zarator
^_^
"This is taking forever!", Lt. Surge groans, panting as he runs through the darkened corridor. "I hope the crew got its acts together, at least!"
"The crew?" Cynthia repeated, with a perplexed look.
"Wha? You didn't expect me to pilot the whole damn ship alone, right?" the Vermillion Gym Leader replies.
The champion winks. "I wouldn't have been surprised if you tried."
Lt. Surge, initially taken by surprise by the woman's comment, returns the compliment with a bold grin.
Then, a voice echoes from the darkness ahead.
"It's them! Get on the move!"
For a moment, you wonder if trouble is lurking ahead, but within a few moments, a familiar figure emerges from the darkness, saluting your party with an energetic smile.
Lt. Surge looks very relieved at the sight of the fellow Gym Leader.
"There you are! How're preparations going?"
"Our Pokemon allies are already safe inside," the Mistralton Gym Leader reports, "and the ship will be ready to take into the air in a matter of minutes! What about you? Did you manage to retrieve that flute you told me about?"
Cynthia steps forward and shows the artifact to Skyla, who looks clearly excited.
"That's so pretty!" she comments with an enthusiastic tone. "I hope it doesn't break as I wanna try it myself someday... Well then, let's get onboard!"
Then, without looking back, the gym leaders heads the other way, inviting you to follow her lead. While Lt. Surge comes along, Cynthia can't help but look disbelieved.
"How? Even as we are only chasing a faint hope... Skyla, Candice, the people in Snowpoint... how can you all be so upbeat?"
"Because we know the odds, champion," the gym leader replies, stopping briefly to light his cigar. "We know it's just a faint hope, but it's still enough for us to stay in the game. And if it comes down to this, we might as well try to pull an upset on that fiend, don't you think?"
Cynthia stares at Lt. Surge for a few seconds in silence. Then, almost suddenly, she burst in laughter.
"I've been on the receiving end of more than an upset, as a Champion. I might as well return the favor, this time!"
"Ha!" the gym leader exclaimed, showing a victorious gesture. "That's the spirit! Let's get this show on the road, then!"
The ship is not as impressive as you would have expected. Measuring less than a hundred feet in length, it seems unable to carry more than a couple dozen crewmen. Though, to be fair, it is about as much as would have fit in this cavern.
Nevertheless, you follow your allies aboard. Skyla watches to make sure everyone is there, then she orders the whole crew to take cover in the hold. Cynthia looks perplexed at first, but she nods and follows Lt. Surge and the other crew members inside.
There is nowhere enough room for comfort, but even amongst the crowd, you notice a couple known faces.
"Cynthia! Is it you?" Latios looks troubled, but reassured at the same time. "I'm glad you made it..."
Right as the Eon Pokemon expresses his relief, his twin sister tackle hugs the champion with a cheerful laugh.
"You did it! I knew you would!"
The Sinnoh champion musters a smile, but looks nowhere as happy as the two Pokemon. "I wish I could say so, but the biggest trial is still ahead of us. And many have already fallen, for us to get there."
Then, in reply to the two allies' perplexed looks, she recounted the details of the battle in the snow fields, as well as Eusine's unexpected betrayal. The twins' concern soon changes to horror.
"No!" Latias utters, saddened. "How could he turn against us...?"
"I don't know," Cynthia admits, "though N did warn me that there may have been a mole among our ranks. But I would have never imagined..."
"Regrets won't change the past"
As you turn, Celebi glides right amidst the conversation.
"You have no reason to blame yourself for this," the legendary Pokemon says, flying around the Champion. "Even the greatest mortals can be turned to the darkness. But we're still there, aren't we? We can change this future, no matter how bad it looks!"
"It may just feel like a distant dreams, but every dream is worth chasing." The voice echoes clearly in your mind. It takes a couple moments for you to raise your eyes and notice Cresselia's traslucent shape levitating against the ceiling.
"... Yes. You're right," Cynthia concedes after a few moments of silence. "We must ..."
Her voice is however cut short by a sudden shake. At the same time, a deep rumble echoes from above.
"... Look!"
One of the crew members shout in astonishment as she looks outside one of the few portholes. As you glance into the nearest one, you realize the reason behind her wonder. All around the ship, water pours down like a waterfall, roaring as it quickly fills the cavern where the ship was hidden until a few moments before. Then, a ray of sunlight beams from above, alerting you to the fact the ship finally arose from the depths.
"We're outside! Everyone get on the deck!"
Skyla's voice causes everyone to salute and get back to their respective spots. Cynthia is about to follow as well, but Skyla stops her with a gesture, shaking her head.
"I'm sorry, Cynthia, but you must wait here."
"But..."
"We're not safe yet," Lt. Surge adds, reinforcing Skyla's point. "We don't yet know what we may meet up there. And we can't risk losing you or the legendary Pokemon to that fiend's minions."
"The lieutenant is right," confirmed Mistralton Gym Leader. "I know it must be hard for you, but please - promise me that, no matter what, you will stay down here. Okay?"
"... Okay." Cynthia doesn't feel any bit enthusiastic at the idea, but she yields to the gym leaders' judgment.
"Don't worry," Skyla tries to cheer her up, knocking her gently with her elbow. "Should the baddies show up their ugly faces up there, we'll show them why you don't wanna mess with us!"
The Vermillion Gym Leader underlines the concept with a very explicit gesture. Cynthia can't help giggling, and nods.
