SM OU I'm Singing in the Rain, what a glorious feeling Mega-Swaperts back again!

Hi welcome to my 2nd (i think) rmt for pokemon sun and moon. I was always a bit anoyed that many mega stones were not straight up avalible on release of S&M. When the mechanics changed on how abilities and speed work after mega evolving I was happy to see the other wise mediocre pert get a huge boost to his viability. Not only this but peliper added to rains viability as an infinately better setter than the cure and cuddly politoad ever was, with the ability to u-tun, defog, and heal being huge perks for the pelican. With the team I decided to go for rain for the advantages the new mega-pert brings in his typing and ability.




Pelipper @ Damp Rock

Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- U-turn
- Roost
- Scald
- Defog

Peliper has always been a rather useless pokemon till now. It has rather mediocre stats at best with it's good defence hurt by it's frankly mediocre exp, much like rotom-w. However drizzle is one of the best abilities in the game and peliper like politoad before it has been transformed from a mediocore early game bird and or water type, to the face of rain teams, alongside kingdra. It's key traits that render it's predecessor polietoad useless, are it's ability to recover health, the ability to remove hazards, and it's ability to pivot out at a whim, to which it's poor speed helps it switch in a counter, rather than a counter switching in after u-turn. The set is a simple standard build with roost for recovery, u-turn to pivot out, scald as a stab burning move to deter the likes of namely tyanitar who it is easy prey to, and defo for hazard control as while weak to sr, spikes and sr hurt the team a bit and pelipper is not weak to spikes. The evs capitlise on it's decent defensive stat with a little in special defence to avoid a sr number and as filler.


Swampert-Mega @ Swampertite

Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Ice Punch
- Waterfall
- Stone Edge

Mega-Swampert gained quite a bit in the genaration shift. Not only has a better rain setter arrived, but swampert no longer suffers the burden of it's ability not activation after mega and it's speed is taken from it's mega transformation, say as a hypothetic example, last gen if swamper vs heatran with hp grass or anything faster than it's max base speed, he'd be koed, now he's faster and can easily deal with frail slow sweepers that could ko him before. One of the main boons for swampert on a rain team is alot of members are water types and naturaly have a weakness to electric, swampert is immune and easily can dispact most electric types with ease. the set it's self is a straight forward attacking set a bit like heatran but for rain, earthquake is powerful stab, waterfall is power boosted rain stab, ice punch hurts the vast amounst of dragons and grass types, while stone edge rounds things off suggested by pantastic by hitting the lines of mantine. The eves and nature allow maximum damage out put with a speed tier that caps over most scarf users, for maximum damage possible.

Kingdra @ Life Orb

Ability: Swift Swim
EVs: 252 SpA / 4 Atk / 252 Spe
Rash Nature
- Draco Meteor
- Hydro Pump
- Ice Beam
- Waterfall

Kingdra has been literly the face of rain teams since the introduction of abilities in RSE. It's not shock why, even with the newe fairy type king it a weakness, water dragon is amazing defnsive and offensive typing, allowing kingdra to hit hard and take a hit, well sort of, kingdra has decent stats across the board but none of them perticularly good. Thankfully his stats are passiable and when added into a rain enviroment, he wrecks teams with his stab boosted water moves and powerful nuke in draco meteor. The set is the mixed life orb, with a rash nature to allow maximum damage from special attack with out hurting kingdra's attack. Waterfall was chosen to hurt special wall switch ins, often trying for a 2ko or picking off a weakened chanset ect., draco is a powerful largely neutral coverage nuke, ice beam allows kingdra to hurt 4x ice weak pokemon normally koed by draco, which allows kindra to carry on it's sweep as draco's SpA drop largely forces kingdra out, hydro pump acts as stupidly powerful stab in the rain.

Ferrothorn - leftovers

Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Stealth Rock
- Power Whip
- Gyro Ball

Ferrothorn while midly passive is one of rain teams premier members, why? Not only can he flat out wall a large varity of threats to rain, set up spikes and become a general nucient, but he himself no longer is utterly rapped by hp fire in the rain. Which amounts to main pokemon with weak fire move that normal toast ferothorn now have issues with it. The set is simple again, a straight forward defensiove build, with stealth rockas hazard of choice, leech seed for healing and two offensive moves to hurt faries, lol tapu's with hp fire as a method of dispatch and power whip to hurt waters types like enemty rain teams mega swampert, who ferothorn, largely has no issues with. With gyro ball ferrothorn is as slow as possible with a relaxed nature for defence and - speed, with 0 speed ivs to accomplish this as well. Leftovers adds to longevity.

