Fusion Evolution V3 (Voting Phase)

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Zygarde / Eevee
Pidgeot / Xurkitree
Stunfisk / Articuno
Gengar / Chandelure
Solgaleo / Sharpedo
Breloom / Zekrom
Guzzlord / Ferrothorn
 
Voting is closed! Here are the winners!

Golisopod / Wormadam-Sandy
Guzzlord / Slowbro
Zygarde-10% / Toucannon
Zygarde / Eevee
Pidgeot / Xurkitree
Stunfisk / Articuno
Solgaleo / Sharpedo
Breloom / Zekrom
Gengar / Chandelure
Guzzlord / Ferrothorn
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
Yes! My Guzzlord / Ferrothorn is now officially my first fusion who win this!

I mean, congratulations on anyone for having their fusions won and also for those who participate. I was just darn excited does to being my very first Fusion who has won.
 
'heratana is such a good wallbreaker omg 233 base attack'

252+ Atk Heratana-Mega Pin Missile (5 hits) vs. 0 HP / 0 Def Dialcatty: 125-150 (40.1 - 48.2%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Dialcatty Fire Blast vs. 0 HP / 0 SpD Heratana-Mega: 448-528 (159.4 - 187.9%) -- guaranteed OHKO

countered xd
no but really dialcatty is satan incarnate

let's look at some other things like Axatree and its mega:

252 SpA Choice Specs Axatree Thunderbolt vs. 0 HP / 0 SpD Dialcatty: 113-134 (36.3 - 43%) -- 98% chance to 3HKO after Leftovers recovery
252 SpA Dialcatty Earth Power vs. 0 HP / 0 SpD Axatree: 202-238 (72.4 - 85.3%) -- guaranteed 2HKO
fukd

252 SpA Axatree-Mega Thunderbolt vs. 0 HP / 0 SpD Dialcatty: 89-105 (28.6 - 33.7%) -- 98.3% chance to 4HKO after Leftovers recovery
252 SpA Dialcatty Hyper Voice vs. 0 HP / 0 SpD Axatree-Mega: 136-162 (48.7 - 58%) -- 95.7% chance to 2HKO

this is really balanced guys
(used hyper voice instead of epower for mega calc cos it traces Normalized Enemy)

it's obvious Harem will tear it to pieces so let's look at Sigillow instead, which is one of the only good non-Harem mons to beat Dialcatty with

252 SpA Choice Specs Tinted Lens Sigillow Boomburst vs. 0 HP / 0 SpD Dialcatty: 352-414 (113.1 - 133.1%) -- guaranteed OHKO

so Sigillow actually is good at beating Dialcatty although a physical AV dialcatty will probably beat it at full HP with return into sucker punch. not sure if anyone would run that, though.

252 SpA Choice Specs Tinted Lens Sigillow Boomburst vs. 0 HP / 0 SpD Assault Vest Dialcatty: 234-276 (75.2 - 88.7%) -- guaranteed 2HKO after Stealth Rock
252 Atk Dialcatty Return vs. 0 HP / 0 Def Sigillow: 175-207 (59.7 - 70.6%) -- guaranteed 2HKO
252 Atk Dialcatty Sucker Punch vs. 0 HP / 0 Def Sigillow: 160-190 (54.6 - 64.8%) -- guaranteed 2HKO

it should be emphasized that all these calcs are with no investment whatsoever. it tanks some of the best wallbreakers easily with no investment. think about that.
this is actually why I made Excatan lol

let me know if you find anything else that beats it easily. cinshado probably can but i cba with calcing that
 
can we go back to the time where winning fusions had their details in the voting closed post? would probably be helpful given the amount of submissions that are gotten.

anyway gratz to all the winners, i bet guzzbro, zekloom and (mega) aloha in particular will be fun to use, here's a kinda basic set for zekloom that's more tanky i guess

Zekloom @ Leftovers
Ability: hecc if i can remember the name
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Roost
- Spore
- Fusion Bolt
- Mach Punch

put things to sleep mostly, after that smack things and after that if you're at low HP heal.
 
Thanks guys for making this monstrosity win!


Code:
{ num: species: "Zycannon",
types: ["Ground, Normal"],
genderRatio: {M: 50.0, F: 50.0},
baseStats: {hp: 67, atk: 130, def: 73, spa: 68, spd: 80, spe: 107},
abilities: {0: "Force Drain"},
heightm: 1.2,
weightkg: 33.5,
color: "Black",
eggGroups: ["Undiscovered"], }
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
Okay, here is the code for Ferrolord;
Code:
{ num: species: "Ferrolord",
types: ["Steel, Dragon"],
genderRatio: {M: 0.00, F: 0.00},
baseStats: {hp: 148, atk: 107, def: 102, spa: 75, spd: 104, spe: 31},
abilities: {0: "Barbs Boost"},
heightm: 5.8,
weightkg: 998,
color: "Gray",
eggGroups: ["Undiscovered"], }
If anything's wrong, please warn me.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
My guess is that the ignoring came from Terravolt and since the only thing attacks can usually ignore are immunities, there you have it.
But immunities via ability and immunities via typing are two VERY different things. And Tetravolt would not only ignore immunities but all of those crappy ability weakening stuff (Slow n Steady and Amazing Bulk comes to mind).