"Very well, Skyla. But don't keep us waiting - my Garchomp will get impatient if I keep holding him back!"
The majestic sight of Mt. Coronet towers above the ship, as it keeps rising to reach its summit. You follow the flight from the deck, holding tight to endure the fierce winds. Luckily, it seems there is no trouble in sight for the moment. Lt. Surge does not seem completely confident about it, though, and keeps scanning the surroundings, twitching his fingers to relieve the stress.
"Feeling cold down there?" Skyla teases him from the wheel spot.
"Bah, I can't even light a friggin' cigar up here," the gym leader complains, though he feels more tense than annoyed for once.
His Mistralton colleague seems to catch on his actual mood, and tries to loosen him a little. "You know it's bad practice to smoke this high, don't you? That's what you get for always slacking in a port town, behind your fancy traps..."
"Fancy traps?!" For once, the lieutenant sounded more like his usual self. "I'll let ya know that..."
"... Well?" Skyla could not directly see the deck from up there, so all she heard was probably Surge's voice stopping. "Did you choke on your cigar, or something?"
"... There's something up there." Vermillion Gym Leader is now staring in the distance, any trace of amusement vanished from his face. "Grab me a spyglass, crewmen."
As a crew member complies, you also turn your eyes towards the same direction. It is hard to see far through the clouds, but after a while you can tell with some confidence that there seems to be something amidst the mist.
Lt. Surge immediately swipes the spyglass off the crewman's hands and point it at the clouds, but as he finally speaks, even you can make it out with your own eyes.
"By my own... ENEMY SHIP SAILIN' IN FAST AND STRONG!"
At the same time a ship, about double the size of the one you're flying on, pierces through the clouds, heading right towards you to try and intercept you in the air. The Vermillion Gym Leader turns towards Skyla and her crew.
"Evasive action! Man the guns!"
The crew does as ordered, and Skyla tries to get the ship out of the way, but too late. Within a few moments, the other ship has you locked in, unable to flee. You can't quite figure out the ship's insignias, but many shady characters, dressed in black and gold, are swarming on the deck, readying their Poke Balls. And from the other ship's top deck, an intimidating figure rises, standing before you with a glacial expression.
"Cowardly dogs!" Lt. Surge swears, visibly angered. "You blindsided us!"
"You have no business up here," the Pokemon huntress yells, with a commanding tone. "Back down, or we'll destroy your ship!" And to emphasize the concept, her thugs draw out several Flarelm from their Pokeballs, ready to blast your ship to smithereens.
However, J's taunt only seems to enrage Lt. Surge further!
" 'No business'? I don't know who you think you are, miss, but I've been given strict orders, and nobody's gonna get in my way!" Then, turned at his allies as he calls out his own Raichu, "Fire, all guns! Fire, FIRE!"
Hunter J does not seem willing to back off, either.
J: Golbats, attack!
As she says so, a storm of Golbats flies towards your ship!
HP 140
Atk 5
Def 4
SpA 5
SpD 4
Spe 90
Size Class: 3
Weight Class: 4
Abilities: Inner Focus, Infiltrator
Note: The Golbats will only attack Pokemon on the ally gunship
Then, she incites the Flarelm line to begin the assault!
J: Flarelm, shoot faster!
HP 120
Atk 4
Def 4
SpA 5
SpD 4
Spe 40
Size Class: 3
Weight Class: 4
Abilities: Rock Head, Chlorophyll, Battle Armor
Note:
Each Flarelm will attack the allied Gunship with Cannon Arm on every action. If a Flarelm is KOed, all fallen Flarelm will be replaced by new ones at the end of the round after.
- Cannon Arm: 6 BP, Special, 100% Accuracy, Fire-type, increases the user's Special Attack stage by 2
You should be careful, though, as the hunter calls forth her own Drapion to defend herself!
HP 1500
Atk 7
Def 6
SpA 6
SpD 5
Spe 110 (+14+10% Acc)
Size Class: 3
Weight Class: 4
Abilities: Battle Armor, Keen Eye, Sniper
Note: Drapion will attack any raid member on the enemy gunship. Drapion follows a normal threat list, but any Pokemon using Jetpack (see below) to return to the allied gunship will have its threat reset. At the end of every action where her Drapion attacked any Pokemon, J will use a "Vital Restore" on it.
