OU Hoopa-U

Eclipse

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QC: Subject 18 / Gary / Colonel M
GP: DeathByWobbuffet / TheDutchPlumberjack

[OVERVIEW]

Hoopa-U is one of the strongest wallbreakers in the tier due to its incredible offensive stats and typing that allow it to threaten a majority of defensive and balanced teams with its STAB moves and great coverage. Its high Special Defense stat also allows it to check the likes of Gengar and Latios from full HP, although Hoopa-U should not be used as a primary check to these special attackers. On the flipside, its middling Speed stat, despite being good for a wallbreaker of its caliber, leaves it at the mercy of a number of faster offensive threats in the metagame such as Greninja and Tapu Koko. It also carries poor physical bulk along with a 4x weakness to one of the strongest momentum gaining moves in the game, U-turn, meaning that non-Choice Scarf Hoopa-U tends to get overwhelmed by the likes of U-turn Tapu Koko. On top of this, stall builds will normally run trappers such as Dugtrio, leaving Hoopa-U only able to take out one threat on the opponent's team before being trapped and eliminated by Dugtrio. This means that Hoopa-U must be carefully played against these teams.

[SET]
name: Choice Band
move 1: Hyperspace Fury
move 2: Gunk Shot
move 3: Drain Punch
move 4: Fire Punch
item: Choice Band
ability: Magician
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Hyperspace Fury gives Hoopa-U great overall coverage due to the lack of Pokemon that resist it and its great power, netting 2HKOs on defensive threats such as Mega Sableye, Skarmory, and Toxapex. Gunk Shot lets Hoopa-U hit Fairy-types that resist Hyperspace Fury such as Tapu Fini, Clefable, and Tapu Koko while also netting coverage against Tangrowth, which can take the rest of Hoopa-U's attacks with a physically defensive set. Drain Punch allows Hoopa-U to hit Dark-types such as Tyranitar, which can take the rest of its moves, while also healing off any residual damage Hoopa-U has taken during the match. Fire Punch allows Hoopa-U to hit Magearna, Mega Mawile, Ferrothorn, Mega Heracross, and Mega Scizor all in one slot. Zen Headbutt can be used as a secondary STAB move to hit Mega Venusaur and Toxapex so that Hoopa-U can save PP on Hyperspace Fury; this move is also notable for taking out Mega Heracross, which can take the rest of Hoopa-U's moves aside from Fire Punch with ease. Ice Punch lets Hoopa-U hit Garchomp, Zygarde, and most notably Landorus-T, which can take the rest of Hoopa-U's coverage options from full HP. Trick may be used in the final slot to cripple defensive threats that annoy this set such as Alomomola and physically defensive Tangrowth.

Set Details
========

Maximum Speed and Attack investment lets Hoopa-U hit as hard as possible with its hard-hitting physical moves such as Hyperspace Fury. A Choice Band is necessary to bolster the power of its physical moves. A Jolly nature lets Hoopa-U outspeed Timid Heatran, Jolly Tapu Bulu, and Adamant Landorus-T; an Adamant nature is not needed due to Hoopa-U's already great power.

Usage Tips
========

Due to Hoopa-U's frailty, it finds difficulty switching directly into threats aside from passive Pokemon and weak special attackers such as Toxapex, Zapdos, and Chansey; still, beware Scald burns, which can cripple this set. It is then best to bring Hoopa-U into the match after a partner has fainted or by the assistance of Volt Switch and U-turn users like Rotom-W, Tapu Koko, and Landorus-T. Hyperspace Fury is Hoopa-U's most spammable move due to the lack of Pokemon that resist it and its great power backed up by a STAB boost. Its other coverage options can be used when predicting an opponent's switch to a threat that checks Hoopa-U; for example, using Gunk Shot on a predicted Tapu Fini or Tapu Koko or Fire Punch on a predicted Magearna switch-in allows Hoopa-U to retain momentum for its team.

Team Options
========

Volt Switch and U-turn users are necessary to bring Hoopa-U safely into the match; some examples include Tapu Koko, Rotom-W, Mega Scizor, and Landorus-T. Spikes Greninja pairs well with this set, as it appreciates Hoopa-U's ability to weaken Mega Sableye and Chansey with a Choice Band-boosted Hyperspace Fury to find more opportunities to set up Spikes in order to break Dugtrio's Focus Sash and make it harder for Dugtrio to revenge kill Hoopa-U. Heatran can assist Hoopa-U in breaking defensive builds and can set up Stealth Rock while also checking the Fairy-types that Hoopa-U has difficulty dealing with such as Tapu Lele. Given that Hoopa-U is a prime target for opposing Volt Switch and U-turn users, partners that deter the use of these moves such as Alolan Marowak and Rocky Helmet Landorus-T partner well with Hoopa-U. Smeargle makes for a solid partner due to its ability to set up Sticky Web, which maximizes Hoopa-U's matchup against faster offensive builds that normally give it a difficult time.

[SET]
name: Choice Specs
move 1: Dark Pulse
move 2: Psyshock
move 3: Focus Blast
move 4: Thunderbolt
item: Choice Specs
ability: Magician
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Dark Pulse is Hoopa-U's most spammable STAB move; when it's coming off of a Choice Specs boost along with Hoopa-U's great Special Attack stat, there are very few defensive Pokemon that can stomach this attack. Psyshock is its other STAB attack, which is preferred over Psychic in order to hit Chansey on its weaker physical Defense stat while netting coverage against threats such as Volcarona, Mega Heracross, Toxapex, and Tapu Koko. Focus Blast provides great coverage in combination with Dark Pulse, hitting numerous Steel- and Dark-types that could otherwise stomach Hoopa-U's STAB combination such as Magearna, Tyranitar, Alolan Muk, and Mega Mawile. Thunderbolt rounds out Hoopa-U's coverage to allow it to hit a majority of the metagame by hitting Mandibuzz, and it is Hoopa-U's safest option to hit Tapu Fini, Azumarill, and Greninja along with the majority of Water-types in the tier. Trick allows Hoopa-U to shut down a defensive threat such as Chansey as well as alleviate prediction against defensive builds.

Set Details
========

Maximum Speed and Special Attack investment with a Choice Specs allows Hoopa-U to hit insanely hard due to its phenomenal Special Attack stat and coverage. Timid is the nature of choice due to Hoopa-U's good Speed tier allowing it to outspeed maximum Speed Heatran, Jolly Tapu Bulu, and Jolly Bisharp. Modest is not necessary, since Hoopa-U nets the 2HKOs and OHKOs that it needs to with a Timid nature. Magician is Hoopa-U's only ability and has very situational uses, such as removing Assault Vest from Tangrowth after switching into its Knock Off.

Usage Tips
========

It is best to bring Hoopa-U in on double switches or by assistance of a Volt Switch or U-turn user such as Tapu Koko. Hoopa-U can also switch in on defensive threats that cannot immediately threaten it out, such as Toxapex. While it can use its great Special Defense stat to switch in on predicted special attacks such as Choice Scarf Keldeo's Surf or Scald, be careful, since it can also get hit by Secret Sword or get too worn down due to repeatedly switching in along with potential Stealth Rock damage. Dark Pulse is generally the safest move to go for due to its phenomenal coverage. It is safe to use its coverage options on a predicted switch, such as using Focus Blast on a predicted Mega Mawile or Magearna switch-in, as hitting it will wear it down to the point where it cannot switch in again on Hoopa-U later on in the match. Hoopa-U must watch out for faster offensive threats, specifically physical attackers or those with U-turn that can easily gain momentum on it such as Tapu Koko. When against defensive teams like stall, you can predict the designated switch-ins such as Chansey and go for Psyshock, which 2HKOes, although beware of the fact that these teams will have a revenge killer for Hoopa-U such as Dugtrio.

Team Options
========

Having a partner that can potentially pressure stall builds and get up entry hazards to break Dugtrio's Focus Sash is a nice option, as it allows Hoopa-U to stallbreak more easily; Greninja, Clefable, Azelf, Smeargle, and Mold Breaker Excadrill are all able to do this if the team needs it. Due to the great number of faster offensive checks to Hoopa-U that exist in the tier, partners to take care of these threats ease the pressure on Hoopa-U. Rocky Helmet Landorus-T can dissuade U-turn from the likes of opposing Landorus-T and Tapu Koko, although it must watch out for Hidden Power Ice from these two. Checks to Fairy-types such as Tapu Fini and Tapu Lele pair well with Hoopa-U; Steel-types such as Heatran can take care of Tapu Lele while also luring in Tapu Fini and taking it out with Bloom Doom; Heatran can also set up Stealth Rock for Hoopa-U to allow it to serve as a greater threat towards defensive teams. Having partners to deal with Hoopa-U's few checks such as Assault Vest Magearna is helpful so that Hoopa-U can more easily wallbreak; Choice Band Zygarde can work well with Choice Specs Hoopa-U, as Zygarde also appreciates Hoopa-U wearing down Clefable or Chansey for it. Teammates with U-turn or Volt Switch can easily get Hoopa-U in so that it does not have to risk coming in on an attack that can take it out; Tapu Koko, Landorus-T, Rotom-W, and U-turn Ash-Greninja can force switches to bring Hoopa-U in safely.

