Monotype Medicham (Fighting)

Vid

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[OVERVIEW]

Fighting
========

* Mega Medicham has an excellent Attack stat along with Pure Power, which makes it a potent wallbreaker against balanced and defensive builds.
* It has powerful STAB attacks in High Jump Kick and Zen Headbutt to utilize its high Attack stat.
* Mega Medicham's Psychic typing allows it to check Poison-types that threaten Fighting-type teams such as Toxapex and Mega Venusaur.
* Mega Medicham sits in a decent Speed tier, outspeeding threats such as Kyurem-B, Hydreigon, and Mamoswine.
* It can also use great coverage moves such as Ice Punch and Thunder Punch to get past some of its checks and counters such as Landorus-T and Slowbro.
* With Fake Out, (comma) Mega Medicham can always deal decent damage to frail Pokemon such as Greninja and Tapu Koko.
* However, Mega Medicham is extremely frail, which means a free switch is necessary to bring it in safely.
* Mega Medicham may be fast, but it is still outsped by revenge killers such as Latios, Choice Scarf Victini, and Gengar.
* It also has four-moveslot syndrome, which means it can be walled by certain Pokemon if it forgoes the proper coverage.

[SET]
name: Wallbreaker
move 1: Fake Out
move 2: High Jump Kick
move 3: Zen Headbutt
move 4: Thunder Punch / Ice Punch
item: Medichamite
ability: Pure Power
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Fake Out allows Mega Medicham to deal some damage to the foe while also flinching them.
* High Jump Kick is Mega Medicham's primary attack, allowing it to hit Steel- and Normal-types such as Heatran and Chansey.
* Zen Headbutt allows Mega Medicham to hit Poison- and Fighting-types such as Mega Venusaur and Heracross while also having a nice chance to flinch.
* Thunder Punch can be used to hit Slowbro and Celesteela, (which would otherwise wall Mega Medicham.
* Ice Punch allows Mega Medicham to OHKO Gliscor and Landorus-T.
* Psycho Cut is an more accurate option that can be used over Zen Headbutt to deal with Baneful Bunker Toxapex, but Mega Medicham prefers the extra power of Zen Headbutt.

Set Details
========

* Pure Power doubles Mega Medicham's Attack stat.
* Maximum Speed investment along with a Jolly nature allows Mega Medicham to be as fast as possible, (comma) outspeeding threats such as Kyurem-B and Landorus-T.
* Maximum Attack investment allows Mega Medicham to hit as hard as possible.
* Medichamite allows Medicham to become Mega Medicham.
* 4 Special Defense EVs ensure that Download users such as Porygon-Z get an Attack boost instead of a Special Attack boost.
* An Adamant nature allows Mega Medicham to 2HKO Mega Slowbro with Thunder Punch after Stealth Rock damage, but it comes at the cost of not being able to outspeed threats such as Kyurem-B and Hydregion.

Usage Tips
========

* If Mega Medicham can't outspeed or OHKO a Pokemon, it is usually best to use Fake Out to deal some chip damage.
* Be careful when using High Jump Kick against Ghost-types or Pokemon with Protect, as Mega Medicham will lose half of its health if the move fails.
* Avoid status, especially burn and paralysis, as burn halves Mega Medicham's Attack stat, while paralysis halves its Speed.
* It is usually best to conceal Mega Medicham's coverage move for as long as possible because it may allow Mega Medicham to net certain KOs.
* Mega Medicham should only use High Jump Kick when the extra power is necessary because if High Jump Kick misses, (comma) it will lose half of its health.
* Since Mega Medicham has a massive Attack stat, it should be used early-game to wallbreak.
* Mega Medicham is frail, so it should be brought in on a predicted switch or after a teammate is KOed.
* Mega Medicham's decent Speed stat can be used late-game to possibly sweep.
* It usually best to preserve Mega Medicham's HP, as it needs to be at full health to take most attacks.
* Use Fake Out to stall out weather and Terrain turns so that Pokemon such as Excadrill and Alolan Raichu cannot sweep.

