Doubles Deoxys-A

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(skeleton by Haruno)
(Deoxys-A is also kind of like a skeleton because it's so thin lol)
(haha i'm funny)


[OVERVIEW]

Deoxys-A is the epitome of a glass cannon in the DOU metagame. Outpacing almost every unboosted Pokemon in the format, Deoxys-A's sheer power makes it an immediate threat from the moment it enters the field, thanks to not only its trademark Psycho Boost but also a stellar movepool packed with coverage options that allow it to fully take advantage of its incredible attacking stats. While Deoxys-A's biggest weakness lies in the other half of its stats—its HP and defenses are absolutely abysmal—the presence of Tapu Lele and Psychic Terrain remove Deoxys-A's ridiculous vulnerability to priority moves while pushing the power of its Psycho Boost to astronomical levels. That said, with many Choice Scarf users running Speed-boosting natures on top of the boost from their item, Deoxys-A sometimes has trouble finding confidence in its innate Speed.

[SET]
name: All-out Attacker
move 1: Psycho Boost
move 2: Superpower
move 3: Knock Off / Shadow Ball / Ice Beam
move 4: Detect
item: Focus Sash
ability: Pressure
nature: Rash / Mild
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Psycho Boost is Deoxys-A's primary STAB move of choice, dealing huge damage that is further boosted by Psychic Terrain in order to OHKO almost anything it can land a neutral hit on. Even against targets that resist it, Psycho Boost still hits for large amounts of damage, making it easy for teammates to clean up weakened targets. Superpower is used to deal super effective damage to the Steel- or Dark-types such as Heatran and Tyranitar that would otherwise stand a chance of walling Deoxys-A's Psycho Boost. Knock Off covers opposing Psychic-types that resist each of the first two moves, such as Cresselia, as well as some corner cases like Aegislash; furthermore, it can disrupt the opposing team by removing key items such as Choice Scarf from opposing Tapu Lele and Landorus-T. In addition, neither attack is affected by the Special Attack drop that accompanies Psycho Boost.

Other viable alternatives to Deoxys-A's third moveslot come in the form of Shadow Ball and Ice Beam. Shadow Ball allows Deoxys-A to deal more damage to Psychic-type threats, making use of its full Special Attack investment and boosting nature while still hitting many of the same corner cases, such as Aegislash, and unlike Knock Off, hitting Tapu Lele super effectively. Ice Beam, on the other hand, allows Deoxys-A to OHKO common Pokemon such as Landorus-T, Shaymin-S, and Mega Salamence without reducing its own Special Attack or risking a miss on Psycho Boost. It should be noted, however, that both these moves are affected heavily by Special Attack reductions caused by Deoxys-A's Psycho Boost, making them significantly weaker than the physical options after one such reduction.

Finally, Detect is absolutely necessary on Deoxys-A, since its almost nonexistent defenses make it a common target for foes' attacks. In the event that Deoxys-A lacks a relevant support option on the field, Detect enables repositioning of allies while Deoxys-A keeps itself safe; it's also a useful option to stall out potentially harmful field effects such as Trick Room and opposing Tailwinds. Detect is used over Protect in the (extremely rare) off-chance that the opponent happens to have a Pokemon carrying both Imprison and Protect.

Set Details
========

Focus Sash is the most common item on Deoxys-A, and for good reason—given Deoxys-A's abysmal defenses, a Focus Sash affords it some degree of longevity to allow it to take at least one hit without being KOed, letting it maintain its offensive presence on the field for some amount of time. In terms of its natures, Rash and Mild are essentially identical in utility; both boost Deoxys-A's Psycho Boost to even greater levels, while the choice of which defense to lower has a minimal effect on Deoxys-A's already dreadful defenses. Rash, however, is the more common option on most teams, as it gives Genesect's Download a higher chance of boosting its Special Attack stat over its Attack stat, which for most teams is a less threatening option. The EV spread given is similarly simple: it maximizes the power of Deoxys-A's Psycho Boost while ensuring that it is able to outrun as many threats as possible—in this case, nearly the entirety of the unboosted metagame. The remaining 4 EVs are placed into Attack to power up Superpower and Knock Off a little.

Usage Tips
========

Deoxys-A is most often seen as a lead or switched in after an ally Pokemon is knocked out, since switching it into an attack would be disastrous for such a ridiculously frail Pokemon; even hail and sand are best avoided, as they break Deoxys-A's Focus Sash, drastically shortening its potential stay on the field. Furthermore, it should be played with a degree of caution befitting its glass cannon status—an opposing Tailwind or Trick Room, for example, can spell a quick KO on Deoxys-A, so in such situations, it is often best to switch it out and preserve it for later in the game. Detect should be used in a similar way, allowing Deoxys-A to scout for Choice Scarf users on the opposing team that can bring it down to its Focus Sash before it can even get an attack off. That said, Deoxys-A's Focus Sash lets it play somewhat aggressively in the event that it does attack, since it lets it take an extra hit, so don't be too paranoid when playing with Deoxys-A.

Team Options
========

It's hard to overestimate the amount of support that Tapu Lele lends to Deoxys-A: from blocking incoming priority moves and boosting the already incredible power of its Psycho Boost, Tapu Lele's Psychic Terrain is almost essential to optimal playing of Deoxys-A. However, as amazing as this pairing sounds, the two share a common tendency to struggle against bulky Steel-types, such as Celesteela and Aegislash, which can quickly steal momentum away the moment they enter the field.

Besides merely preventing Deoxys-A from being hit by opposing priority attacks, it's also helpful to pick teammates capable of redirecting attacks away from Deoxys-A in general. Togekiss and Amoonguss are two of the best redirectors in the format and can provide additional support for it beyond merely diverting attacks. Togekiss can set up Tailwind to ensure Deoxys-A outruns its foes (or simply to match opposing Tailwinds) and use its Serene Grace-backed Air Slash to attempt to make mid-speed threats flinch before they are able to land a hit on Deoxys-A; on the other hand, Amoonguss can put foes to sleep with Spore to keep the offensive pressure on Deoxys-A low while acting as a decent check to most opposing Trick Room teams should an opponent try to turn Deoxys-A's innate Speed against it.

Finally, strong and fast offensive Pokemon can help to keep up the offensive pressure from Deoxys-A's side by aiming to KO threats before they can land a hit on Deoxys-A; one excellent partner to Deoxys-A is Mega Kangaskhan, which not only provides Fake Out support to increase Deoxys-A's stay on the field but also deals significant chip damage to foes with Seismic Toss to set up for KOs by Deoxys-A. Mega Charizard Y works well alongside Deoxys-A too, taking on troublesome Steel-types like Aegislash, Bronzong, and Ferrothorn while Deoxys-A is able to reciprocate by removing most Landorus-T and chipping most bulky threats into range of Mega Charizard Y's Heat Wave.

[STRATEGY COMMENTS]
Other Options
=============

Due to Deoxys-A's extremely specific niche as the ultimate glass cannon, it does not lend itself easily to other set options. In terms of its item, for example, it almost always wants to carry a Focus Sash to ensure it gets an attack or two off—Life Orb, though, brings its glass cannon status a notch higher, giving it extra power in exchange for the removal of its safety net. In most cases though, this extra power is largely unneeded, making Focus Sash typically a superior option.

Regarding Deoxys-A's movepool, just two options stand out as being mildly viable: Extreme Speed gives Deoxys-A some form of answer against faster Choice Scarf users such as Landorus-T, letting it pick up chip damage or KOs on weakened foes that would otherwise outspeed it. However, given that such Pokemon are few and far between and Extreme Speed is rendered ineffective under the effects of Psychic Terrain, Extreme Speed is often eschewed in favor of useful coverage. The other potentially useful option in Deoxys-A's movepool is Psychic; although it appears redundant alongside Psycho Boost, it allows Deoxys-A to continue to dish out terrific damage—especially under Psychic Terrain—without lowering its own Special Attack stat in the process.

