This poll will help pin down the flavor attributes of Tomohawk.
This will be an Instant Runoff Vote, meaning you may vote for as many options as you like, in the order of your preference. The options in this poll are Joeyboy, ShyGuy1221, Flarephoenix332 and The Other Doug.
Quote:
Originally Posted by Fat Joeyboy
(Post 3454768)
Final Submission
Species: Chieftain Pokemon Height: 4' 2'' / 1.27 m (Taller than Mandibuzz, smaller than Braviary and Archeops) Weight: 82 lbs / 37.2 kgs (Heavier than Archeops, lighter than Mandibuzz and Braviary)
Black: It is rumored they once used their shamanistic powers to help an ancient civilization cope with life in the desert.
White: Until only a few years ago they were thought to be extinct. Now researchers believe they were merely mourning the lose of an ancient city.
~I really enjoyed the whole ancient desert civilization back story in Unova and I thought Tomohawk fit right in. Also the idea of Tomohawk helping the ancient peoples adapt to desert life is a reference to the Native Americans teaching the Pilgrims to cope with life in the new country.
Quote:
Originally Posted by Fat ShyGuy1221
(Post 3451902)
Black: Its feathers are actually hardened fur used for flight and defense. It protects its injured kin from scavenging MANDIBUZZ with its life.
White: Utilizing its mystic powers, it can manipulate air currents to fly gracefully through the sky. It has aerial battles against BRAVIARY over territory disputes.
Gray: There can only be one as the tribe leader. Any newly evolved PREHAWK must challenge the current leader. The loser must leave and form a tribe its own.
Explanation:
The height of Tomohawk is about the average size of the fully evolved bird pokemon of Unova. Equal to that of Swanna, larger than Unfeasant and Mandibuzz, and smaller than Sigilyph and Braviary.
The weight is about inbetween Mandibuzz's and Braviary's weight. Grass Knot and Low Kick result in a power of 60.
I felt that the pokedex entries should reference Mandibuzz or Braviary depending on the version. I also think that Tomohawk would not be able to fly without its abilities over the elements, do to it not technically having wings. The Black entry references the fur hardening into feathers. The Gray entry refrences aminals like lions in nature, where the alfa must fight any challengers for the right to lead, and must leave the group if they lose.
Quote:
Originally Posted by Fat Flarephoenix332
(Post 3450474)
Final Submission
Tomohawk, the Hawk Pokemon
Height: 3'10"
Weight: 61.6 lbs, 28.0 kg
Flavour Reasoning: I see Tomohawk as roughly the same size as Strapator or Pidgeotto, so I think Tomohawk would be just shorter than Strapator, and between the two in weight.
White: The large head crest is a sign of dominance and power. It is used in mating rituals for both genders.
Black: It is said ancient peoples thought of Tomohawk as deities and often made sacrifices to them.
Dex Flavour: The first one is about the body design of Tomohawk and real birds' use of colorful plumage to attract mates. The second makes reference to an ancient history and a play on how Native American polytheistic religions deified animals.
Quote:
Originally Posted by Fat The Other Doug
(Post 3458569)
Final Submission
Species: The Tribal Feline Pokemon Height: 4' 4" Weight: 84.2 lbs (Grass knot & Low kick have 60 base power against 'Mohawk.)
List of Flying & Fighting types that are around the same height as Tomohawk
-Conkeldurr is 4' 7"
-Sawk is 4' 7"
-Throh is 4' 3"
-Mienshao is 4' 7"
-Keldeo is 4' 7"
-Tornadus, Thundurus, & Landorus are 4' 11"
-Sigilyph is 4' 7"
-Archeops is 4' 7" (Holy cow, tons of Unovan Pokemon are this height!)
-Swana is 4' 3"
-Braviary is 4' 11"
-Mandibuzz is 3' 11"
Pokedex entries:
White: Ancient people believed that Tomohawk was a mischievous trickster that obtained it's flight powers by stealing the feathers of Sigilyph.
