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-   -   (Completed) Take Two! Dummy007 vs. deadfox081 (4v4 Singles) - Its_A_Random Boogaloo! (http://www.smogon.com/forums/showthread.php?t=3454586)

Its_A_Random Sep 6th, 2011 8:31:50 PM

Take Two! Dummy007 vs. deadfox081 (4v4 Singles) - Its_A_Random Boogaloo!
 
Because Take One ended in DQ...

Once again, we see Dummy007 & deadfox081 duke it out at Warioware Inc. Here's the regs!

4 vs 4 Singles
5 Recovers / 5 Chills TOTAL
3 day DQ
NFE Mons
Switch = OK
Items = Off
All abilities
Same Arena as Before!
Team Dummy007
Team deadfox081

That's all I will try to get a reffing in daily. Now for some clean fighting that shouldn't end in DQ!

ORDER
Dummy007 sends in a Pokemon
deadfox081 sends in a Pokemon
I troll you two with a challange. ;)

GIMME A DUOSION VS. DUOSION!!!

Dummy007 Sep 6th, 2011 9:01:15 PM

"In band, we say, 'Give the people what they want.' Let's give them what they want: Go, Ginny! (SENDOUTPSYCHASENDOUTPSYCHA)"

deadfox081 Sep 6th, 2011 9:09:50 PM

Nah, I think we might go with Chompa.

Its_A_Random Sep 6th, 2011 10:07:54 PM

http://profile.ak.fbcdn.net/hprofile...881_1964_n.jpg
"Boo...We want to see some action! Use Three Different Attacking Moves of Different Types."

ORDER
deadfox081 issues actions.
Dummy007 issues actions.
I ref.

deadfox081 Sep 6th, 2011 10:50:26 PM

Well then, the little challenge seems to have removed our need to taunt so lets just go for it.

X-Scissor > Night Slash > Dragon Claw
IF Hidden Power is ordered THEN use Dig, but not more than once

Dummy007 Sep 7th, 2011 5:23:27 AM

"Great...I have, what, five different types...only two of which are effective..."

Summary:
Psyshock -> Thunder -> Hidden Power

Its_A_Random Sep 8th, 2011 5:09:49 AM

Take Two! Dummy007 vs. deadfox081 (4v4 Singles) - Its_A_Random Boogaloo! - Round 1
 
Sorry for the slight delay, overdue homework & other things IRL has slowed me quite a bit. Anyways, the round.
Round 1 Start


ROUND ONE: Fight!

Dummy's Ginny the Duosion vs. deadfox081's Chompa the Fraxure for Round One. Who will gain the early advantage? Let's see...

Chompa's first & he strikes with an X-Scissor, slashing Ginny with an X-Shaped slash of his arms. Ginny responds with a Psyshock, whacking Chompa with materialised brainwaves. Chompa then goes for a Night Slash, striking Ginny with dark energy for critical damage, but then Ginny had enough. Ginny blasted Chompa with a bolt of Thunder, which does some damage, & manages to paralyse Chompa. This leaves Chompa wide open for a HP Ice from Ginny, striking Chompa with cold orbs of ice, as Chompa slowly burrowed his way underground, whacking Ginny with a powerful Dig a few minutes later.

Both Pokemon pass the test with flying colours, as someone from the crowd gets ready to issue a challenge. Ginny has a slight advantage, but it is early days, we still have a long way to go!

Round 1 End

Round 1 Skeleton

http://www.nintendo.co.jp/n08/azwj/c...ge/crygor2.gif
"I see a great start, let's ramp up the difficulty! Deal at least 35 HP Damage to your opponent."

ORDER
Dummy007 issues actions.
deadfox081 issues actions.
I ref.

Dummy007 Sep 8th, 2011 6:44:56 PM

"Might as well replay last round. It worked then, and it should work now."

Summary:
Psyshock -> Hidden Power -> Psychic

deadfox081 Sep 8th, 2011 8:43:48 PM

Well, this should ensure the damage is done.

Outrage

Its_A_Random Sep 9th, 2011 4:49:31 AM

Take Two! Dummy007 vs. deadfox081 (4v4 Singles) - Its_A_Random Boogaloo! - Round 2
 
Round 2 Start


ROUND TWO: ATTACK!!!

Here's to a lot of the brute force that will occur this round...

So, Ginny opens the second round with a Psyshock, blasting Chompa with some materialised brainwaves. Chompa then shows a glint in his eye & then goes out on an Outrage, rampaging throughout the arena & whacking Ginny with brute force for quite a bit of damage. Ginny is a bit stunned by this force & tries to stop it with HP Ice, blasting Chompa with cold orbs, that he didn't seem to enjoy. That did, however, make Chompa even more enraged, as he continues his Outrage, slamming into Ginny again. Ginny then finds what she saw as a great idea to stop it, using Psychic to lift Chompa into the air & slam him into a wall. Chompa didn't stop, however, as he went ahead & went on his Outrage again, slamming into Ginny yet again.

At this point, Chompa snaps out of his rage & becomes fatigued, confused in all his glory. Both Pokemon looked battered & bruised as the two found out that they both passed the challenge. But it's not over yet, as another member of the crowd issues a challenge...

