SM OU Teambuilding Competition Round 12: Alakazam (Building Phase)

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Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Will-O-Wisp
- Taunt

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 12 Def / 244 SpD
Sassy Nature
- Knock Off
- Leaf Storm
- Rock Slide
- Hidden Power [Ice]

Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Swords Dance
- Earthquake
- Stone Edge

Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Play Rough
- Thunder Punch

Greninja @ Life Orb
Ability: Protean
EVs: 252 SpA / 4 Atk / 252 Spe
Naive Nature
- Gunk shot
- Spikes
- Ice Beam
-Extrasensory


Some hazard stacking BO with mmaw and keldeo.The first partner was rockium z lando, to support mmaw in its stall matchup, getting up rocks and weakening (or even killing) skarmory. Spikes gren was the next mon, since spikes helped wear down mons like ferrothorn and fini; and even lure in toxapex for keldeo. Tran was the next mon, as I realized that i hard lost to Lele and that i had also a very poor matchup vs opposing mega mawile. Lastly there was tangrowth, as I desperately needed a water and eletric check, and a way to lure volcarona, since tran was wisp.
 

Garchomp @ Dragonium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Swords Dance
- Stealth Rock
- Earthquake

Mawile @ Mawilite
Ability: Hyper Cutter
EVs: 252 Atk / 252 Spe / 4 SpD
Adamant Nature
- Play Rough
- Sucker Punch
- Thunder Punch
- Fire Fang

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald / Surf
- Secret Sword
- Hydro Pump
- Icy Wind / Hidden Power [Ice]

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower

Tapu Lele @ Twisted Spoon
Ability: Psychic Surge
EVs: 252 SpA / 252 Spe / 4 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Hidden Power [Fire]
- Taunt

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Z-Outrage chomp decimates Lando, the most common pivot into Mawile; also, Tangrowth the most common pivot into Keldeo. Beats Tox which is always good. SD breaks Fini, and gets rocks vs stall; Rocks up + Mawile = autowin vs fat shit. 4 attack Mawile cause it's really good and Scizor is extremely popular right now. Standard Keldeo which is the best scarfer and is super pretty to look at cmon that sprite is feugo. Celes cause Keldeo + Steel type beats Greninja; and, adds a ground resist. (Zygarde is broken.) Spoon Lele cause chipping steel types for Chomp and Mawile is appreciated. Also if you don't manage to get rocks vs stall they have to choose between wasting Dugtrios sash on Mawile or Lele. Rotom for blanket check for Metagross, Lando, Gyarados and a slow volt turn for Lele and Mawile. Team is weak to Volc so keep Chomp and Keldeo healthy. Weak vs Zygarde also so keep Lele and Keldeo healthy, Zygarde switch in is literally Picking a sac but yknow it's broken so what do you want from me.
 


Mawile @ Mawilite
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Play Rough
- Thunder Punch
- Fire Fang
- Sucker Punch

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Icy Wind
- Hydro Pump

Tapu Koko @ Leftovers
Ability: Electric Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- U-turn

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Spikes
- Gyro Ball
- Power Whip
- Leech Seed

Gengar @ Ghostium Z
Ability: Cursed Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Taunt
- Will-O-Wisp


Keldeo is scarfed and is the main sweeper/revenge killer. Mega-Mawile 4 attacks wallbreaks and beats most Keldeo counters. Tapu Koko sets Electric Terrain so Mega-Mawile can use Sucker Punch and Gengar can switch into Amoonguss unscathed. It wears down Keldeo counters with the help of hazards and pivoting. Landorus-T is the rocker and a switch to most physical attacks. Ferrothorn switches into most special attacks and set up Spikes to aid in the sweep. Gengar stallbreaks and absorbs Toxapex's Toxic Spikes.

For replays check the alt omgmawile I'm saving all my battles. I don't put them here because it's mostly low ladder, suspect ladder and I have finals blablaaa.
 