Finally, a Hasty or Naive nature can be run if one intends to outpace common Choice Scarf users such as Tapu Lele and Landorus-T; however, it should be noted that this only allows Deoxys-A to outspeed them in the case that they run a nature that does not boost their Speed. With the metagame shifting more towards Timid Choice Scarf Tapu Lele and Jolly Choice Scarf Landorus-T, this is a rather risky trade-off to make.

Checks and Counters
===================

**Steel-types**: Steel-type Pokemon that resist or take little damage from Deoxys-A's Psychic- and Fighting-type moves greatly threaten Deoxys-A, not only forcing it to rely on using much weaker moves but also threatening huge damage through Deoxys-A's pitiful defenses in return. Aegislash and Celesteela in particular can potentially set up free Substitutes in front of Deoxys-A, swinging momentum away from Deoxys-A's side; also notable is Bronzong, which can easily set up a Z-Trick Room to threaten not only Deoxys-A but also any switch-ins with a more accurate Hypnosis.

**Psychic-types**: Similar to Steel-types, Psychic-types act as strong defensive checks to Deoxys-A, forcing it to rely on its weaker coverage moves to deal some semblance of damage to them and once again threatening a KO in return. Chief of these are Tapu Lele, which most Deoxys-A sets are unable to hit super effectively, and Cresselia, which has a plethora of support options such as Trick Room with which to aid its team while Deoxys-A is left helpless or scared into switching out.

**Speed Control**: Any form of speed control, whether it be Thunder Wave, Tailwind, or Trick Room, remove one of Deoxys-A's key selling points—its ability to move before a given opposing Pokemon. Allowing a foe to attack before a Deoxys-A is extremely dangerous, since it will likely result in an OHKO on said Deoxys-A. Also notable are Icy Wind and Electroweb; while significantly less common than the previous three, these moves come with the added benefit of breaking Deoxys-A's Focus Sash to set up for an even easier KO on it.

**Faster Pokemon**: Many common Choice Scarf Pokemon such as Landorus-T and Tapu Lele can outspeed and OHKO Deoxys-A if they use a Speed-boosting nature. Setup sweepers are equally dangerous; a Zygarde or Mega Salamence with one or two Dragon Dance boosts under its belt can usually also outspeed and OHKO Deoxys-A depending on its Speed investment, and in terms of special threats, Volcarona can set up Quiver Dance to not only outspeed Deoxys-A but also take less damage from its special attacks.

**Priority Attackers**: In the event that Psychic Terrain is somehow removed, either by it expiring or by an opposing Terrain being set up, Deoxys-A must face its old nemesis: priority attacks. Once again removing Deoxys-A's ability to move before the foe, moves such as Extreme Speed from Zygarde, Aqua Jet from Azumarill, and Fake Out from Mega Kangaskhan can easily bring Deoxys-A down to its Focus Sash, or in the latter's case, KO it outright.

**Opposing Weather**: For a Pokemon so attached to its Focus Sash, it's no surprise that opposing weather should come as a threat. While sun and rain are threatening in their own right, respectively allowing Chlorophyll and Swift Swim users to outrun and OHKO Deoxys-A, sand and hail come with the added dimension of breaking Deoxys-A's Focus Sash; thus, while Deoxys-A can OHKO most sand or hail setters without much trouble, this comes at the cost of losing its Focus Sash if it remains in play at the end of the turn, thereby removing any chance it had to take a hit.
 
Last edited:

talkingtree

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Really good work with this, just a few things before GP takes it on:
  • [Team Options] Give a mention to Mega Charizard Y, which takes on Steel-types like Aegislash, Bronzong, and Ferrothorn for Deo-A and appreciates its handling of Landorus-T and weakening of bulky threats to the point where they are knocked out by its Heat Wave.
  • [Checks and Counters] Change **x-type Pokemon** to **x-types** to fit the new convention
  • [Checks and Counters] Add a quick mention to Icy Wind in **Speed Control** because it also chips Deoxys-A
  • [Checks and Counters] Add an **Opposing Weather** tag to specify that sand and hail are especially detrimental, as they break its Focus Sash. Although Deoxys-A can OHKO the common setters of each, the weather itself is fairly threatening.
Do those and you're all set!
 

Idyll

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RBTT Champion
Take off every reference to time in the overview. "Gen 7 brought it...", "the metagame has adapted", etc. should be removed.

ALSO: Add a point the same Psychic Terrain from Lele pushes the power of its Psycho to ridiculous levels
 
Last edited:

Level 51

the orchestra plays the prettiest themes
is a Site Content Manageris a Community Contributoris a Top Tiering Contributoris a Contributor to Smogonis a Top Smogon Media Contributoris a Team Rater Alumnusis a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnusis a Past SCL Champion
Really good work with this, just a few things before GP takes it on:
  • [Team Options] Give a mention to Mega Charizard Y, which takes on Steel-types like Aegislash, Bronzong, and Ferrothorn for Deo-A and appreciates its handling of Landorus-T and weakening of bulky threats to the point where they are knocked out by its Heat Wave.
  • [Checks and Counters] Change **x-type Pokemon** to **x-types** to fit the new convention
  • [Checks and Counters] Add a quick mention to Icy Wind in **Speed Control** because it also chips Deoxys-A
  • [Checks and Counters] Add an **Opposing Weather** tag to specify that sand and hail are especially detrimental, as they break its Focus Sash. Although Deoxys-A can OHKO the common setters of each, the weather itself is fairly threatening.
Do those and you're all set!
Take off every reference to time in the overview. "Gen 7 brought it...", "the metagame has adapted", etc. should be removed.

ALSO: Add a point the same Psychic Terrain from Lele pushes the power of its Psycho to ridiculous levels
Implemented both of these. Thanks!
 
amcheck
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[OVERVIEW]

Deoxys-Attack Deoxys-A is the epitome of glass cannons in the DOU metagame. Outpacing almost every single unboosted Pokemon in the format, Deoxys-A's sheer power makes it an immediate threat from the moment it enters the field, (AC) thanks not only to its trademark Psycho Boost but also a stellar movepool packed with coverage options allowing it to fully take advantage of its incredible attacking stats. While Deoxys-A's biggest weakness lies in the other half of its stats—its HP and defenses are absolutely abysmal—the presence of Tapu Lele and Psychic Terrain allow for the removal of Deoxys-A's ridiculous vulnerability to priority moves, and hence one of its most common checks, while simultaneously pushing the power of its Psycho Boost to astronomical levels. That said, with many Choice Scarf users running Speed-boosting natures on top of the boost from their item, Deoxys-A sometimes has trouble finding confidence in its innate speed Speed.

[SET]
name: All-Out Attacker
move 1: Psycho Boost
move 2: Superpower
move 3: Knock Off / Shadow Ball / Ice Beam
move 4: Detect
item: Focus Sash
ability: Pressure
nature: Rash / Mild
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========
Psycho Boost is Deoxys-A's primary STAB move of choice, dealing huge damage, (AC) which is further boosted by Psychic Terrain in order to OHKO almost anything it can land a neutral hit on. Even against targets which that resist it, Psycho Boost still hits for large amounts of damage, making it easy for teammates to clean up weakened targets after it. Superpower is used to deal super-effective super effective damage to the Steel- or Dark-types such as Heatran or Tyranitar which would otherwise stand a chance of walling Deoxys-A's Psycho Boost. Knock Off covers opposing Psychic-types which resist each of the first two moves, such as Mew, as well as some corner cases like Aegislash; furthermore, it can disrupt the opposing team by removing key items such as Choice Scarf from opposing Tapu Lele and Landorus-Therian Landorus-T. In addition, these two options provide a strong attack which that can be used independently of Deoxys-A's Special Attack drops from Psycho Boosts, leaving its damage output unadulterated.