[SET]
name: Choice Scarf
move 1: Dark Pulse
move 2: Psychic
move 3: Focus Blast
move 4: Trick / Gunk Shot
item: Choice Scarf
ability: Magician
nature: Timid / Hasty
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Dark Pulse is Hoopa-U's most spammable STAB move, providing great coverage against faster threats such as Latios. Psychic is Hoopa-U's primary STAB move, which it can use to break past Mega Heracross, Toxapex, Mega Venusaur, and Tapu Koko; it notably can secure OHKOs on threats like Tapu Koko and Nihilego after Stealth Rock damage. Focus Blast allows Hoopa-U to hit the Dark- and Steel-types that Dark Pulse cannot hit hard such as Ferrothorn, Mega Mawile, Tyranitar, and Greninja. Trick is useful so that Hoopa-U can more easily deal with defensive builds while also crippling a threat such as Chansey in the process if Hoopa-U uses Trick to give its Choice Scarf to it. Gunk Shot is a useful alternative that can OHKO Tapu Koko outright while also 2HKOing Tapu Fini and Clefable. Hidden Power Ice can be used as a safe way to OHKO Landorus-T, Zygarde, and non-Choice Scarf Garchomp variants, which Dark Pulse cannot do from full on this set.

Set Details
========

Maximum Speed and Special Attack investment gives Hoopa-U great power even without a boosting item and its strong coverage. A Choice Scarf allows Hoopa-U to outspeed up to Modest Mega Alakazam, Ash-Greninja, and Tapu Koko. Timid is the preferred nature of choice if you are running Trick in the last slot, but a Hasty nature is better if running Gunk Shot in order to secure the 2HKO on Tapu Fini.

Usage Tips
========

This set functions better against offensive teams than against defensive teams, as Hoopa-U's great power and strong STAB attacks can be used to threaten a number of offensive teams that cannot stand its attacks. It can lead well against a variety of leads such as Greninja due to its super effective coverage that it has against them; otherwise it is best to bring it in on double switches and Volt Switch or U-turn from the likes of Landorus-T. Dark Pulse is a relatively safe move to throw out, but be careful about using it if the threat in front of Hoopa-U can OHKO or severely damage it after using Dark Pulse; in this case it is better to predict using one of its coverage moves or switch out to come back later and deal damage. If facing a defensive threat that continually switches in on Hoopa-U, such as Assault Vest Magearna, Hoopa-U can use Trick to cripple it; however, do not do this if you rely on Hoopa-U to revenge kill a threat such as Greninja or Latios.

Team Options
========

This set functions better against offensive teams than against defensive teams, so having partners that can wallbreak or stallbreak such as Shed Shell Tapu Lele pair greatly with Hoopa-U; this set also appreciates Psychic Terrain nullifying priority such as Mega Scizor's Bullet Punch and can take advantage of a Psychic Terrain-boosted Psychic. Partners that appreciate faster offensive threats eliminated or weakened such as Supersonic Skystrike Celesteela, which likes Tapu Koko and Greninja covered, serve as great setup sweepers to pair with Hoopa-U. Entry hazard setters that can allow Hoopa-U to soften up opposing teams such as Landorus-T, Garchomp, Spikes Greninja, and Smeargle work well with Hoopa-U and allow it to more easily terrorize offensive and defensive teams alike. It is not a bad idea to have a secondary Choice Scarf user with this set, as Hoopa-U is still relatively slow for a Choice Scarf user and fails to revenge kill boosted threats like Mega Charizard X and Volcarona, along with Choice Scarf users such as Garchomp; Choice Scarf Keldeo works here, as it can revenge kill these threats if weakened. Choice Scarf Greninja also serves a similar purpose, as it can bring Hoopa-U in with U-turn while being able to use Gunk Shot to surprise threats such as Assault Vest Tangrowth, Tapu Koko, and Tapu Fini for Hoopa-U to take advantage of.

[STRATEGY COMMENTS]
Other Options
=============

Nasty Plot lets Hoopa-U serve as even more of a threat against defensive builds, since not many Pokemon can stomach +2 Special Attack hits from it. Substitute alleviates prediction for Hoopa-U when set up on a predicted switch and pairs well with Nasty Plot to make setting up easier. Focus Sash is useful on faster offensive teams when paired with entry hazard setters that can get hazards up against stall builds such as Mold Breaker Excadrill; it allows Hoopa-U to retaliate with a strong hit and not have to worry about being revenge killed until its Focus Sash gets broken. Shed Shell lets Hoopa-U avoid being trapped by Dugtrio on stall, although this sacrifices its good matchup against offensive teams and Tapu Lele performs this role better. A physically offensive version of the Choice Scarf set utilizing moves such as Hyperspace Fury, Gunk Shot, Drain Punch, Ice Punch, and Fire Punch is an option; the coverage options depend on what Hoopa-U's opponents need to be taken out. Life Orb allows Hoopa-U to switch up its moves, which can be useful against defensive builds, but it appreciates the power provided by Choice items and does not like Life Orb recoil cutting into its longevity. Z-Trick gives Hoopa-U +2 Speed, which is useful against offensive teams, allowing it to serve as a great cleaner, and it also allows Hoopa-U to utilize Shattered Psyche with Psyshock; Z-Snatch serves the same purpose while allowing Hoopa-U to alternatively use Black Hole Eclipse if needed. An offensive Trick Room set can be used to clean up against faster offensive builds, but Hoopa-U is relatively fast for a Trick Room user and can get outsped by a number of slower threats, even under Trick Room.

Checks and Counters
===================

**Dugtrio**: Dugtrio is the number one threat to Hoopa-U on stall builds, as if its Focus Sash remains intact, it can easily revenge kill and dispose of Hoopa-U

**Faster Threats**: Faster threats like Greninja, Tornadus-T, and Tapu Koko all threaten to outspeed and OHKO Hoopa-U due to its very poor Defense; U-turn users in general deserve a mention due to Hoopa-U's 4x weakness, as the U-turn user will force it out and always gain momentum.

**Fairy-types**: Fairy-types such as Magearna, Mega Mawile, Tapu Fini, and Tapu Koko resist Hoopa-U's Dark-type STAB moves and can respond back with a strong super effective Fairy-type move or U-turn in the case of Tapu Koko. Assault Vest Magearna, while it does not have any recovery, is able to stomach just about all of Hoopa-U's hits from full and can respond back with a STAB Fleur Cannon, which can OHKO Hoopa-U.

**Dark-types**: While they do not appreciate taking any of Hoopa-U's Fighting-type coverage options such as Drain Punch and Focus Blast, Tyranitar, Weavile, and Alolan Muk resist Dark, are immune to Hoopa-U's STAB Psychic-type moves, and can threaten Hoopa-U with Pursuit or a strong STAB-boosted Dark-type move in Crunch or Knock Off, removing Hoopa-U's item. Pursuit users in general can take advantage of Hoopa-U Choice-locked into Hyperspace Fury due to the Defense drops accumulated from the move. Mega Tyranitar has high enough bulk to take all of Hoopa-U's attacks aside from Drain Punch and Focus Blast and set up Dragon Dance to outspeed non-Choice Scarf variants of Hoopa-U.
 
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Leo

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MPL Champion
Not QC or anything but there's a slight typo in the first Bullet Point of Other Options:
[STRATEGY COMMENTS]
Other Options
=============

* Choice Band can be used with Fire Punch to utilize its strong STAB Hyperspace Fury and Fire Punch to take out Assault Magearna, one of the strongest answers otherwise to Hoopa-Unbound; although the large usage of Landorus-Therian makes this set less desirable than Choice Specs or Choice Scarf.
Great analysis btw :heart:
 
Love the analysis, love the mon. I have a lot of thoughts about this, hopefully some of them you'll consider:
* While it can use its great Special Defense stat to switch in on predicted special attacks such as Scarf Keldeo's Surf,
Nitpicky, but I would just change this to Scald, cause Scald is more common than Surf on that set.
* Dark Pulse is Hoopa-Unbound's most spammable STAB move, and is useful on this set to outspeed and OHKO Mega Metagross
It does 98.3% minimum to Mega Metagross, actually, you could say that it OHKOs after rocks, or that it almost always OHKOs (87.5% of the time).
* Z-Trick gives Hoopa-Unbound +2 Speed against offensive teams, which allows it to serve as a great cleaner, and it allows Hoopa-Unbound to utilize Shattered Psyche with Psyshock, which is necessary to break past Unaware Clefable on stall builds, which Z-Snatch does not allow Hoopa-Unbound to do.
This line just reads weird to me, because Z-Snatch is not mentioned anywhere before this point. Either mention Z-Snatch in its own bullet or remove the comparison to Z-Snatch altogether.
*Alolan Muk**: While it does not appreciate taking Choice Specs Focus Blast, Alolan Muk resists Dark, is immune to STAB, and can threaten Hoopa-Unbound with Pursuit or a strong STAB-boosted Knock Off, removing its item.
Is it worth mentioning that Choice Band Hoopa-U can almost always 2HKO with Hyperspace Fury after rocks? I would mention that as CB is still kinda usable although not as good as the other sets.

Hyperspace Hole: This is probably my biggest gripe. I'm not a big fan of this being the only move mentioned. The tradeoff of being able to dunk on Scolipede for less usefulness in every other situation seems really bad to me. It doesn't help that nearly everything else that would use Protect resists or is immune to Hyperspace Hole. Personally I would make Psychic the main move and mention Hyperspace Hole in Moves as a means of booty blasting Scolipede if you need to patch a weakness to Baton Pass. For a specific example of what Psychic helps with, it stands a much better chance at OHKOing physically defensive Mega Venusaur and Toxapex (the spreads in the calc) and can get potential OHKOs after rocks on Tapu Koko (useful if not running gunk) and Nihilego that Hyperspace Hole cannot. I'm sure there's better more relevant calcs to bear in mind.