Tankchomp + Flyinium z Celesteela


Importable.
Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]

Mawile @ Mawilite
Ability: Intimidate
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Sucker Punch
- Knock Off

Celesteela @ Flyinium Z
Ability: Beast Boost
EVs: 84 HP / 252 SpA / 172 Spe
Modest Nature
- Autotomize
- Air Slash
- Fire Blast
- Giga Drain

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
- Discharge
- Roost
- Heat Wave
- Defog


Explanation
After the great mandatory offensive core, the options were many. At the end enter z move celesteela. The next on the list had to be famous tankchomp that covers well the team and celes. My sr user and if there is contact thanks to his still rocky helmet can annoy. Dtail is very useful. Ferrothorn is my spikes user and good type resist water dragon etc. Zapdos my defogger and nice synergy all team
 
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Finchinator

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OU Leader

Mawile @ Mawilite
Ability: Intimidate
EVs: 104 HP / 224 Atk / 180 Spe
Adamant Nature
- Sucker Punch
- Play Rough
- Swords Dance
- Knock Off

Greninja @ Expert Belt
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hydro Pump
- Gunk Shot
- Hidden Power [Fire]
- Extrasensory

Gengar @ Choice Specs
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Thunderbolt

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Icy Wind
- Scald

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 148 SpD / 112 Spe
Jolly Nature
- Stealth Rock
- Iron Head
- U-turn
- Healing Wish

Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Polish
- Swords Dance
- Earthquake
- Stone Edge

First and foremost, I'll tackle the teambuilding process. I wanted to use Swords Dance Mega-Mawile as it was released recently and it seemed to be incredibly threatening to almost all opposing teams on a consistent basis, rewarding aggressive play such as double-switching in and getting a Swords Dance up in a tight spot. With this Pokemon at the center of my team, I felt that I had a lot of possibilities when it came to my next team member. I could go immediately with direct support such as Stealth Rock or Spikes, in attempt to weaken opposing Pokemon for Mega-Mawile and potential additional offensive members of the team to win or simply get more kills, or I could go a more indirect route and try to add a synergetic attacker that could situationally lure some problematic Pokemon that could be irksome to the team. Ultimately, I decided to go with Expert Belt Four Attacks Greninja as my second team member because it functions as a solid lure and general offensive breaker that synergizes quite well with the aforementioned Mega-Mawile; the moves I elected to use where Gunk Shot, Hydro Pump, Extrasensory, and Hidden Power Fire and I feel this set is optimal as it hits Toxapex, Ferrothorn, and Mega Scizor -- things that, upon being hit, make having Thunder Punch or Fire Fang on Mega-Mawile less necessary, freeing up room for the more spammable alternative in Knock Off. Despite the order of my import (sorry for this), my third member was dedicated to fixing a pitfall of many Mega-Mawile teams I noticed: lack of a true Psychic check. So many teams think that because Mega-Mawile is a Steel type, it can be used to check things like Tapu Lele and this simply is far from the truth. Moreover, I added Stealth Rock Healing Wish Jirachi. Healing Wish is greatly appreciated for the first two members of the team and the defensive capabilities of Jirachi are greatly underestimated in the current metagame, so I took advantage of it in this slot to check various special attackers, most notably the aforementioned Tapu Lele, but also Magearna, Tornadus-Therian, Latios, and Nihilego. Then, a Choice Scarf user seemed necessary because I had two slower Pokemon and nothing to reliably revenge kill opposing threats, so I added on what probably is the best, if not then surely top three, scarfer in the tier in Keldeo because it gave me a reliable Fire check and Greninja pivot while also fulfilling the revenge killer role. From there, the last two became fairly easy as I needed a Pheromosa check, Ground type pivot, secondary answer to Stall that would prove to be sufficient with Mega-Mawile, and perhaps a secondary win condition all in the last two slots. Double Dance Z-Stone Edge Landorus-Therian and Gengar emerged as solid candidates for both slots simply due to consistent offensive presence and fulfilling all of the things I needed them to while keeping offensive pressure up. I already had Z Landorus-Therian and Scarf Keldeo, so Gengar being Choice Specs seemed the most logical option to me and I went with it. The team, unfortunately, has a noteworthy weakness to Tapu Koko, but you can manage it with aggressive play despite it admittedly being an uphill battle.

