Ubers Tapu Koko

ckw

Tired
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[OVERVIEW]

Tapu Koko's offensive typing allows it to check powerful threats like Yveltal, Primal Kyogre, and Ho-Oh. A high base Speed stat, as well as having access to moves like Nature's Madness and Electric Terrain-boosted Gigavolt Havoc, make Tapu Koko a great utility Pokemon in the tier. It also has access to Taunt, which prevents bulkier threats like Arceus formes from healing up, and U-turn, which provides valuable momentum for its team. Electric Terrain stops bulky Pokemon such as Zygarde-C, Giratina, Z-Geomancy Xerneas, and Primal Groudon from using Rest, as well as stopping offensive threats like Z-Hypnosis Lunala and Xurkitree from inducing sleep, preventing them from getting free boosts from Calm Mind and Tail Glow, respectively. However, Tapu Koko faces difficulties breaking through Ground-types by itself, since they stop it from going for Gigavolt Havoc, making Nature's Madness the best move to hit them with. Tapu Koko's mediocre Special Attack means it has to rely on its Z-Move to KO foes, which becomes an issue of prediction, especially since Ground-types and other Electric-resistant Pokemon are all over the tier. Tapu Koko is only great when proper predictions are made, since one mispredict might even lead to its KO, making it somewhat unreliable to use. Despite Tapu Koko's decent defensive typing, the lack of natural bulk makes it rather difficult to switch in safely.

[SET]
name: Utility Attacker
move 1: Thunder
move 2: Nature's Madness
move 3: Taunt
move 4: U-turn
item: Electrium Z
ability: Electric Surge
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Electric Terrain-boosted Thunder 2HKOes Primal Kyogre, Ho-Oh, and Lugia and OHKOes Yveltal while dealing heavy damage to any Pokemon neutral to it. Nature's Madness removes 50% health from switch-ins like Primal Groudon and Arceus-Ground, which helps out teammates for a potential sweep. Taunt cripples bulky threats such as Giratina, Blissey, and Clefable, preventing them from going for support moves like Toxic, Heal Bell, and Soft-Boiled. U-turn is the last move for the prime purpose of keeping momentum and pivoting out of Ground-types like Primal Groudon and Arceus-Ground.

Set Details
========

252 EVs in Special Attack make sure Tapu Koko hits as hard as possible with Thunder and Gigavolt Havoc, and maximum investment in Speed allows it to Speed tie with other base 130 Speed threats such as Mega Gengar and Mega Mewtwo X. Electrium Z boosts Thunder to a 185-Base Power Gigavolt Havoc that is accurate and also boosted by Electric Terrain. This is an option that grants Tapu Koko an accurate move for one turn that can OHKO Primal Kyogre, Ho-Oh, and Lugia after Stealth Rock damage.

Usage Tips
========

Use Nature's Madness to remove 50% health from switch-ins like Primal Groudon, Ferrothorn, and Arceus formes, making it easy for setup sweepers to clean late-game. In the case of an Electric-immune Pokemon like Arceus-Ground, Nature's Madness also allows Tapu Koko to use U-turn the following turn while Arceus-Ground goes for Recover to heal up lost HP. Since the tier is filled with Ground-types like Primal Groudon, Arceus-Ground, and Zygarde-C, Gigavolt Havoc should be used after properly factoring in the risks and rewards of the scenario in the battle. The combination of Taunt and Nature's Madness can pressure Defog users like Giratina-O and Arceus formes, giving them a hard time removing entry hazards. Predicting switches into already weakened threats like Ferrothorn and Primal Groudon and going for U-turn is a great play, as it keeps up offensive momentum.

Team Options
========

Primal Kyogre appreciates U-turn momentum from Tapu Koko, since it allows Primal Kyogre to be brought in safely on a predicted switch into Primal Groudon, allowing it to hit something very hard with Origin Pulse. Entry hazard setters like Deoxys-S, Cloyster, and Dialga appreciate Tapu Koko's ability to pressure Defog users, making them great teammates. Dual dance Primal Groudon appreciates Tapu Koko weakening its checks such as Arceus-Ground, Arceus-Water, Giratina-O, and Zygarde-C. Dugtrio is also a potential teammate, as it appreciates Tapu Koko's U-turn support that lets it safely switch into , trap, and OHKO Primal Groudon with Tectonic Rage. The removal of Primal Groudon allows Tapu Koko to freely use its Gigavolt Havoc against most teams. Extreme Killer Arceus makes for a great teammate as well, since it can sweep late-game after Tapu Koko has weakened the opposing team with Nature's Madness and Gigavolt Havoc. Geomancy Xerneas appreciates Tapu Koko weakening its checks like Primal Groudon, Magearna, and Ho-Oh, making it easier for a late-game sweep. Mega Salamence is also greatly aided by Tapu Koko weakening its checks such as Arceus formes, Celesteela, Skarmory, and Bronzong with Nature's Madness and Thunder. Using U-turn to pivot into Mega Salamence predicting an opposing switch to Primal Groudon can even provide an easy setup opportunity, making these two Pokemon great teammates.

[STRATEGY COMMENTS]
Other Options
=============

Terrain Extender increases the number of turns Electric Terrain is active for, improving matchups against RestTalk users such as Zygarde-C and Primal Kyogre. Calm Mind is also an option that allows Tapu Koko to deal with Dark-types such as Arceus-Dark and Yveltal but doesn't provide much utility in a tier where Primal Groudon is greatly used. Volt Switch can be used over U-turn but isn't that viable in a metagame where Primal Groudon stops the momentum. Dazzling Gleam is another option that can be run over Nature's Madness to deal heavy damage to Dragon-types such as Mega Salamence, but Nature's Madness is better because it has more utility. Tapu Koko could also try Roost to recover up lost health, increasing its longevity.

Checks and Counters
===================

**Ground-types**: Ground-types such as Primal Groudon, Zygarde, and Arceus-Ground stop Tapu Koko from using its Z-Move, while it gets easily OHKOed by their respective Ground-type STAB moves; however, none of these Pokemon appreciate getting hit by Nature's Madness.

**Fast Attackers**: Mega Mewtwo Y, Deoxys-A, and common Choice Scarf users such as Lunala, Landorus-T, and Xerneas are able to outspeed Tapu Koko and OHKO it with their strongest moves. It also Speed ties with Mega Gengar and Mega Mewtwo X, which are able to OHKO Tapu Koko if they win.

