-(insert Fusion's name here!)- stands for brand new and =(insert Fusion's name here!)= stands for resub
=Regiops=
DNA Donors: Regirock & Archeops
Ability: Optimistic
(Sturdy & Defeatist) -
Regiops will remain on 1 HP if it would be knocked out by a move when at over half of its HP. Additionally the user is immune to OHKO moves.
Stats: 95 HP
(+18) / 122 Atk
(+2) / 132 Def
(±0) / 81 SpA
(±0) / 101 SpD
(+19) / 81 Spe
(+1) - 612 BST
Notable Moves: Stealth Rock, Roost, U-turn, Stone Edge
Role Identification: With great overall bulk and an ability that allows it to soft check pretty much any offensive Pokemon with over half HP, Regiops would be an amazing addition to Bulky Offensive teams looking for a defensive backbone.
-Regiozma-
DNA Donors: Regice & Necrozma
Ability: Prism Body
(Clear Body & Prism Armor) -
Super Effective Moves have no effect on the user.
Stats: 108 HP
(+20) / 80 Atk
(+2) / 108 Def
(+8) / 120 SpA
(+7) / 144 SpD
(±0) / 67 Spe
(+3) - 587 BST
Notable Moves: Moonlight, Stealth Rock, Ice Beam, Thunderbolt, Thunder Wave, Calm Mind, Iron Defense, Stored Power, Psychic
Role Identification: A cool Wall for Bulky Offense, Balance and any fatter playstyle, 108 / 108 / 144 bulk along with no weaknesses and an immunity to 6 types makes Regiozma quite a threat actually! It can either be a bulky tank with Stealth Rock, Moonlight and BoltBeam or a late game cleaner with CM + Iron Defense + Moonlight + Stored Power. On the other hand, any strong enough physical attacker should 2HKO with Neutral STAB coverage.
252+ Atk Choice Band Haxardos Outrage vs. 0 HP / 252+ Def Regiozma: 265-313 (74.2 - 87.6%) -- guaranteed 2HKO
252+ Atk Tyranichomp-Mega-G Outrage vs. 0 HP / 252+ Def Regiozma: 190-225 (53.2 - 63%) -- guaranteed 2HKO after sandstorm damage
+1 252 Atk Tough Claws Hazard-Mega-X Dragon Claw vs. 0 HP / 252+ Def Regiozma: 213-252 (59.6 - 70.5%) -- guaranteed 2HKO
-Reginine-
DNA Donors: Registeel & Arcanine
Ability: Scary Steel
(Light Metal & Intimidate) -
Considers the opponent's Attack stat as halved when recieving damage.
Stats: 105 HP
(+20) / 95 Atk
(+3) / 115 Def
(±0) / 95 SpA
(+8) / 115 SpD
(±0) / 81 Spe
(+9) - 587 BST
Notable Moves: Morning Sun, Stealth Rock, Extreme Speed, Flare Blitz, Iron Head
Role Identification: if 105 / 115 / 115 bulk wasn't good enough already, keep in mind this thing has doubled defense, making it really tough to break through. It also has quite a good defensive typing, access to Stealth Rock and reliable recovery to top it off. Scary 'mon.
=Tapu Tiki=
DNA Donors: Tapu Koko & Victini
Ability: Electric Star
(Electric Surge & Victory Star) -
Activates Electric Terrain for 5 turns when Tapu Tiki enters battle. Accuracy for Tapu Tiki and it's allies is raised by 10% if Electric Terrain is in effect.
Stats: 87 HP
(+2) / 127 Atk
(+20) / 95 Def
(+3) / 97 SpA
(±0) / 90 SpD
(+3) / 127 Spe
(+12) - 623 BST
Notable Moves: Bolt Strike, V-Create, Taunt, U-turn, Volt Switch, Roost, Brave Bird, Focus Blast, Glaciate, Dazzling Gleam
Role Identification: With Electric Terrain and very high powered STABs, Tapu Tiki takes down almost anything it touches, it has a great Speed Tier and great STAB combo, as well as Taunt and pivoting Moves to shut down (the very few) Defensive Pokémon that can wall it. It is still balanced as it can be checked by most Ground- and Dragon-types and its physical coverage is kind of limited actually, making it unable to break past the select group of Pokemon that wall it.
=Tapu Lure=
DNA Donors: Tapu Lele & Chandelure
Ability: Psyche Roast
(Psychic Surge & Flash Fire) -
Activates Psychic Terrain for 5 turns when Tapu Lure enters battle. Tapu Lure's Fire-type moves deal 1.5x damage if Psychic Terrain is in effect.