Round 2 End

Round 2 Skeleton

http://www.mariowiki.com/images/thum...arty_Games.png
"Give these guys a break. Finish with more energy than you started with."

ORDER
deadfox081 issues actions.
Dummy007 issues actions.
I ref.

deadfox081 Sep 9th, 2011 5:00:52 AM

Great job Chompa, Ginny was our main worry on his team and you've basically taken it out. This challenge is a very tough one for us with all the status building up, so just go all out.

Assurance > Chill > Assurance
IF you fail any action (due to paralysis or confusion) THEN push the queue back

Dummy007 Sep 9th, 2011 11:54:30 PM

"If I did my calcs correctly, Ginny should live through Assurance. Which means..."

Summary:
Chill -> Psyshock x2

Its_A_Random Sep 10th, 2011 5:29:03 AM

Take Two! Dummy007 vs. deadfox081 (4v4 Singles) - Its_A_Random Boogaloo! - Round 3
 
Round 3 Start


ROUND THREE: A Short One...

Two battered & bruised mons, let's see what happens...

Ginny spends the action Chilling out, recovering some lost energy, but it turns out to be a fatal mistake, as Chompa flails his way over to Ginny & knocks her out with Assurance. This doesn't go down well with the crowd, who became angry & as a result, was repeatedly pelted with stale eggs to the point where he collapsed.

Both Pokemon knocked out, & it's an even first three rounds. Let's see what happens next...

Round 3 End

Round 3 Skeleton

ORDER
deadfox081 sends in a Pokemon
Dummy007 sends in a Pokemon
I proceed to troll you two

deadfox081 Sep 10th, 2011 5:34:29 AM

Took that one like a champ Chompa, now lets move on with business.

http://www.pokemonelite2000.com/sprites/bw/533.png

Get out there Puncha and see what you can muster.

Dummy007 Sep 10th, 2011 12:22:53 PM

Hold on. How did Assurance knock me out? I got (5 BP + 0.5 Rank Difference * 1.5) * 1.5 Type Effectiveness = (5+.75) * 1.5 = 8.625. I'll edit in my actions when my question is answered.

Its_A_Random Sep 10th, 2011 7:14:28 PM

Quote:

Originally Posted by Fat Dummy007 (Post 3793562)
Hold on. How did Assurance knock me out? I got (5 BP + 0.5 Rank Difference * 1.5) * 1.5 Type Effectiveness = (5+.75) * 1.5 = 8.625. I'll edit in my actions when my question is answered.

5+1.5 (Rank Difference)*1.5=6.25*1.5=9.75=10 Damage

EDIT: Even with your calcs, after rounding, Ginny would've been KOed anyway.

Dummy007 Sep 10th, 2011 7:49:38 PM

(I derped for a minute and thought Ginny still had 10 HP left. But I'm pretty sure it should still have been 9 damage. Where did the 1.5 Rank Difference come from?)

"Hmm...There's really only one Pokemon I have who can sort of handle Gurdurr...Septimus Heap, you're up next!"

Its_A_Random Sep 10th, 2011 10:06:35 PM

http://www.smogon.com/forums/customa...ar46509_10.gif
"Well, it's about time I've issued a challenge. Time to spice things up! Reduce your Opponents HP to anywhere in-between 67 & 73 HP."

ORDER
Dummy007 issues actions.
deadfox081 issues actions.
I ref.

Dummy007 Sep 10th, 2011 10:47:36 PM

"This is interesting. Let's see if we can do enough damage consistently without going over..."

Summary:
Bullet Seed + Seed Bomb combo -> Cool Down -> Giga Drain; if Detect is ordered on Action 1, change actions to Swords Dance -> Seed Bomb x2 (or Leaf Blade x2 if I can still use it even though Deck Knight just removed it from Flarelm's movepool)

deadfox081 Sep 10th, 2011 11:10:30 PM

Yeah, this will work.

Start off by turning your Sheer Force on Puncha!

Dig > Sheer Force Poison Jab > Detect

Its_A_Random Sep 11th, 2011 9:04:25 PM

Take Two! Dummy007 vs. deadfox081 (4v4 Singles) - Its_A_Random Boogaloo! - Round 4
 
Round 4 Start


ROUND FOUR: Why Combo Moves Are Overrated...


Septimus Heap vs. Puncha! Let's see what happens...

Septimus Heap starts by preparing a strange move, where Puncha sees this as a good time to make an escape, & he does so by burrowing his way underground. Septimus Heap then lets rips by firing a round of explosive seeds which miss the target, much to Septimus Heap's surprise, not knowing where Puncha went. A short time later, Puncha pops out of the ground, striking Septimus Heap from below for some damage.
Exhausted after the combination, Septimus Heap is forced to take a slight breather, leaving himself open to a powerful toxic filled thrust from Puncha's girder, taking a powerful hit, made more powerful from the Sheer Force of the impact.
Septimus Heap then tries to get his revenge by firing a red beam of light at Puncha, but he was having none of that, dodging the move & whacking the beam to one side with his girder.