**Priority Attackers**: Due to Tapu Koko's mediocre bulk, Pokemon with Extreme Speed such as Extreme Killer Arceus, Rayquaza, and Swords Dance Arceus formes as well as Bullet Punch users such as Mega Lucario and Mega Scizor are able to outspeed Tapu Koko thanks to priority and deal heavy damage.

**Electric-resistant Pokemon**: Ferrothorn, Dialga, and Giratina-O are able to easily sponge a Gigavolt Havoc from Tapu Koko. Ferrothorn can proceed to set up Spikes after taking a hit, Dialga can set up Stealth Rock, and Giratina-O can deal heavy damage with Shadow Force or Earthquake.
 
Last edited:

Minority

Numquam Vincar
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Faces competition from stronger wallbreakers such as Mega Mewtwo Y, Rayquaza, and Deoxys-A, that can fit into teams very easily.
I wouldn't really say any of these are particularly easy to fit on teams since they are all somewhat impaired by their lack of defensive synergy. Simply saying "faces competition from stronger wallbreakers" will probably suffice.

Dugtrio might be a worthy teammate mention since it can trap some of the things that like to switch into this mon. Even though your intent is obvious, it can place pressure on your opponent, and I've actually built squads that have some resemblance of stability using both of them.

Most of the important info is here.


QC: 1/3
 
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  • Able to offensively check threats such as Yveltal, Primal Kyogre, and Ho-Oh thanks to its typing.
this point should be the first in the overview, it's a main reason you'd use this mon at all

  • Deoxys-S can setup entry hazards such as Spikes and Stealth Rock, while Tapu Koko can pressure Defog users with the combination of Taunt and Nature's Madness, making them great partners.
  • Entry hazard setters such as Excadrill, Dialga, and Cloyster are all great partner for Tapu Koko, thanks to its ability to pressure Defog users.
this is redundant, you can combine these into a single bullet point


QC 2/3
 
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overview said:
Tapu Koko's mediocre Special Attack means it has to rely on Electric STABs and Nature's Madness to weaken the foe.
It's Electric STAB is terrible and doesn't even 2HKO max HP Arceus without SR even while using Thunder over Thunderbolt. Its reliance is on Electrium Z for its main damage, which obviously comes with opportunity cost and the difficulty to use in a battle (predictions), and the fact its a one time use. Tapu Koko in general is just a big ball of predictions. The wrong move will lead to death or being useless (burning Z-move on the wrong mon) in most cases. It takes bravery to use this mon and not be clicking U-turn every turn, hoping the enemy will switch.
set details said:
This is an option that grants Tapu Koko an accurate move for one turn that can OHKO Primal Kyogre, Ho-Oh, Lugia after Stealth Rock damage as well as all support Arceus formes after taking damage from Stealth Rock and Spike.
The mons listed are ok but Havoc can also OHKO Arceus-Normal (0 bulk variants) and Arceus-Ghost after SR like 62% of the time. Its no guarantee but its a heavy deterrant from them setting up SD on Koko without resorting to Taunt.
The bolded is strange. Arceus-Water obviously dies, Arceus-Ground obviously doesn't, and mons like Arceus-Dark (or any other max HP support Arceus that isn't Electric resistant) have only a 62% chance to die... and thats AFTER SR and a Spike layer. This seems too shaky and inconsistent to warrant being noted in set details.
team options said:
Primal Kyogre pairs very well with Tapu Koko as it appreciates weakening of its checks like Ferrothorn
I see this "weakening Ferrothorn" a lot across the analysis, but Tapu Koko isn't that great wearing it down in practice. You can sack Koko for 50% and a Taunt on it, or 50% and a U-turn out of it (it could Leech Seed or Gyro afterwards) but that's as far as it goes... and that's the best case scenario (you have to predict it coming in to click Nature's Madness) Gyro Ball does a lot of damage which makes messing with or switching into Ferrothorn incredibly risky, and the rest of the team would have to be able to keep up the offensive pressure to stop it healing back up by doing Ferrothorn things at a later stage. A Primal Kyogre isn't going to do that. I'd be careful how you word the Ferrothorn matchup in the analysis.

Add to the Mega Salamence section that Koko can give it a free shot vs Groudon via U-turn.

The rest of this is fine. If this is implemented I'll stamp later today.
 

ckw

Tired
is a Top Tutor Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
It's Electric STAB is terrible and doesn't even 2HKO max HP Arceus without SR even while using Thunder over Thunderbolt. Its reliance is on Electrium Z for its main damage, which obviously comes with opportunity cost and the difficulty to use in a battle (predictions), and the fact its a one time use. Tapu Koko in general is just a big ball of predictions. The wrong move will lead to death or being useless (burning Z-move on the wrong mon) in most cases. It takes bravery to use this mon and not be clicking U-turn every turn, hoping the enemy will switch.

The mons listed are ok but Havoc can also OHKO Arceus-Normal (0 bulk variants) and Arceus-Ghost after SR like 62% of the time. Its no guarantee but its a heavy deterrant from them setting up SD on Koko without resorting to Taunt.
The bolded is strange. Arceus-Water obviously dies, Arceus-Ground obviously doesn't, and mons like Arceus-Dark (or any other max HP support Arceus that isn't Electric resistant) have only a 62% chance to die... and thats AFTER SR and a Spike layer. This seems too shaky and inconsistent to warrant being noted in set details.

I see this "weakening Ferrothorn" a lot across the analysis, but Tapu Koko isn't that great wearing it down in practice. You can sack Koko for 50% and a Taunt on it, or 50% and a U-turn out of it (it could Leech Seed or Gyro afterwards) but that's as far as it goes... and that's the best case scenario (you have to predict it coming in to click Nature's Madness) Gyro Ball does a lot of damage which makes messing with or switching into Ferrothorn incredibly risky, and the rest of the team would have to be able to keep up the offensive pressure to stop it healing back up by doing Ferrothorn things at a later stage. A Primal Kyogre isn't going to do that. I'd be careful how you word the Ferrothorn matchup in the analysis.

Add to the Mega Salamence section that Koko can give it a free shot vs Groudon via U-turn.

The rest of this is fine. If this is implemented I'll stamp later today.
Sorry, i worded Ferrothorn poorly. Nature's Madness can only remove 50% and that cant really be termed as weakened, bad wording on my part. Removed Ferrothorn mention under Pogre.
Fixed the Electric-STAB part and made a few comments regarding its unreliability.
Implemented the remaining changes as well.
 