Team Options
========

* Terrakion can check fast Flying-types that threaten Mega Medicham such as Choice Scarf Togekiss and Choice Scarf Staraptor. In return, Mega Medicham can wallbreak for Terrakion, (comma) allowing it to sweep with ease.
* Heracross and Buzzwole can check bulky Psychic-types that wall Mega Medicham such as Mew and Slowbro, while Mega Medicham can eliminate Poison-types such as Mega Venusaur and Toxapex for them.
* Keldeo can eliminate Mega Sableye and bulky Ground-types such as Hippowdon and Landorus-T for Mega Medicham, while Mega Medicham can eliminate special walls for Keldeo.
* Breloom can put foes to sleep with Spore and check Ground- and Water-types for Mega Medicham. Mega Medicham can eliminate Poison-types such as Dragalge and Mega Venusaur, which wall Breloom.
* Infernape and Cobalion can set up Stealth Rock for Mega Medicham, allowing it to always OHKO Zapdos with Ice Punch.
* Infernape can eliminate Doublade for Mega Medicham with its Fire-type attacks.
* Cobalion can use Volt Switch, which allows Mega Medicham to be brought in safely, while also checking Fairy-types for Mega Medicham with its Steel-type attacks.
* With its powerful attacks, Kommo-o can form an amazing wallbreaking core with Mega Medicham.

[STRATEGY COMMENTS]
Other Options
=============

* Fire Punch can be used to hit Doublade, but Ice Punch and Thunder Punch are better coverage moves.
* Bullet Punch gives Mega Medicham another form of priority, but it comes at the cost of one of its coverage moves.
* Drain Punch can be used over High Jump Kick to allow Mega Medicham to recover to some of its health, but it doesn't OHKO certain threats such as Manaphy.

Checks and Counters
===================

**Mega Sableye**: Mega Sableye can switch into any of Mega Medicham's attacks and cripple it with Wil-O-Wisp.

**Doublade**: Doublade can switch into any of Mega Medicham's attacks bar the rare Fire Punch and proceed to set up and OHKO Mega Medicham with its Ghost-type attacks.

**Bulky Psychic-types**: Bulky Psychic-types such as Mew and Slowbro can usually switch into Mega Medicham and deal with it. However, Slowbro has to be wary of Thunder Punch.

**Fast Ghost-types**: Fast Ghost-types such as Gengar and Choice Scarf Chandelure can outspeed and OHKO Mega Medicham with their Ghost-type attacks.

**Revenge Killers**: Revenge killers such as Latios, Choice Scarf Victini, and Choice Scarf Togekiss can outspeed and KO Mega Medicham.

**Status**: Status ailments, most notably burn and paralysis, can cripple Mega Medicham's wallbreaking abilities because burn halves it Attack, while paralysis halves its Speed.

**Physical Walls**: Physical walls such as Landorus-T and Slowbro can wall Mega Medicham that lack the appropriate coverage move.
 
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AM QC check. You're QC, so just Implement what you agree with.
[OVERVIEW]

Fighting
========

* Mega Medicham has an excellent Attack stat along with Huge Power, which makes it a potent wallbreaker.
* It has powerful STAB attacks in High Jump Kick and Zen Headbutt to utilize its high Attack stat
* Mega Medicham sits in a decent speed tier outspeeding threats such as Kyurem-B, Hydreigon, and Mamoswine.
* It also great coverage moves such as Ice Punch and Thunder Punch to get past some of its checks and counters.
* However, Mega Medicham is extremely frail which means a sacrifice is necessary to bring it in safely.
* Mega Medicham may be fast, but it is still outsped by revenge killers such as Latios, Choice Scarf Victini, and Gengar.
* it also has four slot move syndrome, which means it can be walled without the proper coverage.
i think there should be more emphasis on Medicham singlehandedly turning around a bunch matchups (like poison) for fighting.

