rowdy father Porygon-Z? Because if the Porygons would become glitches, Porygon2 would obediently take up the spot of an error handler. Porygon-Z would rather be one of the more less tame glitches, like
.
you know what I just realised? Choice scarfing this thing (Red form) gives it a maximum of 17088 speed... wow... Time to spam Rock Slide, EQ and Strength. Or, as a glass cannon, you can band this, and give it a maximum of 39744 attack... Yeah, EQ and Strength are great ideas on this. This thing will kill everything.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Also if it holds Lefties you literally have to OHKO it otherwise all the HP will be back. All hail the mighty duck

On the other hand, if you Trick it a LO or Poison Barb/Black Sludge, Rip
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Honestly scarf is the only set UB Placeholder-Red would run, since it gets outsped by most things and it's just too frail. Not to say it'd be a bad set, that speed is unmatched and its Attack stat/movepool are good enough, but it still can't afford to take a hit under and circumstance.

It'll definitely make a great late-game sweeper.
 
Honestly scarf is the only set UB Placeholder-Red would run, since it gets outsped by most things and it's just too frail. Not to say it'd be a bad set, that speed is unmatched and its Attack stat/movepool are good enough, but it still can't afford to take a hit under and circumstance.

It'll definitely make a great late-game sweeper.
Pair it with diancie. Trick Room, Explode, 3 turns of death.
 

alephgalactus

Banned deucer.
Submission for Porygon2 (May or may not post Porygon-Z)

UB-00 PLACEHOLDER
Species Name: Porygon2-Ultra(Loses access to Eviolite)
New Type: Bird/Normal (not Flying/Normal! Bird type is hit neutrally by every move and hits every type neutrally.) in Red form or Normal/999 (same type interactions as Bird type) in Yellow form
Height/Weight: 1.0m/10.0KG (both forms)
New Base Stats: 31/137/0/7/7/29 (BST 211) in Red form or 179/19/11/23/23/0 (BST 255) in Yellow form
Removed Moves: Everything except what's listed below.
New Moves(both forms): Water Gun, Sky Attack, Pay Day, Bind, Mega Punch, Razor Wind, Swords Dance, Whirlwind, Mega Kick, Toxic, Horn Drill, Body Slam, Take Down, Double-Edge, Bubble Beam, Ice Beam, Blizzard, Hyper Beam, Submission, Counter, Seismic Toss, Rage, Mega Drain, Solar Beam, Dragon Rage, Thunderbolt, Thunder, Earthquake, Fissure, Dig, Psychic, Teleport, Mimic, Double Team, Reflect, Bide, Metronome, Selfdestruct, Egg Bomb, Fire Blast, Swift, Skull Bash, Softboiled, Dream Eater, Rest, Thunder Wave, Psywave, Explosion, Rock Slide, Tri Attack, Substitute, Cut, Fly, Surf, Strength, Flash
Ability: Item Duplication (This Pokemon's held item is treated as if there were 128 of them. e.g. Life Orb multiplies damage by 1.3^128 but deals damage equal to 10% of max HP * 128, Leftovers restores 1/16 of max HP 128 times at the end of the turn, Assault Vest multiplies Special Defense by 1.5^128 but prevents use of status moves. Most items do nothing spectacular with this, including Z-crystals and status-curing berries.)
That ability is broken af. Even with a base 7 Sp. Def, Assault Vest makes it take actually zero damage from any special attack, because it's 7 * 1.5^128 which is an absurd amount.

Also, 0 isn't a prime number. It can be divided by anything except itself, which is about as non-prime as you can get, number-wise.

...I just realized that if that ability interacts with Focus Band the same way as other things, it will have a 100% chance of activating and the Pokémon will never die to direct damage.

Or it can go first every time with Quick Claw.