Other Options: There's a few things that could be added to OO tbh.
  • Physical Choice Scarf: You could add it but say it's mostly inferior to the special version.
  • Z-Snatch: I mentioned this already, it's not very good but if you're going to mention it in Z-Trick then you could add this too.
  • Z-Thunder: I have heard tell of this set in legends, some say it can OHKO even Tapu Fini and Celesteela. I'm not sure if its consistent or good enough to even be mentioned, maybe someone with more experience on this set can chime in.
I know this seems like a lot but this is a really good analysis. :)
 
Not QC.

I still think that Hoopa Unbound should have a CB set, it's still a phenomenal breaker thanks to Hyperspace Fury and the rest of it's coverage moves. Landorus-Therian is easily worn down outside of Leftovers recovery or Wish support from teammates.

I'll let QC decide. :]
 

PK Gaming

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Overview

This is a little fat.

* Hoopa-U is one of the strongest wallbreakers in the tier due to its incredible offensive stats on both sides of the spectrum.
* Phenomenal STAB typing allows it to threaten a majority of defensive and balanced teams with its STAB moves and great coverage.
I don't see how you couldn't just merge these 2 lines together.

* Great offensive stats allow it to serve as a powerful, albeit slow, Choice Scarf user to threaten a number of offensive builds, as well.
Unnecessary.

Choice Band absolutely needs a set. It's difficult to fuck with Band Hyperspace Fury, and stall struggles even if Dug is in play.

You need to add Z-snatch in OO as well.
 

Eclipse

Like a chimp with a machine gun
is a Contributor Alumnus
Will do, I originally had Band written up as a set but removed it at the suggestion of other users but I'd be glad to put it back in; I'll tag you once I write Band up again
 

Eclipse

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is a Contributor Alumnus
PK Gaming Band is written out and i implemented the rest of your changes, just make sure that everything else looks right before I move it on to the 2nd QC check
 
Not QC.

Mention Knock Off in Moves for the CB set. If not, mention it in OO.

As for the EV spread, the remaining 4 EVs should be invested in SpD, it isn't worth investing in Hoppa's poor Defense stat. :]
 
I can't see a reason to ever use Knock Off over Hyperspace Fury, I don't think it's even worth an OO mention honestly. Hyperspace Fury is a signature move that gives Hoopa-U a lot of utility and is always a better option. Additionally, in the case that Hoopa-U loses its item, it can steal the foe's item with its ability. Granted that is a very rare situation, but I still feel like mentioning Knock Off is pointless.
 
I can't see a reason to ever use Knock Off over Hyperspace Fury, I don't think it's even worth an OO mention honestly. Hyperspace Fury is a signature move that gives Hoopa-U a lot of utility and is always a better option. Additionally, in the case that Hoopa-U loses its item, it can steal the foe's item with its ability. Granted that is a very rare situation, but I still feel like mentioning Knock Off is pointless.
I never said to use Knock Off over Hyperspace Fury. To clarify my post, Knock Off would be a decent option for the fourth move in case Hoppa's teammates have the other options covered. Which is why I suggested it in Moves. The only reason you would use CB Hoopa is because how spammable Hyperspace Fury is.

So I stand by what I said, including the EV Spread.
 

Eclipse

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I dont know, I have seen Knock brought up in rare occasions on the past, but it really just doesn't do anything to help the Band set out which would 100% prefer the coverage provided by Fire Punch or Ice Punch. Even if you have partners covering the threats covered by the 4th move like Magearna if you lack Fire Punch or Lando if no Ice Punch, Hoopa shouldn't rely on its partners all the time, and it even supports its own teammates which like Magearna/Lando lured in and weakened (Specs Latios for example is dope when paired with Band Fire Punch Hoopa).

I just don't see when I would ever use Knock, like sure you can soften up opponents by removing their item and save Fury PP, but I'd rather just blast through things with its coverage moves, so I'll just keep it out of the mentions unless someone has an argument as to why it deserves a mention.
 

Eclipse

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At the suggestion of Colonel M, beefed up Team Options for Specs a bit, and also added Mega Hera mentions.

Edit: Also removed Hyperspace Hole on Scarf now that BP is dead
 
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Colonel M

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I can't really say much on Hoopa-U just yet (I'll try to build a team with it), but we agreed to the set order as follows:

- Band
- Specs
- Scarf

Band is better with Magearna and Celesteela in the tier thanks to Band Fire Punch while still being a moderately good threat otherwise. Specs is still fine. Scarf is really weak at this point, but it's okay.
 
In the overview, you mention about Hoopa vs Stall and you said that stall is forced to run trappers because of it. I don't really like this line too much as trappers in general are meant for all breakers not just hoopa. The line makes it sound like Hoopa is the main reason for stall trappers. You can also mention that vs stall Hoopa will often get one kill and be killed afterwards so it needs to be really careful about how it's used, otherwise it's matchup vs stall is pretty meh.

* Trick may be used in the final slot to cripple defensive threats which annoy this set such as Mandibuzz, Alomomola, and physically defensive Tangrowth.
I would remove Mandibuzz from this list.

QC 1/3
 

Colonel M

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Good stuff. Only thing I suggest adding is Pursuit users into C&C - Weavile and Tyranitar are major pain in the asses for Hoopa-U (especially locked onto Psychic) and Hyperspace Fury makes Hoopa-U more vulnerable to Weavile too. You could also note Mega Tyranitar can also take advantage and set up a Dragon Dance against any non-Fighting-type attack Hoopa-U uses.

Very good analysis overall.

3/3
 

Eclipse

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I just went and changed the Alolan Muk section to Dark-types and added it alongside Weavile/Tyranitar with Mega Tar added at the end. Ready for GP!
 
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[OVERVIEW]

Hoopa-U is one of the strongest wallbreakers in the tier due to its incredible offensive stats and typing which allows that allow it to threaten a majority of defensive and balanced teams with its STAB moves and great coverage. It has a high Special Defense stat that allows it to check the likes of Gengar or and Latios from full HP, although Hoopa-U should not be used as a primary check to these special attackers. On the flipside, its middling Speed stat, despite being good for a wallbreaker of its caliber, leaves it at the mercy of a number of faster offensive threats in the metagame such as Greninja and Tapu Koko. It also carries poor physical bulk along with a 4x weakness to one of the strongest momentum gaining moves in the game, U-turn, means that it non-Choice Scarf Hoopa-U tends to get overwhelmed by the likes of U-turn Tapu Koko if it is not running a Choice Scarf (more concise and more clear, as this could be referring to Choice Scarf Koko). On top of this, stall builds will normally run trappers such as Dugtrio, meaning that Hoopa-U will only find itself being able to take out one threat on the opponent's team before being trapped and eliminated by Dugtrio. This means that Hoopa-U must be carefully played against these teams.

[SET]
name: Choice Band
move 1: Hyperspace Fury
move 2: Gunk Shot
move 3: Drain Punch
move 4: Fire Punch
item: Choice Band
ability: Magician
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Hyperspace Fury gives Hoopa-U great overall coverage due to its lack of resists and great power, netting 2HKO's 2HKOs on defensive threats such as Mega Sableye, Skarmory, and Toxapex. Gunk Shot lets Hoopa-U hit Fairy-types which otherwise that (this makes it sound like using Gunk Shot changes the fact that they resist Hyperspace Fury) resist Hyperspace Fury such as Tapu Fini, Clefable, and Tapu Koko while also netting coverage against Tangrowth, (AC) which can take the rest of Hoopa-U's attacks with a physically defensive set. Drain Punch allows Hoopa-U to hit Dark-types such as Tyranitar, which can take the rest of its moves such as Tyranitar while also healing off any residual damage Hoopa-U has taken during the match. Fire Punch allows Hoopa-U to hit Magearna, Mega Mawile, Ferrothorn, Mega Heracross, and Mega Scizor all in one slot. Zen Headbutt can be used as a secondary STAB move to hit Mega Venusaur and Toxapex so that Hoopa-U can save PP on Hyperspace Fury; this move is also notable for taking out Mega Heracross, which can take the rest of Hoopa-U's moves aside from Fire Punch with ease. Ice Punch lets Hoopa-U hit Garchomp, Zygarde, and most notably Landorus-T, which can take the rest of Hoopa-U's coverage options from full HP. Trick may be used in the final slot to cripple defensive threats which that annoy this set such as Alomomola and physically defensive Tangrowth.

Set Details
========

Maximum Speed and Attack investment let lets Hoopa-U hit as hard as possible with its hard hitting hard-hitting physical moves such as Hyperspace Fury. A Choice Band is necessary to bolster the power of its physical moves. A Jolly nature lets Hoopa-U outspeed Timid Heatran, Jolly Tapu Bulu, and Adamant Landorus-T; an Adamant nature is not needed due to Hoopa-U's already great power.

Usage Tips
========

Due to Hoopa-U's frailty, it finds difficulty switching directly into threats aside from passive Pokemon and weak special attackers such as Toxapex, Zapdos, and Chansey; beware, however, for beware Scald burns, (AC) which can cripple this set. It is then best to bring Hoopa-U into the match after a partner has fainted or by the assistance of Volt Switch and U-turn users like Rotom-W, Tapu Koko, and Landorus-T. When in the match, Hyperspace Fury is Hoopa-U's most spammable move due to its lack of resists and great power backed up by its STAB typing. Its other coverage options can be used when predicting an opponent's switch into a threat that checks Hoopa-U; for example, using Gunk Shot on a predicted Tapu Fini and or Tapu Koko, or Fire Punch on a predicted Magearna allows Hoopa-U to retain momentum for its team.

