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-   -   (Completed) TalkingLion vs Solstice (http://www.smogon.com/forums/showthread.php?t=3457743)

Lord Jesseus Nov 14th, 2011 7:21:58 PM

TalkingLion vs Solstice
 
2v2 Doubles
3 Day DQ
3 recoveries/chills
Unown Soup
Abilities=All
Switch=Irrelevant
Items=Off

Team Solstice:
Rogue the Murkrow

Quickdraw the Remoraid


Team Lion:
...

...

Solstice Nov 14th, 2011 8:22:53 PM

Rogue
Confuse Ray Sparkplug - Snarl Clown - Foul Play Sparkplug

QuickDraw
Octazooka Sparkplug - Water Gun Sparkplug - Octazooka Sparkplug

TalkingLion Nov 14th, 2011 8:45:18 PM

Sparkplug
Thunder Wave - Meditate - Thunderpunch Rouge(If confused, push actions back)

Clown
Light Screen - Nasty Plot - Thunderbolt QuickDraw

Lord Jesseus Nov 14th, 2011 9:23:51 PM

Rogue the Murkrow kicks things off in a showy manner, firing spectacular lights at Elekid! Sparkplug is obviously confused, though whether this is due to the Confuse Ray or the fact he wasn't given a target for Thunder Wave is unclear, but the self-harm he inflicts upon himself seems a more immediate threat. Sensing danger, Clown sets up a Light Screen just in time to block the brunt of Quickdraw's Octazooka.
Murkrow then gets all up in Clown's face with a vicious Snarl, but the mime doesn't seem to hear it; must be soundproofed or something. Elekid does hear though, taking slight damage. Soldiering on, he plays a game of eenie-meenie-miney-mo and decides to Thunder Wave Remoraid, while Clown formulates a Nasty Plot to injure rogue. Remoraid just keeps blasting away at Elekid, this time with a Water Gun.
Murkrow, not about to wait for Clown's plans to take actions indulges in some Foul Play. As Elekid clears his confused mind by Meditating, Clown takes the offensive with a Powerful Thunderbolt against Murkrow. Not-quite-as-quick-anymore-draw just continues his attacking of Elekid, reverting back to Octazooka.
The unown swim around, feeling neglected.

Round 1 Standings

Calcs

TalkingLion Nov 15th, 2011 3:30:33 PM

Gah, forgot to specify Rogue for Thunder Wave. Ah well.

Sparkplug
Thunder Wave Rogue ~ ThunderPunch Rogue 2x (Once again, push actions back if confused)

Clown
Confuse Ray Quick Draw ~ Confuse Ray Rogue ~ Thunderbolt QuickDraw

Solstice Nov 15th, 2011 5:54:38 PM

Ok, let's try this!

Rogue
Heat Wave - Foul Play Sparkplug - Foul Play Sparkplug (If Sparkplug is KOd switch to Clown)

Quickdraw
P for Protect - E for Earthquake - S for Shadowstrike on Clown

Lord Jesseus Nov 15th, 2011 7:27:40 PM

Ok since the actual description for unown soup I'll let your reorder, but unown letters can only be used once per round. This has always been the case.

Solstice Nov 15th, 2011 10:06:43 PM

K, changing

P for Protect - Octazooka Sparkplug - Octazooka Clown

Lord Jesseus Nov 16th, 2011 5:25:17 PM

Remoraid pre-emptively grabs an unown to Protect himself from harm - and Confuse Rays, as the case turns out to be. Rogue strieks both opponents with a Heat Wave, burning Mime Jr, but then suddenly finds himself falling down the speed ladder thanks to Sparkplug's Thunder Wave.
Now the king of speed, Elekid punishes the former holder of that position with a ThunderPunch, while Clown cements Murkrow's poor position with Confuse Ray. Murkrow hits itself in confusion leaving Remoraid to pick up slack with an Octazooka against Elekid.
Team Lion then takes the offensive, pounding Murkrow with anothyer ThunderPunch and a Thunderbolt finding Remoraid. Murkrow attempts to resort to foul play but only succeeds in hurting itself and poor remoraid cramps up in Paralysis! It's not looking good for team solstice...