Tornadus-therian - life orb.

Ability: Regenerate
EVs: 252 SpA / Atk / 252 Spe
Niave Nature
- Hurricane
- U-turn
- Superpower
- Knock off

After talking with other smogon members I switched keldeo to tornadus-t therian, tornadus provides an excellent abuser of the rian with it's stab 100% accurate hurricane. In addition to this it also provide offensive utility in kock off, u-turn and supper power to hurt the likes of tyranitar. The evs allow for maximum special attack for huricane and speed, with a niave nature to keep attack at the cost of special defence but allow tornadous to outspeed a large chunk of the metagame.

Ash-greninja -choice specs

Ability: Battle bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Hydro Pump
- Dark Pulse
- Water sherukien
Another suggestion from embers of our community, ash-greninja joins the team over koko with it's excellent typing speed and move pool, with water boosted moves it finds a much easier time transforming, and provide a great speed tier if rain is no longer in play. The Set is his choice Specs set allowing him to plow through weakened teams with pretty much ease, rain or no rain after he transforms. His special attack and speed are maximised with a timid nature to ensure outspeeding everything up to his own speed tier. Ice beam helps with dragon types like nite and bulky grass pokemon who rain teams hate, as does ninja, hydro pump is stupidly strong stab, dark pulse is reliable dark stab and water serhekien helps round thiong off by breaking subs or going through the likes of skarmory's sturdy.
 
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Hi welcome to my 2nd (i think) rmt for pokemon sun and moon. I was always a bit anoyed that many mega stones were not straight up avalible on release of S&M. When the mechanics changed on how abilities and speed work after mega evolving I was happy to see the other wise mediocre pert get a huge boost to his viability. Not only this but peliper added to rains viability as an infinately better setter than the cure and cuddly politoad ever was, with the ability to u-tun, defog, and heal being huge perks for the pelican. With the team I decided to go for rain for the advantages the new mega-pert brings in his typing and ability.




Pelipper @ Damp Rock

Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- U-turn
- Roost
- Scald
- Defog

Peliper has always been a rather useless pokemon till now. It has rather mediocre stats at best with it's good defence hurt by it's frankly mediocre exp, much like rotom-w. However drizzle is one of the best abilities in the game and peliper like politoad before it has been transformed from a mediocore early game bird and or water type, to the face of rain teams, alongside kingdra. It's key traits that render it's predecessor polietoad useless, are it's ability to recover health, the ability to remove hazards, and it's ability to pivot out at a whim, to which it's poor speed helps it switch in a counter, rather than a counter switching in after u-turn. The set is a simple standard build with roost for recovery, u-turn to pivot out, scald as a stab burning move to deter the likes of namely tyanitar who it is easy prey to, and defo for hazard control as while weak to sr, spikes and sr hurt the team a bit and pelipper is not weak to spikes. The evs capitlise on it's decent defensive stat with a little in special defence to avoid a sr number and as filler.


Swampert-Mega @ Swampertite

Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Ice Punch
- Waterfall
- Stealth Rock

Mega-Swampert gained quite a bit in the genaration shift. Not only has a better rain setter arrived, but swampert no longer suffers the burden of it's ability not activation after mega and it's speed is taken from it's mega transformation, say as a hypothetic example, last gen if swamper vs heatran with hp grass or anything faster than it's max base speed, he'd be koed, now he's faster and can easily deal with frail slow sweepers that could ko him before. One of the main boons for swampert on a rain team is alot of members are water types and naturaly have a weakness to electric, swampert is immune and easily can dispact most electric types with ease. the set it's self is a straight forward attacking set a bit like heatran but for rain, earthquake is powerful stab, waterfall is power boosted rain stab, ice punch hurts the vast amounst of dragons and grass types, while stealth rock supports the teams with residual damage. The eves and nature allow maximum damage out put with a speed tier that caps over most scarf users, for maximum damage possible.