Other viable alternatives to Deoxys-A's third attack slot moveslot come in the form of Shadow Ball and Ice Beam. Shadow Ball allows Deoxys-A to deal more damage to Psychic-type threats, (AC) as it makes use of its full Special Attack investment and boosting nature, while still hitting many of the same corner cases too, such as Aegislash. Ice Beam, on the other hand, allows Deoxys-A to OHKO common Pokemon such as Landorus-Therian Landorus-T, Shaymin-Sky Shaymin-S, and Mega Salamence without reducing its own Special Attack or risking a miss on Psycho Boost. It should be noted, however, that both these options are affected heavily by Special Attack reductions caused by Deoxys-A's Psycho Boost, making them significantly weaker than the physical options after one such reduction.

Finally, Detect is absolutely necessary on Deoxys-A, (AC) since its almost nonexistent defenses make it a common target for opponents' foes' attacks. In the event that Deoxys-A lacks a relevant support option on the field, Detect allows the support option to enter the field while Deoxys-A keeps itself safe; it's also a useful option to stall out potentially harmful field effects such as Trick Room or opposing Tailwinds. Detect is used over Protect in the (extremely rare) off-chance that the opponent happens to have a Pokemon carrying both Imprison and Protect.

Set Details
========
The Focus Sash is the most common item on Deoxys-A, and for good reason—given Deoxys-A's abysmal defenses, the Focus Sash affords it some degree of survivability to allow it to take at least one hit without being knocked out KOed, letting it maintain its offensive presence on the field for some amount of time.

In terms of its natures, Rash and Mild natures are essentially identical in utility; both boost Deoxys-A's Psycho Boost to even greater levels, while the choice of which defense to lose stat points in has a minimal effect on Deoxys-A's already dreadful defenses. Rash, however, is the more common option on most teams, as it gives Genesect's Download a higher chance of boosting its Special Attack stat over its Attack stat, which for most teams is a less threatening option. The EV spread given is similarly simple: it maximises maximizes the power of Deoxys-A's Psycho Boost while ensuring that it is able to outrun as many threats as possible—in this case, nearly the entirety of the unboosted metagame. The remaining 4 EVs are placed into Attack to power up Superpower or Knock Off a little.

Usage Tips
========
Deoxys-A is most often seen as a lead or switched in after an ally Pokemon is knocked out, since switching it into an attack would be disastrous for such a ridiculously frail Pokemon; even the weather conditions of Hail hail and Sand sand are best avoided, (AC) as they break Deoxys-A's Focus Sash, drastically shortening its potential stay on the field. Furthermore, it should be played with a degree of caution befitting its glass cannon status—an opposing Tailwind or Trick Room, for example, can spell a quick knock-out KO on Deoxys-A, so in such situations it is often best to switch Deoxys-A it (you use deoxys-a a lot here) out and preserve it for later in the game. Detect should be used in a similar way, allowing Deoxys-A to scout for Choice Scarf users on the opposing team, (AC) which can bring it down to its Focus Sash before it can even get an attack off. That said, Deoxys-A's Focus Sash lets it play somewhat aggressively in the event that it does attack, since it lets it take an extra hit, so don't be too paranoid when playing Deoxys-A.

Team Options
========
It's hard to overestimate the amount of support that Tapu Lele lends to Deoxys-A: from blocking incoming priority moves and boosting the already incredible power of its Psycho Boost, Tapu Lele's Psychic Terrain is almost essential to optimal playing of Deoxys-A. However, as amazing as this pairing sounds, the two share a common tendency to struggle against bulky Steel-types, such as Celesteela or Aegislash, which can quickly steal momentum away the moment they enter the field.

Besides merely preventing Deoxys-A from being hit by opposing priority attacks, it's also helpful to pick teammates capable of redirecting attacks away from Deoxys-A in general. Togekiss and Amoonguss are two of the best redirectors in the format, and can provide additional support for it beyond merely diverting attacks from the opponent's side. Togekiss can set up a Tailwind to ensure Deoxys-A outruns its opponents foes (or simply to match opposing Tailwinds) and use its Serene Grace Air Slashes to attempt to flinch mid-speed threats before they are able to land a hit on Deoxys-A; on the other hand, Amoonguss can put opponents to sleep with Spore to keep the offensive pressure on Deoxys-A low, while simultaneously acting as a decent check to most opposing Trick Room teams, (AC) should an opponent try to turn Deoxys-A's innate speed on it.

Finally, strong and fast offensive Pokemon can help to keep up the offensive pressure from Deoxys-A's side by aiming to knock out KO threats before they can land a hit on Deoxys-A; one excellent partner to Deoxys-A is Mega Kangaskhan, which can not only provide Fake Out support to increase Deoxys-A's stay on the field but can also deal chip damage to opponents foes (opponent refers to the opposing player) with Seismic Toss to set up for KOs by Deoxys-A. Mega Charizard Y works well alongside Deoxys-A too, taking on troublesome Steel-types like Aegislash, Bronzong, and Ferrothorn for Deoxys-A, while Deoxys-A is able to reciprocate by removing most Landorus-T and chipping most bulky threats into range of Charizard's Heat Wave.

[STRATEGY COMMENTS]
Other Options
=============

Due to Deoxys-A's extremely specific niche as the ultimate glass cannon, it does not lend itself easily to other set options. In terms of its item, for example, it almost always wants to carry a Focus Sash to ensure it gets an attack or two off—Life Orb, though, brings its glass cannon status a notch higher, giving it extra power in exchange for the removal of its safety net. In most cases, (RC) though, this extra power is largely unneeded, making Focus Sash typically a superior option.

Regarding Deoxys-A's movepool, just two options stand out as being mildly viable: Extreme Speed gives Deoxys-A some form of answer against faster Choice Scarf users such as Landorus-Therian, letting it pick up chip damage or knock outs KOs on weakened opponents which that would otherwise outspeed it. However, given that such Pokemon are few and far between, Extreme Speed is often eschewed in favor of useful coverage. The other potentially useful option in Deoxys-A's movepool is Psychic; although it appears redundant alongside Psycho Boost, it allows Deoxys-A to continue to dish out terrific damage—especially under Psychic Terrain—without lowering its own Special Attack stat in the process.

Finally, a Hasty or Naive nature can be run if one intends to outpace common Choice Scarf users such as Tapu Lele or Landorus-T; however, it should be noted that this only allows Deoxys-A to outspeed them in the case that they run a nature that does not boost their Speed. With the metagame shifting more towards Timid Tapu Lele and Jolly Choice Scarf Landorus-T, this is a rather risky trade-off to make.

Checks and Counters
===================

**Steel-types**: Steel-type Pokemon that resist or take little damage from Deoxys-A's Psychic- and Fighting-type moves greatly threaten Deoxys-A, forcing it to not only rely on much weaker moves but also threatening huge damage through Deoxys-A's pitiful defenses in return. Aegislash and Celesteela in particular can potentially set up free Substitutes in front of Deoxys-A, swinging momentum away from Deoxys-A's side; also notable is Bronzong, which can easily set up a Z-Trick Room to threaten not only Deoxys-A but also any switch-ins, (AC) with a more accurate Hypnosis.

**Psychic-types**: Similar to Steel-types, Psychic-types act as strong defensive checks to Deoxys-A, forcing it to rely on its weaker coverage moves to deal some semblance of damage to them, and once again threatening a knock out KO in return. Chief The chief of these are is Tapu Lele, which most Deoxys-A sets are unable to hit super-effectively super effectively, and Mew, which has a plethora of support options such as Tailwind with which to aid its team while Deoxys-A is left helpless or scared into switch switching out.

**Speed Control**: Any form of speed control, whether it be Thunder Wave, Tailwind, or Trick Room, remove one of Deoxys-A's key selling points—its ability to move before a given opposing Pokemon. Allowing an opponent to attack before a Deoxys-A is extremely dangerous, since it will likely result in an OHKO on said Deoxys Deoxys-A. Also notable are Icy Wind and Electroweb; while significantly less common than the previous three, these moves come with the added benefit of breaking Deoxys-A's Focus Sash to set up for an even easier KO on it.

