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-   -   (Completed) Charmander vs. Rickheg (http://www.smogon.com/forums/showthread.php?t=3450050)

Blazikenmaster-Zeo Jun 22nd, 2011 7:08:21 PM

Charmander vs. Rickheg
 
A Junkyard? A JUNKYARD of all places to be in for a battle, someone has to pick a stupid old junkyard. Ugh. This is really frustrating for me, because I can't even find the trainers... oh wait nevermind. I just found some guy dressed up in a Charmander suit, that must be them. The rules for the battle were sent to me eariler, they are

2-vs-2 Singles
DQ Time; 3 Days
0 recoveries, 5 chills
All abilities.
switch = ko
no items


Might as well throw the arena up here,

Quote:

Originally Posted by Fat rickheg (Post 3614025)
Arena; A junkyard.

There's all sorts of scrap metal lying around. Very strong attacks could knock the opponent into the sharp metal sticking out, causing bleeding (bleeding causes an extra 1 energy to be used per action, and a possibility that normal poison can become toxic poison) There are also appliances lying around, as well as most everything made of metal.

So yeah, now that everyone knows the arena, lets get on to the teams. Both trainers gave me letters with their pokemon choices inside. Lets open them up and see what they brought to the table.

Charmander's Team


Machoke

Syclant

Spiritomb



Rickheg's Team

Levi the Whimsicott


Atlantis the Tirtouga


Plasma Moto the Rotom


The drill goes as follows, Rickheg will send out his pokemon, followed by Charmander sending out his pokemon and actions, Rickheg will choose actions, then I will ref.

rickheg Jun 22nd, 2011 7:16:50 PM

I'll start with Plasma Moto the Rotom!

Charmander Jun 23rd, 2011 5:18:59 PM

Go Delicious!

This should be basic. Let's do Confuse Ray ~ Shadow Ball ~ Shadow Ball

rickheg Jun 23rd, 2011 5:55:54 PM

Okay, let's get creative! Plasma Moto, your first battle is gonna be a doozy. Start by hiding from the Confuse Ray behind the oven, so you don't see the ray. Then enter the oven, becoming Plasma Moto the Rotom-H. Use your last action on Light Screen. If entering the oven does not consume an action, then Light Screen will be my second action, and use Discharge for the third action, still as Rotom-H.



Here are the stats for Rotom-H;

...

Blazikenmaster-Zeo Jun 23rd, 2011 10:17:55 PM

http://pokemonelite2000.com/sprites/bw/442.png

Hp:90
Energy:100

Vs.



Round 1: Flashy Junk
Welcome to the battle of the Junk, it looks as if both trainers sent out Ghostly pokemon to begin this battle, lets see how well they manage to do today. We start out with the faster Rotom who begins the match off with Retreating behind a Oven, what a wimp! Spiritomb who uses a Confuse Ray is blocked by the Oven. Rotom seems to have fallen in love with the Oven for protecting it because he merges together with that same oven to become Rotom-H. Spiritomb doesn't seem very scared by this new forme and Launches a powerful Shadow Ball at Rotom, inflicting Super effective damage. Finally Rotom H sets up a Light screen to try and weaken those Shadow balls. Which was just in time too because Spiritomb fires off a second Shadow Ball

http://pokemonelite2000.com/sprites/bw/442.png

Hp:90
Energy:81

Vs.


http://veekun.com/dex/media/black-white/479-heat.png
Hp:74
Energy:77
Light Screen for 5 actions

Calcs

Charmander Jun 23rd, 2011 10:24:55 PM

It takes an action to enter an appliance :/
Quote:

Originally Posted by Fat Data Audit Thread
Rotom can be caught just like any other Pokemon, however its appliance forms are more difficult to access. The arena must be a junkyard or some similar space where such appliances can be found, and then Rotom can possess those appliances. Once Rotom has an appliance form it may discard it at any time and move to another appliance (if it is available) or to no appliance. Phasing into or out of an appliance in battle takes up an action.

I used Shadow Ball twice in a row, so I should only have 81 Energy. He didn't use Light Screen because entering the oven takes up an action, so he should only have 56 HP.

edit: oh sorry I read his actions wrong ;_; my bad

Blazikenmaster-Zeo Jun 23rd, 2011 10:42:59 PM

Yeah I know it takes up an action, he used one going behind the oven, one transforming and one setting up Light screen?

rickheg Jun 23rd, 2011 11:42:50 PM

Okay Plasma, we've got catching up to do. Start with Thunder Wave, then follow up with Hex, the paralysis will double the power of Hex. Then finish up with a Shadow Ball of your own.

rickheg Jun 26th, 2011 2:02:06 PM

bump for -Charmander- since I think DQ is in a few hours

Charmander Jun 26th, 2011 2:06:26 PM

Sorry, didn't notice you had posted!

Okay Spiritomb, here's what we're going to do.