I'm sorry but typing immunity ignoring is just outta nowhere. I implore you to change it before its in the Vault
 
THIRD
TIME'S
THE
CHARM
B O I S
Code:
{ num:
species: "Guzzbro",
types: ["Dragon", "Water"],
genderRatio: {M: 50.0, F: 50.0},
baseStats: {hp: 168, atk: 88, def: 92, spa: 110, spd: 77, spe: 37},
abilities: {0: "Rejuvenation"},
heightm: 3.6,
weightkg: 483.0,
color: "Black",
eggGroups: ["Undiscovered"], }
Forgot how to do Mega code lol
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
WHY DO I KEEP NOT GETTING NOTIFICATIONS

Either way thanks everyone for the votes on Gengar / Chandelure! It really surprises me there weren't any winning Gengar fusions honestly.

*code will go here later on*

Also Peridot already gives me an idea for a future fusion (Or hell maybe even future group of fusions).

And in all honesty, I really like the winning fusions in this slate! They all have interesting nieches
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
WHY DO I KEEP NOT GETTING NOTIFICATIONS

Either way thanks everyone for the votes on Gengar / Chandelure! It really surprises me there weren't any winning Gengar fusions honestly.

*code will go here later on*

Also Peridot already gives me an idea for a future fusion (Or hell maybe even future group of fusions).

And in all honesty, I really like the winning fusions in this slate! They all have interesting nieches
I do agree. Although I am not sure how anyone would use Ferrolord, considering that Guzzbro might overshadow it.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
I do agree. Although I am not sure how anyone would use Ferrolord, considering that Guzzbro might overshadow it.
Well, part of Guxxbro's glorious bulk only comes from it's mega, not that the base is bad but Ferrolord + Lefties could see some use that Mega Guzzbro can't (Also Gyro Ball)

If u want we can conspire ideas for SU themed fusions .3.
Well, sure!
 
Why did it stopped sending me alerts? >:[

Well either way, I'm really happy with my third win! Here's the code for Aloha!
Code:
{ num:
species: "Aloha",
types: ["Psychic", "Dark"],
genderRatio: {M: 0.0, F: 0.0},
baseStats: {hp: 103, atk: 137, def: 79, spa: 112, spd: 74, spe: 103},
abilities: {0: "Hydrodynamic"},
heightm: 2.6,
weightkg: 159.4,
color: "White",
eggGroups: ["Undiscovered"], }
I have no clue on how to do Megas, hopefully someone can explain me and check if everything is right with this boi!

Btw, Could Y'all give Camerupt and Lunala some love next time?! I hate when we separate counterparts and that's exactly what happened to Aloha and Luau :(
 
Forgot how to do Mega code lol
I have no clue on how to do Megas, hopefully someone can explain me and check if everything is right with this boi!
Allow me to help. (Exploudit, your base form code looks fine.)

Mega Guzzbro:
Code:
{ num:
species: "Guzzbro-Mega",
baseSpecies: "Guzzbro",
forme: "Mega",
formeLetter: "M",
types: ["Dragon", "Water"],
genderRatio: {M: 50.0, F: 50.0},
baseStats: {hp: 168, atk: 88, def: 162, spa: 140, spd: 77, spe: 37},
abilities: {0: "Shell Armor"},
heightm: 4,
weightkg: 524.5,
color: "Black",
eggGroups: ["Undiscovered"], }
Mega Aloha:
Code:
{ num:
species: "Aloha-Mega",
baseSpecies: "Aloha",
forme: "Mega",
formeLetter: "M",
types: ["Psychic", "Dark"],
genderRatio: {M: 0.0, F: 0.0},
baseStats: {hp: 103, atk: 157, def: 109, spa: 127, spd: 89, spe: 113},
abilities: {0: "Strong Jaws"},
heightm: 3.3,
weightkg: 200.9,
color: "White",
eggGroups: ["Undiscovered"], }
 
But immunities via ability and immunities via typing are two VERY different things. And Tetravolt would not only ignore immunities but all of those crappy ability weakening stuff (Slow n Steady and Amazing Bulk comes to mind).

