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Charmander vs. Rickheg
A Junkyard? A JUNKYARD of all places to be in for a battle, someone has to pick a stupid old junkyard. Ugh. This is really frustrating for me, because I can't even find the trainers... oh wait nevermind. I just found some guy dressed up in a Charmander suit, that must be them. The rules for the battle were sent to me eariler, they are
2-vs-2 Singles DQ Time; 3 Days 0 recoveries, 5 chills All abilities. switch = ko no items Might as well throw the arena up here, Quote:
Charmander's Team
Machoke
Syclant
Spiritomb
Rickheg's Team
Levi the Whimsicott
Atlantis the Tirtouga
Plasma Moto the Rotom
The drill goes as follows, Rickheg will send out his pokemon, followed by Charmander sending out his pokemon and actions, Rickheg will choose actions, then I will ref. |
I'll start with Plasma Moto the Rotom!
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Go Delicious!
This should be basic. Let's do Confuse Ray ~ Shadow Ball ~ Shadow Ball |
Okay, let's get creative! Plasma Moto, your first battle is gonna be a doozy. Start by hiding from the Confuse Ray behind the oven, so you don't see the ray. Then enter the oven, becoming Plasma Moto the Rotom-H. Use your last action on Light Screen. If entering the oven does not consume an action, then Light Screen will be my second action, and use Discharge for the third action, still as Rotom-H.
Here are the stats for Rotom-H;
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http://pokemonelite2000.com/sprites/bw/442.png
Hp:90 Energy:100 Vs. Round 1: Flashy Junk Welcome to the battle of the Junk, it looks as if both trainers sent out Ghostly pokemon to begin this battle, lets see how well they manage to do today. We start out with the faster Rotom who begins the match off with Retreating behind a Oven, what a wimp! Spiritomb who uses a Confuse Ray is blocked by the Oven. Rotom seems to have fallen in love with the Oven for protecting it because he merges together with that same oven to become Rotom-H. Spiritomb doesn't seem very scared by this new forme and Launches a powerful Shadow Ball at Rotom, inflicting Super effective damage. Finally Rotom H sets up a Light screen to try and weaken those Shadow balls. Which was just in time too because Spiritomb fires off a second Shadow Ball http://pokemonelite2000.com/sprites/bw/442.png Hp:90 Energy:81 Vs.
Calcs
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It takes an action to enter an appliance :/
Quote:
edit: oh sorry I read his actions wrong ;_; my bad |
Yeah I know it takes up an action, he used one going behind the oven, one transforming and one setting up Light screen?
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Okay Plasma, we've got catching up to do. Start with Thunder Wave, then follow up with Hex, the paralysis will double the power of Hex. Then finish up with a Shadow Ball of your own.
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bump for -Charmander- since I think DQ is in a few hours
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Sorry, didn't notice you had posted!
Okay Spiritomb, here's what we're going to do. Imprison ~ Sucker Punch ~ Sucker Punch If for whatever reason Sucker Punch won't work on Shadow Ball since it's Imprisoned (although in-game it would work so it should), use Shadow Ball instead. IF you are fully paralyzed, THEN push all actions back 1. edit: Sorry. Will-O-Wisp, Shadow Ball, and Confuse Ray |
Charmander, I don't know if you need to or not. but I think you have to list the three moves your locking with Imprison because
Quote:
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http://pokemonelite2000.com/sprites/bw/442.png
Hp:90 Energy:81 Vs. Round 2 Inprisoning Shadows The Round begins with Rotom Thunder-waving Spiritomb, causing him to slow down even more than before, but he charges Rotom and the two connect, it's Spiritomb's Imprison which means Rotom won't be able to use the moves Will-o-wisp, Shadowball, or Confuse Ray. Spiritomb looks to be a little weak after that Imprison though, and Rotom takes advantage of that to powerup for a Hex, but before that happens Spiritomb smacks him with a Sucker Punch that looked painful for both sides of the coin. Rotom powers up for a Shadow Ball, and gets once again, smacks by a Sucker Punch man is Spiritomb playing dirty or what and because of Imprison the move fails! http://pokemonelite2000.com/sprites/bw/442.png Hp:78 Energy:59 Paralyzed 20% Vs. http://veekun.com/dex/media/black-white/479-heat.png Hp:52 Energy:58 Light Screen for 2 actions Locked out of WoW, Shadowball, and Confuse Ray for 4 actions |
Ok I hate to be an asshole but there are a few things I would like to address...
[8 + 3 + ((3-4)*1.5)]*1.5 [11 - 1.5]*1.5 9.5*1.5 14.25 ~ 14 Two Sucker Punches does 28 damage, so he should have 48 health, not 52. Also, Shadow Ball should have failed, so the only thing he attacked me with is hex. 10 + 3 + ((5-4)*1.5) 13 + 1.5 14.5 ~ 15 90 - 15 is 75, so I should have 75 HP, not 68. Anyway, great job! Hypnosis ~ Faint Attack ~ Shadow Ball IF he doesn't use Double Team action 1 AND uses Hex action 2 THEN use Sucker Punch instead of Faint Attack edit: Also 8 + 5 + 9 = 22, so I should have 59 energy. |
You're not being an asshole at all, I don't know how I messed up on the damage of Sucker Punch. I'll change that, and I'll add back your health.