Imprison ~ Sucker Punch ~ Sucker Punch

If for whatever reason Sucker Punch won't work on Shadow Ball since it's Imprisoned (although in-game it would work so it should), use Shadow Ball instead.

IF you are fully paralyzed, THEN push all actions back 1.

edit: Sorry. Will-O-Wisp, Shadow Ball, and Confuse Ray

Blazikenmaster-Zeo Jun 26th, 2011 3:58:35 PM

Charmander, I don't know if you need to or not. but I think you have to list the three moves your locking with Imprison because

Quote:

Imprison: The Pokemon binds itself mentally to the opponent momentarily, sealing off three moves shared between the two Pokemon for six (6) actions. The opponent may not use those sealed moves; however, the user of Imprison can.
Shadow Ball is assumed because you've said that in your actions.

Blazikenmaster-Zeo Jun 26th, 2011 4:53:08 PM

http://pokemonelite2000.com/sprites/bw/442.png

Hp:90
Energy:81

Vs.


http://veekun.com/dex/media/black-white/479-heat.png
Hp:74
Energy:77
Light Screen for 5 actions
Round 2
Inprisoning Shadows
The Round begins with Rotom Thunder-waving Spiritomb, causing him to slow down even more than before, but he charges Rotom and the two connect, it's Spiritomb's Imprison which means Rotom won't be able to use the moves Will-o-wisp, Shadowball, or Confuse Ray. Spiritomb looks to be a little weak after that Imprison though, and Rotom takes advantage of that to powerup for a Hex, but before that happens Spiritomb smacks him with a Sucker Punch that looked painful for both sides of the coin. Rotom powers up for a Shadow Ball, and gets once again, smacks by a Sucker Punch man is Spiritomb playing dirty or what and because of Imprison the move fails!

http://pokemonelite2000.com/sprites/bw/442.png

Hp:78
Energy:59
Paralyzed 20%
Vs.


http://veekun.com/dex/media/black-white/479-heat.png
Hp:52
Energy:58
Light Screen for 2 actions
Locked out of WoW, Shadowball, and Confuse Ray for 4 actions

Charmander Jun 27th, 2011 9:31:35 AM

Ok I hate to be an asshole but there are a few things I would like to address...

[8 + 3 + ((3-4)*1.5)]*1.5
[11 - 1.5]*1.5
9.5*1.5
14.25 ~ 14

Two Sucker Punches does 28 damage, so he should have 48 health, not 52. Also, Shadow Ball should have failed, so the only thing he attacked me with is hex.

10 + 3 + ((5-4)*1.5)
13 + 1.5
14.5 ~ 15

90 - 15 is 75, so I should have 75 HP, not 68.

Anyway, great job!

Hypnosis ~ Faint Attack ~ Shadow Ball
IF he doesn't use Double Team action 1 AND uses Hex action 2 THEN use Sucker Punch instead of Faint Attack

edit: Also 8 + 5 + 9 = 22, so I should have 59 energy.

Blazikenmaster-Zeo Jun 27th, 2011 1:11:58 PM

You're not being an asshole at all, I don't know how I messed up on the damage of Sucker Punch. I'll change that, and I'll add back your health.


Edit: Btw, Rotom isn't super effective against Sucker Punch dude, which I believe you added in your Calcs, He's a Fire/Eletric. So I might have been right. But I'll be happy to run them again, They changed his typing 5gen, because I looked on Veekun, but you are correct about your health, for you're Veekun viewing Pleasure http://veekun.com/dex/pokemon/rotom?form=heat

Sorry Guys

rickheg Jun 27th, 2011 6:58:33 PM

Okay, this isn't going as well as I hoped... you'd think discarding your weakness to his STAB would put you in a better spot than this. Oh well, matches aren't won by feeling sorry for ourselves!

Plasma, start with a Double Team (3 Clones) so Hypnosis hopefully misses. Then, Hex Spiritomb again, we need to build up the damage. Finish up with a Discharge, and let's see where that leaves us.

Blazikenmaster-Zeo Jun 27th, 2011 10:51:45 PM

http://pokemonelite2000.com/sprites/bw/442.png

Hp:78
Energy:59
Paralyzed 20%
Vs.


http://veekun.com/dex/media/black-white/479-heat.png
Hp:52
Energy:58
Light Screen for 2 actions
Locked out of WoW, Shadowball, and Confuse Ray for 4 actions

Round 3
Never enough Ghostin around
Hey guys, welcome back. after some disputes about a few things we've come back for the next round. Ofcourse, Rotom with the speed lead, will be moving first, and it looks like he decides to take advantage of that speed and use a Double Team which creates 3 clones, leaving 4 of them on the field, this isn't good for Spiritomb as he tries to Hypnotize Rotom, it misses and hits a clone though. Leaving 3 Rotoms left! Spiritomb throws a nice Sucker Punch and Rotom before he can use his Hex, Rotom is still determed though and Discharges a wave of eletrical energy at Spiritomb, and with that and his prior paralzation he is unable to move. What a shame.