Fireflame

Silksong when
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Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

Tapu Koko's offensive typing allows it to check powerful threats like Yveltal, Primal Kyogre, and Ho-Oh. A high base Speed stat, as well as having access to moves like Nature's Madness and,(RC) Gigavolt Havoc boosted by Electric Terrain, make Tapu Koko a great utility Pokemon in the tier. It also has access to Taunt,(AC) which that prevents bulkier threats like Arceus formes from healing up,(AC) while U-turn provides valuable momentum for its team. Electric Terrain prevents bulkier threats such as Zygarde-C, Giratina, Z-(AH)Geomancy Xerneas, and Primal Groudon from going for Rest, as well as stopping offensive threats Pokemon like Z-(AH)Hypnosis Lunala and Xurkitree from inducing sleep, preventing them from getting free boosts from Calm Mind and Tail Glow,(AC) respectively. Unfortunately, this Pokemon Tapu Koko does have a couple of downsides. First of all, it faces difficulties breaking through Ground-types by itself,(AC) since they stop it from going for using Gigavolt Havoc, making Nature's Madness the best move to hit them with. Tapu Koko's mediocre Special Attack means it has to rely on its Z-(AH)Move to KO foes,(AC) which becomes an issue of prediction, especially since Ground-types and other Electric-(AH)resistant Pokemon resistances are all over the tier. Tapu Koko is only great when great proper predictions are made,(AC) since one such miss-predict mispredict might even lead to its KO, making it somewhat unreliable to use. Despite Tapu Koko's decent defensive typing, the lack of natural bulk makes it rather difficult to switch in safely.

[SET]
name: Utility Attacker
move 1: Thunder
move 2: Nature's Madness
move 3: Taunt
move 4: U-Turn
item: Electrium Z
ability: Electric Surge
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Thunder under Electric Terrain,(RC) 2HKOs 2HKOes Primal Kyogre, Ho-Oh, and Lugia and OHKOs OHKOes Yveltal while dealing heavy damage to any Pokemon neutral to it. Nature's Madness removes 50% off of switchins switch-ins' health like Primal Groudon and Arceus-Ground,(AC) which helps out teammates for a potential sweep. Taunt cripples bulky threats such as Giratina, Blissey, and Clefable,(AC) preventing since it prevents them from going for support moves like Toxic, Heal Bell, and Soft-Boiled. U-turn as is the last move for the prime purpose of keeping momentum and pivoting out of Ground-types like Primal Groudon and Arceus-Ground.

Set Details
========

252 EVs in Special Attack makes make sure Tapu Koko hits as hard as possible with Thunder and Gigavolt Havoc,(AC) while maximum investment in Speed allows it to Speed-(RH)tie with other base 130 Speed threats such as Mega Gengar and Mega Mewtwo X. Electrium Z boosts Thunder to a 185-(AH)Base Power Gigavolt Havoc that is accurate and also boosted by Electric Terrain. This is an option that grants Tapu Koko an accurate move for one turn that can OHKO Primal Kyogre, Ho-Oh, and Lugia after Stealth Rock damage.

Usage Tips
========

Use Nature's Madness to remove 50% off of switchins switch-ins' health like Primal Groudon, Ferrothorn, and Arceus-(RH)formes, making it easy for setup sweepers to clean late-game. In the case of an Electric-(AH)immune Pokemon like Arceus-Ground, it Nature's Madness also allows Tapu Koko to go for U-turn the following turn while it goes for Recover to heal up lost HP. Since the tier is filled with Groudon-types Ground-types like Primal Groudon, Arceus-Ground, and Zygarde-C, Gigavolt Havoc should be used after properly measuring factoring in the risks and rewards of the scenario in the battle. The combination of Taunt and Nature's Madness can pressure Defog users like Giratina-O and Arceus formes, giving them a hard time removing entry hazards. Predicting switches into already weakened threats like Ferrothorn and Primal Groudon and going for U-turn is a great play, as it keeps up the offensive momentum.

Team Options
========

Primal Kyogre appreciates U-turn momentum from Tapu Koko,(AC) since it allows Primal Kyogre to be brought in safely on a predicted switch into Primal Groudon, allowing it to hit something very hard with Origin Pulse. Entry hazards hazard setters like Deoxys-S, Cloyster, and Dialga appreciates appreciate Tapu Koko's ability to pressure Defog users, making them great teammates. Dual Dance Primal Groudon appreciates Tapu Koko weakening its checks such as Arceus-Ground, Arceus-Water, Giratina-O, and Zygarde-C. Dugtrio is also a potential teammate,(AC) as it appreciates Tapu Koko's U-turn support that lets it switch into Primal Groudon safely, trap,(AC) and OHKO it with Groudium Z boosted Techtonic Tectonic Rage. The removal of Primal Groudon allows Tapu Koko to freely use it's its Gigavolt Havoc against most teams. Extreme Killer Arceus makes a great teammate as well,(AC) since it can sweep late-game after Tapu Koko has weakened the opposing team with Nature's Madness and Gigavolt Havoc. Geomancy Xerneas appreciates Tapu Koko weakening checks like Primal Groudon, Magearna, and Ho-Oh, making it easier for a late-game Geomancy sweep. Mega Salamence is also greatly aided by Tapu Koko weakening checks such as Arceus formes, Celesteela, Skarmory, and Bronzong with Nature's Madness and Thunder. Using U-turn to pivot into Mega Salamence predicting an opposing switch to Primal Groudon can even provide an easy setup opportunity, making these two Pokemon really good teammates.

[STRATEGY COMMENTS]
Other Options
=============

Terrain Extender increases the number of tuns Electric Terrain is active for, improving matchup for matchups against Rest-(RH)Talk users such as Zygarde-C and Primal Kyogre. Calm Mind is also an option that allows Tapu Koko to deal with Dark-types such as Arceus-Dark and Yveltal but doesn't provide much utility in a tier where Primal Groudon is greatly used. Volt Switch can be used over U-turn but isn't that viable in a metagame where Primal Groudon stops the momentum. Dazzling Gleam is another option that can be run over Nature's Madness to deal heavy damage on to Dragon-types such as Mega Salamence,(AC) but the latter Nature's Madness (more clear) is better since because (otherwise you would need a comma, which kinda ruins the flow in this particular sentence) it has more utility. Tapu Koko could also try out Roost to recover up lost health, increasing its longevity.