Kingdra @ Life Orb

Ability: Swift Swim
EVs: 252 SpA / 4 Atk / 252 Spe
Rash Nature
- Draco Meteor
- Hydro Pump
- Ice Beam
- Waterfall

Kingdra has been literly the face of rain teams since the introduction of abilities in RSE. It's not shock why, even with the newe fairy type king it a weakness, water dragon is amazing defnsive and offensive typing, allowing kingdra to hit hard and take a hit, well sort of, kingdra has decent stats across the board but none of them perticularly good. Thankfully his stats are passiable and when added into a rain enviroment, he wrecks teams with his stab boosted water moves and powerful nuke in draco meteor. The set is the mixed life orb, with a rash nature to allow maximum damage from special attack with out hurting kingdra's attack. Waterfall was chosen to hurt special wall switch ins, often trying for a 2ko or picking off a weakened chanset ect., draco is a powerful largely neutral coverage nuke, ice beam allows kingdra to hurt 4x ice weak pokemon normally koed by draco, which allows kindra to carry on it's sweep as draco's SpA drop largely forces kingdra out, hydro pump acts as stupidly powerful stab in the rain.

Ferrothorn @ Rocky Helmet

Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Spikes
- Power Whip
- Gyro Ball

Ferrothorn while midly passive is one of rain teams premier members, why? Not only can he flat out wall a large varity of threats to rain, set up spikes and become a general nucient, but he himself no longer is utterly rapped by hp fire in the rain. Which amounts to main pokemon with weak fire move that normal toast ferothorn now have issues with it. The set is simple again, a straight forward defensiove build, with spikes as hazard of choice, leech seed for healing and two offensive moves to hurt faries, lol tapu's with hp fire as a method of dispatch and power whip to hurt waters types like enemty rain teams mega swampert, who ferothorn, largely has no issues with. With gyro ball ferrothorn is as slow as possible with a relaxed nature for defence and - speed, with 0 speed ivs to accomplish this as well. Rocky helmet adds to the wearing dopwn of threats.

Keldeo @ Tornadus-therian

Ability: Regenerate
EVs: 252 SpA / Atk / 252 Spe
Niave Nature
- Hurricane
- U-turn
- Superpower
- Knock off

After talking with other smogon members I switched keldeo to tornadus-t therian, tornadus provides an excellent abuser of the rian with it's stab 100% accurate hurricane. In addition to this it also provide offensive utility in kock off, u-turn and supper power to hurt the likes of tyranitar. The evs allow for maximum special attack for huricane and speed, with a niave nature to keep attack at the cost of special defence but allow tornadous to outspeed a large chunk of the metagame.

Tapu Koko @ Greninja-ash

Ability: Battle bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Hydro Pump
- Dark Pulse
- Water sherukien
Another suggestion from embers of our community, ash-greninja joins the team over koko with it's excellent typing speed and move pool, with water boosted moves it finds a much easier time transforming, and provide a great speed tier if rain is no longer in play. The Set is his choice Specs set allowing him to plow through weakened teams with pretty much ease, rain or no rain after he transforms. His special attack and speed are maximised with a timid nature to ensure outspeeding everything up to his own speed tier. Ice beam helps with dragon types like nite and bulky grass pokemon who rain teams hate, as does ninja, hydro pump is stupidly strong stab, dark pulse is reliable dark stab and water serhekien helps round thiong off by breaking subs or going through the likes of skarmory's sturdy.
It looks like you've got a great looking team here but if you want really good raters to rate it I would fix simple mistakes that you've got like "Regenerate" as Torn T's abillity and spelling and grammar mistakes. To fix the sets just import (copy and paste) them from your team to here.
 
It looks like you've got a great looking team here but if you want really good raters to rate it I would fix simple mistakes that you've got like "Regenerate" as Torn T's abillity and spelling and grammar mistakes. To fix the sets just import (copy and paste) them from your team to here.
I would need help, its not my strong suit. Im dyslexic and high functioning autistic with aspergers syndrome. At uni i had an assistant to help with grammar and spelling for essays ect.
 
Hi welcome to my 2nd (i think) rmt for pokemon sun and moon. I was always a bit anoyed that many mega stones were not straight up avalible on release of S&M. When the mechanics changed on how abilities and speed work after mega evolving I was happy to see the other wise mediocre pert get a huge boost to his viability. Not only this but peliper added to rains viability as an infinately better setter than the cure and cuddly politoad ever was, with the ability to u-tun, defog, and heal being huge perks for the pelican. With the team I decided to go for rain for the advantages the new mega-pert brings in his typing and ability.




