Fusion Evolution V3 (Voting Phase)

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didn't realise it was a resub lol
...

===RESUBS===


From Hemel Hempstead...
Parents: Gothitelle + Beheeyem
Shared egg group: Human-Like
Offspring name: Behemoth
New type: Psychic
New base stats: 82/75/95/120/112/62 (BST: 546)
New ability and desc: Scoop Slam (Competitive + Analytic): This Pokémon boosts its Special Attack by 2 stages if one of its other stats is lowered or if it moves last.
Notable moves: Psychic, Psyshock, Shadow Ball, Thunderbolt, Dark Pulse, Signal Beam, Energy Ball, Recover, Psychic Terrain, Cosmic Power, Substitute, Trick Room, Heal Bell, Magic Coat
Role Identification: Highly effective boosting sweeper with a good amount of staying power, despite a fairly lacklustre typing. Though it isn't exactly overburdened with coverage options, its ability combined with good defensive stats allows it to blitz through walls and deal serious damage if given the opportunity to set up. Psychic and Psyshock are good moves, Psyshock in particular giving it a way around special walls, while Dark-types can be slapped with Signal Beam. What's also worth remembering is that switching counts as a Priority +7 move, which means that switching out to a check or counter allows Omelette to boost via its ability (assuming the switchin isn't the ever-fun-ruining Harem). Finally, it has quite a wide array of cleric options - Heal Bell is always nice, Cosmic Power can be useful from behind a sub or on the switch, and Recover is just a flat-out brilliant move to have in your arsenal. All in all, there's a lot you can do, though it's countered pretty hard by Dark-types whose ability makes them immune to Bug. Let the wars begin!

Star of the show
Parents: Shaymin-Sky + Kyurem
Shared Egg Group: DNA
Offspring Name: Shuriken
New Type: Grass/Dragon
New Base Stats: 112/116/82/145 (+20)/82/131 (+20)
New Ability and Description: Matsuba-Gata (Serene Grace + Pressure): Moves with a secondary effect have the chance of that effect occuring doubled. They also reduce the PP of the last move the target used by between 1 and 5 points if they hit.
Notable Moves: Seed Flare, Dragon Breath, Air Slash, Rock Slide, Iron Head, Ice Beam, Earth Power, Dazzling Gleam, Focus Blast, Flash Cannon, Substitute, Leech Seed, Roost, Toxic
Role Identification: This was me trying my hand at a 'mon that made PP Stall offensively oriented; the ability is also easy to code, since all it does is tack Spite onto moves with a secondary effect. It's also a pretty scary special attacker in its own right; STAB Seed Flare is not to be sneezed at, especially coming off a base 145 Special Attack. Of similar note is the fact that Shaymin-S finally has a way of spreading paralysis itself via Dragon Breath, and it can also run things like Iron Head and Flash Cannon to deal with Fairies. Earth Power and Focus Blast come in handy for dealing with the ever-ghastly Steel-types that litter the tier - looking at you, Cazantor - and there's always the possibility of a good ol' SubSeed set complete with Roost and flinchax.
How big does it have to be, mate? =]
 
resubs:


Spore and V-Create are both amazing moves, so here's something that can effectively use them together!
Parents: Breloom + Victini
Shared egg group: DNA
Offspring name: Brelini
New type: Grass/Fire
New base stats: 80/135/90/80/80/105 (570) (+20 Atk, +20 Speed)
New ability and desc: Star Power (Technician + Victory Star): Moves at or under 60 BP power 1.5x. Moves at or under 90 accuracy power 1.1x. These boosts stack. All moves accuracy 1.5x.
Notable moves: Bullet Seed, Flare Blitz, V-Create, Spore, (Z-)Celebrate, Swords Dance, Stone Edge, Bolt Strike, Iron Tail
Role identification: Able to both put enemies to sleep with Spore and rip them apart with its powerful attacks, Brelini is a force to be reckoned with. Stone Edge is it best coverage move so it can hit opposing Fire-types.

Sample Sets:

Brelini @ Focus Sash
Ability: Star Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- V-Create
- Bullet Seed
- Stone Edge

Spore + V-Create attacker. Spore and Focus Sash can buy Brelini turns to use V-Create, oh and it also has other moves.

Brelini @ Normalium Z
Ability: Star Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Celebrate
- Bullet Seed
- Flare Blitz
- Stone Edge / Spore

Z-Celebrate. Given that it's a setup set, V-Create would be counterproductive.

Brelini @ Choice Band
Ability: Star Power
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- V-Create
- Bullet Seed
- Stone Edge
- Bolt Strike

banded v-create



It may seem like a wall at first, but don't be fooled...
Parents: Aegislash + Meloetta
Shared egg group: DNA
Offspring name: Aetta(-Aria)
New type: Ghost/Normal
New base stats: 80/63/133/89/159/75 (599) (+20 Defense, +20 Special Defense)
New ability and desc: Serene Stance (Stance Change + Serene Grace): As Aetta-Aria: Changes to Aetta-Blade before attacking. Enemies cannot land secondary effects.
Notable moves: Heal Bell? Calm Mind? also see Aetta-Blade
Role identification: For switching in.

Parents: Aegislash-Blade + Meloetta-Pirouette
Offspring name: Aetta-Blade
New type: Ghost/Fighting
New base stats: 80/75/89/133/63/159 (applies Pirouette then Blade in case you're wondering)
New ability and desc: Serene Stance: As Aetta-Blade: Changes to Aetta-Aria when using King's Shield or after using Relic Song. User's moves have their secondary effect chances doubled.
Notable moves: Shadow Ball, Focus Blast, King's Shield, Flash Cannon, Relic Song, Psychic, Psyshock, Thunderbolt, Thunder, Dazzling Gleam, Energy Ball
Role identification: Dangerous sweeper with great speed and an excellent offensive typing, as well as a more defensive form just in case. Sadly, Focus Blast is its best Fighting STAB, but it's still more than worth it.

Sample Set:

Aetta @ Fightinium Z / Life Orb
Ability: Serene Stance
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Shadow Ball
- Focus Blast
- Calm Mind
- filler



[21:00:31] @ Pika Xreme: i was struggling to think of a role desc for absoko and I just wrote [21:00:33] @ Pika Xreme: "here he is! WRYYYYYYYYY" [21:00:40] @ Pika Xreme: I don't know why
Parents: Absol + Tapu Koko
Shared egg group: DNA
Offspring name: Absoko
New type: Dark/Fairy
New base stats: 67/142/72/85/67/122 (555) (+20 Atk, +20 Spe)
New ability and desc: Dark Surge (Justified + Electric Surge): Summons Dark Terrain - basically Electric Terrain, but it boosts Dark-type moves instead.
Notable moves: Knock Off, Play Rough, Sucker Punch, U-turn, Brave Bird, Stone Edge, Rock Slide, Megahorn, X-Scissor, Zen Headbutt
Role identification: Powerful sweeper that summons a unique terrain. Thanks to Dark Terrain it has some of the most powerful Dark moves in the game! Definitely worth using on your team.