I'm sorry but typing immunity ignoring is just outta nowhere. I implore you to change it before its in the Vault
Ok don't worry, I'll change it to just ignoring ability-based immunities.
EDIT: Done
 
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Gyarzwole
Donors: Gyarados + Buzzwole
Is this a draconic genie?
New Typing:

Ability: Insatiable Moxie + Beast Boost - Upon scoring a KO, its Attack and highest non-HP stat go up by 1. These boosts are separate, but activate simultaneously.
Stats: 102 HP ±0 / 152 Atk +20 / 109 Def ±0 / 56 SpA ±0 / 96 SpD +20 / 80 Spe ±0
Notable Moves:
: Waterfall, Aqua Tail, Crunch, Power-Up Punch, Thunder Punch, Ice Punch, Earthquake, Stone Edge, Lunge, Leech Life, Superpower, Reversal, Poison Jab, Brick Break, Hammer Arm, Gyro Ball, Dragon Tail
: Dragon Dance, Bulk Up, Taunt, Roost
Role Identification: Bulky, brutal physical attacker. It can either boost with Power-Up Punch, Dragon Dance, or Bulk Up, and sweep. Oh yeah, and it has Gyro Ball to work in conjunction with Hammer Arm sets. This particular typing was chosen to switch in more easily if there's sneaky pebbles on your side of the field.

Mega Gyarzwole
Mega Stone: Gyaradosite
New Typing:

Ability: Mold Breaker
Stats: 102 HP ±0 / 182 Atk +30 / 139 Def +30 / 66 SpA +10 / 126 SpD +30 / 80 Spe ±0
Notable Moves: See Base
Role Identification: While yes, the Mega's got a rather iffy defensive typing, it's a whole lot tankier. Base 182 Attack is NOTHING to sneeze at, and neither is its 102/139/126 bulk. Set up with Dragon Dance, and WRECK EVERYTHING! >:D


Magnetoise
Donors: Blastoise + Magnezone
One of the most popular fanmade fusions, now a reality.
New Typing:

Ability: Magnetic Water Torrent + Magnet Pull - When at 50% HP or lower, its water-type moves trap the opponent.
Stats: 84 HP +10 / 76 Atk ±0 / 107 Def ±0 / 127 SpA +20 / 107 SpD +10 / 69 Spe ±0
Notable Moves:
: Rapid Spin
: Water Pulse, Thunderbolt, Thunder, Zap Cannon, Flash Cannon, Ice Beam, Scald, Dark Pulse, Tri Attack, Volt Switch, Charge Beam, Aura Sphere, Dragon Pulse
: Haze, Mist, Toxic
Role Identification: While the mega is pretty lethal, should things get dicey for Magnetoise, its water-type moves instantly become trap moves, meaning that if it forces a switch, it can trap the switch-in and mega.

Mega Magnetoise
Mega Stone: Blastoisinte
New Typing:

Ability: Mega Launcher
Stats: 84 HP ±0 / 96 Atk +20 / 127 Def +20 / 177 SpA +50 / 117 SpD +10 / 69 Spe ±0
Notable Moves: See Base, emphasis on: Water Pulse, Aura Sphere, Dragon Pulse, Dark Pulse
Role Identification: This thing is packing a fantastic defensive typing, with Water/Electric being only weak to Grass and Ground, and the former isn't even that common. In fact, if the moves in question are STABs, then chances are Ice Beam will hit them hard. or it will drop dead if it's up against rosium It's all in all a much better Rotom-Wash, being capable of dealing major damage with that 177 Special Attack and Mega Launcher boosted Water Pulses.


Meloego
Donors: Meloetta + Nihilego
A symphony of special tankiness and physical sweepiness.
New Typing:
Aria:

Pirouette:

Ability: Beast Serenity Serene Grace + Beast Boost - Secondary effects are twice as likely to happen. When it lands one, it gets +1 to its highest non-HP stat. The stat boosts remain same through form changes.
Stats:
Aria: 104 HP ±0 / 65 Atk ±0 / 62 Def ±0 / 147 SpA +20 / 149 SpD +20 / 96 Spe ±0
Pirouette: 104 HP ±0 / 147 Atk +20 / 96 Def ±0 / 65 SpA ±0 / 62 SpD ±0 / 149 Spe +20
Notable Moves:
: Close Combat, Poison Jab, U-Turn, Stone Edge, Quick Attack, Brick Break, Shadow Claw, Head Smash
: Relic Song, Power Gem, Sludge Wave, Psychic, Psyshock, Hyper Voice, Thunderbolt, Thunder, Energy Ball, Dazzling Gleam, Shadow Ball
: Perish Song, Calm Mind, Work Up
Role Identification: Aria Form is a Special Tank already, only being weak to Ghost, Ground, and Dark. Its Defense is a bit lacking, but the 104/149 Special Bulk is a nice addition to its 147 SpA. However, switch it to Pirouette, and you get a super-fast Base 147 Attack mon that can actually take a physical hit with 104/96 bulk. (unless it's psychic type) Switching between the forms may prove cruical, as you're bulky on one front but frail on the other.