Septimus Heap, like once before, became unpopular with the crowd to the point that he was repeatedly bashed by Its_A_Random's Gligars. At this point, another member of the crowd issues a Challenge.

Round 4 End

Round 4 Skeleton

http://images.wikia.com/mario/de/ima...9/Jimmy_T..png
"Let's dance, guys! I want to see some creativity! RP Your actions. In addition, don't use any moves you've used before in this battle."

ORDER
deadfox081 issues actions.
Dummy007 issues actions.
I ref.

deadfox081 Sep 12th, 2011 6:22:52 AM

Ok Puncha, lets go for it! I think with these crafty actions we can hit him threefold. Deal damage, fulfil the criteria and set us up for some future rounds.

This arena doesn't look to contain any rocks and that could be a problem for our future attacking options. I do see some nice platforms that I reckon you're strong enough to shatter so that is our main priority.

Start off with a combination of Mach Punch and Smackdown. I want you to use the speed of the punch to close any distance between you and the Flarelm, then make sure it's a mighty uppercut to throw him into the air. Your Iron Fist will make sure you knock him nice and high. Then leap into the air nice and high and smack him down right through one of those floating platforms. Whack him hard with your steel girder and I know it will be hard enough to shatter the platform altogether. Then once you're done resting from the combo I want you to use your newly made shrapnel in a Sheer Force boosted Rock Slide!

But don't you fear Puncha, we have a plan for if it tried to counter your first action. If you see it lining up to use your own power against you then I think we have another way to break the platform. Use a combination of Bulk Up and Focus Blast to throw him through the platform instead. I don't want you to Bulk Up in the traditional sense, instead channel all your physical energy into the ball, boosting its power and hopefully making the ball you throw even bigger and therefore more accurate attack.

Phew, a mouthful but it will get the job done.

Summary
Mach Punch + Sheer Force combo > Cooldown > Sheer Force Rock Slide
IF Counter is used on action 1 THEN use Bulk Up + Focus Blast instead

Dummy007 Sep 12th, 2011 5:58:00 PM

"Let's see what we can do to avoid taking damage. First, let's get him hot and show him what we've got with a Sunny Day. Also, I'm not certain that his combo is legal, since Smack Down involves "hurl[ing] an energized rock or other natural materials at its opponent," and I'm pretty sure a steel girder doesn't count as a natural material. Even if it does, it's the "energized field," not the impact, that causes the crashing down, so you should be pretty safe there. Next, with the Sun shining in the sky, you should easily be able to Synthesize a few extra HP. This will prepare you for Action 3, where you easily Counter that Rock Slide. Let's pray for loophole hax!"

Summary:
Sunny Day -> Synthesis -> Counter

Its_A_Random Sep 13th, 2011 4:24:57 AM

Take Two! Dummy007 vs. deadfox081 (4v4 Singles) - Its_A_Random Boogaloo! - Round 5
 
On the contrary, I don't see why the combo wouldn't work, it makes sense. Also, I don't see why Smack Down shouldn't be performed using a girder. Anyways, the Round.

Round 5 Start


ROUND FIVE: RPing Is Cool...

So, it's time for Round 5, is it? Well, here goes...

And Puncha begins with a fast, powerful thrust towards Septimus Heap & then knocks him into the air with a powerful Iron Fist. After knocking Septimus Heap high into the air Puncha then makes a powerful thrust up & then somersaults & wallops Septimus Heap with an almighty thrust of his trusty girder, sending Septimus Heap crashing heavily through a hovering platform, breaking the platform into shreds as Septimus Heap crashes head-first into the ground, taking more damage. Ouch! Septimus Heap then lurched & got up before firing a red beam into the sky, making the sunlight even harsher than before, making the crowd & the trainers go for sunglasses.

Septimus Heap, at this point, decided that it was a great time to have a break, using lis leaves to put him through a process of photosynthesis. This went uninterrupted as Puncha was too exhausted to stop the process from completing. A few minutes later, & Septimus Heap was done, feeling significantly healthier than before & looks like he is raring to fight again!

Puncha then got up & took hold of the rubble that was formerly a platform, scooped most of it into his girder & then somersaulted into the air, chucking the rubble on Septimus Heap's head. Septimus Heap took the brunt of the damage, & turned it into energy after bracing the overhead rubble & used this energy against Puncha, focusing the energy to into a powerful fist which Puncha is walloped by for some mighty damage.

Round End & as the two combatants lick their wounds, it seems that the crowd had enjoyed the round's action, despite the fast-increasing damage bill. Now it's time for someone else to issue a challenge to these two combatants...

Round 5 End

Round 5 Skeleton

http://images.wikia.com/wario/images...leSpitzIWW.png
"I want to see these guys tire before they become more bruised! Use More Energy than the amount of damage you deal. Do not Spam a move three times, nor may you use more than one non-attacking move."

ORDER
Dummy007 issues actions.
deadfox081 issues actions.
I ref.

Dummy007 Sep 13th, 2011 5:29:46 AM

"Piece of cake."

Summary:
Fire Spin -> Rock Slide -> Synthesis; if he Detects on action 1, move Synthesis to the front and push the other two back


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