The Legend Run: (Birkal) Four Swords Quest [3]

Beautiful Girls | Exeggutor (F)

[Nature]
Quiet (+SpA | -Spe | -10% Evasion)
[Type]
Grass | Psychic
[Abilities]
Chlorophyll
Harvest (✓)
[Stats]
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 47 (-)
S&W: 3 | 5
Total: 19
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]
[76 | 84]
Ancient Power
Barrage
Bestow
Bide
Block
Bullet Seed
Confusion
Curse
Double-Edge
Dream Eater
Earthquake
Egg Bomb
Endure
Energy Ball
Explosion
Extrasensory
Facade
Flash
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Gravity
Hidden Power [Fire]
Hyper Beam
Hypnosis
Infestation
Ingrain
Leaf Storm
Leech Seed
Light Screen
Low Kick
Lucky Chant
Mega Drain
Mimic
Moonlight
Natural Gift
Nature Power
Nightmare
Poison Powder
Power Swap
Protect
Psychic
Psyshock
Psywave
Rage
Reflect
Rest
Return
Rollout
Seed Bomb
Self-Destruct
Skill Swap
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Stomp
Stun Spore
Substitute
Sunny Day
Swagger
Swords Dance
Synthesis
Take Down
Telekinesis
Teleport
Thief
Toxic
Trick Room
Uproar
Wood Hammer
Worry Seed
Zen Headbutt​
Groudon (-)

[Nature]
Hasty (+Spe | +12% Accuracy | -Def)
[Type]
Ground
[Abilities]
Drought
[Stats]
HP: 110
Atk: Rank 6
Def: Rank 4 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (+)
S&W: 6 | 12
Total: 25
[Tokens]
EC: N/A
AC: N/A
MC: 0
[Bonus]
[+5 CC]
[Learned Moves]
[88 | 88]
Aerial Ace
Ancient Power
Block
Body Slam
Brick Break
Bulk Up
Bulldoze
Confide
Counter
Cut
Defense Curl
Dig
Double-Edge
Double Team
Dragon Claw
Dragon Pulse
Dragon Tail
Dynamic Punch
Earth Power
Earthquake
Endure
Eruption
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Frustration
Fury Cutter
Giga Impact
Hammer Arm
Headbutt
Hidden Power [Ice]
Hone Claws
Hyper Beam
Incinerate
Iron Head
Iron Tail
Lava Plume
Mega Kick
Mega Punch
Mimic
Mud-Slap
Mud Shot
Natural Gift
Overheat
Power-Up Punch
Precipie Blades
Protect
Psych Up
Rest
Return
Roar
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Scary Face
Secret Power
Seismic Toss
Shadow Claw
Shock Wave
Slash
Sleep Talk
Smack Down
Snore
Solar Beam
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Uproar​
Mewtwo (-)

[Nature]
Timid (+Spe | +26% Accuracy | -SpA)
[Type]
Psychic | Fighting [Mega]
[Abilities]
Pressure
Unnerve (✓)
Steadfast [Mega]
[Stats]
HP: 110
Atk: Rank 3 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150 (+)
S&W: 3 | 5
Total: 26
[Mega Stats]
HP: 110
Atk: Rank 7 (-)
Def: Rank 4
SpA: Rank 7
SpD: Rank 4
Spe: 150 (+)
S&W: 4 | 5
Total: 32
[Tokens]
EC: N/A
AC: 5 | 5
MC: 3
[Bonus]
[+9 CC]
[Learned Moves]
[139 | 139]
Aerial Ace
Amnesia
Aqua Tail
Aura Sphere
Avalanche
Barrier
Bide
Blizzard
Body Slam
Brick Break
Brutal Swing
Bubble Beam
Bulk Up
Bulldoze
Calm Mind
Charge Beam
Confide
Confusion
Counter
Curse
Detect
Disable
Dive
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Electro Ball
Embargo
Endure
Energy Ball
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Guard Swap
Hail
Headbutt
Heal Pulse
Hidden Power [Fairy]
Hurricane
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Laser Focus
Light Screen
Low Kick
Low Sweep
Magic Coat
Magic Room
Me First
Mega Kick
Mega Punch
Metronome
Mimic
Miracle Eye
Mist
Mud-Slap
Natural Gift
Nightmare
Pay Day
Poison Jab
Power-Up Punch
Power Swap
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Psystrike
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Safeguard
Sandstorm
Secret Power
Seismic Toss
Self-destruct
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Solar Beam
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Take Down
Taunt
Telekinesis
Teleport
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Tri Attack
Trick
Trick Room
Water Gun
Water Pulse
Will-O-Wisp
Wonder Room
Zap Cannon
Zen Headbutt​

Enigma Berry
Heat Rock
Mewtwonite X

2x Potion
1x Super Potion
2x Ether
1x Elixir
1x Revive
8x Cherish Ball
1x Heal Ball
4x Poke Ball
4x Dusk Ball


As far as mysterious legends go, you're surprised that this one didn't pick up more interest. Sitting on the rickety old train as it exits from Anville, causing you to uncomfortable bounce on the seat, you glance over the map you have. It details the small village of Skystead, as well as the path to the long abandoned Temple of the Four Blades.