**Faster Pokemon**: Many common Choice Scarf Pokemon such as Landorus-Therian Landorus-T and Tapu Lele can outspeed and OHKO Deoxys-A if they use a Speed-boosting nature. Set-up Setup sweepers are equally dangerous; a Zygarde or Mega Salamence with one or two Dragon Dances Dragon Dance boosts under its belt can usually also outspeed and OHKO Deoxys-A depending on their Speed investments, and in terms of special threats, Volcarona can set up Quiver Dance to not only outspeed Deoxys-A but also take less damage from its special attacks.

**Priority Attackers**: In the event that Psychic Terrain is somehow removed, either by it expiring or by an opposing Terrain being set up, Deoxys-A must face its old nemesis: priority attacks. Once again removing Deoxys-A's ability to move before an opponent, moves such as Extreme Speed from Zygarde, Aqua Jet from Azumarill or Fake Out from Mega Kangaskhan can easily bring Deoxys-A down to its Focus Sash, or in the latter's case, knock it out KO it outright.

**Opposing Weather**: For a Pokemon so attached to its Focus Sash, it's no surprise that opposing weather should come as a threat. While Sun sun and Rain rain are threatening in their own right, respectively allowing Chlorophyll and Swift Swim users to outrun and OHKO Deoxys-A, Sand sand and Hail hail come with the added dimension of breaking Deoxys-A's Focus Sash; thus, while Deoxys-A can OHKO most Sand sand or Hail hail setters without much trouble, this comes at the cost of losing its Focus Sash if it remains in play at the end of the turn, thereby reducing any chance it had to take a hit to zero.\
 

Level 51

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Hey, thanks for your amcheck. I implemented most of these changes but I left a bunch of stuff out which I didn't really agree with, until a GP Team member twists my arm into adding those in. No disrespect intended. In the spirit of completeness, the changes I didn't make, or which I corrected myself, are listed here:
Psycho Boost is Deoxys-A's primary STAB move of choice, dealing huge damage, (AC) which is further boosted by Psychic Terrain in order to OHKO almost anything it can land a neutral hit on.
Don't think this added comma is necessary.
Shadow Ball allows Deoxys-A to deal more damage to Psychic-type threats, (AC) as it makes use of its full Special Attack investment and boosting nature, while still hitting many of the same corner cases too, such as Aegislash.
Apparently I don't write complex sentences very well at 1am. I changed this to "Shadow Ball allows Deoxys-A to deal more damage to Psychic-type threats, making use of its full Special Attack investment and boosting nature while still hitting many of the same corner cases, such as Aegislash." Hope that works.
Deoxys-A to scout for Choice Scarf users on the opposing team, (AC) which can bring it down to its Focus Sash before it can even get an attack off.
while simultaneously acting as a decent check to most opposing Trick Room teams, (AC) should an opponent try to turn Deoxys-A's innate speed on it.
These added commas just seemed super awkward - at least for me when I tried to read the sentences out loud - so I left them out.
Chief The chief of these are is Tapu Lele, (...), and Mew, (...)
Left it as 'chief' and 'are' since it's a complex sentence referring not only to Tapu Lele but also to Mew.

Have a nice day~
 
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talkingtree

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Comments in green :D
Hey, thanks for your amcheck. I implemented most of these changes but I left a bunch of stuff out which I didn't really agree with, until a GP Team member twists my arm into adding those in. No disrespect intended. In the spirit of completeness, the changes I didn't make, or which I corrected myself, are listed here:

Don't think this added comma is necessary. It actually is - nonrestrictive clauses, such as the one beginning with "which", should be separated with commas

Apparently I don't write complex sentences very well at 1am. I changed this to "Shadow Ball allows Deoxys-A to deal more damage to Psychic-type threats, making use of its full Special Attack investment and boosting nature while still hitting many of the same corner cases, such as Aegislash." Hope that works. All good here


These added commas just seemed super awkward - at least for me when I tried to read the sentences out loud - so I left them out. First comma is required for the same reason as the first one, second isn't and should be left out

Left it as 'chief' and 'are' since it's a complex sentence referring not only to Tapu Lele but also to Mew. You are correct

Have a nice day~
Might give this a full check later but right now this is all I have time for.
 
Yeah that last thing you pointed out was my bad; I wasnt really concentrating and misread the sentence.
 

P Squared

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For the first sentence, if you don't like the 'mental pause' that the comma before which introduces, use "that" instead! :o This of course is assuming that the "is further boosted by Psychic Terrain" bit refers to the "huge damage", but that sounds fine to me.
Psycho Boost is Deoxys-A's primary STAB move of choice, dealing huge damage that is further boosted by Psychic Terrain in order to OHKO almost anything it can land a neutral hit on.
 

Sobi

Banned deucer.
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[OVERVIEW]

Deoxys-A is the epitome of glass cannons in the DOU metagame. Outpacing almost every single unboosted Pokemon in the format, Deoxys-A's sheer power makes it an immediate threat from the moment it enters the field, thanks not only to its trademark Psycho Boost but also a stellar movepool packed with coverage options allowing that allow it to fully take advantage of its incredible attacking stats. While Deoxys-A's biggest weakness lies in the other half of its stats—its HP and defenses are absolutely abysmal—the presence of Tapu Lele and Psychic Terrain allow for the removal of Deoxys-A's ridiculous vulnerability to priority moves, and hence one of its most common checks, while simultaneously (both have the same meaning) pushing the power of its Psycho Boost to astronomical levels. That said, with many Choice Scarf users running Speed-boosting natures on top of the boost from their item, Deoxys-A sometimes has trouble finding confidence in its innate Speed.

[SET]
name: All-out Attacker
move 1: Psycho Boost
move 2: Superpower
move 3: Knock Off / Shadow Ball / Ice Beam
move 4: Detect
item: Focus Sash
ability: Pressure
nature: Rash / Mild
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========
Psycho Boost is Deoxys-A's primary STAB move of choice, dealing huge damage that is further boosted by Psychic Terrain in order to OHKO almost anything it can land a neutral hit on. Even against targets that resist it, Psycho Boost still hits for large amounts of damage, making it easy for teammates to clean up weakened targets after it. Superpower is used to deal super effective damage to the Steel- or Dark-types such as Heatran or Tyranitar which that would otherwise stand a chance of walling Deoxys-A's Psycho Boost. Knock Off covers opposing Psychic-types which that resist each of the first two moves, such as Mew, as well as some corner cases like Aegislash; furthermore, it can disrupt the opposing team by removing key items such as Choice Scarf from opposing Tapu Lele and Landorus-T. In addition, these two options provide a strong attack that can be used independently of Deoxys-A's Special Attack drops from Psycho Boosts, leaving its damage output unadulterated (is this the right word?).

Other viable alternatives to Deoxys-A's third moveslot come in the form of Shadow Ball and Ice Beam. Shadow Ball allows Deoxys-A to deal more damage to Psychic-type threats, making use of its full Special Attack investment and boosting nature while still hitting many of the same corner cases, such as Aegislash. Ice Beam, on the other hand, allows Deoxys-A to OHKO common Pokemon such as Landorus-T, Shaymin-S, and Mega Salamence without reducing its own Special Attack or risking a miss on Psycho Boost. It should be noted, however, that both these options are affected heavily by Special Attack reductions caused by Deoxys-A's Psycho Boost, making them significantly weaker than the physical options after one such reduction.

Finally, Detect is absolutely necessary on Deoxys-A, since its almost nonexistent defenses make it a common target for foes' attacks. In the event that Deoxys-A lacks a relevant support option on the field, Detect allows the support option to enter the field while Deoxys-A keeps itself safe; it's also a useful option to stall out potentially harmful field effects such as Trick Room or and opposing Tailwinds. Detect is used over Protect in the (extremely rare) off-chance that the opponent happens to have a Pokemon carrying both Imprison and Protect.

