Propose Move CT Changes ITT (NO SALT PLEASE)

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Basically propose changes to Move Combo Types here and then the mods will review it eventually, either approving the proposal or rejecting the proposal. The mods may or may not give justification for their decision.

Please follow the following template:
[B]Move[/B]: <Move Name>
[B]Current CT[/B]: <Current CT>
[B]Proposed CT[/B]: <Proposed CT>
[B]Reasoning[/B]: <Give your reasoning here. Please consider the competitive implications of this change in your reasoning as well.>
An example with the template:
Move: Iron Tail
Current CT: Passive
Proposed CT: Elemental
Reasoning: Allows Iron Tail to be more combo-friendly, making Giga Impact + Iron Tail a Steel-type move among other current Passive CT's that would see Iron Tail's type overriden.
Current CT Hierarchy
Set > Force > Elemental > Passive > Deferring > None
Those with CT: None are banned from being used as part of combinations.

Determination for Combination Typing: CT > BAP (Higher applies) > STAB > Typeless

Other Rules
  • You can argue over a proposed change but do not let it derail the thread or drown out other proposed changes.
  • As mentioned in the template, please consider the competitive implications of your proposed change or your proposal is likely to be rejected. We do not change things for the sake of changing things
  • Mod team's ruling on CT changes are final and you may not object to decisions made at all.
  • By the same vein, you may not propose a change to a move's CT until at least two week have passed since the mods last decided the CT status of the move in question.
  • Any posts with the intention to troll or are as a result of "salt" will be deleted and infracted (and the change will be automatically declined) without question. We know the difference. This is NOT a salt thread. You have been warned.
    • For example, proposing a change to a move because their opponent in a current match used that move as part of a combination to ruin their chances of winning is a very obvious example of salt.
    • Note that this rule is subjective and not all proposals like the above example will be subject to it. If the above happens and the reasoning is through sound logic as opposed to personal agenda, then it will most likely not be moderated. We know the difference.
  • Other general rules apply, so no flaming etc.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Okay then. Totally not just stealing this one

Move: Iron Tail
Current CT: Passive
Proposed CT: Elemental
Reasoning: Allows Iron Tail to be more combo-friendly, making Giga Impact + Iron Tail a Steel-type move among other current Passive CT's that would see Iron Tail's type overriden.
A bit later than I was planning to get this dealt with, but the mod team agreed to implementing this change. This is effective immediately in all new battles and challenges.
 
Move: Sucker Punch
Current CT: Set
Proposed CT: Elemental
Reasoning: Allows Sucker Punch to actually be used in combinations, since more often than not the Dark typing is a liability more than anything when trying to give coverage moves priority. Among other things, it'd allow for priority Elemental Punches and Dragon Claw for mons who get STAB on them, as well as priority Brave Bird and Play Rough. Plus, it wouldn't take away from people's ability to use priority Dark-type combos with a simple Sucker Punch+Sucker Punch or Sucker+Giga Impact.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Move: Crunch
Current CT: Passive
Proposed CT: Elemental
Reasoning: Same reason for Iron Tail, makes it more combo friendly. Also Bite is Elemental and It be nice to have a stronger version. Flavorwise it uses dark energy or "darkened" energy
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Move: Crunch
Current CT: Passive
Proposed CT: Elemental
Reasoning: Same reason for Iron Tail, makes it more combo friendly. Also Bite is Elemental and It be nice to have a stronger version. Flavorwise it uses dark energy or "darkened" energy
The thing is, part of the reason why it is CT: Passive in the first place is so it can combine with things it would easily combine with without much thought (Read: Other moves benefiting from Strong Jaw, elemental fangs in particular) and the move would become that type. By making it CT: Elemental, you lose out on those benefits because of Crunch's higher power.

I also mentioned this to you on IRC but posting my qualms about this here as posterity.
 
Move: Smart Strike
Current CT: Passive
Proposed CT: Elemental
Reasoning: This change gives a slightly larger niche to a move that currently has limited distribution and few uses. Even with this change, Smart Strike would be generally overshadowed in combinations by Iron Head or Iron Tail, but Smart Strike could still be useful in some scenarios where one wishes to use a Steel-type combo without risking a miss or having to sub for Evasive moves. Also, this would give Smart Strike the same CT as Aerial Ace, which is similarly generic in execution/description to Smart Strike, yet takes a higher priority in combinations.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top