Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Attacks:
Level Up:
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Shadow Sneak
Round
Fling
Bounce
Hydro Pump
Substitute
Smack Down
Double Team
Faint Attack
Water Shuriken
Extrasensory
Haze
Egg:
Mud Sport
Toxic Spikes
Camouflage
Mind Reader
Water Sport
TM/HM:
Blizzard
Hidden Power [Fire]
Grass Knot
Taunt
Rock Slide
Dig
Protect
U-Turn
Dark Pulse
Ice Beam
Rain Dance
Scald
[Abilities]
Strong Jaw (Passive)
This Pokemon's massive jaws give it incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Bug Bite, Crunch, Fire Fang, Hyper Fang, Ice Fang, Poison Fang, Thunder Fang.
Sturdy (Passive) [Hidden]
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. [Stats]
HP: 90
Atk: 4+
Def: 3
SpA: 1-
SpD: 2
Spe: 48
Size Class: 2
Weight Class: 3
Base Rank Total: 14
[Counters]
EC: 0/6 MC: 0 AC: 0/5
[Moves] [18|66]
Level Up:
Tail Whip
Tackle
Roar
Stomp
Bide
Stealth Rock
Bite
Charm
Egg:
Dragon Dance
Fire Fang
Ice Fang
Thunder Fang
Rock Polish
TM:
Protect
Dragon Claw
Toxic
Stone Edge
Earthquake
Name: Granny Pie Challenge Thread (if any):Here. Rank: 4 Pokemon: Aurumoth Pokemon Ability: No Guard Pokemon Info:
Aurumoth [Female] [Aurum]
GP first met Argalis when she was still a little Cupra. His mom was stomping around the house and screaming about a "GIANT MONSTER COCKROACH". GP saved Argalis from the blind fury of his mom's stomping slippers, and they've been friends ever since. Argalis' mild nature really evens out GP's jolliness and energy, and she remains to this day the voice on his head saying "Y'know, this probably isn't a great idea." Even though Aurum is a huge support, and the voice of reason for many of her friends, she was fairly self-concious, with a deep-seated disgust for her own appearance, probably coming from the whole "monster cockroach" incident. She hid it well, but had often disguised herself as other, prettier Pokemon, and had always wanted to evolve, hoping that she might blossom into a Pokemon worthy of other's admiration.
Now in her final stage, a newfound confidence is beginning to rise in her, and she is much more proud of her own beauty, so much so that she is a little loathe to hide it behind an Illusion.
Types: Bug/Psychic
Bug: STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities:
Weak Armor (Toggle) By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense by one (1) stage for each hit and increasing their Speed by two (2) stages for each hit. When toggled, no effect. No Guard (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Illusion (H) (Passive) (Unlocked) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.] Nature: Mild (+1 Special Attack, -1 Defense) Stats:
HP: 110
Atk: 5
Def: 3 [-]
SpA: 6 [+]
SpD: 2
Spe: 93
Size Class: 4
# Weight Class: # 5
Base Rank Total: 23
EC: 9/9
MC: 7
AC: 5/5 Attacks:
Quiver Dance
Dragon Dance
Tackle
String Shot
Bug Bite
Sunny Day
Silver Wind
Heal Pulse
Confusion
Will-O-Wisp
Ancient Power
Zen Headbutt
Tail Glow
Bug Buzz
Hydro Pump
Close Combat
Disable
Feint
Megahorn
Counter
Taking Granny Pie and posting up my own
Rank: 4 Golurk with Expert Belt
Ability: Iron Fist
Optimus Prime [Genderless] [Golurk] Nature: Brave Type: Ground/Ghost
[Abilities]
Iron Fist (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Klutz (Toggle) By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. If the Pokemon also has No Guard, under this style the Pokemon will ignore the evasive penalty of No Guard, resetting incoming moves to their usual accuracy. When toggled, there is no effect.
No Guard (Passive) [Unlocked] This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
LEVEL UP
Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Stomping Tantrum
Mega Punch
Magnitude
Hammer Arm
Night Shade
Dynamic Punch
Heavy Slam
High Horsepower
Phantom Force
Focus Punch
Curse
TUTOR
Drain Punch
Thunder Punch
Ice Punch
Fire Punch
Stealth Rock
Taking TheBisharpKing and posting up my own, thread in the sig
Rank: 2 Electrike
Ability: Static
Electrike [M] [Sparky] Nature: Timid Type: Electric
[Abilities]
Static (Passive)
This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (Passive)
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric-type attack, they transfer the energy into their body, using it to increase their Special Attack (and adjust the natural stage) by one (1) stage, unless the user has a type immunity to Electric-type attacks.