Parents: Absol-Mega + Tapu Koko
Offspring name: Absoko-Mega
New type: Dark/Fairy
New base stats: 67/162/72/125/67/162 (655)
New ability and desc: Magic Bounce
Notable moves: see base
Role identification: i can't even think of a reason to use this over base


new:


A tanky behemoth that exploits its poor type with an incredible ability.
Parents: Avalugg + Rhyperior
Shared egg group: DNA
Offspring name: Avaperior
New type: Ice/Rock
New base stats: 115/138/167/59/60/44 (583)
New ability and desc: Solid Ice (Sturdy + Solid Rock): This Pokemon cannot be KO'd in one hit, and takes 1/4 (25%) damage from super-effective moves.
Notable moves: Recover, Stone Edge, Rock Slide, Avalanche, Ice Punch, Earthquake, Rapid Spin, Stealth Rock, Curse, Roar / Dragon Tail, Mirror Coat, assorted pointless coverage
Role identification: With incredible physical bulk and good Attack, it's clear that Avaperior is a tank through and through. Its ability will, in most situations, protect it from super-effective moves. It's also a dual hazard setter and remover. However, it's special bulk isn't too hot...

Sample Set:
Avaperior @ Leftovers
Ability: Solid Ice
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Recover
- Rapid Spin
- Stealth Rock
- Stone Edge

hazards set.

Avaperior @ Weakness Policy
Ability: Solid Ice
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Recover
- Stone Edge / Rock Slide
- Avalanche / Ice Punch
- Earthquake

offense set???? Solid Ice lets it safely switch in to super-effective moves which is cool.



270 BP Volt Tackle.
Parents: Raichu + Mienshao
Shared egg group: Field
Offspring name: Raishao
New type: Electric/Fighting
New base stats: 72/117/67/102/80/117 (555)
New ability and desc: Overdrive (Static + Reckless): Any moves with recoil/crash damage or a paralysis chance do 1.5x (1.2 + 30%) damage. These boosts stack. Takes 30% of the normal recoil/crash damage when it uses a recoil/crash move.
Notable moves: Volt Tackle, High Jump Kick, Double-Edge, Extreme Speed, Knock Off, (Z-)Celebrate/Happy Hour/Hold Hands
Role identification: 270 BP Volt Tackle should speak for itself.

Sample Set:
Raishao @ Choice Scarf
Ability: Overdrive
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Volt Tackle
- High Jump Kick
- filler
- filler



Fun.
Parents: Mimikyu + Zygarde
Shared egg group: DNA
Offspring name: Zyzikyu
New type: Fairy/Ground
New base stats: 81/115/100/65/100/115 (576) (+20 Attack, +20 Speed)
New base stats (Complete): 189/115/100/75/100/105 (684)
New ability and desc: Construct Cloak (Disguise + Power Construct): Disguise effects + upon disguise being busted, turns into Complete Form.
Notable moves: Thousand Arrows, Play Rough, Swords Dance, Coil, Dragon Dance, Extreme Speed, Glare, Will-o-Wisp
Role identification: Setup sweeper with basically perfect neutral STAB coverage (unless someone makes a Fairy-immune that resists Arrows).

Sample Set:
Zyzikyu @ Leftovers
Ability: Construct Cloak
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Thousand Arrows
- Play Rough
- Extreme Speed
- Dragon Dance



spiky shenanigans
Parents: Klefki + Ferrothorn
Shared egg group: Mineral
Offspring name: Ferroki
New type: Steel/Fairy
New base stats: 75/97/121/77/111/57 (538)
New ability and desc: Tricky Barbs (Prankster + Iron Barbs): Status moves have +1 priority. If an opponent makes contact with a Pokemon with Tricky Barbs, they take 1/8th of their max HP in damage. If an opponent is hit by a status move from a Pokemon with Tricky Barbs*, they take 1/16th of their max HP in damage.
Notable moves: Leech Seed, Spikes, Stealth Rock, Thunder Wave, Toxic, Reflect, Light Screen, Magnet Rise, Play Rough, Knock Off, Foul Play, Nature Power
Role identification: Same old Ferrothorn shenanigans with priority, or maybe same old Klefki shenanigans with more bulk? Smack silly any Dark-types trying to block you using your Fairy STAB!

*Even if they are immune, even if the immunity is to Prankster derivatives a whole. Does not work with field-targeting moves such as weather and hazards.

Ferroki @ Leftovers
Ability: Tricky Barbs
EVs: 252 HP / 4 Def / 252 SpD
Careful nature
- Leech Seed
- Spikes / Stealth Rock
- Thunder Wave
- Play Rough



280 BP Boomburst
Parents: Noivern + Noctowl
Shared egg group: Flying
Offspring name: Noctvern
New type: Flying/Normal
New base stats: 102/70/75/101/98/106 (552)
New ability and desc: Infiltrator's Lens (Infiltrator + Tinted Lens): Ignores substitutes, screens and Mist. If a move would already do one of those, it does double damage.
Notable moves: Boomburst, brick break i guess?????
Role identification: 280 BP Boomburst, or in other words the special counterpart to Raishao.
i filled up a slate again, feedback?
 