Set Details
========
The Focus Sash is the most common item on Deoxys-A, and for good reason—given Deoxys-A's abysmal defenses, the Focus Sash affords it some degree of survivability to allow it to take at least one hit without being KOed, letting it maintain its offensive presence on the field for some amount of time.

In terms of its natures, Rash and Mild natures are essentially identical in utility; both boost Deoxys-A's Psycho Boost to even greater levels, while the choice of which defense to lose stat points in has a minimal effect on Deoxys-A's already dreadful defenses. Rash, however, is the more common option on most teams, as it gives Genesect's Download a higher chance of boosting its Special Attack stat over its Attack stat, which for most teams is a less threatening option. The EV spread given is similarly simple: it maximizes the power of Deoxys-A's Psycho Boost while ensuring that it is able to outrun as many threats as possible—in this case, nearly the entirety of the unboosted metagame. The remaining 4 EVs are placed into Attack to power up Superpower or Knock Off a little.

Usage Tips
========
Deoxys-A is most often seen as a lead or switched in after an ally Pokemon is knocked out, since switching it into an attack would be disastrous for such a ridiculously frail Pokemon; even the weather conditions of hail and sand are best avoided, (AC) as they break Deoxys-A's Focus Sash, drastically shortening its potential stay on the field. Furthermore, it should be played with a degree of caution befitting its glass cannon status—an opposing Tailwind or Trick Room, for example, can spell a quick KO on Deoxys-A, so in such situations, (AC) it is often best to switch it out and preserve it for later in the game. Detect should be used in a similar way, allowing Deoxys-A to scout for Choice Scarf users on the opposing team, which that can bring it down to its Focus Sash before it can even get an attack off. That said, Deoxys-A's Focus Sash lets it play somewhat aggressively in the event that it does attack, since it lets it take an extra hit, so don't be too paranoid when playing Deoxys-A.

Team Options
========
It's hard to overestimate the amount of support that Tapu Lele lends to Deoxys-A: from blocking incoming priority moves and boosting the already incredible power of its Psycho Boost, Tapu Lele's Psychic Terrain is almost essential to optimal playing of Deoxys-A. However, as amazing as this pairing sounds, the two share a common tendency to struggle against bulky Steel-types, such as Celesteela or and Aegislash, which can quickly steal momentum away the moment they enter the field.

Besides merely preventing Deoxys-A from being hit by opposing priority attacks, it's also helpful to pick teammates capable of redirecting attacks away from Deoxys-A in general. Togekiss and Amoonguss are two of the best redirectors in the format, (RC) and can provide additional support for it beyond merely diverting attacks from the opponent's side. Togekiss can set up a Tailwind to ensure Deoxys-A outruns its foes (or simply to match opposing Tailwinds) and use its Serene Grace Air Slashes to attempt to flinch mid-speed threats before they are able to land a hit on Deoxys-A; on the other hand, Amoonguss can put opponents foes (opponent is battle, foe is 'mon) to sleep with Spore to keep the offensive pressure on Deoxys-A low, (RC) while simultaneously acting as a decent check to most opposing Trick Room teams should an opponent try to turn Deoxys-A's innate Speed on it.

Finally, strong and fast offensive Pokemon can help to keep up the offensive pressure from Deoxys-A's side by aiming to KO threats before they can land a hit on Deoxys-A; one excellent partner to Deoxys-A is Mega Kangaskhan, which can not only provide Fake Out support to increase Deoxys-A's stay on the field but can also deal chip damage to foes with Seismic Toss to set up for KOs by Deoxys-A. Mega Charizard Y works well alongside Deoxys-A too, taking on troublesome Steel-types like Aegislash, Bronzong, and Ferrothorn for Deoxys-A, while Deoxys-A is able to reciprocate by removing most Landorus-T and chipping most bulky threats into range of Charizard's Mega Charizard Y's Heat Wave.

[STRATEGY COMMENTS]
Other Options
=============

Due to Deoxys-A's extremely specific niche as the ultimate glass cannon, it does not lend itself easily to other set options. In terms of its item, for example, it almost always wants to carry a Focus Sash to ensure it gets an attack or two off—Life Orb, though, brings its glass cannon status a notch higher, giving it extra power in exchange for the removal of its safety net. In most cases, (AC) though, this extra power is largely unneeded, making Focus Sash typically a superior option.

Regarding Deoxys-A's movepool, just two options stand out as being mildly viable: Extreme Speed gives Deoxys-A some form of answer against faster Choice Scarf users such as Landorus-Therian, letting it pick up chip damage or KOs on weakened opponents foes that would otherwise outspeed it. However, given that such Pokemon are few and far between, Extreme Speed is often eschewed in favor of useful coverage. The other potentially useful option in Deoxys-A's movepool is Psychic; although it appears redundant alongside Psycho Boost, it allows Deoxys-A to continue to dish out terrific damage—especially under Psychic Terrain—without lowering its own Special Attack stat in the process.

Finally, a Hasty or Naive nature can be run if one intends to outpace common Choice Scarf users such as Tapu Lele or and Landorus-T; however, it should be noted that this only allows Deoxys-A to outspeed them in the case that they run a nature that does not boost their Speed. With the metagame shifting more towards Timid Tapu Lele and Jolly Choice Scarf Landorus-T, this is a rather risky trade-off to make.

Checks and Counters
===================

**Steel-types**: Steel-type Pokemon that resist or take little damage from Deoxys-A's Psychic- and Fighting-type moves greatly threaten Deoxys-A, not only forcing it to not only rely on using much weaker moves but also threatening huge damage through Deoxys-A's pitiful defenses in return. Aegislash and Celesteela in particular can potentially set up free Substitutes in front of Deoxys-A, swinging momentum away from Deoxys-A's side; also notable is Bronzong, which can easily set up a Z-Trick Room to threaten not only Deoxys-A but also any switch-ins with a more accurate Hypnosis.

**Psychic-types**: Similar to Steel-types, Psychic-types act as strong defensive checks to Deoxys-A, forcing it to rely on its weaker coverage moves to deal some semblance of damage to them, and once again threatening a KO in return. Chief of these are Tapu Lele, which most Deoxys-A sets are unable to hit super effectively, and Mew, which has a plethora of support options such as Tailwind with which to aid its team while Deoxys-A is left helpless or scared into switching out.

**Speed Control**: Any form of speed control, whether it be Thunder Wave, Tailwind, or Trick Room, remove one of Deoxys-A's key selling points—its ability to move before a given opposing Pokemon. Allowing an opponent a foe to attack before a Deoxys-A is extremely dangerous, since it will likely result in an OHKO on said Deoxys-A. Also notable are Icy Wind and Electroweb; while significantly less common than the previous three, these moves come with the added benefit of breaking Deoxys-A's Focus Sash to set up for an even easier KO on it.

**Faster Pokemon**: Many common Choice Scarf Pokemon such as Landorus-T and Tapu Lele can outspeed and OHKO Deoxys-A if they use a Speed-boosting nature. Setup sweepers are equally dangerous; a Zygarde or Mega Salamence with one or two Dragon Dance boosts under its belt can usually also outspeed and OHKO Deoxys-A depending on their its Speed investments investment (be consistent with either plural or singular in this sentence), and in terms of special threats, Volcarona can set up Quiver Dance to not only outspeed Deoxys-A but also take less damage from its special attacks.

**Priority Attackers**: In the event that Psychic Terrain is somehow removed, either by it expiring or by an opposing Terrain being set up, Deoxys-A must face its old nemesis: priority attacks. Once again removing Deoxys-A's ability to move before the foe an opponent, moves such as Extreme Speed from Zygarde, Aqua Jet from Azumarill, (AC) or and ('moves' is plural, so we use 'and') Fake Out from Mega Kangaskhan can easily bring Deoxys-A down to its Focus Sash, or in the latter's case, KO it outright.

