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-   -   CAP1 - Part 5d - Secondary Ability Poll (http://www.smogon.com/forums/showthread.php?t=102332)

reachzero Mar 19th, 2011 12:32:03 AM

CAP1 - Part 5d - Secondary Ability Poll
 
This poll will select CAP1's second competitive ability. This may be the true secondary abilty, or it may be the Dream World ability; this decision will be finalized after movepools, in case we wish to create illegal move/ability combinations. This will be an Instant Runoff Vote, so you may vote for as many options as you like, in your order of preference. The options are Prankster, Cursed Body, Poison Heal, Regenerator, and No Secondary Ability.

Here is our Pokemon so far:

Quote:

Originally Posted by Fat Admiral_Korski (Post 3336529)
Concept: Momentum
General Description: This will be a Pokemon that can be utilized to gain or regain momentum for a player's team at any point in the match as its primary function.
Justification: Gen. 5 is a very powerful metagame. As such, most battles are won by the smarter strategist who can best maneuver around his/her opponent's onslaught to gain even a single turn's advantage, potentially clinching them the match. This process of gaining and regaining momentum is most often the defining element that makes a winner and a loser out of a single Pokemon battle. Any top player in this metagame should agree that momentum is the most crucial element in any given match; however, "momentum" itself is a rather vaguely defined term that is never really explored in concrete terms. Is it keeping opposing teams on the defensive? Forcing switches? Good prediction? Spamming U-turn? These have all been approaches to achieving momentum, but they are also player-side and largely synonymous with "strategy," as opposed to Pokemon-side and regarding a Pokemon's role on the team. Certainly there are threats like Ferrothorn/Gliscor (defensive) and Scizor/Latios/Voltlos, etc., etc. (offensive) that can achieve momentum as we know it, but there is no current niche for a "momentum Pokemon" because the concept has been purely delegated to players and not to Pokemon.
Questions to be Answered:
-How do we define momentum in terms of competitive Pokemon? What factors make current Pokemon able to achieve momentum and how can we incorporate that information into a successful CAP?
-How do different styles of play (Weather-based offense, stall, bulky offense, etc.) use momentum to achieve their goals and how can our CAP play to those strategies in an effort to take their momentum away?
-What type of traditional role (sweeper, tank, wall, support) would a Pokemon like this most resemble? Would it have to be able to fit more than one of these roles to fit in a variety of teams?
-How will the different playstyles be affected by the addition of a Pokemon that can regain offensive/defensive momentum at any given point? Will offensive teams play more conservatively? Will defensive teams play more recklessly? Will everything simply adapt to a new threat and move on normally?

Typing: Flying/Fighting

Base Stats: 105 HP/60 Atk/90 Def/115 SpA/80 SpD/85 Spe

Abilities: Intimidate


This poll will close in exactly 24 hours. Choose wisely!

Rising_Dusk Mar 19th, 2011 12:33:26 AM

No Secondary Ability
Poison Heal
Prankster
Cursed Body
Regenerator

DetroitLolcat Mar 19th, 2011 12:33:45 AM

No Secondary Ability
Prankster
Cursed Body


Dang you Rising_Dusk you ninja'd me!

Flarephoenix332 Mar 19th, 2011 12:34:09 AM

No Secondary Ability
Poison Heal

SgtWoodsy Mar 19th, 2011 12:34:39 AM

Poison Heal
Prankster
Regenerator
No Secondary Ability
Cursed Body

sb879 Mar 19th, 2011 12:34:43 AM

Cursed Body
Regenerator

Paradox Mar 19th, 2011 12:34:51 AM

Prankster
Poison Heal
No Secondary Ability
.

Destiny Warrior Mar 19th, 2011 12:35:20 AM

Poison Heal
Prankster
Regenerator
Cursed Body

Umbreon Dan Mar 19th, 2011 12:35:30 AM

prankster
poison heal
regenerator
cursed body


http://www.smogon.com/forums/images/icons/icon8.gifhttp://www.smogon.com/forums/images/icons/icon8.gifhttp://www.smogon.com/forums/images/icons/icon8.gifhttp://www.smogon.com/forums/images/icons/icon8.gifhttp://www.smogon.com/forums/images/icons/icon8.gif

Axaj Mar 19th, 2011 12:36:12 AM

Poison Heal

Honko Mar 19th, 2011 12:36:21 AM

Prankster
Poison Heal
No Secondary Ability

Onetwobanana Mar 19th, 2011 12:41:34 AM

No Secondary Ability
Prankster
Poison Heal

Its_A_Random Mar 19th, 2011 12:42:42 AM

No Secondary Ability
Poison Heal
Prankster
Cursed Body
Regenerator

guddagudda Mar 19th, 2011 12:44:02 AM

Prankster
Cursed Body
Regenerator

Aeron Ee1 Mar 19th, 2011 12:45:40 AM

Prankster
No Secondary Ability

Thorhammer Mar 19th, 2011 12:49:42 AM

Prankster
No Secondary Ability

petrie911 Mar 19th, 2011 12:51:14 AM

Prankster
Cursed Body
No Secondary Ability


BTW, if NSA wins, would it still be possible to have a pure flavor ability like Big Pecks?

Fire Blast Mar 19th, 2011 12:52:05 AM


Prankster
Cursed Body
Poison Heal
Regenerator

RitterCat Mar 19th, 2011 12:54:08 AM

Prankster
Poison Heal
No Secondary Ability

Fatecrashers Mar 19th, 2011 12:55:42 AM

Prankster
Regenerator
No Secondary Ability

Business Casual Mar 19th, 2011 12:56:19 AM

Prankster
Cursed Body
No Secondary Ability
Poison Heal
Regenerator

Zebstrika Mar 19th, 2011 1:00:38 AM

Cursed Body
Regenerator
No Secondary Ability

jas61292 Mar 19th, 2011 1:01:02 AM

Cursed Body
No Secondary Ability
(Assuming it can still get a Flavor Ability)
Regenerator
Prankster

kalamadude Mar 19th, 2011 1:01:40 AM

No Secondary Ability
Prankster
Cursed Body

Recoil Mar 19th, 2011 1:04:55 AM

Cursed Body
No Secondary Ability
Poison Heal


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