Better late than never

Resubs:

This is going to become as much as a meme as Shewt at this point considering how long it's been alive for
DNA Donors: Mightyena / Yveltal
Offspring Name: Mighty Yvel
New Type: Dark
Base Stats: 101/110/90/95/90/102 (+18 Spe, +11 SpD, +3 HP, +8 Def)
New Ability: Plan In Action (Moxie + Dark Aura) - When this Pokemon enters the field, it's Attack goes up by 1 stage and all Dark-type moves (including the opponent's) have 1.33x power.
Notable Moves: Knock Off, Sucker Punch, Play Rough, U-Turn, Iron Tail, Zen Headbutt, Rock Slide, Fire Fang, Ice Fang, Super Fang, Taunt, Tailwind, (Z-)Howl, Heat Wave, Super Fang, Roar, Heal Bell, Roost, (Z-)Me First
Role Identification: Watch in fear as the combination of the underrated but still pretty bad dog from the Hoenn region merges with the being of destruction to unleash the evilest evil the world has EVER known. It's so evil, in fact, that's pure Dark-type, which makes it a unique being of PURE EVIL. When it switches in, it's plan begins with a boost to Attack, improving it's offensive presence IMMEDIATELY. Then, with evil moves like STAB Knock Off to remove items, STAB Sucker Punch to take down faster targets, and good coverage like Play Rough for noble Fighting-type heroes and Iron Tail for their pesky magic companions, Mighty Yvel will surely have the upper hand. Not to mention, it's dastardly STAB moves get boosted by 1.33x on the top, making sure that the plots will work. So, residents of the Earth, tremble in fear as the Mightiest Evil awakens! MUAAHAHAHAHAHAHAHAHAH, MUAHAHAHHA, MUAHAHAHHA.... HA... HA.... ha....


"...you have 2 options. Do you look out for yourself, or your friends?" ~ Me regarding the ability
Parents: Gumshoos / Dugtrio
Shared Egg Group: Field
Offspring Name: Dugshoos
New Type: Normal/Ground
Base Stats: 71/115/65/62/75/92
New Ability: Coward's Punishment (Stakeout + Arena Trap) - If the opponent switches out, the Pokemon switched in is trapped and this Pokemon's moves do double damage to that Pokemon. Ghost and Flying-types and Pokemon with the ability Levitate won't be trapped if switched in, but will still take double damage.
Notable Moves: Return, Body Slam, Double-Edge, Earthquake, U-Turn, Stone Edge, (Z-)Memento, Crunch, Sucker Punch, Reversal, Pursuit, Super Fang, Facade, Hone Claws, Aerial Ace, Stealth Rock, Thrash
Role Identification: Against this thing, you have 2 options. Do you look out for yourself, or your friends? What I mean by that is, thanks to Dugshoos' ability, Coward's Punishment, if you switch out, whatever gets switched in is trapped and Dugshoos gets a nice temporary power boost. So, now you have a dilemma. Do you stay in on a bad matchup to protect Pokemon you have in the back? Or, do you switch to a more favorable matchup, knowing that whatever comes in will have to deal with essentially something with 115 Attack, 92 Speed, Huge Power while they also have STAB Double-Edge, EdgeQuake (STAB on the latter) and U-Turn? In a way, you're trapped either way, just only literally in the second scenario. So, what will it be? Will you take the coward's way out and endanger your friends? Or will you stand tall in the face of adversity? The choice is yours.


Don't let this defensive behemoth THROH you off!
Parents: Throh / Sableye
Shared Egg Group: Human-Like
Offspring Name: Theye
New Type: Fighting/Ghost
Base Stats: 95/97/90/57/85/57
New Ability: Panic Mode (Guts + Prankster) - This Pokemon's moves have +1 priority when this Pokemon is burned, paralyzed, or poisoned. Ignores the burn Attack drop.
Notable Moves: Bulk Up, Recover, Circle Throw, Shadow Claw, Shadow Sneak, Seismic Toss, Night Shade, Taunt, Will-O-Wisp, Fire Punch, Thunder Punch, Ice Punch, Knock Off, Stone Edge, Earthquake, Poison Jab, Pain Split, Sucker Punch, Zen Headbutt, Trick, Metal Burst, Counter, (Z-)Hone Claws, Dynamic Punch
Role Identification: The normal form of Theye isn't the greatest as it's stats aren't that much to write home about, but it is a decently bulky revenge killer with (near) prefect neutral coverage for what it's worth. Z-Hone Claws, Dynamic Punch, Shadow Claw, Recover/a coverage move sounds fun to me, doesn't it?
Now that I think about, this thing is kinda similar to CAP's Revenankh.

Parents: Throh / Mega Sableye
Shared Egg Group: Human-Like
Offspring Name: Mega Theye
New Type: Fighting/Ghost
Base Stats: 95/107/140/77/135/27
New Ability: Magic Bounce
Notable Moves: Above list + Foul Play
Role Identification: 95/140/135 bulk, 3 resistances, 2 immunities, reliable recovery, and so much more makes Mega Theye a great wall or setup sweeper. First, you can go the Bulk Up route, abusing how good Ghost/Fighting coverage is while phazing everything with Circe Throw, hitting Ghosts with Shadow Claw, and staying healthy with Recover. It's bulk makes it easy to setup and it's useful Rock resistance lets it switch-in to Rocks if they got past it's ability. There's also the defensive route, burning things with Will-O, poisoning things with Toxic, crippling things with Taunt, and even still using you great coverage with near perfect coverage in Seismic Toss + Night Shade, so nobody escapes the 100 damage. Also, Counter is fun.


Newbies:

I heard that people liked Groups crossed with other groups

That's
DNA Donors: Elekid / Kyogre
Offspring Name: Kyokid
New Type: Water/Electric
Base Stats: 72/81/70/120/97/112 (+13 SpA, +7 Def, +20 Spe)
New Ability: Electrotorrent (Static + Drizzle) - When this Pokemon enters the field, the opposing Pokemon is paralyzed and rain is set up for 5 turns.
Notable Moves: Thunder, Origin Pulse, Ice Beam, Volt Switch, Psychic, Water Spout, Signal Beam, Thunder Wave, Calm Mind, Light Screen, Scald, Roar, Quick Attack, Cross Chop, Earthquake, Ancient Power, Whirlpool
Role Identification: Kyokid is a fast and strong Special Attacker, with a nice speed tier of 112 and good 120 Special Attack, especially when spamming STAB Thunder, Origin Pulse, and Hydro Pump in the rain. This allows for strong revenge killing Scarf sets, wallbreaking Specs and Life Orb sets, and maybe a Calm Mind set or something, idk. So, here's looking at you, Kyokid, you can be a threat.