You arrive in Skystead with little affair, finding the local bed and breakfast nestled opposite the Pokécenter. You take a few moments to settle in your room, before heading to the village inn. It's busier than you would have expected, with a few explorers you're sure you recognise. Discussions over drinks confirm two things.

  1. Your mapping was relatively accurate, and there will be no noodle incidents this time.
  2. You hold your alcohol as well as a sieve.

It's with a ringing head you make your way to the temple. Unlike most temples, which elect to sit on top of mountains, or lie between them, the Temple of the Four Blades rests literally within the mountain. You can see the occasional window jutting out the mountainside, small walls where nature failed to be adequate, but you wouldn't be surprised if the thinnest layer of snow would obscure the temple entirely. Plucking up some courage, you carefully enter the temple.

Equip your Pokemon

Birkal
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

Beautiful Girls @ Enigma Berry
Groudon @ Heat Rock
Mewtwo @ Mewtwonite X

Sword.
 
RP1 - Martial Chambers
Ooraloo: 4 [Base] + 2 [NC/FR] = 6 UC

2x Potion
1x Super Potion
2x Ether
1x Elixir
1x Revive
8x Cherish Ball
1x Heal Ball
4x Poke Ball
4x Dusk Ball

You're not far into the temple, walking along the cobblestone path, and admiring the intricate drawings on the wall. It's a shame you can't translate the glyphs on the walls, a mix of delicate curls, dots, and lines surrounding incredible carved pieces of art. As you advance along the temple, you find yourself in what appears to be a formal entranceway - a larger room, with two staircases ascending from it. One staircase has a sculpted sword next to it, the other a carved shield. Without access to a map, it is time you made your first decision of the exploration!

Player Options:
a) Sword
b) Shield
---
RP1 - Martial Chambers
You ascend the staircase slowly, making sure you don't trip and fall. You reach the top to find it rather dark, with only the occasional torch on the wall providing lighting. You're glad to see, however, the top of the other staircase, meaning it's likely you won't get as lost so quickly. As long as you keep to the main corridor...

Suddenly, you hear a grunt from Exeggutor. Turning around, you see that a Sawk appears to have cut it off, running down a side corridor. Given how dark it is, you estimate it'll take two rounds to find them!
Rewards
Ooraloo: 4 [Base] + 4 [NC/FR] = 8 UC

Backpack
2x Potion
1x Super Potion
2x Ether
1x Elixir
1x Revive
8x Cherish Ball
1x Heal Ball
4x Poke Ball
4x Dusk Ball
This room of the chamber is less intricately decorated, and lacks any external light source. A few torches are sporadically placed along the walls, and gently flicker, providing just enough light to see.

  • Nature Power calls Earth Power, Secret Power rolls paralysis
  • Arena is inside - weather can only be summoned with the respective stone
  • No Natural Water or Grass
  • Whilst the torches are illuminated, Dusk Balls do not function as if in a cave environment.
  • Using any of Aeroblast, Air Cutter, Air Slash, Defog, Gust, Hurricane, Leaf Tornado, Ominous Wind, Razor Wind, Silver Wind, Twister, or Whirlwind will blow out the torches, causing all Player-Controlled Pokémon to suffer -2 Acc. Using any Fire-Type move except Hidden Power will reignite the torches.
  • Any Water-Type move (Water Gun, Water Sport, etc.) except Hidden Power can target the torches on the wall, putting out the torches with the same effect as is listed above. If a contact move is used, the user is inflicted with Burn.