Team Options
========

Volt Switch and U-turn users are necessary to bring Hoopa-U safely into the match; some examples include Tapu Koko, Rotom-W, Mega Scizor, and Landorus-T. Spikes Greninja pairs well with this set, as it appreciates Hoopa-U weakening Hoopa-U's ability to weaken Mega Sableye and Chansey with a Choice Band-boosted Hyperspace Fury so that Greninja finds more opportunities to set up Spikes in order to break Dugtrio's Focus Sash, (AC) which makes it harder for Dugtrio to revenge kill Hoopa-U. Heatran can assist Hoopa-U in breaking defensive builds and can set up Stealth Rock while also checking the Fairy-types that Hoopa-U has difficulty dealing with such as Tapu Lele. Given that Hoopa-U is a prime target for opposing Volt Switch and U-turn users, partners which that deter the use of these moves such as Alolan Marowak and Rocky Helmet Landorus-T partner well with Hoopa-U. Smeargle makes for a solid partner due to its ability to set up Sticky Web, (AC) which maximizes Hoopa-U's matchup against faster offensive builds which that normally give it a difficult time.

[SET]
name: Choice Specs
move 1: Dark Pulse
move 2: Psyshock
move 3: Focus Blast
move 4: Thunderbolt
item: Choice Specs
ability: Magician
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Dark Pulse is Hoopa-U's most spammable STAB move, coming off of a Choice Specs boost along with its great Special Attack stat, there are very few defensive mons which Pokemon that can stomach this attack. Psyshock is its other STAB attack, (AC) which is preferred over Psychic in order to hit Chansey on its weaker physical Defense stat, (RC) while netting coverage against threats such as Volcarona, Mega Heracross, Toxapex, and Tapu Koko. Focus Blast provides great coverage in combination with Dark Pulse, hitting numerous Steel- and Dark-types which that could otherwise stomach its Hoopa-U's STAB combination such as Magearna, Tyranitar, Alolan Muk, and Mega Mawile. Thunderbolt rounds out Hoopa-U's coverage to allow it to hit a majority of the metagame by hitting Mandibuzz, and it is Hoopa-U's safest option to hit Tapu Fini, Azumarill, and Greninja along with the majority of Water-types in the tier. Trick allows Hoopa-U to threaten a defensive threat such as Chansey and use Trick to give away its Choice Specs, although; however, a majority of the time its coverage is much more important than its Choice item, although it allows Hoopa-U to alleviate prediction against defensive builds, (AC) which can be desired in certain situations.

Set Details
========

Maximum Speed and Special Attack investment with a Choice Specs allows Hoopa-U to hit insanely hard due to its phenomenal Special Attack stat and coverage. Timid is the nature of choice due to its good Speed tier allowing it to outspeed maximum Speed Heatran, Jolly Tapu Bulu, and Jolly Bisharp. Modest is not necessary, (AC) since Hoopa-U nets the 2HKO's 2HKOs and OHKO's OHKOs that it needs to with a Timid nature. Magician is Hoopa-U's only ability with and has very situational uses (otherwise you're saying it has other abilities), such as removing Assault Vest from Tangrowth after switching into its Knock Off.

Usage Tips
========

It is best to bring Hoopa-U in on double switches or by assitance assistance of a Volt Switch or U-turn user such as Tapu Koko. Hoopa-U can also switch in on defensive threats which that cannot immediately threaten it out, such as Toxapex. While it can use its great Special Defense stat to switch in on predicted special attacks such as Scarf Keldeo's Surf or Scald, be careful, (AC) since it can also get hit by Secret Sword or get too worn down due to repeated switchins repeatedly switching in along with potential Stealth Rock damage. When Hoopa-U is in, Dark Pulse is generally the safest move to go for due to its phenomenal coverage. It is safe to use its coverage options on a predicted switchin into switch-in Hoopa-U, such as using Focus Blast on a predicted Mega Mawile or Magearna switchin switch-in, as hitting a Focus Blast on it will wear it down to the point where it cannot switch in again on Hoopa-U later on in the match. Hoopa-U must watch out for faster offensive threats, specifically physical attackers or those with U-turn which that can easily gain momentum on it such as Tapu Koko. When against defensive teams like stall, you can predict the designated switchins switch-ins such as Chansey by going for Psyshock, (AC) which 2HKO's 2HKOes, although beware of the fact that these teams will have a revenge killer for Hoopa-U such as Dugtrio.

Team Options
========

Having a partner that can potentially pressure stall builds and get up entry hazards to break Dugtrio's Focus Sash is a nice option; Greninja, Clefable, Azelf, Smeargle, and Mold Breaker Excadrill are all able to do this if the team needs it, as it allows Hoopa-Unbound Hoopa-U to more easily stallbreak. Due to the strong number of faster offensive checks to Hoopa-U that exist in the tier, partners to take care of these threats ease the pressure on Hoopa-U. Rocky Helmet Landorus-T can dissuade U-turn from the likes of opposing Landorus-T and Tapu Koko, although it must watch out for Hidden Power Ice from these two. Checks to Fairy-types such as Tapu Fini and Tapu Lele pair well with Hoopa-Unbound Hoopa-U; Steel-types such as Heatran can take care of Tapu Lele while also luring in Tapu Fini with Bloom Doom; Heatran can also set up Stealth Rock for Hoopa-U to allow it to serve as a greater threat towards defensive teams. Having partners to deal with Hoopa-U's few checks such as Assault Vest Magearna is helpful so that Hoopa-U can more easily wallbreak; Choice Band Zygarde can work well with Choice Specs Hoopa Hoopa-U as Zygarde also appreciates Hoopa-U wearing down Clefable or Chansey for it. Teammates with U-turn or Volt Switch can easily get Hoopa-U in so that it does not have to risk coming in on an attack that can take it out; Tapu Koko, Landorus-T, Rotom-Wash Rotom-W, and U-turn Ash-Greninja can force switches to bring Hoopa-U in safely.

[SET]
name: Choice Scarf
move 1: Dark Pulse
move 2: Psychic
move 3: Focus Blast
move 4: Trick / Gunk Shot
item: Choice Scarf
ability: Magician
nature: Timid / Hasty
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Dark Pulse is Hoopa-U's most spammable STAB move, providing great coverage against faster threats such as Latios. Psychic is Hoopa-U's primary STAB move, (AC) which Hoopa-U it can use to break past Mega Heracross, Toxapex, Mega Venusaur, and Tapu Koko; it notably can secure OHKOes OHKOs on threats like Tapu Koko and Nihilego after Stealth Rock damage. Focus Blast allows Hoopa-U to hit the Dark- and Steel-types that Dark Pulse cannot hit hard such as Ferrothorn, Mega Mawile, Tyranitar, and Greninja. Trick is useful so that Hoopa-U can more easily deal with defensive builds while also crippling a threat such as Chansey in the process if it Tricks Hoopa-U uses Trick to give its Choice Scarf to it. Gunk Shot is a useful move which that can OHKO Tapu Koko outright while also 2HKO'ing 2HKOing Tapu Fini and Clefable. Hidden Power Ice can be used as a safe way to OHKO Landorus-T, Zygarde, and non-Choice Scarf Garchomp variants, which Dark Pulse cannot do from full on this set.

Set Details
========

Maximum Speed and Special Attack investment give gives Hoopa-U great power even without a boosting item and its strong coverage. A Choice Scarf allows Hoopa-U to outspeed up to Modest Mega Alakazam, Ash-Greninja, and Tapu Koko. Timid is the preferred nature of choice if you are running Trick in the last slot, but a Hasty nature is better if running Gunk Shot in order to secure the 2HKO on Tapu Fini with it.

Usage Tips
========

This set functions better against offensive teams than against defensive teams, as Hoopa-U's strong power and STAB's STAB attacks (don't use STAB as a noun unless you're saying like "Dark Pulse gets STAB") can be used to threaten a number of offensive teams which that cannot stand its attacks. It can lead well against a variety of leads such as Greninja due to its super-effective super effective coverage that it has against them; otherwise it is best to bring it in on double switches and Volt Switch or U-turn from the likes of Landorus-T. Dark Pulse is a relatively safe move to throw out, but be careful about using it if the threat in front of Hoopa-U can OHKO or severely damage it after using Dark Pulse; in which case it is better to predict using one of its coverage moves or switch out to come back later and deal damage. If facing a defensive threat that continually switches in on Hoopa-U, such as Assault Vest Magearna, it can use Trick to cripple it,; however, (AC) do not do this if you rely on Hoopa-U to revenge kill a threat such as Greninja or Latios.

Team Options
========

This set functions better against offensive teams than against defensive teams, so having partners which can wallbreak or stallbreak such as Shed Shell Tapu Lele pair greatly with Hoopa-U; this set also appreciates Psychic Terrain nullifying priority such as Mega Scizor's Bullet Punch against Hoopa-U and it also takes can also take advantage of a Psychic Terrain-boosted Psychic. Partners which that appreciate faster offensive threats eliminated or weakened such as Supersonic Skystrike Celesteela, which likes Tapu Koko and Greninja weakened or eliminated, serve as great setup sweepers to pair with Hoopa-U. Hazard setters which that can allow Hoopa-U to soften up opposing teams such as Landorus-T, Garchomp, Spikes Greninja, or and Smeargle, (RC) work well with Hoopa-U and allow it to more easily terrorize offensive and defensive teams alike. It is not a bad idea to have a secondary Choice Scarf user with this set, as Hoopa-U is still relatively slow for a Choice Scarf user and fails to revenge kill boosted threats like Mega Charizard X and Volcarona, along with Choice Scarf users such as Garchomp; Choice Scarf Keldeo works here, as it can revenge kill these threats if weakened. Choice Scarf Greninja also serves a similar purpose, as it can bring Hoopa-U in with U-turn while using being able to use Gunk Shot to lure surprise (it isn't actually Gunk Shot that lures those threats, it's Greninja) threats such as Assault Vest Tangrowth, Tapu Koko, and Tapu Fini for Hoopa-U to take advantage of.