Checks and Counters
===================

**Ground-types**: Ground-types such as Primal Groudon, Zygarde, and Arceus-Ground stops Tapu Koko from using its Z-(AH)Move, while it gets easily OHKOed by their respective Ground STAB moves;(SC),(RC) however, none of these Pokemon appreciate getting hit by Nature's Madness.

**Fast Attackers**: Mega Mewtwo Y, Deoxys-A, and common Choice Scarfers Scarf users such as Lunala, Landorus-T, and Xerneas are able to outspeed Tapu Koko and OHKO it with their strongest moves. It also speed-ties Speed ties with Mega Gengar and Mega Mewtwo X,(AC) which that are able to OHKO Tapu Koko if they win.

**Priority Attackers**: Dude Due to Tapu Koko's mediocre bulk, Pokemon with Extreme Speed such as Extreme Killer Arceus, Rayquaza, SD and Swords Dance Arceus formes, as well as Bullet Punch users such as Mega Lucario and Mega Scizor are able to outspeed Tapu Koko thanks to priority and deal heavy damage.

**Pokemon that resist Electric Electric-(AH)resistant Pokemon**: Electric resists such as (doesn't really need to be here) Ferrothorn, Dialga, and Giratina-O are able to easily sponge a Gigavolt Havoc from Tapu Koko. Ferrothorn proceeds can proceed to set up Spikes after taking a hit, while Dialga can setup set up Stealth Rocks Rock,(AC) and Giratina-O can deal heavy damage with Shadow Force or Earthquake.
GP 1/2
 
Last edited:

lotiasite

undedgy
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hi, amcheck, implement what you like
add remove comments
[OVERVIEW]

Tapu Koko's offensive typing allows it to check powerful threats like Yveltal, Primal Kyogre, and Ho-Oh. A high base Speed stat, as well as having access to moves like Nature's Madness and Gigavolt Havoc boosted by Electric Terrain-boosted Gigavolt Havoc (it sort of sounds like nm is boosted by eterrain), make Tapu Koko a great utility Pokemon in the tier. It also has access to Taunt, which prevents bulkier threats like Arceus formes from healing up, while and U-turn, (AC) which provides valuable momentum for its team. Electric Terrain prevents bulkier threats stops bulky Pokemon (repetition) such as Zygarde-C, Giratina, Z-Geomancy Xerneas, and Primal Groudon from going for using Rest, as well as stopping offensive threats like Z-Hypnosis Lunala and Xurkitree from inducing sleep, preventing them from getting free boosts from Calm Mind and Tail Glow, respectively. Unfortunately, Tapu Koko does have a couple of downsides. First of all, it However, Tapu Koko (fluff) faces difficulties breaking through Ground-types by itself, since they stop it from going forg Gigavolt Havoc, making Nature's Madness the best move to hit them with. Tapu Koko's mediocre Special Attack means it has to rely on its Z-Move to KO foes, which becomes an issue of prediction, especially since Ground-types and other Electric-resistant Pokemon are all over the tier. Tapu Koko is only great when proper predictions are made, since one miss-predict mispredict might even lead to its KO, making it somewhat unreliable to use. Despite Tapu Koko's decent defensive typing, the lack of natural bulk makes it rather difficult to switch in safely.

[SET]
name: Utility Attacker
move 1: Thunder
move 2: Nature's Madness
move 3: Taunt
move 4: U-turn
item: Electrium Z
ability: Electric Surge
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Thunder under Electric Terrain-boosted Thunder (not necessary, but sounds more concise imo) 2HKOes Primal Kyogre, Ho-Oh, and Lugia and OHKOes Yveltal while dealing heavy damage to any Pokemon neutral to it. Nature's Madness removes 50% of switch-ins' health like Primal Groudon and Arceus-Ground, which helps out teammates for a potential sweep. Taunt cripples bulky threats such as Giratina, Blissey, and Clefable, preventing them from going for support moves like Toxic, Heal Bell, and Soft-Boiled. U-turn as is the last move for the prime purpose of keeping momentum and pivoting out of Ground-types like Primal Groudon and Arceus-Ground.

Set Details
========

252 EVs in Special Attack makes make sure Tapu Koko hits as hard as possible with Thunder and Gigavolt Havoc, while and maximum investment in Speed allows it to Speed tie with other base 130 Speed threats such as Mega Gengar and Mega Mewtwo X. Electrium Z boosts Thunder to a 185-Base Power Gigavolt Havoc that is accurate and also boosted by Electric Terrain. This is an option that grants Tapu Koko an accurate move for one turn that can OHKO Primal Kyogre, Ho-Oh, and Lugia after Stealth Rock damage.

Usage Tips
========

Use Nature's Madness to remove 50% of switch-ins' health like Primal Groudon, Ferrothorn, and Arceus formes, making it easy for setup sweepers to clean late-game. In the case of an Electric-immune Pokemon like Arceus-Ground, Nature's Madness also allows Tapu Koko to go for U-turn the following turn while it goes for Recover to heal up lost HP. Since the tier is filled with Ground-types like Primal Groudon, Arceus-Ground, and Zygarde-C, Gigavolt Havoc should be used after properly factoring in the risks and rewards of the scenario in the battle. The combination of Taunt and Nature's Madness can pressure Defog users like Giratina-O and Arceus formes, giving them a hard time removing entry hazards. Predicting switches into already weakened threats like Ferrothorn and Primal Groudon and going for U-turn is a great play, as it keeps up offensive momentum.

Team Options
========

Primal Kyogre appreciates U-turn momentum from Tapu Koko, since it allows Primal Kyogre to be brought in safely on a predicted switch into Primal Groudon, allowing it to hit something very hard with Origin Pulse. Entry hazard setters like Deoxys-S, Cloyster, and Dialga appreciate Tapu Koko's ability to pressure Defog users, making them great teammates. Dual Dance Primal Groudon appreciates Tapu Koko weakening its checks such as Arceus-Ground, Arceus-Water, Giratina-O, and Zygarde-C. Dugtrio is also a potential teammate, as it appreciates Tapu Koko's U-turn support that lets it switch into Primal Groudon safely, trap, and OHKO it with Groudium Z-boosted Techtonic Rage. The removal of Primal Groudon allows Tapu Koko to freely use its Gigavolt Havoc against most teams. Extreme Killer Arceus makes for a great teammate as well, since it can sweep late-game after Tapu Koko has weakened the opposing team with Nature's Madness and Gigavolt Havoc. Geomancy Xerneas appreciates Tapu Koko weakening its checks like Primal Groudon, Magearna, and Ho-Oh, making it easier for a late-game sweep. Mega Salamence is also greatly aided by Tapu Koko weakening its checks such as Arceus formes, Celesteela, Skarmory, and Bronzong with Nature's Madness and Thunder. Using U-turn to pivot into Mega Salamence predicting an opposing switch to Primal Groudon can even provide an easy setup opportunity, making these two Pokemon really good great ("really good" sounds a bit too casual imo) teammates.