http://pokemonelite2000.com/sprites/bw/442.png

Hp:53
Energy:47
Paralyzed 15%
Vs.


http://veekun.com/dex/media/black-white/479-heat.png
Hp:41
Energy:34
Locked out of WoW, Shadowball, and Confuse Ray for 1 actions

Rick, your up

As always, feel free to address any concerns of yours.

rickheg Jun 28th, 2011 12:18:06 PM

Okay, so on my second action I'll be able to use thos moves again, right? Okay, Plasma, start with Hex to keep up the assault and wear out the imprisonment. Then, fire a Confuse Ray, let's see if we can't make him hurt himself. Then finish up with another Discharge, using STAB will help maintain our energy a bit longer.

Charmander Jun 28th, 2011 1:58:14 PM

Ok, do Confuse Ray ~ Toxic ~ Shadow Ball

Blazikenmaster-Zeo Jul 1st, 2011 8:19:37 PM

I am so sorry about not reffing, I haven't been able to find the thread, I'll have this refed tonight, promise

Blazikenmaster-Zeo Jul 1st, 2011 8:31:12 PM

http://pokemonelite2000.com/sprites/bw/442.png

Hp:53
Energy:47
Paralyzed 15%
Vs.


http://veekun.com/dex/media/black-white/479-heat.png
Hp:41
Energy:34
Locked out of WoW, Shadowball, and Confuse Ray for 1 actions


Round 4
Here we go guys, another ghosty round! Rotom kicks stuff off with a signature Hex attack, which has seemed to do it a lot of good this game against Spiritomb, who throws a confuse ray his way for a 2 turn confusion effect. Rotom hits himself in confusion for no damage though, and snaps out of it a turn early. Spiritomb must really want to get a status effect up on Rotom because he shoots some nasty Toxic its way which Badly Poisons the poor fellow, what a shame. Rotom Discharges a lot of powerful Eletrical waves at Spiritomb and Spiritomb returns fire with a ball of shadows.

http://pokemonelite2000.com/sprites/bw/442.png

Hp:28
Energy:30
Paralyzed 10%
Vs.



Charmander Jul 1st, 2011 9:01:27 PM

4 (base power) + ((2-4)*1.5) [-3] = 1
so confusion should have done 1 damage. Also, due to the scratch damage principle, all moves have to do damage so even if it would do 0, it does 1.

Also Shadow Ball does 11 damage. No stat difference + 3 STAB + 8 Base Power. 2 damage from Toxic is a total of 14 damage, so if I'm not mistaken, Rotom should have 27 HP.

Also, I don't know how you got 24 HP, but 12 + 13 is 25, and 53 - 25 = 28 HP, not 24. You forgot to subtract energy from Spiritomb, should have 47 - 5 - 7 - 5 = 30 energy.

Other than that, great job!

Ominous Wind ~ Shadow Ball ~ Shadow Sneak

Finish it!

Blazikenmaster-Zeo Jul 1st, 2011 9:47:55 PM

Sorry Charmander, I really rushed through this and I actualyl didn't know about the damage principle, so thanks for that, I like to learn everything lol

rickheg Jul 2nd, 2011 2:05:44 AM

We got this, Plasma. We really need the KO here, so let's make sure we do it right! Start with Confuse Ray, odds are he will hurt himself once, which is all we need. Then, launch your two most powerful attacks, Discharge, and finish up big with Overheat!!

Blazikenmaster-Zeo Jul 2nd, 2011 11:20:14 PM

http://pokemonelite2000.com/sprites/bw/442.png

Hp:28
Energy:30
Paralyzed 10%
Vs.


Round like 5 or something I think, Idrr
Looks like both pokemon are about done here guys. The ghosty battle is about to conclude. Rotom starts off with a Bright flash of Confuse Ray and I think Spiritomb is seeing stars! Spiritomb looks like he still manages to kick up a really creepy Ominous Wind. Rotom decides to fire off a powerful wave of eletrical Discharge, while Spiritomb fires off yet another Shadowball. Spiritomb ends the fight with a Shadow Sneak from behind, that combine with the Toxic damage from previous rounds has put Rotom down and out.
http://pokemonelite2000.com/sprites/bw/442.png

Hp:15
Energy:19
Paralyzed 5%
Confused for 1 more turn
Vs.



rickheg Jul 2nd, 2011 11:28:05 PM

I think I've lost this match...if I had paid closer attention to his orders (read: shadow sneak) I might have done it differently...too late now though :(...but we're gonna go down fighting! Let's do this, Atlantis the Tirtouga!

Hit him hard, and hit him good! Start with Waterfall, then launch yourself with Aqua Jet, that aughta finish Spiritomb. If not, then use another Waterfall.


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