...holy shit bright powder
 
Last edited:
Name: UB -50: Rust
New Stats: 71/39/151/201/97/11
New Typing: Steel/Ghost
Added Moves: Moongeist Beam
Abilities: Rusted Soul*, Broken Heart**
Appearance: A completely red Magearna with a rusty orange-striped grey face. Puffs of purple gas (parts of its soul) are periodically released from its face. The original Magearna, a test for the Magearna we know now, this Pokemon was dumped in Ultra Space after the creation of a more refined Magearna. Ultra Space's unusual air reacted with its unstable Soul Heart and feelings of pain, causing the heart to release an energy that caused accelerated oxidisation which resulted in a rust that corrupted Magearna. The rust eventually took control of it and its Soul Heart.
Possible moveset(s): Extremely strong tank with Moongeist Beam and Flash Cannon for STABs, as well as Dazzling Gleam, Thunderbolt, and Aura Sphere for coverage. Rusted Soul makes you strong enough to kill basically anything after your first kill, but with such low speed you're susceptible to being revenge killed by anything special that hits hard.

*Switches Attack and Special attack. Increases Fire resistance by one stage.
**Increases all stats by one stage when a Pokemon faints.
 
Last edited:
Name: UB -50: Rust
New Stats: 71/39/151/201/99/9
New Typing: Steel/Ghost
Added Moves: Moongeist Beam
Abilities: Rusted Soul*, Broken Heart**
Appearance: A completely red Magearna with a rusty orange-striped grey face. Puffs of purple gas (parts of its soul) are periodically released from its face. The original Magearna, a test for the Magearna we know now, this Pokemon was dumped in Ultra Space after the creation of a more refined Magearna. Ultra Space's unusual air reacted with its unstable Soul Heart and feelings of pain, causing the heart to release an energy that caused accelerated oxidisation which resulted in a rust that corrupted Magearna. The rust eventually took control of it and its Soul Heart.
Possible moveset(s): Extremely strong tank with Moongeist Beam and Flash Cannon for STABs, as well as Dazzling Gleam, Thunderbolt, and Aura Sphere for coverage. Rusted Soul makes you strong enough to kill basically anything after your first kill, but with such low speed you're susceptible to being revenge killed by anything special that hits hard.

*Switches Attack and Special attack. Increases Fire resistance by one stage.
**Increases all stats by one stage when a Pokemon faints.
Congratulations, you made a literal god. Seriously, this thing is insane, even with only 9 (which isn't a prime number, you may want to fix that) Speed.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Y'know what... Why hasn't anyone done this yet

Name: Ultra Slakoth - UB 321 Peeko
New Stats: 73/3/113/151/79/151
New Typing: Normal/Fairy
Added Moves: Light of ruin + Arceus' movepool +Shell Smash + Boomburst + Geomancy
Abilities: Lord Of All: This Pokémon 4x resists all moves and does 4x Effective damage against any foe regardless of typing
Appearance: Lord Peeko gains wings and is slightly pinkier in design, resembling an angel
Possible moveset(s): Shell Smash and kill everything you want, the end. Life Orb this Borb and Shell Smash Kill the world. All hail Lord Peeko
 
Last edited:
Y'know what... Why hasn't anyone done this yet

Name: Ultra Slakoth - UB 321 Peeko
New Stats: 73/3/113/151/79/151
New Typing: Normal/Fairy
Added Moves: Light of ruin + Arceus' movepool +Shell Smash + Boomburst
Abilities: Lord Of All: This Pokémon 4x resists all moves and does 4x Effective damage against any foe regardless of typing
Appearance: Lord Peeko gains wings and is slightly pinkier in design, resembling an angel
Possible moveset(s): Shell Smash and kill everything you want, the end. Life Orb this Borb and Shell Smash Kill the world. All hail Lord Peeko
I understood this reference.
 

alephgalactus

Banned deucer.
Y'know what... Why hasn't anyone done this yet

Name: Ultra Slakoth - UB 321 Peeko
New Stats: 73/3/113/151/79/151
New Typing: Normal/Fairy
Added Moves: Light of ruin + Arceus' movepool +Shell Smash + Boomburst
Abilities: Lord Of All: This Pokémon 4x resists all moves and does 4x Effective damage against any foe regardless of typing
Appearance: Lord Peeko gains wings and is slightly pinkier in design, resembling an angel
Possible moveset(s): Shell Smash and kill everything you want, the end. Life Orb this Borb and Shell Smash Kill the world. All hail Lord Peeko
BELIEVE IN THE PEEKO
 