Going into the specifics, the Jirachi spread was initially almost full SDef, but I needed Speed in order to creep Smeargle on opposing Sticky Web teams, so I added enough for that and then continued to creep until I outpaced Modest Tapu Lele, Adamant Zygarde, Mamoswine, Adamant Landorus-Therian, etc. which can all potentially come in handy. The Mawile spread assures that I live Sash or Jolly Scarf Dugtrio Earthquake 100% of the time from full while also outpacing standard Skamory on stall by 1 point (a few other things of note are living Protean LO HP Fire and non-Ash Specs Hydro from Greninja very often, living two Scarf or Shed Shell Psychic from Tapu Lele almost always, and always living 1 Earthquake from full from the rare TankChomp). The remaining spreads are all straightforward, but I elected to go with Jolly on Landorus-Therian as Mega-Mawile, Healing Wish, Gengar, etc. should be enough for Stall as is, so the extra damage is more of an unnecessary safety-blanket and outrunning Scarf Pheromosa at +2 is pretty much necessary. The moves on Greninja help set up for Mega-Mawile and Landorus-Therian, Gengar opts to not run Trick on this team so that it can pretty much hit everything not named Chansey hard in the tier and this plays right into the general dynamic of the team as weakening things early game leads to sweeps late game, and I do not use Stone Edge on Keldeo, despite the slight Volcarona "weakness" simply because Sucker Punch from Mega Mawile is doing 65% minimum to opposing Volcarona and there is no way I will be near full with Keldeo when potentially taking a boosted Giga Drain, so Keldeo + Mega-Mawile should do the trick easily enough (plus, Scald is such a good move, so why bother dropping it when you can run dual Water STAB n_n).

Overall, I think this team is quite solid and it has Keldeo + Mega-Mawile! :)
 

Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Play Rough

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Electric]

Stunfisk @ Leftovers
Ability: Static
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Discharge
- Earth Power
- Yawn

Serperior @ Leftovers
Ability: Contrary
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Leech Seed
- Leaf Storm
- Hidden Power [Fire]

Talonflame @ Flyinium Z
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Flame Charge

Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Psyshock
- Trick

Basically Finchinator is going to win no matter what so here's a Stunfisk. OK so I wanted something that could beat Electrics and Fliers, right, and so my first thought was Stunfisk. It has Yawn to help talon / serp / mawile set up. ya that's it i cant describe but it's cute
 

Mawile-Mega @ Mawilite
Ability: Huge Power
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Fire Fang
- Play Rough
- Thunder Punch
- Sucker Punch

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Surf
- Scald
- Secret Sword
- Stone Edge

Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Taunt
- U-turn
- Hidden Power [Ice]

Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Fly
- Swords Dance

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball

Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Toxic

The team was obviously built around MMawile and Keldeo. Firstly, the idea of the team was a Hazard Stack Bulky Offense. The first partner I chose was Lando to get rocks up and helps to win against stall. Then I selected Ferrothorn for the spikes and helps a lot with gross. The next I chose was Koko to break water types easier and momentum. Taunt helps with Ferro, Lando sometimes. And the final pokemon chosen was Zygarde because I wanted more offensive pressence and another Physical attacker so it was the pokemon I chose. With the CB it breaks a lot and put a lot of work in many battles. MMawi runs Fire Fang to break Ferro and Scizor.
 
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Z-hyper beam keldeo squad.

Mawile @ Mawilite
Ability: Intimidate
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Sucker Punch
- Knock Off/Thunder Punch/Fire Fang

Keldeo @ Normalium Z
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Secret Sword
- Calm Mind
- Hyper Beam

Landorus-Therian @ Leftovers/Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 176 Def / 28 SpD / 56 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Knock Off
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire]

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 156 Def / 16 SpD / 88 Spe
Calm Nature
IVs: 0 Atk
- Moonblast
- Nature's Madness
- Taunt
- Defog

Nihilego @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Sludge Wave
- Thunderbolt
- Hidden Power [Ice]


Went with z hyper beam keldeo cause I breaks fat shit like amoongus and pex. Scarf is also boring so wanted something else.

Standard mawile. Sets up and leaves marks.

Another boring defensive core that everyone uses. Leftovers on lando cause I prefer longevity but not stopping someone else from putting a helmet on. Fini for hazard control and good half damage chip and growth cause everything is weak to greninja.