Cofacent
Parents: Cofagrigus + Jellicent (Amorphous)
Unova Ghost-type Physical Bulk meets Unova Ghost-type Special Bulk
New Typing:

Ability: Ominous Dehydration Mummy + Water Absorb - If hit with a contact attack, the attacker gets Mummy. If a Pokémon with that ability attempts to use a Water-type move against it, it heals this Pokémon by 25%.
Stats: 89 HP +10 / 65 Atk +10 / 117 Def +10 / 100 SpA +10 / 115 SpD +10 / 55 Spe +10
Notable Moves:
: Scald, Water Spout, Shadow Ball, Energy Ball, Infestation, Psychic, Water Pulse, Sludge Wave, Dazzling Gleam, Dark Pulse
: Nasty Plot, Will-O-Wisp, Destiny Bond, Haze, Curse, Power Split, Guard Split, Calm Mind, Trick Room, Rain Dance, Acid Armor, Toxic Spikes
Role Identification: Contact attacks shut down mons like Diggercate-Alola and Base!Heratana that use their abilities to wreak havoc. (Though non-contact ability sweepers, on the other hand...) It also has an excellent movepool as a composite of Cofagrigus's and Jellicent's.


Chandeltree
Parents: Chandelure + Xurkitree
How's about we combine some wallbreakers... >:)
New Typing:

Ability: Beast Blaze Flash Fire + Beast Boost - If it lands a KO, its Fire-type hits are powered up.
Stats: 71 HP ±0 / 72 Atk ±0 / 80 Def ±0 / 179 SpA +20 / 80 SpD ±0 / 101 Spe +20
Notable Moves:
: Flame Charge
: Flamethrower, Fire Blast, Discharge, Thunderbolt, Thunder, Zap Cannon, Solar Beam, Energy Ball, Shadow Ball, Dark Pulse, Heat Wave, Signal Beam, Dazzling Gleam, Charge Beam
: Tail Glow, Acid Armor
Role Identification: Special Sweeping nightmare. Flame Charge will build up its Speed (kinda like Z-Hypnosis but multi-use), and then if it has Tail Glow, it can wipe everything into oblivion!

RESUBS

Guzzpex
Donors: Guzzlord + Toxapex
When you combine Great HP, Poor Defenses with Poor HP, Great Defenses
New Typing:

Ability: Merciless Beast Merciless + Beast Boost - If it lands a hit on a poisoned Pokémon, its highest non-HP stat goes up by 1.
Stats: 136 HP ±0 / 82 Atk ±0 / 122 Def +20 / 75 SpA ±0 / 117 SpD +20 / 38 Spe ±0
Notable Moves:
: Dragon Tail, Smack Down
: Scald, Snarl
: Toxic Spikes, Haze, Mist, Toxic, Infestation, Recover, Baneful Bunker, Substitute, Gastro Acid
Role Identification: Not only is its 136/122/117 bulk extremely high, it can also make them go up even further by having two sets of Toxic Spikes on the field as it Dragon Tails the opponent out every time, making it even more fortified in the process. It can also heal, which Guzzlord itself couldn't. Oh, yeah... It's only weak to Ground.


Mimiblim
Parents: Mimikyu + Drifblim (Amorphous)
Unburden Away!
New Typing:

Ability: Disguise Burden Disguise + Unburden - The first time the Pokémon is hit while its disguise is up, the damage will be negated, busting the disguise and doubling its speed. If switched back in, its disguise will still be busted, but the speed boost will be gone.
Stats: 112 HP +10 / 95 Atk +10 / 72 Def +10 / 80 SpA +10 / 89 SpD +10 / 98 Spe +10
Notable Moves:
: Shadow Sneak, Shadow Claw, Play Rough, Wood Hammer, Leech Life, Z-Phantom Force, Body Slam, Z-Fly
: Swords Dance, Z-Splash, Curse, Destiny Bond, Thunder Wave, Will-O-Wisp, Haze
Role Identification: Set up tons of Swords Dance, and once the disguise cracks, unleash armageddon! After its disguise cracks, only Ninxys outspeeds, and it has Shadow Sneak for that. And it's a Fairy-Type because, well... Sucker Punch.


