churine
lunatic+
El glock fish
QC: Tahu / Thunderboy / Levi
GP: Eyan+P² / Fireflame
[OVERVIEW]QC: Tahu / Thunderboy / Levi
GP: Eyan+P² / Fireflame
Remoraid is able to fit on offensive teams functioning as a revenge killer and cleaner, which is helped by great mixed attacking stats, a respectable 17 Speed tier, and a vast movepool. Water Spout is Remoraid's main selling point, as its high Base Power at full health allows Remoraid to significantly damage the opposition. Remoraid has access to coverage options such as Fire Blast to hit Grass-types and Bullet Seed for Water-types, which is boosted by Hustle. However, Hustle lowers the accuracy of physical moves, leading to unfortunate misses when using Bullet Seed. Additionally, Remoraid has terrible bulk, leaving it easily revenge killed by priority attacks such as Mach Punch and Sucker Punch. Lastly, it faces competition from other special Water-types such as Chinchou and Frillish, as they provide defensive utility and are more reliable.
[SET]
name: Choice Scarf
move 1: Water Spout
move 2: Hydro Pump
move 3: Fire Blast
move 4: Bullet Seed
item: Choice Scarf
ability: Hustle
nature: Naive
evs: 236 SpA / 236 Spe
[SET COMMENTS]
Moves
========
Water Spout is Remoraid's strongest STAB move when at full health at a whopping 150 Base Power, dealing significant damage to most Pokemon that don't resist it. Whenever Remoraid is below 75% of its maximum HP, it should use Hydro Pump, as Water Spout becomes weaker than it, though it does have a chance to miss. Fire Blast is used to hit the Grass-types that resist Water Spout, namely OHKOing Ferroseed. Bullet Seed is used to smack Water-types such as Staryu, Omanyte, and Kabuto and benefits from LC's multi-hit rolls, as it deals more damage than Seed Bomb usually.
Set Details
========
The Special Attack and Speed investment optimize Remoraid's offensive capabilities. Hustle is the ability of choice, as it boosts Remoraid's Attack stat by 1.5x, increasing Bullet Seed's damage output at the cost of its accuracy. A Naive nature boosts Speed without lowering the damage output of Bullet Seed. When paired with a Choice Scarf, Remoraid Speed ties with 17 Speed Choice Scarf users such as Mienfoo and Chinchou and outspeeds everything below them, making it easy for Remoraid to significantly damage teams with Water Spout.
Usage Tips
========
Remoraid should always be at full health, as it functions the best when Water Spout is at its most powerful. As such, it should never switch directly into any Pokemon because it risks losing power on Water Spout and being KOed. Rather, it should be brought in safely after a KO or by a slow U-turn or Volt Switch. Furthermore, try to avoid taking damage from entry hazards and status, since they lower the Base Power of Water Spout. Lastly, if the opponent has a Frillish or Croagunk, be careful of locking Remoraid into Water Spout or Hydro Pump, which they're immune to, as this will kill all momentum.
Team Options
========
Spinners such as Staryu, Drilbur, and Kabuto remove any entry hazards that damage Remoraid upon switch in, which reduces the power of Water Spout. Slower users of Volt Switch and U-turn can bring Remoraid in safely. Vullaby is a great partner to Remoraid, as it counters Grass-types such as Foongus and Pumpkaboo-XL, can remove Eviolites with Knock Off, can bring Remoraid in safely with U-turn, and can remove hazards with Defog. Grass-types such as Foongus, Pumpkaboo-XL, and Cottonee resist both of Remoraid's weaknesses in Electric and Grass and can deal with Water-types. Entry hazard support from the likes of Onix, Ferroseed, and Dwebble deal chip damage to the foe, allowing Remoraid to net KOs a lot more easily. Knock Off users such as Pawniard, Timburr, and Mienfoo are able to soften up many Pokemon by removing their Eviolites, making it tremendously easier for Remoraid to clean up.
[STRATEGY COMMENTS]
Other Options
=============
Psychic can be used to specifically hit Mareanie and Croagunk as well as other Poison- and Fighting-types super effectively after Remoraid has taken some damage. Gunk Shot can smack Spritzee and OHKO Cottonee, but it is hard to make room for and has poor accuracy when paired with Hustle. Life Orb can be used over Choice Scarf for increased damage output and to freely choose moves, but it gradually decreases Water Spout's Base Power, and the loss of Speed makes Remoraid significantly easier to revenge kill. A physically oriented set can be ran with moves such as Waterfall, Rock Blast, and the aforementioned Gunk Shot and Bullet Seed, but Corphish generally does this better. Scald can be used as an accurate STAB move capable of inflicting burns, but the power drop is significant compared to Hydro Pump and Water Spout. Flamethrower is more accurate than Fire Blast; however, the damage output is much lower. Ice Beam hits the Grass- and Dragon-types that resist Water-type attacks super effectively, but Remoraid has better moves to hit the former, and the latter are uncommon in LC. Charge Beam can hit most Water-types super effectively, namely Mantyke, and usually gain a Special Attack boost, but it is still pretty weak. Seed Bomb does more reliable damage than Bullet Seed, but Bullet Seed is usually stronger due to LC's damage rolls.
Checks and Counters
===================
**Priority**: Timburr, Pawniard, and Doduo are able to take advantage of Remoraid's poor bulk with Mach Punch, Sucker Punch, and Quick Attack, respectively, and either KO it after some chip damage or reduce the Base Power of Water Spout.
**Grass-types**: Foongus, Pumpkaboo, and Cottonee resist Water Spout and easily OHKO Remoraid with Giga Drain, but they have to be careful of Fire Blast.
**Water-types**: Chinchou and Staryu resist Water-type moves and OHKO Remoraid with an Electric-type attack but must be wary of Bullet Seed. Mareanie and Skrelp take neutral damage from Bullet Seed, and the latter OHKOes Remoraid with Sludge Wave.
**Water-immune Pokemon**: Frillish and Croagunk are immune to Water Spout thanks to their abilities and can deal a lot of damage to Remoraid, with the latter also having priority in both Vacuum Wave and Sucker Punch; however, it should be wary of the rare Psychic, while the former has to watch out for Bullet Seed.
**Residual Damage**: Residual damage from the likes of weather, entry hazards, and burns chip away Remoraid's health, reducing Water Spout's power and forcing it to rely on inaccurate moves like Hydro Pump.
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