DNA Donors
: Elekid / Primal Kyogre
Offspring Name: Primal Kyokid
New Type: Water/Electric
Base Stats: 72/131/70/150/117/112
New Ability: Primordial Sea
Notable Moves: See above list, + Waterfall, Wild Charge, Thunder Punch, Power-Up Punch, Double-Edge
Role Identification: It's Kyokid, but trades it's insta-para for better physical attack and perma-rain, which means perma-perfect accuracy STAB Thunders. Not a bad trade, all things considered. Thunder/Origin Pulse/Earthquake/Ice Beam has amazing coverage.


true,
DNA Donors: Smoochum / Groudon
Offspring Name: Groudam
New Type: Ground/Psychic
Base Stats: 92/92/77/110/77/77 (+20 HP, +18 SpA, +2 Atk)
New Ability: First Strike (Forewarn + Drought) - When this Pokemon enters the field, it uses it's highest base power move and harsh sunlight is set up for 5 turns.
Notable Moves: Precipice Blades, Psychic, Earth Power, Psyshock, Nasty Plot, Stealth Rock, Stone Edge, Solar Beam, Thunderbolt, Thunder Punch, Overheat, Flamethrower, Fire Blast, Ice Beam, Blizzard, Grass Knot, Perish Song, Shadow Ball, Signal Beam, Calm Mind, Wish, Zen Headbutt, Focus Blast, Roar, Magic Coat, Eruption, Swords Dance, Rock Polish, Bulk Up, Lava Plume
Role Identification: This is probably the worst of the trio because of it's stats, but it's still no joke. It comes in hot by using it's highest BP move right away, which could be STAB Precipice Blades, Solar Beam, Fire Blast, Stone Edge, or Focus Blast for coverage, or even Hyper Beam just cuz (probably still makes you recharge, rip). Either way, it's doing some damage. From there, it has a variety of cool sets, from two forms of Dual Dance, Defensive with Wish, Lava Plume, and Stealth Rock, Bulk Up/Calm Mind, and more, I'm sure.

DNA Donors: Smoochum / Primal Groudon
Offspring Name: Primal Groudam
New Type: Ground/Fire
Base Stats: 92/122/97/160/77/77
New Ability: Desolate Land
Notable Moves: See above list with emphasis on Fire moves
Role Identification: It's Groudum if it had an amazing typing + ability combination, was stronger, and had better physical bulk to make Wish sets slightly better. If you want to use Groudum, this is probably the way to go. I mean, Primal Groudon is annoying enough WITHOUT Ice Beam and recovery, thank you very much.


right?
DNA Donors: Magby / Rayquaza
Offspring Name: Quagby
New Type: Dragon/Fire
Base Stats: 75/126/72/111/72/105 (+16 Spe, +9 Def, +14 Atk, +1 SpA)
New Ability: Hot Air (Flame Body + Air Lock) - When this Pokemon enters the field, the opposing Pokemon is burned and the current weather effects are deactivated.
Notable Moves: V-Create, Extreme Speed, Dragon Claw, Earthquake, Dragon Ascent, Swords Dance, Dragon Dance, (Z-)Belly Drum, Thunder Punch, Mach Punch, Waterfall, Fire Blast, Draco Meteor, Surf, Ice Beam, Thunderbolt, Earth Power, Energy Ball, Psychic, Air Slash, Focus Blast, Dragon Tail, Roar, Iron Head, Stone Edge, Tailwind, Counter
Role Identification: This Pokemon is just setup central. You come in, burn something so they can barely touch you, then either (Z-)Belly Drum, SD, or DD up to sweep with your good Attack stat and STAB V-CREATE, JEEZ. Oh, what's that? V-Create lowers your speed, making it hard to effectively use to sweep. Well, lucky for us (or maybe unluckily), we have two easy fixes. 1. Use Flare Blitz/Fire Punch or the better solution 2. EXTREME SPEED (especially if it's Belly Drum). Not to mention, with great offenses and pretty good speed, Quagby can easily send you to the moon in all sorts of ways. Stay on your toes, or the king of the sky will send you right back down to earth.

DNA Donors: Magby / Mega Rayquaza
Offspring Name: Mega Quagby
New Type: Dragon/Fire
Base Stats: 75/156/82/141/82/125
New Ability: Delta Stream
Notable Moves: See above list
Role Identification: It's Quagby on steroids. Can FE AG please be a thing?


Yes, I know I could've done Jynx + Groudon, but that ruins the theme, so shush.
 
Last edited:

This tortoise had enough Godzilla...
Parents: Blastoise & Tyranitar
Shared egg group: Monster
Offspring name: Gamera
New type: Water/Dark
New base stats:
100 Hp (+11)/120 Atk (+12)/110 Def (+5)/110 SpA (+20)/110 SpD (+8)/73 Spe (+4)=623 BST (+60)
New ability and desc: Sandy Skin (Hydration + Sand Stream)->
Sets sandstorm on switch in. The user is inmune to sandstorm's chip damage and heal Hp instead.
Notable moves:
-Physical:
Waterfall, Crunch, Pursuit, Rapid Spin, Acua Jet & Tail, Earthquake, Stone Edge, Elemental Punches, Superpower, Rock Slide, Iron Head, Dragon Tail & Claw, Outrage, Zen Headbutt, Fake Out
-Special (Oh god why): Hydro Pump, Scald, Dark Pulse, Surf, Water Spout, Ice Beam, Fire Blast, Flamethrower, Thunderbolt, Focus Miss Blast, Earth Power, Aura Sphere, Dragon Pulse, Flash Cannon.
-Status: Dragon Dance, Stealth Rock, Thunder Wave, Haze, Refresh, Roar.
Role identification: Ok, here we have a really cool mixed bulky sweeper, that may work. It can be also a hazard lead with both stealth rocks and rapid spin with access to reliable recovery on sand eater, nice. Oh, another set, a CB pursuit trapper, may work too. It also gets DDance, yay. What can we see here? A REALLY versatile mon. But... LOOK, IT HAS A MEGA (only blastoisonite, with tyranitarite is a bit trash):

Parents:
Blastoise (Mega) & Tyranitar
Shared egg group: Monster
Offspring name: Gamera-Mega
New type: Water/Dark
New base stats:
100 Hp (+11)/140 Atk (+20)/130 Def (+20)/160 SpA (+50)/120 SpD (+10)/73 Spe=723 BST (+100)
New ability and desc: Mega Launcher
Notable moves:
The same as above + Water Pulse
Role identification: A really strong Wallbreaker with access to STAB + Mega Launcher Boosted Water and Dark Pulses, all supported by a sky-high 160 SpA. It also has access to better coverage options than normal Blastoise-Mega.

R.I.P. Bluff U.U
Thoughts on this?
 