Pelipper @ Damp Rock

Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- U-turn
- Roost
- Scald
- Defog

Peliper has always been a rather useless pokemon till now. It has rather mediocre stats at best with it's good defence hurt by it's frankly mediocre exp, much like rotom-w. However drizzle is one of the best abilities in the game and peliper like politoad before it has been transformed from a mediocore early game bird and or water type, to the face of rain teams, alongside kingdra. It's key traits that render it's predecessor polietoad useless, are it's ability to recover health, the ability to remove hazards, and it's ability to pivot out at a whim, to which it's poor speed helps it switch in a counter, rather than a counter switching in after u-turn. The set is a simple standard build with roost for recovery, u-turn to pivot out, scald as a stab burning move to deter the likes of namely tyanitar who it is easy prey to, and defo for hazard control as while weak to sr, spikes and sr hurt the team a bit and pelipper is not weak to spikes. The evs capitlise on it's decent defensive stat with a little in special defence to avoid a sr number and as filler.


Swampert-Mega @ Swampertite

Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Ice Punch
- Waterfall
- Stealth Rock

Mega-Swampert gained quite a bit in the genaration shift. Not only has a better rain setter arrived, but swampert no longer suffers the burden of it's ability not activation after mega and it's speed is taken from it's mega transformation, say as a hypothetic example, last gen if swamper vs heatran with hp grass or anything faster than it's max base speed, he'd be koed, now he's faster and can easily deal with frail slow sweepers that could ko him before. One of the main boons for swampert on a rain team is alot of members are water types and naturaly have a weakness to electric, swampert is immune and easily can dispact most electric types with ease. the set it's self is a straight forward attacking set a bit like heatran but for rain, earthquake is powerful stab, waterfall is power boosted rain stab, ice punch hurts the vast amounst of dragons and grass types, while stealth rock supports the teams with residual damage. The eves and nature allow maximum damage out put with a speed tier that caps over most scarf users, for maximum damage possible.

Kingdra @ Life Orb

Ability: Swift Swim
EVs: 252 SpA / 4 Atk / 252 Spe
Rash Nature
- Draco Meteor
- Hydro Pump
- Ice Beam
- Waterfall

Kingdra has been literly the face of rain teams since the introduction of abilities in RSE. It's not shock why, even with the newe fairy type king it a weakness, water dragon is amazing defnsive and offensive typing, allowing kingdra to hit hard and take a hit, well sort of, kingdra has decent stats across the board but none of them perticularly good. Thankfully his stats are passiable and when added into a rain enviroment, he wrecks teams with his stab boosted water moves and powerful nuke in draco meteor. The set is the mixed life orb, with a rash nature to allow maximum damage from special attack with out hurting kingdra's attack. Waterfall was chosen to hurt special wall switch ins, often trying for a 2ko or picking off a weakened chanset ect., draco is a powerful largely neutral coverage nuke, ice beam allows kingdra to hurt 4x ice weak pokemon normally koed by draco, which allows kindra to carry on it's sweep as draco's SpA drop largely forces kingdra out, hydro pump acts as stupidly powerful stab in the rain.

Ferrothorn @ Rocky Helmet

Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Spikes
- Power Whip
- Gyro Ball

Ferrothorn while midly passive is one of rain teams premier members, why? Not only can he flat out wall a large varity of threats to rain, set up spikes and become a general nucient, but he himself no longer is utterly rapped by hp fire in the rain. Which amounts to main pokemon with weak fire move that normal toast ferothorn now have issues with it. The set is simple again, a straight forward defensiove build, with spikes as hazard of choice, leech seed for healing and two offensive moves to hurt faries, lol tapu's with hp fire as a method of dispatch and power whip to hurt waters types like enemty rain teams mega swampert, who ferothorn, largely has no issues with. With gyro ball ferrothorn is as slow as possible with a relaxed nature for defence and - speed, with 0 speed ivs to accomplish this as well. Rocky helmet adds to the wearing dopwn of threats.

