Jellicent [QC 2/3]

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Manipulative

Camila <3
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[OVERVIEW]

* Jellicent's good defensive typing and higher than average bulk allow it to check crucial metagame threats such as Keldeo, Cobalion, Scizor and Volcanion.
* Water Absorb allows Jellicent to much more comfortably take on Water-types, as it doesn't need to fear chip damage nor secondary effects from moves like Scald or Steam Eruption.
* Access to moves like Taunt, Will-O-Wisp, and Recover allow Jellicent to wear down the foe while keeping healthy.
* Jellicent is also one of UU's best spinblockers.
* Jellicent is weak to Dark, leaving it vulnerable to top tier threats such as Bisharp, Sharpedo-Mega and Krookodile.
* Jellicent's less than desirable base 60 Speed keeps it from being able to Taunt fast Pokemon effectively.

[SET]
name: Physically Defensive
move 1: Recover
move 2: Will-O-Wisp
move 3: Hex / Scald
move 4: Taunt
item: Colbur Berry / Leftovers
ability: Water Absorb
nature: Bold
evs: 248 HP / 176 Def / 84 Spe

[SET COMMENTS]
Moves
========

* Recover helps Jellicent keep itself at good health.
* Will-O-Wisp is used to cripple physical attackers and to deal passive damage.
* Hex is used to take advantage of the status from Will-O-Wisp for a 130 BP STAB move.
* Scald can be used over Hex for better damage without relying on status as well as to spread burns more easily, even after being hit with Taunt.
* Taunt is used to keep the foe from doing anything but attack.


Set Details
========

* The EVs invested into speed are used to outspeed slow Scizors as well as Mantine. The remaining EVs are used to maximize Jellicent's physical bulk, which, alongside Will-O-Wisp and its solid base Special Defense stat, makes Jellicent difficult to break.
* The physically defensive spread allows Jellicent to come in on things like Scizor, Cobalion, Bewear, Infernape and Entei with relative ease.
* Water Absorb takes away the pressure of having to deal with pesky Water-type attacks such as Scald and Steam Eruption.
* Colbur Berry can temporarily help patch up Jellicent's weakness to Dark, allowing it to cripple or defeat important threats like Bisharp, Sharpedo-Mega and Krookodile.
* Leftovers can be used over Colbur Berry if the team tends to handle Dark-types well, but Pursuit will always be a problem.


Usage Tips
========

* Switch Jellicent into certain physical attackers such as Scizor and Cobalion, or Water-types such as Keldeo.
* Make sure that Jellicent is able to take consecutive hits before and after the burn from faster physical attackers.
* Refrain from letting Jellicent take hits from strong special attackers
* If Colbur Berry is intact, aim to burn Dark-types who may carry Pursuit rather than switching out.

Team Options
========

* Pokemon who can deal well against Dark-types such as Clefable and Cobalion make for good partners for Jellicent.
* Pokemon who appreciate threats like Keldeo and Cobalion out of the way, such as Bisharp, also make for good partners.
* Pokemon that can remove threats like Raikou and Celebi, such as Kyurem or Scarf Krookodile, make good partners for Jellicent as well.
* Hazard setters such as Nidoking or Nidoqueen, Klefki, Forretress and Tentacruel also make for a good option for Jellicent since it's one of the few dedicated spinblockers in the tier. Jellicent also has amazing synergy with every hazard, especially Toxic Spikes in combination with Hex.
* Clerics such as Clefable, Blissey and Tsareena also make for good partners due to being able to keep Jellicent healthy of status ailments with Heal Bell and potentially keeping it at good health with Wish support.
* Other Pokemon that spread status, such as Mew, Clefable and Klefki, make for good partners for Jellicent as well, as Hex allows Jellicent to work well in sync with them.