Sawk (M)

Item: Black Belt
Drop: Black Belt

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting

Abilities: Sturdy / Inner Focus / Mold Breaker [Hidden]

Stats:
HP: 100
Atk: 6 [+]
Def: 3
SpA: 1 [-]
SpD: 3
Spe: 85
CHP: 255
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: N/A
MC: 0
AC: 5/5

Attacks:
Bide
Brick Break
Bulk Up
Close Combat
Counter
Double Kick
Endure
Focus Energy
Karate Chop
Leer
Low Sweep
Quick Guard
Retaliate
Reversal
Rock Smash

Fire Punch
Focus Punch
Ice Punch
Thunder Punch
Zen Headbutt

Dig
Payback
Poison Jab
Protect
Rock Slide

Pain Split
Knock Off
Taunt
Substitute
Giga Impact
Sleep Talk
Sawk used Low Sweep! (4 EN)
Crit: 7/16 NO
Damage: [(7 + 3 + 9 - 4.5) / 1.5] + 4 = 13.67
Exeggutor's speed fell.

Sawk used Focus Energy! (12 EN)

Round Zero

Birkal
(F) @ Enigma Berry [2/2] | HP: 86 | EN: 100 | Type: Grass/Psychic | Ability: Chlorophyll/Harvest | Stats: 3/3/6/3/47 (-) | S/W/BRT: 3/5/19 | Status: -1 Spe

Trap
(M) @ Black Belt | HP: 100 | EN: 84 | Type: Fighting | Ability: Sturdy/Inner Focus/Mold Breaker | Stats: 6/3/1/3/85 | S/W/BRT: 3/4/19 | Status: Focus Energy (6a)
---

"Thou who seeks the mighty power within, show me thy strength."
Sawk @ Black Belt
Knock Off | Poison Jab | Ice Punch
If Exeggutor is under P/E, then Bulk Up and push back.
If Sawk is asleep, then use Sleep Talk [Poison Jab | Ice Punch | Fire Punch | Knock Off]

Birkal
 
RP1 - Martial Chambers
Rewards
Ooraloo: 4 [Base] + 4 [NC/FR] + 3 [Combat <=3] = 11 UC

Backpack
2x Potion
1x Super Potion
2x Ether
1x Elixir
1x Revive
8x Cherish Ball
1x Heal Ball
4x Poke Ball
4x Dusk Ball
Action One
Exeggutor used Bide. (6 EN)

Sawk used Knock Off! (7 EN)
Damage: (10 + 3 + 9 - 4.5) * 1.5 = 26.25
Exeggutor's Enigma Berry restored 10 HP.
Exeggutor's Enigma Berry was knocked off.

Action Two
Exeggutor is holding energy.

Sawk used Poison Jab! (6 EN)
Effect: 72/100 NO
Damage: (8 + 3 + 9 - 4.5) * 1.5 = 23.25

Action Three
Exeggutor unleashed energy! (43.3125 EN)
Damage: (49.5 * 1.75) = 86.625

Sawk used Ice Punch! (6 EN)
Effect: 19/100 NO
Damage: (8 + 3 + 9 - 4.5) * 1.5 = 23.25

Round One

Birkal
(F) | HP: 23 | EN: 51 | Type: Grass/Psychic | Ability: Chlorophyll/Harvest | Stats: 3/3/6/3/47 (-) | S/W/BRT: 3/5/19 | Status: -1 Spe

Trap
(M) @ Black Belt | HP: 13 | EN: 84 | Type: Fighting | Ability: Sturdy/Inner Focus/Mold Breaker | Stats: 6/3/1/3/85 | S/W/BRT: 3/4/19 | Status: Focus Energy (3a)

Birkal
 
Last edited:

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Endure | Psychic | Psyshock

If Sawk is underground when you would act, use Earthquake that action. Push back actions.
If Sawk is under the effects of Endure on A3, use Synthesis that action.​
 

Sawk @ Black Belt
Poison Jab + Poison Jab | Poison Jab + Poison Jab | Poison Jab + Poison Jab
---
RP1 - Martial Chambers
Rewards
Ooraloo: 4 [Base] + 4 [NC/FR] + 6 [Combat <=3] = 14 UC

Backpack
2x Potion
1x Super Potion
2x Ether
1x Elixir
1x Revive
8x Cherish Ball
1x Heal Ball
4x Poke Ball
4x Dusk Ball
Action One
Exeggutor used Endure! (15 EN)

Sawk used Poison Jab + Poison Jab! (28 EN)
Crit: 9/16 NO
Effect: 60/100 YES
Damage: (18 + 3 + 9 - 4.5) * 1.5 = 38.25
Exeggutor endured the hit.
Exeggutor was poisoned.

Exeggutor took 2 damage from poison.
Exeggutor fainted.