[STRATEGY COMMENTS]
Other Options
=============

Nasty Plot lets Hoopa-U serve as even more of a threat against defensive builds, (AC) since not much many Pokemon can stomach +2 Special Attack hits from it. Substitute alleviates prediction for Hoopa-U when set up on a predicted switch, (RC) and pairs well with Nasty Plot to make setting up easier. Focus Sash is useful on faster offensive teams when paired with hazard setters that can get hazards up against stall builds such as Mold Breaker Excadrill; it allows Hoopa-U to retaliate with a strong hit and not have to worry about being revenge killed until its Focus Sash gets broken. Shed Shell lets Hoopa-U avoid being trapped by Dugtrio on stall, although this sacrifices its matchup against offensive teams, (RC) and Tapu Lele performs this role better. A physically offensive version of the Choice Scarf set utilizing moves such as Hyperspace Fury, Gunk Shot, Drain Punch, Ice Punch, and Fire Punch is an option; the coverage options depend on what Hoopa-U's opponents need to be taken out. Life Orb allows Hoopa-U to switch up its moves, (AC) which can be useful against defensive builds, but it appreciates the power provided by Choice items and does not like Life Orb recoil cutting into its longevity. Z-Trick gives Hoopa-U +2 Speed against offensive teams (it can use it against defensive teams to, even if it's not the best way to utilize it), which is useful against offensive teams, which allows it to serve as a great cleaner, and it allows Hoopa-U to utilize Shattered Psyche with Psyshock; Z-Snatch serves the same purpose while allowing Hoopa-U to alternatively use Black Hole Eclipse if needed. An Offensive offensive Trick Room set can be used, (RC) to clean up against faster offensive builds, but Hoopa-U is relatively fast for a Trick Room user and can get outsped by a number of slower threats, even under Trick Room.

Checks and Counters
===================

**Dugtrio**: The Dugtrio is the number one threat to Hoopa-Unbound Hoopa-U on stall builds, if Dugtrio's as if its Focus Sash remains intact, it can easily revenge kill and dispose of Hoopa-U, making it no longer a threat against the stall team it is fighting against.

**Faster Threats**: Faster threats like Greninja, Tornadus-Therian Tornadus-T, and Tapu Koko all threaten to outspeed and OHKO Hoopa-U due to its very poor physical defense Defense; U-turn users in general deserve a mention due to Hoopa-U's 4x weakness, as it is forced out and the U-turn user will always gain momentum due to this.

**Fairy-types**: Fairy-types such as Magearna, Mega Mawile, Tapu Fini, and Tapu Koko resist Hoopa-U's Dark-type STAB moves and can respond back with a strong super effective Fairy-type move or U-turn in the case of Tapu Koko. Assault Vest Magearna, while it does not have any recovery, is able to stomach just about all of Hoopa-U's hits from full and can respond back with a STAB Fleur Cannon, (AC) which can OHKO Hoopa-U.

**Dark-types**: While they do not appreciate taking any of Hoopa-U's Fighting-type coverage options such as Drain Punch and Focus Blast, Tyranitar, Weavile, and Alolan Muk resist Dark, are immune to Hoopa-U's STAB Psychic-type moves, and can threaten Hoopa-U with Pursuit or a strong STAB-boosted Dark-type move in Crunch or Knock Off, removing Hoopa-U's item. Pursuit users in general can take advantage of Hoopa-U choice Choice locked into Hyperspace Fury due to the Defense drops accumulated from the move. Mega Tyranitar has large high enough bulk to take all of Hoopa-U's attacks aside from Drain Punch and Focus Blast and set up Dragon Dance to outspeed non-Choice Scarf variants of Hoopa-U.

GP 1/2 well written!
 

Lumari

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TFP Leader
GP 2/2
[OVERVIEW]

Hoopa-U is one of the strongest wallbreakers in the tier due to its incredible offensive stats and typing that allow it to threaten a majority of defensive and balanced teams with its STAB moves and great coverage. It has a Its high Special Defense stat that also allows it to check the likes of Gengar and Latios from full HP, although Hoopa-U should not be used as a primary check to these special attackers. On the flipside, its middling Speed stat, despite being good for a wallbreaker of its caliber, leaves it at the mercy of a number of faster offensive threats in the metagame such as Greninja and Tapu Koko. It also carries poor physical bulk along with a 4x weakness to one of the strongest momentum gaining moves in the game, U-turn, means meaning that non-Choice Scarf Hoopa-U tends to get overwhelmed by the likes of U-turn Tapu Koko. On top of this, stall builds will normally run trappers such as Dugtrio, meaning that leaving Hoopa-U will only find itself being able to take out one threat on the opponent's team before being trapped and eliminated by Dugtrio. This means that Hoopa-U must be carefully played against these teams.

[SET]
name: Choice Band
move 1: Hyperspace Fury
move 2: Gunk Shot
move 3: Drain Punch
move 4: Fire Punch
item: Choice Band
ability: Magician
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Hyperspace Fury gives Hoopa-U great overall coverage due to its the lack of resists Pokemon that resist it and its great power, netting 2HKOs on defensive threats such as Mega Sableye, Skarmory, and Toxapex. Gunk Shot lets Hoopa-U hit Fairy-types that resist Hyperspace Fury such as Tapu Fini, Clefable, and Tapu Koko while also netting coverage against Tangrowth, which can take the rest of Hoopa-U's attacks with a physically defensive set. Drain Punch allows Hoopa-U to hit Dark-types such as Tyranitar, which can take the rest of its moves, (AC) while also healing off any residual damage Hoopa-U has taken during the match. Fire Punch allows Hoopa-U to hit Magearna, Mega Mawile, Ferrothorn, Mega Heracross, and Mega Scizor all in one slot. Zen Headbutt can be used as a secondary STAB move to hit Mega Venusaur and Toxapex so that Hoopa-U can save PP on Hyperspace Fury; this move is also notable for taking out Mega Heracross, which can take the rest of Hoopa-U's moves aside from Fire Punch with ease. Ice Punch lets Hoopa-U hit Garchomp, Zygarde, and most notably Landorus-T, which can take the rest of Hoopa-U's coverage options from full HP. Trick may be used in the final slot to cripple defensive threats that annoy this set such as Alomomola and physically defensive Tangrowth.

Set Details
========

Maximum Speed and Attack investment lets Hoopa-U hit as hard as possible with its hard-hitting physical moves such as Hyperspace Fury. A Choice Band is necessary to bolster the power of its physical moves. A Jolly nature lets Hoopa-U outspeed Timid Heatran, Jolly Tapu Bulu, and Adamant Landorus-T; an Adamant nature is not needed due to Hoopa-U's already great power.

Usage Tips
========

Due to Hoopa-U's frailty, it finds difficulty switching directly into threats aside from passive Pokemon and weak special attackers such as Toxapex, Zapdos, and Chansey; (SC) however, still, beware Scald burns, which can cripple this set. It is then best to bring Hoopa-U into the match after a partner has fainted or by the assistance of Volt Switch and U-turn users like Rotom-W, Tapu Koko, and Landorus-T. Hyperspace Fury is Hoopa-U's most spammable move due to its the lack of resists Pokemon that resist it and its great power backed up by its a STAB typing boost. Its other coverage options can be used when predicting an opponent's switch into a threat that checks Hoopa-U; for example, using Gunk Shot on a predicted Tapu Fini or Tapu Koko (RC) or Fire Punch on a predicted Magearna switch-in allows Hoopa-U to retain momentum for its team.

Team Options
========

Volt Switch and U-turn users are necessary to bring Hoopa-U safely into the match; some examples include Tapu Koko, Rotom-W, Mega Scizor, and Landorus-T. Spikes Greninja pairs well with this set, as it appreciates Hoopa-U's ability to weaken Mega Sableye and Chansey with a Choice Band-boosted Hyperspace Fury so that Greninja finds to find more opportunities to set up Spikes in order to break Dugtrio's Focus Sash, which makes and make it harder for Dugtrio to revenge kill Hoopa-U. Heatran can assist Hoopa-U in breaking defensive builds and can set up Stealth Rock while also checking the Fairy-types that Hoopa-U has difficulty dealing with such as Tapu Lele. Given that Hoopa-U is a prime target for opposing Volt Switch and U-turn users, partners that deter the use of these moves such as Alolan Marowak and Rocky Helmet Landorus-T partner well with Hoopa-U. Smeargle makes for a solid partner due to its ability to set up Sticky Web, which maximizes Hoopa-U's matchup against faster offensive builds that normally give it a difficult time.