[STRATEGY COMMENTS]
Other Options
=============

* Jellicent can also run speed investment to better its stallbreaking capabilities, but certain Pokemon such as Suicune, Gliscor, and Mew would require Jellicent to significantly cut down on its bulk. An investment of 44 EVs into Speed allows Jellicent to outpace Pokemon such as Alomomola, Empoleon and Sylveon, while an investment of 204 EVs into Speed allows it to outpace Pokemon such as Suicune and Cresselia if they don't invest into their own Speed.
* Night Shade can be used as a more offensive option on defensive sets.
* Jellicent can also opt to run a specially defensive EV spread to handle special attackers such as Alakazam and Blastoise-Mega more easily.
* Jellicent is also able to set and/or abuse Trick Room.


Checks and Counters
===================

**Dark-types**: Dark-types are the biggest threat to Jellicent as not only can they threaten it with their main STAB move, but some such as Krookodile may also carry the option to Pursuit Jellicent upon switching out. Colbur Berry helps mitigate the issue of Dark-types to a degree.

**Electric-types**: Electric Types such as Raikou can pose an immediate threat to Jellicent with their STAB moves. Calm Mind variants of Raikou can even use Jellicent as means of setup fodder, especially if they are carrying Substitute.

**Grass-types**: Grass-types such as Celebi and Rotom-Mow can either set up on Jellicent, especially if it lacks Hex, or immediately threaten it.

**Strong Special Attackers**: Strong special attackers such as CM Latias, Alakazam, and Primarina are able to take on Jellicent one on one.

**Guts**: Pokemon who make use of the Guts ability, such as Heracross and Conkeldurr, are able to use Jellicent's ability to spread status against it.
 
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Pearl

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ultra lazy qc check

[OVERVIEW]

100/70/105 bulk isnt "decent". if anything, that's the definition of above average right there

[SET]

describe what scald does in moves

slash leftovers with colbur berry (the mention to lefties should go in set details too, not moves)
mention that colbur also helps jelli handling fighting-type pokemon better (tanks knock from them)

specify what physical attackers jelly can be brought in on (scizor, fighting-types like coba/bewear/infernape, entei etc)

mention hazard setters (sr, spikes, tspikes) in team options cause jelly is 1 of the few dedicated spinblockers. plus, it has amazing synergy with all kinds of hazards, especially tspikes (which should be emphasized)
mention cleric support (clef, bliss, tsareena etc)
mention pairing jelly w/ other status move users cause of hex (twave clef, klef, toxic gliscor, amoonguss etc)

[OO]

mention specific speed benchmarks jelicent can aim for (44 = mola, empoleon, sylveon; 204 = 0 speed suicune)
mention night shade as an offensive option on the defensive set
mention a specially defensive ev spread
mention trick room

[C&C]

remove the mention to cb tsareena, that shouldn't be a set
either remove the latias mention in strong special attackers or specify that only cm latias can actually beat jelli 1v1:

252 SpA Life Orb Latias Draco Meteor vs. 240 HP / 0 SpD Jellicent: 235-278 (58.6 - 69.3%) -- guaranteed 2HKO after Leftovers recovery
-2 252 SpA Life Orb Latias Draco Meteor vs. 240 HP / 0 SpD Jellicent: 118-140 (29.4 - 34.9%) -- 99.9% chance to 4HKO after Leftovers recovery
252 SpA Life Orb Latias Psyshock vs. 240 HP / 224+ Def Jellicent: 142-168 (35.4 - 41.8%) -- 77.1% chance to 3HKO after Leftovers recovery
252 SpA Life Orb Latias Psychic vs. 240 HP / 0 SpD Jellicent: 165-195 (41.1 - 48.6%) -- guaranteed 3HKO after Leftovers recovery

1/3 after you've implemented these changes
 

Eyan

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Overview
  • Make mention of its role as a spinblocker.
Moves
  • Some elaboration on Taunt outside of move description would be nice, so basically stopping foes like Hippowdon from healing itself, poisoning Jellicent, or setting up Stealth Rock. It's also nice to stop bulky setup sweepers like Slowbro from continuously setting up.
Set Details
  • Change slow Scizor to uninvested Scizor.
Usage Tips
  • This section looks a bit empty. You can mention stuff regarding when or what to use Taunt against, which are mainly going to be opposing defensive Pokemon and bulky setup sweepers, since you can proceed by going for Will-O-Wisp and Hex afterwards; switching it into certain spinners as a spinblocker; and using Recover often to ensure it's consistently at a good amount of health to the second bullet point.
 