Round One

Birkal
(F) | HP: 0 | EN: 0 | Type: Grass/Psychic | Ability: Chlorophyll/Harvest | Stats: 3/3/6/3/47 (-) | S/W/BRT: 3/5/19 | Status: KO

Trap
(M) @ Black Belt | HP: 13 | EN: 56 | Type: Fighting | Ability: Sturdy/Inner Focus/Mold Breaker | Stats: 6/3/1/3/85 | S/W/BRT: 3/4/19 | Status: Cooldown, Focus Energy (2a)
---

Sawk @ Black Belt
Cooldown | Reversal (Groudon)
If Groudon is under P/E or in the evasive stage of D/E, then redirect to Mewtwo.

Birkal
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Mewtwo: [Mega Evolve] Confusion (Sawk) | Chill

Groudon: Chill | Aerial Ace (Sawk)
 
Last edited:
RP1 - Martial Chambers
Rewards
Ooraloo: 4 [Base] + 4 [NC/FR] + 9 [Combat <=3] = 17 UC

Backpack
2x Potion
1x Super Potion
2x Ether
1x Elixir
1x Revive
8x Cherish Ball
1x Heal Ball
4x Poke Ball
4x Dusk Ball
Action One
Mewtwo used Confusion! (2 EN)
Crit: 4/16 NO
Effect: 85/100 NO
Damage: (5 + 3 + 10 - 4.5 - 1) * 1.5 = 18.75
Sawk fainted.

Round Three

Birkal
(F) @ Enigma Berry | HP: 0 | EN: 0 | Type: Grass/Psychic | Ability: Chlorophyll/Harvest | Stats: 3/3/6/3/47 (-) | S/W/BRT: 3/5/19 | Status: KO
@ Heat Rock | HP: 110 | EN: 100 | Type: Ground | Ability: Drought | Stats: 6/4/4/3/104 (+12) | S/W/BRT: 6/12/25 | Status: OK
@ Mewtwonite-X | HP: 110 | EN: 98 | Type: Psychic/Fighting | Ability: Pressure/Unnerve/Steadfast | Stats: 7/4/7/4/150 (+26) | S/W/BRT: 4/5/32 | Status: OK

Trap
(M) @ Black Belt | HP: 0 | EN: 0 | Type: Fighting | Ability: Sturdy/Inner Focus/Mold Breaker | Stats: 6/3/1/3/85 | S/W/BRT: 3/4/19 | Status: KO

Birkal
 
RP1 - Martial Chambers
Rewards
Ooraloo: 4 [Base] + 6 [NC/FR] + 9 [Combat <=3] = 19 UC

Backpack
2x Potion
1x Super Potion
2x Ether
1x Elixir
1x Revive
8x Cherish Ball
1x Heal Ball
4x Poke Ball
4x Dusk Ball
Birkal
(F) @ Enigma Berry | HP: 0 | EN: 0 | Type: Grass/Psychic | Ability: Chlorophyll/Harvest | Stats: 3/3/6/3/47 (-) | S/W/BRT: 3/5/19 | Status: KO
@ Heat Rock | HP: 110 | EN: 100 | Type: Ground | Ability: Drought | Stats: 6/4/4/3/104 (+12) | S/W/BRT: 6/12/25 | Status: OK
@ Mewtwonite-X | HP: 110 | EN: 98 | Type: Psychic/Fighting | Ability: Pressure/Unnerve/Steadfast | Stats: 7/4/7/4/150 (+26) | S/W/BRT: 4/5/32 | Status: OK

With the Sawk KOed, you realise that you're now completely lost. You see that from this room there's a pair of staircases, one leading further away from where you think you were, and one that looks like it'd backtrack.

Player Options:
a) Outwards
b) Backtrack

Birkal
 
RP2b - Ornate Staircase
Rewards
Ooraloo: 4 [Base] + 8 [NC/FR] + 9 [Combat <=3] = 21 UC

Backpack
2x Potion
1x Super Potion
2x Ether
1x Elixir
1x Revive
8x Cherish Ball
1x Heal Ball
4x Poke Ball
4x Dusk Ball
Birkal
(F) @ Enigma Berry | HP: 0 | EN: 0 | Type: Grass/Psychic | Ability: Chlorophyll/Harvest | Stats: 3/3/6/3/47 (-) | S/W/BRT: 3/5/19 | Status: KO
@ Heat Rock | HP: 110 | EN: 100 | Type: Ground | Ability: Drought | Stats: 6/4/4/3/104 (+12) | S/W/BRT: 6/12/25 | Status: OK
@ Mewtwonite-X | HP: 110 | EN: 98 | Type: Psychic/Fighting | Ability: Pressure/Unnerve/Steadfast | Stats: 7/4/7/4/150 (+26) | S/W/BRT: 4/5/32 | Status: OK

You begin to ascend the staircase, which turned out to be quite a bit longer than you expected. The dark passageway seems antiqued, yet ornate in its design of spindled railings and engraved steps. Lost in the details while climbing, you jump at a resonating, booming crunch directly above. You barely have enough time to look up and see that the ceiling is collapsing!