- Vital Restore: Restores the target Pokemon's HP to 100% and increases all stat stages by 1. These stat stages reset at the end of every action unless Drapion received Vital Restore that action
Ally Gunship: Steel-type, Defense 1, Sp. Defense 1, 1500/1500 HP
Enemy Gunship: Steel-type, Defense 1, Sp. Defense 1, 1500/1500 HP
To win the battle, the Enemy Gunship must be reduced to 0 HP before the Ally Gunship is reduced to 0 HP as well. The battle immediately ends as soon as one of the ships drops to 0 HP
Dogfish44's team:
Jonah (F)
♫ Run ♫
Nature: Adamant
+1 Atk, -1 SpA
Type: Rock / Poison
Abilities: Regenerator / Mold Breaker / Liquid Ooze [DW]
Stats:
HP: 110
Atk: 5 [+]
Def: 3
SpA: 2 [-]
SpD: 3
Spe: 104
Size Class: 3
Weight Class: 2
Base Rank Total: 21
EC: N/A
MC: 0
DC: 5/5
Type: Rock / Poison
Abilities: Regenerator / Mold Breaker / Liquid Ooze [DW] / Magic Guard
Stats:
HP: 110
Atk: 6 [+]
Def: 3
SpA: 2 [-]
SpD: 5
Spe: 114
Size Class: 3
Weight Class: 2
Base Rank Total: 24
Attacks [44/70]:
Acid Armor
Astonish
Coil
Confuse Ray
Confusion
Defense Curl
Double Team
Endure
Explosion
Fake Tears
Giga Impact
Gravity
Gunk Shot
Head Smash
Helping Hand
Hex
Infestation
Iron Head
Poison Jab
Protect
Psybeam
Reflect
Rock Blast
Rock Slide
Rock Throw
Rock Tomb
Rollout
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Sludge
Smack Down
Snatch
Stealth Rock
Stone Edge
Substitute
Torment
Toxic
Toxic Spikes
U-turn
Venoshock
Withdraw
Wood Hammer
Raid Only:
Dispel
Nana (F)
Nature: Modest
+1 SpA, -1 Atk
Type: Ice / Ghost
Abilities: Snow Cloak / Cursed Body [DW]
Stats:
HP: 100
Atk: 2 [-]
Def: 3
SpA: 4 [+]
SpD: 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks [27/78]:
Astonish
Aurora Veil
Bide
Bite
Blizzard
Block
Confuse Ray
Destiny Bond
Disable
Double Team
Draining Kiss
Hail
Headbutt
Hex
Ice Beam
Ice Fang
Ice Shard
Icy Wind
Leer
Light Screen
Ominous Wind
Powder Snow
Protect
Safeguard
Shadow Ball
Substitute
Sucker Punch
Weather Ball
Raid Only:
Dispel
Shadow Mend
Einstein (M)
Nature: Careful
+1 SpD, -1 SpA
Type: Rock / Electric
Abilities: Magnet Pull / Sturdy / Galvanize [DW]
Stats:
HP: 100
Atk: 5
Def: 5
SpA: 1 [-]
SpD: 4 [+]
Spe: 45
Size Class: 3
Weight Class: 7
Base Rank Total: 20
EC: 9/9
MC: 1
DC: 5/5
Attacks [34/65]:
Block
Charge
Counter
Defense Curl
Discharge
Double-Edge
Double Team
Earthquake
Endure
Explosion
Facade
Flail
Frustraation
Gyro Ball
Heavy Slam
Return
Rock Blast
Rock Polish
Rock Slide
Rock Throw
Rock Tomb
Rollout
Sandstorm
Self-Destruct
Sleep Talk
Smack Down
Spark
Stealth Rock
Stone Edge
Substitute
Tackle
Thunder Punch
Toxic
Wide Guard
D.3.S. Frog (F)
Nature: Hasty
+15% Speed, +23% Acc, -1 Def
Type: Water / Dark
Abilities: Torrent / Protean [DW]
Stats:
HP: 100
Atk: 3
Def: 2 [-]
SpA: 4
SpD: 3
Spe: 141 [+]
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
DC: 5/5
Attacks [76/76]:
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Brutal Swing
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Dive
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Gunk Shot
Haze
Hidden Power Fairy
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Lick
Low Kick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Secret Power
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Snatch
Snore
Spikes
Spite
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-Turn
Water Pledge
Water Pulse
Water Shuriken
Water Sport
Waterfall
Work Up
Raid Only:
Shadow Mend
Maxim's team:
Syclant [Athena] (F)
Nature: Mild (Def lowered; Sp. Atk raised)
Type:
Ice/Bug
Abilities:
Compoundeyes/Mountaineer/Technician (H)
Stats
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Attacks (41/83):
Level Up:
Avalanche
Bug Bite
Bug Buzz
Focus Energy
Freeze Dry
Fury Attack
Hail
Ice Beam
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Leech Life
Leer
Scratch
Sheer Cold
Slash
X-Scissor
Egg:
Counter
Earth Power
Fell Stinger
Silver Wind
Spikes
Tail Glow
Water Pulse
Tutor:
Electroweb
Knock Off
Superpower
TM:
Acrobatics
Aerial Ace
Blizzard
Brick Break
Dig
Double Team
Endure
Protect
Rock Slide
Solarbeam
Taunt
Toxic
Special:
Holy Blade
Holy Shock
Bloodlust
Stratagem [Origin] (X)
Modest Nature (Sp. Atk increased by *, Attack decreased by *)
Type:
Rock
Abilities:
Levitate/Technician/Mold Breaker (H)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks (47/75):
Level Up*:
Acupressure
Ancientpower
Defense Curl
Disable
Double-Edge
Earth Power
Electro Ball
Giga Drain
Head Smash
Magnetic Flux
Magnet Rise
Metal Sound
Mud Shot
Paleo Wave
Power Gem
Rock Blast
Rock Polish
Rollout
Tackle
Vacuum Wave
Weather Ball
Tutor:
Endure
Mud-Slap
Headbutt
Heat Wave
Ominous Wind
Sleep Talk
Swift
Trick
TM:
Calm Mind
Dazzling Gleam
Double Team
Energy Ball
False Swipe
Fire Blast
Flamethrower
Giga Drain
Hidden Power Ice
Hyper Beam
Nature Power
Protect
Rain Dance
Shadow Ball
Stealth Rock
Substitute
Toxic
Volt Switch
Special Moves:
Dispel
Comet
Aurorus [Elise] (F)
Nature: Modest (+Spa, -Atk)
Type:
Rock/Ice
Abilities:
Refrigerate / Snow Warning (H)
Stats:
HP: 120
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 58
Size Class: 5
