[Monotype R1] Mowtom (Flying) vs Fort Colorcastle (Normal)


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MONOTYPE TOURNAMENT: Round 1 Mowtom -vs- Fort Colorcastle @
DEEP DARK FOREST

___________________________________

Rules said:
Battle Rules
Bring 4, Pick 3 Singles.
You PM 4 pokemons to the ref from your team, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
72 Hour DQ, 1 Warning
Switch = OK
Abilities:
All
Items: All
Subsitutions: 3
Megas: 1
Z-Moves: 1
Infinite Recoveries/Chills
Turn Order:
Coin Flip
Arena: ASB Tournament Arena
Ubers Rule:
Each type has an Ubers list. You may only use one of those Pokemon per match. NOTE: This would mean that you can only send in 1 mon from that list per match.
Special Rule: Pokemon are equipped on send-in, similar to how Anime-Style Simulator challenges work.
Special Rule #2: The Gym League rules on Megas is in effect. A mega may be used as long as it shares a type with the gym. Pokemon that mega evolve into a Pokemon with the right type can only be used in their mega evolved form, and enter the field mega evolved (see: Mega Lopunny in Fighting). Pokemon that lose the proper type on mega evolution may not be used (see: Mega Aggron in Rock).
Special Rule #3: Silvally can be used, but it must hold the Memory associated with the typing of the team, unless you are Normal, in which case, you cannot use a Memory. Silvally will be immune to any item-changing/removing effect if it is holding a Memory item, and Knock Off will get a boosted BAP against a Silvally holding a Memory.

“Hmm, this dense forest is wouldn’t be my first choice of arena but my only question is who would want their battle to be out here. Anyway’s Black * Star we better retreat to the trees, I sense the trainers are heading this way.”


TBK and his Frogadier leap up a tree and rest on a branch hanging right over the edge of the arena. Soon after, Fort and Mowtom arrive and are now standing apart from each other; ready to battle.



“Intresting. I can sense a their aura’s, they are most definitely ready for combat. Black * Star hand me the team preview scrolls. I’m curious to see what kind of power these two are packing.”

Team Mowtom
Mowtom the Flying Type Trainer said:

Tomohawk [Up] (F)

Type: Flying / Fighting
  • Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
  • Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities: Intimidate / Prankster / Justified (Unlocked)
  • When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    • Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
  • The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.
  • This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
Nature: Modest (+Special Attack, -Attack)

Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (50/88):

Physical
Aerial Ace
Bounce
Brick Break
Fly
Fury Swipes
Rapid Spin
Rock Smash
Scratch
Sky Drop
Thief

Special
Air Cutter
Air Slash
Aura Sphere
Earth Power
Focus Blast
Grass Knot
Heat Wave
Hidden Power (Ice)
Hyper Beam
Hurricane
Incinerate
Solar Beam

Status
Baby-Doll Eyes
Baton Pass
Confuse Ray
Double Team
Focus Energy
Harden
Haze
Healing Wish
Morning Sun
Nature Power
Noble Roar
Protect
Rain Dance
Rest
Reflect
Roar
Roost
Safeguard
Sleep Talk
Snatch
Stealth Rock
Substitute
Sunny Day
Tailwind
Taunt
Toxic
Whirlwind
Yawn

Dragonite [Top] (F)

Type: Dragon / Flying
  • Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
  • Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities: Inner Focus / Multiscale (Unlocked)
  • When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
Nature: Quiet (+Special Attack, -Speed)

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 5 (+)
SpD: 4
Spe: 69 (-10% Evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Attacks (50/122):

Physical
Bide
Brick Break
Bulldoze
Dive
Dragon Claw
Dragon Tail
Earthquake
Extreme Speed
Fire Punch
Fly
Giga Impact
Iron Head
Outrage
Rock Slide
Slam
Stone Edge
Superpower
Thunder Punch
Waterfall
Wing Attack
Wrap

Special
Draco Meteor
Dragon Pulse
Dragon Rage
Fire Blast
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ominous Wind
Razor Wind
Thunderbolt
Twister

Status
Agility
Defog
Dragon Dance
Endure
Haze
Heal Bell
Leer
Light Screen
Protect
Rest
Reflect
Roost
Sleep Talk
Substitute
Thunder Wave
Toxic
Whirlwind

Cawmodore [Charm] (F)

Type: Steel / Flying
  • Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
  • Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities: Intimidate / Volt Absorb / Big Pecks (Unlocked)
  • When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    • Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
  • This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. Thunder Wave has no effect on the Pokemon.
  • This Pokemon's sturdy wings prevent its defense from being lowered. The rate its defense stage drops towards its natural stage after a boost is also halved from one every round to once every two (2) rounds.
Nature: Adamant (+Attack, -Special Attack)