Loppuzam
Parents: Lopunny + Alakazam (Human-Like)
Brace Yourself.
Parents: Lopunny / Alakazam
Shared Egg Group: Human-like
New Type:

Ability: Synchro Stretch (Synchronize + Limber) - Prevents paralysis. If another Pokémon attempts to inflict this status on it, that Pokémon gets paralyzed instead.
Stats: Stats: 70 HP +10 / 73 Atk +10 / 74 Def +10 / 104 SpA +10 / 105 SpD +10 / 122 Spe +10
Notable Moves:
: Psycho Cut, Knock Off, Elemental Punches, Return, High Jump Kick, Z-Bounce, Quick Attack, Fake Out
: Psychic, Psyshock, Ice Beam, Blizzard, Thunderbolt, Thunder, Round, Shadow Ball, Energy Ball
: Trick, Psycho Shift, Healing Wish
Role Identification: Already a decently fast mon with good Special stats. However, the real attraction are its megas, which it can use to equal effect. You can play mind games with the opponent concerning which mega you're using...

Mega Loppuzam X
Mega Stone: Loppunite
New Type:

Ability: Scrappy
Stats: 70 HP ±0 / 133 Atk +60 / 84 Def +10 / 104 SpA ±0 / 105 SpD ±0 / 152 Spe +30
Notable Moves: See Base's physical moves
Role Identification: The physical mega. It's got a blistering Speed stat, with the Attack stat to make good use of it as well. It's got Psycho Cut and High Jump Kick, with possible Knock Off and Fake Out. It's also packing elemental punches, which both parents get through breeding. Oh yeah, and Ghost-types aren't safe. If you're a Houdini, then tough luck.


Mega Loppuzam Y

Mega Stone: Alakazite
New Type:

Ability:
Trace
Stats: 70 HP ±0 / 73 Atk ±0 / 104 Def +20 / 144 SpA +40 / 115 SpD +10 / 152 Spe +30
Notable Moves: See Base's special moves
Role Identification: The special mega. It's got the same blistering Speed stat, and that Special Attack stat is plain deadly. Who needs that special Normal STAB when you have all those other moves?
 
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Parents: Ditto + Sandile
Shared egg group: DNA
Offspring name: Dad
New type: Normal/Dark
New base stats: 69 (+20)/60/51 (+10)/41/51 (+10)/56
New ability and desc: Mirror, Mirror - On switchin, transforms the foe it is facing into this Pokémon. (If it was going to use a move, it uses it after it transforms.)
Notable moves: Transform, Taunt, Stealth Rock, Crunch, Pursuit.
Role identification: Dad's entire purpose is to make the opponent crappy. (No offense to dads) Mirror, Mirror transforms them into you, and you suck, meaning they also now suck. This might sound stupid but you can actually just run Choice Scarf with Taunt / Stealth Rock / Toxic / filler (status) so that they end up using struggle when u taunt. It might seem a little stupid to have Choice Scarf Taunt, but of course you can switchout by it also stops the opponent from using your movepool meaning they now have to use struggle. Yes they can switch however a lot of the times that gonna be a predictable switch meaning you can just counter that switch. It's also very useful if your opponent only has 1 mon left and you really wanna win the game.



Parents: Ditto + Zoroark
Shared egg group: DNA
Offspring name: Dork
New type: Normal/Dark
New base stats: 74 (+20)/76/54/84/54/96 (+20)
New ability and desc: Copycat - On switchin, this Pokémon transforms into the last Pokemon in your party.
Notable moves: Transform, Knock Off, Pursuit, Sucker Punch, U-Turn.
Role identification: Why have only 1 broken mon when you can have 2?! That's what Dork is here to do! Not only do you get 2 of the same OP mon, but say it has like a million different good items it can run? Dork can run 1 of those items and the original can run another, meaning you can get versatility. BUT THATS NOT WHAT THIS IS FOR. DONT DO THAT. Granted, it's a viable option, BUT DONT DO IT. THE ABILITY IS CALLED "COPYCAT" FOR A REASON YO. So, I hope you like having 2 of the same broken mon :)




Parents: Ditto + Oricorio-Sensu
Shared egg group: DNA
Offspring name: Dot-Sensu
New type: Ghost/Normal
New base stats: 61/59/59/93 (+20)/59/90 (+20)
New ability and desc: Danceposter - On switchin, this Pokémon uses each of the foe's moves in a random order.
Notable moves: Trasform, U-Turn, Revelation Dance, Tailwind, Swords Dance, Taunt, Air Slash, Hurricane, Agility, Calm Mind, Baton Pass.
Role identification: Switch it in on a specially offensive threat and attempt to kill it with its own moves, or switch it in on a stalling mon and use everything they have. You can also switchin on hazard setters to get 1 step ahead of them. Switching in on Taunt users is also really good because then you stop them from stopping you. Overall a very good mon that can check a lot of mons simply by switching in.




