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-   -   CAP1 - Part 12b - (Complete Movepool Poll 2) (http://www.smogon.com/forums/showthread.php?t=103639)

reachzero Apr 10th, 2011 7:40:45 PM

CAP1 - Part 12b - (Complete Movepool Poll 2)
 
We are nearing the finish line! This poll will decide conclusively which moves Tomohawk will and won't be able to use. For a summary of the differences between the movepool submissions, you may refer to this spreadsheet:
https://spreadsheets.google.com/ccc?...thkey=CL2G8ZsP


This will be a Bold Vote poll, meaning you may vote for one, and only one, submission. The options for this poll are capefeather, Jibaku and Korski.


Quote:

Originally Posted by Fat capefeather (Post 3430467)
*bursts in with an epic Final Submission*

Legend:
* - Move is repeated in this or a previous list
. - Move is (almost) required by a different move
! - Move is (almost) required by typing or ability
!! - Move is absolutely required by typing or ability
Bold - A VGM that is not repeated in this or a previous list
Level-up

Unique moves: 18
Unique VGMs: 13
Explanation

Machines

Unique moves: 38
Unique VGMs: 16
Explanation

Breeding (Ground / Flying) (NO ILLEGALITIES)

Unique moves: 10
Unique VGMs: 9
Explanation

Total unique moves: 66
Total VGMs: 38

Some general comments

I'll admit that my movepool is mostly based on flavour, but the competitive theme here is a small but precise non-attacking movepool. I didn't put in every non-attacking move that "seems interesting" because there are way too many of them and a lot of the good ones are level-up/egg only. Let's be honest, here: Do we really need a super-bloated non-attacking movepool?

I've made an explicit effort to limit or outright avoid moves of the following categories:

Psychic-type (e.g. no Psych Up or Gravity)
Poison-type (e.g. no Sludge Wave)
Moves that modify anything other than Atk or Def (e.g. no Hone Claws)
Moves that can disrupt move choice (e.g. no Torment/Disable/Switcheroo)
Physical moves (all of the physical moves in this pool are justified by flavour or move-move guidelines)

I absolutely do not believe that most Psychic- or Poison-type moves make any sense on Tomohawk. In my view, Tomohawk should be using the powers of nature, not supernatural mind tricks or waves of garbage. (I don't quite get other people's justification of Mimic, either. Tomohawk is using a disguise, not copying others' actions.) I also want Tomohawk's Hurricane to get support entirely from rain or another Pokémon's Gravity, and not set it up for itself (other than with Rain Dance). I also find choice-disrupting moves potentially broken with this CAP, so I have excluded them. The movepool still does have some gems like bulky Substitute, Healing Wish, Memento, Roost and Yawn (arguably better than sleep if the opponent stays in).

You may have noticed that Baton Pass is this movepool's only switching move. Screw Volt Switch -.- Only Electric-types and Steel-types learn it. It doesn't make sense! Baton Pass is clearly the most effective switching move to include here, so that's what I have done.

I've also completely ignored move-move guidelines for Stealth Rock and Heat Wave. The main justification for this is that Tomohawk is not a Rock-type (or mainly rock-dwelling creature) or a Fire-type, so I'm violating "canon" a bit anyway by including these moves. I really didn't want to have to put in stuff like Sandstorm (doesn't make much sense to me) or Flame Charge (disallowed).

Quote:

Originally Posted by Fat Jibaku (Post 3431081)
This is a draft:

Level Up


Egg Moves


TM/HM


Overall Unique VGM Count: 38
Overall Unique Moves Count: 69

Also Rapid Spin can go die in fire for this CAP


Quote:

Originally Posted by Fat Korski (Post 3430237)
Okay this will be my Final Submission for Tomohawk's complete movepool:
Level-Up Moves


TMs / HMs


Egg Moves


Summary

Okay so as you can see this is a pretty straightforward movepool from a competitive angle, foregoing an influx of gimmick options in exchange for a wider breadth of options and nuance in each particular set. You'll notice Phazing in Roar/Whirlwind, four (yes, four) unique forms of healing in Morning Sun, Rest, Roost, and Wish, Toxic and Yawn for your status of choice, and a few established gems like Taunt, Substitute, U-turn, Stealth Rock, Rapid Spin, and Baton Pass, amongst others. The attacking movepool is just what the doctor ordered in terms of special attacks, where there exists the low-power/accurate vs. high power/inaccurate duality with Hawk's STAB attacks as well as a couple niche coverage moves in Heat Wave, Grass Knot, and Hidden Power. Overall, I feel it's a pretty focused movepool that still offers plenty of options.

Fun Combinations

Notable "No"s :(

Thanks!

This poll will close in 24 hours. Choose wisely!

RitterCat Apr 10th, 2011 7:45:06 PM

Korski

kingofkongs Apr 10th, 2011 7:45:59 PM

Jibaku

Engineer Pikachu Apr 10th, 2011 7:56:44 PM

capefeather

Erick Apr 10th, 2011 7:59:23 PM

Jibaku

Kaxtar Apr 10th, 2011 8:11:31 PM

capefeather

Rising_Dusk Apr 10th, 2011 8:12:14 PM

capefeather

Gothic Togekiss Apr 10th, 2011 8:33:07 PM

Jibaku

Honko Apr 10th, 2011 8:33:32 PM

Korski

Marioaddict Apr 10th, 2011 8:35:56 PM

Korski

Destiny Warrior Apr 10th, 2011 8:53:39 PM

Jibaku

fairytale Apr 10th, 2011 8:53:39 PM

capefeather

Would have liked to see a hurricane-free movepool make it, but oh well. I think capefeather's is pretty much perfect otherwise.

SgtWoodsy Apr 10th, 2011 9:02:34 PM

Jibaku

jas61292 Apr 10th, 2011 9:03:33 PM

Jibaku

NijaSkills Apr 10th, 2011 9:12:22 PM

Korski

Flarephoenix332 Apr 10th, 2011 9:16:07 PM

Capefeather

TwistedSpaceman Apr 10th, 2011 9:42:35 PM

Capefeather

Thorhammer Apr 10th, 2011 9:45:03 PM

Jibaku

Tortferngatr Apr 10th, 2011 9:49:30 PM

capefeather

reachzero Apr 10th, 2011 10:13:41 PM

capefeather

hoblaph Apr 10th, 2011 10:18:58 PM

Korski

Jibaku Apr 10th, 2011 10:21:05 PM

Jibaku

HD Apr 10th, 2011 10:27:08 PM

capefeather

DetroitLolcat Apr 10th, 2011 10:28:34 PM

Jibaku

Jeslimak Apr 10th, 2011 10:30:16 PM

capefeather


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