Player Options:
a) Dash forward and try to escape.
b) Cling to the side railings and hold on.

Birkal
 
RP2b - Ornate Staircase
Rewards
Ooraloo: 4 [Base] + 10 [NC/FR] + 9 [Combat <=3] = 23 UC

Backpack
2x Potion
1x Super Potion
2x Ether
1x Elixir
1x Revive
8x Cherish Ball
1x Heal Ball
4x Poke Ball
4x Dusk Ball
Birkal
(F) @ Enigma Berry | HP: 0 | EN: 0 | Type: Grass/Psychic | Ability: Chlorophyll/Harvest | Stats: 3/3/6/3/47 (-) | S/W/BRT: 3/5/19 | Status: KO
@ Heat Rock | HP: 110 | EN: 75 | Type: Ground | Ability: Drought | Stats: 6/4/4/3/104 (+12) | S/W/BRT: 6/12/25 | Status: OK
@ Mewtwonite-X | HP: 110 | EN: 73 | Type: Psychic/Fighting | Ability: Pressure/Unnerve/Steadfast | Stats: 7/4/7/4/150 (+26) | S/W/BRT: 4/5/32 | Status: OK

Honedge (X)

Nature: Adamant
+1 Atk, -1 SpA

Type: Steel / Ghost

Abilities: No Guard

Stats:
HP: 90
Atk: 4 [+]
Def: 4
SpA: 1 [-]
SpD: 2
Spe: 28
Size Class: 2
Weight Class: 1
Base Rank Total: 15

EC: 0/9
MC:
AC: N/A

Attacks:
Cut
Slash [Grass]

With a sudden exhalation, you and your team leap to grasp the stair railings. The ornate stone floor crumbles below you, falling forcibly into the ground below with a resounding thud. Your knuckles are white with strain as you and your team hang on. After several terrifying moments, you glance below at the collapsed floor, relieved that it only fell down one story. You and your team climb backwards down the railings, down to the new pile of broken stairs. Although the grappling has left you and your teammates exhausted, you see that the cave-in has opened up a new stairway that must have been directly below you. With a reinvigorated sense of vigor, you and your team trek up the revealed staircase.

At the top of the staircase, you enter a large, nearly empty room. The only notable object in the room is an altar, that sits at the centre of the room, with what appears to be a blade sticking out of it.

You attempt to look at the altar, but as you step close, . You hear a voice projected in your head,

"For those who seek the temple's power, a sword will guide the way."

The Honedge slashes the air, and a trail of ivy snakes along the floor beneath it, creating two paths to a pair of doors at the other side of the room. Your guide is evidently taking the liberal approach to ensuring you stay on the right path.

Player Options:
a) Left Door
b) Right Door

Birkal
 
Last edited:

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Revive on Beautiful Girls.
Super Potion on Beautiful Girls.
Ether on Beautiful Girls.
Elixir on Beautiful Girls, Groudon, and Mewtwo.

Right Door.
 
Guardians - Defensive Training
Rewards
Ooraloo: 4 [Base] + 12 [NC/FR] + 9 [Combat <=3] = 25 UC

Birkal: 1 CC
Exeggutor: 4 MC
Mewtwo: 1 KOC
+1 Black Belt
-1 Revive
-1 Super Potion
-1 Ether
-1 Elixir

Backpack
2x Potion
1x Ether
8x Cherish Ball
1x Heal Ball
4x Poke Ball
4x Dusk Ball
Birkal
(F) @ Enigma Berry | HP: 90 | EN: 70 | Type: Grass/Psychic | Ability: Chlorophyll/Harvest | Stats: 3/3/6/3/47 (-) | S/W/BRT: 3/5/19 | Status: OK
@ Heat Rock | HP: 110 | EN: 95 | Type: Ground | Ability: Drought | Stats: 6/4/4/3/104 (+12) | S/W/BRT: 6/12/25 | Status: OK
@ Mewtwonite-X | HP: 110 | EN: 93 | Type: Psychic/Fighting | Ability: Pressure/Unnerve/Steadfast | Stats: 7/4/7/4/150 (+26) | S/W/BRT: 4/5/32 | Status: OK
Another simpler room, this time with only narrow a cobblestone path around the room, and soft dirt in the middle. A window outside lets light fill the room.