Stats:
HP: 90
Atk: 4 (+)
Def: 5
SpA: 2 (-)
SpD: 3
Spe: 118
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks (50/66):

Physical
Acrobatics
Aerial Ace
Anchor Shot
Brick Break
Bullet Punch
Drain Punch
Drill Peck
Endeavor
Facade
Fly
Giga Impact
Iron Head
Knock Off
Metal Claw
Peck
Pursuit
Quick Attack
Retaliate
Sky Attack
Sky Drop
Smack Down
Wing Attack

Special
Air Slash
Brine
Flash Cannon
Hurricane
Hyper Beam
Razor Wind
Swift
Surf

Status
Belly Drum
Block
Double Team
Growl
Leer
Mirror Move
Protect
Psych Up
Quick Guard
Rain Dance
Rest
Roost
Screech
Sleep Talk
Snatch
Substitute
Swagger
Tailwind
Toxic
Water Sport

Archeops [Strange] (M)

Type: Rock / Flying
  • Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
  • Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Ability: Defeatist
  • The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
Nature: Hasty (+Speed, -Defense)

Stats:
HP: 100
Atk: 5
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 127 (+) (+19% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
AC: N/A

Attacks (50/75):

Physical
Aerial Ace
Aqua Tail
Bounce
Crunch
Dig
Dragon Tail
Earthquake
Endeavor
Fly
Giga Impact
Head Smash
Iron Tail
Knock Off
Pluck
Quick Attack
Rock Slide
Rock Throw
Rock Tomb
Sky Attack
Smack Down
Stone Edge
U-turn
Wing Attack
Zen Headbutt

Special
Ancient Power
Focus Blast
Earth Power
Heat Wave
Hidden Power (Grass)
Hyper Beam

Status
Agility
Defog
Double Team
Iron Defense
Leer
Protect
Quick Guard
Rest
Roar
Roost
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Substitute
Switcheroo
Tailwind
Taunt
Torment
Toxic
-vs-

Team Fort Colorcastle
Fort Colorcastle the Normal Type Trainer said:

Porygon2 [FMD]
Type: Normal
Abilities: Trace / Download / Analytic
Nature: Quiet (+SpAtk, -Speed, -10% Evasion)
Stats:
HP:
100
Atk: 3
Def: 3
SpA: 5+
SpD: 3
Spe: 52-
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 9/9
MC: 0
AC: Unlocked.
Attacks: 50
Level Up
Conversion
Conversion 2
Tackle
Sharpen
Agility
Psybeam
Recover
Magnet Rise
Tri-Attack
Defense Curl
Zap Canon
Lock-On
Hyper Beam
Discharge
Recycle

TM/HM
Psyshock
Ice Beam
Thunderbolt
Shadow Ball
Protect
Solar Beam
Skull Bash
Psychic
Trick Room
Substitute
Sleep Talk
Dream Eater
Reflect
Teleport

Tutor
Signal Beam
Zen Headbutt
Foul Play
Last Resort
Magic Coat
Endure
Gravity
Nightmare

Added
  1. Thunder
  2. Electroweb
  3. Blizzard
  4. Rest
  5. Snore
  6. Pain Split
  7. Icy Wind
  8. Bide
  9. Mimic
  10. Shock Wave
  11. Hidden Power Ground
  12. Toxic
  13. Charge Beam

Kangaskhan [♀] Mama Fort & Babby Toon
Types: Normal
Abilities: Early Bird/Scrappy/Inner Focus
Nature: Adamant
Stats:
HP: 110
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18
Mama Fort & Babby Toon (Mega Kangaskhan) (open)


EC: N/A
MC: 0
AC: 5/5

Attacks: (50)
  1. Aerial Ace
  2. Avalanche
  3. Bide
  4. Bite
  5. Blizzard
  6. Body Slam
  7. Brick Break
  8. Bulldoze
  9. Circle Throw
  10. Comet Punch
  11. Counter
  12. Crunch
  13. Dig
  14. Disable
  15. Dizzy Punch
  16. Double Hit
  17. Drain Punch
  18. Earthquake
  19. Endeavor
  20. Endure
  21. Facade
  22. Fake Out
  23. Fire Blast
  24. Fire Punch
  25. Fissure
  26. Giga Impact
  27. Headbutt
  28. Ice Punch
  29. Icy Wind
  30. Iron Tail
  31. Leer
  32. Low Kick
  33. Mega Punch
  34. Outrage
  35. Power-Up Punch
  36. Protect
  37. Rage
  38. Reversal
  39. Roar
  40. Rock Slide
  41. Safeguard
  42. Shadow Claw
  43. Skull Bash
  44. Sleep Talk
  45. Substitute
  46. Sucker Punch
  47. Tail Whip
  48. Thunder
  49. Thunder Punch
  50. Whirlpool
Toucannon [M] [JjayyFatter]