Scarf nihilego for speed control and check for volcarona and just cause its amazing.
 
greetings fellow gamers

aoa maw + koko offense feat scarf keld


Mawile-Mega (F) @ Mawilite
Ability: Intimidate
EVs: 104 HP / 224 Atk / 180 Spe
Adamant Nature
- Play Rough
- Sucker Punch
- Thunder Punch
- Fire Fang

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP / 16 Atk / 40 Def / 100 SpD / 112 Spe
Jolly Nature
- Iron Head
- Fire Punch
- U-turn
- Stealth Rock

Tangrowth @ Leftovers
Ability: Regenerator
EVs: 248 HP / 72 Def / 180 SpD / 8 Spe
Relaxed Nature
- Giga Drain
- Hidden Power [Ice]
- Knock Off
- Sleep Powder

Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 128 HP / 56 Atk / 144 Def / 180 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Swords Dance
- Rock Polish

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Stone Edge

Tapu Koko @ Zap Plate
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Taunt
- U-turn
First and foremost, this is technically a modification I made to a team Finch built for me in roughly two minutes, so it's not fully my creation (but then again it's got some decently significant changes so w/e). This wasn't built for this competition—I just thought AoA Maw + U-turn Koko was a really potent core, because Mawile can take advantage of the passive things that enjoy switching into Tapu Koko (Tangrowth, Amoonguss, Ferrothorn) that are also on every damn team. After settling on Mawile + Koko, something was needed that could reliably pivot into the likes of Landorus-T to some degree as as well as blanket check a fuckload because of how poorly Mawile + Koko covers things in terms of threat coverage, so mixed defensive Tangrowth was slapped on. This set has a good shot of avoiding Metagross' Mash after SR while still checking the vast majority of Tapu Koko variants. Jirachi is necessary to compensate for how poorly Mawile operates defensively as a Steel-type, especially versus the likes of Tapu Lele and Magearna. Jirachi also sets up SR and keeps Mega Zam in check to an extent. Lasts were a bulkier Rockium DD Landorus-T to help stomach +1 Sucker from Maw and Scarf Keld for the Greninjas + Volcarona. Rockium DD Lando also provides a nice synergistic wincon that appreciates the targets Mawile attracts and can also acts a complimentary breaker that helps Maw bust stall.

For reference, I asked Finch if he was cool with me posting this and he said to go nuts, so.
 
Semi Trick Room Offense


Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Play Rough
- Thunder Punch
- Sucker Punch
- Fire Fang

Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hydro Pump
- Secret Sword
- Stone Edge
- Icy Wind

Magearna @ Fairium Z
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Fleur Cannon
- Flash Cannon
- Focus Blast
- Trick Room

Porygon2 @ Eviolite
Ability: Download
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Tri Attack
- Thunderbolt
- Ice Beam
- Trick Room

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 208 HP / 252 Atk / 24 Def / 24 SpD
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- Stone Edge

Gengar @ Choice Specs
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Thunderbolt
- Focus Blast


I wanted to try something different which involved a mix of Trick Room and offense which involves two Trick room setters, two non Trick Abusers, one Semi Abuser (Lando-t) and one full Trick Room abuser.

Mega Mawile loves being under Trick Room and is an amazing abuser and pretty much either OHKO or 2HKO everything in the OU tier and enjoys the extra HP since its being played under Trick.

Landorus-T can also abuse trick room hence 0 speed evs and ivs and still does the typical role of being a Stealth Rock setter.

Magearna and Porygon 2 both set up trick room, I made Porygon2 a more offensive variant so it can dish out more damage and still be tanky while Magearna is nearly just as good as Mega Mawile when under Trick Room and nice to have extra checks to pokemon like Tapu Lele and Hoopa-Unbound

When trick room is down you're pretty much free to use Keldeo and Gengar, I made Keldeo scarf so I can handle Volcarona and Greninja easier while Gengar I made specs which I prefer getting the extra damage and Keldeo enjoys gengar being its partner as it can handle mons like Tapu Fini and Tapu Bulu.
 
ending build phase.
This weeks teams are:

Team 1

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Will-O-Wisp
- Taunt

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 12 Def / 244 SpD
Sassy Nature
- Knock Off
- Leaf Storm
- Rock Slide
- Hidden Power [Ice]

Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Swords Dance
- Earthquake
- Stone Edge

Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Play Rough
- Thunder Punch

Greninja @ Life Orb
Ability: Protean
EVs: 252 SpA / 4 Atk / 252 Spe
Naive Nature
- Gunk shot
- Spikes
- Ice Beam
-Extrasensory


Some hazard stacking BO with mmaw and keldeo.The first partner was rockium z lando, to support mmaw in its stall matchup, getting up rocks and weakening (or even killing) skarmory. Spikes gren was the next mon, since spikes helped wear down mons like ferrothorn and fini; and even lure in toxapex for keldeo. Tran was the next mon, as I realized that i hard lost to Lele and that i had also a very poor matchup vs opposing mega mawile. Lastly there was tangrowth, as I desperately needed a water and eletric check, and a way to lure volcarona, since tran was wisp.