Weight Class: 6
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (34/63):
Level Up*:
Ancient Power
Aurora Beam
Avalanche
Blizzard
Encore
Freeze-Dry
Growl
Hail
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Mist
Nature Power
Powder Snow
Rock Throw
Round
Take Down
Thunder Wave
Egg*:
Barrier
Discharge
Haze
Magnet Rise
Mirror Coat
Tutor:
Hyper Voice
TM:
Dark Pulse
Dragon Tail
Earthquake
Flash Cannon
Frost Breath
Protect
Reflect
Stone Edge
Toxic
Special:
Comet
Dispel
Aerodactyl [Korangir] (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)
Ability:
Tough Claws
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 150
Size Class: 4
Weight Class: 4
Base Rank Total: 23
Type:
Rock/Flying
Abilities:
Rock Head/Pressure/Unnerve (H)/Tough Claws (M)
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20
MC: 0
AC: 5/5
Attacks (47/90):
Level Up:
Agility
Ancientpower
Bite
Crunch
Fire Fang
Giga Impact
Hyper Beam
Ice Fang
Iron Head
Roar
Rock Slide
Scary Face
Sky Drop
Supersonic
Take Down
Thunder Fang
Wing Attack
Egg:
Assurance
Dragon Breath
Foresight
Pursuit
Roost
Tailwind
Whirlwind
Wide Guard
Tutor:
Air Cutter
Aqua Tail
Double-Edge
Endure
Sky Attack
Tailwind
TM:
Aerial Ace
Bide
Defog
Dragon Claw
Earthquake
Fly
Protect
Reflect
Roost
Sleep Talk
Smack Down
Stealth Rock
Stone Edge
Taunt
Torment
Toxic
Special:
Bloodlust
Please do not forget to declare which Pokemon go into your Gunner Seats along with your orders, and mind the various special commands as you will need to employ them properly to succeed.
Dogfish44 Maxim
"The crew?" Cynthia repeated, with a perplexed look.
"Wha? You didn't expect me to pilot the whole damn ship alone, right?" the Vermillion Gym Leader replies.
The champion winks. "I wouldn't have been surprised if you tried."
Lt. Surge, initially taken by surprise by the woman's comment, returns the compliment with a bold grin.
Then, a voice echoes from the darkness ahead.
"It's them! Get on the move!"
For a moment, you wonder if trouble is lurking ahead, but within a few moments, a familiar figure emerges from the darkness, saluting your party with an energetic smile.
Lt. Surge looks very relieved at the sight of the fellow Gym Leader.
"There you are! How're preparations going?"
"Our Pokemon allies are already safe inside," the Mistralton Gym Leader reports, "and the ship will be ready to take into the air in a matter of minutes! What about you? Did you manage to retrieve that flute you told me about?"
Cynthia steps forward and shows the artifact to Skyla, who looks clearly excited.
"That's so pretty!" she comments with an enthusiastic tone. "I hope it doesn't break as I wanna try it myself someday... Well then, let's get onboard!"
Then, without looking back, the gym leaders heads the other way, inviting you to follow her lead. While Lt. Surge comes along, Cynthia can't help but look disbelieved.
"How? Even as we are only chasing a faint hope... Skyla, Candice, the people in Snowpoint... how can you all be so upbeat?"
"Because we know the odds, champion," the gym leader replies, stopping briefly to light his cigar. "We know it's just a faint hope, but it's still enough for us to stay in the game. And if it comes down to this, we might as well try to pull an upset on that fiend, don't you think?"
Cynthia stares at Lt. Surge for a few seconds in silence. Then, almost suddenly, she burst in laughter.
"I've been on the receiving end of more than an upset, as a Champion. I might as well return the favor, this time!"
"Ha!" the gym leader exclaimed, showing a victorious gesture. "That's the spirit! Let's get this show on the road, then!"
The ship is not as impressive as you would have expected. Measuring less than a hundred feet in length, it seems unable to carry more than a couple dozen crewmen. Though, to be fair, it is about as much as would have fit in this cavern.
Nevertheless, you follow your allies aboard. Skyla watches to make sure everyone is there, then she orders the whole crew to take cover in the hold. Cynthia looks perplexed at first, but she nods and follows Lt. Surge and the other crew members inside.
There is nowhere enough room for comfort, but even amongst the crowd, you notice a couple known faces.
"Cynthia! Is it you?" Latios looks troubled, but reassured at the same time. "I'm glad you made it..."
Right as the Eon Pokemon expresses his relief, his twin sister tackle hugs the champion with a cheerful laugh.
"You did it! I knew you would!"
The Sinnoh champion musters a smile, but looks nowhere as happy as the two Pokemon. "I wish I could say so, but the biggest trial is still ahead of us. And many have already fallen, for us to get there."
Then, in reply to the two allies' perplexed looks, she recounted the details of the battle in the snow fields, as well as Eusine's unexpected betrayal. The twins' concern soon changes to horror.
"No!" Latias utters, saddened. "How could he turn against us...?"
"I don't know," Cynthia admits, "though N did warn me that there may have been a mole among our ranks. But I would have never imagined..."
