Beedrill-Mega @ Beedrillite
Ability: Adaptability
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Knock Off
- Poison Jab
- Fell Stinger
I really wanted a physical mon that was really strong and could pick off threats, and possibly snowball into a sweep which is why I chose fell stinger over some extra coverage, like drill run or brick break.
Jolteon @ Choice Scarf
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
- Thunderbolt
I needed a really fast scarfer, and I've used multiple scarfers before, but I didn't like them after a while because I could get read pretty easily with them, and it was a lot easier for my opponents to figure out if said mon was a scarfer. First one that comes to mind is landorus T.
Greninja @ Waterium Z
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Hydro Pump
- Dark Pulse
- Ice Beam
Greninja is always a mon that I've liked, and it can be quite versatile. In some games I can bluff the scarf and when they go into something like a volcarona thinking they're safe because I beamed, they got bopped with a z hydro to the face.
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 SpD
Sassy Nature
- Heavy Slam
- Flamethrower
- Leech Seed
- Protect
Celesteela is one of my biggest special walls, and without it the Lati's would have an absolute field day with my team. It's also pretty annoying to things like scarf lele, and really anything that doesn't have super affectinve attacks.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Rock Slide
Lando is just one of those mons I feel that will always remain king. It's a great rocker and sometimes can snipe a volcorona or zard when people think that they can just switch in on an earthquake.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Ice Beam
- Defog
- Soft-Boiled
- Will-O-Wisp
Mew is very versatile and can take care of most physical mons because of wisp and it's also my only hazard control. If I didn't have a reliable hazard remover, beedrill would be get broken down really easily.
Ability: Adaptability
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Knock Off
- Poison Jab
- Fell Stinger
I really wanted a physical mon that was really strong and could pick off threats, and possibly snowball into a sweep which is why I chose fell stinger over some extra coverage, like drill run or brick break.
Jolteon @ Choice Scarf
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
- Thunderbolt
I needed a really fast scarfer, and I've used multiple scarfers before, but I didn't like them after a while because I could get read pretty easily with them, and it was a lot easier for my opponents to figure out if said mon was a scarfer. First one that comes to mind is landorus T.
Greninja @ Waterium Z
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Hydro Pump
- Dark Pulse
- Ice Beam
Greninja is always a mon that I've liked, and it can be quite versatile. In some games I can bluff the scarf and when they go into something like a volcarona thinking they're safe because I beamed, they got bopped with a z hydro to the face.
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 SpD
Sassy Nature
- Heavy Slam
- Flamethrower
- Leech Seed
- Protect
Celesteela is one of my biggest special walls, and without it the Lati's would have an absolute field day with my team. It's also pretty annoying to things like scarf lele, and really anything that doesn't have super affectinve attacks.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Rock Slide
Lando is just one of those mons I feel that will always remain king. It's a great rocker and sometimes can snipe a volcorona or zard when people think that they can just switch in on an earthquake.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Ice Beam
- Defog
- Soft-Boiled
- Will-O-Wisp
Mew is very versatile and can take care of most physical mons because of wisp and it's also my only hazard control. If I didn't have a reliable hazard remover, beedrill would be get broken down really easily.