Stats: 66 HP
(+1) / 70 Atk
(±0) / 83 Def
(+1) / 154 SpA
(+17) / 104 SpD
(+4) / 104 Spe
(+17) - 581 BST
Notable Moves: Psychic, Psyshock, Fire Blast, Flamethrower, Overheat, Trick, Focus Blast, Shadow Ball, Thunderbolt, Energy Ball
Role Identification: The scariest wallbraker FE will probably ever see. WIth base 154 SpA and a 1.5x boost to both of its STABs this thing just hits extremely hard. It also has an amazing STAB combo along with great coverage and above average Speed for an Wallbreaker. On the other hand, many revenge killers have ease taking it out because of its below average bulk and crappy defensive typing, along with Stealth Rock being everywhere and limiting its switches.
=Tapu Goat=
DNA Donors: Tapu Fini & Gogoat
Ability: Mythical Goat
(Misty Surge & Grass Pelt) -
Activates Misty Terrain for 5 turns when Tapu Goat enters battle. Increases Tapu Goat's Defense by 1.5x if Misty Terrain is in effect.
Stats: 116 HP
(+20) / 87 Atk
(±0) / 96 Def
(+8) / 106 SpA
(+10) / 106 SpD
(+1) / 77 Spe
(+1) - 588 BST
Notable Moves: Milk Drink, Defog, Taunt, Nature's Madness, Scald, Giga Drain, Leech Seed
Role Identification: Outstanding bulk after its ability is factored in, a decent enough defensive typing, and reliable recovery make Tapu Goat a reliable Defogger for FE. Access to Taunt and Nature's Madness also help with its passiveness and can give some role compression acting as a Stallbreaker. Still vulnerable to Flying-, Bug- and Poison-types and reliant on its own Terrain to wall what it has to, but still an amazing Wall.
=Xenon=
DNA Donors: Xerneas & Venomoth
Ability: Pixel Vision
(Fairy Aura & Tinted Lens) -
Increases the power of all Fairy-type moves by 4/3x. Doubles the power of 'not very effective' Fairy-type moves used by Xenon.
Stats: 100 HP
(+2) / 98 Atk
(±0) / 77 Def
(±0) / 130 SpA
(+20) / 88 SpD
(+2) / 110 Spe
(+16) - 603 BST
Notable Moves: Moonblast, Quiver Dance, Geomancy, Roost, Sleep Powder
Role Identification: Xenon is a very powerful FE set up sweeper, with Quiver Dance, Power Herb Geomancy and Z-Geomancy on its arsenal it has mulitple ways of setting up, along with Roost and Sleep Powder to get even more set up opportunities. It's ability also makes it extremely powerful, not does it Fairy STAB gain an adaptability like boost, but it also ignores resistances, allowing only Fire / Steel, Fire / Poison and Steel / Poison fusions to properly resist it.
=Luau=
DNA Donors: Lunala & Camerupt
Ability: Land's Shield
(Shadow Shield & Solid Rock) -
Halves damage taken if either at full health or hit Super Effectively, both stack.
Stats: 113 HP
(+10) / 107 Atk
(+1) / 79 Def
(±0) / 139 SpA
(+18) / 97 SpD
(+6) / 73 Spe
(+5) - 608 BST
Notable Moves: Stealth Rock, Moonlight, Calm Mind, Moongeist Beam, Earth Power
Role Identification: You can use this as a bulky Stealth Rock setter and wall, but it works better to set up Calm Minds and then Mega Evolve.
=Mega Luau=
DNA Donors: Lunala & Camerupt
Ability: Sheer Force
Stats: 113 HP
(+10) / 127 Atk
(+21) / 109 Def
(+30) / 179 SpA
(+58) / 127 SpD
(+36) / 53 Spe
(-15) - 708 BST
Notable Moves: Earth Power, Shadow Ball, Fire Blast, Calm Mind, Stealth Rock, Moonlight, Filler
Role Identification: All hail the guardian of the Moon and the Land! I even made it prime stats just to keep the alolan theme! By the way, in case you didn't know it, Luau is like a hawaiian moon party so I felt like it really fitted and was a cool name to give to this thing (especially cuz' it is the god of the moon after all!). Well, let's get into competitive... Base 179 SpA and Sheer Force boosted Earth Powers and Shadow Balls are really really tough to switch into! Fire Blast rounds out its coverage by hitting every single Pokémon neutrally, but mainly the Grass types that can take Earth Power. It also has outstanding base 113 / 109 / 127 bulk allowing it to wallbreaker quite efficiently! The sad part though, is that base 53 Spe is kind of underwhelming even for a Wallbreaker, but its pros totally make up for it!