[SET]
name: Wallbreaker
move 1: Fake Out
move 2: High Jump Kick
move 3: Zen Headbutt
move 4: Thunder Punch / Ice Punch
item: Medichamite
ability: Pure Power
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Fake Out allows Mega Medicham to some damage to the foe while also flinching them.
* High Jump Kick is Mega Medicham's primary attack, which allows it to hit Steel- and Normal-types such as Heatran and Chansey It doesnt just hit steel- and normals, it hits everything. Really those points arent that important on a fightng team either.
* Zen Headbutt allows Mega Medicham to hit Poison- and Fighting-types such as Mega Venusaur and Heracross while also having a nice chance to flinch.
* Thunder Punch can be used to hit Slowbro and Celesteela which would otherwise wall Mega Medicham. Celesteela doesnt wall medicham, and is hit harder by HJK anyway. Maybe memtion Mega Sableye (chip) or Gyarados?
* Ice Punch allows Mega Medicham to OHKO Gliscor and Landorus-T.
* Psycho Cut can be used over Zen Headbutt to better deal with Baneful Bunker Toxapex, but Mega Medicham wants extra power of Zen Headbutt. Its also more accurate

Set Details
========

* Pure Power doubles Mega Medicham's Attack stat.
* Maximum Speed investment along with a Timid nature allows Mega Medicham to be as fast as possible. Timid medicham is garbage and also not what you have on the set.
* Maximum Attack investment allow Mega Medicham to hit as hard as possible.
* Medichamite allows Medicham to become Mega Medicham.
* 4 Special Defense EVs ensures that Download users such as Porygon-Z get the Attack boost instead of the Special Attack boost.

Usage Tips
========

* If Mega Medicham can't outspeed or OHKO a Pokemon, it is usually best to use Fake Out to deal some chip damage.
* If there is a Ghost-type on the opponents' team, avoid using High Jump Kick, as Mega Medicham loses half of its health if it misses. I think this needs some qualifications. Sure, its more risky, but its not like a ghost automaticaly prevents you from using ot.
* Avoid status especially burn and paralysis, as burn halves Mega Medicham's Attack stat, while paralysis halves its Speed.
* It is usually best to conceal Mega Medicham's coverage move for as long as possible because it may allows Mega Medicham to net certain KOs.
* If Mega Medicham should only use High Jump Kick when necessary because if High Jump Kick misses it will lose half of its health.
* Since, Mega Medicham has a high Attack stat it should be used early-game to wallbreak.
* Mega Medicham is frail, so it should be brought in on a predicted switch or on after a sacrifice.
* Since, Mega Medicham has a decent Speed stat it can be used late-game to possibly sweep.
* It usually best to preserve Mega Medicham's health, as it needs to be at full health to take most attacks.
Id mention a bullet on protect, or fold it into HJK, as its getting way more common on bulky balance and stal builds.

Team Options
========

* Terrakion can check fast Flying-types such as Choice Scarf Togekiss and Choice Scarf Staraptor that threaten Mega Medicham. In return, Mega Medicham can wallbreak for Terrakion allowing it to sweep ease.
* Heracross and Buzzwole can check bulky Psychic-types such as Mew and Slowbro that wall Mega Medicham, while Mega Medicham can eliminate Poison-types such as Mega Venusaur Toxapex for Heracross and Buzzwole.
* Keldeo can eliminate bulky Ground-types such as Hippowdon and Landorus-T for Mega Medicham, while Mega Medicham can elimnate special walls for Keldeo. Keldeo also beats msable
* Breloom can put foes to sleep with Spore, while also checking Ground- and Water-types for Mega Medicham. Mega Medicham can eliminate Poison-types such as Toxapex and Mega Venusaur, which wall Breloom.
* Infernape and Cobalion can both set up Stealth Rock for Mega Medicham allowing it to always OHKO Zapdos with Ice Punch.
* Infernape can eliminate Doublade for Mega Medicham, which walls Mega Medicham with its Fire-type attacks.
* Cobalion can use Volt Switch, which allows Mega Medicham to be brought in safely, while also checking Fairy-types for Mega Medicham with its Steel-type attacks.

