Yoshiblaze
ye
teh rules for you fools said:Battle Rules
Bring 4, Pick 3 Singles. You PM 4 pokemons to the ref from your team, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
72 Hour DQ, 1 Warning (On August 25th, DQ will be reduced to 48 hours. On September 25th, the round will be ended and the next round will begin.)
Switch = OK
Abilities: All
Items: All
Subsitutions: 3
Megas: 1
Z-Moves: 1
Infinite Recoveries/Chills
Turn Order: Coin Flip
Arena: ASB Tournament Arena
Ubers Rule: Each type has an Ubers list. You may only use one of those Pokemon per match. NOTE: This would mean that you can only send in 1 mon from that list per match.
Special Rule: Pokemon are equipped on send-in, similar to how Anime-Style Simulator challenges work.
Special Rule #2: The Gym League rules on Megas is in effect. A mega may be used as long as it shares a type with the gym. Pokemon that mega evolve into a Pokemon with the right type can only be used in their mega evolved form, and enter the field mega evolved (see: Mega Lopunny in Fighting). Pokemon that lose the proper type on mega evolution may not be used (see: Mega Aggron in Rock).
Special Rule #3: Silvally can be used, but it must hold the Memory associated with the typing of the team, unless you are Normal, in which case, you cannot use a Memory. Silvally will be immune to any item-changing/removing effect if it is holding a Memory item, and Knock Off will get a boosted BAP against a Silvally holding a Memory.
"Hello ladies and gentlemen to this third round matchup in the ASB Monotype tournament!"
"Finally, a new introduction..."
"These two battlers have been through 4 battles to make it here so far, and with the finals just 2 wins away, these two competitors must be bringing their best!"
"As long as they're not bringing an Infernape, I don't really care."
"Well, let's see."
Infernape [F] [Vegas]
Nature: Naive
Type: Fire/Fighting
[Abilities]
Blaze (Passive)
When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)
Iron Fist (Passive) [Hidden]
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
[Stats]When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)
Iron Fist (Passive) [Hidden]
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD: 2-
Spe: 125+
+18% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Atk: 4
Def: 3
SpA: 4
SpD: 2-
Spe: 125+
+18% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 21
[Counters]
EC: 9/9
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves] [50|102]
Close Combat
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Assist
Counter
Encore
Fake Out
Thunder Punch
Protect
Substitute
Rest
Sleep Talk
U-Turn
Blast Burn
Blaze Kick
Brick Break
Bulldoze
Dig
Double Team
Earthquake
Endeavor
Endure
Facade
Feint
Fire Blast
Fire Spin
Flame Charge
Flare Blitz
Focus Blast
Giga Impact
Gunk Shot
Heat Wave
Low Sweep
Overheat
Poison Jab
Power-Up Punch
Roar
Rock Slide
Shadow Claw
Slack Off
Stealth Rock
Stone Edge
Will-O-Wisp
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Assist
Counter
Encore
Fake Out
Thunder Punch
Protect
Substitute
Rest
Sleep Talk
U-Turn
Blast Burn
Blaze Kick
Brick Break
Bulldoze
Dig
Double Team
Earthquake
Endeavor
Endure
Facade
Feint
Fire Blast
Fire Spin
Flame Charge
Flare Blitz
Focus Blast
Giga Impact
Gunk Shot
Heat Wave
Low Sweep
Overheat
Poison Jab
Power-Up Punch
Roar
Rock Slide
Shadow Claw
Slack Off
Stealth Rock
Stone Edge
Will-O-Wisp
Pangoro [F] [Fairytale]
Nature: Adamant
Type: Fighting/Dark
[Abilities]
Iron Fist (Passive)
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Mold Breaker (Passive)
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Scrappy (Passive) [Hidden]
This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts.
[Stats]The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Mold Breaker (Passive)
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Scrappy (Passive) [Hidden]
This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts.
