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Basculin [Skeleton] [QC 3/3] [GP 0/2]
http://www.pokemonelite2000.com/wp-c...011/03/550.gif http://www.pokemonelite2000.com/wp-c...1/03/550_b.gif
First analysis, don't be too harsh ;p QC [3/3] - Zdrup15, Oglemi and PK Gaming GP - I am writing it now, I suck at writing so much it's not even funny xD ---------------------------------------------- [Overview] <p>At first sight, Basculin may seem like a run of the mill Water-type outclassed by the likes of Qwilfish and even Whiscash. But Basculin holds one key trait that seperates him from the rest; Adaptability which effectively doubles Basculin's STAB Water-type moves. Basculin also has a couple of niche moves in Taunt and Aqua Jet which allow him to break stall and act as an effective revenge killer respectively, however not all is good for hostile Pokemon, besides having mediocre stats, Basculin also suffers from having an extremely limited move-pool consisting of Water, Normal and Dark-Type moves limiting Basculins effectiveness.</p> [SET] name: Choice Band move 1: Waterfall move 2: Aqua Jet move 3: Double-Edge move 4: Crunch / Toxic item: Choice Band ability: Adaptability nature: Jolly / Adamant EVs: 4 HP / 252 Atk / 252 Spe [SET COMMENTS]
[ADDITIONAL COMMENTS]
[SET] name: Wallbreaker move 1: Waterfall move 2: Aqua Jet move 3: Crunch / Double-Edge move 4: Taunt item: Life Orb ability: Adaptability nature: Jolly / Adamant EVs: 4 HP / 252 Atk / 252 Spe [SET COMMENTS]
[ADDITIONAL COMMENTS]
[OTHER OPTIONS]
[CHECKS & COUNTERS] - Ferroseed - Qwilfish can take any hit and proceed to set-up on him, although should be cautious of the taunt - Tangrowth resists Basculins STAB and also has high defence to take any other hit. - Poliwrath is immune to Basculins water move, resists Crunch and can deal a lot of damage back. - Uxie has high defence, crunch won't do a lot, but should be afraid of the possible taunt. [DREAM WORLD] Mold Breaker is generally outclassed by Adaptability, --------------------------------------------------- http://pokemon.aesoft.org/replay-You...us--2011-11-24 [Some evidence of Basculin being effective] |
This is very good for a first analysis. I'm not 100% sure if basculin needs two sets...
I would combine the two sets, or just have a choice band, but I'll let QC weigh in. On the CB, definitely remove toxic. Choice Banders will usually switch out often, but it's still not good to be locked into a toxic, and basculin doesn't have the bulk to stall out a toxic. I would stick with an adamant nature, because basculin Has fairly average attack (don't get me wrong, it's not bad) and it has a troll-ish speed of 98, so it will outspeed most of the tier. Like I said before, up you should (probably) just throw toxic into OO, basculin lacks the bulk for something like that. Go into detail a little more on CC. And also you left out the [SET COMMENTS]] |
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ugh, the two sets serve different purposes, taunt LO gives stall trouble, while CB hits like a truck. just keep adamant as a slash, it outsppeds positive base 95's toxic is to hit slowking checks and counters is fine. but yea, you forgot set comments. |
Oh shi- I got Additional comments & set comments mixed up, the additional comments before you were supposed to be the set comments. :P
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Quote:
well then it lacks AC, dont know if you are still working on this. |
Yeah, I'm writing that up now @_@
DERP |
Okay, updated, Let me know if anything else is wrong.
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Yeah, the EVs. The order should always be: HP / Atk / Def / SpA / SpD / Spe. So in your case it should be 4 HP / 252 Atk / 252 Spe.
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Updated, Thanks SuperJOCKE
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Crunch should be the first slash on the second set's third slot because Slowking is everywhere. Otherwise
QC APPROVED 1/3 |
:D good as done.
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Perhaps mention "power vs. reliability" alternatives in OO?
Aqua Tail instead of Waterfall, for the trade of a bit of power for accuracy, although I'm not sure myself if the extra power helps him turn any 2KOs into OHKOs or whatnot. And I understand that this little fishy needs as much power as he can get, but I think you should mention Return just to cover your bases, for those players who want to play things safe. |
Unlike, say, Double-Edge (<- correct spelling by the way), Crunch provides you with super effective coverage, so mention that.
Final Gambit is useless when you have a total of 282 HP to work with. Basculin will be taking a ton of residual damage, rendering Final Gambit as weak. Finally, mention what the counters and checks can do to Basculin. This isn't a list; explain what they do. |
Updated, added a hyphen to Double-Edge and expanded on C&C and OO. Thanks guys, the general gist to countering Basculin is high defence + resist water but should be afraid of the taunt.
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:D thanks Oglemi
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QC APPROVED (3/3)
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:D Thanks PK Gaming, I'll write it up proper tomorrow.
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I got permission from YoungsterKeiran to take this over. This thread can be moved to L&O.
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