Team 2

Garchomp @ Dragonium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Swords Dance
- Stealth Rock
- Earthquake

Mawile @ Mawilite
Ability: Hyper Cutter
EVs: 252 Atk / 252 Spe / 4 SpD
Adamant Nature
- Play Rough
- Sucker Punch
- Thunder Punch
- Fire Fang

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald / Surf
- Secret Sword
- Hydro Pump
- Icy Wind / Hidden Power [Ice]

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower

Tapu Lele @ Twisted Spoon
Ability: Psychic Surge
EVs: 252 SpA / 252 Spe / 4 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Hidden Power [Fire]
- Taunt

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Z-Outrage chomp decimates Lando, the most common pivot into Mawile; also, Tangrowth the most common pivot into Keldeo. Beats Tox which is always good. SD breaks Fini, and gets rocks vs stall; Rocks up + Mawile = autowin vs fat shit. 4 attack Mawile cause it's really good and Scizor is extremely popular right now. Standard Keldeo which is the best scarfer and is super pretty to look at cmon that sprite is feugo. Celes cause Keldeo + Steel type beats Greninja; and, adds a ground resist. (Zygarde is broken.) Spoon Lele cause chipping steel types for Chomp and Mawile is appreciated. Also if you don't manage to get rocks vs stall they have to choose between wasting Dugtrios sash on Mawile or Lele. Rotom for blanket check for Metagross, Lando, Gyarados and a slow volt turn for Lele and Mawile. Team is weak to Volc so keep Chomp and Keldeo healthy. Weak vs Zygarde also so keep Lele and Keldeo healthy, Zygarde switch in is literally Picking a sac but yknow it's broken so what do you want from me.


Team 3

Mawile @ Mawilite
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Play Rough
- Thunder Punch
- Fire Fang
- Sucker Punch

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Icy Wind
- Hydro Pump

Tapu Koko @ Leftovers
Ability: Electric Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- U-turn

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Spikes
- Gyro Ball
- Power Whip
- Leech Seed

Gengar @ Ghostium Z
Ability: Cursed Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Taunt
- Will-O-Wisp


Keldeo is scarfed and is the main sweeper/revenge killer. Mega-Mawile 4 attacks wallbreaks and beats most Keldeo counters. Tapu Koko sets Electric Terrain so Mega-Mawile can use Sucker Punch and Gengar can switch into Amoonguss unscathed. It wears down Keldeo counters with the help of hazards and pivoting. Landorus-T is the rocker and a switch to most physical attacks. Ferrothorn switches into most special attacks and set up Spikes to aid in the sweep. Gengar stallbreaks and absorbs Toxapex's Toxic Spikes.

For replays check the alt omgmawile I'm saving all my battles. I don't put them here because it's mostly low ladder, suspect ladder and I have finals blablaaa.


Team 4

Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]

Mawile @ Mawilite
Ability: Intimidate
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Sucker Punch
- Knock Off

Celesteela @ Flyinium Z
Ability: Beast Boost
EVs: 84 HP / 252 SpA / 172 Spe
Modest Nature
- Autotomize
- Air Slash
- Fire Blast
- Giga Drain

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
- Discharge
- Roost
- Heat Wave
- Defog


Explanation
After the great mandatory offensive core, the options were many. At the end enter z move celesteela. The next on the list had to be famous tankchomp that covers well the team and celes. My sr user and if there is contact thanks to his still rocky helmet can annoy. Dtail is very useful. Ferrothorn is my spikes user and good type resist water dragon etc. Zapdos my defogger and nice synergy all team


Team 5

Mawile @ Mawilite
Ability: Intimidate
EVs: 104 HP / 224 Atk / 180 Spe
Adamant Nature
- Sucker Punch
- Play Rough
- Swords Dance
- Knock Off