Better late than never

Resubs:

This is going to become as much as a meme as Shewt at this point considering how long it's been alive for
DNA Donors: Mightyena / Yveltal
Offspring Name: Mighty Yvel
New Type: Dark
Base Stats: 101/110/90/95/90/102 (+18 Spe, +11 SpD, +3 HP, +8 Def)
New Ability: Plan In Action (Moxie + Dark Aura) - When this Pokemon enters the field, it's Attack goes up by 1 stage and all Dark-type moves (including the opponent's) have 1.33x power.
Notable Moves: Knock Off, Sucker Punch, Play Rough, U-Turn, Iron Tail, Zen Headbutt, Rock Slide, Fire Fang, Ice Fang, Super Fang, Taunt, Tailwind, (Z-)Howl, Heat Wave, Super Fang, Roar, Heal Bell, Roost, (Z-)Me First
Role Identification: Watch in fear as the combination of the underrated but still pretty bad dog from the Hoenn region merges with the being of destruction to unleash the evilest evil the world has EVER known. When it switches in, it's plan begins with a boost to Attack, improving it's offensive presence IMMEDIATELY. Then, with evil moves like STAB Knock Off to remove items, STAB Sucker Punch to take down faster targets, and good coverage like Play Rough for noble Fighting-type heroes and Iron Tail for their pesky magic companions, Mighty Yvel will surely have the upper hand. Not to mention, it's dastardly STAB moves get boosted by 1.33x on the top, making sure that the plots will work. So, residents of the Earth, tremble in fear as the Mightiest Evil awakens! MUAAHAHAHAHAHAHAHAHAH, MUAHAHAHHA, MUAHAHAHHA.... HA... HA.... ha....


"...you have 2 options. Do you look out for yourself, or your friends?" ~ Me regarding the ability
Parents: Gumshoos / Dugtrio
Shared Egg Group: Field
Offspring Name: Dugshoos
New Type: Normal/Ground
Base Stats: 71/115/65/62/75/92
New Ability: Coward's Punishment (Stakeout + Arena Trap) - If the opponent switches out, the Pokemon switched in is trapped and this Pokemon's moves do double damage to that Pokemon. Ghost and Flying-types and Pokemon with the ability Levitate won't be trapped if switched in, but will still take double damage.
Notable Moves: Return, Body Slam, Double-Edge, Earthquake, U-Turn, Stone Edge, (Z-)Memento, Crunch, Sucker Punch, Reversal, Pursuit, Super Fang, Facade, Hone Claws, Aerial Ace, Stealth Rock, Thrash
Role Identification: Against this thing, you have 2 options. Do you look out for yourself, or your friends? What I mean by that is, thanks to Dugshoos' ability, Coward's Punishment, if you switch out, whatever gets switched in is trapped and Dugshoos gets a nice temporary power boost. So, now you have a dilemma. Do you stay in on a bad matchup to protect Pokemon you have in the back? Or, do you switch to a more favorable matchup, knowing that whatever comes in will have to deal with essentially something with 115 Attack, 92 Speed, Huge Power while they also have STAB Double-Edge, EdgeQuake (STAB on the latter) and U-Turn? In a way, you're trapped either way, just only literally in the second scenario. So, what will it be? Will you take the coward's way out and endanger your friends? Or will you stand tall in the face of adversity? The choice is yours.


Don't let this defensive behemoth THROH you off!
Parents: Throh / Sableye
Shared Egg Group: Human-Like
Offspring Name: Theye
New Type: Fighting/Ghost
Base Stats: 95/97/90/57/85/57
New Ability: Panic Mode (Guts + Prankster) - This Pokemon's moves have +1 priority when this Pokemon is burned, paralyzed, or poisoned. Ignores the burn Attack drop.
Notable Moves: Bulk Up, Recover, Circle Throw, Shadow Claw, Shadow Sneak, Seismic Toss, Night Shade, Taunt, Will-O-Wisp, Fire Punch, Thunder Punch, Ice Punch, Knock Off, Stone Edge, Earthquake, Poison Jab, Pain Split, Sucker Punch, Zen Headbutt, Trick, Metal Burst, Counter, (Z-)Hone Claws, Dynamic Punch
Role Identification: The normal form of Theye isn't the greatest as it's stats aren't that much to write home about, but it is a decently bulky revenge killer with (near) prefect neutral coverage for what it's worth. Z-Hone Claws, Dynamic Punch, Shadow Claw, Recover/a coverage move sounds fun to me, doesn't it?
Now that I think about, this thing is kinda similar to CAP's Revenankh.

Parents: Throh / Mega Sableye
Shared Egg Group: Human-Like
Offspring Name: Mega Theye
New Type: Fighting/Ghost
Base Stats: 95/107/140/77/135/27
New Ability: Magic Bounce
Notable Moves: Above list + Foul Play
Role Identification: 95/140/135 bulk, 3 resistances, 2 immunities, reliable recovery, and so much more makes Mega Theye a great wall or setup sweeper. First, you can go the Bulk Up route, abusing how good Ghost/Fighting coverage is while phazing everything with Circe Throw, hitting Ghosts with Shadow Claw, and staying healthy with Recover. It's bulk makes it easy to setup and it's useful Rock resistance lets it switch-in to Rocks if they got past it's ability. There's also the defensive route, burning things with Will-O, poisoning things with Toxic, crippling things with Taunt, and even still using you great coverage with near perfect coverage in Seismic Toss + Night Shade, so nobody escapes the 100 damage. Also, Counter is fun.


Newbies:

I heard that people liked Groups crossed with other groups

That's
DNA Donors: Elekid / Kyogre
Offspring Name: Kyokid
New Type: Water/Electric
Base Stats: 72/81/70/120/97/112 (+13 SpA, +7 Def, +20 Spe)
New Ability: Electrotorrent (Static + Drizzle) - When this Pokemon enters the field, the opposing Pokemon is paralyzed and rain is set up for 5 turns.
Notable Moves: Thunder, Origin Pulse, Ice Beam, Volt Switch, Psychic, Water Spout, Signal Beam, Thunder Wave, Calm Mind, Light Screen, Scald, Roar, Quick Attack, Cross Chop, Earthquake, Ancient Power, Whirlpool
Role Identification: Kyokid is a fast and strong Special Attacker, with a nice speed tier of 112 and good 120 Special Attack, especially when spamming STAB Thunder, Origin Pulse, and Hydro Pump in the rain. This allows for strong revenge killing Scarf sets, wallbreaking Specs and Life Orb sets, and maybe a Calm Mind set or something, idk. So, here's looking at you, Kyokid, you can be a threat.