HP: 100
Atk: 6+
Def: 3
SpA: 2-
SpD: 3
Spe: 58
Size Class: 4
Weight Class: 5
Base Rank Total: 19
Atk: 6+
Def: 3
SpA: 2-
SpD: 3
Spe: 58
Size Class: 4
Weight Class: 5
Base Rank Total: 19
[Counters]
EC: 6/6
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves] [50|98]
Entrainment
Hammer Arm
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Bullet Punch
Foul Play
Me First
Quash
Quick Guard
Storm Throw
Protect
Substitute
Rest
Sleep Talk
Giga Impact
Brick Break
Bulldoze
Crunch
Dig
Double Team
Drain Punch
Earthquake
Endeavor
Facade
Gunk Shot
Ice Punch
Infestation
Knock Off
Low Kick
Low Sweep
Parting Shot
Payback
Poison Jab
Power-Up Punch
Rock Slide
Rock Tomb
Sky Uppercut
Superpower
Taunt
Thief
Thunder Punch
Torment
Toxic
Zen Headbutt
Tomohawk [F] [Gravity]
Nature: Modest
Type: Flying/Fighting
[Abilities]
Intimidate (Trigger)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
Prankster (Passive)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.
Justified (Passive) [Hidden]
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
[Stats]When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
Prankster (Passive)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.
Justified (Passive) [Hidden]
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
HP: 110
Atk: 1-
Def: 3
SpA: 5+
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
Atk: 1-
Def: 3
SpA: 5+
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
[Counters]
EC: 6/6
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves] [50|88]
Sunny Day
Aura Sphere
Scratch
Fury Swipes
Harden
Baby-Doll Eyes
Morning Sun
Aerial Ace
Whirlwind
Noble Roar
Rock Smash
Roar
Baton Pass
Confuse Ray
Rapid Spin
Roost
Stealth Rock
Protect
Rest
Sleep Talk
Hyper Beam
Focus Blast
Acrobatics
Air Slash
Bounce
Brick Break
Bulldoze
Covet
Double Team
Earth Power
Fly
Focus Energy
Grass Knot
Healing Wish
Heat Wave
Hidden Power Ghost
Hurricane
Hyper Voice
Reflect
Rock Slide
Sky Attack
Snatch
Solar Beam
Substitute
Swagger
Tailwind
Taunt
Thief
Toxic
Yawn
Aura Sphere
Scratch
Fury Swipes
Harden
Baby-Doll Eyes
Morning Sun
Aerial Ace
Whirlwind
Noble Roar
Rock Smash
Roar
Baton Pass
Confuse Ray
Rapid Spin
Roost
Stealth Rock
Protect
Rest
Sleep Talk
Hyper Beam
Focus Blast
Acrobatics
Air Slash
Bounce
Brick Break
Bulldoze
Covet
Double Team
Earth Power
Fly
Focus Energy
Grass Knot
Healing Wish
Heat Wave
Hidden Power Ghost
Hurricane
Hyper Voice
Reflect
Rock Slide
Sky Attack
Snatch
Solar Beam
Substitute
Swagger
Tailwind
Taunt
Thief
Toxic
Yawn
Gallade [M] [Lovesong]
Nature: Impish
Type: Psychic/Fighting || Psychic/Fighting (Mega)
[Abilities]
Steadfast (Passive)
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Justified (Passive) [Hidden]
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
Inner Focus (Passive) [Mega]
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
[Stats]If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Justified (Passive) [Hidden]
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
Inner Focus (Passive) [Mega]