"Regrets won't change the past"
As you turn, Celebi glides right amidst the conversation.
"You have no reason to blame yourself for this," the legendary Pokemon says, flying around the Champion. "Even the greatest mortals can be turned to the darkness. But we're still there, aren't we? We can change this future, no matter how bad it looks!"
"It may just feel like a distant dreams, but every dream is worth chasing." The voice echoes clearly in your mind. It takes a couple moments for you to raise your eyes and notice Cresselia's traslucent shape levitating against the ceiling.
"... Yes. You're right," Cynthia concedes after a few moments of silence. "We must ..."
Her voice is however cut short by a sudden shake. At the same time, a deep rumble echoes from above.
"... Look!"
One of the crew members shout in astonishment as she looks outside one of the few portholes. As you glance into the nearest one, you realize the reason behind her wonder. All around the ship, water pours down like a waterfall, roaring as it quickly fills the cavern where the ship was hidden until a few moments before. Then, a ray of sunlight beams from above, alerting you to the fact the ship finally arose from the depths.
"We're outside! Everyone get on the deck!"
Skyla's voice causes everyone to salute and get back to their respective spots. Cynthia is about to follow as well, but Skyla stops her with a gesture, shaking her head.
"I'm sorry, Cynthia, but you must wait here."
"But..."
"We're not safe yet," Lt. Surge adds, reinforcing Skyla's point. "We don't yet know what we may meet up there. And we can't risk losing you or the legendary Pokemon to that fiend's minions."
"The lieutenant is right," confirmed Mistralton Gym Leader. "I know it must be hard for you, but please - promise me that, no matter what, you will stay down here. Okay?"
"... Okay." Cynthia doesn't feel any bit enthusiastic at the idea, but she yields to the gym leaders' judgment.
"Don't worry," Skyla tries to cheer her up, knocking her gently with her elbow. "Should the baddies show up their ugly faces up there, we'll show them why you don't wanna mess with us!"
The Vermillion Gym Leader underlines the concept with a very explicit gesture. Cynthia can't help giggling, and nods.
"Very well, Skyla. But don't keep us waiting - my Garchomp will get impatient if I keep holding him back!"
The majestic sight of Mt. Coronet towers above the ship, as it keeps rising to reach its summit. You follow the flight from the deck, holding tight to endure the fierce winds. Luckily, it seems there is no trouble in sight for the moment. Lt. Surge does not seem completely confident about it, though, and keeps scanning the surroundings, twitching his fingers to relieve the stress.
"Feeling cold down there?" Skyla teases him from the wheel spot.
"Bah, I can't even light a friggin' cigar up here," the gym leader complains, though he feels more tense than annoyed for once.
His Mistralton colleague seems to catch on his actual mood, and tries to loosen him a little. "You know it's bad practice to smoke this high, don't you? That's what you get for always slacking in a port town, behind your fancy traps..."
"Fancy traps?!" For once, the lieutenant sounded more like his usual self. "I'll let ya know that..."
"... Well?" Skyla could not directly see the deck from up there, so all she heard was probably Surge's voice stopping. "Did you choke on your cigar, or something?"
"... There's something up there." Vermillion Gym Leader is now staring in the distance, any trace of amusement vanished from his face. "Grab me a spyglass, crewmen."
As a crew member complies, you also turn your eyes towards the same direction. It is hard to see far through the clouds, but after a while you can tell with some confidence that there seems to be something amidst the mist.
Lt. Surge immediately swipes the spyglass off the crewman's hands and point it at the clouds, but as he finally speaks, even you can make it out with your own eyes.
"By my own... ENEMY SHIP SAILIN' IN FAST AND STRONG!"
At the same time a ship, about double the size of the one you're flying on, pierces through the clouds, heading right towards you to try and intercept you in the air. The Vermillion Gym Leader turns towards Skyla and her crew.
"Evasive action! Man the guns!"
The crew does as ordered, and Skyla tries to get the ship out of the way, but too late. Within a few moments, the other ship has you locked in, unable to flee. You can't quite figure out the ship's insignias, but many shady characters, dressed in black and gold, are swarming on the deck, readying their Poke Balls. And from the other ship's top deck, an intimidating figure rises, standing before you with a glacial expression.
"Cowardly dogs!" Lt. Surge swears, visibly angered. "You blindsided us!"
"You have no business up here," the Pokemon huntress yells, with a commanding tone. "Back down, or we'll destroy your ship!" And to emphasize the concept, her thugs draw out several Flarelm from their Pokeballs, ready to blast your ship to smithereens.
However, J's taunt only seems to enrage Lt. Surge further!
" 'No business'? I don't know who you think you are, miss, but I've been given strict orders, and nobody's gonna get in my way!" Then, turned at his allies as he calls out his own Raichu, "Fire, all guns! Fire, FIRE!"
Hunter J does not seem willing to back off, either.
J: Golbats, attack!
As she says so, a storm of Golbats flies towards your ship!
HP 140
Atk 5
Def 4
SpA 5
SpD 4
Spe 90
Size Class: 3
Weight Class: 4
Abilities: Inner Focus, Infiltrator
Note: The Golbats will only attack Pokemon on the ally gunship
Then, she incites the Flarelm line to begin the assault!
J: Flarelm, shoot faster!