[SET]
name: Choice Specs
move 1: Dark Pulse
move 2: Psyshock
move 3: Focus Blast
move 4: Thunderbolt
item: Choice Specs
ability: Magician
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Dark Pulse is Hoopa-U's most spammable STAB move; (SC) when it's coming off of a Choice Specs boost along with its Hoopa-U's great Special Attack stat, there are very few defensive Pokemon that can stomach this attack. Psyshock is its other STAB attack, which is preferred over Psychic in order to hit Chansey on its weaker physical Defense stat (RC) while netting coverage against threats such as Volcarona, Mega Heracross, Toxapex, and Tapu Koko. Focus Blast provides great coverage in combination with Dark Pulse, hitting numerous Steel- and Dark-types that could otherwise stomach Hoopa-U's STAB combination such as Magearna, Tyranitar, Alolan Muk, and Mega Mawile. Thunderbolt rounds out Hoopa-U's coverage to allow it to hit a majority of the metagame by hitting Mandibuzz, and it is Hoopa-U's safest option to hit Tapu Fini, Azumarill, and Greninja along with the majority of Water-types in the tier. Trick allows Hoopa-U to threaten a defensive threat such as Chansey and use Trick to give away shut it down with its Choice Specs; however, a majority of the time its coverage is much more important than its Choice item, although it allows Hoopa-U to alleviate prediction against defensive builds, which can be desired in certain situations. (i don't understand the final sentence; its coverage being more important is an additional reason to give away Specs, so "however" doesn't make a lot of sense, and in the next part, giving away its Choice item would let it predict more easily from what I can tell, so i don't understand "although" there either)

Set Details
========

Maximum Speed and Special Attack investment with a Choice Specs allows Hoopa-U to hit insanely hard due to its phenomenal Special Attack stat and coverage. Timid is the nature of choice due to its Hoopa-U's good Speed tier allowing it to outspeed maximum Speed Heatran, Jolly Tapu Bulu, and Jolly Bisharp. Modest is not necessary, since Hoopa-U nets the 2HKOs and OHKOs that it needs to with a Timid nature. Magician is Hoopa-U's only ability and has very situational uses, such as removing Assault Vest from Tangrowth after switching into its Knock Off.

Usage Tips
========

It is best to bring Hoopa-U in on double switches or by assistance of a Volt Switch or U-turn user such as Tapu Koko. Hoopa-U can also switch in on defensive threats that cannot immediately threaten it out, such as Toxapex. While it can use its great Special Defense stat to switch in on predicted special attacks such as Choice Scarf Keldeo's Surf or Scald, be careful, since it can also get hit by Secret Sword or get too worn down due to repeatedly switching in along with potential Stealth Rock damage. Dark Pulse is generally the safest move to go for due to its phenomenal coverage. It is safe to use its coverage options on a predicted switch-in Hoopa-U, such as using Focus Blast on a predicted Mega Mawile or Magearna switch-in, as hitting a Focus Blast on it will wear it down to the point where it cannot switch in again on Hoopa-U later on in the match. Hoopa-U must watch out for faster offensive threats, specifically physical attackers or those with U-turn that can easily gain momentum on it such as Tapu Koko. When against defensive teams like stall, you can predict the designated switch-ins such as Chansey by going and go for Psyshock, which 2HKOes, although beware of the fact that these teams will have a revenge killer for Hoopa-U such as Dugtrio.

Team Options
========

Having a partner that can potentially pressure stall builds and get up entry hazards to break Dugtrio's Focus Sash is a nice option, as it allows Hoopa-U to stallbreak more easily; Greninja, Clefable, Azelf, Smeargle, and Mold Breaker Excadrill are all able to do this if the team needs it, as it allows Hoopa-U to more easily stallbreak. Due to the strong great number of faster offensive checks to Hoopa-U that exist in the tier, partners to take care of these threats ease the pressure on Hoopa-U. Rocky Helmet Landorus-T can dissuade U-turn from the likes of opposing Landorus-T and Tapu Koko, although it must watch out for Hidden Power Ice from these two. Checks to Fairy-types such as Tapu Fini and Tapu Lele pair well with Hoopa-U; Steel-types such as Heatran can take care of Tapu Lele while also luring in Tapu Fini and taking it out with Bloom Doom; Heatran can also set up Stealth Rock for Hoopa-U to allow it to serve as a greater threat towards defensive teams. Having partners to deal with Hoopa-U's few checks such as Assault Vest Magearna is helpful so that Hoopa-U can more easily wallbreak; Choice Band Zygarde can work well with Choice Specs Hoopa-U, (AC) as Zygarde also appreciates Hoopa-U wearing down Clefable or Chansey for it. Teammates with U-turn or Volt Switch can easily get Hoopa-U in so that it does not have to risk coming in on an attack that can take it out; Tapu Koko, Landorus-T, Rotom-W, and U-turn Ash-Greninja can force switches to bring Hoopa-U in safely.

[SET]
name: Choice Scarf
move 1: Dark Pulse
move 2: Psychic
move 3: Focus Blast
move 4: Trick / Gunk Shot
item: Choice Scarf
ability: Magician
nature: Timid / Hasty
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Dark Pulse is Hoopa-U's most spammable STAB move, providing great coverage against faster threats such as Latios. Psychic is Hoopa-U's primary STAB move, which it can use to break past Mega Heracross, Toxapex, Mega Venusaur, and Tapu Koko; it notably can secure OHKOs on threats like Tapu Koko and Nihilego after Stealth Rock damage. Focus Blast allows Hoopa-U to hit the Dark- and Steel-types that Dark Pulse cannot hit hard such as Ferrothorn, Mega Mawile, Tyranitar, and Greninja. Trick is useful so that Hoopa-U can more easily deal with defensive builds while also crippling a threat such as Chansey in the process if Hoopa-U uses Trick to give its Choice Scarf to it. Gunk Shot is a useful move alternative that can OHKO Tapu Koko outright while also 2HKOing Tapu Fini and Clefable. Hidden Power Ice can be used as a safe way to OHKO Landorus-T, Zygarde, and non-Choice Scarf Garchomp variants, which Dark Pulse cannot do from full on this set.

Set Details
========

Maximum Speed and Special Attack investment gives Hoopa-U great power even without a boosting item and its strong coverage. A Choice Scarf allows Hoopa-U to outspeed up to Modest Mega Alakazam, Ash-Greninja, and Tapu Koko. Timid is the preferred nature of choice if you are running Trick in the last slot, but a Hasty nature is better if running Gunk Shot in order to secure the 2HKO on Tapu Fini with it.

Usage Tips
========

This set functions better against offensive teams than against defensive teams, as Hoopa-U's strong great power and strong STAB attacks can be used to threaten a number of offensive teams that cannot stand its attacks. It can lead well against a variety of leads such as Greninja due to its super effective coverage that it has against them; otherwise it is best to bring it in on double switches and Volt Switch or U-turn from the likes of Landorus-T. Dark Pulse is a relatively safe move to throw out, but be careful about using it if the threat in front of Hoopa-U can OHKO or severely damage it after using Dark Pulse; in which this case it is better to predict using one of its coverage moves or switch out to come back later and deal damage. If facing a defensive threat that continually switches in on Hoopa-U, such as Assault Vest Magearna, it Hoopa-U can use Trick to cripple it; however, do not do this if you rely on Hoopa-U to revenge kill a threat such as Greninja or Latios.

Team Options
========

This set functions better against offensive teams than against defensive teams, so having partners which that can wallbreak or stallbreak such as Shed Shell Tapu Lele pair greatly with Hoopa-U; this set also appreciates Psychic Terrain nullifying priority such as Mega Scizor's Bullet Punch against Hoopa-U and it can also take advantage of a Psychic Terrain-boosted Psychic. Partners that appreciate faster offensive threats eliminated or weakened such as Supersonic Skystrike Celesteela, which likes Tapu Koko and Greninja weakened or eliminated covered, (or w/e, repetition) serve as great setup sweepers to pair with Hoopa-U. Entry hazard setters that can allow Hoopa-U to soften up opposing teams such as Landorus-T, Garchomp, Spikes Greninja, and Smeargle work well with Hoopa-U and allow it to more easily terrorize offensive and defensive teams alike. It is not a bad idea to have a secondary Choice Scarf user with this set, as Hoopa-U is still relatively slow for a Choice Scarf user and fails to revenge kill boosted threats like Mega Charizard X and Volcarona, along with Choice Scarf users such as Garchomp; Choice Scarf Keldeo works here, as it can revenge kill these threats if weakened. Choice Scarf Greninja also serves a similar purpose, as it can bring Hoopa-U in with U-turn while being able to use Gunk Shot to surprise threats such as Assault Vest Tangrowth, Tapu Koko, and Tapu Fini for Hoopa-U to take advantage of.

[STRATEGY COMMENTS]
Other Options
=============

Nasty Plot lets Hoopa-U serve as even more of a threat against defensive builds, since not many Pokemon can stomach +2 Special Attack hits from it. Substitute alleviates prediction for Hoopa-U when set up on a predicted switch and pairs well with Nasty Plot to make setting up easier. Focus Sash is useful on faster offensive teams when paired with entry hazard setters that can get hazards up against stall builds such as Mold Breaker Excadrill; it allows Hoopa-U to retaliate with a strong hit and not have to worry about being revenge killed until its Focus Sash gets broken. Shed Shell lets Hoopa-U avoid being trapped by Dugtrio on stall, although this sacrifices its good (or w/e but needs an adjective) matchup against offensive teams and Tapu Lele performs this role better. A physically offensive version of the Choice Scarf set utilizing moves such as Hyperspace Fury, Gunk Shot, Drain Punch, Ice Punch, and Fire Punch is an option; the coverage options depend on what Hoopa-U's opponents need to be taken out. Life Orb allows Hoopa-U to switch up its moves, which can be useful against defensive builds, but it appreciates the power provided by Choice items and does not like Life Orb recoil cutting into its longevity. Z-Trick gives Hoopa-U +2 Speed, (AC) which is useful against offensive teams, allows allowing it to serve as a great cleaner, and it also allows Hoopa-U to utilize Shattered Psyche with Psyshock; Z-Snatch serves the same purpose while allowing Hoopa-U to alternatively use Black Hole Eclipse if needed. An offensive Trick Room set can be used to clean up against faster offensive builds, but Hoopa-U is relatively fast for a Trick Room user and can get outsped by a number of slower threats, even under Trick Room.