  • Nature Power calls Earth Power, Secret Power rolls paralysis
  • Arena is inside - weather can only be summoned with the respective stone
  • No Natural Water or Grass
  • Once per round, a "Hitmon" Pokémon can increase or decrease the prioity of an attack by one (1). This is applied after the calculation for a combination's priority.
  • Wide Guard provides the "Wide Guard (6a)" effect on all allies and the user when used. Whilst this effect is active, the Pokémon influenced are immune to spread attacks.

Hitmontop (M)

Item: Spinning Top
Drop: Spinning Top

Nature: Jolly
+15% Speed, +8% Acc, -1 SpA

Type: Fighting

Abilities: Intimidate / Technician / Steadfast [Hidden]

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 1 [-]
SpD: 4
Spe: 81 [+]
CHP: 255
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Agility
Close Combat
Counter
Detect
Endeavor
Fake Out
Feint
Focus Energy
Foresight
Gyro Ball
Helping Hand
Pursuit
Quick Attack
Quick Guard
Rapid Spin
Revenge
Rolling Kick
Tackle
Triple Kick
Wide Guard

Ally Switch
Bullet Punch
High Jump Kick
Mach Punch
Vacuum Wave

Earthquake
Rock Slide
Low Sweep
Thief
Substitute

Endure
Low Kick
Sucker Punch
Sleep Talk
Protect
Dig

Hitmonchan (M)

Item: Boxing Gloves
Drop: Boxing Gloves

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting

Abilities: Keen Eye / Iron Fist / Inner Focus [Hidden]

Stats:
HP: 90
Atk: 5 [+]
Def: 3
SpA: 1 [-]
SpD: 4
Spe: 76
CHP: 255
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Agility
Bullet Punch
Close Combat
Comet Punch
Counter
Detect
Feint
Fake Out
Fire Punch
Focus Punch
Foresight
Helping Hand
Ice Punch
Mach Punch
Mega Punch
Pursuit
Quick Guard
Revenge
Sky Uppercut
Tackle
Thunder Punch
Vacuum Wave

Ally Switch
Bullet Punch
High Jump Kick
Rapid Spin
Vacuum Wave

Earthquake
Brick Break
Rock Slide
Power-Up Punch
Substitute

Drain Punch
Low Kick
Protect
Sleep Talk
Metronome
Toxic

A ray of light briefly warms your face as you enter a medium-sized cavern. Your short reprieve is curtly interrupted by the grunting of two Pokemon ahead. A Hitmonchan and Hitmontop, which appear to have been training together, jog to the two doorways on the opposite end of the room. The thought occurs to you: perhaps they caught wind of how you slammed the Tyrogues earlier. In synchronized motion, they enter battle stances, goading you on. Who are you to deny them a skirmish?

Birkal orders
 

Birkal

We have the technology.
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Mewtwo: Psystrike (Hitmonchan) | Psyshock (Hitmonchan)

If Hitmonchan is under the effects of a protective / evasive move when you would act, redirect to Hitmontop.
If Hitmontop is underground when you would attack it, use Fissure that action. Only do this once. Push back actions.
If Hitmonchan is KO'd, redirect to Hitmontop.​

Groundon: [Drought] Giga Impact (Hitmonchan) | Aerial Ace (Hitmonchan)

If Hitmonchan is under the effects of a protective / evasive move when you would act, redirect to Hitmontop.
If Hitmonchan uses Counter, use Mud-Slap (Hitmonchan) that action. Push back actions.
If Hitmonchan is KO'd, redirect to Hitmontop.​

Beautiful Girls: Psyshock (Hitmonchan) | Psychic (Hitmonchan)

If Hitmonchan is under the effects of a protective / evasive move when you would act, redirect to Hitmontop.
If damaging Fire-type combination directed at you, use Protect (Self) that action. Only do this once. Push back actions.
If Hitmonchan is KO'd, redirect to Hitmontop.​
 

"Maybe Hitmonchan-senpai will notice me if I do a good job of kicking Groudon."
Hitmontop: Triple Kick (Groudon) | Low Kick + Low Kick (Groudon)


"Oh Kami-sama, that Hitmontop-kun sure has a sweet ass."
Hitmonchan: Low Kick (Groudon) | [+1 Priority] Low Kick (Groudon)
---
Guardians - Defensive Training
Rewards
Ooraloo: 4 [Base] + 12 [NC/FR] + 9 [Combat <=3] + 4 [Combat <= 6] = 29 UC

Birkal: 1 CC
Exeggutor: 4 MC
Mewtwo: 1 KOC
+1 Black Belt
-1 Revive
-1 Super Potion
-1 Ether
-1 Elixir

Backpack
2x Potion
1x Ether
8x Cherish Ball
1x Heal Ball
4x Poke Ball
4x Dusk Ball
Groudon's Drought activated.
The sunlight intensified.

