Ok so my brother asked me to make the best team I could make. After thinking about it for a while, this came to be what I think is the best team I can make. It might show that I am an actually amazing teambuilder or that I'm horribly trash at teambuilding. Either way, it would be nice for feedback. Here is the team:
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Ability: Intimidate
EVs: 252 HP / 196 Def / 60 SpD
Impish Nature
- U-turn
- Earthquake
- Stealth Rock
- Stone Edge
This is the lando set that I always use. 252 hp 196 def impish with intimidate and helmet allows me to completely wall most physical attackers. The moves are pretty standard. Special defense just for extra bulk. Nothing special about this at all.
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Zygarde @ Choice Band
Ability: Aura Break
EVs: 128 HP / 252 Atk / 128 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Outrage
- Stone Edge
Zygarde here is the star of the team. Thousand arrows is the most broken move in all of pokemon ever. I am running speed and hp so I can get some nice outspeeds as well as being bulky. Extreme speed is really nice for priority in the late game to pick things off. Stone edge is to ohko charizard Ys that can be pretty problematic for this team. Again, like the rest of this team, this is a decently standard set.
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Perfect (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Iron Head
- Heart Stamp
- Fire Punch
My favorite thing to use on bulky offense, jirachi. Fire punch is here to help against mega scizor which would otherwise pretty much wall this entire team. The rest is standard and really this jirachi is great for the team offensively and defensively.
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Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Taunt
- Thunderbolt
- Hidden Power [Ice]
Tapu koko here is so good. Unless the other team has a chansey, switching into this mon is realllllllly hard. I love the electric coverage along with the hidden power ice for zygarde and landorus. This is just a great pokemon that doesn't need explanation.
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Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
This is just good defensively bla bla bla will o wisp checks lando bla bla bla.
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Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Giga Drain
- Sludge Bomb
- Knock Off
- Hidden Power [Ice]
THIS BITCH EATS EVERY SINGLE HIT EVER. It really is so good and can be trusted to switch in to every single move ever. Assault vest tangrowth is my favorite because it has insanely good special defense with the assault vest+base 110 hp. It is still incredibly physically bulky too with the great base phys def and hp. I think tangrowth is honestly one of the absolute best pokemon right now.
Here is the pastebin: https://pastebin.com/DMzt5RAS
Improvements for the team would be appreciated.
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Teambuilding
So when I started off the team, I knew right away I wanted landorus. This thing is just so good blah blah blah I don't need to explain it. After lando, I decided I wanted to use zygarde. Zygarde is amazing this gen and I don't use it a lot so being an amazing pokemon I wanted to try it. I decided to use choice band zygarde because later on in the building process I realized I needed some wallbreaking. Also I find dd coil zygarde very hard to set up most games so I just like choice band more. So afterwards, I decided to put jirachi. I LOVE jirachi. I went with jirachi because my team so far had two four times weaknesses to ice, and jirachi of course resists ice. Jirachi is my favorite thing on bulky offense besides landorus, because it is just so helpful. This is a scarf set, but even offensive it is still good defensively. It also can always steal you the game because of serene grace. I wanted to use tapu koko after that because I felt like tapu koko or greninja would work really well with the team and greninja is most likely getting banned soon so i wanted to use this so that i can use it after greninjas ban. It is also a good check to greninja too and can clean up late game. It also has the ability to shut down stall with taunt so it was really nice for this team. It also provides momentum with volt switch. Afterwards I decided to go with rotom. This is not used very much this gen, unlike ORAS where it was everywhere, and I don't really know why. It was really good for this team because it is another ice resist, a landorus counter if it isn't rockium z, and it gets momentum with volt switch. I really like using this mon even this generation and it can be such a pain in the ass for other teams to deal with. And finally I went with tangrowth. Even though this gives me another weakness to ice, this thing is SO GODDAMN TANKY. It really just eats up every hit. It is also very good for switching into zygarde which my team is weak to. Originally this slot was a magearna as it was an ice resist and could provide a wincon but I decided that tangrowth works better.