[STRATEGY COMMENTS]
Other Options
=============

* Fire Punch can be used to hit Doublade, but Ice Punch and Thunder Punch are better coverage moves.
* Bullet Punch gives Mega Medicham another form on prioity, but it comes at the cost of one of its coverage moves.
* Drain Punch can be used over High Jump Kick to allow Mega Medicham to recover to some of its health, but it doesn't OHKO threats such as Manaphy..
* Adamant nature allows Mega Medicham to 2HKO Mega Slowbro with Thunder Punch after Stealth Rock, but it comes at the cost of not being able to outspeed threats such as Kyurem-B and Hydregion without a Jolly nature.

Checks and Counters
===================

**Mega Sableye**: Mega Sableye can switch into any of Mega Medicham's attacks and can cripple it with Wil-O-Wisp.

**Doublade**: Doublade can switch into any of Mega Medicham's attacks bar rare Fire Punch and can proceed to set up and OHKO Mega Medicham with its Ghost-type attacks.

**Bulky Psychic-types**: Bulky Psychic-types such as Mew and Slowbro can usually switch into Mega Medicham and deal with it. However, Slowbro has to wary (weary means something different) of Thunder Punch.

**Fast Ghost-types**: Fast Ghost-types such as Gengar and Choice Scarf missing a word can outspeed and OHKO Mega Medicham with their Ghost-type attacks.

**Revenge Killers**: Revenge killers such as Latios, Choice Scarf Victini, and Choice Scarf Togekiss can outspeed and KO Mega Medicham.

**Status**: Status can cripple Mega Medicham, especially burn and paralysis, as burn halves it attack, while paralysis halves its Speed. I think its worth emphasizing more that these cripple Medicham's wallbreaking; particularly paralysis, as it might not be immediately obvious to new monotype players why speed is needed vs walls.

**Physical Walls**: Physical walls such as Landorus-T and Slowbro slowbro is already listed in a higher theeat category can wall Mega Medicham depending on its coverage move.
 
Last edited:

Vid

Our life is what our thoughts make it
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Quantum Tesseract
Most of the AM Check is really good, but couple things are incorrect
High Jump Kick is Mega Medicham's primary attack, which allows it to hit Steel- and Normal-types such as Heatran and Chansey It doesnt just hit steel- and normals, it hits everything. Really those points arent that important on a fightng team either. It already states it's primary attack so it is implied it hits everything
* Thunder Punch can be used to hit Slowbro and Celesteela which would otherwise wall Mega Medicham. Celesteela doesnt wall medicham, and is hit harder by HJK anyway. Maybe memtion Mega Sableye (chip) or Gyarados? Using High Jump Kick is very Risky against Celesteela because of Protect so using Thunder Punch is better. Mega Sableye for chip is not the best example because it doesn't show why thunder punch is useful
**Physical Walls**: Physical walls such as Landorus-T and Slowbro slowbro is already listed in a higher theeat category can wall Mega Medicham depending on its coverage move. That is fine because it is just an example of a physical wall
Good Job!
 
[OVERVIEW]

* Mega Medicham has an excellent Attack stat along with Huge Power, which makes it a potent wallbreaker.
- Pure Power*
* It also great coverage moves such as Ice Punch and Thunder Punch to get past some of its checks and counters.
- Examples?
- Talk about Fake Out.

Set Details

* Maximum Speed investment along with a Jolly nature allows Mega Medicham to be as fast as possible.
- Notable threats it outspeeds?

Team Options

* Breloom can put foes to sleep with Spore, while also checking Ground- and Water-types for Mega Medicham. Mega Medicham can eliminate Poison-types such as Toxapex and Mega Venusaur, which wall Breloom.
- Toxapex doesn't really wall Breloom.

QC 1/3
 
Overview:
* Mega Medicham has an excellent Attack stat along with Pure Power, which makes it a potent wallbreaker.
- I would add against balanced and defensive teams but that's your choice.