Greninja @ Expert Belt
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hydro Pump
- Gunk Shot
- Hidden Power [Fire]
- Extrasensory

Gengar @ Choice Specs
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Thunderbolt

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Icy Wind
- Scald

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 148 SpD / 112 Spe
Jolly Nature
- Stealth Rock
- Iron Head
- U-turn
- Healing Wish

Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Polish
- Swords Dance
- Earthquake
- Stone Edge

First and foremost, I'll tackle the teambuilding process. I wanted to use Swords Dance Mega-Mawile as it was released recently and it seemed to be incredibly threatening to almost all opposing teams on a consistent basis, rewarding aggressive play such as double-switching in and getting a Swords Dance up in a tight spot. With this Pokemon at the center of my team, I felt that I had a lot of possibilities when it came to my next team member. I could go immediately with direct support such as Stealth Rock or Spikes, in attempt to weaken opposing Pokemon for Mega-Mawile and potential additional offensive members of the team to win or simply get more kills, or I could go a more indirect route and try to add a synergetic attacker that could situationally lure some problematic Pokemon that could be irksome to the team. Ultimately, I decided to go with Expert Belt Four Attacks Greninja as my second team member because it functions as a solid lure and general offensive breaker that synergizes quite well with the aforementioned Mega-Mawile; the moves I elected to use where Gunk Shot, Hydro Pump, Extrasensory, and Hidden Power Fire and I feel this set is optimal as it hits Toxapex, Ferrothorn, and Mega Scizor -- things that, upon being hit, make having Thunder Punch or Fire Fang on Mega-Mawile less necessary, freeing up room for the more spammable alternative in Knock Off. Despite the order of my import (sorry for this), my third member was dedicated to fixing a pitfall of many Mega-Mawile teams I noticed: lack of a true Psychic check. So many teams think that because Mega-Mawile is a Steel type, it can be used to check things like Tapu Lele and this simply is far from the truth. Moreover, I added Stealth Rock Healing Wish Jirachi. Healing Wish is greatly appreciated for the first two members of the team and the defensive capabilities of Jirachi are greatly underestimated in the current metagame, so I took advantage of it in this slot to check various special attackers, most notably the aforementioned Tapu Lele, but also Magearna, Tornadus-Therian, Latios, and Nihilego. Then, a Choice Scarf user seemed necessary because I had two slower Pokemon and nothing to reliably revenge kill opposing threats, so I added on what probably is the best, if not then surely top three, scarfer in the tier in Keldeo because it gave me a reliable Fire check and Greninja pivot while also fulfilling the revenge killer role. From there, the last two became fairly easy as I needed a Pheromosa check, Ground type pivot, secondary answer to Stall that would prove to be sufficient with Mega-Mawile, and perhaps a secondary win condition all in the last two slots. Double Dance Z-Stone Edge Landorus-Therian and Gengar emerged as solid candidates for both slots simply due to consistent offensive presence and fulfilling all of the things I needed them to while keeping offensive pressure up. I already had Z Landorus-Therian and Scarf Keldeo, so Gengar being Choice Specs seemed the most logical option to me and I went with it. The team, unfortunately, has a noteworthy weakness to Tapu Koko, but you can manage it with aggressive play despite it admittedly being an uphill battle.

Going into the specifics, the Jirachi spread was initially almost full SDef, but I needed Speed in order to creep Smeargle on opposing Sticky Web teams, so I added enough for that and then continued to creep until I outpaced Modest Tapu Lele, Adamant Zygarde, Mamoswine, Adamant Landorus-Therian, etc. which can all potentially come in handy. The Mawile spread assures that I live Sash or Jolly Scarf Dugtrio Earthquake 100% of the time from full while also outpacing standard Skamory on stall by 1 point (a few other things of note are living Protean LO HP Fire and non-Ash Specs Hydro from Greninja very often, living two Scarf or Shed Shell Psychic from Tapu Lele almost always, and always living 1 Earthquake from full from the rare TankChomp). The remaining spreads are all straightforward, but I elected to go with Jolly on Landorus-Therian as Mega-Mawile, Healing Wish, Gengar, etc. should be enough for Stall as is, so the extra damage is more of an unnecessary safety-blanket and outrunning Scarf Pheromosa at +2 is pretty much necessary. The moves on Greninja help set up for Mega-Mawile and Landorus-Therian, Gengar opts to not run Trick on this team so that it can pretty much hit everything not named Chansey hard in the tier and this plays right into the general dynamic of the team as weakening things early game leads to sweeps late game, and I do not use Stone Edge on Keldeo, despite the slight Volcarona "weakness" simply because Sucker Punch from Mega Mawile is doing 65% minimum to opposing Volcarona and there is no way I will be near full with Keldeo when potentially taking a boosted Giga Drain, so Keldeo + Mega-Mawile should do the trick easily enough (plus, Scald is such a good move, so why bother dropping it when you can run dual Water STAB n_n).

