Fusion Evolution V3 (Voting Phase)

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Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
I was referring to the sandy forms since they do not exist in the game
While a Sandstorm Form might not exist for Castform, that doesn't mean it shouldn't be allowed. Castform changes types in the weather, so we shouldn't have this needless Sandstorm Abuse. Although while I'm not for getting rid of sandy forms, I'm not against it if there is enough agreement on it and it has a valid reason
 
Alright, here's mine.



For my first trick, a snow lizard with that coverage everyone loves!

Parents: Abomasnow + Heliolisk
Shared Egg Group: Monster
Offspring Name: Snowlisk
New typing: Ice/Electric
New base stats: 86/83/73/110/99/94 (545 BST)
New Ability + description: Snow Warning + Dry Skin = Snowy Skin (On switch-in, the bearer summons Hail + Dry Skin effects, replacing Water/Rain with Ice/Hail)
Notable moves: Blizzard, Thunderbolt, Surf, Volt Switch, Focus Blast, Shadow Ball, Signal Beam, Energy Ball, Ice Shard, Agility
Role identification: While Snowlisk's move-pool does not have very many options, a never-miss Blizzard coupled with Electric STAB and Surf is a threatening combination. Snowy Skin is also an excellent Ability, passively healing damage in Hail, thus letting it run a Life Orb without penalty. It can also run a Choice set well.





Parents: Abomasnow + Heliolisk
Shared Egg Group: Monster
Offspring Name: Mega Snowlisk
New typing: Ice/Electric
New base stats: 86/123/103/150/119/64 (645 BST)
New Ability + description: Snow Warning
Notable moves: Everything listed above
Role identification: Honestly, I'm not sure if this is better or worse than vanilla Snowlisk. On one hand, you're no longer healed by your own weather and you're slower, but on the other, you're significantly bulkier and Agility sets have a real reason to be run. In my opinion, you're best off sticking with the normal form.




When you howl at the moon, it'll howl back.

DNA Donors: Granbull + Lunala
Offspring Name: Granala
New typing: Fairy/Ghost
New base stats: 113/116/92/108/103/81 (+10 Def, +10 SpA, +20 SpD) (613 BST)
New Ability + description: Intimidate + Shadow Shield = Spooking Shadows (On switch-in, the bearer lowers the Attack of adjacent opponents by one stage; if the bearer is at full health, this also lowers Special Attack by one stage)
Notable moves: Calm Mind, Moongeist Beam, Moonblast, Focus Blast, Ice Beam, Thunderbolt, Fire Blast/Flamethrower, Psychic, Bulk Up, Play Rough, Shadow Claw, Earthquake, Stone Edge, Close Combat, Crunch, the elemental punches, Roost, Will-O-Wisp, Heal Bell, dual screens, Substitute, Seismic Toss
Role identification: There's a lot of possible roles for this thing. It has dual boosting moves (although Calm Mind is probably the better choice, what with its more powerful STAB moves being on the special side), reliable recovery in Roost, and well-balanced stats all around. Fairy/Ghost is also an excellent typing. Add its Ability to the mix and you've got yourself a versatile threat which can (and will) take FE by storm.




Intimidation bug meets fiery toad thing, and you can be sure gimmicky things will happen.

DNA Donors: Masquerain + Heatran
Offspring Name: Masquetran
New typing: Bug/Steel
New base stats: 91/75/91/135/100/90 (+11 HP, +7 Def, +20 SpA, +6 SpD, +12 Spe) (582 BST)
New Ability + description: Intimidate + Flash Fire = Fiery Temper (The bearer lowers the attack of Pokemon that hit it with a Fire move by one stage; Fire immunity)
Notable moves: Quiver Dance, Bug Buzz, Flash Cannon, Fire Blast/Flamethrower, Hydro Pump, Ice Beam, Earth Power, Energy Ball, Sticky Web, Stealth Rock, Defog, Roost, Will-O-Wisp, U-turn
Role identification: Insert obligatory joke about being Bug/Steel with a Fire immunity here. Masquetran, however, is quite different from other Bug/Steel-types, being stronger on the special side and having surprising coverage options like Hydro Pump and Ice Beam. In addition to that, it's one of few Sticky Web users, and it can also set up Rocks, Defog, or go another route entirely with a Quiver Dance set which is very hard to take down.




A prime example of poisoned thoughts....