**Opposing Weather**: For a Pokemon so attached to its Focus Sash, it's no surprise that opposing weather should come as a threat. While sun and rain are threatening in their own right, respectively allowing Chlorophyll and Swift Swim users to outrun and OHKO Deoxys-A, sand and hail come with the added dimension of breaking Deoxys-A's Focus Sash; thus, while Deoxys-A can OHKO most sand or hail setters without much trouble, this comes at the cost of losing its Focus Sash if it remains in play at the end of the turn, thereby reducing any chance it had to take a hit to zero.
 

talkingtree

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GP 1/2
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[OVERVIEW]

Deoxys-A is the epitome of glass cannons in the DOU metagame. Outpacing almost every single unboosted Pokemon in the format, Deoxys-A's sheer power makes it an immediate threat from the moment it enters the field, thanks not only to its trademark Psycho Boost but also a stellar movepool packed with coverage options that allow it to fully take advantage of its incredible attacking stats. While Deoxys-A's biggest weakness lies in the other half of its stats—its HP and defenses are absolutely abysmal—the presence of Tapu Lele and Psychic Terrain allow for the removal of Deoxys-A's ridiculous vulnerability to priority moves, and hence one of its most common checks, while pushing the power of its Psycho Boost to astronomical levels. That said, with many Choice Scarf users running Speed-boosting natures on top of the boost from their item, Deoxys-A sometimes has trouble finding confidence in its innate Speed.

[SET]
name: All-out Attacker
move 1: Psycho Boost
move 2: Superpower
move 3: Knock Off / Shadow Ball / Ice Beam
move 4: Detect
item: Focus Sash
ability: Pressure
nature: Rash / Mild
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========
add space
Psycho Boost is Deoxys-A's primary STAB move of choice, dealing huge damage that is further boosted by Psychic Terrain in order to OHKO almost anything it can land a neutral hit on. Even against targets that resist it, Psycho Boost still hits for large amounts of damage, making it easy for teammates to clean up weakened targets after it. Superpower is used to deal super effective damage to the Steel- or Dark-types such as Heatran or Tyranitar that would otherwise stand a chance of walling Deoxys-A's Psycho Boost. Knock Off covers opposing Psychic-types that resist each of the first two moves, such as Mew replace this with Cresselia since Mew is UR, as well as some corner cases like Aegislash; furthermore, it can disrupt the opposing team by removing key items such as Choice Scarf from opposing Tapu Lele and Landorus-T. In addition, these two options provide a strong attack that can be used independently of Deoxys-A's Special Attack drops from Psycho Boosts, leaving its damage output unadulterated. this is misleading, since Superpower drops Atk. "In addition, neither attack is affected by the Special Attack drop that accompanies Psycho Boost." solves that issue and fixes a few weird subj/verb agreement issues in the original sentence.

Other viable alternatives to Deoxys-A's third moveslot come in the form of Shadow Ball and Ice Beam. Shadow Ball allows Deoxys-A to deal more damage to Psychic-type threats, making use of its full Special Attack investment and boosting nature while still hitting many of the same corner cases, such as Aegislash, and unlike Knock Off, hitting Tapu Lele super effectively. Ice Beam, on the other hand, allows Deoxys-A to OHKO common Pokemon such as Landorus-T, Shaymin-S, and Mega Salamence without reducing its own Special Attack or risking a miss on Psycho Boost. It should be noted, however, that both these options moves are affected heavily by Special Attack reductions caused by Deoxys-A's Psycho Boost, making them significantly weaker than the physical options after one such reduction.

Finally, Detect is absolutely necessary on Deoxys-A, since its almost nonexistent defenses make it a common target for foes' attacks. In the event that Deoxys-A lacks a relevant support option on the field, Detect allows the support option to enter the field for repositioning of allies while Deoxys-A keeps itself safe; it's also a useful option to stall out potentially harmful field effects such as Trick Room and opposing Tailwinds. Detect is used over Protect in the (extremely rare) off-chance that the opponent happens to have a Pokemon carrying both Imprison and Protect.

Set Details
========
add space
The
Focus Sash is the most common item on Deoxys-A, and for good reason—given Deoxys-A's abysmal defenses, the a Focus Sash affords it some degree of survivability to allow it to take at least one hit without being KOed, letting it maintain its offensive presence on the field for some amount of time. remove space In terms of its natures, Rash and Mild natures are essentially identical in utility; both boost Deoxys-A's Psycho Boost to even greater levels, while the choice of which defense to lose stat points in lower has a minimal effect on Deoxys-A's already dreadful defenses. Rash, however, is the more common option on most teams, as it gives Genesect's Download a higher chance of boosting its Special Attack stat over its Attack stat, which for most teams is a less threatening option. The EV spread given is similarly simple: it maximizes the power of Deoxys-A's Psycho Boost while ensuring that it is able to outrun as many threats as possible—in this case, nearly the entirety of the unboosted metagame. The remaining 4 EVs are placed into Attack to power up Superpower or and Knock Off a little.

Usage Tips
========
add space
Deoxys-A is most often seen as a lead or switched in after an ally Pokemon is knocked out, since switching it into an attack would be disastrous for such a ridiculously frail Pokemon; even the weather conditions of hail and sand are best avoided, as they break Deoxys-A's Focus Sash, drastically shortening its potential stay on the field. Furthermore, it should be played with a degree of caution befitting its glass cannon status—an opposing Tailwind or Trick Room, for example, can spell a quick KO on Deoxys-A, so in such situations, it is often best to switch it out and preserve it for later in the game. Detect should be used in a similar way, allowing Deoxys-A to scout for Choice Scarf users on the opposing team that can bring it down to its Focus Sash before it can even get an attack off. That said, Deoxys-A's Focus Sash lets it play somewhat aggressively in the event that it does attack, since it lets it take an extra hit, so don't be too paranoid when playing with Deoxys-A.

Team Options
========
add space
It's hard to overestimate the amount of support that Tapu Lele lends to Deoxys-A: from blocking incoming priority moves and boosting the already incredible power of its Psycho Boost, Tapu Lele's Psychic Terrain is almost essential to optimal playing of Deoxys-A. However, as amazing as this pairing sounds, the two share a common tendency to struggle against bulky Steel-types, such as Celesteela and Aegislash, which can quickly steal momentum away the moment they enter the field.

Besides merely preventing Deoxys-A from being hit by opposing priority attacks, it's also helpful to pick teammates capable of redirecting attacks away from Deoxys-A in general. Togekiss and Amoonguss are two of the best redirectors in the format and can provide additional support for it beyond merely diverting attacks from the opponent's side. Togekiss can set up Tailwind to ensure Deoxys-A outruns its foes (or simply to match opposing Tailwinds) and use its Serene Grace-backed Air Slashes to attempt to flinch mid-speed threats before they are able to land a hit on Deoxys-A; on the other hand, Amoonguss can put foes to sleep with Spore to keep the offensive pressure on Deoxys-A low while acting as a decent check to most opposing Trick Room teams should an opponent try to turn Deoxys-A's innate Speed on against it.

Finally, strong and fast offensive Pokemon can help to keep up the offensive pressure from Deoxys-A's side by aiming to KO threats before they can land a hit on Deoxys-A; one excellent partner to Deoxys-A is Mega Kangaskhan, which can not only provides Fake Out support to increase Deoxys-A's stay on the field but also deals significant chip damage to foes with Seismic Toss to set up for KOs by Deoxys-A. Mega Charizard Y works well alongside Deoxys-A too, taking on troublesome Steel-types like Aegislash, Bronzong, and Ferrothorn for Deoxys-A, while Deoxys-A is able to reciprocate by removing most Landorus-T and chipping most bulky threats into range of Mega Charizard Y's Heat Wave.