Overall, I think this team is quite solid and it has Keldeo + Mega-Mawile! :)



Team 6

Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Play Rough

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Electric]

Stunfisk @ Leftovers
Ability: Static
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Discharge
- Earth Power
- Yawn

Serperior @ Leftovers
Ability: Contrary
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Leech Seed
- Leaf Storm
- Hidden Power [Fire]

Talonflame @ Flyinium Z
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Flame Charge

Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Psyshock
- Trick

Basically Finchinator is going to win no matter what so here's a Stunfisk. OK so I wanted something that could beat Electrics and Fliers, right, and so my first thought was Stunfisk. It has Yawn to help talon / serp / mawile set up. ya that's it i cant describe but it's cute


Team 7

Mawile-Mega @ Mawilite
Ability: Huge Power
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Fire Fang
- Play Rough
- Thunder Punch
- Sucker Punch

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Surf
- Scald
- Secret Sword
- Stone Edge

Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Taunt
- U-turn
- Hidden Power [Ice]

Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Fly
- Swords Dance

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball

Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Toxic

The team was obviously built around MMawile and Keldeo. Firstly, the idea of the team was a Hazard Stack Bulky Offense. The first partner I chose was Lando to get rocks up and helps to win against stall. Then I selected Ferrothorn for the spikes and helps a lot with gross. The next I chose was Koko to break water types easier and momentum. Taunt helps with Ferro, Lando sometimes. And the final pokemon chosen was Zygarde because I wanted more offensive pressence and another Physical attacker so it was the pokemon I chose. With the CB it breaks a lot and put a lot of work in many battles. MMawi runs Fire Fang to break Ferro and Scizor.


Team 8

Mawile @ Mawilite
Ability: Intimidate
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Sucker Punch
- Knock Off/Thunder Punch/Fire Fang

Keldeo @ Normalium Z
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Secret Sword
- Calm Mind
- Hyper Beam

Landorus-Therian @ Leftovers/Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 176 Def / 28 SpD / 56 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Knock Off
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire]

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 156 Def / 16 SpD / 88 Spe
Calm Nature
IVs: 0 Atk
- Moonblast
- Nature's Madness
- Taunt
- Defog

Nihilego @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Sludge Wave
- Thunderbolt
- Hidden Power [Ice]


Went with z hyper beam keldeo cause I breaks fat shit like amoongus and pex. Scarf is also boring so wanted something else.

Standard mawile. Sets up and leaves marks.

Another boring defensive core that everyone uses. Leftovers on lando cause I prefer longevity but not stopping someone else from putting a helmet on. Fini for hazard control and good half damage chip and growth cause everything is weak to greninja.

Scarf nihilego for speed control and check for volcarona and just cause its amazing.


Team 9

Mawile-Mega (F) @ Mawilite
Ability: Intimidate
EVs: 104 HP / 224 Atk / 180 Spe
Adamant Nature
- Play Rough
- Sucker Punch
- Thunder Punch
- Fire Fang

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP / 16 Atk / 40 Def / 100 SpD / 112 Spe
Jolly Nature
- Iron Head
- Fire Punch
- U-turn
- Stealth Rock

Tangrowth @ Leftovers
Ability: Regenerator
EVs: 248 HP / 72 Def / 180 SpD / 8 Spe
Relaxed Nature
- Giga Drain
- Hidden Power [Ice]
- Knock Off
- Sleep Powder

Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 128 HP / 56 Atk / 144 Def / 180 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Swords Dance
- Rock Polish