[STRATEGY COMMENTS]
Other Options
=============

Terrain Extender increases the number of turns Electric Terrain is active for, improving matchups against Rest(remove space)Talk users such as Zygarde-C and Primal Kyogre. Calm Mind is also an option that allows Tapu Koko to deal with Dark-types such as Arceus-Dark and Yveltal but doesn't provide much utility in a tier where Primal Groudon is greatly used. Volt Switch can be used over U-turn but isn't that viable in a metagame where Primal Groudon stops the momentum. Dazzling Gleam is another option that can be run over Nature's Madness to deal heavy damage to Dragon-types such as Mega Salamence, but Nature's Madness is better because it has more utility. Tapu Koko could also try Roost to recover up lost health, increasing its longevity.

Checks and Counters
===================

**Ground-types**: Ground-types such as Primal Groudon, Zygarde, and Arceus-Ground stops stop Tapu Koko from using its Z-Move, while it gets easily OHKOed by their respective Ground-type STAB moves; however, none of these Pokemon appreciate getting hit by Nature's Madness.

**Fast Attackers**: Mega Mewtwo Y, Deoxys-A, and common Choice Scarf users such as Lunala, Landorus-T, and Xerneas are able to outspeed Tapu Koko and OHKO it with their strongest moves. It also Speed ties with Mega Gengar and Mega Mewtwo X, which are able to OHKO Tapu Koko if they win.

**Priority Attackers**: Dude Due (lol) to Tapu Koko's mediocre bulk, Pokemon with Extreme Speed such as Extreme Killer Arceus, Rayquaza, and Swords Dance Arceus formes, (RC) as well as Bullet Punch users such as Mega Lucario and Mega Scizor are able to outspeed Tapu Koko thanks to priority and deal heavy damage.

**Electric-resistant Pokemon**: Ferrothorn, Dialga, and Giratina-O are able to easily sponge a Gigavolt Havoc from Tapu Koko. Ferrothorn can proceed to set up Spikes after taking a hit, Dialga can set up Stealth Rock, and Giratina-O can deal heavy damage with Shadow Force or Earthquake.
 

P Squared

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good job, GP 2/2
[OVERVIEW]

Tapu Koko's offensive typing allows it to check powerful threats like Yveltal, Primal Kyogre, and Ho-Oh. A high base Speed stat, as well as having access to moves like Nature's Madness and Gigavolt Havoc boosted by Electric Terrain-boosted Gigavolt Havoc (it sort of sounds like nm is boosted by eterrain), make Tapu Koko a great utility Pokemon in the tier. It also has access to Taunt, which prevents bulkier threats like Arceus formes from healing up, while and U-turn, (AC) which provides valuable momentum for its team. Electric Terrain prevents bulkier threats stops bulky Pokemon (repetition) such as Zygarde-C, Giratina, Z-Geomancy Xerneas, and Primal Groudon from going for using Rest, as well as stopping offensive threats like Z-Hypnosis Lunala and Xurkitree from inducing sleep, preventing them from getting free boosts from Calm Mind and Tail Glow, respectively. Unfortunately, Tapu Koko does have a couple of downsides. First of all, it However, Tapu Koko (fluff) faces difficulties breaking through Ground-types by itself, since they stop it from going forg for Gigavolt Havoc, making Nature's Madness the best move to hit them with. Tapu Koko's mediocre Special Attack means it has to rely on its Z-Move to KO foes, which becomes an issue of prediction, especially since Ground-types and other Electric-resistant Pokemon are all over the tier. Tapu Koko is only great when proper predictions are made, since one miss-predict mispredict might even lead to its KO, making it somewhat unreliable to use. Despite Tapu Koko's decent defensive typing, the lack of natural bulk makes it rather difficult to switch in safely.

[SET]
name: Utility Attacker
move 1: Thunder
move 2: Nature's Madness
move 3: Taunt
move 4: U-turn
item: Electrium Z
ability: Electric Surge
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Thunder under Electric Terrain-boosted Thunder (not necessary, but sounds more concise imo) (up to you) 2HKOes Primal Kyogre, Ho-Oh, and Lugia and OHKOes Yveltal while dealing heavy damage to any Pokemon neutral to it. Nature's Madness removes 50% of switch-ins' health from switch-ins like Primal Groudon and Arceus-Ground, which helps out teammates for a potential sweep. Taunt cripples bulky threats such as Giratina, Blissey, and Clefable, preventing them from going for support moves like Toxic, Heal Bell, and Soft-Boiled. U-turn as is the last move for the prime purpose of keeping momentum and pivoting out of Ground-types like Primal Groudon and Arceus-Ground.

Set Details
========

252 EVs in Special Attack makes make sure Tapu Koko hits as hard as possible with Thunder and Gigavolt Havoc, while and maximum investment in Speed allows it to Speed tie with other base 130 Speed threats such as Mega Gengar and Mega Mewtwo X. Electrium Z boosts Thunder to a 185-Base Power Gigavolt Havoc that is accurate and also boosted by Electric Terrain. This is an option that grants Tapu Koko an accurate move for one turn that can OHKO Primal Kyogre, Ho-Oh, and Lugia after Stealth Rock damage.

Usage Tips
========

Use Nature's Madness to remove 50% health from of switch-ins' health like Primal Groudon, Ferrothorn, and Arceus formes, making it easy for setup sweepers to clean late-game. In the case of an Electric-immune Pokemon like Arceus-Ground, Nature's Madness also allows Tapu Koko to use go for U-turn the following turn while Arceus-Ground it goes for Recover to heal up lost HP. Since the tier is filled with Ground-types like Primal Groudon, Arceus-Ground, and Zygarde-C, Gigavolt Havoc should be used after properly factoring in the risks and rewards of the scenario in the battle. The combination of Taunt and Nature's Madness can pressure Defog users like Giratina-O and Arceus formes, giving them a hard time removing entry hazards. Predicting switches into already weakened threats like Ferrothorn and Primal Groudon and going for U-turn is a great play, as it keeps up offensive momentum.