Checks and Counters
===================

**Dugtrio**: Dugtrio is the number one threat to Hoopa-U on stall builds, as if its Focus Sash remains intact, it can easily revenge kill and dispose of Hoopa-U, making it no longer a threat against the stall team it is fighting against.

**Faster Threats**: Faster threats like Greninja, Tornadus-T, and Tapu Koko all threaten to outspeed and OHKO Hoopa-U due to its very poor Defense; U-turn users in general deserve a mention due to Hoopa-U's 4x weakness, as it is forced out and the U-turn user will force it out and always gain momentum due to this.

**Fairy-types**: Fairy-types such as Magearna, Mega Mawile, Tapu Fini, and Tapu Koko resist Hoopa-U's Dark-type STAB moves and can respond back with a strong super effective Fairy-type move or U-turn in the case of Tapu Koko. Assault Vest Magearna, while it does not have any recovery, is able to stomach just about all of Hoopa-U's hits from full and can respond back with a STAB Fleur Cannon, which can OHKO Hoopa-U.

**Dark-types**: While they do not appreciate taking any of Hoopa-U's Fighting-type coverage options such as Drain Punch and Focus Blast, Tyranitar, Weavile, and Alolan Muk resist Dark, are immune to Hoopa-U's STAB Psychic-type moves, and can threaten Hoopa-U with Pursuit or a strong STAB-boosted Dark-type move in Crunch or Knock Off, removing Hoopa-U's item. Pursuit users in general can take advantage of Hoopa-U Choice-locked (AH) into Hyperspace Fury due to the Defense drops accumulated from the move. Mega Tyranitar has high enough bulk to take all of Hoopa-U's attacks aside from Drain Punch and Focus Blast and set up Dragon Dance to outspeed non-Choice Scarf variants of Hoopa-U.
 
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Eclipse

Like a chimp with a machine gun
is a Contributor Alumnus
GP 2/2
[OVERVIEW]

Hoopa-U is one of the strongest wallbreakers in the tier due to its incredible offensive stats and typing that allow it to threaten a majority of defensive and balanced teams with its STAB moves and great coverage. It has a Its high Special Defense stat that also allows it to check the likes of Gengar and Latios from full HP, although Hoopa-U should not be used as a primary check to these special attackers. On the flipside, its middling Speed stat, despite being good for a wallbreaker of its caliber, leaves it at the mercy of a number of faster offensive threats in the metagame such as Greninja and Tapu Koko. It also carries poor physical bulk along with a 4x weakness to one of the strongest momentum gaining moves in the game, U-turn, means meaning that non-Choice Scarf Hoopa-U tends to get overwhelmed by the likes of U-turn Tapu Koko. On top of this, stall builds will normally run trappers such as Dugtrio, meaning that leaving Hoopa-U will only find itself being able to take out one threat on the opponent's team before being trapped and eliminated by Dugtrio. This means that Hoopa-U must be carefully played against these teams.

[SET]
name: Choice Band
move 1: Hyperspace Fury
move 2: Gunk Shot
move 3: Drain Punch
move 4: Fire Punch
item: Choice Band
ability: Magician
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Hyperspace Fury gives Hoopa-U great overall coverage due to its the lack of resists Pokemon that resist it and its great power, netting 2HKOs on defensive threats such as Mega Sableye, Skarmory, and Toxapex. Gunk Shot lets Hoopa-U hit Fairy-types that resist Hyperspace Fury such as Tapu Fini, Clefable, and Tapu Koko while also netting coverage against Tangrowth, which can take the rest of Hoopa-U's attacks with a physically defensive set. Drain Punch allows Hoopa-U to hit Dark-types such as Tyranitar, which can take the rest of its moves, (AC) while also healing off any residual damage Hoopa-U has taken during the match. Fire Punch allows Hoopa-U to hit Magearna, Mega Mawile, Ferrothorn, Mega Heracross, and Mega Scizor all in one slot. Zen Headbutt can be used as a secondary STAB move to hit Mega Venusaur and Toxapex so that Hoopa-U can save PP on Hyperspace Fury; this move is also notable for taking out Mega Heracross, which can take the rest of Hoopa-U's moves aside from Fire Punch with ease. Ice Punch lets Hoopa-U hit Garchomp, Zygarde, and most notably Landorus-T, which can take the rest of Hoopa-U's coverage options from full HP. Trick may be used in the final slot to cripple defensive threats that annoy this set such as Alomomola and physically defensive Tangrowth.

Set Details
========

Maximum Speed and Attack investment lets Hoopa-U hit as hard as possible with its hard-hitting physical moves such as Hyperspace Fury. A Choice Band is necessary to bolster the power of its physical moves. A Jolly nature lets Hoopa-U outspeed Timid Heatran, Jolly Tapu Bulu, and Adamant Landorus-T; an Adamant nature is not needed due to Hoopa-U's already great power.

Usage Tips
========

Due to Hoopa-U's frailty, it finds difficulty switching directly into threats aside from passive Pokemon and weak special attackers such as Toxapex, Zapdos, and Chansey; (SC) however, still, beware Scald burns, which can cripple this set. It is then best to bring Hoopa-U into the match after a partner has fainted or by the assistance of Volt Switch and U-turn users like Rotom-W, Tapu Koko, and Landorus-T. Hyperspace Fury is Hoopa-U's most spammable move due to its the lack of resists Pokemon that resist it and its great power backed up by its a STAB typing boost. Its other coverage options can be used when predicting an opponent's switch into a threat that checks Hoopa-U; for example, using Gunk Shot on a predicted Tapu Fini or Tapu Koko (RC) or Fire Punch on a predicted Magearna switch-in allows Hoopa-U to retain momentum for its team.

Team Options
========

Volt Switch and U-turn users are necessary to bring Hoopa-U safely into the match; some examples include Tapu Koko, Rotom-W, Mega Scizor, and Landorus-T. Spikes Greninja pairs well with this set, as it appreciates Hoopa-U's ability to weaken Mega Sableye and Chansey with a Choice Band-boosted Hyperspace Fury so that Greninja finds to find more opportunities to set up Spikes in order to break Dugtrio's Focus Sash, which makes and make it harder for Dugtrio to revenge kill Hoopa-U. Heatran can assist Hoopa-U in breaking defensive builds and can set up Stealth Rock while also checking the Fairy-types that Hoopa-U has difficulty dealing with such as Tapu Lele. Given that Hoopa-U is a prime target for opposing Volt Switch and U-turn users, partners that deter the use of these moves such as Alolan Marowak and Rocky Helmet Landorus-T partner well with Hoopa-U. Smeargle makes for a solid partner due to its ability to set up Sticky Web, which maximizes Hoopa-U's matchup against faster offensive builds that normally give it a difficult time.

[SET]
name: Choice Specs
move 1: Dark Pulse
move 2: Psyshock
move 3: Focus Blast
move 4: Thunderbolt
item: Choice Specs
ability: Magician
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Dark Pulse is Hoopa-U's most spammable STAB move; (SC) when it's coming off of a Choice Specs boost along with its Hoopa-U's great Special Attack stat, there are very few defensive Pokemon that can stomach this attack. Psyshock is its other STAB attack, which is preferred over Psychic in order to hit Chansey on its weaker physical Defense stat (RC) while netting coverage against threats such as Volcarona, Mega Heracross, Toxapex, and Tapu Koko. Focus Blast provides great coverage in combination with Dark Pulse, hitting numerous Steel- and Dark-types that could otherwise stomach Hoopa-U's STAB combination such as Magearna, Tyranitar, Alolan Muk, and Mega Mawile. Thunderbolt rounds out Hoopa-U's coverage to allow it to hit a majority of the metagame by hitting Mandibuzz, and it is Hoopa-U's safest option to hit Tapu Fini, Azumarill, and Greninja along with the majority of Water-types in the tier. Trick allows Hoopa-U to threaten a defensive threat such as Chansey and use Trick to give away shut it down with its Choice Specs; however, a majority of the time its coverage is much more important than its Choice item, although it allows Hoopa-U to alleviate prediction against defensive builds, which can be desired in certain situations. (i don't understand the final sentence; its coverage being more important is an additional reason to give away Specs, so "however" doesn't make a lot of sense, and in the next part, giving away its Choice item would let it predict more easily from what I can tell, so i don't understand "although" there either)

Set Details
========

Maximum Speed and Special Attack investment with a Choice Specs allows Hoopa-U to hit insanely hard due to its phenomenal Special Attack stat and coverage. Timid is the nature of choice due to its Hoopa-U's good Speed tier allowing it to outspeed maximum Speed Heatran, Jolly Tapu Bulu, and Jolly Bisharp. Modest is not necessary, since Hoopa-U nets the 2HKOs and OHKOs that it needs to with a Timid nature. Magician is Hoopa-U's only ability and has very situational uses, such as removing Assault Vest from Tangrowth after switching into its Knock Off.

Usage Tips
========

It is best to bring Hoopa-U in on double switches or by assistance of a Volt Switch or U-turn user such as Tapu Koko. Hoopa-U can also switch in on defensive threats that cannot immediately threaten it out, such as Toxapex. While it can use its great Special Defense stat to switch in on predicted special attacks such as Choice Scarf Keldeo's Surf or Scald, be careful, since it can also get hit by Secret Sword or get too worn down due to repeatedly switching in along with potential Stealth Rock damage. Dark Pulse is generally the safest move to go for due to its phenomenal coverage. It is safe to use its coverage options on a predicted switch-in Hoopa-U, such as using Focus Blast on a predicted Mega Mawile or Magearna switch-in, as hitting a Focus Blast on it will wear it down to the point where it cannot switch in again on Hoopa-U later on in the match. Hoopa-U must watch out for faster offensive threats, specifically physical attackers or those with U-turn that can easily gain momentum on it such as Tapu Koko. When against defensive teams like stall, you can predict the designated switch-ins such as Chansey by going and go for Psyshock, which 2HKOes, although beware of the fact that these teams will have a revenge killer for Hoopa-U such as Dugtrio.