Parents: Steelix + Minior-Meteor
Shared egg group: DNA
Offspring name: Stiinii
New type: Steel/Flying
New base stats: 70 (+3)/72/164 (+14)/57/85 (+3)/65 (+20)
Stiinii-Core: 70/164/72/85/57/125
New ability and desc: Shield Force - If Stiinii, end of turn changes to core forme at 1/2 max HP or less; in core Forme, this Pokémon's moves with secondary effects have 1.3 power, nullifies effects. In Meteor Forme, cannot be statused.
Notable moves: Shell Smash, Iron Head, Actobatics, Aqua Tail, Earthquake, Fire Fang, Ice Fang, Rock Slide, Stone Edge, Taunt, Stealth Rock, Crunch, U-Turn.
Role identification: Stiinii (yes pronounced Steenee) is an extremely powerful Shell Smash abuser. In core Forme it has a massive 164 attack, 125 speed, and probably a couple of Shell Smash boosts. This combined with Sheer Force boosts will be extremely dangerous and hard to deal with. Even Fablefin is going to have a hard time dealing with 164 attack Iron Heads even if there are no boosts. Basically, it's an improved Steenee :P

Mega Stiinii Stats: 70/112/204/57/115/65
Ability/ Sand Force




Parents: Pawniard + Meditite
Shared egg group: Human-Like
Offspring name: Petite
New type: Fighting/Dark
New base stats: 47/72/72/50/57/70 (BST: 368)
New ability and desc: Enormous Power - This Pokémon's attack is quadrupled.
Notable moves: Sucker Punch, Knock Off, Psycho Cut, Pursuit, Swirds Dance, Rock Polish, Poison Jab, Shadow Claw, Iron Head, Bullet Punch, Brick Break, Drain Punch, Fake Out, Fire Punch, High Jump Kick, Ice Punch, Recover, Rock Slide, Thunder Punch, Zen Headbutt, Facade.
Role identification: Petite is anything but petite when it comes to dealing big damage. It's an extremely powerful physical attacker with a surprisingly wide movepool.


RESUBS:


Parents: Swoobat + Torkoal
Shared egg group: Field
Offspring name: Swooboat
New type: Fire/Psychic
New base stats: 78/81/107/91/72/77
New ability and desc: Simple Smoke (Simple + White Smoke) - Both effects combined
Notable moves: Shell Smash, Stored Power, Eruption, Air Slash, Energy Ball, Roost, Shadow Ball, Signal Beam, Clear Smog, Rapid Spin, Will-O-Wisp, Knock Off, Trick.
Role identification: Shell Smash + Stored Power. Simple, right? (Puns lol) Shell Smash triples its speed and special attack, and with stored power, you hit like with what 240! That's incredible!
 
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Cat waifu is back
DNA Donors: Magearna / Incineroar
Offspring name: Mage O' Incinera
New Type: Fairy / Fire
Base Stats: 87 / 110 / 117 / 110 / 117 / 62 (+5 Atk, +15 Def, +5 SpA, +15 SpD)
New ability and desc: Ab (Soul-Heart + Intimidate) - On switch-in, the foe's Attack and Special Attack are lowered by one stage. When this Pokémon knocks out an opponent, its Attack and Special Attack are raised by one stage.
Notable Moves: Dazzling Gleam, Fleur Cannon, Flare Blitz, Fire Blast, Flamethrower, Energy Ball, Earthquake, Shift Gear, Nasty Plot, Darkest Lariat, Dark Pulse, Trick Room, Ice Beam, Thunderbolt,
Role Identification: Aaabbb


COOKIE CAAAAAAAAAAAT-
DNA Donors: Cinccino / Deoxys-Attack
Offspring name: Cookie Cat
New Type: Normal / Psychic
Base Stats: 62 / 142 / 40 / 142 / 40 / 147 (+5 Atk, +20 SpA, +15 Spe)
New ability and desc: Interstellar Refugee (Technician + Pressure) - The power of moves at or under 60 BP are doubled.
Notable Moves: Anything lol
Role Identification: Aaabbb


Starco or bust
DNA Donors: Marshadow / Charizard
Offspring name: Marco Diaz
New Type: Fighting / Fire
Base Stats: 84 / 119 / 79 / 119 / 89 / 117 (+15 Atk, +20 SpA, +5 Spe)
New ability and desc: Safe Kid (Technician + Blaze) - Moves with base 60 power or lower have their power multiplied 1.5x. If a move with base 60 power or under is Fighting or Fire-type, said move gets an additional 1.5x multiplier. This ability loses its effects when this Pokemon is at or below 1/3 of its maximum HP.
Notable Moves: Flame Charge, Hidden Power, Rolling Kick, Force Palm, Rock Tomb, Incinerate, Focus Blast, Roost, Shadow Sneak, Shadow Punch, Spectral Thief, Stone Edge, Poison Jab, Assurance, Flare Blitz, Bite, Bulldoze, Ominous Wind, Belly Drum, Power-Up Punch, Defog, Dragon Dance, Z-Hold Hands, Bulk Up, Calm Mind
Role Identification: Aaabbb