Team Options
========

Primal Kyogre appreciates U-turn momentum from Tapu Koko, since it allows Primal Kyogre to be brought in safely on a predicted switch into Primal Groudon, allowing it to hit something very hard with Origin Pulse. Entry hazard setters like Deoxys-S, Cloyster, and Dialga appreciate Tapu Koko's ability to pressure Defog users, making them great teammates. Dual dance Primal Groudon appreciates Tapu Koko weakening its checks such as Arceus-Ground, Arceus-Water, Giratina-O, and Zygarde-C. Dugtrio is also a potential teammate, as it appreciates Tapu Koko's U-turn support that lets it safely switch into Primal Groudon safely, trap, and OHKO Primal Groudon it with Groudium Z-boosted Techtonic Rage. The removal of Primal Groudon allows Tapu Koko to freely use its Gigavolt Havoc against most teams. Extreme Killer Arceus makes for a great teammate as well, since it can sweep late-game after Tapu Koko has weakened the opposing team with Nature's Madness and Gigavolt Havoc. Geomancy Xerneas appreciates Tapu Koko weakening its checks like Primal Groudon, Magearna, and Ho-Oh, making it easier for a late-game sweep. Mega Salamence is also greatly aided by Tapu Koko weakening its checks such as Arceus formes, Celesteela, Skarmory, and Bronzong with Nature's Madness and Thunder. Using U-turn to pivot into Mega Salamence predicting an opposing switch to Primal Groudon can even provide an easy setup opportunity, making these two Pokemon really good great ("really good" sounds a bit too casual imo) teammates.

[STRATEGY COMMENTS]
Other Options
=============

Terrain Extender increases the number of turns Electric Terrain is active for, improving matchups against Rest(remove space)Talk users such as Zygarde-C and Primal Kyogre. Calm Mind is also an option that allows Tapu Koko to deal with Dark-types such as Arceus-Dark and Yveltal but doesn't provide much utility in a tier where Primal Groudon is greatly used. Volt Switch can be used over U-turn but isn't that viable in a metagame where Primal Groudon stops the momentum. Dazzling Gleam is another option that can be run over Nature's Madness to deal heavy damage to Dragon-types such as Mega Salamence, but Nature's Madness is better because it has more utility. Tapu Koko could also try Roost to recover up lost health, increasing its longevity.

Checks and Counters
===================

**Ground-types**: Ground-types such as Primal Groudon, Zygarde, and Arceus-Ground stops stop Tapu Koko from using its Z-Move, while it gets easily OHKOed by their respective Ground-type STAB moves; however, none of these Pokemon appreciate getting hit by Nature's Madness.

**Fast Attackers**: Mega Mewtwo Y, Deoxys-A, and common Choice Scarf users such as Lunala, Landorus-T, and Xerneas are able to outspeed Tapu Koko and OHKO it with their strongest moves. It also Speed ties with Mega Gengar and Mega Mewtwo X, which are able to OHKO Tapu Koko if they win.

**Priority Attackers**: Dude Due (lol) to Tapu Koko's mediocre bulk, Pokemon with Extreme Speed such as Extreme Killer Arceus, Rayquaza, and Swords Dance Arceus formes, (RC) as well as Bullet Punch users such as Mega Lucario and Mega Scizor are able to outspeed Tapu Koko thanks to priority and deal heavy damage.

**Electric-resistant Pokemon**: Ferrothorn, Dialga, and Giratina-O are able to easily sponge a Gigavolt Havoc from Tapu Koko. Ferrothorn can proceed to set up Spikes after taking a hit, Dialga can set up Stealth Rock, and Giratina-O can deal heavy damage with Shadow Force or Earthquake.
 
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good job, GP 2/2
[OVERVIEW]

Tapu Koko's offensive typing allows it to check powerful threats like Yveltal, Primal Kyogre, and Ho-Oh. A high base Speed stat, as well as having access to moves like Nature's Madness and Gigavolt Havoc boosted by Electric Terrain-boosted Gigavolt Havoc (it sort of sounds like nm is boosted by eterrain), make Tapu Koko a great utility Pokemon in the tier. It also has access to Taunt, which prevents bulkier threats like Arceus formes from healing up, while and U-turn, (AC) which provides valuable momentum for its team. Electric Terrain prevents bulkier threats stops bulky Pokemon (repetition) such as Zygarde-C, Giratina, Z-Geomancy Xerneas, and Primal Groudon from going for using Rest, as well as stopping offensive threats like Z-Hypnosis Lunala and Xurkitree from inducing sleep, preventing them from getting free boosts from Calm Mind and Tail Glow, respectively. Unfortunately, Tapu Koko does have a couple of downsides. First of all, it However, Tapu Koko (fluff) faces difficulties breaking through Ground-types by itself, since they stop it from going forg for Gigavolt Havoc, making Nature's Madness the best move to hit them with. Tapu Koko's mediocre Special Attack means it has to rely on its Z-Move to KO foes, which becomes an issue of prediction, especially since Ground-types and other Electric-resistant Pokemon are all over the tier. Tapu Koko is only great when proper predictions are made, since one miss-predict mispredict might even lead to its KO, making it somewhat unreliable to use. Despite Tapu Koko's decent defensive typing, the lack of natural bulk makes it rather difficult to switch in safely.

[SET]
name: Utility Attacker
move 1: Thunder
move 2: Nature's Madness
move 3: Taunt
move 4: U-turn
item: Electrium Z
ability: Electric Surge
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Thunder under Electric Terrain-boosted Thunder (not necessary, but sounds more concise imo) (up to you) 2HKOes Primal Kyogre, Ho-Oh, and Lugia and OHKOes Yveltal while dealing heavy damage to any Pokemon neutral to it. Nature's Madness removes 50% of switch-ins' health from switch-ins like Primal Groudon and Arceus-Ground, which helps out teammates for a potential sweep. Taunt cripples bulky threats such as Giratina, Blissey, and Clefable, preventing them from going for support moves like Toxic, Heal Bell, and Soft-Boiled. U-turn as is the last move for the prime purpose of keeping momentum and pivoting out of Ground-types like Primal Groudon and Arceus-Ground.