Black: A social Pokemon that leads a pack of [Pre-evo name]s. Working together, they can easily hunt down prey as large as Bouffalant.
Third Game: It can use mystic powers to summon intense winds strong enough to send a truck flying.
Notes on my 'Dex entries:
I went with the word pack instead of tribe for my Black Dex for three reasons:
1) Tribe sounded too much like a human group, and not a group of wild Pokemon.
2) A group of animals that hunt in the wild are usually called packs.
3)There are several Poke Dex Entries that use "pack" to describe a group of monsters
Throh's White Entry: When they encounter foes bigger than themselves, they try to throw them. They always travel in packs of five.
Mightyena's Black/White Entry: It chases down prey in a pack. It will never disobey the commands of a skilled Trainer.
Base Stats: 105 HP/60 Atk/90 Def/115 SpA/80 SpD/85 Spe
Abilities: Intimidate/Prankster
Code:
Quote:
Originally Posted by Fat capefeather
(Post 3430467)
*bursts in with an epic Final Submission*
Legend:
* - Move is repeated in this or a previous list
. - Move is (almost) required by a different move
! - Move is (almost) required by typing or ability
!! - Move is absolutely required by typing or ability Bold - A VGM that is not repeated in this or a previous list
style="background-color:transparent;
margin: 0.5em 0px 0px 0px;
border: 1px inset;
padding: 0px">
style="width: 7em; margin:5px;"
onclick="
var divs=this.parentNode.getElementsByTagName('div');
var hideblock=divs[0];
for (var i=0;i
if (divs[i].id=='hideblock') {hideblock=divs[i];}
}
if(hideblock.style.display==''){
hideblock.style.display='none';
this.value='Show';}
else{
hideblock.style.display='';
this.value='Hide';}" /> Level-up
style="display: none;
background-color:transparent;
margin: 0px;
padding: 0px 1em 5px 1em;">00 Sunny Day 00 Aura Sphere
00 Fury Swipes
00 Harden
08 Fury Swipes*
13 Harden* 17 Aerial Ace
20 Morning Sun
23 Whirlwind
29 Rain Dance
33 Earth Power
37 Air Slash
42 Submission 45 Heat Wave
49 Hyper Voice
50 Sky Drop 51 Superpower
53 Rest
55 Hurricane
60 Healing Wish
Unique moves: 18
Unique VGMs: 13
style="background-color:transparent;
margin: 0.5em 0px 0px 0px;
border: 1px inset;
padding: 0px">
style="width: 7em; margin:5px;"
onclick="
var divs=this.parentNode.getElementsByTagName('div');
var hideblock=divs[0];
for (var i=0;i
if (divs[i].id=='hideblock') {hideblock=divs[i];}
}
if(hideblock.style.display==''){
hideblock.style.display='none';
this.value='Show';}
else{
hideblock.style.display='';
this.value='Hide';}" /> Explanation
style="display: none;
background-color:transparent;
margin: 0px;
padding: 0px 1em 5px 1em;">I've taken quite a few creative liberties with the level-up movepool. This CAP is really breaking a lot of ground because it's primary Flying and a Fighting-type with a poor Atk stat. I've always wanted to do a "mage" type learnset, and the shamanistic nature of this CAP has given me the perfect excuse to do so (though my original dream was to reference FF1's Chaos :P ). The "elemental" moves here are Rain Dance, Earth Power, Air Slash and Heat Wave, with Hurricane eventually learned near the end as well.
This learnset is full of sneaky references, which is why I've filled it to the maximum reasonable number of moves. I've incorporated a few of the North American aboriginal creation stories involving the raven (the raven is originally white in Haida myths). It references a myth about the raven stealing the sun, moon, stars (Sunny Day), a firebrand (Heat Wave, I guess), and fresh water (Rain Dance) to give to the mortal world. Sky Drop is somewhat a reference to another myth involving the raven dropping a stone into the ocean to form land. There's also a legend about a seagull and the raven sticking a thorn into its foot, but Spikes is disallowed, so... Aerial Ace and Submission are also here to reference the Street Fighter character T. Hawk. (The anime depicts Aerial Ace as a low-altitude gliding attack, and Submission is similar to the grapple that T. Hawk does.)