Parents: Hydreigon + Salazzle
Shared Egg Group: Dragon
Offspring Name: Salazeigon
New typing: Dark/Fire
New base stats: 90/94/85/128/85/117 (599 BST, you can get this as DLC regardless of whether it gets enough votes to win or not (kappa))
New Ability + description: Levitate + Corrosion = Contempt Guard (The bearer is immune to Ground moves and cannot be poisoned; gaining this Ability while poisoned cures it. Anything which nullifies Levitate removes the Ground immunity, but not the immunity to being poisoned)
Notable moves: Nasty Plot, Dark Pulse, Fire Blast, Focus Blast, Sludge Bomb, Earth Power, Surf, U-turn, Roost, Will-O-Wisp, Taunt, Knock Off, Superpower
Role identification: There's a Nasty Plot sweeper set, with its 128 base Special Attack and 117 base Speed, two possible Choice sets, or an annoying stallbreaker set with moves like Taunt, Knock Off for utility, and U-turn for momentum. Dark/Fire defensively with a Ground immunity isn't bad at all, especially with Salazeigon's decent defenses by FE standards, plus there's the fact that Dark/Fire is also great offensively. In any case, Salazeigon is a great 'mon to have without having to eat up the Mega slot.




Better be prepared for the elegant downpour.

Parents: Primarina + Greninja
Shared Egg Group: Water 1
Offspring Name: Grenarina
New typing: Water/Fairy
New base stats: 91/99/85/129/108/106 (618 BST)
New Ability + description: Torrent (giving +15 to all stats)
Notable moves: Hydro Pump, Moonblast, Ice Beam, Scald, Energy Ball, Dark Pulse, Psychic, U-turn, Water Shuriken, Spikes, Toxic Spikes
Role identification: On one hand, Grenarina can run Primarina's set of a Specs wallbreaker with better everything. On the other, it can serve as a solid hazard setter with (Toxic) Spikes. To be honest, the former is probably better, what with its high Special Attack. Also, have you noticed I (for the most part) like 'mons who don't have/need Megas?
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
That's not what this Pet Mod is about. All I am asking is to remove the sandy forms. Nothing more, nothing less. Is that such a huge issue?
What Sandy forms? The only Castform fusion that I know that has an active "Sandy" form is Astrolith, and thats just the Form of Minior with its shell off.
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
If Castform fused with something like say, Tyranitar or Lycanroc (Sand Rush), I would be fine with a sand form. However, the Castform fusions that have a Sand form have nothing to do with Sand aside from the whole weather argument, which I think is flimsy at best.
I'm gonna pull a quote from the OP:
This is where you can create a new, custom ability for your fusion. This is done by selecting one ability from each parent and combining elements of them
Combining elements of them means you can do a sandy form, as Castforms ability changes during the weather. You're allowed to tweak abilities for fusions, say with an ability with Blaze could activate at 1/2 HP instead of 1/3 for balancing factors.
 
My subs are V(V)IP:


DNA Donors: Black Kyurem / Sharpedo
Offspring name: Kyurpedo
New Type:

Base Stats:
HP 105 (+8)
Atk 145
Def 70
SpA 125 (+18)
SpD 75 (+10)
Spe 95
BST 615
New ability and desc: Volt Boost (Teravolt + Speed Boost) - Both effects combined.
Notable Moves:
: Ice Fang, Crunch, Psychic Fangs, Aqua Jet, Earthquake, Fusion Bolt, Stone Edge, Rock Slide, Poison Jab
: Blizzard, Ice Beam, Dark Pulse, Earth Power, Flash Cannon, Draco Meteor, Dragon Pulse, Focus Blast, Hydro Pump, Scald, Surf, Shadow Ball, Psychic
: Roost, Hone Claws, Taunt, Roar, Destiny Bond, Light Screen, Reflect
Role Identification: WIP


DNA Donors: Black Kyurem / Mega Sharpedo
Offspring name: Mega Kyurpedo
New Type:

Base Stats:
HP 105
Atk 165
Def 100
SpA 140
SpD 100
Spe 105
BST 715
New ability and desc: Strong Jaw
Notable Moves:
: Ice Fang, Crunch, Psychic Fangs, Aqua Jet, Earthquake, Fusion Bolt, Stone Edge, Rock Slide, Poison Jab
: Blizzard, Ice Beam, Dark Pulse, Earth Power, Flash Cannon, Draco Meteor, Dragon Pulse, Focus Blast, Hydro Pump, Scald, Surf, Shadow Ball, Psychic
: Roost, Hone Claws, Taunt, Roar, Destiny Bond, Light Screen, Reflect
Role Identification: WIP


DNA Donors: Seviper / White Kyurem
Offspring name: Kyuwhiper
New Type:

Base Stats:
HP 100 (+1)
Atk 110
Def 75
SpA 154 (+19)
SpD 80
Spe 100 (+20)
BST 619
New ability and desc: Blaze Skin (Shed Skin + Turboblaze) - Ignores status effects while attacking.
Notable Moves:
: Icy Wind, Ice Beam, Blizzard, Ice Burn, Sludge Bomb, Sludge Wave, Belch, Flamethrower, Earth Power, Focus Blast, Dragon Pulse, Draco Meteor, Fusion Flare, Flash Cannon, Psychic, Shadow Ball
: Roost, Reflect, Light Screen, Glare, Switcheroo, Taunt
Role Identification: WIP