HP 120
Atk 4
Def 4
SpA 5
SpD 4
Spe 40
Size Class: 3
Weight Class: 4
Abilities: Rock Head, Chlorophyll, Battle Armor
Note:
Each Flarelm will attack the allied Gunship with Cannon Arm on every action. If a Flarelm is KOed, all fallen Flarelm will be replaced by new ones at the end of the round after.
- Cannon Arm: 6 BP, Special, 100% Accuracy, Fire-type, increases the user's Special Attack stage by 2
You should be careful, though, as the hunter calls forth her own Drapion to defend herself!
HP 1500
Atk 7
Def 6
SpA 6
SpD 5
Spe 110 (+14+10% Acc)
Size Class: 3
Weight Class: 4
Abilities: Battle Armor, Keen Eye, Sniper
Note: Drapion will attack any raid member on the enemy gunship. Drapion follows a normal threat list, but any Pokemon using Jetpack (see below) to return to the allied gunship will have its threat reset. At the end of every action where her Drapion attacked any Pokemon, J will use a "Vital Restore" on it.
- Vital Restore: Restores the target Pokemon's HP to 100% and increases all stat stages by 1. These stat stages reset at the end of every action unless Drapion received Vital Restore that action
Ally Gunship: Steel-type, Defense 1, Sp. Defense 1, 1500/1500 HP
Enemy Gunship: Steel-type, Defense 1, Sp. Defense 1, 1500/1500 HP
To win the battle, the Enemy Gunship must be reduced to 0 HP before the Ally Gunship is reduced to 0 HP as well. The battle immediately ends as soon as one of the ships drops to 0 HP
Weather: None
Restrictions: No external grass/water/rock, no seismic moves allowed, no Dig, no Dive
Affected moves: Nature Power (Hurricane)
Restrictions: No external grass/water/rock, no seismic moves allowed, no Dig, no Dive
Affected moves: Nature Power (Hurricane)
The enemy gunship is flying at a sizeable distance from the allied gunship. While aboard the ally gunship, raid members can only target the Flarelm group with non-contact moves. Only Pokemon in the Gunner Seat can target the enemy gunship and any foes or allies aboard it. The enemy gunship can be boarded by any Pokemon currently not seating on the Gunner Seat (see below) with a special action called Jetpack (see below). The enemy gunship itself is immune to all attacks except the special Gunner Seat moves.
Each ship counts as a different arena for the sake of field effects (for example, you may have one weather/room/terrain effect on one ship, and a different one on the other ship). Effects targetting Pokemon on the other ship factor the field effect on the targetted Pokemon's ship. Healing moves used while aboard a ship do not cause threat against enemies on the other ship.
Each ship counts as a different arena for the sake of field effects (for example, you may have one weather/room/terrain effect on one ship, and a different one on the other ship). Effects targetting Pokemon on the other ship factor the field effect on the targetted Pokemon's ship. Healing moves used while aboard a ship do not cause threat against enemies on the other ship.
Up to two Pokemon can be assigned to a Gunner Seat at the beginning of the fight. Pokemon sitting on the Gunner Seat will be unable to target or be targetted by any other allied or enemy Pokemon until they leave the Seat, and will be immune to any field effect. Any Pokemon in the Gunner Seat will learn the following moves (always assume Fire STAB and 5 SpA when using these moves), and will not be able to use any other moves while in the Gunner Seat:
- Cannon Ball: Fire-type, 12 BP, 8 En, increases the user's Heat Counter by 1 (up to a maximum of 3)
- Artillery Blast: Fire-type, 30 BP, 20 En, can target one group (see below) together with the enemy gunship, causes +200% damage against the enemy gunship, reduces the user's Heat Counter to 0. Does not suffer spread damage reduction. Cannot be used unless the user has 3 Heat Counters.
Note that Gunner Seat moves do incur consecutive energy cost, cannot crit, and cannot be affected by the Pokemon's stage boosts, Bloodlust, or other effects or abilities. A Pokemon can leave the Gunner Seat on purpose by using a special action called Leave Seat (see below). A Pokemon can enter an unmanned Gunner Seat by using a special action called Take Seat (see below).
- Cannon Ball: Fire-type, 12 BP, 8 En, increases the user's Heat Counter by 1 (up to a maximum of 3)
- Artillery Blast: Fire-type, 30 BP, 20 En, can target one group (see below) together with the enemy gunship, causes +200% damage against the enemy gunship, reduces the user's Heat Counter to 0. Does not suffer spread damage reduction. Cannot be used unless the user has 3 Heat Counters.
Note that Gunner Seat moves do incur consecutive energy cost, cannot crit, and cannot be affected by the Pokemon's stage boosts, Bloodlust, or other effects or abilities. A Pokemon can leave the Gunner Seat on purpose by using a special action called Leave Seat (see below). A Pokemon can enter an unmanned Gunner Seat by using a special action called Take Seat (see below).
Jetpack: Causes a Pokemon to change ship. This command can be used only once per round for each Pokemon. An additional action can be ordered alongside the Jetpack command, and the Pokemon ordering it will count as having already changed the ship for all purposes.
Prio: 0 or same as the action ordered alongside it; En cost: 2 + the other action's energy cost
Leave Seat: Causes a Pokemon currently holding a Gunner Seat to leave it. An additional action can be ordered alongside the Leave Seat command, and the Pokemon ordering it will count as having already left the Seat for all purposes.