The progression is simple enough. I believe that Tomohawk should start off with a "base" special move (Aura Sphere) because it's one of only three special Fighting-type moves. The theme here is that it starts off using naive physical attacks like Fury Swipes and then eventually learns to channel the energies of the spirits and use them. Harden is a reference to Cartoons's original concept, with the fur hardening to act like feathers. I also need a move to fit with Tomohawk's name, a reference to a light axe that is thrown. Giga Impact doesn't quite fit, so Superpower has made it in. Finally, I feel that Tomohawk should get some kind of mind-refresh before getting Hurricane, but Amnesia is banned, so Rest is there instead.
Healing Wish is a cool move IMO; it's kind of a reference to FF6's Sabin (not that anyone used Spiraler or whatever it's called now), but more than that, it just fits somehow with the whole shaman / chieftain deal that this CAP is getting.
Unique moves: 38
Unique VGMs: 16
style="background-color:transparent;
margin: 0.5em 0px 0px 0px;
border: 1px inset;
padding: 0px">
style="width: 7em; margin:5px;"
onclick="
var divs=this.parentNode.getElementsByTagName('div');
var hideblock=divs[0];
for (var i=0;i
if (divs[i].id=='hideblock') {hideblock=divs[i];}
}
if(hideblock.style.display==''){
hideblock.style.display='none';
this.value='Show';}
else{
hideblock.style.display='';
this.value='Hide';}" /> Explanation
style="display: none;
background-color:transparent;
margin: 0px;
padding: 0px 1em 5px 1em;">Most of these are type-move and move-move (almost) requirements. I want to avoid putting in too many Psychic-type moves because I don't think that they fit with the concept (though Reflect is there). Thief is another reference to the trickster aspect mentioned earlier, and a stronger reference to the firebrand is made through Incinerate and Flash. However, despite other Fire-type moves usually being required with Heat Wave, I've chosen not to put them in because I'm already breaking the Fire-type monopoly on level-up Heat Wave.
I also don't have Cut because Tomohawk is an "axe", not a sword (Cut is "Iai Cut", a reference to a sword technique) and this movepool has no claw moves other than Fury Swipes.
Unique moves: 10
Unique VGMs: 9
style="background-color:transparent;
margin: 0.5em 0px 0px 0px;
border: 1px inset;
padding: 0px">
style="width: 7em; margin:5px;"
onclick="
var divs=this.parentNode.getElementsByTagName('div');
var hideblock=divs[0];
for (var i=0;i
if (divs[i].id=='hideblock') {hideblock=divs[i];}
}
if(hideblock.style.display==''){
hideblock.style.display='none';
this.value='Show';}
else{
hideblock.style.display='';
this.value='Hide';}" /> Explanation
style="display: none;
background-color:transparent;
margin: 0px;
padding: 0px 1em 5px 1em;">Also known as the level-up rejects, honestly. Most of these are competitive moves that I really wanted on Tomohawk but couldn't fit into level-up or the machines. You may in particular notice my inclusion of Rapid Spin. Sorry, Delibird :( I think that this is a potentially great move for Tomohawk, and I'd personally like to see what Tomohawk can do with it. Will it be devastatingly effective like Excadrill, or will it be kind of lame like Forretress?
I've put Roost into the egg movepool because Tomohawk isn't really a bird (yeah, "Feather Rest", but still). But it still breeds with birds...? -.- Best not to think about it.
Total unique moves: 66
Total VGMs: 38
Some general comments
I'll admit that my movepool is mostly based on flavour, but the competitive theme here is a small but precise non-attacking movepool. I didn't put in every non-attacking move that "seems interesting" because there are way too many of them and a lot of the good ones are level-up/egg only. Let's be honest, here: Do we really need a super-bloated non-attacking movepool?