Team Options
========

Having a partner that can potentially pressure stall builds and get up entry hazards to break Dugtrio's Focus Sash is a nice option, as it allows Hoopa-U to stallbreak more easily; Greninja, Clefable, Azelf, Smeargle, and Mold Breaker Excadrill are all able to do this if the team needs it, as it allows Hoopa-U to more easily stallbreak. Due to the strong great number of faster offensive checks to Hoopa-U that exist in the tier, partners to take care of these threats ease the pressure on Hoopa-U. Rocky Helmet Landorus-T can dissuade U-turn from the likes of opposing Landorus-T and Tapu Koko, although it must watch out for Hidden Power Ice from these two. Checks to Fairy-types such as Tapu Fini and Tapu Lele pair well with Hoopa-U; Steel-types such as Heatran can take care of Tapu Lele while also luring in Tapu Fini and taking it out with Bloom Doom; Heatran can also set up Stealth Rock for Hoopa-U to allow it to serve as a greater threat towards defensive teams. Having partners to deal with Hoopa-U's few checks such as Assault Vest Magearna is helpful so that Hoopa-U can more easily wallbreak; Choice Band Zygarde can work well with Choice Specs Hoopa-U, (AC) as Zygarde also appreciates Hoopa-U wearing down Clefable or Chansey for it. Teammates with U-turn or Volt Switch can easily get Hoopa-U in so that it does not have to risk coming in on an attack that can take it out; Tapu Koko, Landorus-T, Rotom-W, and U-turn Ash-Greninja can force switches to bring Hoopa-U in safely.

[SET]
name: Choice Scarf
move 1: Dark Pulse
move 2: Psychic
move 3: Focus Blast
move 4: Trick / Gunk Shot
item: Choice Scarf
ability: Magician
nature: Timid / Hasty
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Dark Pulse is Hoopa-U's most spammable STAB move, providing great coverage against faster threats such as Latios. Psychic is Hoopa-U's primary STAB move, which it can use to break past Mega Heracross, Toxapex, Mega Venusaur, and Tapu Koko; it notably can secure OHKOs on threats like Tapu Koko and Nihilego after Stealth Rock damage. Focus Blast allows Hoopa-U to hit the Dark- and Steel-types that Dark Pulse cannot hit hard such as Ferrothorn, Mega Mawile, Tyranitar, and Greninja. Trick is useful so that Hoopa-U can more easily deal with defensive builds while also crippling a threat such as Chansey in the process if Hoopa-U uses Trick to give its Choice Scarf to it. Gunk Shot is a useful move alternative that can OHKO Tapu Koko outright while also 2HKOing Tapu Fini and Clefable. Hidden Power Ice can be used as a safe way to OHKO Landorus-T, Zygarde, and non-Choice Scarf Garchomp variants, which Dark Pulse cannot do from full on this set.

Set Details
========

Maximum Speed and Special Attack investment gives Hoopa-U great power even without a boosting item and its strong coverage. A Choice Scarf allows Hoopa-U to outspeed up to Modest Mega Alakazam, Ash-Greninja, and Tapu Koko. Timid is the preferred nature of choice if you are running Trick in the last slot, but a Hasty nature is better if running Gunk Shot in order to secure the 2HKO on Tapu Fini with it.

Usage Tips
========

This set functions better against offensive teams than against defensive teams, as Hoopa-U's strong great power and strong STAB attacks can be used to threaten a number of offensive teams that cannot stand its attacks. It can lead well against a variety of leads such as Greninja due to its super effective coverage that it has against them; otherwise it is best to bring it in on double switches and Volt Switch or U-turn from the likes of Landorus-T. Dark Pulse is a relatively safe move to throw out, but be careful about using it if the threat in front of Hoopa-U can OHKO or severely damage it after using Dark Pulse; in which this case it is better to predict using one of its coverage moves or switch out to come back later and deal damage. If facing a defensive threat that continually switches in on Hoopa-U, such as Assault Vest Magearna, it Hoopa-U can use Trick to cripple it; however, do not do this if you rely on Hoopa-U to revenge kill a threat such as Greninja or Latios.

Team Options
========

This set functions better against offensive teams than against defensive teams, so having partners which that can wallbreak or stallbreak such as Shed Shell Tapu Lele pair greatly with Hoopa-U; this set also appreciates Psychic Terrain nullifying priority such as Mega Scizor's Bullet Punch against Hoopa-U and it can also take advantage of a Psychic Terrain-boosted Psychic. Partners that appreciate faster offensive threats eliminated or weakened such as Supersonic Skystrike Celesteela, which likes Tapu Koko and Greninja weakened or eliminated covered, (or w/e, repetition) serve as great setup sweepers to pair with Hoopa-U. Entry hazard setters that can allow Hoopa-U to soften up opposing teams such as Landorus-T, Garchomp, Spikes Greninja, and Smeargle work well with Hoopa-U and allow it to more easily terrorize offensive and defensive teams alike. It is not a bad idea to have a secondary Choice Scarf user with this set, as Hoopa-U is still relatively slow for a Choice Scarf user and fails to revenge kill boosted threats like Mega Charizard X and Volcarona, along with Choice Scarf users such as Garchomp; Choice Scarf Keldeo works here, as it can revenge kill these threats if weakened. Choice Scarf Greninja also serves a similar purpose, as it can bring Hoopa-U in with U-turn while being able to use Gunk Shot to surprise threats such as Assault Vest Tangrowth, Tapu Koko, and Tapu Fini for Hoopa-U to take advantage of.

[STRATEGY COMMENTS]
Other Options
=============

Nasty Plot lets Hoopa-U serve as even more of a threat against defensive builds, since not many Pokemon can stomach +2 Special Attack hits from it. Substitute alleviates prediction for Hoopa-U when set up on a predicted switch and pairs well with Nasty Plot to make setting up easier. Focus Sash is useful on faster offensive teams when paired with entry hazard setters that can get hazards up against stall builds such as Mold Breaker Excadrill; it allows Hoopa-U to retaliate with a strong hit and not have to worry about being revenge killed until its Focus Sash gets broken. Shed Shell lets Hoopa-U avoid being trapped by Dugtrio on stall, although this sacrifices its good (or w/e but needs an adjective) matchup against offensive teams and Tapu Lele performs this role better. A physically offensive version of the Choice Scarf set utilizing moves such as Hyperspace Fury, Gunk Shot, Drain Punch, Ice Punch, and Fire Punch is an option; the coverage options depend on what Hoopa-U's opponents need to be taken out. Life Orb allows Hoopa-U to switch up its moves, which can be useful against defensive builds, but it appreciates the power provided by Choice items and does not like Life Orb recoil cutting into its longevity. Z-Trick gives Hoopa-U +2 Speed, (AC) which is useful against offensive teams, allows allowing it to serve as a great cleaner, and it also allows Hoopa-U to utilize Shattered Psyche with Psyshock; Z-Snatch serves the same purpose while allowing Hoopa-U to alternatively use Black Hole Eclipse if needed. An offensive Trick Room set can be used to clean up against faster offensive builds, but Hoopa-U is relatively fast for a Trick Room user and can get outsped by a number of slower threats, even under Trick Room.

Checks and Counters
===================

**Dugtrio**: Dugtrio is the number one threat to Hoopa-U on stall builds, as if its Focus Sash remains intact, it can easily revenge kill and dispose of Hoopa-U, making it no longer a threat against the stall team it is fighting against.

**Faster Threats**: Faster threats like Greninja, Tornadus-T, and Tapu Koko all threaten to outspeed and OHKO Hoopa-U due to its very poor Defense; U-turn users in general deserve a mention due to Hoopa-U's 4x weakness, as it is forced out and the U-turn user will force it out and always gain momentum due to this.

**Fairy-types**: Fairy-types such as Magearna, Mega Mawile, Tapu Fini, and Tapu Koko resist Hoopa-U's Dark-type STAB moves and can respond back with a strong super effective Fairy-type move or U-turn in the case of Tapu Koko. Assault Vest Magearna, while it does not have any recovery, is able to stomach just about all of Hoopa-U's hits from full and can respond back with a STAB Fleur Cannon, which can OHKO Hoopa-U.

**Dark-types**: While they do not appreciate taking any of Hoopa-U's Fighting-type coverage options such as Drain Punch and Focus Blast, Tyranitar, Weavile, and Alolan Muk resist Dark, are immune to Hoopa-U's STAB Psychic-type moves, and can threaten Hoopa-U with Pursuit or a strong STAB-boosted Dark-type move in Crunch or Knock Off, removing Hoopa-U's item. Pursuit users in general can take advantage of Hoopa-U Choice-locked (AH) into Hyperspace Fury due to the Defense drops accumulated from the move. Mega Tyranitar has high enough bulk to take all of Hoopa-U's attacks aside from Drain Punch and Focus Blast and set up Dragon Dance to outspeed non-Choice Scarf variants of Hoopa-U.
Thanks for the check! Good that you caught that issue with the Trick description in Moves for Specs, as I have no clue why I threw in "however" and "although", which makes it seem like giving away its item is a bad thing. I edited the sentence and made it more concise:

"Trick allows Hoopa-U to threaten a defensive threat such as Chansey and shut it down by giving away its Choice Specs while also allowing Hoopa-U to alleviate prediction against defensive builds."

Let me know if you're okay with this sentence, or if there are any grammar mistakes in there.
 

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