QC Checks: Colonel M / Nedor / Gary / Finchinator
GP Checks: P Squared / Fireflame479
AM Checks: DeathByWobbuffet
[OVERVIEW]
Mew's niche in OU comes from its good bulk paired with its decent typing, which allows it to check a number of common OU Pokemon. Due to its bulk, Mew is able to check and burn Mega Medicham, Tapu Lele, Mega Mawile, Zygarde, and Landorus-T; in particular can be hit heavily with Ice Beam. Mew's bulk also allows it to pivot in on weaker attackers like Zapdos, a Pokemon that tends to be hard for many teams to deal with adequately. Mew's versatility stems from its very large movepool, which allows it to be tailored to fulfill any role it needs for a team, from a utility role to a more offensive role. Though its offensive sets are generally a little lackluster, they can be good for surprise factors in the appropriate situations. Generally, you would want to keep Mew away from burns or poison, but Synchronize can be used to punish opposing Pokemon for inflicting status. Mew tends to be fairly passive, and as a result, it often invites in Pokemon such as Ash-Greninja, Volcarona, and Mega Sableye, which can all take advantage of Mew by threatening it out, setting up on it, or walling it completely.
[SET]
name: Defensive
move 1: Psychic / Ice Beam
move 2: Will-O-Wisp
move 3: Soft-Boiled
move 4: Stealth Rock / Defog
item: Leftovers
ability: Synchronize
nature: Bold
evs: 240 HP / 72 Def / 140 SpD / 56 Spe
[SET COMMENTS]
Moves
========
Psychic hits Mega Heracross, Amoonguss, Toxapex, and Keldeo super effectively. Ice Beam is an option over Psychic to hit Zygarde and Landorus-T and prevent them from setting up on Mew. Will-O-Wisp is used to burn physical attackers like Zygarde, Mega Mawile, and Mega Medicham to make them less threatening. It is also useful for dealing residual damage to defensive Pokemon like Toxapex, Zapdos, and Tangrowth. Soft-Boiled is Mew's main form of recovery. Stealth Rock deals chip damage and punishes foes for switching often while pressuring Stealth Rock-weak Pokemon. Defog is good if you are already using a different Stealth Rock user such as Landorus-T, Ferrothorn, or Garchomp. Volt Switch is a viable option for keeping up momentum if neither Defog nor Stealth Rock are needed from Mew.
Set Details
========
The HP and Defense EVs along with a Bold nature allow Mew to avoid the 2HKO from Adamant Mega Medicham's High Jump Kick and the OHKO from its Thunder Punch under Electric Terrain most of the time. The Speed investment is for outspeeding Adamant Mega Heracross, Adamant Tapu Bulu, defensive Landorus-T, and Substitute + Coil Zygarde. The Special Defense EVs allow Mew to tank Psychic and Moonblast from non-Choice Specs Tapu Lele.
Usage Tips
========
Mew's job is to pivot in on Pokemon such as Zapdos and Mega Medicham and chip them down with Ice Beam or Psychic. Psychic is primarily for pressuring Toxapex, which otherwise can freely set up Toxic Spikes on Mew or badly poison it. Keeping Mew as healthy as possible and status free so it can pivot in and out of the battle is ideal, as a statused or weakened Mew becomes less useful and will struggle to perform its role. When running Stealth Rock or Defog, look for opportunities to set up or remove hazards on Pokemon that normally can't break through Mew or on predicted resisted attacks. Keldeo locked into Secret Sword, Amoonguss, and Zapdos are good windows for Mew to set up or remove entry hazards.
Team Options
========
Since Mew struggles with strong attackers with Dark or Ghost-type moves, namely Alolan Marowak, Ash-Greninja, and Gengar, switch-ins for those are good teammates. Toxapex, Amoonguss, Tangrowth, Landorus-T, and Tyranitar are options for handling them. Teammates that take advantage of and pressure Heatran or Alolan Marowak such as Keldeo, Garchomp, Landorus-T, and Zygarde work well with Mew. Other reliable answers to Tapu Lele are good partners, as Mew can be overwhelmed; Ferrothorn, Heatran, and Magearna fit the bill here. Choice Scarf Pokemon such as Keldeo and Garchomp work well; Keldeo in particular prevents Volcarona from sweeping and is an offensive check to Greninja. If Mew isn't using Defog, another form of hazard removal to keep Mew from getting poisoned by Toxic Spikes or worn down by Spikes is crucial. Mega Scizor and Tapu Fini do a good job of this, while Toxapex and Amoonguss remove Toxic Spikes naturally.
[STRATEGY COMMENTS]
Other Options
=============
Knock Off is good for removing Alolan Marowak's Thick Club and Chansey's Eviolite. This makes Alolan Marowak less of an offensive threat while also making it easier to break through Chansey and stall. Taunt helps pressure bulkier builds and prevent certain hazard setters from setting up. Nasty Plot + Genesis Supernova is a cool surprise option that severely weakens Heatran and Celesteela, along with anything else that resists Psychic. Aura Sphere, Earth Power, Flamethrower, and Thunderbolt are decent options for hitting Heatran, Tyranitar, Mega Scizor, and bulky Water-types.
Checks and Counters
===================
**Dark-types**: Weavile, Ash-Greninja, and Hoopa-U all pressure Mew, as it can't afford to take a Knock Off, Dark Pulse, or Hyperspace Fury. Mew is completely helpless against Mega Sableye, as it is able to use Knock Off to remove Mew's Leftovers, burn it, and prevent it from setting up Stealth Rock entirely.
**Ghost-types**: Gengar, Alolan Marowak, and Mimikyu all force Mew out with the threat of Shadow Ball, Shadow Bone, or Shadow Claw.
**Fire-types**: Heatran and both Mega Charizard X and Y can freely come in on Mew and force it out, as Mew can't do anything worthwhile against them. Volcarona can set up on Mew without much fear, as Mew can't prevent it from doing so or deal enough damage to threaten it.
**Setup Sweepers**: Setup sweepers like Mega Charizard X, Mega Slowbro, Suicune, and Manaphy are all able to setup on Mew, as Taunt isn't run much.
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