Set Details
========

252 EVs in Special Attack makes make sure Tapu Koko hits as hard as possible with Thunder and Gigavolt Havoc, while and maximum investment in Speed allows it to Speed tie with other base 130 Speed threats such as Mega Gengar and Mega Mewtwo X. Electrium Z boosts Thunder to a 185-Base Power Gigavolt Havoc that is accurate and also boosted by Electric Terrain. This is an option that grants Tapu Koko an accurate move for one turn that can OHKO Primal Kyogre, Ho-Oh, and Lugia after Stealth Rock damage.

Usage Tips
========

Use Nature's Madness to remove 50% health from of switch-ins' health like Primal Groudon, Ferrothorn, and Arceus formes, making it easy for setup sweepers to clean late-game. In the case of an Electric-immune Pokemon like Arceus-Ground, Nature's Madness also allows Tapu Koko to use go for U-turn the following turn while Arceus-Ground it goes for Recover to heal up lost HP. Since the tier is filled with Ground-types like Primal Groudon, Arceus-Ground, and Zygarde-C, Gigavolt Havoc should be used after properly factoring in the risks and rewards of the scenario in the battle. The combination of Taunt and Nature's Madness can pressure Defog users like Giratina-O and Arceus formes, giving them a hard time removing entry hazards. Predicting switches into already weakened threats like Ferrothorn and Primal Groudon and going for U-turn is a great play, as it keeps up offensive momentum.

Team Options
========

Primal Kyogre appreciates U-turn momentum from Tapu Koko, since it allows Primal Kyogre to be brought in safely on a predicted switch into Primal Groudon, allowing it to hit something very hard with Origin Pulse. Entry hazard setters like Deoxys-S, Cloyster, and Dialga appreciate Tapu Koko's ability to pressure Defog users, making them great teammates. Dual dance Primal Groudon appreciates Tapu Koko weakening its checks such as Arceus-Ground, Arceus-Water, Giratina-O, and Zygarde-C. Dugtrio is also a potential teammate, as it appreciates Tapu Koko's U-turn support that lets it safely switch into Primal Groudon safely, trap, and OHKO Primal Groudon it with Groudium Z-boosted Techtonic Rage. The removal of Primal Groudon allows Tapu Koko to freely use its Gigavolt Havoc against most teams. Extreme Killer Arceus makes for a great teammate as well, since it can sweep late-game after Tapu Koko has weakened the opposing team with Nature's Madness and Gigavolt Havoc. Geomancy Xerneas appreciates Tapu Koko weakening its checks like Primal Groudon, Magearna, and Ho-Oh, making it easier for a late-game sweep. Mega Salamence is also greatly aided by Tapu Koko weakening its checks such as Arceus formes, Celesteela, Skarmory, and Bronzong with Nature's Madness and Thunder. Using U-turn to pivot into Mega Salamence predicting an opposing switch to Primal Groudon can even provide an easy setup opportunity, making these two Pokemon really good great ("really good" sounds a bit too casual imo) teammates.

[STRATEGY COMMENTS]
Other Options
=============

Terrain Extender increases the number of turns Electric Terrain is active for, improving matchups against Rest(remove space)Talk users such as Zygarde-C and Primal Kyogre. Calm Mind is also an option that allows Tapu Koko to deal with Dark-types such as Arceus-Dark and Yveltal but doesn't provide much utility in a tier where Primal Groudon is greatly used. Volt Switch can be used over U-turn but isn't that viable in a metagame where Primal Groudon stops the momentum. Dazzling Gleam is another option that can be run over Nature's Madness to deal heavy damage to Dragon-types such as Mega Salamence, but Nature's Madness is better because it has more utility. Tapu Koko could also try Roost to recover up lost health, increasing its longevity.

Checks and Counters
===================

**Ground-types**: Ground-types such as Primal Groudon, Zygarde, and Arceus-Ground stops stop Tapu Koko from using its Z-Move, while it gets easily OHKOed by their respective Ground-type STAB moves; however, none of these Pokemon appreciate getting hit by Nature's Madness.

**Fast Attackers**: Mega Mewtwo Y, Deoxys-A, and common Choice Scarf users such as Lunala, Landorus-T, and Xerneas are able to outspeed Tapu Koko and OHKO it with their strongest moves. It also Speed ties with Mega Gengar and Mega Mewtwo X, which are able to OHKO Tapu Koko if they win.

**Priority Attackers**: Dude Due (lol) to Tapu Koko's mediocre bulk, Pokemon with Extreme Speed such as Extreme Killer Arceus, Rayquaza, and Swords Dance Arceus formes, (RC) as well as Bullet Punch users such as Mega Lucario and Mega Scizor are able to outspeed Tapu Koko thanks to priority and deal heavy damage.

**Electric-resistant Pokemon**: Ferrothorn, Dialga, and Giratina-O are able to easily sponge a Gigavolt Havoc from Tapu Koko. Ferrothorn can proceed to set up Spikes after taking a hit, Dialga can set up Stealth Rock, and Giratina-O can deal heavy damage with Shadow Force or Earthquake.
hi, amcheck, implement what you like
add remove comments
[OVERVIEW]

Tapu Koko's offensive typing allows it to check powerful threats like Yveltal, Primal Kyogre, and Ho-Oh. A high base Speed stat, as well as having access to moves like Nature's Madness and Gigavolt Havoc boosted by Electric Terrain-boosted Gigavolt Havoc (it sort of sounds like nm is boosted by eterrain), make Tapu Koko a great utility Pokemon in the tier. It also has access to Taunt, which prevents bulkier threats like Arceus formes from healing up, while and U-turn, (AC) which provides valuable momentum for its team. Electric Terrain prevents bulkier threats stops bulky Pokemon (repetition) such as Zygarde-C, Giratina, Z-Geomancy Xerneas, and Primal Groudon from going for using Rest, as well as stopping offensive threats like Z-Hypnosis Lunala and Xurkitree from inducing sleep, preventing them from getting free boosts from Calm Mind and Tail Glow, respectively. Unfortunately, Tapu Koko does have a couple of downsides. First of all, it However, Tapu Koko (fluff) faces difficulties breaking through Ground-types by itself, since they stop it from going forg Gigavolt Havoc, making Nature's Madness the best move to hit them with. Tapu Koko's mediocre Special Attack means it has to rely on its Z-Move to KO foes, which becomes an issue of prediction, especially since Ground-types and other Electric-resistant Pokemon are all over the tier. Tapu Koko is only great when proper predictions are made, since one miss-predict mispredict might even lead to its KO, making it somewhat unreliable to use. Despite Tapu Koko's decent defensive typing, the lack of natural bulk makes it rather difficult to switch in safely.