Usage Tips:
* If Mega Medicham can't outspeed or OHKO a Pokemon, it is usually best to use Fake Out to deal some chip damage.
- I'd also add in taking advantage of Fake Out against weather-related teams as a great way to stall turns, especially Ground teams that carry Sand Rush Excadrill. As well as a handy way in wasting terrain turns, more specifically Electric and Grassy Terrain.

Great job!
QC 2/3
 
Set Details:
- I'd move Adamant up here from Other Options.

Usage Tips:
- I kind of disagree with discouraging the use of High Jump Kick. It deals so much damage, I'd even recommend using it whenever it's safe and no Ghost-types are around. Almost everything, including most Pokemon that resist it, just drops to it.

Team Options:
- I'd probably add Kommo-o here as a wallbreaking core.

Other Options:
- Adamant in Set Details.

Looks good QC 3/3
 

GP 1/1
remove add

[OVERVIEW]

Fighting
========

* Mega Medicham has an excellent Attack stat along with Pure Power, which makes it a potent wallbreaker allowing it break against balanced and defensive builds.
* It has powerful STAB attacks in High Jump Kick and Zen Headbutt to utilize its high Attack stat.
* Mega Medicham's Psychic-(hyphen)typing allows it to check Poison-types such as Toxapex and Mega Venusaur that threaten Fighting-type teams such as Toxapex and Mega Venusaur.
* Mega Medicham sits in a decent Speed tier, (comma) outspeeding threats such as Kyurem-B, Hydreigon, and Mamoswine.
* It can also use great coverage moves such as Ice Punch and Thunder Punch to get past some of its checks and counters such as Landorus-T and Slowbro.
* With Fake Out, (comma) Mega Medicham can always deal decent damage to frail Pokemon such as Greninja and Tapu Koko.
* However, Mega Medicham is extremely frail, (comma) which means a sacrifice free switch is necessary to bring it in safely.
* Mega Medicham may be fast, but it is still outsped by revenge killers such as Latios, Choice Scarf Victini, and Gengar.
* It also has four-moveslot slot move syndrome, which means it can be walled by certain Pokemon without if it forgoes the proper coverage.

[SET]
name: Wallbreaker
move 1: Fake Out
move 2: High Jump Kick
move 3: Zen Headbutt
move 4: Thunder Punch / Ice Punch
item: Medichamite
ability: Pure Power
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Fake Out allows Mega Medicham to deal some damage to the foe while also flinching them.
* High Jump Kick is Mega Medicham's primary attack, which allows allowing it to hit Steel- and Normal-types such as Heatran and Chansey. (period)
* Zen Headbutt allows Mega Medicham to hit Poison- and Fighting-types such as Mega Venusaur and Heracross while also having a nice chance to flinch.
* Thunder Punch can be used to hit Slowbro and Celesteela, (comma) which would otherwise wall Mega Medicham.
* Ice Punch allows Mega Medicham to OHKO Gliscor and Landorus-T.
* Psycho Cut is an more accurate option that can be used over Zen Headbutt to deal with Baneful Bunker Toxapex, but Mega Medicham wants prefers the extra power of Zen Headbutt.

Set Details
========

* Pure Power doubles Mega Medicham's Attack stat.
* Maximum Speed investment along with a Jolly nature allows Mega Medicham to be as fast as possible, (comma) outspeeding threats such as Kyurem-B and Landorus-T.
* Maximum Attack investment allows Mega Medicham to hit as hard as possible.
* Medichamite allows Medicham to become Mega Medicham.
* 4 Special Defense EVs ensures that Download users such as Porygon-Z get the an Attack boost instead of the a Special Attack boost.
* An Adamant nature allows Mega Medicham to 2HKO Mega Slowbro with Thunder Punch after Stealth Rock damage, but it comes at the cost of not being able to outspeed threats such as Kyurem-B and Hydregion.