Wow, I had the same idea for Ultra-Beast variant of already existing Pokemons. Here, have one that I thought for fun. I actually tried to balance it (a bit).
Name: USS-Machamp (Ultra Space Survivor Machamp)
New Stats: 107/131/113/5/113/37 (506 BST, 1 point higher than regular Machamp)
New Typing: Fighting/Ghost
Added Moves: Dynamic Pummel* / Time-Out** / [Z-Move] Overtime Pummeling***
Abilities: Time-Stop : The Pokemon stops time for a few seconds each time it attacks. For 5 turns, gives priority to all moves (priority +2).
Evolution method : Machoke needs to be knocked out in Ultra Space in order to evolve into USS-Machamp.
Appearance: Yo, I drew that thing. Check it out here. Basically Star Platinum from JoJo but it's Machamp (I'm JoJo trash, shut up).
Description : Ultra Space brought Machamp to extinction. However, its hatred towards Buzzwoles and Pheromosas brought it back as a vengeful spirit. It developped the ability to stop time for a few seconds to compensate against Pheromosas.
Possible moveset(s): Basically a big boy who can tank hits suprisingly well and hit back with priority for 5 turns. So kind of a better Machamp really, either with Choice Band or AV.
Really meant to be an Ultra-Beast killer, walling Buzzwole and Pheromosa, checking Nihilego, Guzzlord, Kartana and Celesteela.

*Dynamic Pummel : Type= Fighting / Power=90 / Accuracy : --- / PP= 10 (Max= 16)
This move does not check accuracy. Combines Ghost in its type effectiveness.
**Time-Out : Type= Ghost / Power= --- / Accuracy : --- / PP= 5 (Max= 8)
Traps and prevents the foe from moving for 1 turn. Ghost types are immune.
***[Z-Move] Overtime Pummeling : Type= Fighting / Power : 180 / Accuracy : --- / PP= 1
Can be used if the Machamp knows Dynamic Pummel. The user, Machamp, poses with its trainer and attacks with a full force pummeling in stopped time. Harshly lowers its attack.

Is this a JoJo reference ?
Yes.
 
Last edited:

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Wow, I had the same idea for Ultra-Beast variant of already existing Pokemons. Here, have one that I thought for fun. I actually tried to balance it (a bit).
Name: USS-Machamp (Ultra Space Survivor Machamp)
New Stats: 105/130/115/20/115/20 (505 BST, same as regular Machamp)
New Typing: Fighting/Ghost
Added Moves: Dynamic Pummel* / Time-Out** / [Z-Move] Overtime Pummeling***
Abilities: Time-Stop : The Pokemon stops time for a few seconds each time it attacks. For 5 turns, gives priority to all moves (priority +2).
Appearance: Yo, I drew that thing. Check it out here. Basically Star Platinum from JoJo but it's Machamp (I'm JoJo trash, shut up).
Possible moveset(s): Basically a big boy who can tank hits suprisingly well and hit back with priority for 5 turns. So kind of a better Machamp really, either with Choice Band or AV.
Really meant to be an Ultra-Beast killer, walling Buzzwole and Pheromosa, checking Nihilego, Guzzlord, Kartana and Celesteela.

*Dynamic Pummel : Type= Fighting / Power=90 / Accuracy : --- / PP= 10 (Max= 16)
This move does not check accuracy. Combines Ghost in its type effectiveness.
**Time-Out : Type= Ghost / Power= --- / Accuracy : --- / PP= 5 (Max= 8)
Traps and prevents the foe from moving for 1 turn. Ghost types are immune.
***[Z-Move] Overtime Pummeling : Type= Fighting / Power : 180 / Accuracy : --- / PP= 1
Can be used if the Machamp knows Dynamic Pummel. The user, Machamp, poses with its trainer and attacks with a full force pummeling in stopped time. Harshly lowers its attack.

Is this a JoJo reference ?
Yes.
Ok but that Stat Spread is not with Prime Numbers.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top