Hitmontop's Intimidate activated.
Exeggutor, Groudon, and Mewtwo's Atk fell.

Action One
Mewtwo used Psystrike! (6 EN)
Crit: 9/16 NO
Damage: (10 + 3 + 10 - 6) * 1.5 = 25.5

Groudon used Giga Impact! (13.8 EN)
Crit: 12/16 NO
Damage: (20 + 9 - 6) - 2 = 21

Exeggutor used Psyshock! (5 EN)
Crit: 6/16 NO
Damage: (8 + 3 + 9 - 6) * 1.5 = 21

Hitmontop used Triple Kick! (5 EN)
Hit: 24/100 YES
Crit: 5, 11, 15/16 NO
Damage: (9 + 3 + 9 + 1 + 6 - 6) = 22

Hitmonchan used Low Kick! (9 EN)
Crit: 6/16 NO
Damage: (18 + 3 + 1 + 7.5 - 6) = 23.5

Honedge used Slash! (5 EN)
Crit: 6/16 NO
Damage: (7 + 6 - 6) = 7

Action Two
Hitmonchan used Low Kick! (13 EN)
Crit: 9/16 NO
Damage: (18 + 3 + 1 + 7.5 - 6) = 23.5

Mewtwo used Psyshock! (5 EN)
Crit: 10/16 NO
Damage: (8 + 3 + 10 - 6) * 1.5 = 22.5
Hitmonchan fainted.

Groudon used Aerial Ace! (4 EN)
Crit: 10/16 NO
Damage: [(6 + 9 - 6) * 1.5] - 2 = 11.5

Exeggutor used Psychic! (5.5 EN)
Crit: 9/16 NO
Effect: 1/100 YES
Damage: (9 + 3 + 9 - 6) * 1.5 = 22.5

Hitmontop used Low Kick + Low Kick! (41 EN)
Crit: 13/16 NO
Damage: (40.5 + 3 + 1 + 6 - 6) = 44.5
Groudon fainted.


Birkal
(F) @ Enigma Berry | HP: 90 | EN: 59 | Type: Grass/Psychic | Ability: Chlorophyll/Harvest | Stats: 3/3/6/3/[94] (-) | S/W/BRT: 3/5/19 | Status: -1 Atk
@ Heat Rock | HP: 0 | EN: 0 | Type: Ground | Ability: Drought | Stats: 6/4/4/3/104 (+12) | S/W/BRT: 6/12/25 | Status: KO
@ Mewtwonite-X | HP: 110 | EN: 82 | Type: Psychic/Fighting | Ability: Pressure/Unnerve/Steadfast | Stats: 7/4/7/4/150 (+26) | S/W/BRT: 4/5/32 | Status: -1 Atk

| EN: 95 | Type: Steel/Ghost | Ability: No Guard | Stats: 4/4/1/2/28 | Status: OK

Guardians
(M) @ Spinning Top | HP: 56 | EN: 50 | CHP: 255 | Type: Fighting | Ability: Intimidate/Technician/Steadfast | Stats: [4]/[4]/1/4/81 (+8) | S/W/BRT: 3/3/17 | Status: Cooldown
(M) @ Boxing Gloves | HP: 0 | EN: 0 | CHP: 255 | Type: Fighting | Ability: Keen Eye/Iron Fist/Inner Focus | Stats: 5/[4]/1/4/76 | S/W/BRT: 3/4/18 | Status: KO
---

"SEEEEEEEEMMMMMPAAAAAAAAIIIIIIIIIIIIII!!!!!!!!!!!!"
Hitmontop: Cooldown | [+1 Priority] High Jump Kick (Exeggutor)
If Exeggutor is under P/E, then redirect to Mewtwo.
If Triple Kick is not disabled, then Triple Kick (Exeggutor)

Birkal orders
 
Last edited:

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Mewtwo: Telekinesis (Hitmontop) | Chill

Beautiful Girls: Sleep Powder (Hitmontop) | Chill

Honedge: Chill
 
Guardians - Defensive Training
Rewards
Ooraloo: 4 [Base] + 12 [NC/FR] + 9 [Combat <=3] + 8 [Combat <= 6] = 33 UC

Birkal: 1 CC
Exeggutor: 4 MC
Mewtwo: 1 KOC
+1 Black Belt
-1 Revive
-1 Super Potion
-1 Ether
-1 Elixir

Backpack
2x Potion
1x Ether
8x Cherish Ball
1x Heal Ball
4x Poke Ball
4x Dusk Ball
Action One
Mewtwo used Telekinesis! (6 EN)

Exeggutor used Sleep Powder! (6 EN)
Duration: 1/3 ONE

Hitmontop is cooling down.