Usage Tips
========

* If Mega Medicham can't outspeed or OHKO a Pokemon, it is usually best to use Fake Out to deal some chip damage.
* Be careful when using High Jump Kick against a Ghost-types or Pokemon with Protect, as Mega Medicham will lose half of its health if the move fails.
* Avoid status, (comma) especially burn and paralysis, as burn halves Mega Medicham's Attack stat, while paralysis halves its Speed.
* It is usually best to conceal Mega Medicham's coverage move for as long as possible because it may allow Mega Medicham to net certain KOs.
* Mega Medicham should only use High Jump Kick when the extra power is necessary because if High Jump Kick misses, (comma) it will lose half of its health.
* Since, (comma) Mega Medicham has a high massive Attack stat, (comma) it should be used early-game to wallbreak.
* Mega Medicham is frail, so it should be brought in on a predicted switch or after a sacrifice teammate is KOed.
* Since, Mega Medicham's has a decent Speed stat it can be used late-game to possibly sweep.
* It usually best to preserve Mega Medicham's health HP, as it needs to be at full health to take most attacks.
* Use Fake Out to stall out weather and Terrain turns so that Pokemon such as Excadrill and Alolan Raichu cannot sweep.

Team Options
========

* Terrakion can check fast Flying-types such as Choice Scarf Togekiss and Choice Scarf Staraptor that threaten Mega Medicham such as Choice Scarf Togekiss and Choice Scarf Staraptor. In return, Mega Medicham can wallbreak for Terrakion, (comma) allowing it to sweep with ease.
* Heracross and Buzzwole can check bulky Psychic-types such as Mew and Slowbro that wall Mega Medicham such as Mew and Slowbro, while Mega Medicham can eliminate Poison-types such as Mega Venusaur and Toxapex for Heracross and Buzzwole them.
* Keldeo can eliminate Mega Sableye and bulky Ground-types such as Hippowdon and Landorus-T for Mega Medicham, while Mega Medicham can eliminate special walls for Keldeo.
* Breloom can put foes to sleep with Spore, (comma) while also and checking Ground- and Water-types for Mega Medicham. Mega Medicham can eliminate Poison-types such as Dragalge and Mega Venusaur, which wall Breloom.
* Infernape and Cobalion can both set up Stealth Rock for Mega Medicham, (comma) allowing it to always OHKO Zapdos with Ice Punch.
* Infernape can eliminate Doublade for Mega Medicham with its Fire-type attacks.
* Cobalion can use Volt Switch, which allows Mega Medicham to be brought in safely, while also checking Fairy-types for Mega Medicham with its Steel-type attacks.
* Kommo-o With its powerful attacks, (comma) Kommo-o can form an amazing wallbreaking core with Mega Medicham.

[STRATEGY COMMENTS]
Other Options
=============

* Fire Punch can be used to hit Doublade, but Ice Punch and Thunder Punch are better coverage moves.
* Bullet Punch gives Mega Medicham another form on of priority, but it comes at the cost of one of its coverage moves.
* Drain Punch can be used over High Jump Kick to allow Mega Medicham to recover to some of its health, but it doesn't OHKO certain threats such as Manaphy.

Checks and Counters
===================

**Mega Sableye**: Mega Sableye can switch into any of Mega Medicham's attacks and can cripple it with Wil-O-Wisp.

**Doublade**: Doublade can switch into any of Mega Medicham's attacks bar the rare Fire Punch and can proceed to set up and OHKO Mega Medicham with its Ghost-type attacks.

**Bulky Psychic-types**: Bulky Psychic-types such as Mew and Slowbro can usually switch into Mega Medicham and deal with it. However, Slowbro has to be wary of Thunder Punch.

**Fast Ghost-types**: Fast Ghost-types such as Gengar and Choice Scarf Chandelure can outspeed and OHKO Mega Medicham with their Ghost-type attacks.

**Revenge Killers**: Revenge killers such as Latios, Choice Scarf Victini, and Choice Scarf Togekiss can outspeed and KO Mega Medicham.

**Status**: Status ailments, most notably burn and paralysis, can cripple Mega Medicham's wallbreaking abilities because burn halves it Attack, while paralysis halves its Speed.

**Physical Walls**: Physical walls such as Landorus-T and Slowbro can wall Mega Medicham depending on its that lack the appropriate coverage move.
 
Last edited:
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