erisia
Innovative new design!
Good post but Gardevoir has RU usage atm so I doubt we'll see it in SM NU Alpha. Slowking seems like it'll be one of the most common mons in general between its excellent defensive typing, good offensive movepool, great recovery, and access to Trick Room.Don't have much time but mentioning some shit I see that's gonna be absurd that has not been mentioned and some cool mons with my fav item in the game [:
Nobody has really mentioned Lax even though lax absolutely smashes this meta.
Snorlax @ Leftovers
Ability: Thick Fat
EVs: 188 HP / 144 Def / 176 SpD
Careful Nature
- Rest
- Curse
- Return
- Sleep Talk
Standard. EVs from smogon so they'll probs be updated for shit as the meta evolves. This thing just blows the meta. There are very few bulky ghost types and just stick a drapion or skuntank on for pursuit and you're fine. This thing sets up on 80% of the meta and bar phasers and hazers this thing just flat sweeps.
Snorlax @ Figy Berry
Ability: Gluttony
EVs: 188 HP / 144 Def / 176 SpD
Careful Nature
- Recycle
- Curse
- Return/Body Slam/Facade
- Crunch/EQ
Different set taking advantage of berries+recycle. This set also looks good as fairly reliable recovery and you don't have to rely on talk rolls. Also allows you to hit ghost types if you care enough. Drapion however is also looking super clean so like drapion+granbull+snorlax core is looking absurd. Stick like rotom-mow on there or something.
More offensive mons that are viable. Looking there are very little steel types rn. Thus this thing is looking ridiculous
Gardevoir @ Choice Specs
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Focus Blast/Shadow Ball
- Trick/Shadow Ball
252 SpA Choice Specs Gardevoir Moonblast vs. 244 HP / 252+ SpD Steelix: 106-126 (30.1 - 35.7%) -- guaranteed 4HKO after Leftovers recovery
252 SpA Choice Specs Gardevoir Focus Blast vs. 244 HP / 252+ SpD Steelix: 360-424 (102.2 - 120.4%) -- guaranteed OHKO
Steelix is the only steel type that is not 2hkoed by moonblast in the tier. Psychic for poisons. You can also run like twistedspoon to bluff specs to force in pursuiters and get a hell of a lot of damage on mons like drap, spritomb and skuntank.
Scarf is also looking absurd as well with all of the potential offense and set up mons tricking them scarf or running memento.
Also due to this meta looking fairly offensive time for my boy slowking the g to come back.
Slowking @ Eject Button
Ability: Regenerator
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Thunder Wave/Toxic/Yawn
- Slack Off
Solid pivot on offensive squads. Lets you get in a wallbreaker. Also a HUGE fan of button hitmontop setting up intimidate for a like turt or barb to smash up and break their team for a scarfer to clean or some nice prio hitter like bruxish.
Overall I had like 5 minutes. This meta honestly is looking SUPER diverse. All of HO, BO, Stall and Balance all have incredible options. This'll be one hell of a fun meta and can't wait to get started. Never really got into NU in ORAS but intend to get into it this gen; Take a break from LC occasionally.
That last point is more relevant than you might think as between solid Trick Room setters, excellent abusers, and the ludicrous Speed tiers available to Pokemon like Noivern, Sharpedo, Slurpuff, and so on, I think it's going to be an excellent anti-metagame force in the right hands. Here are some setters / abusers that I think are going to be particularly relevant:
Slowking @ Life Orb / Psychium-Z
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Nasty Plot / Slack Off
- Scald
- Psyshock
Strong, bulky, threatening, this mon can actually work well as a standalone sweeper that also interferes with offense teams that can't immediately KO it. Regenerator lets it come in and set Trick Room again and again, Slack Off gives you a bit more recovery to make it easier if you're relying on Slowking as one of your main setters. Water + Psychic is a killer STAB combo (just ask Bruxish) so you don't really need to run any coverage. Psychium-Z gives you a one-off special Psychic-type attack (and also nukes stuff, which can be useful for breaking through resists after a Nasty Plot or just for occasions where you don't have time to set up Nasty Plot).