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Kreme

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Overview
  • Make mention of its role as a spinblocker.
Moves
  • Some elaboration on Taunt outside of move description would be nice, so basically stopping foes like Hippowdon from healing itself, poisoning Jellicent, or setting up Stealth Rock. It's also nice to stop bulky setup sweepers like Slowbro from continuously setting up.
Set Details
  • Change slow Scizor to uninvested Scizor.
Usage Tips
  • This section looks a bit empty. You can mention stuff regarding when or what to use Taunt against, which are mainly going to be opposing defensive Pokemon and bulky setup sweepers, since you can proceed by going for Will-O-Wisp and Hex afterwards; switching it into certain spinners as a spinblocker; and using Recover often to ensure it's consistently at a good amount of health to the second bullet point.
Proofread it before sending it for GP imo. QC 3/3
Sorry wanted to add on to this a bit; I would mention in Overview how Jellicent faces competition from other bulky Water-types and how it separates itself (you can tie this into the first three bullet points), what teams Jellicent is best on, and its below par Defense for a Pokemon that tends to want to wear down the opposition.

For Set Details I would definitely give mention towards passive recovery in Leftovers's bullet point and briefly mention how the loss of such can be detrimental in Colbur Berry's bullet point, or find a way to incorporate it regardless since I feel that it's quite crucial towards a Pokemon like Jellicent that wants to be able to wear down the opposition.

Status should probably be in C&C, or maybe just Toxic / Toxic Spikes since that cripples Jellicent heavily while Burn can either prevent Leftovers recovery or slowly wear down Jellicent and force it to use Recover a lot more than it would like to. I would mention in the Dark-types bullet point that they have to be wary of Will-O-Wisp / Scald burns and maybe give Mega Absol a special mention for being able to bounce WoW and being a common Pursuit user. For the Grass-types bullet point you might want to mention how most of them carry Giga Drain therefore they can recover off any damage Jellicent dishes out most of the time and maybe a special mention towards Celebi since it doesn't care about WoW whatsoever because of Natural Cure. Btw there's an Alakazam mention so that should probably be removed.
 
I think you could expand quite a bit more on a lot of the lines.
* Jellicent is also one of UU's best spinblockers.
You can specify that Jellicent reliably blocks Tentacruel and Forretress, makes it extremely difficult for offensive Starmie to get off a spin, and avoids the 2HKO from Tsareena if hazards aren't up.
* Access to moves like Taunt, Will-O-Wisp, and Recover allow Jellicent to wear down the foe while keeping healthy.
You can elaborate and say that it completely shuts down a lot of defensive teams with Pokemon like Hippowdon, Blissey, Clefable, etc.
* Jellicent's less than desirable base 60 Speed keeps it from being able to Taunt fast Pokemon effectively.
Examples - makes it difficult to 1v1 Suicune, struggles vs Gliscor, whatever else you can think of
* Hex is used to take advantage of the status from Will-O-Wisp for a 130 BP STAB move.
Making it easier to beat Pokemon like Clefable, Mew, and Slowbro.
* Refrain from letting Jellicent take hits from strong special attackers
such as...

Also, put Leftovers before Colbur Berry, the recovery makes it way easier to survive hits from stuff like Aero, and also lets it keep healthy more easily against passive stuff it'll be taunting like Clefable.

Remove Tsareena from cleric support. Rest of Team Options look good.

In Usage Tips, just say that Jellicent should be used liberally against defensive teams where it'll be used to shut down various Pokemon like Hippowdon etc etc, spread status and annoy everything, and fire off Hex when its switchins have been burned to continue wearing them down.

* Night Shade can be used as a more offensive option on defensive sets.
I get what you mean, but this could be worded better.

Add Status to checks and counters.

Not QCing this yet, I'll see how it looks after these changes!
 
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