It's *sniff* so beautiful..
Parents: Kabutops / Azumarill
Shared egg group: Water 1
Offspring name: Topaz
New type: Rock / Fairy
New base stats: 90 / 92 / 102 / 72 / 85 / 75
New ability and desc: Power of Two (Swift Swim + Huge Power) - This pokemon's Attack and Speed are doubled.
Notable moves: Belly Drum, Stone Edge, Play Rough,
Role Identification: Aaabbb
 
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-(insert Fusion's name here!)- stands for brand new and =(insert Fusion's name here!)= stands for resub


=Regiops=
DNA Donors: Regirock & Archeops

Ability: Optimistic (Sturdy & Defeatist) - Regiops will remain on 1 HP if it would be knocked out by a move when at over half of its HP. Additionally the user is immune to OHKO moves.
Stats: 95 HP (+18) / 122 Atk (+2) / 132 Def (±0) / 81 SpA (±0) / 101 SpD (+19) / 81 Spe (+1) - 612 BST

Notable Moves: Stealth Rock, Roost, U-turn, Stone Edge
Role Identification: With great overall bulk and an ability that allows it to soft check pretty much any offensive Pokemon with over half HP, Regiops would be an amazing addition to Bulky Offensive teams looking for a defensive backbone.


-Regiozma-
DNA Donors: Regice & Necrozma

Ability: Prism Body (Clear Body & Prism Armor) - Super Effective Moves have no effect on the user.
Stats: 108 HP (+20) / 80 Atk (+2) / 108 Def (+8) / 120 SpA (+7) / 144 SpD (±0) / 67 Spe (+3) - 587 BST

Notable Moves: Moonlight, Stealth Rock, Ice Beam, Thunderbolt, Thunder Wave, Calm Mind, Iron Defense, Stored Power, Psychic
Role Identification: A cool Wall for Bulky Offense, Balance and any fatter playstyle, 108 / 108 / 144 bulk along with no weaknesses and an immunity to 6 types makes Regiozma quite a threat actually! It can either be a bulky tank with Stealth Rock, Moonlight and BoltBeam or a late game cleaner with CM + Iron Defense + Moonlight + Stored Power. On the other hand, any strong enough physical attacker should 2HKO with Neutral STAB coverage.

252+ Atk Choice Band Haxardos Outrage vs. 0 HP / 252+ Def Regiozma: 265-313 (74.2 - 87.6%) -- guaranteed 2HKO
252+ Atk Tyranichomp-Mega-G Outrage vs. 0 HP / 252+ Def Regiozma: 190-225 (53.2 - 63%) -- guaranteed 2HKO after sandstorm damage
+1 252 Atk Tough Claws Hazard-Mega-X Dragon Claw vs. 0 HP / 252+ Def Regiozma: 213-252 (59.6 - 70.5%) -- guaranteed 2HKO


-Reginine-
DNA Donors: Registeel & Arcanine

Ability: Scary Steel (Light Metal & Intimidate) - Considers the opponent's Attack stat as halved when recieving damage.
Stats: 105 HP (+20) / 95 Atk (+3) / 115 Def (±0) / 95 SpA (+8) / 115 SpD (±0) / 81 Spe (+9) - 587 BST

Notable Moves: Morning Sun, Stealth Rock, Extreme Speed, Flare Blitz, Iron Head
Role Identification: if 105 / 115 / 115 bulk wasn't good enough already, keep in mind this thing has doubled defense, making it really tough to break through. It also has quite a good defensive typing, access to Stealth Rock and reliable recovery to top it off. Scary 'mon.


=Tapu Tiki=
DNA Donors: Tapu Koko & Victini

Ability: Electric Star (Electric Surge & Victory Star) - Activates Electric Terrain for 5 turns when Tapu Tiki enters battle. Accuracy for Tapu Tiki and it's allies is raised by 10% if Electric Terrain is in effect.
Stats: 87 HP (+2) / 127 Atk (+20) / 95 Def (+3) / 97 SpA (±0) / 90 SpD (+3) / 127 Spe (+12) - 623 BST

Notable Moves: Bolt Strike, V-Create, Taunt, U-turn, Volt Switch, Roost, Brave Bird, Focus Blast, Glaciate, Dazzling Gleam
Role Identification: With Electric Terrain and very high powered STABs, Tapu Tiki takes down almost anything it touches, it has a great Speed Tier and great STAB combo, as well as Taunt and pivoting Moves to shut down (the very few) Defensive Pokémon that can wall it. It is still balanced as it can be checked by most Ground- and Dragon-types and its physical coverage is kind of limited actually, making it unable to break past the select group of Pokemon that wall it.