Round 2 Standings

Calcs

Solstice Nov 16th, 2011 5:55:12 PM

Rogue
B for Bullet Punch Sparkplug - Roost - Foul Play Sparkplug

QuickDraw
R for Refresh - Octazooka Sparkplug - Water Gun Sparkplug

Also Jesseus have you been calculating Octazookas accuracy drop, it's inactivity isn't in the calcs and Elekid has 4 more HP than he should if I did the math right.

TalkingLion Nov 16th, 2011 6:26:49 PM

Sparkplug
E for Extremespeed Rogue ~ Thunderpunch QuickDraw x2

Clown
Hypnosis ~ Light Screen ~ Thunderbolt(If action fails push it back)

Also, Remoraid hasn't taken any damage yet even though Clown attacked it twice. In Round 1 the damage was for some reason calculated against Murkrow and in Round 2 the damage was calculated but not implemented for some reason :/. So yeah... and sorry for not noticing this earlier.

Lord Jesseus Nov 16th, 2011 7:03:12 PM

Octazooka has simply not succeeded in inflicting any acc drops.
As for Elekid's HP... I seem to have done something very wrong here, I think something is off by more than 4... I'll work that out in a second.

Sorry TalkingLion, I thought you targeted Rogue witrh the first thunderbolt and I simply forgot to subtract the second.

Fixes, then reffing. Sorry guys, I'm a bit rusty it seems.

edit: I seem to have made a double error with Elekid's hp, he should have has 56hp after round 1, not 45. Somehow I then stuffed it up in the next round as well meanign that it ended up as 39, which is close to the actual value of 40. Two wrongs do make a right after all! Very sorry guys, there's been a fair bit of change, would you like to change your actions given that Murkrow has significantly more hp and remoraid significantly less than I said before?
edit: waaaaait more fuck ups, i accidentally wrote snarl as being against Mime Jr instead of Elekid.... hang on...
edit: Ok I'm faaairly certain it's all correct now, Elekid actually has 29 hp and I was correct in round 1. *sigh* I'm not doing well, sorry again guys.

Lord Jesseus Nov 18th, 2011 8:59:14 PM

Ok I take it then that neither of you want to reorder.
Elekid grabs an Unown and suddenly starts moving even faster than usual, striking Murkrow with Extremespeed. Murkrow merely cramps up in response, while Clown misses with Hypnosis (not that he had a target anyway). Remoraid uses an Unown to Refresh himself.
Sparkplug shows Remoraid who the boss is with a ThunderPunch while clown fails another Hypnosis. Murkrow takes some time out to Roost and restore HP and Remoraid fires a vengeful Octazooka at Elekid.
Elekid throws another Punch at remoraid, this time scoring a critical hit, which finishes off the poor fish! Clown finally lands a Hypnosis, putting Murkrow to Sleep.
Round 2 Standings

Calcs

Just to be clear, Murkrow will wake up at the start of its next action, meaning it can make three actions as per usual.

TalkingLion Nov 18th, 2011 9:57:31 PM

Sparkplug
Thunderpunch x3

Clown
Thunderbolt x3

Solstice Nov 19th, 2011 7:01:38 PM

Ok, I just want to get a KO counter here now!

Rogue
Foul Play+Foul Play Combo Sparkplug - Cooldown - Roost

Lord Jesseus Nov 20th, 2011 5:22:36 AM

Murkrow goes for the KO but is brutally slaughterised by a slew of electric attacks before he even approaches his target.

Elekid - ThunderPunch vs Remoraid: 23
Mime Jr - Thunderbolt vs Murkrow: 17

Both Trainers get 2 TC
Elekid, Murkrow, Mime Jr and Remoraid get 1 EC, 2 MC, 2 DC
Elekid and Mime Jr get 1 KOC
I get 5 RC

TalkingLion Nov 20th, 2011 11:24:01 AM

Yay my first win! Good game Solstice, and thanks Lord Jesseus for reffing.

Solstice Nov 20th, 2011 11:52:21 AM

Good Game! Thanks Jesseus for reffing.


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