[STRATEGY COMMENTS]
Other Options
=============

Due to Deoxys-A's extremely specific niche as the ultimate glass cannon, it does not lend itself easily to other set options. In terms of its item, for example, it almost always wants to carry a Focus Sash to ensure it gets an attack or two off—Life Orb, though, brings its glass cannon status a notch higher, giving it extra power in exchange for the removal of its safety net. In most cases though, this extra power is largely unneeded, making Focus Sash typically a superior option.

Regarding Deoxys-A's movepool, just two options stand out as being mildly viable: Extreme Speed gives Deoxys-A some form of answer against faster Choice Scarf users such as Landorus-T, letting it pick up chip damage or KOs on weakened foes that would otherwise outspeed it. However, given that such Pokemon are few and far between and Extreme Speed is rendered ineffective under the effects of Psychic Terrain, Extreme Speed is often eschewed in favor of useful coverage. The other potentially useful option in Deoxys-A's movepool is Psychic; although it appears redundant alongside Psycho Boost, it allows Deoxys-A to continue to dish out terrific damage—especially under Psychic Terrain—without lowering its own Special Attack stat in the process.

Finally, a Hasty or Naive nature can be run if one intends to outpace common Choice Scarf users such as Tapu Lele and Landorus-T; however, it should be noted that this only allows Deoxys-A to outspeed them in the case that they run a nature that does not boost their Speed. With the metagame shifting more towards Timid Choice Scarf Tapu Lele and Jolly Choice Scarf Landorus-T, this is a rather risky trade-off to make.

Checks and Counters
===================

**Steel-types**: Steel-type Pokemon that resist or take little damage from Deoxys-A's Psychic- and Fighting-type moves greatly threaten Deoxys-A, not only forcing it to rely on using much weaker moves but also threatening huge damage through Deoxys-A's pitiful defenses in return. Aegislash and Celesteela in particular can potentially set up free Substitutes in front of Deoxys-A, swinging momentum away from Deoxys-A's side; also notable is Bronzong, which can easily set up a Z-Trick Room to threaten not only Deoxys-A but also any switch-ins with a more accurate Hypnosis.

**Psychic-types**: Similar to Steel-types, Psychic-types act as strong defensive checks to Deoxys-A, forcing it to rely on its weaker coverage moves to deal some semblance of damage to them, and once again threatening a KO in return. Chief of these are Tapu Lele, which most Deoxys-A sets are unable to hit super effectively, and Mew Cresselia, which has a plethora of support options such as Tailwind Trick Room with which to aid its team while Deoxys-A is left helpless or scared into switching out.

**Speed Control**: Any form of speed control, whether it be Thunder Wave, Tailwind, or Trick Room, remove one of Deoxys-A's key selling points—its ability to move before a given opposing Pokemon. Allowing a foe to attack before a Deoxys-A is extremely dangerous, since it will likely result in an OHKO on said Deoxys-A. Also notable are Icy Wind and Electroweb; while significantly less common than the previous three, these moves come with the added benefit of breaking Deoxys-A's Focus Sash to set up for an even easier KO on it.

**Faster Pokemon**: Many common Choice Scarf Pokemon such as Landorus-T and Tapu Lele can outspeed and OHKO Deoxys-A if they use a Speed-boosting nature. Setup sweepers are equally dangerous; a Zygarde or Mega Salamence with one or two Dragon Dance boosts under its belt can usually also outspeed and OHKO Deoxys-A depending on its Speed investment, and in terms of special threats, Volcarona can set up Quiver Dance to not only outspeed Deoxys-A but also take less damage from its special attacks.

**Priority Attackers**: In the event that Psychic Terrain is somehow removed, either by it expiring or by an opposing Terrain being set up, Deoxys-A must face its old nemesis: priority attacks. Once again removing Deoxys-A's ability to move before the foe, moves such as Extreme Speed from Zygarde, Aqua Jet from Azumarill, and Fake Out from Mega Kangaskhan can easily bring Deoxys-A down to its Focus Sash, or in the latter's case, KO it outright.

**Opposing Weather**: For a Pokemon so attached to its Focus Sash, it's no surprise that opposing weather should come as a threat. While sun and rain are threatening in their own right, respectively allowing Chlorophyll and Swift Swim users to outrun and OHKO Deoxys-A, sand and hail come with the added dimension of breaking Deoxys-A's Focus Sash; thus, while Deoxys-A can OHKO most sand or hail setters without much trouble, this comes at the cost of losing its Focus Sash if it remains in play at the end of the turn, thereby reducing removing any chance it had to take a hit to zero.
 

Lumari

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remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Deoxys-A is the epitome of a glass cannons cannon in the DOU metagame. Outpacing almost every unboosted Pokemon in the format, Deoxys-A's sheer power makes it an immediate threat from the moment it enters the field, thanks not only to not only its trademark Psycho Boost but also a stellar movepool packed with coverage options that allow it to fully take advantage of its incredible attacking stats. While Deoxys-A's biggest weakness lies in the other half of its stats—its HP and defenses are absolutely abysmal—the presence of Tapu Lele and Psychic Terrain allow for the removal of remove Deoxys-A's ridiculous vulnerability to priority moves while pushing the power of its Psycho Boost to astronomical levels. That said, with many Choice Scarf users running Speed-boosting natures on top of the boost from their item, Deoxys-A sometimes has trouble finding confidence in its innate Speed.

[SET]
name: All-out Attacker
move 1: Psycho Boost
move 2: Superpower
move 3: Knock Off / Shadow Ball / Ice Beam
move 4: Detect
item: Focus Sash
ability: Pressure
nature: Rash / Mild
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Psycho Boost is Deoxys-A's primary STAB move of choice, dealing huge damage that is further boosted by Psychic Terrain in order to OHKO almost anything it can land a neutral hit on. Even against targets that resist it, Psycho Boost still hits for large amounts of damage, making it easy for teammates to clean up weakened targets. Superpower is used to deal super effective damage to the Steel- or Dark-types such as Heatran or and Tyranitar that would otherwise stand a chance of walling Deoxys-A's Psycho Boost. Knock Off covers opposing Psychic-types that resist each of the first two moves, such as Cresselia, as well as some corner cases like Aegislash; furthermore, it can disrupt the opposing team by removing key items such as Choice Scarf from opposing Tapu Lele and Landorus-T. In addition, neither attack is affected by the Special Attack drop that accompanies Psycho Boost.

Other viable alternatives to Deoxys-A's third moveslot come in the form of Shadow Ball and Ice Beam. Shadow Ball allows Deoxys-A to deal more damage to Psychic-type threats, making use of its full Special Attack investment and boosting nature while still hitting many of the same corner cases, such as Aegislash, and unlike Knock Off, hitting Tapu Lele super effectively. Ice Beam, on the other hand, allows Deoxys-A to OHKO common Pokemon such as Landorus-T, Shaymin-S, and Mega Salamence without reducing its own Special Attack or risking a miss on Psycho Boost. It should be noted, however, that both these moves are affected heavily by Special Attack reductions caused by Deoxys-A's Psycho Boost, making them significantly weaker than the physical options after one such reduction.

Finally, Detect is absolutely necessary on Deoxys-A, since its almost nonexistent defenses make it a common target for foes' attacks. In the event that Deoxys-A lacks a relevant support option on the field, Detect allows for enables repositioning of allies while Deoxys-A keeps itself safe; it's also a useful option to stall out potentially harmful field effects such as Trick Room and opposing Tailwinds. Detect is used over Protect in the (extremely rare) off-chance that the opponent happens to have a Pokemon carrying both Imprison and Protect.

