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-   -   (Completed) c$fp vs loudkirbyking (http://www.smogon.com/forums/showthread.php?t=3451776)

TEA_DEMON Jul 20th, 2011 10:40:54 PM

c$fp vs loudkirbyking
 
rules:
Quote:

Looking for a quick 1v1 "Training Battle (doesn't count on W/L/T record)"
1 Day DQ
0 Recoveries/0 Chills
Basic Tournament Arena
Feel free to use anything you want, it doesn't matter. I will use Metang, use that knowledge however you will.
Quote:

I'll take you on.

Switching: Hunters will kill you if you do.
Items: No thanks.
Abilities: Let's go with all of 'em.
team c$fp:
Brains the Metang


team loudkirbyking:
Titan the Nosepass


loudkirbyking gives orders first.

loudkirbyking Jul 20th, 2011 11:45:38 PM

Titan go for it. Start off by Thunder Waving your foe. This should make you faster. Then, Earthquake your foe a few times.

Thunder Wave Metang - Earthquake Metang - Earthquake Metang. If foe uses Magnet Rise, replace actions after the magnet rise with Thunderbolt(So if he uses it first, replace second and third with T-bolt, if used second, replace only third with T-bolt etc.)

C$FP Jul 21st, 2011 9:56:19 AM

"I can't believe I forgot to teach you Earthquake. Man, that is a lot of Defense coming from an NFE. Oh well, we do have a type advantage. And if we start with an Iron Defense, there is little that he can do to you. Then use Iron Head, then a Zen Headbutt is probably the best way to close this round. If you are fully paralyzed on action 2, then use Iron Head on the third action."

Iron Defense, Iron Head, Zen Headbutt
IF you are fully paralyzed on A2, THEN use Iron Head A3

TEA_DEMON Jul 21st, 2011 9:03:46 PM

pre-round


brains starts off the match by boosting with iron defense, and titan sends a thunder wave to paralyze brains. titan then takes up the offensive with an earthquake, to which brains responds by ramming his iron head into titan. titan then makes another earthquake, while brains, full of zen, headbutts him again.

post-round

calcs


c$fp's up.

C$FP Jul 22nd, 2011 10:11:29 AM

"Alright, we have a slight advantage here. Let's try to keep up the damage and hopefully be even more ahead."

Iron Head, Iron Head, Zen Headbutt

loudkirbyking Jul 22nd, 2011 4:35:46 PM

Let's do this the simple way. First, activate your magnet pull to send him flying away! This will either cause his energy to shoot up in trying to hit, or flat-out make him unable to attack. Next, Earthquake, then Magnitude!

Magnet Pull activate: Away - Earthquake - Magnitude. If Magnet Pull's activation does not require a whole action, use Magnitude as first action along with it.

TEA_DEMON Jul 22nd, 2011 10:50:09 PM

pre-round


titan starts off by activating magnet pull to intensify the magnetic field around him, increasing the energy cost of brains's moves; brains rams into titan with another iron head. titan creates an earthquake, and brains rams its iron head into titan again. titan then creates another earthquake, but this one is only magnitude 4 and barely scratches his foe; brains launches at titan again with a zen headbutt attack.

post-round

calcs


loudkirbyking gogo.

loudkirbyking Jul 22nd, 2011 11:28:56 PM

Same verse, different ending.

Magnet pull away - Earthquake - Harden

C$FP Jul 23rd, 2011 8:47:40 AM

"If only I had some creative way to avoid magnet pull or simply attack from afar (other than with Confusion), but I don't. Oh well, things could probably still work out."

Iron Head, Confusion, Iron Head

TEA_DEMON Jul 24th, 2011 2:14:48 AM

pre-round


titan begins with his magnet pull shenanigans again, while brains fights through the magnetism to iron head him once more. titan makes a rumbling earthquake, and brains stops fighting through the magnet pull for once to attack titan's brain with a confusion attack; it manages to slightly confuse him. titan immediately hurts himself but it barely scratches him, while brains fights through the magnet pull again to finish with another iron head.

post-round

calcs


c$fp go.

C$FP Jul 24th, 2011 9:51:58 AM

"It looks like this is almost over. I don't want to waste too much energy in case something goes wrong, and Magnet Pull is somewhat expected."

Confusion, Iron Head, Confusion
IF Nosepass uses Magnet Pull (away) on action 1 or 2, THEN change your second and third actions to Confusion, Iron Head

loudkirbyking Jul 24th, 2011 11:25:39 PM

Well, I think confusion hax saves the annoyance. Actually, I knew I wouldn't win without a bit of parahax from the start.

Let's end this with a bang, shall we? Earthquake, for starters Then, Endurance to the EXTREME! Finally, Magnitude just for the heck of it.

Earthquake - Endure - Magnitude. If 1st or 2nd action is parahaxed, switch Magnitude and Endure's orders around

TEA_DEMON Jul 25th, 2011 12:19:48 AM

pre-round


titans begins with another mighty earthquake, while brains does as his name implies and attacks titan's one with a confusion. titan, feeling ragged, endures as brains's iron head comes flying at him once more. he's able to shake the ground in a magnitude 9, doing solid damage, while brains's next confusion fails to ko due to the enduring state.

post-round

calcs


loudkirbyking go.

loudkirbyking Jul 25th, 2011 7:51:59 AM

Well, good game, mate.

Let's end this with one final blow up! C-c-c-combo time! Why? Because I have nothing to lose! Explosion! Oh, hm? We don't have that? Eh, that's why we're training, isn't it? Combine Earthquake Rock Throw! How does this work? Simple. Smash the ground as hard as you can which should throw rocks up everywhere. Then, Grab the rocks as they fall and throw them at the foe! Yeah, the priority will mean I'll die before this goes off, but it was fun to type lol.

Combo Earthquake + Rock Throw - Recover - Earthquake

C$FP Jul 25th, 2011 10:12:44 AM

"Well, it appears this is the end."

Iron Head, Confusion, Iron Head

TEA_DEMON Jul 25th, 2011 8:11:37 PM

pre-round


titan charges up for a combo but brains smacks him with its iron head to knock him out.

calcs


gg gentlemen, prizes:
  • titan and brains get 1 ec, 2 mc and 1 dc each
  • brains gets 1 koc
  • c$fp and loudkirbyking get 2 tc each
  • i get 2 ref tokens


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