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
HP: 100
Atk: 5
Def: 4+
SpA: 2-
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Atk: 5
Def: 4+
SpA: 2-
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
[Mega Stats]
HP: 100
Atk: 7
Def: 4+
SpA: 2-
SpD: 4
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 24
Atk: 7
Def: 4+
SpA: 2-
SpD: 4
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 24
[Counters]
EC: 9/9
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves] [X|133]
Stored Power
Close Combat
Leaf Blade
Night Slash
Leer
Confusion
Double Team
Teleport
Fury Cutter
Slash
Heal Pulse
Wide Guard
Swords Dance
Growl
Disarming Voice
Magical Leaf
Draining Kiss
Lucky Chant
Calm Mind
Quick Guard
Destiny Bond
Disable
Encore
Skill Swap
Will-O-Wisp
Protect
Rest
Sleep Talk
Earthquake
Thunder Wave
Brick Break
Drain Punch
Endure
Fire Punch
Hypnosis
Ice Punch
Imprison
Knock Off
Low Kick
Low Sweep
Magic Coat
Pain Split
Psycho Cut
Reflect
Rock Slide
Substitute
Taunt
Torment
Toxic
Zen Headbutt
Close Combat
Leaf Blade
Night Slash
Leer
Confusion
Double Team
Teleport
Fury Cutter
Slash
Heal Pulse
Wide Guard
Swords Dance
Growl
Disarming Voice
Magical Leaf
Draining Kiss
Lucky Chant
Calm Mind
Quick Guard
Destiny Bond
Disable
Encore
Skill Swap
Will-O-Wisp
Protect
Rest
Sleep Talk
Earthquake
Thunder Wave
Brick Break
Drain Punch
Endure
Fire Punch
Hypnosis
Ice Punch
Imprison
Knock Off
Low Kick
Low Sweep
Magic Coat
Pain Split
Psycho Cut
Reflect
Rock Slide
Substitute
Taunt
Torment
Toxic
Zen Headbutt
VS
P2X7 - Bug
Aurumoth [Gregory Pincus] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Bug/Psychic
Bug:
Psychic:
Abilities:
Weak Armor:
No Guard:
Illusion (HA Unlocked):
Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 81 (81.74) (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 5/5
Moves (50/87):
Level-up:
Quiver Dance
Dragon Dance
Tackle
String Shot
Silver Wind
Bug Bite
Sunny Day
Heal Pulse
Confusion
Ancientpower
Wish
Light Screen
Healing Wish
Zen Headbutt
Lunge
Psychic Terrain
Egg Moves:
Bug Buzz
Close Combat
Counter
Disable
Feint
Hydro Pump
Megahorn
Wing Attack
TM Moves:
Toxic
Ice Beam
Blizzard
Hidden Power [Fire]
Hyper Beam
Protect
Solar Beam
Thunderbolt
Thunder
Psychic
Shadow Ball
Reflect
Rest
Overheat
Steel Wing
Focus Blast
Will-O-Wisp
Giga Impact
Infestation
Sleep Talk
Substitute
Surf
Dazzling Gleam
Tutor Moves:
Icy Wind
Magic Coat
Role Play
Skill Swap
Syclant [Jason Nichols] (M)
Nature: Hasty (+15% Speed, +23% Accuracy, -1 Def)
Type: Ice / Bug
Ice:
Bug:
Abilities:
Compoundeyes:
Mountaineer:
Technician (HA Unlocked):
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 140 (139.15) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Moves (50/84):
Level-Up:
Ice Punch
Fury Attack (*)
Leer (*)
Leech Life (*)
Scratch (*)
Ice Shard (*)
Focus Energy (*)
Slash (*)
Icy Wind (*)
Bug Bite (*)
X-Scissor (*)
Icicle Spear (*)
Bug Buzz
Sheer Cold
Freeze-Dry
Egg Moves:
Counter (*)
Earth Power (*)
Fell Stinger
Lunge
Pin Missile (*)
Spikes
Superpower (*)
Water Pulse (*)