I've made an explicit effort to limit or outright avoid moves of the following categories:
Psychic-type (e.g. no Psych Up or Gravity)
Poison-type (e.g. no Sludge Wave)
Moves that modify anything other than Atk or Def (e.g. no Hone Claws)
Moves that can disrupt move choice (e.g. no Torment/Disable/Switcheroo)
Physical moves (all of the physical moves in this pool are justified by flavour or move-move guidelines)
I absolutely do not believe that most Psychic- or Poison-type moves make any sense on Tomohawk. In my view, Tomohawk should be using the powers of nature, not supernatural mind tricks or waves of garbage. (I don't quite get other people's justification of Mimic, either. Tomohawk is using a disguise, not copying others' actions.) I also want Tomohawk's Hurricane to get support entirely from rain or another Pokémon's Gravity, and not set it up for itself (other than with Rain Dance). I also find choice-disrupting moves potentially broken with this CAP, so I have excluded them. The movepool still does have some gems like bulky Substitute, Healing Wish, Memento, Roost and Yawn (arguably better than sleep if the opponent stays in).
You may have noticed that Baton Pass is this movepool's only switching move. Screw Volt Switch -.- Only Electric-types and Steel-types learn it. It doesn't make sense! Baton Pass is clearly the most effective switching move to include here, so that's what I have done.
I've also completely ignored move-move guidelines for Stealth Rock and Heat Wave. The main justification for this is that Tomohawk is not a Rock-type (or mainly rock-dwelling creature) or a Fire-type, so I'm violating "canon" a bit anyway by including these moves. I really didn't want to have to put in stuff like Sandstorm (doesn't make much sense to me) or Flame Charge (disallowed).
This poll is close in exactly 24 hours. Have fun!
Flarephoenix332
Apr 25th, 2011 12:55:39 PM
Flarephoenix332 Joeyboy
Rising_Dusk
Apr 25th, 2011 12:59:21 PM
JoeyBoy
Flarephoenix332
The Other Doug
ShyGuy1221
Small poll!
Axaj
Apr 25th, 2011 12:59:55 PM
ShyGuy1221
barty the beetle
Apr 25th, 2011 12:59:57 PM
Joeyboy ShyGuy1221 Flarephoenix332
Tortferngatr
Apr 25th, 2011 1:02:43 PM
Joeyboy
The Other Doug
ShyGuy1221
Flarephoenix332
wekhter
Apr 25th, 2011 1:06:12 PM
Joeyboy
ShyGuy1221
The Other Doug
Flarephoenix332
Agh can the spelling errors be fixed?
1: the lose of an ancient city. > the loss of an ancient city.
2: a tribe its own. > a tribe of its own.
4: obtained it's flight powers > obtained its flight powers
paintseagull
Apr 25th, 2011 1:18:44 PM
ShyGuy1221
The Other Doug
Joeyboy
jas61292
Apr 25th, 2011 1:21:29 PM
The Other Doug
Korski
Apr 25th, 2011 1:24:30 PM
The Other Doug
Onetwobanana
Apr 25th, 2011 1:27:22 PM
Joeyboy The Other Doug
srk1214
Apr 25th, 2011 1:43:56 PM
Joeyboy
Engineer Pikachu
Apr 25th, 2011 1:53:43 PM
Flarephoenix332
capefeather
Apr 25th, 2011 1:53:50 PM
ShyGuy1221 has the only legal height/weight combination.
fearow23
Apr 25th, 2011 1:57:15 PM
Joeyboy
Darkhuaza517
Apr 25th, 2011 2:05:58 PM
ShyGuy1221 The Other Doug
Objection
Apr 25th, 2011 2:15:38 PM
Quote:
Originally Posted by Fat wekhter
(Post 3461579)
Agh can the spelling errors be fixed?
1: the lose of an ancient city. > the loss of an ancient city.
2: a tribe its own. > a tribe of its own.
4: obtained it's flight powers > obtained its flight powers
Seconding this.
Joeyboy
Shyguy1221
The Other Doug
The reason I didn't vote for Flarephoenix was because I believe that Tomohawk is a lion or similar wild cat dressed in feathers, not a bird creature itself.