DNA Donors
: Elekid / Primal Kyogre
Offspring Name: Primal Kyokid
New Type: Water/Electric
Base Stats: 72/131/70/150/117/112
New Ability: Primordial Sea
Notable Moves: See above list, + Waterfall, Wild Charge, Thunder Punch, Power-Up Punch, Double-Edge
Role Identification: It's Kyokid, but trades it's insta-para for better physical attack and perma-rain, which means perma-perfect accuracy STAB Thunders. Not a bad trade, all things considered. Thunder/Origin Pulse/Earthquake/Ice Beam has amazing coverage.


true,
DNA Donors: Smoochum / Groudon
Offspring Name: Groudam
New Type: Ground/Psychic
Base Stats: 92/92/77/110/77/77 (+20 HP, +18 SpA, +2 Atk)
New Ability: First Strike (Forewarn + Drought) - When this Pokemon enters the field, it uses it's highest base power move and harsh sunlight is set up for 5 turns.
Notable Moves: Precipice Blades, Psychic, Earth Power, Psyshock, Nasty Plot, Stealth Rock, Stone Edge, Solar Beam, Thunderbolt, Thunder Punch, Overheat, Flamethrower, Fire Blast, Ice Beam, Blizzard, Grass Knot, Perish Song, Shadow Ball, Signal Beam, Calm Mind, Wish, Zen Headbutt, Focus Blast, Roar, Magic Coat, Eruption, Swords Dance, Rock Polish, Bulk Up, Lava Plume
Role Identification: This is probably the worst of the trio because of it's stats, but it's still no joke. It comes in hot by using it's highest BP move right away, which could be STAB Precipice Blades, Solar Beam, Fire Blast, Stone Edge, or Focus Blast for coverage, or even Hyper Beam just cuz (probably still makes you recharge, rip). Either way, it's doing some damage. From there, it has a variety of cool sets, from two forms of Dual Dance, Defensive with Wish, Lava Plume, and Stealth Rock, Bulk Up/Calm Mind, and more, I'm sure.

DNA Donors: Smoochum / Primal Groudon
Offspring Name: Primal Groudam
New Type: Ground/Fire
Base Stats: 92/122/97/160/77/77
New Ability: Desolate Land
Notable Moves: See above list with emphasis on Fire moves
Role Identification: It's Groudum if it had an amazing typing + ability combination, was stronger, and had better physical bulk to make Wish sets slightly better. If you want to use Groudum, this is probably the way to go. I mean, Primal Groudon is annoying enough WITHOUT Ice Beam and recovery, thank you very much.


right?
DNA Donors: Magby / Rayquaza
Offspring Name: Quagby
New Type: Dragon/Fire
Base Stats: 75/126/72/111/72/105 (+16 Spe, +9 Def, +14 Atk, +1 SpA)
New Ability: Hot Air (Flame Body + Air Lock) - When this Pokemon enters the field, the opposing Pokemon is burned and the current weather effects are deactivated.
Notable Moves: V-Create, Extreme Speed, Dragon Claw, Earthquake, Dragon Ascent, Swords Dance, Dragon Dance, (Z-)Belly Drum, Thunder Punch, Mach Punch, Waterfall, Fire Blast, Draco Meteor, Surf, Ice Beam, Thunderbolt, Earth Power, Energy Ball, Psychic, Air Slash, Focus Blast, Dragon Tail, Roar, Iron Head, Stone Edge, Tailwind, Counter
Role Identification: This Pokemon is just setup central. You come in, burn something so they can barely touch you, then either (Z-)Belly Drum, SD, or DD up to sweep with your good Attack stat and STAB V-CREATE, JEEZ. Oh, what's that? V-Create lowers your speed, making it hard to effectively use to sweep. Well, lucky for us (or maybe unluckily), we have two easy fixes. 1. Use Flare Blitz/Fire Punch or the better solution 2. EXTREME SPEED (especially if it's Belly Drum). Not to mention, with great offenses and pretty good speed, Quagby can easily send you to the moon in all sorts of ways. Stay on your toes, or the king of the sky will send you right back down to earth.

DNA Donors: Magby / Mega Rayquaza
Offspring Name: Mega Quagby
New Type: Dragon/Fire
Base Stats: 75/156/82/141/82/125
New Ability: Delta Stream
Notable Moves: See above list
Role Identification: It's Quagby on steroids. Can FE AG please be a thing?


Yes, I know I could've done Jynx + Groudon, but that ruins the theme, so shush.
did you realise mighty yvel's typing is actually unique for a fusion?
there's no other mono darks.
 
did you realise mighty yvel's typing is actually unique for a fusion?
there's no other mono darks.
It was originally submitted in the monotype slate since monotype fusions are super rare, so that makes sense and is something I didn't realize. Now you gave me the idea for another pun.
 

AquaticPanic

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Parents: Thundurus-Therian / Regirock
Shared egg group: DNA
Offspring name: Thunderock
New type: View attachment 90329 View attachment 90323
New base stats: 80 / 115 / 135 / 115 / 100 / 75 (+13 Atk | +16 Sp. Atk | +1 HP | +10 Sp. Def)
New ability and desc: Volt Absorb + Clear Body = Impurity Draining: Absorbs Electric-Type moves and any kind of external way of lowering this mon's stats to heal 25% HP (Absorbs Sticky Web upon entry. Absorbs any move that may lower this mon's stats)
Notable moves: Thunderbolt, Ancient Power, Wild Charge, Stone Edge, Flash Cannon, Psychic, Sludge Bomb, Earthquake, Hammer Arm, Ice Punch
Role identification: Decently good mixed tank. It's big advantage is being able to absorb a lot of moves like Earth Power, Focus Blast, Energy Ball, Trop Kick and more. It makes up for it's average Sp. Def by absorbing a lot of Special moves (Some of which it would be weak to). You get to pick which offensive side you want to play as, which is always nice. Also, IT REMOVES STICKY WEB. That is gorgeous!






Parents: Landorus-Therian / Regice
Shared egg group: DNA
Offspring name: Landice
New type: View attachment 90328 View attachment 90326
New base stats: 104 / 97 / 95 / 122 / 140 / 70 (+20 HP | +20 Sp. Atk)
New ability and desc: Intimidate + Clear Body = Impurity Punishment: Upon switch-in, lowers foe's Attack stat by one stage. Cannot have it's stat lowered by external means. Any attempt at lowering this pokémon's stats will make the foes' attack stat go down by one stage
Notable moves: Ice Beam, Earth Power, Sludge Bomb, Flash Cannon, Thunderbolt
Role identification: Somewhat bulky special attacker. Actually, really bulky. 104/140 special with Intimidate to boot, and it can then gain another intimidate if the foe tries to lower your stats. Offensive wise, it has a pretty ok type. Ice Beam and Earth Power can get you covered easly.