Edit: Btw, Rotom isn't super effective against Sucker Punch dude, which I believe you added in your Calcs, He's a Fire/Eletric. So I might have been right. But I'll be happy to run them again, They changed his typing 5gen, because I looked on Veekun, but you are correct about your health, for you're Veekun viewing Pleasure http://veekun.com/dex/pokemon/rotom?form=heat Sorry Guys |
Okay, this isn't going as well as I hoped... you'd think discarding your weakness to his STAB would put you in a better spot than this. Oh well, matches aren't won by feeling sorry for ourselves!
Plasma, start with a Double Team (3 Clones) so Hypnosis hopefully misses. Then, Hex Spiritomb again, we need to build up the damage. Finish up with a Discharge, and let's see where that leaves us. |
http://pokemonelite2000.com/sprites/bw/442.png
Hp:78 Energy:59 Paralyzed 20% Vs. http://veekun.com/dex/media/black-white/479-heat.png Hp:52 Energy:58 Light Screen for 2 actions Locked out of WoW, Shadowball, and Confuse Ray for 4 actions Round 3 Never enough Ghostin around Hey guys, welcome back. after some disputes about a few things we've come back for the next round. Ofcourse, Rotom with the speed lead, will be moving first, and it looks like he decides to take advantage of that speed and use a Double Team which creates 3 clones, leaving 4 of them on the field, this isn't good for Spiritomb as he tries to Hypnotize Rotom, it misses and hits a clone though. Leaving 3 Rotoms left! Spiritomb throws a nice Sucker Punch and Rotom before he can use his Hex, Rotom is still determed though and Discharges a wave of eletrical energy at Spiritomb, and with that and his prior paralzation he is unable to move. What a shame. http://pokemonelite2000.com/sprites/bw/442.png Hp:53 Energy:47 Paralyzed 15% Vs. http://veekun.com/dex/media/black-white/479-heat.png Hp:41 Energy:34 Locked out of WoW, Shadowball, and Confuse Ray for 1 actions Rick, your up As always, feel free to address any concerns of yours. |
Okay, so on my second action I'll be able to use thos moves again, right? Okay, Plasma, start with Hex to keep up the assault and wear out the imprisonment. Then, fire a Confuse Ray, let's see if we can't make him hurt himself. Then finish up with another Discharge, using STAB will help maintain our energy a bit longer.
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Ok, do Confuse Ray ~ Toxic ~ Shadow Ball
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I am so sorry about not reffing, I haven't been able to find the thread, I'll have this refed tonight, promise
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http://pokemonelite2000.com/sprites/bw/442.png
Hp:53 Energy:47 Paralyzed 15% Vs. http://veekun.com/dex/media/black-white/479-heat.png Hp:41 Energy:34 Locked out of WoW, Shadowball, and Confuse Ray for 1 actions Round 4 Here we go guys, another ghosty round! Rotom kicks stuff off with a signature Hex attack, which has seemed to do it a lot of good this game against Spiritomb, who throws a confuse ray his way for a 2 turn confusion effect. Rotom hits himself in confusion for no damage though, and snaps out of it a turn early. Spiritomb must really want to get a status effect up on Rotom because he shoots some nasty Toxic its way which Badly Poisons the poor fellow, what a shame. Rotom Discharges a lot of powerful Eletrical waves at Spiritomb and Spiritomb returns fire with a ball of shadows. http://pokemonelite2000.com/sprites/bw/442.png Hp:28 Energy:30 Paralyzed 10% Vs. |
4 (base power) + ((2-4)*1.5) [-3] = 1
so confusion should have done 1 damage. Also, due to the scratch damage principle, all moves have to do damage so even if it would do 0, it does 1. Also Shadow Ball does 11 damage. No stat difference + 3 STAB + 8 Base Power. 2 damage from Toxic is a total of 14 damage, so if I'm not mistaken, Rotom should have 27 HP. Also, I don't know how you got 24 HP, but 12 + 13 is 25, and 53 - 25 = 28 HP, not 24. You forgot to subtract energy from Spiritomb, should have 47 - 5 - 7 - 5 = 30 energy. Other than that, great job! Ominous Wind ~ Shadow Ball ~ Shadow Sneak Finish it! |
Sorry Charmander, I really rushed through this and I actualyl didn't know about the damage principle, so thanks for that, I like to learn everything lol
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We got this, Plasma. We really need the KO here, so let's make sure we do it right! Start with Confuse Ray, odds are he will hurt himself once, which is all we need. Then, launch your two most powerful attacks, Discharge, and finish up big with Overheat!!
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http://pokemonelite2000.com/sprites/bw/442.png
Hp:28 Energy:30 Paralyzed 10% Vs. Round like 5 or something I think, Idrr Looks like both pokemon are about done here guys. The ghosty battle is about to conclude. Rotom starts off with a Bright flash of Confuse Ray and I think Spiritomb is seeing stars! Spiritomb looks like he still manages to kick up a really creepy Ominous Wind. Rotom decides to fire off a powerful wave of eletrical Discharge, while Spiritomb fires off yet another Shadowball. Spiritomb ends the fight with a Shadow Sneak from behind, that combine with the Toxic damage from previous rounds has put Rotom down and out. http://pokemonelite2000.com/sprites/bw/442.pngHp:15 Energy:19 Paralyzed 5% Confused for 1 more turn Vs. |
I think I've lost this match...if I had paid closer attention to his orders (read: shadow sneak) I might have done it differently...too late now though :(...but we're gonna go down fighting! Let's do this, Atlantis the Tirtouga!
Hit him hard, and hit him good! Start with Waterfall, then launch yourself with Aqua Jet, that aughta finish Spiritomb. If not, then use another Waterfall. |
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