Keldeo @ Tornadus-therian

Ability: Regenerate
EVs: 252 SpA / Atk / 252 Spe
Niave Nature
- Hurricane
- U-turn
- Superpower
- Knock off

After talking with other smogon members I switched keldeo to tornadus-t therian, tornadus provides an excellent abuser of the rian with it's stab 100% accurate hurricane. In addition to this it also provide offensive utility in kock off, u-turn and supper power to hurt the likes of tyranitar. The evs allow for maximum special attack for huricane and speed, with a niave nature to keep attack at the cost of special defence but allow tornadous to outspeed a large chunk of the metagame.

Tapu Koko @ Greninja-ash

Ability: Battle bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Hydro Pump
- Dark Pulse
- Water sherukien
Another suggestion from embers of our community, ash-greninja joins the team over koko with it's excellent typing speed and move pool, with water boosted moves it finds a much easier time transforming, and provide a great speed tier if rain is no longer in play. The Set is his choice Specs set allowing him to plow through weakened teams with pretty much ease, rain or no rain after he transforms. His special attack and speed are maximised with a timid nature to ensure outspeeding everything up to his own speed tier. Ice beam helps with dragon types like nite and bulky grass pokemon who rain teams hate, as does ninja, hydro pump is stupidly strong stab, dark pulse is reliable dark stab and water serhekien helps round thiong off by breaking subs or going through the likes of skarmory's sturdy.
Slight problems, threaten team integrity. Can fix to degree.

Tornadus-T is first problem, Keldeo should not hold Tornadus-T(?). Should be Life Orb IMO. Reason: need to target Chansey, Toxapex, Skarmory. Are common in ladder, must address.
  • OPTIONAL: To better fight Skarmory, possible to use Focus Blast instead of Superpower/U-turn, better damage to Skarmory.
Greninja-Ash is second problem, Tapu Koko should not hold Greninja-Ash(?). Can only hold items, cannot hold Pokémon. Greninja should be Choice Specs, maximises killing power on enemies. Life Orb bad, kills Greninja-Ash slowly.

Lastly, Kingdra should be Tapu Koko. Reason? Fights Tapu Fini, baits Tangrowth so Tornadus-T can attack. Tangrowth huge problem for Swampert, Kingdra, important to bait so Tornadus-T can fight. Tapu Fini huge problem for Greninja-Ash and Mega Swampert, is necessary to fight with Tapu Koko.
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 96 Atk / 160 SpA / 252 Spe
Naive Nature
- Hurricane
- Superpower
- Knock Off
- Taunt

Greninja @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Ice Beam

Tapu Koko @ Zap Plate
Ability: Electric Surge
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Thunder
- Hidden Power Ice
- U-turn
= Taunt
 
Slight problems, threaten team integrity. Can fix to degree.

Tornadus-T is first problem, Keldeo should not hold Tornadus-T(?). Should be Life Orb IMO. Reason: need to target Chansey, Toxapex, Skarmory. Are common in ladder, must address.
  • OPTIONAL: To better fight Skarmory, possible to use Focus Blast instead of Superpower/U-turn, better damage to Skarmory.
Greninja-Ash is second problem, Tapu Koko should not hold Greninja-Ash(?). Can only hold items, cannot hold Pokémon. Greninja should be Choice Specs, maximises killing power on enemies. Life Orb bad, kills Greninja-Ash slowly.

Lastly, Kingdra should be Tapu Koko. Reason? Fights Tapu Fini, baits Tangrowth so Tornadus-T can attack. Tangrowth huge problem for Swampert, Kingdra, important to bait so Tornadus-T can fight. Tapu Fini huge problem for Greninja-Ash and Mega Swampert, is necessary to fight with Tapu Koko.
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 96 Atk / 160 SpA / 252 Spe
Naive Nature
- Hurricane
- Superpower
- Knock Off
- Taunt

Greninja @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Ice Beam

Tapu Koko @ Zap Plate
Ability: Electric Surge
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Thunder
- Hidden Power Ice
- U-turn
= Taunt
No need to get snidey i did mention in the description the items inuse and pictures of the pokemon too. It was an error on my part sorry. Tapu fini is an issue to which only ferro can deal with but natures madness wears down ferro to get picked off, so for now i'll switch to leftovers for longevity. Thank you for time.
 