Nature: Brave
Type: Normal/Flying
[Abilities]
Keen Eye (Passive)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Skill Link (Passive)
This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Sheer Force (Toggle) [Hidden]
By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
[Stats]
HP: 100
Atk: 6+
Def: 3
SpA: 3
SpD: 3
Spe: 52
-10% Evasion
Size Class: 2
Weight Class: 3
Base Rank Total: 19
[Counters]
EC:
9/9
MC: 0
AC: 5/5
[Moves] [46|46]
Aerial Ace
Attract
Beak Blast
Boomburst
Brave Bird
Brick Break
Bullet Seed
Confide
Double Team
Drill Peck
Echoed Voice
Feather Dance
Flame Charge
Flash Cannon
Fly
Frustration
Fury Attack
Growl
Hidden Power
Hyper Voice
Mirror Move
Overheat
Peck
Pluck
Protect
Rest
Return
Rock Blast
Rock Smash
Roost
Round
Screech
Sleep Talk
Smack Down
Steel Wing
Substitute
Sunny Day
Supersonic
Swagger
Swords Dance
Tailwind
Thief
Toxic
U-turn
Uproar
Work Up
Birkal | Ambipom (close)​


Birkal | Ambipom (M)
[Nature]
Adamant (+Atk | -SpA)
[Type]
Normal
[Abilities]
Technician
Pick Up
Skill Link (✓)
[Stats]
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
S&W: 2 | 2
Total: 19
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]
[50 | 104]

acrobatics
aerial ace
astonish
baton pass
beat up
bounce
brick break
counter
dig
double hit
double slap
dual chop
endure
facade
fake out
fire punch
fling
focus punch
foul play
fury swipes
giga impact
gunk shot
ice punch
iron tail
knock off
low kick
low sweep
power-up-punch
protect
pursuit
quick guard
rest
role play
sand attack
scratch
screech
seed bomb
shadow claw
sleep talk
snatch
spite
substitute
swift
switcheroo
tail whip
taunt
thunder punch
tickle
toxic
u-turn

“I can’t say for sure who has the advantage here but I’m ready for an intense match. Black * Star, be ready we have no clue how this fight will progress. My Froggie pal, I’ll let you do the honors, decide who will begin this fight”

RNG Decide said:

Black * Star is deciding the between the two. He disappears with a poof…


Out of 10000; Mowtom (<=5000) or Fort (>=5001): 9781 = Fort


…Black * Star reappeared in an instant and landed in front of Fort. He gestured to him signifying he has chosen him. After that, Black * Star disappeared once again. Fort nodded to Mowtom and Mowtom returned the gesture. The battle is getting ready to begin

ORDER:
Fort Colorcastle Sends
Mowtom Sends and Orders
Fort Colorcastle orders
I royally ref.
 
Last edited:

Mega Kangaskhan [♀] Mama Fort, Babby Toon
Types: Normal
Abilities: Early Bird/Scrappy/Inner Focus/Parental Bond
Nature: Adamant
Stats:
HP:
110
Atk: 6 (+)
Def: 4
SpA: 1 (-)
SpD: 4
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 23


that one post in the team tour is unquotable, others have tried and it's just that one post. I overlooked the hide tag that my mega was hidden in when I copy/pasted it
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Absolutely shocking."
*is a little bit scared*
[EAT RCB] Anchor Shot~Knock Off~Acrobatics
IF
Porygon2 is under P/E THEN Substitute (20) the first time, Roost the second, pushing back each time
IF self-switching move THEN [EAT RCB] Pursuit and push back
IF Bide A1 THEN Quick Guard A3
 
*pokes a big red button with his beak*

"YOU GODDAMN CRAZY DUCK! Oh... uh... phew. I mean, stop using those darned phantom doll mirage things to scare people!"