Parents: Tornadus-Therian / Registeel
Shared egg group: DNA
Offspring name: Tornasteel
New type: View attachment 90327 View attachment 90324
New base stats: 93 / 90 / 120 / 110 / 120 / 85 (+5 Def | +18 Sp Atk | +3 Atk | +14 HP)
New ability and desc: Regenerator + Clear Body = Impurity Regain: Regens 33% HP when switching out. Any attempt at lowering this mon's status will fail and instead heal it by 33% (Regens HP after taking the move)
Notable moves: Roost, Flash Cannon, Hurricane, Focus Blast, Thunderbolt
Role identification: Really good tank. This reminds me of M.A.G. in some ways - Same typing and simillar stats across the board. Tornasteel's biggest advantage is that it can regain a lot of HP pretty easly, all it needs to do is switch out, or be hit by something like Psychic, and it will have 1/3 of it's max HP back. It can use Assault Vest offensive sets as well.






Parents: Deoxys-Speed / Regirock
Shared egg group: DNA
Offspring name: Derockys-Speed
New type: View attachment 90323 View attachment 90325
New base stats: 65 / 117 / 145 / 72 / 105 / 125 (+20 Atk | +10 Sp. Def | +10 Speed)
New ability and desc: Pressure + Clear Body = Smooth Pressure: Opponent's stat drops are doubled. This mon cannot have it's stats lowered by external means.
Notable moves: Stealth Rock, Spikes, Zen Headbutt, Stone Edge
Role identification: Fast lead. That's kind of it. It's Deoxys-S but with good defenses.






Parents: Deoxys-Attack / Regice
Shared egg group: DNA
Offspring name: Deiceys-Attack
New type: View attachment 90326 View attachment 90325
New base stats: 65 / 115 / 80 / 140 / 110 / 120 (+20 Def | +20 Speed)
New ability and desc: Pressure + Clear Body = Smooth Pressure: Opponent's stat drops are doubled. This mon cannot have it's stats lowered by external means.
Notable moves: Ice Beam, Psyshock, Psychic, Elemental Punches, Superpower, Earthquake, Flash Cannon, Explosion
Role identification: Somewhat fast mixed attacker. And look, it even has good Special Defense! This thing has a pretty fine coverage. Actually, it has very random moves like Flash Cannon and the Elemental Punches. When using this thing, you can be pretty unpredictable






Parents: Deoxys-Defense / Registeel
Shared egg group: DNA
Offspring name: Desteelys-Defense
New type: View attachment 90324 View attachment 90325
New base stats: 85 / 80 / 155 / 84 / 155 / 70 (+8 Atk | +12 Sp. Atk | +20 HP)
New ability and desc: Pressure + Clear Body = Smooth Pressure: Opponent's stat drops are doubled. This mon cannot have it's stats lowered by external means.
Notable moves: Cosmic Power, Recover, Stealth Rocks, Thunder Wave, Seismic Toss
Role identification: Wall, I guess. Steel/Psychic isn't the worst thing ever afterall. It has recover and can further boost defenses with Cosmic Power.


Re-Subs:





Parents: Regigigas | Inkay
Shared egg group: DNA
Offspring name: Regink
New type: View attachment 90320 View attachment 90321
New base stats:
91 | 107 | 86 | 58 | 86 | 82 (+10 HP| +15 Sp. Def | +5 Def | +10 Speed)
New ability and desc: Slow Start + Contrary = Quick Start: On switch-in, this Pokemon's Attack and Speed are 1.5x for 5 turns.
Notable moves: Return, Earthquake, Knock Off
Role identification: Strong as hell physical attacker. It's stats are meh at first but it then activates the ability and gains basically scarf AND Band. At the least it finds a hard time when it comes to opportunities to switch in, and has no priority, but it is still a hella strong monster.






Parents: Regirock|Shiinotic
Shared egg group: DNA
Offspring name: Reshiirotick
New type: View attachment 90322 View attachment 90323
New base stats: 90 | 72 | 140 | 70 | 120 | 60 (+20 HP | +20 Sp. Def)
New ability and desc: Rain Dish + Clear Body = Weak Dish: Regens HP every turn depending on which stage it's most lowered stat is at.

1 Stage = 5%
2 Stages = 10%
3 Stages = 15%
4 Stages = 20%
5 Stages = 25%
6 Stages = 30%

Note that it doesn't matter which stat, or how many are lowered, just at which stage the lowest one is. So having -1 Attack -3 Speed or just -3 Sp Atk doesn't matter, it'll regen 15% since the lowest is on the third stage



Notable moves: Spore, Strength Sap, Leech Seed, Giga Drain, Stealth Rock, Stone Edge, Thunder Wave, Seismic Toss, Curse
Role identification: Wall that can abuse curse a lot. Grass/Rock, oddly enough, isn't a bad defensive typing, even tho pure Rock and pure Grass are horrid ones. It's sets may be very predictable and it is very passive, but Strength Sap can prevent at the least some setting-up, Spore can put foes to sleep easly, Leech Seed is Leech Seed (Even tho with so many recovery options you might not need it). There isn't that much to say about it, just run a Curse set and watch foes struggle to take you down as you recover a lot of HP per turn and boost your defense, and attack so you can get free from being a sitting duck.
Since everyone is doing this...
Thoughts?
 
Okey, voting is open.
Shedinja / Mewtwo
Octillery / Xurkitree
Kyurem / Wishiwashi
Tyrantrum / Marowak-Alola
Shuckle / Uxie
Mimikyu / Ditto
Serperior / Meowstic-Female
Scolipede / Zygarde


Simisage / Landorus
Simisear / Landorus
Simipour / Landorus
Zekrom / Sharpedo
Reshiram / Camerupt
Mamoswine / Magnezone
Silvally / Marshadow
Dragalge / Clawitzer


Dragonite / Salamence
Audino / Aromatisse
Scolipede / Durant
Slurpuff / Togedemaru
Chandelure / Palossand
Gengar / Silvally
Gothitelle / Beheeyem
Shaymin-Sky / Kyurem


Girafarig / Persian-Alola
Landorus / Golem-Alola
Shaymin-Sky / Darkrai
Giratina / Audino
Charizard / Deoxys-Attack
Heatran / Thundurus-Therian


Celesteela / Pinsir
Slakoth / Latios
Arceus / Farfetch'd
Pelipper / Tapu Koko
Golisopod / Kyurem
Diggersby / Houndoom
Xurkitree / Charizard
Wailmer / Regigigas