Tutor Moves:
Electroweb
Focus Punch
Giga Drain
Knock Off
TM Moves:
Toxic
Hail
Taunt (*)
Blizzard (*)
Hidden Power [Fire]
Hyper Beam
Protect (*)
Solar Beam (*)
Earthquake
Dig (*)
Brick Break
Rest
Focus Blast
Endure
Acrobatics
Giga Impact
Stone Edge
Frost Breath
Rock Slide
Infestation
U-turn
Sleep Talk
Substitute
Araquanid [Edward Skur] (M)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Water / Bug
Water:
Bug:
Abilities:
Water Bubble: (Passive)
Water Absorb (HA Unlocked): (Passive)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (-)
Spe: 42
Size Class: 4
Weight Class: 4
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
Moves (45/45):
Level-Up:
Wide Guard (*)
Soak (*)
Bubble (*)
Infestation (*)
Spider Web (*)
Bug Bite (*)
Water Sport (*)
Bubble Beam (*)
Bite (*)
Aqua Ring (*)
Crunch
Lunge
Mirror Coat
Liquidation
Entrainment
Egg Moves:
Aurora Beam (*)
Power Split (*)
Spit Up (*)
Stockpile (*)
TM Moves:
Toxic (*)
Hidden Power [Grass]
Ice Beam (*)
Blizzard
Protect (*)
Rain Dance
Safeguard
Frustration
Return
Leech Life (*)
Double Team
Reflect
Facade
Rest
Attract
Round
Scald (*)
Frost Breath
X-Scissor
Poison Jab
Swagger
Sleep Talk
Substitute (*)
Surf
Waterfall
Confide
Vikavolt [Darkness Falls] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Bug / Electric
Bug:
Electric:
Abilities:
Levitate:
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 43
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
Moves (50/53?):
Level-Up:
Thunderbolt
Air Slash
Charge
Vice Grip (*)
String Shot (*)
Mud-Slap (*)
Bite (*)
Bug Bite (*)
Spark (*)
Acrobatics (*)
Crunch (*)
X-Scissor (*)
Guillotine
Dig
Bug Buzz
Discharge
Zap Cannon
Iron Defense
Agility
Egg Moves:
Electroweb (*)
Endure (*)
Harden (*)
Mud Shot (*)
TM Moves:
Toxic
Hidden Power [Rock] (*)
Hyper Beam
Light Screen(*)
Protect (*)
Rain Dance
Roost
Solar Beam
Thunder
Return
Double Team
Facade
Rest (*)
Attract
Round
Energy Ball
Charge Beam
Sky Drop
Giga Impact
Volt Switch (*)
Thunder Wave
Poison Jab
Swagger
Sleep Talk (*)
Substitute
Flash Cannon
Wild Charge
Aurumoth [Gregory Pincus] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Bug/Psychic
Bug:
Psychic:
Abilities:
Weak Armor:
No Guard:
Illusion (HA Unlocked):
Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 81 (81.74) (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 5/5
Moves (50/87):
Level-up:
Quiver Dance
Dragon Dance
Tackle
String Shot
Silver Wind
Bug Bite
Sunny Day
Heal Pulse
Confusion
Ancientpower
Wish
Light Screen
Healing Wish
Zen Headbutt
Lunge
Psychic Terrain
Egg Moves:
Bug Buzz
Close Combat
Counter
Disable
Feint
Hydro Pump
Megahorn
Wing Attack
TM Moves:
Toxic
Ice Beam
Blizzard
Hidden Power [Fire]
Hyper Beam
Protect
Solar Beam
Thunderbolt
Thunder
Psychic
Shadow Ball
Reflect
Rest
Overheat
Steel Wing
Focus Blast
Will-O-Wisp
Giga Impact
Infestation
Sleep Talk
Substitute
Surf
Dazzling Gleam
Tutor Moves:
Icy Wind
Magic Coat
Role Play
Skill Swap
Syclant [Jason Nichols] (M)
Nature: Hasty (+15% Speed, +23% Accuracy, -1 Def)
Type: Ice / Bug