Prio: 0 or same as the action ordered alongside it; En cost: 2 + the other action's energy cost
Take Seat: Causes a Pokemon currently not holding a Gunner Seat to take an unmanned one. This action fails if no unmanned Gunner Seats are available. An additional action can be ordered alongside the Take Seat command, and the Pokemon ordering it will count as having already taken the Seat for all purposes.
Prio: 0 or same as the action ordered alongside it; En cost: 2 + the other action's energy cost
Prio: 0 or same as the action ordered alongside it; En cost: 2 + the other action's energy cost
Leave Seat: Causes a Pokemon currently holding a Gunner Seat to leave it. An additional action can be ordered alongside the Leave Seat command, and the Pokemon ordering it will count as having already left the Seat for all purposes.
Prio: 0 or same as the action ordered alongside it; En cost: 2 + the other action's energy cost
Take Seat: Causes a Pokemon currently not holding a Gunner Seat to take an unmanned one. This action fails if no unmanned Gunner Seats are available. An additional action can be ordered alongside the Take Seat command, and the Pokemon ordering it will count as having already taken the Seat for all purposes.
Prio: 0 or same as the action ordered alongside it; En cost: 2 + the other action's energy cost
Dogfish44's team:
Jonah (F)
♫ Run ♫
Nature: Adamant
+1 Atk, -1 SpA
Type: Rock / Poison
Abilities: Regenerator / Mold Breaker / Liquid Ooze [DW]
Stats:
HP: 110
Atk: 5 [+]
Def: 3
SpA: 2 [-]
SpD: 3
Spe: 104
Size Class: 3
Weight Class: 2
Base Rank Total: 21
EC: N/A
MC: 0
DC: 5/5
Type: Rock / Poison
Abilities: Regenerator / Mold Breaker / Liquid Ooze [DW] / Magic Guard
Stats:
HP: 110
Atk: 6 [+]
Def: 3
SpA: 2 [-]
SpD: 5
Spe: 114
Size Class: 3
Weight Class: 2
Base Rank Total: 24
Attacks [44/70]:
Acid Armor
Astonish
Coil
Confuse Ray
Confusion
Defense Curl
Double Team
Endure
Explosion
Fake Tears
Giga Impact
Gravity
Gunk Shot
Head Smash
Helping Hand
Hex
Infestation
Iron Head
Poison Jab
Protect
Psybeam
Reflect
Rock Blast
Rock Slide
Rock Throw
Rock Tomb
Rollout
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Sludge
Smack Down
Snatch
Stealth Rock
Stone Edge
Substitute
Torment
Toxic
Toxic Spikes
U-turn
Venoshock
Withdraw
Wood Hammer
Raid Only:
Dispel
Nana (F)
Nature: Modest
+1 SpA, -1 Atk
Type: Ice / Ghost
Abilities: Snow Cloak / Cursed Body [DW]
Stats:
HP: 100
Atk: 2 [-]
Def: 3
SpA: 4 [+]
SpD: 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks [27/78]:
Astonish
Aurora Veil
Bide
Bite
Blizzard
Block
Confuse Ray
Destiny Bond
Disable
Double Team
Draining Kiss
Hail
Headbutt
Hex
Ice Beam
Ice Fang
Ice Shard
Icy Wind
Leer
Light Screen
Ominous Wind
Powder Snow
Protect
Safeguard
Shadow Ball
Substitute
Sucker Punch
Weather Ball
Raid Only:
Dispel
Shadow Mend
Einstein (M)
Nature: Careful
+1 SpD, -1 SpA
Type: Rock / Electric
Abilities: Magnet Pull / Sturdy / Galvanize [DW]
Stats:
HP: 100
Atk: 5
Def: 5
SpA: 1 [-]
SpD: 4 [+]
Spe: 45
Size Class: 3
Weight Class: 7
Base Rank Total: 20
EC: 9/9
MC: 1
DC: 5/5
Attacks [34/65]:
Block
Charge
Counter
Defense Curl
Discharge
Double-Edge
Double Team
Earthquake
Endure
Explosion
Facade
Flail
Frustraation
Gyro Ball
Heavy Slam
Return
Rock Blast
Rock Polish
Rock Slide
Rock Throw
Rock Tomb
Rollout
Sandstorm
Self-Destruct
Sleep Talk
Smack Down
Spark
Stealth Rock
Stone Edge
Substitute
Tackle
Thunder Punch
Toxic
Wide Guard
D.3.S. Frog (F)
Nature: Hasty
+15% Speed, +23% Acc, -1 Def
Type: Water / Dark
Abilities: Torrent / Protean [DW]
Stats:
HP: 100
Atk: 3
Def: 2 [-]
SpA: 4
SpD: 3
Spe: 141 [+]
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
DC: 5/5
Attacks [76/76]:
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Brutal Swing
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Dive
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Gunk Shot
Haze
Hidden Power Fairy
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Lick
Low Kick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Secret Power
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Snatch
Snore
Spikes
Spite
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-Turn
Water Pledge
Water Pulse
Water Shuriken
Water Sport
Waterfall
Work Up
Raid Only:
Shadow Mend
Maxim's team:
Syclant [Athena] (F)
Nature: Mild (Def lowered; Sp. Atk raised)
Type:
Ice/Bug
Abilities:
Compoundeyes/Mountaineer/Technician (H)
Stats
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Attacks (41/83):