Sigilyph / Volcanion
Manaphy / Ampharos
Bronzong / Cofagrigus
Eelektrik / Ho-Oh
Swellow / Deoxys-Attack
Porygon / Giratina
Blastoise / Tyranitar


Crabrawler / Metagross
Mimikyu / Shedinja
Mew / Lopunny
Regigigas / Spinda
Arceus / Ledian
Sylveon / Dhelmise
Vaporeon / Typhlosion
Nihilego / Jolteon


Xatu / Sigilyph
(Magikarp / Feebas disqualified due to being a complete joke)
Xurkitree / Carnivine
Ivysaur / Giratina-O
Nihilego / Dustox
Mamoswine / Sawsbuck


Genesect / Yanmega
Volcanion / Nidoking
Magearna / Serperior
Marshadow / Bibarel
Aegislash / Deoxys-Defense
Raikou / Jolteon
Entei / Flareon
Suicune / Vaporeon


Arceus / Masquerain
Munchlax / Sableye
Greninja / Marshadow


Florges / Thundurus
Florges / Thundurus-Therian
Arceus / Porygon
Ho-Oh / Pelipper
Kyogre / Minior


Darmanitan / Gogoat
Shiinotic / Comfey
Barbaracle / Crawdaunt


Shuckle / Escavalier
Heracross / Scolipede (*says "JUST MEGA EVOLVE"* *doesn't use double Swarm for +5 all around* okey)
Cobalion / Hitmontop
Virizion / Hitmonlee
Terrakion / Hitmonchan
Houndoom / Excadrill


Thundurus-Therian / Regirock
Landorus-Therian / Regice
Tornadus-Therian / Registeel
Deoxys-Speed / Regirock
Deoxys-Attack / Regice
Deoxys-Defense / Registeel
Regigigas / Inkay
Regirock / Shiinotic


Illumise / Xerneas
Volbeat / Yveltal
Cresselia / Mandibuzz
Darkrai / Braviary
Gourgeist-Super / Muk-Alola
Victini / Camerupt
Zekrom / Marowak
Tangrowth / Nihilego


Zekrom / Banette
Piloswine / Giratina-O (I dunno about directly fusing Giratina-O, but I trust Stitch98)
Lunala / Masquerain
Hydreigon / Sceptile
Granbull / Krookodile
Thundurus-Therian / Golem-Alola


Breloom / Victini
Meloetta / Aegislash
Absol / Tapu Koko
Avalugg / Rhyperior
Raichu / Mienshao
Mimikyu / Zygarde
Klefki / Ferrothorn
Noivern / Noctowl


Glalie / Garbodor
Froslass / Cherrim
Cradily / Tentacruel
Armaldo / Cloyster


Azelf / Entei
Mesprit / Raikou
Uxie / Suicune
Azelf / Moltres
Mesprit / Zapdos
Uxie / Articuno
Metagross / Dragonite
Lunala / Venomoth


Mightyena / Yveltal
Gumshoos / Dugtrio
Throh / Sableye
Elekid / Kyogre
Smoochum / Groudon
Magby / Rayquaza
Good luck!
 
Last edited:
Sorry for not submitting this time! I haven’t been feeling well.

Tyrantrum / Marowak-Alola
Golisopod / Kyurem
Eelektrik / Ho-Oh
Arceus / Masquerain
Florges / Thundurus-Therian
Suicune / Vaporeon
Slurpuff / Togedemaru
Magearna / Serperior
Scolipede / Durant
Landorus-I / Golem-Alola
Raichu / Mienshao
Klefki / Ferrothorn
Mightyena / Yveltal
Sigilyph / Volcanion
Elekid / Kyogre
 
Last edited:
Crabrawler/Metagross (SV #1)
Mimikyu/Shedinja (SV #2)
Mew/Lopunny (SV #3)
Tyrantrum/Marowak-Alola
Ditto/Mimikyu
Reshiram/Camerupt
Zekrom/Sharpedo
Scolipede/Durant
Landorus-Incarnate/Golem-Alola
Giratina/Audino
Celesteela/Pinsir
Pelipper/Tapu Koko
Sigilyph/Volcanion
Sawsbuck/Mamoswine
Magearna/Serperior
 
Celesteela / Pinsir
Pelipper / Tapu Koko
Xurkitree / Charizard
Slakoth / Latios
Crabrawler / Metagross
Zekrom / Marowak
Sigilyph / Xatu
Sableye / Munchlax
Aegislash / Meloetta
Dragalge / Clawitzer
Shiinotic / Comfey
Mightyena / Yveltal
Chandelure / Palossand
Mew / Lopunny
Mewtwo / Shedinja
 
Mewtwo / Shedinja
Tyrantrum / Marowak-Alola
Ditto / Mimikyu
Zygarde / Scolipede
Gothitelle / Beheeyem
Xurkitree / Charizard
Blastoise / Tyranitar
Sylveon / Dhelmise
Florges / Thundurus
Regigigas / Inkay
Darkrai / Braviary
Granbull / Krookodile
Absol / Tapu Koko
Armaldo / Cloyster
Gumshoos / Dugtrio
 
Sawsbuck + Mamoswine (Sv)
Dustox + Nihilego (SV)
Xurkitree + Carnivine (SV)
Tyrantrum / Marowak-Alola
Girafarig and Persian-Alola
Slakoth + Latios
Magearna & Serperior
Munchlax + Sableye
Granbull / Krookodile
Cherrim and Froslass
Elekid / Kyogre
Smoochum / Groudon
Magby / Rayquaza
 
Landorus-I/Golem-Alola SV
Giratina/Audino SV
Girafarig/Persian Alola SV
Ditto/Mimikyu
Absol/Tapu Koko
Sigilyph/Volcanion
Slurpuff/Togedemaru (omg cute)
 
Ditto / Mimikyu
Giratina / Audino
Magearna / Serperior
Pelipper / Tapu Koko
Xurkitree / Charizard
Mightyena / Yveltal
Chandelure / Palossand
Elekid / Kyogre
Smoochum / Groudon
Magby / Rayquaza
Slurpuff / Togedemaru
Eelektrik / Ho-oh
 
Last edited:
Absol + Tapu Koko
Raichu + Mienshao
Klefki + Ferrothorn
Kyurem + Wishiwashi
Giratina + Audino
Celesteela + Pinsir
Pelipper + Tapu Koko
Sigilyph + Volcanion
Eelektrik + Ho-oh
Xatu + Sigilyph
Marshadow + Bibarel
Aegislash + Deoxys-Defense
Suicune + Vaporeon
Shiinotic + Comfey
Mightyena + Yveltal
 
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