DNA Donors: Hitmonlee / Ho-oh
Offspring name: Hot-lee
New Type:

Base Stats:
HP 80 (+2)
Atk 140 (+15)
Def 74 (+3)
SpA 72
SpD 135 (+3)
Spe 105 (+17)
BST 606
New ability and desc: Momentum (Reckless + Pressure) - The power of recoil moves is boosted by x1.66, but they use 2 PP instead of 1.
Notable Moves:
: High Jump Kick, Brave Bird, Mach Punch, Close Combat, Superpower, Double Edge, Bullet Punch, Flame Charge, Sacred Fire, Knock Off, Pursuit, Sucker Punch, Poison Jab, Rapid Spin, Fake Out, Eathquake, Blaze Kick, Iron Head, Zen Headbutt, Poison Jab
: Bulk Up, Defog, Light Screen, Reflect, Recover, Roost, Thunder Wave, Tailwind, Whirlwind, Will-O-Wisp
Role Identification: Ultimate Reckless abuser, with perfect STAB coverage and some nice utility moves. Hot-lee is perfect for a Bulk Up set thanks to its high Special Defense. It is not too fast, but a nice Scarf set can be very strong, or it can take advantage of Flame Charge to boost its Speed.

DNA Donors: Pidgeot / Kyurem
Offspring name: Geotrem
New Type:

Base Stats:
HP 110 (+6)
Atk 105
Def 89 (+7)
SpA 115 (+15)
SpD 80
Spe 110 (+12)
BST 609
New ability and desc: Grand Eye (Keen Eye + Pressure) - Holder's PPs cannot be lowered by external factors.
Notable Moves:
: Brave Bird, U-turn, Pursuit, Quick Attack, Dragon Tail
: Hurricane, Blizzard, Focus Blast, Air Slash, Icy Wind, Ice Beam, Earth Power, Flash Cannon, Heat Wave, Psychic, Shadow Ball, Draco Meteor, Dragon Pulse
: Roost, Reflect, Light Screen, Defog, Tailwind, Whirlwind
Role Identification: Use the Mega.


DNA Donors: Mega Pidgeot / Kyurem
Offspring name: Mega Geotrem
New Type:

Base Stats:
HP 110
Atk 105
Def 94
SpA 180
SpD 90
Spe 130
BST 709
New ability and desc: No Guard
Notable Moves:
: Brave Bird, U-turn, Pursuit, Quick Attack, Dragon Tail
: Hurricane, Blizzard, Focus Blast, Air Slash, Icy Wind, Ice Beam, Earth Power, Flash Cannon, Heat Wave, Psychic, Shadow Ball, Draco Meteor, Dragon Pulse
: Roost, Reflect, Light Screen, Defog, Tailwind, Whirlwind, Agility
Role Identification: Those bolded moves say everything about the coverage this Fusion has. Ice/Flying is a good STAB combo, and it has 2 always-hitting 100+ BP STABs.

Parents: Nidoking / Druddigon
Shared egg group: Monster
Offspring name: Kingon
New Type:

Base Stats:
HP 94
Atk 126
Def 98
SpA 87
SpD 97
Spe 81
BST 583
New ability and desc: Sheer Force (+15 to all)
Notable moves:
: Poison Jab, Gunk Shot, Dragon Claw, Dragon Tail, Ice Punch, Thunder Punch, Fire Punch, Iron Head, Aqua Tail, Rock Slide, Head Smash, Stone Edge, Megahorn, Sucker Punch, Super Fang, Earthquake
: Stealth Rock, Toxic Spikes, Venom Drench, Taunt, Glare, Roar
Role Identification: WA very good Sheer Force user and a new typing in our metagame.

DNA Donors: Metagross / Mudsdale
Offspring name: Metasdale
New Type:

Base Stats:
HP 100 (+10)
Atk 140 (+10)
Def 115
SpA 75
SpD 105 (+18)
Spe 52
BST 587
New ability and desc: Increasing Mass (Light Metal + Stamina) - Every time the holder is hit by a move, its weight is increased by 50%.
Notable Moves:
: Bullet Punch, Iron Head, Meteor Mash, Heavy Slam, Gyro Ball, Bulldoze, High Horsepower, Earthquake, Ice Punch, Thunder Punch, Close Combat, Superpower, Rock Slide, Power-Up Punch, Pursuit, Explosion, Double Edge
: Stealth Rock, Reflect, Light Screen, Hone Claws, Trick, Roar, Trick Room
Role Identification: Heavy Slam Power! STAB priority and very strong moves.
 