Substitute (25) ~ pain split ~ Ice Beam
 
I know it probably doesn’t mean much but I’m incredibly sorry for not doing my job here; it just totally slipped my mind this was going on. Anyways let's get to it, shall we?
Pre-Round 1

Team Fort

FMD @ Eviolite

Abilities: Intimidate (Trace 6a) / Download / Analytic
HP: 100
EN: 94
3/5 (3+1.5)/5/5 (3+1.5)/52
Status: OK

-vs-

Team Mowtom

Charm @ Rage Candy Bar

Abilities: Intimidate / Volt Absorb / Big Pecks
HP: 90
EN: 100
4/5/2/3/118
Status: OK
Action 1
Cawmodore activates Intimidate

Porygon2’s attack was lowered
-1 Atk

Porygon2 activates Intimidate

Cawmodore’s attack was lowered
-1 Atk

Porygon2 activates Download
+1 SpAtk.

Cawmodore eats it’s RCB
Cawmodore uses Anchor Shot!
CRIT (<=625): 8437 = NO
Damage: ((8 + 3 + 7.5 - 7.5) * 1) + (-1 * 2 ) = 9
-5 EN

Porygon2 s trapped

Porygon2 used Substitute [25 HP]!
-23 EN
Porygon2 is now behind a substitute

Action 2
Cawmodore used Knock Off!
CRIT (<=625): 2134 = NO
Damage: ((10 + 7.5 - 7.5) * 1) + (-1 * 2 ) = 8
-7 EN

Substitute HP: 25 - 8 = 17 HP
Substitute was damaged

Porygon2 used Pain Split!
HP Difference: 90 - 66 = 24
Porygon2: +12 HP
Cawmodore: -12 HP
-17 EN

Action 3
Cawmodore uses Acrobatics!
CRIT (<=625): 7842 = NO
Damage: (11 + 3 + 7.5 - 7.5) * 1) + (-1 * 2 ) = 12
-5 EN

Substitute HP: 17 - 12 = 5 HP
Substitute was damaged

Porygon used Ice Beam!
CRIT (<=625): 2381 = NO
Damage:((11 + 7.5 - 6) * 1) + (1 * 2 ) = = 14.5
EFFECT (<=1000): 1917 = NO
-7 EN

Cawmodore: -27 HP, -17 EN
Porygon2:-13 HP, -47 EN
Substitute (Porygon2): -20 HP


In an intense stare down, the two seem to be a battle of wits before the match even starts. Charm makes a loud war cry and frightens the Porygon2, lowering its attack. However, FMD recognized this ability and echoed the same war cry back to the Cawmodore as it also Downloaded necessary data about its opponent. Cawmodore quickly wolfed down a Rage Candy Bar it brought to the match as it attacked. It threw a steel anchor at the FMD and trapped it by getting the Anchor Shot wrapped around its body. The Porygon2 seemed to shrug off the attack as it took its time to setup a fat Substitute. Now getting anxious, Charm tried to Knock Off FMD's item but failed when it was met with the Substitute. FMD took some health away from the Cawmordore with a Pain Split attack when it got close. Charm swooped away and came back around glamorously with an Acrobatics attack but again it crashed into the Substitute. The Porygon2 emerged from behind the Substitute to blast Charm in the face with an Ice Beam. Charm retreated to the skies to plan out its attack as it was unable to do much damage to the Porygon2.
Post Round 1
Team Fort

FMD @ Eviolite

Abilities: Intimidate (Trace 3a) / Download / Analytic
HP: 87
EN: 47
3/5 (3+1.5)/5/5 (3+1.5)/52
Status: Substitute (5 HP)

-vs-

Team Mowtom


Charm @ Rage Candy Bar
Abilities: Intimidate / Volt Absorb / Big Pecks
HP: 63
EN: 83
5/6/3/4/147 (118 * 1.25)
Status: Rage Candy Bar (3a)


"ZzzZZzzz...."


*Douses TBK with Bubble"


"Huh? Oh snap did I miss anything?"


*Nods head in disapproval."


"Piss, I was suppose to be watching over this match and making sure nothing bad happens. Oh well, I got you here to keep me awake, lets see what we got here."


"..."


"Ahh, it looks like they have already began. Hmm, it doesn't seem like the Cawmodore did a whole lot to the Porygon2 but it doesn't seem like its at to steep of a disadvantage either. Black * Star who do think can take this match-up?"


"..."


"I see, good thinking. Lets just see what our battlers got to show for us next, shall we?"
Order:
Fort Colorcastle Orders
Mowtom Orders
I royally ref
 
skull bash ~ blizzard ~ blizzard
IF thunder would have 22 BAP against cawmodore, THEN gravity, push back, and replace a3 with hidden power ground.
IF cawmodore is to use a successful p/e move, THEN reflect and push back first instance.
IF cawmodore is to use knock off, AND you are not behind a substitute, THEN agilityevasive first instance and push back.
 

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