Level Up:
Avalanche
Bug Bite
Bug Buzz
Focus Energy
Freeze Dry
Fury Attack
Hail
Ice Beam
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Leech Life
Leer
Scratch
Sheer Cold
Slash
X-Scissor
Egg:
Counter
Earth Power
Fell Stinger
Silver Wind
Spikes
Tail Glow
Water Pulse
Tutor:
Electroweb
Knock Off
Superpower
TM:
Acrobatics
Aerial Ace
Blizzard
Brick Break
Dig
Double Team
Endure
Protect
Rock Slide
Solarbeam
Taunt
Toxic
Special:
Holy Blade
Holy Shock
Bloodlust
Stratagem [Origin] (X)
Modest Nature (Sp. Atk increased by *, Attack decreased by *)
Type:
Rock
Abilities:
Levitate/Technician/Mold Breaker (H)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks (47/75):
Level Up*:
Acupressure
Ancientpower
Defense Curl
Disable
Double-Edge
Earth Power
Electro Ball
Giga Drain
Head Smash
Magnetic Flux
Magnet Rise
Metal Sound
Mud Shot
Paleo Wave
Power Gem
Rock Blast
Rock Polish
Rollout
Tackle
Vacuum Wave
Weather Ball
Tutor:
Endure
Mud-Slap
Headbutt
Heat Wave
Ominous Wind
Sleep Talk
Swift
Trick
TM:
Calm Mind
Dazzling Gleam
Double Team
Energy Ball
False Swipe
Fire Blast
Flamethrower
Giga Drain
Hidden Power Ice
Hyper Beam
Nature Power
Protect
Rain Dance
Shadow Ball
Stealth Rock
Substitute
Toxic
Volt Switch
Special Moves:
Dispel
Comet
Aurorus [Elise] (F)
Nature: Modest (+Spa, -Atk)
Type:
Rock/Ice
Abilities:
Refrigerate / Snow Warning (H)
Stats:
HP: 120
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 58
Size Class: 5
Weight Class: 6
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (34/63):
Level Up*:
Ancient Power
Aurora Beam
Avalanche
Blizzard
Encore
Freeze-Dry
Growl
Hail
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Mist
Nature Power
Powder Snow
Rock Throw
Round
Take Down
Thunder Wave
Egg*:
Barrier
Discharge
Haze
Magnet Rise
Mirror Coat
Tutor:
Hyper Voice
TM:
Dark Pulse
Dragon Tail
Earthquake
Flash Cannon
Frost Breath
Protect
Reflect
Stone Edge
Toxic
Special:
Comet
Dispel
Aerodactyl [Korangir] (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)
Ability:
Tough Claws
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 150
Size Class: 4
Weight Class: 4
Base Rank Total: 23
Type:
Rock/Flying
Abilities:
Rock Head/Pressure/Unnerve (H)/Tough Claws (M)
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20
MC: 0
AC: 5/5
Attacks (47/90):
Level Up:
Agility
Ancientpower
Bite
Crunch
Fire Fang
Giga Impact
Hyper Beam
Ice Fang
Iron Head
Roar
Rock Slide
Scary Face
Sky Drop
Supersonic
Take Down
Thunder Fang
Wing Attack
Egg:
Assurance
Dragon Breath
Foresight
Pursuit
Roost
Tailwind
Whirlwind
Wide Guard
Tutor:
Air Cutter
Aqua Tail
Double-Edge
Endure
Sky Attack
Tailwind
TM:
Aerial Ace
Bide
Defog
Dragon Claw
Earthquake
Fly
Protect
Reflect
Roost
Sleep Talk
Smack Down
Stealth Rock
Stone Edge
Taunt
Torment
Toxic
Special:
Bloodlust
Lt. Surge's Raichu will assist you in fighting Pokemon Hunter J and her band of thungs. It comes with a boss-like AI, choosing its attacks from a slate like NPC enemies but without following a threat table - it will pick targets randomly. It will only attack enemies on the ally ship.
NOTE: You CAN target Raichu with any move which could affect an enemy as well - such as Heal Pulse - but not with moves which can only target allies - such as Ally Switch or Reflect.
HP 100
Atk 7
Def 4
SpA 7
SpD 5
Spe 127
Size Class: 2
Weight Class: 3
Accuracy boost: 19+10%
Ability: Static
Magnetic Field: At the end of the first round, and every two rounds after that, Raichu will shield the ally with lowest HP on the ally ship in a magnetic field. The field absorbs up to 30 HP before faltering, and it stacks up with other absorption effects. Magnetic Field lasts for up to 3 actions.
NOTE: You CAN target Raichu with any move which could affect an enemy as well - such as Heal Pulse - but not with moves which can only target allies - such as Ally Switch or Reflect.
HP 100
Atk 7
Def 4
SpA 7
SpD 5
Spe 127
Size Class: 2
Weight Class: 3
Accuracy boost: 19+10%
Ability: Static
Magnetic Field: At the end of the first round, and every two rounds after that, Raichu will shield the ally with lowest HP on the ally ship in a magnetic field. The field absorbs up to 30 HP before faltering, and it stacks up with other absorption effects. Magnetic Field lasts for up to 3 actions.
Please do not forget to declare which Pokemon go into your Gunner Seats along with your orders, and mind the various special commands as you will need to employ them properly to succeed.
Dogfish44 Maxim