Ice:
Bug:
Abilities:
Compoundeyes:
Mountaineer:
Technician (HA Unlocked):
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 140 (139.15) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Moves (50/84):
Level-Up:
Ice Punch
Fury Attack (*)
Leer (*)
Leech Life (*)
Scratch (*)
Ice Shard (*)
Focus Energy (*)
Slash (*)
Icy Wind (*)
Bug Bite (*)
X-Scissor (*)
Icicle Spear (*)
Bug Buzz
Sheer Cold
Freeze-Dry
Egg Moves:
Counter (*)
Earth Power (*)
Fell Stinger
Lunge
Pin Missile (*)
Spikes
Superpower (*)
Water Pulse (*)
Tutor Moves:
Electroweb
Focus Punch
Giga Drain
Knock Off
TM Moves:
Toxic
Hail
Taunt (*)
Blizzard (*)
Hidden Power [Fire]
Hyper Beam
Protect (*)
Solar Beam (*)
Earthquake
Dig (*)
Brick Break
Rest
Focus Blast
Endure
Acrobatics
Giga Impact
Stone Edge
Frost Breath
Rock Slide
Infestation
U-turn
Sleep Talk
Substitute
Araquanid [Edward Skur] (M)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Water / Bug
Water:
Bug:
Abilities:
Water Bubble: (Passive)
Water Absorb (HA Unlocked): (Passive)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (-)
Spe: 42
Size Class: 4
Weight Class: 4
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
Moves (45/45):
Level-Up:
Wide Guard (*)
Soak (*)
Bubble (*)
Infestation (*)
Spider Web (*)
Bug Bite (*)
Water Sport (*)
Bubble Beam (*)
Bite (*)
Aqua Ring (*)
Crunch
Lunge
Mirror Coat
Liquidation
Entrainment
Egg Moves:
Aurora Beam (*)
Power Split (*)
Spit Up (*)
Stockpile (*)
TM Moves:
Toxic (*)
Hidden Power [Grass]
Ice Beam (*)
Blizzard
Protect (*)
Rain Dance
Safeguard
Frustration
Return
Leech Life (*)
Double Team
Reflect
Facade
Rest
Attract
Round
Scald (*)
Frost Breath
X-Scissor
Poison Jab
Swagger
Sleep Talk
Substitute (*)
Surf
Waterfall
Confide
Vikavolt [Darkness Falls] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Bug / Electric
Bug:
Electric:
Abilities:
Levitate:
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 43
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
Moves (50/53?):
Level-Up:
Thunderbolt
Air Slash
Charge
Vice Grip (*)
String Shot (*)
Mud-Slap (*)
Bite (*)
Bug Bite (*)
Spark (*)
Acrobatics (*)
Crunch (*)
X-Scissor (*)
Guillotine
Dig
Bug Buzz
Discharge
Zap Cannon
Iron Defense
Agility
Egg Moves:
Electroweb (*)
Endure (*)
Harden (*)
Mud Shot (*)
TM Moves:
Toxic
Hidden Power [Rock] (*)
Hyper Beam
Light Screen(*)
Protect (*)
Rain Dance
Roost
Solar Beam
Thunder
Return
Double Team
Facade
Rest (*)
Attract
Round
Energy Ball
Charge Beam
Sky Drop
Giga Impact
Volt Switch (*)
Thunder Wave
Poison Jab
Swagger
Sleep Talk (*)
Substitute
Flash Cannon
Wild Charge
"..."
"Polly. Calm yourself."
"How can I calm down when he's using that STUPID MONKEY. I AM THE SUPERIOR FIRE/FIGHTING-TYPE, GOSH DANG IT."
"Do we really have to go over this again? You know what, let's just get this party before somebody gets hurt.
Good thing she doesn't know that my favorite Sinnoh starter is Chimchar..."
Coinflip:
acidphoenix = Heads
P2X7 = Tails
TAILS
P2X7 sends out and equips
acidphoenix sends out, equips, and orders
P2X7 orders