Cofagrigus @ Life Orb / Ghostium-Z
Ability: Mummy
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Nasty Plot
- Shadow Ball / Hex
- Hidden Power Ground / Will-O-Wisp
Cofagrigus struggles a lot against Dark-types but otherwise does a pretty good job as a setter / abuser. Ghost-typing both lets it spinblock and gives it a great mono-attacking STAB, while its huge Defense stat and Mummy help it shut down things such as Medicham and get setup opportunities. Hidden Power Ground hits Dark-types like Drapion and Houndoom but you're still going to struggle against a few of them no matter what you run. Z-Hex has 160 BP and is a solid wallbreaking tool, and you can combine it with Will-O-Wisp to give Cofagrigus some more defensive utility. Memento can also be pretty good for bringing in sweepers.
Meloetta @ Life Orb
Ability: Serene Grace
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk
- Trick Room
- Psychic
- Hyper Voice
- Focus Blast
No setup here; just a ridiculously strong beater that's almost impossible to wall (just watch out for Spiritomb). Meloetta's excellent special bulk means it can stomach most strong neutral special attacks and set up with ease, while Hyper Voice helps get past Substitute users. Quite fast for a Trick Room user but this means you can send it in to beat up slow tanks without having to set up, and you still have enough bulk to make up for it overall.
Whimsicott @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Trick Room
- Moonblast / Giga Drain
- Encore
- U-turn / Memento
Weird choice but it's one of the best Trick Room setters that resists Dark-type attacks, which can be useful from a teambuilding perspective. Prankster Encore is also a useful emergency button that works both in and out of Trick Room, while U-turn gives you a slow pivot in Trick Room and Memento provides more setup opportunities. You can use a faster EV spread to get a slow U-turn off against a wider set of mons in Trick Room, but Whimiscott misses the extra physical bulk.
Honourable mentions for other setters include Aromatisse (particular if Whimsicott rises), Uxie, Musharna, and Jellicent (try Waterium-Z Water Spout it's fun af). Now here's some abusers that I think will be particularly deadly:
Snorlax @ Aguav Berry
Ability: Gluttony
EVs: 252 Atk / 252 Def / 4 SpD
Brave Nature
IVs: 0 Spe
- Belly Drum
- Return
- Earthquake
- Crunch / Recycle
Belly Drum and a moveset with excellent neutral coverage means you can pretty much break through teams if you get a setup opportunity (either via Memento or Snorlax's own natural bulk). Alternatively if you have another teammate that handles Ghost-types and such, Recycle is useful for having some recovery to either finish off a late-game sweep or for giving Snorlax some extra utility in the early game.
Machamp @ Flame Orb
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Close Combat
- Knock Off
- Earthquake
- Stone Edge
Oh boy. How exactly do you wall this thing? Coverage for days, excellent STAB in Close Combat, and now it won't even kill itself from burn damage (at least, not as quickly). Pangoro is obviously also good with a similar set, trading a stronger Knock Off for weaker STAB (then again the Speed drops from Iron Fist Hammer Arm are nice), weaker other coverage moves, and some extra resists / weaknesses. Either's good but Machamp is being slept on a lot more for some reason.
Vikavolt @ Life Orb
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Thunderbolt
- Bug Buzz
- Energy Ball
- Volt Switch / Roost
This tier really struggles with good Electric-type checks and Vikavolt breaks through them all (just get some prior damage on Steelix). Furthermore, Vikavolt can bypass Substitutes with Bug Buzz and has enough physical bulk to have some decent defensive utility with its good set of resists. Volt Switch also lets you pivot into a setter on the last turn of Trick Room, which is excellent.
Oh yeah and Drampa / Crabominable are also really strong and difficult to wall, so use those too.
tl;dr give Trick Room a try. :)
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