I've been playing Showdown for a good while, and generally my ceiling has been 1400 or so. This has generally been due to
Now, onto the team:
Volcarona @ Life Orb
Ability: Flame Body
EV spread: 252 spe/252 spa/4 spd
Timid Nature
Tapu Lele@ Choice Scarf
Ability: Psychic Surge
EV spread: 252 spe/252 spa/4 spd
Timid Nature
Zygarde@ Leftovers
Ability: Aura Break
EV spread: 240 HP/212 spd/52 spe
Careful Nature
Scizor@ Scizorite
Ability: Technician
EV spread: 248 hp/252 def/8 atk
Impish Nature
Landorus-T@ Flyinium Z
Ability: Intimidate
EV spread: 252 atk/252 spe/4 spa
Jolly Nature
Heatran@ Air Balloon
Ability: Flash Fire
EV spread: 252 spa/252 hp/4 spd
Modest Nature
Weaknesses/Threatlist:
Greninja: This thing has no switch-ins, but I especially struggle against it as virtually all of my mons can be one-shotted, except maybe scizor.
Any Strong Water type: Reflecting on my team, I realize I have no water resist at all. God forbid my Tapu Lele goes down and specs Ash-gren starts clicking Hydro Pump.
Stall: Maybe it is just me, but I struggle a lot against stall. Counting on Zygarde to beat all six mons generally doesn't work out.
Trick Room: Even though I have taunt on Heatran, a lot of TR teams run mental herb now.
Thanks for reading my first RMT. I am open to suggestions on how to improve my team.
Importable:
Volcarona @ Life Orb
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Giga Drain
- Bug Buzz
- Flamethrower
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Hidden Power [Fire]
- Thunderbolt
Zygarde @ Leftovers
Ability: Aura Break
EVs: 240 HP / 212 SpD / 56 Spe
Careful Nature
- Substitute
- Coil
- Thousand Arrows
- Extreme Speed
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Fly
- Earthquake
- Hidden Power [Ice]
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 30 Spe
- Defog
- Bullet Punch
- U-turn
- Roost
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Taunt
- Ancient Power
- Earth Power
- Flamethrower
- My desire to put some niche/heat set on a team
- My inability to account for most threats
- My relative lack of skill at pokemon
Now, onto the team:
Volcarona @ Life Orb
Ability: Flame Body
EV spread: 252 spe/252 spa/4 spd
Timid Nature
- Quiver Dance
- Bug Buzz
- Flamethrower
- Giga Drain
Tapu Lele@ Choice Scarf
Ability: Psychic Surge
EV spread: 252 spe/252 spa/4 spd
Timid Nature
- Psyshock
- Moonblast
- HP Fire
- Thunderbolt
Zygarde@ Leftovers
Ability: Aura Break
EV spread: 240 HP/212 spd/52 spe
Careful Nature
- Substitute
- Coil
- Extremespeed
- Thousand Arrows
Scizor@ Scizorite
Ability: Technician
EV spread: 248 hp/252 def/8 atk
Impish Nature
- Defog
- Bullet Punch
- U-turn
- Roost
Landorus-T@ Flyinium Z
Ability: Intimidate
EV spread: 252 atk/252 spe/4 spa
Jolly Nature
- Stealth Rock
- Earthquake
- Fly
- HP ice
Heatran@ Air Balloon
Ability: Flash Fire
EV spread: 252 spa/252 hp/4 spd
Modest Nature
- Ancient Power
- Flamethrower
- Earth Power
- Taunt
Weaknesses/Threatlist:
Greninja: This thing has no switch-ins, but I especially struggle against it as virtually all of my mons can be one-shotted, except maybe scizor.
Any Strong Water type: Reflecting on my team, I realize I have no water resist at all. God forbid my Tapu Lele goes down and specs Ash-gren starts clicking Hydro Pump.
Stall: Maybe it is just me, but I struggle a lot against stall. Counting on Zygarde to beat all six mons generally doesn't work out.
Trick Room: Even though I have taunt on Heatran, a lot of TR teams run mental herb now.
Thanks for reading my first RMT. I am open to suggestions on how to improve my team.
Importable:
Volcarona @ Life Orb
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Giga Drain
- Bug Buzz
- Flamethrower
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Hidden Power [Fire]
- Thunderbolt
Zygarde @ Leftovers
Ability: Aura Break
EVs: 240 HP / 212 SpD / 56 Spe
Careful Nature
- Substitute
- Coil
- Thousand Arrows
- Extreme Speed
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Fly
- Earthquake
- Hidden Power [Ice]
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 30 Spe
- Defog
- Bullet Punch
- U-turn
- Roost
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Taunt
- Ancient Power
- Earth Power
- Flamethrower