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T.I.A.

formerly Ticktock

DNA Donors: Celesteela + Heatran
Offspring name: Hagura
New Type: Steel/Flying
Base Stats: 114 (+20)/95/104/118/103/85 (+20) (BST: 619)
New ability and desc: Salamander Shield (Flash Fire + Beast Boost): When it gets hit with a Fire move or knocks out a target, it gains +1 to it's highest start and a 1.5x boost to Fire-type moves. These boosts stack.
Notable Moves: Fire Blast, Earth Power, Stealth Rock, Leech Seed, Heavy Slam, Magma Storm, Solar Beam, Earthquake, Will-o-Wisp, Automonize, Flash Cannon,
Role Identification: Hagura is basically a better version of Celesteela in every way. It now has an immunity to Fire, in which it also boosts up it's best stat and it's own Fire moves with this. It can also run more trickery due to Salamander Shield and access to Stealth Rock and Will-o-Wisp. It's HP is also a lot better than before as well as Speed, making it a reliable Special Sweeper. However, despite the improvements, it also has almost the same problems as Celesteela, with no reliable recovery and it's above average stats before a boost. However, it's still a good fusion.



DNA Donors: Noctowl + Hoopa-Unbound
Offspring name: Nocpot
New Type: Psychic/Normal
Base Stats: 90/125 (+20)/55/128/113/95 (+20) (BST: 606)
New ability and desc: Invertigo (Magician + Tinted Lens): It's not very effective moves are doubled in power. If it's holding a item, that boost also affects neutral moves. This doesn't bypass immunities.
Notable Moves: Nasty Plot, Hyper Voice, Psychic, Psyshock, Moonblast, Heat Wave, Shadow Ball, Thunderbolt, Focus Blast, Roost, Defog, Return, Zen Headbutt, Drain Punch, Ice Punch, Dual Chop, Knock Off, Agility
Role Identification: Barring all strengths, Nocpot is quite the beast. While it's stats aren't the best, they provide enough to hit hard after a Nasty Plot use. However, it's strength lies in Invertigo. As long as its holding an item, every non-super effective move will be doubled in power, making Hyper Voice very powerful. It also has access to a lot of coverage, as well as Defog and Roost. It can also run a physical set, providing a deadly Return. Overall, Nocpot is a dangerous fusion, as long as you keep it away from Knock Off, which will absolutely destroy it.



DNA Donors: Araquanid + Zekrom
Offspring name: Arazekanid
New Type: Water/Electric
Base Stats: 84/130 (+20)/106/85/116/86 (+20) (BST: 607)
New ability and desc: Tera Bubble (Water Bubble + Terabolt): Fire moves deal half damage, Water and Electric moves are doubled in power, and is immune to Burns. Cannot be bypassed by Mold Breaker, among other methods.
Notable Moves: Bolt Strike, Liquidation, Scald, Dragon Claw, Thunder Wave, Imprison, Mirror Coat, Poison Jab, Stone Edge, Zen Headbutt, Volt Switch,
Role Identification: More or less a powerful one-trick pony. With Tera Bubble, Bolt Strike HURTS, with virtually a 260 base power move before STAB! This can cause huge dents with the 130 Attack, even to resisted Pokemon. It also has decent bulk in 84/106/116, as well as pivoting in the form of Volt Switch. It's Special Attack is also pretty good, meaning Scald will do something.
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader

DNA Donors: Bastiodon + Minior
Offspring name: Mastiorb
New Type: Steel/Flying
Base Stats: Softcore Forme: 80 (+20)/56/134/53/119/65 (+20) (BST: 507)
Hardcore Forme: 80/134/56/119/53/125 (BST: 567)
New ability and desc: Masturbation Tracker (Soundproof + Shields Down): When switches in, it will start off in Softcore Forme. Here, its immune to sound moves and status. However, if it falls under 50% HP, it will go into Hardcore form. This form is not immune to status or sound moves.
Notable Moves: Iron Head, Acrobatics, Earthquake, Stone Edge, Shell Smash, U-Turn, Flash Cannon, Earth Power, Ice Beam, Thunderbolt, Fire Blast, Taunt, Stealth Rock, Roar, Dazzling Gleam, Magic Coat
Role Identification: Looking for some good hentai to fap to, its a beast to be reckoned with. In Softcore Forme, it has very food 6/134/119 mixed bulk combined with an amazing Steel/Flying type as well as access to Stealth Rock and Roar, allowing Shell smash to be cleanly used.. It's also immune to startus and sound-based moves, but lacks proper recovery. However, this thing has another side, which it activates after reaching half HP. If you try to kill it, it turns into Hardcore Forme. Here, it has great 134/119/125 offensive stats, especially after the Shell Smash boost. Among these, it's more fit as a Physical attcker, though mixed and even fully special sets are encouraged, due to the nice coverage it has, even Fire Blast to eradicate Bug/Steel types. However, the lack of recovery really hurts, not to mention the lack of a good Flying STAB.
But... I reserved that...
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus

You know its coming
DNA Donors: Medicham and Magearna
Offspring: Gearchamp
Typing:

Stats:
HP: 80 (+10)
Atk: 84 (+7)
Def: 95
SpA: 105 (+10)
SpD: 95
Spe: 85 (+13)
Ability and Desc: (Pure Power + Soul-Heart) Soul Power - Doubles the user's Special Attack stat.
Notable Moves: Focus Blast, Vacuum Wave, Aura Sphere, Fleur Cannon, Dazzling Gleam, Ice Beam, Thunderbolt, Shadow Ball, Shift Gear, Calm Mind
Role Description: Gearchamp is a menace and is the special Huge Power user we deserve! Gearchamp hits ludicrously hard with Fleur Cannon and Focus Blast as dual STAB, being walled by only the most dedicated of special walls (and specially defensive Sablemimez).



Dragon Dragon, how do you do?
I've come from the king to murder you.
DNA Donors: Fraxure and Kyurem-Black
Offspring: Blaxe (pronounced Blacks)
Typing:

Stats:
HP: 100 (+5)
Atk: 151 (+8)
Def: 90 (+5)
SpA: 80
SpD: 80 (+10)
Spe: 93 (+12)
Ability and Desc: Mold Breaker
Notable Moves: Dragon Dance, Outrage, Superpower, Fusion Bolt, Poison Jab, Dragon Claw, Swords Dance, Earthquake, Iron Tail, (Z)Freeze Shock
Role Description: WIP



Pumpkins and Bedsheets
Parents: Mimikyu and Gourgeist-Small
Shared Egg Group: Amorphous
Offspring: Mimigeist
Typing:

Stats:
HP: 65
Atk: 97
Def: 111
SpA: 64
SpD: 100
Spe: 107
Ability and Desc: (Desguise + Frisk) Halloween - Both effects combined.
Notable Moves: (Z)Trick-O-Treat, Shadow Claw, Shadow Sneak, Phantom Force, Play Rough, Explosion, Will O Wisp, Leech Seed
Role Description: Simply put, its a better Mimikyu. We all know how Mimikyu works.
 
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Samtendo09

Ability: Light Power
is a Pre-Contributor
I don't know if I am on the right track thanks to Ferrolord winning, but I at least figured it out that having an OU fusioned with a less impressive Pokémon does help sometimes.

DNA Donors: Palkia + Dedenne
Offspring Name: Palenne
New typing: Electric/Water
New base stats: 88/89/78/135/93/110 (+10 HP, +20 SpA, +10 Spe) (593 BST)
New Ability + description: Plussure (Plus + Pressure) The user's Special Attack is boosted by 50%, but also subtract an additional PP after each use.
Notable moves: Spatial Rend, Hydro Pump, Surf, Earth Power, Aura Sphere, Power Gem, Ice Beam, Flamethrower, Fire Blast, Focus Blast, Thunder, Thunderbolt, Thunder Wave, Draco Meteor, Dragon Pulse, Z-Heal Block, Parabolic Charge, Nuzzle, Discharge, Charge Beam, Grass Knot, Volt Switch, Super Fang
Role identification: With the right investment and Nature, its Special Attack can reach a mountainous Special Attack of 607 (Not Base Stat, and only an estimation), and the fact that it can boost with Z-Heal Block or Charge Beam, only the best Special stall are able to survive any attack from this beast. That said, Electric/Water is not the best offensive typing, but its coverage allows it to penetrate Grass/Steel.



DNA Donors: Goodra + Tapu Fini
Offspring Name: Good Tapu
New typing: Fairy/Dragon
New base stats: 90/92/92/130/132/87 (+10 HP, +20 Def, +10 SpA) (593 BST)
New Ability + description: Hydra Surge (Hydration + Psychic Surge) Summons both Rain and Psychic Terrain. If the Pokémon with this Ability is in the rain, its non-volatile status condition will be healed at the end of each turn.
Notable moves: Muddy Water, Dragon Pulse, Blizzard, Fire Blast, Flamethrower, Ice Beam, Infestation, Sludge Bomb, Sludge Wave, Thunder, Thunderbolt, Toxic, Draco Meteor, Nature's Madness, Draining Kiss, Psychock, Extrasensory, Moonblast, Aromatherapy, Calm Mind, Charge Beam, Energy Ball, Focus Blast, Light Screen, Reflect, Psychic, Taunt, Toxic
Role identification: It can fit many roles, such as a bulky sweeper, a wall, a cleric or even a stall breaker. Hydra Surge summons both rain and Psychic Surge, which allows it to make its Water into-pseudo STAB hit harder while not having to worry about Toxic and Thunder Wave, as well as having Psychic pseudo-STAB and laugh at Priority moves. Although its Defense stat is not spectacular, it can do what Tapu Lele cannot, such as more coverage moves, summon rain, resistant to Fire, Grass, Water and Electric, and even not to worry about pesky Steel-types does to being able to use the more accurate Fire Blast and Flamethrower over the less accurate Focus Blast.