I would change Stealth Rocks to Stone Edge on Mega-Swampert, otherwise your team has troubles dealing with Mantine. Swap spikes out for Stealth Rocks on Ferrothorn. When you use Defog to clear hazards, you shouldn't be spike stacking unless you're a stall team, simply because it wastes turns if you inevitably need to clear hazards



Here are the calcs from the mons that can hit it the hardest

252+ SpA Choice Specs Kingdra Draco Meteor vs. 252 HP / 16+ SpD Mantine: 189-223 (50.5 - 59.6%) -- 84% chance to 2HKO after Leftovers - but then the -2

(and that's even stronger than a LO hit)

252 SpA Choice Specs Greninja-Ash Dark Pulse vs. 252 HP / 16+ SpD Mantine: 148-175 (39.5 - 46.7%) -- guaranteed 3HKO after Leftovers recovery

252+ Atk Swampert-Mega Ice Punch vs. 252 HP / 240 Def Mantine: 100-118 (26.7 - 31.5%) -- 24.5% chance to 4HKO after Leftovers recovery

252 SpA Life Orb Tornadus-Therian Hurricane vs. 252 HP / 16+ SpD Mantine: 140-165 (37.4 - 44.1%) -- guaranteed 3HKO after Leftovers recovery

Meanwhile

252+ Atk Swampert-Mega Stone Edge vs. 252 HP / 240 Def Mantine: 266-314 (71.1 - 83.9%) -- guaranteed 2HKO after Leftovers recovery

Stone Edge also gives you an option to hit DD Regular Supersonic Skytrike Gyarados right off the bat, which can otherwise use Swampert as set up fodder to nuke something critical on the team.

252+ Atk Swampert-Mega Ice Punch vs. 0 HP / 4 Def Gyarados: 121-143 (36.5 - 43.2%) -- guaranteed 3HKO

vs

252+ Atk Swampert-Mega Stone Edge vs. 0 HP / 4 Def Gyarados: 322-380 (97.2 - 114.8%) -- 81.3% chance to OHKO
 
I would change Stealth Rocks to Stone Edge on Mega-Swampert, otherwise your team has troubles dealing with Mantine. Swap spikes out for Stealth Rocks on Ferrothorn. When you use Defog to clear hazards, you shouldn't be spike stacking unless you're a stall team, simply because it wastes turns if you inevitably need to clear hazards



Here are the calcs from the mons that can hit it the hardest

252+ SpA Choice Specs Kingdra Draco Meteor vs. 252 HP / 16+ SpD Mantine: 189-223 (50.5 - 59.6%) -- 84% chance to 2HKO after Leftovers - but then the -2

(and that's even stronger than a LO hit)

252 SpA Choice Specs Greninja-Ash Dark Pulse vs. 252 HP / 16+ SpD Mantine: 148-175 (39.5 - 46.7%) -- guaranteed 3HKO after Leftovers recovery

252+ Atk Swampert-Mega Ice Punch vs. 252 HP / 240 Def Mantine: 100-118 (26.7 - 31.5%) -- 24.5% chance to 4HKO after Leftovers recovery

252 SpA Life Orb Tornadus-Therian Hurricane vs. 252 HP / 16+ SpD Mantine: 140-165 (37.4 - 44.1%) -- guaranteed 3HKO after Leftovers recovery

Meanwhile

252+ Atk Swampert-Mega Stone Edge vs. 252 HP / 240 Def Mantine: 266-314 (71.1 - 83.9%) -- guaranteed 2HKO after Leftovers recovery

Stone Edge also gives you an option to hit DD Regular Supersonic Skytrike Gyarados right off the bat, which can otherwise use Swampert as set up fodder to nuke something critical on the team.

252+ Atk Swampert-Mega Ice Punch vs. 0 HP / 4 Def Gyarados: 121-143 (36.5 - 43.2%) -- guaranteed 3HKO

vs

252+ Atk Swampert-Mega Stone Edge vs. 0 HP / 4 Def Gyarados: 322-380 (97.2 - 114.8%) -- 81.3% chance to OHKO
agreed, spikes was largely reduant, and i get your point about defog. The team has enough power with out the needs for extra hazards and would aprechiate diversafying againg threats. I'm considering spores koko suggestion, I'm disscussing it with some other smogonites atm. Thanks for rate and time :)
 

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