[SET]
name: Utility Attacker
move 1: Thunder
move 2: Nature's Madness
move 3: Taunt
move 4: U-turn
item: Electrium Z
ability: Electric Surge
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Thunder under Electric Terrain-boosted Thunder (not necessary, but sounds more concise imo) 2HKOes Primal Kyogre, Ho-Oh, and Lugia and OHKOes Yveltal while dealing heavy damage to any Pokemon neutral to it. Nature's Madness removes 50% of switch-ins' health like Primal Groudon and Arceus-Ground, which helps out teammates for a potential sweep. Taunt cripples bulky threats such as Giratina, Blissey, and Clefable, preventing them from going for support moves like Toxic, Heal Bell, and Soft-Boiled. U-turn as is the last move for the prime purpose of keeping momentum and pivoting out of Ground-types like Primal Groudon and Arceus-Ground.

Set Details
========

252 EVs in Special Attack makes make sure Tapu Koko hits as hard as possible with Thunder and Gigavolt Havoc, while and maximum investment in Speed allows it to Speed tie with other base 130 Speed threats such as Mega Gengar and Mega Mewtwo X. Electrium Z boosts Thunder to a 185-Base Power Gigavolt Havoc that is accurate and also boosted by Electric Terrain. This is an option that grants Tapu Koko an accurate move for one turn that can OHKO Primal Kyogre, Ho-Oh, and Lugia after Stealth Rock damage.

Usage Tips
========

Use Nature's Madness to remove 50% of switch-ins' health like Primal Groudon, Ferrothorn, and Arceus formes, making it easy for setup sweepers to clean late-game. In the case of an Electric-immune Pokemon like Arceus-Ground, Nature's Madness also allows Tapu Koko to go for U-turn the following turn while it goes for Recover to heal up lost HP. Since the tier is filled with Ground-types like Primal Groudon, Arceus-Ground, and Zygarde-C, Gigavolt Havoc should be used after properly factoring in the risks and rewards of the scenario in the battle. The combination of Taunt and Nature's Madness can pressure Defog users like Giratina-O and Arceus formes, giving them a hard time removing entry hazards. Predicting switches into already weakened threats like Ferrothorn and Primal Groudon and going for U-turn is a great play, as it keeps up offensive momentum.

Team Options
========

Primal Kyogre appreciates U-turn momentum from Tapu Koko, since it allows Primal Kyogre to be brought in safely on a predicted switch into Primal Groudon, allowing it to hit something very hard with Origin Pulse. Entry hazard setters like Deoxys-S, Cloyster, and Dialga appreciate Tapu Koko's ability to pressure Defog users, making them great teammates. Dual Dance Primal Groudon appreciates Tapu Koko weakening its checks such as Arceus-Ground, Arceus-Water, Giratina-O, and Zygarde-C. Dugtrio is also a potential teammate, as it appreciates Tapu Koko's U-turn support that lets it switch into Primal Groudon safely, trap, and OHKO it with Groudium Z-boosted Techtonic Rage. The removal of Primal Groudon allows Tapu Koko to freely use its Gigavolt Havoc against most teams. Extreme Killer Arceus makes for a great teammate as well, since it can sweep late-game after Tapu Koko has weakened the opposing team with Nature's Madness and Gigavolt Havoc. Geomancy Xerneas appreciates Tapu Koko weakening its checks like Primal Groudon, Magearna, and Ho-Oh, making it easier for a late-game sweep. Mega Salamence is also greatly aided by Tapu Koko weakening its checks such as Arceus formes, Celesteela, Skarmory, and Bronzong with Nature's Madness and Thunder. Using U-turn to pivot into Mega Salamence predicting an opposing switch to Primal Groudon can even provide an easy setup opportunity, making these two Pokemon really good great ("really good" sounds a bit too casual imo) teammates.

[STRATEGY COMMENTS]
Other Options
=============

Terrain Extender increases the number of turns Electric Terrain is active for, improving matchups against Rest(remove space)Talk users such as Zygarde-C and Primal Kyogre. Calm Mind is also an option that allows Tapu Koko to deal with Dark-types such as Arceus-Dark and Yveltal but doesn't provide much utility in a tier where Primal Groudon is greatly used. Volt Switch can be used over U-turn but isn't that viable in a metagame where Primal Groudon stops the momentum. Dazzling Gleam is another option that can be run over Nature's Madness to deal heavy damage to Dragon-types such as Mega Salamence, but Nature's Madness is better because it has more utility. Tapu Koko could also try Roost to recover up lost health, increasing its longevity.

Checks and Counters
===================

**Ground-types**: Ground-types such as Primal Groudon, Zygarde, and Arceus-Ground stops stop Tapu Koko from using its Z-Move, while it gets easily OHKOed by their respective Ground-type STAB moves; however, none of these Pokemon appreciate getting hit by Nature's Madness.

**Fast Attackers**: Mega Mewtwo Y, Deoxys-A, and common Choice Scarf users such as Lunala, Landorus-T, and Xerneas are able to outspeed Tapu Koko and OHKO it with their strongest moves. It also Speed ties with Mega Gengar and Mega Mewtwo X, which are able to OHKO Tapu Koko if they win.

**Priority Attackers**: Dude Due (lol) to Tapu Koko's mediocre bulk, Pokemon with Extreme Speed such as Extreme Killer Arceus, Rayquaza, and Swords Dance Arceus formes, (RC) as well as Bullet Punch users such as Mega Lucario and Mega Scizor are able to outspeed Tapu Koko thanks to priority and deal heavy damage.

**Electric-resistant Pokemon**: Ferrothorn, Dialga, and Giratina-O are able to easily sponge a Gigavolt Havoc from Tapu Koko. Ferrothorn can proceed to set up Spikes after taking a hit, Dialga can set up Stealth Rock, and Giratina-O can deal heavy damage with Shadow Force or Earthquake.
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