DNA Donors: Celesteela+ Infernape
Offspring Name: Steelin
New typing: Fire/Steel
New base stats: 96/102/97/105/96/94 (+10 HP, +10 Def, +10 SpD, +10 Spe) (593 BST)
New Ability + description: Beast Fists (Beast Boost + Iron Fists) Boost the user's highest non-HP stat by 1 stage in each use of Fist Move, and also when knocked out a target.
Notable moves: Leech Seed, Iron Head, Giga Drain, Flash Cannon, Autotomize, Seed Bomb, Heavy Slam, Earthquake, Energy Ball, Fire Blast, Flamethrower, Grass Knot, Stone Edge, Close Combat, Flare Blitz, Mach Punch, Taunt, Calm Mind, Slack Off, Nasty Plot, Bulk Up, Focus Blast, Poison Jab, Swords Dance, U-Turn, Will-o-Wisp, Work Up, Fake Out, Fire Punch, Thunder Punch, Substitute, Focus Punch, Blaze Kick, Gunk Shot, Hone Claws, Power-Up Punch, Stealth Rock, Vacuum Wave
Role identification: What does make Celesteela a successful OU Ultra Beast? Not insanely high Attack, Defense or Speed, or being a near unbreakable wall, but rather that it has many roles it can fill in and how it is able to succeed to do so is thanks to Beast Boost. Steelin will get even more roles thanks to Beast Fists, set up moves such as Swords Dance, Nasty Plot, Calm Mind, Bulk Up, Work Up and Hone Claws, and sometimes Power-Up Punch, and Slack Off to boost up stall, with Will-o-Wisp, Fake Out, Mach Punch, Vacuum Wave and Focus Blast just giving it even more roles. Now that is insane.


DNA Donors: Hoopa-Unbound + Wigglytuff
Offspring Name: Hoopuff
New typing: Dark/Fairy
New base stats: 110/115/72/137/100/62 (+10 SpA, +20 Def, +10 SpD) (596 BST)
New Ability + description: Powerful Magician (Magician + Competitive) If the user holds no item, or lost one, then its Special Attack is doubled.
Notable moves: Hyperspace Hole, Light Screen, Trick Room, Shadow Ball, Nasty Plot, Charge Beam, Energy Ball, Focus Blast, Grass Knot, Psychic, Psyshock, Reflect, Taunt, Thunder Wave, Thunderbolt, Toxic, Foul Play, Dark Pulse, Drain Punch, Fire Punch, Thunder Punch, Ice Punch, Knock Off, Play Rough, Gyro Ball, Sing, Blizzard, Brick Break, Dazzling Gleam, Fire Blast, Flamethrower, Ice Beam, Thunder, Wish, Substitute, Stealth Rock
Role identification: If this fusion holds no item, then this will become one heck of a scary wall-breaker or even a stall breaker. While the Defense stat is crippling, you can decide to make it hold an item like a Sitrus Berry or other one-use item to make up for this. With insane coverage, only troubled by Fairy-type, good Special bulk and can fill in several role, this bulky Special sweeper can easily smash through all. Especially after a Nasty Plot...


Parents: Lapras + Drampa
Egg Group: Monster
Offspring Name: Lampa
New typing: Water/Dragon
New base stats: 114/82/92/120/103/58 (569 BST)
New Ability + description: Rage in the Rain (Hydration + Berserk) If the user is in the rain or had its HP dropped at 50% or under, heal the non-volatile ailment such as Poison and Paralysis, and raise Special Attack by one stage. The conditions do stack.
Notable moves: Hydro Pump, Ice Beam, Rain Dance, Frost Breath, Psychic, Rest, Surf, Thunderbolt, Thunder, Toxic, Freeze-Dry, Dragon Pulse, Reflect, Light Screen, Calm Mind, Energy Ball, Flamethrower, Fire Blast (latter two only in non-rain team), Focus Blast, Grass Knot, Shadow Ball, Thunder Wave, Hurricane
Role identification: Just quite a basic special sweeper at first, but the Ability allows it to become dangerous in the rain. Think about it; Pelipper had brought Mega Swampert and Kingdra into OU, so the former one would benefit this fellow as well. Why? The Ability, Rage in the Rain, allows it to increase its Special Attack by one stage upon switch in or summoning the rain, and also heals its status ailment after each turn, allowing for Rest spamming. It can also do it outside of the rain with the normal Berserk condition, which can result in it accumulating more and more Special Attack boost if its stall is not properly broken. Overall, a whole new threat in the rain.