Set Details
========

Focus Sash is the most common item on Deoxys-A, and for good reason—given Deoxys-A's abysmal defenses, a Focus Sash affords it some degree of survivability longevity to allow it to take at least one hit without being KOed, letting it maintain its offensive presence on the field for some amount of time. In terms of its natures, Rash and Mild are essentially identical in utility; both boost Deoxys-A's Psycho Boost to even greater levels, while the choice of which defense to lower has a minimal effect on Deoxys-A's already dreadful defenses. Rash, however, is the more common option on most teams, as it gives Genesect's Download a higher chance of boosting its Special Attack stat over its Attack stat, which for most teams is a less threatening option. The EV spread given is similarly simple: it maximizes the power of Deoxys-A's Psycho Boost while ensuring that it is able to outrun as many threats as possible—in this case, nearly the entirety of the unboosted metagame. The remaining 4 EVs are placed into Attack to power up Superpower and Knock Off a little.

Usage Tips
========

Deoxys-A is most often seen as a lead or switched in after an ally Pokemon is knocked out, since switching it into an attack would be disastrous for such a ridiculously frail Pokemon; even the weather conditions of hail and sand are best avoided, as they break Deoxys-A's Focus Sash, drastically shortening its potential stay on the field. Furthermore, it should be played with a degree of caution befitting its glass cannon status—an opposing Tailwind or Trick Room, for example, can spell a quick KO on Deoxys-A, so in such situations, it is often best to switch it out and preserve it for later in the game. Detect should be used in a similar way, allowing Deoxys-A to scout for Choice Scarf users on the opposing team that can bring it down to its Focus Sash before it can even get an attack off. That said, Deoxys-A's Focus Sash lets it play somewhat aggressively in the event that it does attack, since it lets it take an extra hit, so don't be too paranoid when playing with Deoxys-A.

Team Options
========

It's hard to overestimate the amount of support that Tapu Lele lends to Deoxys-A: from blocking incoming priority moves and boosting the already incredible power of its Psycho Boost, Tapu Lele's Psychic Terrain is almost essential to optimal playing of Deoxys-A. However, as amazing as this pairing sounds, the two share a common tendency to struggle against bulky Steel-types, such as Celesteela and Aegislash, which can quickly steal momentum away the moment they enter the field.

Besides merely preventing Deoxys-A from being hit by opposing priority attacks, it's also helpful to pick teammates capable of redirecting attacks away from Deoxys-A in general. Togekiss and Amoonguss are two of the best redirectors in the format and can provide additional support for it beyond merely diverting attacks. Togekiss can set up Tailwind to ensure Deoxys-A outruns its foes (or simply to match opposing Tailwinds) and use its Serene Grace-backed Air Slash to attempt to flinch make mid-speed threats flinch before they are able to land a hit on Deoxys-A; on the other hand, Amoonguss can put foes to sleep with Spore to keep the offensive pressure on Deoxys-A low while acting as a decent check to most opposing Trick Room teams should an opponent try to turn Deoxys-A's innate Speed against it.

Finally, strong and fast offensive Pokemon can help to keep up the offensive pressure from Deoxys-A's side by aiming to KO threats before they can land a hit on Deoxys-A; one excellent partner to Deoxys-A is Mega Kangaskhan, which not only provides Fake Out support to increase Deoxys-A's stay on the field but also deals significant chip damage to foes with Seismic Toss to set up for KOs by Deoxys-A. Mega Charizard Y works well alongside Deoxys-A too, taking on troublesome Steel-types like Aegislash, Bronzong, and Ferrothorn for Deoxys-A, while Deoxys-A is able to reciprocate by removing most Landorus-T and chipping most bulky threats into range of Mega Charizard Y's Heat Wave.

[STRATEGY COMMENTS]
Other Options
=============

Due to Deoxys-A's extremely specific niche as the ultimate glass cannon, it does not lend itself easily to other set options. In terms of its item, for example, it almost always wants to carry a Focus Sash to ensure it gets an attack or two off—Life Orb, though, brings its glass cannon status a notch higher, giving it extra power in exchange for the removal of its safety net. In most cases though, this extra power is largely unneeded, making Focus Sash typically a superior option.

Regarding Deoxys-A's movepool, just two options stand out as being mildly viable: Extreme Speed gives Deoxys-A some form of answer against faster Choice Scarf users such as Landorus-T, letting it pick up chip damage or KOs on weakened foes that would otherwise outspeed it. However, given that such Pokemon are few and far between and Extreme Speed is rendered ineffective under the effects of Psychic Terrain, Extreme Speed is often eschewed in favor of useful coverage. The other potentially useful option in Deoxys-A's movepool is Psychic; although it appears redundant alongside Psycho Boost, it allows Deoxys-A to continue to dish out terrific damage—especially under Psychic Terrain—without lowering its own Special Attack stat in the process.

Finally, a Hasty or Naive nature can be run if one intends to outpace common Choice Scarf users such as Tapu Lele and Landorus-T; however, it should be noted that this only allows Deoxys-A to outspeed them in the case that they run a nature that does not boost their Speed. With the metagame shifting more towards Timid Choice Scarf Tapu Lele and Jolly Choice Scarf Landorus-T, this is a rather risky trade-off to make.

Checks and Counters
===================

**Steel-types**: Steel-type Pokemon that resist or take little damage from Deoxys-A's Psychic- and Fighting-type moves greatly threaten Deoxys-A, not only forcing it to rely on using much weaker moves but also threatening huge damage through Deoxys-A's pitiful defenses in return. Aegislash and Celesteela in particular can potentially set up free Substitutes in front of Deoxys-A, swinging momentum away from Deoxys-A's side; also notable is Bronzong, which can easily set up a Z-Trick Room to threaten not only Deoxys-A but also any switch-ins with a more accurate Hypnosis.

**Psychic-types**: Similar to Steel-types, Psychic-types act as strong defensive checks to Deoxys-A, forcing it to rely on its weaker coverage moves to deal some semblance of damage to them (RC) and once again threatening a KO in return. Chief of these are Tapu Lele, which most Deoxys-A sets are unable to hit super effectively, and Cresselia, which has a plethora of support options such as Trick Room with which to aid its team while Deoxys-A is left helpless or scared into switching out.

**Speed Control**: Any form of speed control, whether it be Thunder Wave, Tailwind, or Trick Room, remove one of Deoxys-A's key selling points—its ability to move before a given opposing Pokemon. Allowing a foe to attack before a Deoxys-A is extremely dangerous, since it will likely result in an OHKO on said Deoxys-A. Also notable are Icy Wind and Electroweb; while significantly less common than the previous three, these moves come with the added benefit of breaking Deoxys-A's Focus Sash to set up for an even easier KO on it.

**Faster Pokemon**: Many common Choice Scarf Pokemon such as Landorus-T and Tapu Lele can outspeed and OHKO Deoxys-A if they use a Speed-boosting nature. Setup sweepers are equally dangerous; a Zygarde or Mega Salamence with one or two Dragon Dance boosts under its belt can usually also outspeed and OHKO Deoxys-A depending on its Speed investment, and in terms of special threats, Volcarona can set up Quiver Dance to not only outspeed Deoxys-A but also take less damage from its special attacks.

**Priority Attackers**: In the event that Psychic Terrain is somehow removed, either by it expiring or by an opposing Terrain being set up, Deoxys-A must face its old nemesis: priority attacks. Once again removing Deoxys-A's ability to move before the foe, moves such as Extreme Speed from Zygarde, Aqua Jet from Azumarill, and Fake Out from Mega Kangaskhan can easily bring Deoxys-A down to its Focus Sash, or in the latter's case, KO it outright.

**Opposing Weather**: For a Pokemon so attached to its Focus Sash, it's no surprise that opposing weather should come as a threat. While sun and rain are threatening in their own right, respectively allowing Chlorophyll and Swift Swim users to outrun and OHKO Deoxys-A, sand and hail come with the added dimension of breaking Deoxys-A's Focus Sash; thus, while Deoxys-A can OHKO most sand or hail setters without much trouble, this comes at the cost of losing its Focus Sash if it remains in play at the end of the turn, thereby removing any chance it had to take a hit.
 
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