Honedge chilled. (+12 EN)

Action Two
Mewtwo chilled. (+12 EN)

Exeggutor chilled. (+12 EN)

Hitmontop is asleep.

Sun (4r)

Birkal
(F) @ Enigma Berry | HP: 90 | EN: 65 | Type: Grass/Psychic | Ability: Chlorophyll/Harvest | Stats: 3/3/6/3/[94] (-) | S/W/BRT: 3/5/19 | Status: -1 Atk
@ Heat Rock | HP: 0 | EN: 0 | Type: Ground | Ability: Drought | Stats: 6/4/4/3/104 (+12) | S/W/BRT: 6/12/25 | Status: KO
@ Mewtwonite-X | HP: 110 | EN: 88 | Type: Psychic/Fighting | Ability: Pressure/Unnerve/Steadfast | Stats: 7/4/7/4/150 (+26) | S/W/BRT: 4/5/32 | Status: -1 Atk

| EN: 100 | Type: Steel/Ghost | Ability: No Guard | Stats: 4/4/1/2/28 | Status: OK

Guardians
(M) @ Spinning Top | HP: 56 | EN: 50 | CHP: 255 | Type: Fighting | Ability: Intimidate/Technician/Steadfast | Stats: [4]/[4]/1/4/81 (+8) | S/W/BRT: 3/3/17 | Status: Telekinesis (4a), Sleep (0a)
(M) @ Boxing Gloves | HP: 0 | EN: 0 | CHP: 255 | Type: Fighting | Ability: Keen Eye/Iron Fist/Inner Focus | Stats: 5/[4]/1/4/76 | S/W/BRT: 3/4/18 | Status: KO

Birkal orders
 
Guardians - Defensive Training
Rewards
Ooraloo: 4 [Base] + 12 [NC/FR] + 9 [Combat <=3] + 8 [Combat <= 6] + 5 [Pokeball] = 38 UC

Birkal: 16 CC
Exeggutor: 8 MC
Mewtwo: 2 KOC
[New] Hitmontop
+1 Black Belt
+1 Boxing Gloves
+1 Spinning Top
-1 Revive
-1 Super Potion
-1 Ether
-1 Elixir
-4 Dusk Ball
-1 Heal Ball

Backpack
2x Potion
1x Ether
8x Cherish Ball
4x Poke Ball
Birkal threw a Dusk Ball!
Damage: (36 - 5) * 2 = 62
Hitmontop chilled. (+12 EN)
CHP: 193 | EN: 62

Birkal threw a Dusk Ball!
Damage: (36 - 5) * 2 = 62
Hitmontop chilled. (+12 EN)
CHP: 131 | EN: 74

Birkal threw a Dusk Ball!
Damage: (36 - 5) * 2 = 62
Hitmontop chilled. (+12 EN)
CHP: 69 | EN: 86

Birkal threw a Dusk Ball!
Damage: (36 - 5) * 2 = 62
Hitmontop chilled. (+12 EN)
CHP: 7 | EN: 98

Birkal threw a Heal Ball!
Damage: (10 - 5) * 2 = 10
Hitmontop was caught.
Hitmontop restored 50 HP and EN.
Birkal
(F) @ Enigma Berry | HP: 90 | EN: 65 | Type: Grass/Psychic | Ability: Chlorophyll/Harvest | Stats: 3/3/6/3/[94] (-) | S/W/BRT: 3/5/19 | Status: OK
@ Mewtwonite-X | HP: 110 | EN: 88 | Type: Psychic/Fighting | Ability: Pressure/Unnerve/Steadfast | Stats: 7/4/7/4/150 (+26) | S/W/BRT: 4/5/32 | Status: OK
(M) @ Spinning Top | HP: 90 | EN: 100 | Type: Fighting | Ability: Intimidate/Technician/Steadfast | Stats: [4]/[4]/1/4/81 (+8) | S/W/BRT: 3/3/17 | Status: Sleep (0a)

| EN: 100 | Type: Steel/Ghost | Ability: No Guard | Stats: 4/4/1/2/28 | Status: OK


Birkal tends to his team
 

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