DNA Donors: Swampert + Landorus-Therian
Offspring Name: Alert
New typing: Water/Ground
New Base Stats: 109/147/90/95/90/75 (+15 HP, +20 Atk, +5 SpD, BST: 606)
New Ability + description: Sea Terror (Torrent + Intimidate) When the user switches in, all adjacent foes' Attack is reduced by one stage. If the user's HP is dropped below 50%, Water-type attacks will get a power boost of 50% and are guaranteed to reduce the target's Attack by one stage.
Notable moves: Hammer Arm, Earthquake, Brick Break, Waterfall, Avalanche, Ice Punch, Iron Tail, Stealth Rock, Z-Refresh, Swords Dance, Stone Edge, Rock Slide, Bulk Up, Hidden Power, Rock Polish, Substitute, U-Turn, Knock Off
Role identification: Its movepool may not seems much first, but Alert can and will demolish almost everything with its pretty big base Attack of 147 and access to Swords Dance (or for alternates, Bulk up or Rock Polish), with also able to pass Stealth Rock, or make an escape with U-Turn, or take out important Leftover and Life Orb with Knock Off. All it needs is a stat boost, coverage against most Grass-type, and you are good to go. Oh, and its Ability also makes life difficult for most physical attackers. And its Mega Evolution is something you will should regret to laugh at...

Mega Stone: Swampertite
Offspring Name: Mega Alert
New typing: Water/Ground
New Base Stats: 109/187/110/105/110/85 (+15 HP, +20 Atk, +5 SpD, BST: 706)
Ability: Swift Swim
Notable moves: Hammer Arm, Earthquake, Brick Break, Waterfall, Avalanche, Ice Punch, Iron Tail, Stealth Rock, Swords Dance, Stone Edge, Rock Slide, Bulk Up, Hidden Power, Rock Polish, Substitute, U-Turn, Knock Off, Rain Dance, Scald
Role identification: Mega Alert will fit its name well; if the Mega Swampert 2.0 arrives, especially in a team with a Pelipper or other good Rain supporters, you shall be alerted. Basically Mega Swampert but stronger, faster and a bit more useable Special Attack if you opt for Scald. While Swank had Shift Gear and Swampamar got an Ability to make give it boost via Superpower and Hammer Arm, Alert has Swords Dance, which can manage to outdamage both of them. Think about it.

There may be more to come.

EDIT for fun fact: ... I looked into the Fusion Evolution spreadsheet, and I remarked that Mygavolt's Pherothorn and my Ferrolord had similar Ability, except that my Ferrlord'd ability also activate upon knocking out a target. Wow.
 
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DNA: Silvally and Araquanid
Shared egg group: DNA
Offspring name: Silvaquanid
New type: Normal/Water
New base stats: 90/83/94/83/114/89 (10+ HP, 10+ SPATK, 20+ SPE)
New ability and desc: RKS Bubble: This Pokemon's primary type changes when holding a memory. Also, moves that are the same type as that memory have their base power doubled before STAB. This Pokemon cannot be burned.
Notable moves: +Silvally's moves, Liquidation, Leech Life
Role identification: Mixed attacker that can combine with any memory to create a unstoppable sweeping machine and pivot. Best results can be with Electric/Water, Fire/Water and Ghost/Water.

Parents: Aurorus + Drampa
Shared egg group: Monster
Offspring name: Dramporus
New type: Dragon/Ice
New base stats: 100/69/99/130/99/47 (20+ DEF, 7+ SPD, 13+ SPA)
New ability and desc: Terrifying Tundra: This Pokemon sets hail upon send in. This Pokemon's special attack is doubled while hail falls.
Notable moves: Dragon Pulse, Blizzard, Thunderbolt, Fire Blast, Power Gem, Freeze Dry, Earth Power, Stealth Rock, Flash Cannon, BoltBeam, Calm Mind, Glare, Hurricane, Substitute, Surf, Focus Miss
Role identification: Choice Specs and Life Orb Monster. Offensive/Defensive Stealth Rocker. Insane coverage with Surf, Flamethrower and Z-Solarbeam. I made this a joke because I thought the beard would look cool, but...WOAH.

DNA: Crabominable + Celesteela
Shared Egg Group: DNA
Offspring Name: Celestibominable
New Typing: Steel/Fighting
New Stats: 97/130/110/85/90/52 (+20 Def, +6 to SpD, 14 to ATK)
New ability and desc: Beast Unleashed: Any attempt to reduce this Pokemon's stats will instead raise it's highest non-HP stat. This applies to self dropping Moves as well.
Notable Moves: I'm lazy, lol
Role Identification: This idea was thought up during my Ultra Variant days. In my thoughts, this was a Crabominable that was Grass/Fighting and had to deal with being in a heavily populated Celesteela and Kartana area. Now, it's just a defensive and physically offensive powerhouse. Ice Hammer will only make you stronger, and you have great support in Leech Seed and Substitute. Also, have fun abusing Close Combat.