=Tapu Lure=
DNA Donors: Tapu Lele & Chandelure

Ability: Psyche Roast (Psychic Surge & Flash Fire) - Activates Psychic Terrain for 5 turns when Tapu Lure enters battle. Tapu Lure's Fire-type moves deal 1.5x damage if Psychic Terrain is in effect.
Stats: 66 HP (+1) / 70 Atk (±0) / 83 Def (+1) / 154 SpA (+17) / 104 SpD (+4) / 104 Spe (+17) - 581 BST

Notable Moves: Psychic, Psyshock, Fire Blast, Flamethrower, Overheat, Trick, Focus Blast, Shadow Ball, Thunderbolt, Energy Ball
Role Identification: The scariest wallbraker FE will probably ever see. WIth base 154 SpA and a 1.5x boost to both of its STABs this thing just hits extremely hard. It also has an amazing STAB combo along with great coverage and above average Speed for an Wallbreaker. On the other hand, many revenge killers have ease taking it out because of its below average bulk and crappy defensive typing, along with Stealth Rock being everywhere and limiting its switches.


=Tapu Goat=
DNA Donors: Tapu Fini & Gogoat

Ability: Mythical Goat (Misty Surge & Grass Pelt) - Activates Misty Terrain for 5 turns when Tapu Goat enters battle. Increases Tapu Goat's Defense by 1.5x if Misty Terrain is in effect.
Stats: 116 HP (+20) / 87 Atk (±0) / 96 Def (+8) / 106 SpA (+10) / 106 SpD (+1) / 77 Spe (+1) - 588 BST

Notable Moves: Milk Drink, Defog, Taunt, Nature's Madness, Scald, Giga Drain, Leech Seed
Role Identification: Outstanding bulk after its ability is factored in, a decent enough defensive typing, and reliable recovery make Tapu Goat a reliable Defogger for FE. Access to Taunt and Nature's Madness also help with its passiveness and can give some role compression acting as a Stallbreaker. Still vulnerable to Flying-, Bug- and Poison-types and reliant on its own Terrain to wall what it has to, but still an amazing Wall.


=Xenon=
DNA Donors: Xerneas & Venomoth

Ability: Pixel Vision (Fairy Aura & Tinted Lens) - Increases the power of all Fairy-type moves by 4/3x. Doubles the power of 'not very effective' Fairy-type moves used by Xenon.
Stats: 100 HP (+2) / 98 Atk (±0) / 77 Def (±0) / 130 SpA (+20) / 88 SpD (+2) / 110 Spe (+16) - 603 BST

Notable Moves: Moonblast, Quiver Dance, Geomancy, Roost, Sleep Powder
Role Identification: Xenon is a very powerful FE set up sweeper, with Quiver Dance, Power Herb Geomancy and Z-Geomancy on its arsenal it has mulitple ways of setting up, along with Roost and Sleep Powder to get even more set up opportunities. It's ability also makes it extremely powerful, not does it Fairy STAB gain an adaptability like boost, but it also ignores resistances, allowing only Fire / Steel, Fire / Poison and Steel / Poison fusions to properly resist it.


=Luau=
DNA Donors: Lunala & Camerupt

Ability: Land's Shield (Shadow Shield & Solid Rock) - Halves damage taken if either at full health or hit Super Effectively, both stack.
Stats: 113 HP (+10) / 107 Atk (+1) / 79 Def (±0) / 139 SpA (+18) / 97 SpD (+6) / 73 Spe (+5) - 608 BST

Notable Moves: Stealth Rock, Moonlight, Calm Mind, Moongeist Beam, Earth Power
Role Identification: You can use this as a bulky Stealth Rock setter and wall, but it works better to set up Calm Minds and then Mega Evolve.

=Mega Luau=
DNA Donors: Lunala & Camerupt

Ability: Sheer Force
Stats: 113 HP (+10) / 127 Atk (+21) / 109 Def (+30) / 179 SpA (+58) / 127 SpD (+36) / 53 Spe (-15) - 708 BST

Notable Moves: Earth Power, Shadow Ball, Fire Blast, Calm Mind, Stealth Rock, Moonlight, Filler
Role Identification: All hail the guardian of the Moon and the Land! I even made it prime stats just to keep the alolan theme! By the way, in case you didn't know it, Luau is like a hawaiian moon party so I felt like it really fitted and was a cool name to give to this thing (especially cuz' it is the god of the moon after all!). Well, let's get into competitive... Base 179 SpA and Sheer Force boosted Earth Powers and Shadow Balls are really really tough to switch into! Fire Blast rounds out its coverage by hitting every single Pokémon neutrally, but mainly the Grass types that can take Earth Power. It also has outstanding base 113 / 109 / 127 bulk allowing it to wallbreaker quite efficiently! The sad part though, is that base 53 Spe is kind of underwhelming even for a Wallbreaker, but its pros totally make up for it!
 
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