Sets
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Landorus-Therian @ Rocky Helmet So when I started off the team, I knew right away I wanted landorus. This thing is just so good blah blah blah I don't need to explain it. After lando, I decided I wanted to use zygarde. Zygarde is amazing this gen and I don't use it a lot so being an amazing pokemon I wanted to try it. I decided to use choice band zygarde because later on in the building process I realized I needed some wallbreaking. Also I find dd coil zygarde very hard to set up most games so I just like choice band more. So afterwards, I decided to put jirachi. I LOVE jirachi. I went with jirachi because my team so far had two four times weaknesses to ice, and jirachi of course resists ice. Jirachi is my favorite thing on bulky offense besides landorus, because it is just so helpful. This is a scarf set, but even offensive it is still good defensively. It also can always steal you the game because of serene grace. I wanted to use tapu koko after that because I felt like tapu koko or greninja would work really well with the team and greninja is most likely getting banned soon so i wanted to use this so that i can use it after greninjas ban. It is also a good check to greninja too and can clean up late game. It also has the ability to shut down stall with taunt so it was really nice for this team. It also provides momentum with volt switch. Afterwards I decided to go with rotom. This is not used very much this gen, unlike ORAS where it was everywhere, and I don't really know why. It was really good for this team because it is another ice resist, a landorus counter if it isn't rockium z, and it gets momentum with volt switch. I really like using this mon even this generation and it can be such a pain in the ass for other teams to deal with. And finally I went with tangrowth. Even though this gives me another weakness to ice, this thing is SO GODDAMN TANKY. It really just eats up every hit. It is also very good for switching into zygarde which my team is weak to. Originally this slot was a magearna as it was an ice resist and could provide a wincon but I decided that tangrowth works better.
Sets
View attachment 82660
Ability: Intimidate
EVs: 252 HP / 196 Def / 60 SpD
Impish Nature
- U-turn
- Earthquake
- Stealth Rock
- Stone Edge
This is the lando set that I always use. 252 hp 196 def impish with intimidate and helmet allows me to completely wall most physical attackers. The moves are pretty standard. Special defense just for extra bulk. Nothing special about this at all.
View attachment 82661
Zygarde @ Choice Band
Ability: Aura Break
EVs: 128 HP / 252 Atk / 128 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Outrage
- Stone Edge
Zygarde here is the star of the team. Thousand arrows is the most broken move in all of pokemon ever. I am running speed and hp so I can get some nice outspeeds as well as being bulky. Extreme speed is really nice for priority in the late game to pick things off. Stone edge is to ohko charizard Ys that can be pretty problematic for this team. Again, like the rest of this team, this is a decently standard set.
View attachment 82662
Perfect (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Iron Head
- Heart Stamp
- Fire Punch
My favorite thing to use on bulky offense, jirachi. Fire punch is here to help against mega scizor which would otherwise pretty much wall this entire team. The rest is standard and really this jirachi is great for the team offensively and defensively.
View attachment 82663
Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Taunt
- Thunderbolt
- Hidden Power [Ice]
Tapu koko here is so good. Unless the other team has a chansey, switching into this mon is realllllllly hard. I love the electric coverage along with the hidden power ice for zygarde and landorus. This is just a great pokemon that doesn't need explanation.
View attachment 82664
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
This is just good defensively bla bla bla will o wisp checks lando bla bla bla.
View attachment 82724
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Giga Drain
- Sludge Bomb
- Knock Off
- Hidden Power [Ice]
THIS BITCH EATS EVERY SINGLE HIT EVER. It really is so good and can be trusted to switch in to every single move ever. Assault vest tangrowth is my favorite because it has insanely good special defense with the assault vest+base 110 hp. It is still incredibly physically bulky too with the great base phys def and hp. I think tangrowth is honestly one of the absolute best pokemon right now.
Here is the pastebin: https://pastebin.com/DMzt5RAS
Improvements for the team would be appreciated.