More to come.
Added another FE!
 
My fusions are pretty powerful for this slate imo
oh and they're a bit more abstract than usual in terms of abilities. at least cutia is anyway.


New subs:

Yes, I made an actually decent fusion out of Cutiefly.
Parents: Cutiefly and Lugia
Shared egg group: DNA
Offspring name: Cutia
New type: Bug/Flying
New base stats: 80/71/90/90/100/100 (+3 Speed, +3 Special Defense, +18 Special Attack, +5 Defense, +4 Attack, +7 HP) (BST: 531)
New ability and desc: Sticky Shield (Honey Gather + Multiscale) - While holding an item, this Pokemon takes halved damage from attacking moves.
Notable moves: Bug Buzz, Aeroblast, Roost, Whirlwind, Ice Beam, Quiver Dance, Defog
Role identification: This is a good Quiver Dance user but if it gets damaged too much by rocks or just has its item negated in any way it's pretty mediocre. One of the tankiest Pokemon in the game with its item up. Not really much else to say :P


Mono-Psychic is a very rare typing. In Fusion Evolution, anyway.
Parents: Alakazam and Deoxys-Attack
Shared egg group: DNA
Offspring name: Alakazam-Attack
New type: Psychic
New base stats: 52/115/32/177/57/155 (+20 Special Attack, +20 Speed) (BST: 588)
New ability and desc: Arcana Shield (Magic Guard + Pressure) - Immune to all indirect damage. Whenever it would normally take indirect damage, remove 1 PP from all of your opponent's moves.
Notable moves: Psycho Boost, Psychic, Psyshock, Ice Beam, Thunderbolt, Energy Ball, Shadow Ball, Focus Blast, Extreme Speed, Dazzling Gleam, Spikes, Dark Pulse
Role identification: Just attack stuff. What else did you think it could do? It even has a mega for added stupidity.

Mega Alakazam-Attack
New base stats:
52/115/52/217/67/185
New ability and desc: Trace
Role identification: Sporting the highest base Special Attack and second highest base speed of any fusion, it'll occasionally deal some minor damage. It can also trace a bunch of annoying ability to deal even more damage. Oww.


Truly one of the most versatile Pokemon out there.
Parents: Azumarill and Celesteela
Shared egg group: DNA
Offspring name: Azusteela
New type: Water/Steel
New base stats: 100/94/94/94/94/56 (+2 Health, +19 Attack, +3 Defense, +11 Special Attack, +4 Sp.Def, + 1 Speed) (BST: 532)
New ability and desc: Huge Boost (Huge Power + Beast Boost) - This Pokemon's highest raw stat is doubled.
Notable moves: Hydro Pump, Flash Cannon, Aqua Jet, Heavy Slam, Leech Seed, Belly Drum, Everything Else
Role identification: Just choose the right EVs and it can do whatever the hell you want it to, besides anything fast.


Resubs:

Oh, dear.
Parents: Darkrai and Pidgeot
Shared egg group: DNA
Offspring name: Darkeot
New type: Dark/Flying
New base stats: 76/85/82/122 (+20)/80/133 (+20)
New ability and desc: Tangled Dreams (Bad Dreams + Tangled Feet) - While another pokemon is asleep, it takes 1/8 of its max HP in damage every turn. While this Pokemon is asleep, double its evasion.
Notable moves: Dark Void, Dark Pulse, Hurricane, Focus Blast, Thunder, Blizzard, Nasty Plot, Shadow Ball, Will-O-Wisp, Roost, Defog, Heat Wave
Role identification: Mega evolve it or else. Well, actually it has fairly good special sweeping stats and a great movepool, so really it's not that bad. But still, mega evolve it.

Mega Darkeot
New type: Dark/Flying
New base stats: 76/85/87/187/90/153
New ability and desc: No Guard

Role identification: Base 187 Special Attack and base 153 speed (which narrowly outspeeds one of its main competitors, Mega Axatree) allows it to occasionally deal some minor damage. It is helped in this role by access to No Guard and powerful yet inaccurate attacking moves such as Hurricane, Focus Blast, Thunder and Blizzard, which has perfect coverage bar some fusion abilities. It can also access a never-missing sleep inducer that, unlike Spore, cannot be absorbed by Grass types and Overcoat users, alongside Nasty Plot to set up and Roost to recover HP. Balanced/10, would abuse again.


more later I guess? maybe?
 
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