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Stone Edge

Tapu Koko @ Zap Plate
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Taunt
- U-turn
First and foremost, this is technically a modification I made to a team Finch built for me in roughly two minutes, so it's not fully my creation (but then again it's got some decently significant changes so w/e). This wasn't built for this competition—I just thought AoA Maw + U-turn Koko was a really potent core, because Mawile can take advantage of the passive things that enjoy switching into Tapu Koko (Tangrowth, Amoonguss, Ferrothorn) that are also on every damn team. After settling on Mawile + Koko, something was needed that could reliably pivot into the likes of Landorus-T to some degree as as well as blanket check a fuckload because of how poorly Mawile + Koko covers things in terms of threat coverage, so mixed defensive Tangrowth was slapped on. This set has a good shot of avoiding Metagross' Mash after SR while still checking the vast majority of Tapu Koko variants. Jirachi is necessary to compensate for how poorly Mawile operates defensively as a Steel-type, especially versus the likes of Tapu Lele and Magearna. Jirachi also sets up SR and keeps Mega Zam in check to an extent. Lasts were a bulkier Rockium DD Landorus-T to help stomach +1 Sucker from Maw and Scarf Keld for the Greninjas + Volcarona. Rockium DD Lando also provides a nice synergistic wincon that appreciates the targets Mawile attracts and can also acts a complimentary breaker that helps Maw bust stall.

For reference, I asked Finch if he was cool with me posting this and he said to go nuts, so.


Team 10

Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Play Rough
- Thunder Punch
- Sucker Punch
- Fire Fang

Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hydro Pump
- Secret Sword
- Stone Edge
- Icy Wind

Magearna @ Fairium Z
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Fleur Cannon
- Flash Cannon
- Focus Blast
- Trick Room

Porygon2 @ Eviolite
Ability: Download
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Tri Attack
- Thunderbolt
- Ice Beam
- Trick Room

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 208 HP / 252 Atk / 24 Def / 24 SpD
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- Stone Edge

Gengar @ Choice Specs
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Thunderbolt
- Focus Blast


I wanted to try something different which involved a mix of Trick Room and offense which involves two Trick room setters, two non Trick Abusers, one Semi Abuser (Lando-t) and one full Trick Room abuser.

Mega Mawile loves being under Trick Room and is an amazing abuser and pretty much either OHKO or 2HKO everything in the OU tier and enjoys the extra HP since its being played under Trick.

Landorus-T can also abuse trick room hence 0 speed evs and ivs and still does the typical role of being a Stealth Rock setter.

Magearna and Porygon 2 both set up trick room, I made Porygon2 a more offensive variant so it can dish out more damage and still be tanky while Magearna is nearly just as good as Mega Mawile when under Trick Room and nice to have extra checks to pokemon like Tapu Lele and Hoopa-Unbound

When trick room is down you're pretty much free to use Keldeo and Gengar, I made Keldeo scarf so I can handle Volcarona and Greninja easier while Gengar I made specs which I prefer getting the extra damage and Keldeo enjoys gengar being its partner as it can handle mons like Tapu Fini and Tapu Bulu.


Team 11

Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 104 HP / 224 Atk / 180 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Sucker Punch
- Knock Off

Keldeo @ Choice Scarf
Ability: Justified
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Electric]

Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Ice Beam
- Fire Blast

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Earthquake
- Hidden Power [Ice]

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Toxic
- Lava Plume
- Stealth Rock


SD Mawile for cleaning, Keldeo for speed control. The core itself covers a lot of the meta but I found most builds weak to Koko so why not add a Nidoking as a resist and to nuke most Ferro/Tox cores nowadays. Also adds a bit more power since Keldeo's running scarf for Greninja and other stuff. At this point other Keldeo seemed threatening, as did most waters + grounds so Latios fit the bill nicely here. Defog support for opposing hazard stacking builds - run Latias if you want the extra bulk, but I'm not a huge fan myself. I saw that the team still struggled a bit with Greninja and other offensive teams so I added one of the best blanket checkers in the tier in AV Tangrowth. HP Ice so you don't autolose to Zygarde and other steels are covered fairly well with other members. Lele was a pain in the butt and I was also in need of a rocker and steel for the mandatory double steel core so Heatran fit perfectly. Went with the fast bulky set bc it's my personal favorite and also helps shut down other passive mons. Enjoy :toast:


You have until the 14th to vote for your favorite team.

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