Minus (Passive) [Hidden] [Unlocked]
This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon's special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4). [Stats]
HP: 90
Atk: 1-
Def: 2
SpA: 3
SpD: 2
Spe: 75+
+13% Accuracy
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Thick Fat (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Sap Sipper (Passive) [Hidden] This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack stage (adjusting the natural stage).
[Stats]
HP: 110
Atk: 3+ [6 with Huge Power]
Def: 3
SpA: 1-
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 with Huge Power]
[Counters]
EC: 9/9 MC: 0 AC: 5/5
[Moves] [65|98]
LEVEL UP
Splash
Charm
Water Gun
Bubble
Tail Whip
Water Sport
Slam
Bubble Beam
Helping Hand
Slam
Bounce
Tackle
Defense Curl
Rollout
Aqua Tail
Play Rough
Superpower
Rain Dance
Hydro Pump
EGG
Body Slam
Camouflage
Encore
Refresh
Sing
Aqua Jet
Belly Drum
Soak
Muddy Water
Light Screen
Perish Song
Foresight
Copycat
Future Sight
Fake Tears
Substitute
Amnesia
Tickle
Present
TUTOR
Dive
Endure
Focus Punch
Ice Punch
Iron Tail
Knock Off
Mimic
Seismic Toss
Sleep Talk
[Abilities]
Oblivious (Passive)
This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Simple (Passive)
This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo (Passive) [Hidden] [Unlocked]
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
[Stats]
HP: 90
Atk: 1-
Def: 2
SpA: 4+
SpD: 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13
[Counters]
EC: 2/6
MC: 0
AC: 5/5
[Moves] [21|85]
Level Up:
Growl
Tackle
Ember
Focus Energy
Magnitude
Flame Burst
Amnesia
Lava Plume
Earth Power
Curse
Yawn
Egg:
Ancient Power
Endure
Body Slam
Iron Head
Rollout
TM:
Fire Blast
Earthquake
Protect
Will-O-Wisp
Toxic
Scrappy is GP's first Pokemon, and best friend for life. Scrappy and GP are almost complete mirrors of each other, and seemed destined to be together from their first meeting, that fateful day in the ancient Sinnoh rock quarry... But that's another story for another time! Now it's time for fun! Scrappy is an incredibly energetic Pokemon, as well as very trusting towards anyone he meets. He's a simple Pokemon, really. He does what's fun, he does what's right, and is always working to cheer up his friends when they feel down. He's playful, boisterous, and a self-titled "White Knight". All in all, Scrappy is in it for the fun, and for the good of others, and will always be there to put a smile on your face and defend you from your greatest fears. And for the scarves. Dude, he loves scarves.
Types: Fighting/Steel Fighting: STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Steel: STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status. Abilities:
Inner Focus (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates Steadfast (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference. Justified (Hidden) (Passive) (Unlocked) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage). Adaptability (Passive) (Mega) The moves that match this Pokemon's type have their Base Attack Power increased by two (2). Nature: Naive (+15% Spe, +12% Accuracy (+19% Mega), -1 SpD) Stats: HP: 100 Atk: 4 Def: 3 SpA: 4 SpD: 2 [-] Spe: 103.5 (104) [+] Size Class: 3 Weight Class: 4 Base Rank Total: 20
Aura Sphere
Laser Focus
Foresight
Quick Attack
Endure
Counter
Feint
Power-Up Punch
Force Palm
Copycat
Screech
Metal Sound
Reversal
Bone Rush
Me First
Quick Guard
Dragon Pulse
Heal Pulse
Bone Rush
Close Combat
Extremespeed
Bullet Punch
High Jump Kick
Crunch
Vacuum Wave
Blaze Kick
Low Kick
Circle Throw
Swords Dance
Focus Blast
Earthquake
Protect
Double Team
Poison Jab
Rock Slide
Flash Cannon
Psychic
Dark Pulse